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wevh.2903

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  1. > @"Trevor Boyer.6524" said: > 1. Notice at start of video, there is no enemy Guardian anywhere near me on the mini map before he appears on me for a stealth gank. > 2. When he stealths to disengage me, I did later notice in the video that he had gone left and blipped on the map near my Necro at far. The only possible way he could have done this without the use of speedhack or telehack, is with JI to clip through the mountain side to the Necro. If Rune Of The Trapper can provide him that much superspeed and stealth to be able to do that legitimately without the use of hack programs, that's way way too much disengage/rotational power. That's DP Thief like rotational power when SB#5 was only 5 init. > 3. **Dragonhunters should not be able to gank, rotate, and disengage like a Thief. End of story.** > > You used both your elite and sic em to kill a guy with 40% hp wich is a big missplay , you should had used only elite and then use sic em on the guardian. If you want to reveal the guardian you can activate a randon trap .
  2. > @"Styros.8931" said: > supports, sustain, tanking, endless healing = win . Fresh, fun Isnt 2v2 and 3v3 meta tank too? I think too tanky stuff isnt that good since at overtime it will be useless , put timer on 2,5min instead of 5min
  3. > @"Dantheman.3589" said: > Chances are you tried queuing for a match while there was an update. If your very high rating a 10+ min q during strange hours is not out of the norm in fact I get 7 min qs all the time but unranked has a different mmr system than ranked so it’s near impossible, unless 1.) the q was bugged recently and very few are in Mming 2.) there was an update and your technically Qing in a different version of the game as everyone 3.) you have a full 5 q all with high unranked mmr during dead hours than maybe, but probably not... i like how every post you made u note the fact you are a high rating player
  4. > @"Dantheman.3589" said: > I literally haven’t seen anyone bring this up, so I’ll leave it here. My opinion is it’s a bad change and 2s and 3s will just be more boring when everyone gets 1 shot Oh ye double tanky scourge waiting 5min to put 30k barrier and win so fun and skilfull thing!
  5. > @"Exile.8160" said: > > @"wevh.2903" said: > > > @"Exile.8160" said: > > > > @"wevh.2903" said: > > > > I think guardian since you have a decent build for every role . > > > > > > Lool guard only has burn, everyyhing else they had has been neef into nothingness. > > > > > > I would say mecro because they can use use everything, scorge core and reaper. > > > > Giardian has support core wich is pretty decent , sagebrand is still pretty decent and bunker core symbols for sidenoding too. > > On a gold under teams yes but plat+ no way. Yes tha> @"Exile.8160" said: > > @"wevh.2903" said: > > > @"Exile.8160" said: > > > > @"wevh.2903" said: > > > > I think guardian since you have a decent build for every role . > > > > > > Lool guard only has burn, everyyhing else they had has been neef into nothingness. > > > > > > I would say mecro because they can use use everything, scorge core and reaper. > > > > Giardian has support core wich is pretty decent , sagebrand is still pretty decent and bunker core symbols for sidenoding too. > > On a gold under teams yes but plat+ no way. Yes thats why poledra plays core supports at plat3 and recently lot of teams like worms tested core supports at ATs .
  6. > @"Exile.8160" said: > > @"wevh.2903" said: > > I think guardian since you have a decent build for every role . > > Lool guard only has burn, everyyhing else they had has been neef into nothingness. > > I would say mecro because they can use use everything, scorge core and reaper. Giardian has support core wich is pretty decent , sagebrand is still pretty decent and bunker core symbols for sidenoding too.
  7. > @"Ragnar.4257" said: > In order: > > Rev > Engi > Guard > Necro > Ele > Warrior > Mesmer > Ranger > Thief > Since you cant stack same build i dont see holo over guard
  8. I think guardian since you have a decent build for every role .
  9. > @"Yasai.3549" said: > > @"Dantheman.3589" said: > > > But think about it this way- engis have to waste a dodge to proc this and this is in combat so they need to force defensive resources for the bonus offensive pressure. > > Totally wrong way to look at it. > > They aren't "wasting a dodge" for offensive gain like Mirages do with IH. > They are gaining an offensive bonus for using a dodge. > > Holo is being put in the spotlight here because they already have plenty of offensive capabilities without Explosives traitline, as shown with already existing builds like Prot Holo. > > Factoring in Explosives traitline, Explosive entrance gives them bonus damage, Barrier and blind, off just using a dodge. > > That's basically rewarding a dodge with a bonus attack, which ALSO gives bonus defensive aftereffects. > > If yu are spam dodging as Engi to use Explosive Entrance then I have nothing to say other than yu deserve to get killed. > Prot holo isnt viable anymore
  10. > @"Leonidrex.5649" said: > > @"wevh.2903" said: > > > @"Leonidrex.5649" said: > > > > @"wevh.2903" said: > > > > > @"Leonidrex.5649" said: > > > > > > @"Terrorhuz.4695" said: > > > > > > Can't hear you, won't hear you, I'm listening to the cries of a hundred thousand thiefs carried by plasma being yeeted back to the dust > > > > > > > > > > plasma is still going to be OP as kitten > > > > > > > > You can rupt it so if you are enough good to press a skill while thief is casting plasma it has counter play. > > > > > > yes, assuming thief is not good enough to hide it behind los/stealth/teleport > > > > Stealth is ruptable too , teleport like using shadow step to cast plasma? Xd , i saw helseth consistent winning vs good thieves , im not saying mesmer>thief but you have a very decent counterplay after nerfs > > its called being efficient, when you stealth ( which you WILL do as thief ) you might as well use plasma before engaging, same thing with shadowstep, if you get CC'ed and have to shadowstep, you might as well plasma before going back in. > I also watched helseth, and against good thiefs best he does is puts some pressure before he runs away to kite spots, there is no " winning ", unless not losing is counted as a win, but even then thief kitten off, and gangbangs your team somewhere else with the plasma you "give" it. > I played AT against thiefs, if you make mistake you die, if they make mistake they almost die and kitten off, and ~20s later you will hear on comms someone complain that thief with kitten plasma ganked them :D Without binding powder you can rupt thief stealth with mantra , you cant simply stealth in front of a mesmer or use health. Helsenth didnt run to kiting spots unless needed , also like u said about breaking los mes can abuse kiting spots too. Right now i think thief v mesmer is a very fair match .
  11. > @"Leonidrex.5649" said: > > @"wevh.2903" said: > > > @"Leonidrex.5649" said: > > > > @"Terrorhuz.4695" said: > > > > Can't hear you, won't hear you, I'm listening to the cries of a hundred thousand thiefs carried by plasma being yeeted back to the dust > > > > > > plasma is still going to be OP as kitten > > > > You can rupt it so if you are enough good to press a skill while thief is casting plasma it has counter play. > > yes, assuming thief is not good enough to hide it behind los/stealth/teleport Stealth is ruptable too , teleport like using shadow step to cast plasma? Xd , i saw helseth consistent winning vs good thieves , im not saying mesmer>thief but you have a very decent counterplay after nerfs
  12. > @"Kuma.1503" said: > New things to complain about~!: > > ##Revenant > > * Renegade is still good. Just swap Kalla for Shiro and go Ham. > * Power Herald is being kept in check by other meta specs. Nerf them and It'll terrorize the meta again. > > ##Engineer > > * Acid Bomb still hits hard. You could already viably swap out Grenade kit for Elixir gun, gaining a 3rd stunbreak, better cleanse, and some nice utility. > * Flash shell is still basically smokescreen on a 25 sec cooldown (minus the projectile destruction). Pair with flashbang for good ol' blind-y goodness > * **Prybar** > > ## Elementalist > > * Hey remember lightning rod? A big gatekeeper for that build was grenade holo. Now that it isn't getting one shot, It can go back to doing what it did best... > 100-0'ing you with tornado. FUN! : D > * Lul Shocking Aura go zap zap. > > ## Sasuke Uchiha > > * my "t" key fell off my keyboard so I have to copy paste them now. Cant type capital t's so I had to get creative with the name... Anyway, Condi Daredevil lowkey broken. You have dash to get back in range for p/d 3 and krait rune does way too much damage with Impact Strike. > > Ever find someone running around on 20% health and just... Port onto them, mash your face into your elite skill a few times and watch them drop dead with no downstate? > Ngl, it's pretty funny. > > ##Binding Roots > > * Juvenile Jacaranda and his pet ranger still kinda broken tbh. > > I leave it to you my friends. > > > > > Renegade without kalla has lot 360 aoe spam on node thats ok
  13. > @"Leonidrex.5649" said: > > @"Terrorhuz.4695" said: > > Can't hear you, won't hear you, I'm listening to the cries of a hundred thousand thiefs carried by plasma being yeeted back to the dust > > plasma is still going to be OP as kitten You can rupt it so if you are enough good to press a skill while thief is casting plasma it has counter play.
  14. > @"JusticeRetroHunter.7684" said: > > @"Kuma.1503" said: > > What we're doing here is trying to pidgeon-hole reaper into only being good at a few things (teamfighting, melee dps) any time an option exists that lets them adapt outside of that, we say "Reaper wasn't meant to do that" and we rally to nerf or remove it. > > > > Mentioning Lich instead of Speed Rune just pushes the issue back a step, but the issue still remains. > > To quote Sam Harris, "The buck never stops." > > If it's not Rune of Speed, It's Lich Form. If it's not Lich Form, it'll be Axe weapon skills... If not Axe skills, it will be staff...then Spectral Walk, then Spectral Wurm... Anything that does not fit a singlar build design will be removed, and then the complaints will be "Can't ever win against thief or ranger (or literally any class that can walk)....plez nerf" > > The buck will never stop with the nerf this mentality until we arrive at stick wars 2 and the death of the game....which arguably it's on right now. > > > > I never asked for perma nerfs , i ask for buffs that makes sense on a pvp scenario , speed rune doenst , you can rework lot of necros utility/skills .
  15. > @"Kuma.1503" said: > > @"wevh.2903" said: > > > @"Kuma.1503" said: > > > > @"wevh.2903" said: > > > > > @"Kuma.1503" said: > > > > > > @"wevh.2903" said: > > > > > > > @"JusticeRetroHunter.7684" said: > > > > > > > > @"wevh.2903" said: > > > > > > > > The team that made daredevil and all HoT spects where thinking forward esl pro league while PoF spects were made in order to do cool showy specializations . > > > > > > > > > > > > > > Even if this were true, which i wouldn't be surprised if it is, it still is a strawman to the point about how this has nothing to do with diversity. Your argument is about balance. Your solution to solving balance is to eliminate player choice, which means no diversity. > > > > > > > > > > > > > > You can balance a game with no diversity...that's what games like Chess, Minsweeper and Fortnite are designed towards...but in a game where things are not homogeneous like guild wars 2, what you are asking for is stick wars 2...or at best a Rock Paper Scissor game, where there are only 9 options rather than many options. > > > > > > > > > > > > Deleting players choince when it comes to stupid stuff that doenst make any kind of sense ? Ofc I want frequent balance patches and reworks that are pvp oriented , buffing right things that ends on builds based on skill . > > > > > > > > > > > > What you are asking for is counter warrs , my build counter yours so i win , then you swap build to counter my counter build so now i win . That makes cero sense , there isnt any fun or skill evolved. > > > > > > > > > > I can see how you'd come to that conclusion. "Just throw a broken build at the other broken build and the one who gets the counter matchup wins". > > > > > > > > > > Whether or not that happens comes down to how the devs design their game. Funny enough, if we keep going down this path of nerfing things with no end, we will eventually end up in counter wars. Take enough options away, and the game will devolve into counter wars, because options are what help give nuance to the situations we find ourselves in. > > > > > > > > > > To demonstrate this, imagine we go down the route you proposed earlier. You said: > > > > > > > > > > > The point is that weakness is what makes the class balanced , the rune is a completely bad design issue. > > > > > > > > > > You wanted rune of speed removed/nerfed because Necro is designed to be slow, have poor chase potential. It should be removed because a Necro that can mitigate or remove that weakness is imbalanced. Notice what happens if we continue to follow that logic. > > > > > > > > > > Reaper designed to be weak vs kiting >> Reaper is hard countered by classes that can kite it. > > > > > > > > > > Reaper runs speed rune >> Reaper no longer hard countered >> We remove/nerf speed rune >> Reaper hard countered again. > > > > > > > > > > We've gotten rid of an option that could've helped bring some nuance into the game. > > > > > > > > > > Lets say we keep speed rune. > > > > > > > > > > Reaper with speed rune has a chance to close the gap where it couldn't before, but the main way it gets swiftness is by entering shroud. You can exploit this to your advantage, saving your defensive cooldowns for that moment. They also do less damage in shroud than they would if they were running a dps rune, so not only are they using some of that shroud to close the gap, but they take more of that precious time to kill you once they're in range. The situation is still tough for them, but the reaper is at least in a position where they can kill you if they bait out your defenses. > > > > > > > > > > We've turned a hard counter into a soft counter. > > > > > > > > > > In summary, options like these are what help us **prevent** Counter Wars 2. > > > > > > > > > > > > > "countered by kiting" , dude "chase potential" means you can kill after you already won a fight , you dont get countered by not having "chase potential" , kalla renegade has cero chase potential and do u see it getting countered by "kiting" XD . > > > > > > > > I think you mean with "countered by kiting" cuz reaper cant chase someone in a 1v1 so they reengage or kill reaper from range . PvP is based on nodes , nodes are close instances where you cant abuse range and all nodes have zones where you can kite and break line of sight , If you win the node you win the fight. This is not WvW where a pew pew ranger or a death eye can just kill you from range by kiting away from you. > > > > > > > > Reaper has its own value , it is strong af in team fight and it kills bunkers faster than any other build. You are not high movile but you are not a turtle , you have wurm and shroud 2 that you still can use to move around the map . The point is high movile classes can move around the map faster than necro and get a kill , thats the value of a high movile class over a necromancer . Youre not stronger than a necro at team fight but your value is on movility. , thats a trade off . Reaper even when it is a very stronng team fighter class can still take 1v1 , whats the point? if they kill your wurm necro cant rly escape a outnumber situation , so thats why you take sidenoders , cuz a sidenoders are bad at team fight but they can duel on a node and survive a plus easier than necro . This is a general explanation , reaper can kite outnumber situations , is not a you get outnumber you get killed . it is more like a reaper will be more likely to dye outnumber. > > > > > > > > thats why team comp matters , when you build a team you take in mind what playstyle are u gonna play with , if you want a strong teamfight comp then you pick necro/support , you want to have both ur necro and support playing together. If you play with a more roamer comp agaisnt this comp you will want to play three nodes cuz supports are weak in mirror fights , 2v2ing can take too long , you get hard countered ? no , they will play with the idea of taking a kill around the map and snowball and you will play with the idea of making team fights , match will a matter of rotations . > > > > > > > > > > > > What i was refering with counter wars was that the guy wants to have a game with 2000 or 20 000 or even more viable builds , this is only possible if each build HARD COUNTER another build , So your build its viable cuz it counters not cuz it has a purpose in conquest . > > > > > > > > > > > > What you are asking its nerf all reaper builds in order balance a rune wich has cero sense . And again , the damage u lose on necro running speed runes isnt rly a trade off for a 66 speed bost . > > > > > > > > Rune of speed is not that broken , but it is disguisting than a reaper outnuns someone using ever single kiting skil , reaper has chill/cripple to get kills on ppl who is kiting , a chill on someone who has no condi clease means almost a kill . > > > > > > > > Take this as an example . Reaper is a high risk high reward build , but necros has no evade frames or blocks . this means without wurm a necro getting focused is dead. this means bad positioning or bad rotation ends u getitg killled . Do you wan this or you want necro to have evade frames or blocks? Good necros will use kiting spots or non port spots so classes like thief and revs can one shot them while doing tons on dmg on team fight , reaper has the tools to survive if played well . You want to reward this playstyle or just give reaper evade frames so it wont dye even if it stands on the middle of the node face tanking every aoe possible? > > > > > > I kinda see where you're going, but perhaps using Kalla ren wasn't the best example. Kiting in video games typically refers to the act of staying at a distance while using ranged attacks to wear down your foe, but it can also refer to the act of simply staying out of your opponent's threat range. > > > > > > Reaper gets countered by kiting because they deal the bulk of their damage in shroud. If you remain out of a reaper's threat range while they are in shroud, they lose a lot of their threat. Any class which can effectively do this will have the advantage against reaper. Any class that can do this and then immediately put on the pressure once they drop shroud (ranger) can easily kill it. > > > > > > Speed rune is an option that helps the reaper "chase" the ranger while in shroud so that they do not leave the reaper's threat range. Important to accomplish because as soon as they drop shroud they're vulnerable to counter pressure. > > > > > > Kalla ren does not get countered in the same way because it does the bulk of it's damage from range. It also does not need to play around a cooldown/resource-gated melee form to deal the bulk of its damage. Due to the way conquest works, it's 900(1200 on Jallis Pull) radius threat bubble is usually sufficient to keep a node held, even if enemies kite off. if they wan't to hang out in narnia, let them. You've got great resustain, and so long as you're both in combat in combat, you're generating energy. > > > > > > - - - - - - - - - - - - - - - - - - - - - > > > > > > Addressing your other point. Viable does not necessarily have to mean meta. It simply means playable. It's definition translates to "Capable of working, feasable". Given the sheer number of ways you can mix and match your traits, runes, utilities amulets, ect It would not be in the realm of absurdity for there to be a total of 2000 "viable" builds across all 9 classes. > > > > > > Changes like the 300 sec CD change, or the removal of amulets/runes, or changes which smiters boon options (or entire weapons) out of existence are what quickly start to dwindle those options creating a more stagnant meta. > > > > > > > > > > > > > > > > > > > > > > Again , reaper has lot of tools to deal dmg pressure and land shroud, it is about skill , a bad reaper will be predictable af . Ranger is the worse counter of reaper .Ranger is useless at team fight . You dont want to put your reaper wich is a great class in team fight agaisnt a ranger . Thats a bad rotation and a missplay. You want your sidenodee to match ranger. > > . > > > > But even when ranger hardcounters reaper , on a game like gw2 reaper has still chances to win ranger for example forcing his cd and then nuking ranger with lich (this is what too reapers does). Alaso you dont need and dont dont want to duel a ranger , you will want your sidenoder to face ranger while you want are at team fight . > > > > And others could (and have) used similar reasoning to what you've stated before to make the case that Lich should be nerfed. > > "Reaper is **supposed** to do the bulk of its damage in melee. It shouldn't be able to take one utility and suddenly do more damage than a Sic Em Soulbeast at 1200 range. It's unhealthy and should be toned down." > > What we're doing here is trying to pidgeon-hole reaper into only being good at a few things (teamfighting, melee dps) any time an option exists that lets them adapt outside of that, we say "Reaper wasn't meant to do that" and we rally to nerf or remove it. > > Mentioning Lich instead of Speed Rune just pushes the issue back a step, but the issue still remains. > > > > You put reaper worse counter at 1v1 to justify a reapers buff , when reapers value isnt in 1v1. And even when reaper isnt suposed to 1v1 , it has good matchuns against somd sidenoders like holos or druids for example. > > Never, at any point in my post, did I ask for a Reaper buff. I used your logic to demonstrate how removing Speed rune would push us closer towards Counter Wars 2, not further away. Attempting to pidgeon-hole reaper into being good/bad at certain things in all situations is what would make the game more counter heavy. Options like Speed rune help Reaper break out of the mold and adapt to the situation at hand. > > I then went on to demonstrate how this doesn't break Reaper because the matchup remains in the ranger's favor. > > > Ranger doenst push reaper out of meta because reaper has a very different value from ranger in conquest. If there is anything ranger could push out of meta would be a sidenoder , kalla renegade pushes ranger out of meta. Why? Cuz a mediocre kalla renegade can win top1 ranger. Core ranger only value is sidenoding taking 1v1 if there is a build that esily wins ranger 1v1 then it is useless. A top reaper has chances to win a top ranger if playing a good duel . > > > Of course not. However if ranger becomes the defacto best/most popular side noder, and no options exist which allow a skilled reaper to punish a ranger who is at least decent at their class, we've pushed it entirely out of the side node meta. Some might argue that's a good thing. Reaper should be good at teamfight only. I'm arguing that if a combination of Niche options existed that allowed the reaper to win the 1v1 vs ranger (**Even if these options came at the cost of making their teamfight worse!**) > that would be acceptable. > > You've made the argument that that would not be acceptable. > > > Reaper being good and bad in certain things is healthy , if reaper can do everything why would you pick a ranger , what is a good or a bad rotation if necro is good in all scenarios? This is why nades holo is that broken. Cuz it can do everything . Ranger doenst counter reaper , ranger counter warr , because warr stats makes it a ideal class for sidenoding .
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