Jump to content
  • Sign Up

draxynnic.3719

Members
  • Posts

    1,692
  • Joined

  • Last visited

Everything posted by draxynnic.3719

  1. One observation I'd make is that gyros and the tablet aren't quite the same problem: Gyros were uncontrollable - they'd go off and do their own thing with no means for the player to control them. They were _supposed_ to favour buffing/healing the scrapper that made them, but could be unpredictable in effect. This isn't a problem with the tablet. The tablet could sometimes be awkward to operate, but the player does have choice of where it goes. It could be interesting to have an _option_ to tether the tablet to the revenant - maybe, for instance, if you slide the tablet onto yourself, it sticks and will move with you until you direct it somewhere else. But I wouldn't kill the functionality entirely. There is, of course, the issue that the tablet is clearly designed to allow for healing at a distance, while the only support weapon revenant has is pure melee.
  2. We actually have a pretty clear indication of what Jennah thought of the whole Bangar situation - there were Seraph fighting in Drizzlewood, and in fact their arrival, along with the presence of the Pact Commander, probably turned the tide. She regarded Bangar and the Dominion in much the same way as the charr regarded Caudecus and the White Mantle - as a threat to the truce significant enough to be worth sending active military support to the side that would uphold the truce (Bangar's rhetoric made it pretty clear that he wouldn't hold himself to it if he won). Jennah's position on the post-Bangar situation has yet to be seen.
  3. > @"Veprovina.4876" said: > > @"draxynnic.3719" said: > > > @"Veprovina.4876" said: > > > Healing well too, removes a condition on the 3rd pulse. > > > > That's not how Well of Eternity works. The caster gets a heal initially when they cast the well, then each pulse removes a condition from allies in the area, and when it ends it provides an area heal. Which can still be a little clunky, but I think part of the idea behind wells is to benefit from Continuum Split ending before the well does. > > Ah so it removes conditions with each pulse? That's nice. I didn't notice it working like that in WvW much, but it's cool if it's like that. Still, i think the big area heal that's at the end should happen first, then the rest. Kind of reverse. And with All's Well that ends well trait, the heling should happen at the beginning. > We'll see what Anet has in store for mesmers though so... I think there's two elements in play here: First, as I mentioned, it's intended to work with Continuum Split. Put a well or two on top of where you're going to return to, end the split before the wells finish, and you get those back-loaded benefits almost for free, and can recast those wells to get them _again_ afterwards. If you front-load the effects, they go away when you end Continuum Split. Second, the general principle with the chronomancer is that it's _supposed_ to be able to survive for a few seconds before the well goes off. Losing Distortion certainly hurts in this respect, but there's still shield, Well of Precognition, CC, and blocks on core mesmer available to helps survive for a few seconds before the well completes. It's certainly true that making the wells more front-loaded would lower their skill floor, but it might lower their skill ceiling as well by removing their synergy with Continuum Split.
  4. > @"The Greyhawk.9107" said: > Either way, this is as close as we should get to something....WoW did. Eh. WoW got it from D&D, which probably had its own inspiration, and while it's good that ArenaNet is usually pretty good at coming up with their own concepts, I don't think 'a competitor did it' is a good reason to rule something out altogether. There might well be other reasons why a full shapeshifting concept wouldn't fit GW2, but a competitor doing something should neither be a reason to do it themselves or _not_ to do it.
  5. > @"Veprovina.4876" said: > Healing well too, removes a condition on the 3rd pulse. That's not how Well of Eternity works. The caster gets a heal initially when they cast the well, then each pulse removes a condition from allies in the area, and when it ends it provides an area heal. Which can still be a little clunky, but I think part of the idea behind wells is to benefit from Continuum Split ending before the well does.
  6. In all honesty, it kinda goes both ways. Sure, it's not invulnerability, but when combined with the mobility that thief has, it often might as well be. Spamming autoattacks (but they pretty much have to be melee attacks, hitting a stealthed enemy with enough ranged attacks to matter is pretty much a one-in-a-million even if you know roughly where they are) and area effects might let you get lucky occasionally, but the fact remains that thief has a LOT more ability to escape and reset than any other profession. And while, again, you can use autoattacks and area attacks to make it harder for a stealthed thief to get in and deliver their attacks, this often ends up wasting cooldowns on air while a good thief player can usually observe what you're doing and plan a way in. About the only thing that can really reliably stop a stealthed thief is traps and the like. And that won't help if you've got that glowing orange ball over your head: engaging, building Malice, disengaging, and then re-engaging with a full Malice Death's Judgement is a common Deadeye trick, and there's virtually nothing the victim can do about it short of running for the hills, or at least blocking LOS from likely attack locations (which can be easier said than done). And in a team fight, stealthing has an additional effect of breaking target lock - even a one-second stealth can ruin a focus fire that would have destroyed any target without stealth. What we're seeing when it comes to the different view of stealth between thief mains (and, to a lesser extent, mains of other professions who have good access to stealth, such as rangers, mesmers, and engineers) is negativity bias in action. People who regularly play stealth builds remember the times they stealthed and died anyway. People who don't remember the times when they went up against a stealth build that seemed virtually untouchable and felt like there was nothing they could do to fight back.
  7. > @"Loules.8601" said: > We need greatsword on revenant - why soldier class couldn't use greatsword when even mesmers, hunters and necr's can use them? Because they needed to give Kalla a ranged condition (hyrid really) weapon due to the lack of such a weapon in the core profession.
  8. > @"Konig Des Todes.2086" said: > I think you're just being a bit bias about this off-screen development given - as you said - most of your characters are asuran. Charr, norn, humans and sylvari all received similar off-screen developments without the Commander finding out until it became important. And usually only gets to know the details of the character if the character has personal plot development like Efram. This. For instance, the only information we have about the last known leader of the Nightmare Court is that she fought beside us at Dragon's Stand, wears light armour, and if you pay close attention to her combat animations you can figure out her profession. She could have been assassinated and replaced years ago for all we know. And the leader of what at least _used_ to be the sylvari enemy faction is probably more important than one, possibly temporary, member of the Arcane Council. Would it be nice to know more? Sure. But this sort of gap in our knowledge of something that _should_ be easily available if we actually did live in Tyria is, unfortunately, pretty common in the game.
  9. Plus, in the most recent release, Jormag is actively campaigning for Primordus' death. I think the idea that the Elder Dragons have some sort of unspoken compact with one another has been well and truly Jossed.
  10. > @"The Greyhawk.9107" said: > > @"KrivukasLT.3507" said: > > Hmm. How about ranger become something like a druid in wow? I mean he coukd transform into various or spirits or something. Somehow cantha gives me alot of spiritual or elemental vibes.. Idk. > > Ranger already _has_ a Druid espec. To be fair, though, very different to a WoW druid, while the shapeshifter concept can be given a variety of names other than 'druid'. I think soulbeast was supposed to be a shot at having a similar mechanic, but actual shapeshifting would probably be very different to how soulbeast operates. If implemented as utility skills, they'd probably be closest to elementalist conjures.
  11. On the thematic view: Go back to what ArenaNet was saying about thief around release, and there's really nothing to say that a thief must be selfish. Obviously, the name itself suggests a selfish criminal, but they've said that the profession covers just about everyone who might want to use stealth and subterfuge (outside of mesmers, who are more heavily magical, and rangers, who are more in tune with nature) - a "thief" could, for instance, be a scout, a spy, a commando, or something along those lines which employs their skills _for the benefit of a larger organisation._ The term 'thief' is used because that's a broad term that's applied to them by those who don't like them: "I'm a scout/spy/agent/whatever." "Pffft. You're a THIEF." In this context, a more support-oriented/healer form _would make sense._ If you're doing a covert operation, you might well want someone along who can cover that role. You might not want to bring a guardian, elementalist, or revenant along to provide healing, as they lack their own stealth and tend to be a bit flashy - sure, there are ways of getting around these problems, but that doesn't mean the mission might not be easier if you didn't have to. Same for druids - they have some stealth, but not a lot, and Celestial Avatar heals aren't exactly _subtle._ A scrapper medic might do the job, but if you don't have access to that sort of technology, but _can_ figure out an enhanced form of shadow magic that could serve the purpose, that's one more tool in your armoury.
  12. So the elite spec would need to bring something to the table. If you look at DPS roles, there's a wide range of builds that are considered 'optimal' for any given encounter, since most of the encounters have different situations which reward different types of dishing out damage. The mesmers and guardians you keep complaining about, however, mostly have their position because _they are the main sources of quickness._ So you're always going to see at least one of those as a source of quickness (plus DPS roles, _if_ mesmer or guardian damage works well in the encounter). Mesmer gets a second bite at the support cherry because it's also one of the only two sources of alacrity - you're also going to get either mesmer or revenant to provide that. So DPS roles can be a range of professions, but you're always going to see some combination of firebrand, chrono, and/or renegade to cover those highly desired boons. Another pure DPS elite is just going to be another bite at the same DPS cherry that everyone can have a bite at. Unless you end up with something that outperforms as much as staff elementalist used to (in which case it will probably get nerfed like staff elementalist did), there might be a couple of encounters where the new elite spec might just edge out the existing DPS options, but it's probably not going to significantly boost thief's viability in high-end instanced PvE in general. Now if, hypothetically, it was able to compete in the quickness and/or alacrity space? Then it's got less competition, and a higher chance in any given instance that it will be the optimal choice for that role... or at least good enough that groups that aren't concerned about getting the absolute best setup would at least consider it as an alternative to a chrono or firebrand/renegade. One consideration with the OP's specific proposal in this space is that receiving the boon when an AoE arrives means that it will have the same characteristics as chronomancer support, in that allies need to remain within an AoE to receive the benefit. But that's just an issue with the specific implementation proposed, not the general idea.
  13. You may already be using some the best options available. Broadly speaking, I'd say the professions that have versatility in builds would be Guardian, Revenant, Ranger, Engineer, and the three scholar professions. In a PvP/WvW context, a lot of the PvE versatility of mesmers and rangers doesn't really apply. If you're looking for a range of weapon options, elementalist is somewhat limited in that regard. Necromancer doesn't get a lot of demand in high-end instanced PvE, but it does fairly well in sPvP, open world PvE, and I think in WvW, and has a range of weapon options - that's probably the best option after what you already have.
  14. As an observation: The utility skills look like wells to me, rather than glyphs. Wells usually have the effect of placing an AoE that harms enemies and/or supports allies. Glyphs can have a variety of effects, but are usually in the context of being on a profession or specialisation that has access to multiple modes, and the effect of the glyph changes depending on mode. In particular, the whole theme of providing one effect over the duration and then doing something else after it expires sounds a lot like Chronomancer wells. > @"Yasai.3549" said: > **No, only for one reason : A profession doesn't have to do it all.** > > The whole Profession - traits - skills system we have in place right now is kinda the entire base problem with our PvE Raid and Fractal Meta tbh. > I'm quite happy that Gw2 allows all Profession to play multiple roles, but when a single Profession, or a couple of Professions start "doing it all", it will start strangulating and choking out build diversity. > > Guardian is a good example of this : They can do good DPS, they can Support, and they are meta picks which are highly sought after. > Mesmer is another one, having dominated the PvE scene for almost the entirety of Gw2's lifespan, and even with the heavy handed nerfs to SoI which clipped their wings a little, they are still a popular choice, and in some cases, unrivalled picks for Raids. > > With that in mind, I don't feel like people should start wanting or asking for their favourite Profession to start being able to "do it all" because it will end up with one of two results : > 1. It turns out pretty weak, and people wonder why the heck was a DPS focused Profession given a Support Espec for no reason > 2. It turns out pretty busted, everyone plays a single Profession, and then build diversity is just thrown out the window again. > > Let Thief just be Thief, let them deal damage, there is absolutely nothing wrong with a Profession just doing damage. > No one has to multi-role in this game, and this game doesn't even have a set-in-stone role system in the first place. > I'm inclined to disagree with this argument. One of the big things ArenaNet was talking about when making GW2 was that all professions would be able to assume all roles - the profession's theme just established _how_ you did it. People fairly quickly recognised that 'support thief' was a bit of a meme, and then the support of other professions were boosted well over the original baseline when they decided that they would have dedicated healers after all, but that was always the core idea. You're pointing the finger at guardians and mesmers, but versatility is really what gives guardians, mesmers, revenants, and rangers their advantage in high-end PvE: if the profession can fill multiple roles, that increases the chance that at least _one_ of the things the profession can do will be wanted for any given encounter. (Guardians and mesmers also have the specific advantage of being the only professions that can currently provide high uptime of party quickness, and mesmer and renegade have a similar hold on alacrity). If all your profession does is DPS, though, and your particular brand of DPS isn't what's optimal for the encounter, though, you're probably out. Which is exactly the problem thief has now - there are a couple of raid bosses where they can support with Detonate Plasma, but otherwise they're effectively limited to the bosses where staff daredevil or rifle deadeye actually work well. Having more things to bring to the table increases the chance that one of the things that they can bring to the table will be desirable. I also disagree that giving professions multiple roles decreases diversity. If anything, it increases it by making it more likely that any given profession can fit in. It's also worth noting that in many cases, the difference between the optimal team setup and various alternative setups which have the same roles filled is often fairly small. It's also worth noting that, apart from druid due to post-release nerfs, the 'support' specialisations have usually come with the potential to make a DPS-oriented version of the build as well. There currently isn't really a condi-oriented elite specialisation, so one could see support and improved condis come out of the same elite specialisation, although some PvPers will probably scream at the combination of condition pressure and stealth. > @"MatyrGustav.6210" said: > > @"Crab Fear.1624" said: > > Looking at their traitlines, it does not seem feasible. > > Shadow Arts + Acrobatics look like solid choices. The New Espec would be all they would need tbh, the other two would be the type of offensive Thief you want to be aside from Support. > > You'll have customization. I'd imagine Trickery would also fit well, probably better than Acrobatics. Thrill of the Crime, Bountiful Theft (especially if the enemy has its own boons), extra initiative, and decreased Steal recharge would all help a support build, I'd imagine.
  15. Challenge would certainly be a way to encompass War - many people regard war as the ultimate challenge, after all. Order is one I'm sceptical of. There is a link between knowledge and order - knowledge does, after all, require a certain amount of order to be stored, _especially_ when it comes to storing it in a retrievable fashion. However, I don't really see that fitting for Abaddon. His associations were water, knowledge/secrets, magic and, ultimately, madness. One could say that the madness itself 'broke' his natural link to order, but if that's the core concept, I'd imagine it couldn't be twisted so far into its opposite. It's also worth noting that, if I recall correctly, the norn regarded Kormir as Knowledge. So rather than those being the core concepts, it's possible that Oloko was simply picking out the domains that most made sense for the garden metaphor. You don't generally think of a garden demonstrating war, knowledge, or even nature (gardens, by their, well, nature, are at least somewhat planned out by an intelligent gardener, rather than being truly wild), so he picked out domains that fit the metaphor. Which does make it curious that he picked one that Abaddon possibly didn't have himself considering that he's talking about events that occurred before Kormir's ascension, but let's face it - he's a priest of Kormir, he may not be entirely unbiased. It's possible that he was willing to overlook that it was an aspect that Abaddon didn't demonstrate much in order to ensure people are thinking of Kormir rather than Abaddon, to emphasise the difference between Kormir's order and Abaddon's madness, or even just that none of Abaddon's proclaimed domains fit the garden metaphor.
  16. > @"Leonidrex.5649" said: > > @"hammu.1752" said: > > IF this means one annoying mirage less in wvw roaming scene then i wish you the best luck and good time & life who ever you are! And if not, still. > > > > > @"Leonidrex.5649" said: > > > wvw -> worst class in the game > > > > AAAAHHAAHHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAA > > > > > > name a worse class then mesmer for wvw then? To Metabattle! *looks over which professions are represented in the WvW section* Ranger, _maybe_? Both have a similar paucity of builds, with two builds apiece that are roamers and one build apiece for zergs. The mesmer zerg build, however, is considered meta, while the ranger zerg build is not. Possibly warrior. They're also a bit lacking in build options, with three suitable for zergs, and one suitable for roaming (and that's only 'Good', and last time I was WvWing, I don't recall seeing many roaming warriors). Those are the only possibilities I could rationally see even being in contention, though.
  17. I'm not sure if it's actually been said ingame (and they've said before that if it's not in-game, it's subject to revision), but this is basically the explanation from the devs for why Kormir is the Goddess of Truth while Abaddon was the God of Secrets. It's the same core domain, but since they have very different personalities, that influences how they are viewed. Abaddon focused on hoarding knowledge because knowledge is power, while Kormir seems to have focused on seeking truth (which is essentially another way of saying, seeking knowledge). There's probably nothing that would have stopped Abaddon before his madness being a God of Truth or Kormir becoming a Goddess of Secrets, it's just that they chose not to represent their domain that way. By the same logic, a hypothetical replacement for Balthazar doesn't necessarily have to present as a God of War. It'd still need to be something which is close enough that there's a common thread between the two, but where Balthazar reveled in warfare, a replacement who's somewhat less enthusiastic about fighting for fighting's sake might present as a deity of Protection (note that Balthazar was the patron of Protection Prayers in GW1), or Courage, or Conflict, or something like that. ('Strategy' is in a bit of a grey zone between War and Knowledge - it's interesting to note, though, that neither Abaddon nor Kormir were inclined to shy away from war.) It will still be the same domain, just taking a different angle on it. You could think of it as being like having a Department of Criminal Incarceration versus a Department of Corrective Services. Or, remaining in the general field of using analogies in a law enforcement area, having a Director for Homeland Security over a Director for the Secret Police. They're basically the same thing, but one has a different attitude (or at least wants to be perceived as having a different attitude) to the other.
  18. > @"Regon Phoenix.8215" said: > > @"Samug.6512" said: > > Oh god not another AI spec. ANet can't even get the turrets right, and removed autonomus gyros from Scrapper, but you people still insist... > > No no. Minions are fun. Haven't you seen necromancer running around with minions? Doesn't that look like fun? When I want to do that, I play necromancer. Or, back in the day when it actually worked, turret engineer. Fix turrets, don't replace them.
  19. > @"Teratus.2859" said: > > @"Raffrey.5271" said: > > Like Kormir, a human could ascend into godhood; like Aurene, a new elder dragon could born. Would we be able to witness more events like this? > > Maybe someone would try to be the god of war? Maybe there's more elder dragons out there? Tyria is big, you know. > > > > >_"Although the world of Tyria is quite large, for unknown reasons the Elder Dragons are only ever observed to be active in one small corner of it."_ - wiki > > > > There's six (if Aurene is excluded) in _that_ small corner of the world, maybe there's in fact, hundreds of them around the world...!? jk :p > > Kormir ascended to Godhood through the combined aid of the Gods. > A blessing from the 6 and the magic she absorbed when we killed a God. > Since the Gods have now left Tyria it's very unlikely we'll see an event like this again, at least not one involving a Human God. A common theory is that the ascension has already happened, but it happened quietly off-screen. Some have commented that it would be fitting if it turned out that the GW1PC was chosen for the role, although of course this would be awkward to pull off given the range of professions and origins the GW1PC could have. > @"Svennis.3852" said: > If we resolve the elder dragon threat at some point in the future, the next obvious step would be dealing with the human gods. We do know that Balthazar was 'stripped' of his divinity/magic/power by the other gods, and from established lore we know that power has to go into a new vessel immediately. The god that replaced Balthazar *should* already exist if the devs stick to those rules; they might not necessarily be a god/dess of war though. Sometimes the domains shift or invert as we've seen with Abbadon and Kormir. If we fight another god, and I don't have any desire to see that plot repeated, I imagine they would hail from the mists (maybe Xotecha). They could always bring back Desmina or Menzies as god-adjacent antagonists, but I doubt it. That's an interesting thought - is 'war' the central concept of the domain (as 'Knowledge' was for Kormir and Abaddon), or simply the aspect that Balthazar chose to focus on and the core concept is actually something like 'Courage' or 'Competition'?
  20. The Council isn't set in stone - in fact, it's common enough for members to actually _try_ to get themselves replaced on the council - so if it's been a few years since we last heard about the council, a substitution or two probably isn't surprising. Would be interesting to see just how it happened, but I could easily see the Commander just not caring, especially a non-asura commander.
  21. > @"Fenom.9457" said: > > > > > > @"draxynnic.3719" said: > > > > @"Fenom.9457" said: > > > > > @"draxynnic.3719" said: > > > > > There is a vague basis for speculation that it might be, since it's supposed to be Primordus' power specifically that's Jormag's weakness and jotun fire magic apparently works, but that could be just a matter of it requiring sufficiently intense fire magic and Primordus is the best known source of such. > > > > > > > > > > > > The latest release also had a new hint that Jotun fire is tied to Primordus in some way > > > > > > I must have missed that one - where was it? > > There wasn't. But people (not sure if Fenom included) are pulling that as a means to explain their "Braham is becoming a champion of Primordus" theory. Which doesn't really make sense to all established lore. > > > > Which probably is why OP is asking. > > > > I’m not saying I definitely am buying into the jotun Fire is Primordus magic theory but right now that’s the best we can come up with as to when Braham ever came into contact with anything that could have given him a connection to Primordus Why would he need a connection to Primordus? There's a precedent for Wolf granting the ability to sniff out dragon minons, and Braham recently deepened his connection to Wolf. Stands to reason that if a human with the blessing of Wolf could sense the location of Svanir, a norn follower of Wolf could develop a similar ability to sense a powerful minion of Primordus.
  22. > @"Psycoprophet.8107" said: > > @"draxynnic.3719" said: > > Chinese samurai? That's really not a thing... > > > > I think there's a degree to which the flavour can follow. After all, if you look at the PoF elite specs mechanically, none of them really shout Middle Eastern/African themes. Maybe the Mirage, since the entire specialisation was built around the 'Mirage' key word and that's associated with deserts, but that could have been associated with any desert region. But all of them except the Renegade have some connection to Elona fluff-wise - Weavers were inspired by djinn, Firebrands were keepers of Elonian history, and so on. > > > > Similar connections could be made here. For instance, consider the popular 'support warrior' concept. The first Ascendant Emperor of Cantha was a Warrior Monk. I'm sure ArenaNet could bring in a tie-in from that. Like the PoF elite specs, the broad concept is region-neutral, and the fluff can then be made to fit whichever region Arenanet decides to associate it with. > > > > Something like 'Sheriff', on the other hand, is very clearly coming from a Western origin. Give it pistols, and everyone's likely to be immediately thinking Wild West. > > I said asian, is east asian not include Japanese cuz Japan's in east Asia no? Also the expac is oriental themed, no spacific japanese or chinese context has been given for the expac. You did say "chinese samurai warrior". That's either implying that "chinese samurai" is a thing (which they're not, samurai is purely a Japanese concept where I don't think China ever had a direct equivalent) or a really unfortunate way to write "samurai/chinese warrior". Point is, though, at the point of talking about what elite specialisations bring to the table, they don't have to be oriental-themed, since a concept that's fairly culture-agnostic could them be given fluff that has it coming from Cantha. However, they're probably not going to do something that is specific to some OTHER culture like a Wild West gunslinging sheriff.
  23. I think another part of the distinction between mesmer damage in raids and mesmer damage in PvP is the assumption of boons. Mesmers in raids can assume that they have all the boons, while a mesmer on their own in a PvP scenario where they need defensive utilities usually won't have that many. It's kind of the opposite of the situation that Reaper is in, where Reapers have among the highest damage output in PvP scenarios because they self-buff so much, but because they already have the assumption of high Might, Quickness, and crit chance in their power budget, adding raid buffs doesn't help them as much.
  24. Chinese samurai? That's really not a thing... I think there's a degree to which the flavour can follow. After all, if you look at the PoF elite specs mechanically, none of them really shout Middle Eastern/African themes. Maybe the Mirage, since the entire specialisation was built around the 'Mirage' key word and that's associated with deserts, but that could have been associated with any desert region. But all of them except the Renegade have some connection to Elona fluff-wise - Weavers were inspired by djinn, Firebrands were keepers of Elonian history, and so on. Similar connections could be made here. For instance, consider the popular 'support warrior' concept. The first Ascendant Emperor of Cantha was a Warrior Monk. I'm sure ArenaNet could bring in a tie-in from that. Like the PoF elite specs, the broad concept is region-neutral, and the fluff can then be made to fit whichever region Arenanet decides to associate it with. Something like 'Sheriff', on the other hand, is very clearly coming from a Western origin. Give it pistols, and everyone's likely to be immediately thinking Wild West.
  25. > @"Konig Des Todes.2086" said: > > > @"draxynnic.3719" said: > > > @"Fenom.9457" said: > > > > @"draxynnic.3719" said: > > > > There is a vague basis for speculation that it might be, since it's supposed to be Primordus' power specifically that's Jormag's weakness and jotun fire magic apparently works, but that could be just a matter of it requiring sufficiently intense fire magic and Primordus is the best known source of such. > > > > > > > > > The latest release also had a new hint that Jotun fire is tied to Primordus in some way > > > > I must have missed that one - where was it? > There wasn't. But people (not sure if Fenom included) are pulling that as a means to explain their "Braham is becoming a champion of Primordus" theory. Which doesn't really make sense to all established lore. > > Which probably is why OP is asking. Oh, the whole 'tracking Destroyers' thing? Adequately explained through the Spirit of Wolf.
×
×
  • Create New...