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Shirlias.8104

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Posts posted by Shirlias.8104

  1. I have fun roaming ( daredevil thief, Staff+P/P ).

    Some classes are hard for me ( mesmers are pretty impossible with my build but i can avoid them with basically no problems ), but even so I am enjoying roaming very much.

     

    PS: many players ( mesmers and deadeyes mostly ) exploit with macro in order to teleport forward instead of backward ( ofc there could be also those who are always calm and skilled, and can manage do use the trick with single binds instead of macros, but whatever ), and this could result kinda annoying.

  2. > Why do you refuse to fix the actual problem with EM by simply removing the stunbreak from it? Why are you so insistent on tacking on exhaustion instead of simply removing the mechanic that is overperforming?

     

    What about, not to take it if you wish for a no SB elusive mind?

    I mean, dodge = 1 condition less is good but maybe not necessarily a must.

     

    Currently the trait gives you exhaust only if a CC is removed, isn't it?

    If so, wouldn't be a good trade?

     

    Or else you would have planned to take the CC and the dps before being able to dodge?

  3. > @"Vagrant.7206" said:

    > It's harder to deal with if you're a thief... because thieves don't handle well against scrapper. They never have. It's actually easier to handle if you're a warrior, mesmer, necro, or holo.

     

    I disagree.

    It could be hard to kill 1v1 ( or impossible vs a good one ), but not a real problem to avoid part of his dmg and remain alive.

    The real problem comes when you try to focus him in order not to bring support to his allies.

     

    With the Avatar ( or even mender ) amulet vs a condi team it's faceroll as hell, and contrast in a excellent way necros, burning guardians, weavers and other condition classes, while landing dazes and constant dps.

     

    Given the fact that is great against conditions, the problem stands when while it is extremely good vs them it is also good vs physical dmg dealers.

    It's not that you are terrible, but simply not at your lvl against conditions ( which is, however, really good ).

     

     

  4. > @"Vagrant.7206" said:

    > > @"Shirlias.8104" said:

    > > > @"Vagrant.7206" said:

    > > > > @"Shirlias.8104" said:

    > > > > > @"Axl.8924" said:

    > > > > > > @"Shirlias.8104" said:

    > > > > > > > @"Axl.8924" said:

    > > > > > > > Funny.The amount of wreckage a thief can do is funny.You complain yet your elite spec is still good and meta in spvp.

    > > > > > > >

    > > > > > > > Daredevil D/P is viable

    > > > > > > > Core build S/D viable.

    > > > > > > >

    > > > > > > > You shouldn't complain about that kinda stuff.

    > > > > > >

    > > > > > > Viable does not mean wrong.

    > > > > > > Thief has to be played, while scrapper not that much.

    > > > > > > Give it a try if you are not sure about how tanky + condi conversion + however decent dps it has.

    > > > > > >

    > > > > > > Unless you think that the current druid is balanced.

    > > > > >

    > > > > > The point is:Regardless of what issues daredevil has with needing unblockables, you can still use it, even if it has issues with the unblockables, and its still very solid.

    > > > > > S/D build is solid too.

    > > > > >

    > > > > > Also define wrong.

    > > > > >

    > > > > > Only thing that would be wrong is if:

    > > > > >

    > > > > > A:its non functional in all 3 game modes and or at least 2 or 3.

    > > > > > B:Is overpowered to the point that it makes everyone angry and cry for nerfs because it over performs in any of the 3 game modes.

    > > > > > C:Is strong or weak because its game mechanics are bad and needs a overhaul in mechanics to fx its massive issues with the amount of problems it has regarding mechanics, such as buggy mechanics preventing them from performing or over performing to the extreme, that cannot be fixed, because if it is, it would break that said class.

    > > > >

    > > > > Wrong is the ammount of sustain, cleansing, invul, dodge, healing, breakstuns, stealth, average dps.

    > > >

    > > > * The build you linked only has stealth from stealth gyro, which is not a particularly powerful stealth because the gyro is a giant "Here I am!" sign. It's powerful against single target skills (primarily thief), but otherwise not that useful for the individual.

    > > > * If you actually read the build's details, its sustain is not great against power/cc builds -- AKA Mesmers, Holos, Spellbreakers, S/D thieves, etc. A lot of the current meta can counter that build.

    > > > * The cleanse is largely the result of anticorrosion plating. For some reason ANet gutted alchemy's alchemical tinctures to make this trait which is very powerful for holo, but weak for core engineer.

    > > > * There are a maximum of three stunbreaks on that build, which isn't unusual for engineers. One of those stunbreaks is the automatic elixir S, which isn't much of a stunbreak. One is from elixir gun's toolbelt, and the other is optional depending on what utility skill the engineer picks.

    > >

    > > You have a free utility slot depends the team you are against, which could mean another stunbreak or cleanse.

    > > Also you shouldn't see it as a solo but as a support.

    > >

    > > Pressing f1 will remove AOE 5 conditions in 5 sec while granting protection x5 and combofield per 5 sec.

    > > Just to make a simple example how wrong it is with the current traits in combo with some skills/traits.

    >

    > 1. Yes, that's what I was referring to as the third stunbreak. That optional utility will likely be blast gyro or slick shoes.

    > 2. Correct, it's support, but stealth gyro is also bad for support. Its only use in teamplay, as far as I can tell, is to troll people by hiding multiple people where an enemy thinks there's only an engineer. This isn't a particularly common tactic for sPvP, its primary use is WvW.

    > 3. Yes, that is how anticorrosion plating works. It's more powerful on holosmith with HLA providing 8 cleanses over 8 seconds, or 12 cleanses over 12 seconds depending on heat. Scrapper's interpretation of anticorrosion plating is actually weaker than holosmith's. And look to ANet as to why they decided to implement that cleansing mechanic, as they also removed alchemical tinctures in the same breath, which was way more balanced.

     

    Scrapper version could be weaker, but even so it's way harder to deal with a scrapper than holo ( which could be downed easier ).

     

  5. > @"Vagrant.7206" said:

    > > @"Shirlias.8104" said:

    > > > @"Axl.8924" said:

    > > > > @"Shirlias.8104" said:

    > > > > > @"Axl.8924" said:

    > > > > > Funny.The amount of wreckage a thief can do is funny.You complain yet your elite spec is still good and meta in spvp.

    > > > > >

    > > > > > Daredevil D/P is viable

    > > > > > Core build S/D viable.

    > > > > >

    > > > > > You shouldn't complain about that kinda stuff.

    > > > >

    > > > > Viable does not mean wrong.

    > > > > Thief has to be played, while scrapper not that much.

    > > > > Give it a try if you are not sure about how tanky + condi conversion + however decent dps it has.

    > > > >

    > > > > Unless you think that the current druid is balanced.

    > > >

    > > > The point is:Regardless of what issues daredevil has with needing unblockables, you can still use it, even if it has issues with the unblockables, and its still very solid.

    > > > S/D build is solid too.

    > > >

    > > > Also define wrong.

    > > >

    > > > Only thing that would be wrong is if:

    > > >

    > > > A:its non functional in all 3 game modes and or at least 2 or 3.

    > > > B:Is overpowered to the point that it makes everyone angry and cry for nerfs because it over performs in any of the 3 game modes.

    > > > C:Is strong or weak because its game mechanics are bad and needs a overhaul in mechanics to fx its massive issues with the amount of problems it has regarding mechanics, such as buggy mechanics preventing them from performing or over performing to the extreme, that cannot be fixed, because if it is, it would break that said class.

    > >

    > > Wrong is the ammount of sustain, cleansing, invul, dodge, healing, breakstuns, stealth, average dps.

    >

    > * The build you linked only has stealth from stealth gyro, which is not a particularly powerful stealth because the gyro is a giant "Here I am!" sign. It's powerful against single target skills (primarily thief), but otherwise not that useful for the individual.

    > * If you actually read the build's details, its sustain is not great against power/cc builds -- AKA Mesmers, Holos, Spellbreakers, S/D thieves, etc. A lot of the current meta can counter that build.

    > * The cleanse is largely the result of anticorrosion plating. For some reason ANet gutted alchemy's alchemical tinctures to make this trait which is very powerful for holo, but weak for core engineer.

    > * There are a maximum of three stunbreaks on that build, which isn't unusual for engineers. One of those stunbreaks is the automatic elixir S, which isn't much of a stunbreak. One is from elixir gun's toolbelt, and the other is optional depending on what utility skill the engineer picks.

     

    You have a free utility slot depends the team you are against, which could mean another stunbreak or cleanse.

    Also you shouldn't see it as a solo but as a support.

     

    Pressing f1 will remove AOE 5 conditions in 5 sec while granting protection x5 and combofield per 5 sec ( 16 sec cd after its expiration ).

    Just to make a simple example how wrong it is with the current traits in combo with some skills/traits.

     

    Against powerbuild you have high protection from ranged attacks.

    - 1 invul from hammer on low cd, 1 from passive shrink and maybe another elixir. Eventually you can trade with stealth or dodges ( good endurance regencause of toolbelt ).

     

    But indeed is way better against conditions than physical dps.

     

  6. > @"Axl.8924" said:

    > > @"Shirlias.8104" said:

    > > > @"Axl.8924" said:

    > > > Funny.The amount of wreckage a thief can do is funny.You complain yet your elite spec is still good and meta in spvp.

    > > >

    > > > Daredevil D/P is viable

    > > > Core build S/D viable.

    > > >

    > > > You shouldn't complain about that kinda stuff.

    > >

    > > Viable does not mean wrong.

    > > Thief has to be played, while scrapper not that much.

    > > Give it a try if you are not sure about how tanky + condi conversion + however decent dps it has.

    > >

    > > Unless you think that the current druid is balanced.

    >

    > The point is:Regardless of what issues daredevil has with needing unblockables, you can still use it, even if it has issues with the unblockables, and its still very solid.

    > S/D build is solid too.

    >

    > Also define wrong.

    >

    > Only thing that would be wrong is if:

    >

    > A:its non functional in all 3 game modes and or at least 2 or 3.

    > B:Is overpowered to the point that it makes everyone angry and cry for nerfs because it over performs in any of the 3 game modes.

    > C:Is strong or weak because its game mechanics are bad and needs a overhaul in mechanics to fx its massive issues with the amount of problems it has regarding mechanics, such as buggy mechanics preventing them from performing or over performing to the extreme, that cannot be fixed, because if it is, it would break that said class.

     

    Wrong is the ammount of sustain, cleansing, invul, dodge, healing, breakstuns, stealth, average dps.

  7. > @"Axl.8924" said:

    > Funny.The amount of wreckage a thief can do is funny.You complain yet your elite spec is still good and meta in spvp.

    >

    > Daredevil D/P is viable

    > Core build S/D viable.

    >

    > You shouldn't complain about that kinda stuff.

     

    Viable does not mean wrong.

    Thief has to be played, while scrapper not that much.

    Give it a try if you are not sure about how tanky + condi conversion + however decent dps it has.

     

    Unless you think that the current druid is balanced.

  8. Scrapper needs to be toned down as druid.

    Here's the build

     

    https://metabattle.com/wiki/Build:Scrapper_-_Conversion_Bruiser

     

    Now, the class itself has a very good dps regardless the fact the neck gives no ferocity, and the runes give no power/extradmg/precision/ferocity.

    Condicleanse like a boss, and it's not a simple cleanse but a total conversion ( the opposite of corruption ).

     

    Definitely a Joke.

     

    They should prevent any possibility to recreate what happened with celestial neck, and that's why i do really hope they will remove some necks ( which even though they could have not all celestial stats, with some builds, as you see druid and scrapper, they can allow players to be bunker with a nice dps, which could be high dps on zerk classes ).

  9. > @"TheQuickFox.3826" said:

    > I would love to see a full celestial in PvP, but it would not save my Elly from being vaporised by high-gamage professions like some thief/deadeye builds.

    > But every bit of survivability for Elly is welcome.

     

    Thieves also get vaporized by thieves and deadeyes ( if they happen to land a some hits ).

    That's why introducing the celestial is not the solution ( they should instead work on deadeye dmg, even though is everything but a meta class, and maybe thieves ).

  10. > @"Sabre.8251" said:

    > Thanks Anet, please please please lock even more stuff behind a gold wall. I'm not enough looking like a bot by farming only.

    > Why not make next Elite Specs purchasable only? 100g per step or so, just to make it even more impossible to do anything, when you're not rich.

     

    How is unlocking elite specs related to grind like a boss?

     

  11. > @"Trevor Boyer.6524" said:

    > @"Shirlias.8104" Except that this isn't year 1 and 2, it's year 6 and there is a problem maintaining player interest, as I assure you would be agreed upon by every single guild lord, guild lead and any officer attempting to recruit players and keep their interests at all.

     

    Then it is not related to new players but to old players, which are already capped on i could say many characters.

    What would then the point be?

     

    Old players get bored about gw2?

    Well it's a filler game with barely new content every new LS episode... i'd say it's normal...

  12. > @"Trevor Boyer.6524" said:

    > @"infrequentia.3465" Except that new players do not have the fractal relics they need to upgrade asc backpiece "if they even have that". Probably not enough fractal relics to infuse and attune the rings, and definitely not enough relics to support always buying 5x stack potions during their runs. Upon that, she won't be saving fractal relics at all while doing that. And ironically enough, doing so would seriously stall the absolute hell out of her ability to save fractal relics for future adaptation to the game mode. It's all just one bit pit that needs more middle ground.

     

    Ascended equipment is meant to be a long term goal for new players.

    To me your scenario sees a new player who's trying to rush high lvl fractals and find himself unable to do this because of lack of resources ( which bring ascended equipment ).

     

    I mean yeah it is a content lock, indeed, but it's what PvE players wanted ( to farm for meaningless stats and sockets, which Exotic equipment does not have ).

  13. > @"Trevor Boyer.6524" said:

    > @"Shirlias.8104" You get 10 infusion slots with trinkets alone and that's not to mention the price involved in socketing all of the trinkets. To reach 150 AR this way, you would need +15 agony resistance infusions. 15 x 10 = 150. Bro, have you ever looked on the TP to see the price of +15 agony infusions? <- Not gonna happen. Also, players running exotics would be fine in fractals. Raids however, probably wouldn't fly. But as long as they could start running T4s in those exotics, they could start realistic saving for ascended gear at a reasonable pace. T4 is where that really starts as we all know.

     

    I said Almost.

    Please don't read whatever you like and then answer.

     

    You can easily reach 100 out of 150 with ONLY trinkets.

    Then if you want to procede to the PvE meta you can craft or drop ( and maybe convert with MF if stats are not the one wanted ) more items.

     

    This will also prevent you from joining with a new class on high lvl fractals ( even though i dislike this, i had the misfortune to play with 150 agony resistance players unable to do fractals ).

     

    edit: also, if your goal is to cap AR, you don't need weapon proficiency but only armor ( 6 slots vs 2 ), so the worst scenario would be to raise 3 crafting skills to 500.

  14. I'd prefer to standarize all equipment into WvW and leave the progression and real use of ascended stuff and food on PvE only.

     

    Remember also that you can

     

    * move equipment on different characters.

    * Almost cap agony resistence with trinkets ( no need for armor and weapons ).

    * Have passive AR through other stuff

     

    At last, having AR on exotic gear could allow you to pass the agony test but not to have the DPS needed to achieve in a easier way your fractals.

    It would be a little difficult to know who with you party and to manage your team.

     

  15. > @"Rauderi.8706" said:

    > > @"Shirlias.8104" said:

    > > > @"Rauderi.8706" said:

    > > > > @"Blood Red Arachnid.2493" said:

    > > > > Think of it this way: right now, it is really cheap to max out magic find by salvaging ectos.

    > > >

    > > > Not quite so useful until they give us something real to do with the extra luck essence.

    > >

    > > I want to believe.

    > > Stopped salvaging mostly because of that ( not mostly ok but still :lol: ).

    >

    > I stopped salvaging since most of the T5 materials sell for less than the blues and greens they come from. Even a number of rares are going for 9-13s, and sprockets took a nosedive after the Confusion nerf (thanks, ANet...).

    > Not capped on luck, though, and doubt I'll get there anytime soon. Thankfully. Until we get a luck eater, I'm fine not building up gobs of it.

     

    I got enough luck stocked to cap more than 4 accounts ( currently 400 stacks of exotic essences ).

    And stopped because of nerfs and because as you said the price dropped for some mats ( t5 and ectos ).

  16. > @"Rauderi.8706" said:

    > > @"Blood Red Arachnid.2493" said:

    > > Think of it this way: right now, it is really cheap to max out magic find by salvaging ectos.

    >

    > Not quite so useful until they give us something real to do with the extra luck essence.

     

    I want to believe.

    Stopped salvaging mostly because of that ( not mostly ok but still :lol: ).

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