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Yggranya.5201

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Everything posted by Yggranya.5201

  1. > @"mindcircus.1506" said: > > @"Yggranya.5201" said: > > > @"mindcircus.1506" said: > > > > @"Yggranya.5201" said: > > > > > @"mindcircus.1506" said: > > > > > > @"Danikat.8537" said: > > > > > > As other people have said I think it's a shame they're so obviously rushing it because of the complaints about not having another expansion after season 4. > > > > > Are they? > > > > > I mean when IBS was originally presented to us wasn't it that the last several parts would be with the developers trying to incorporate the aspects they most liked about s1 into the story? or maybe it was a puff peice for an MMO site where this was mentioned. How they wanted to change the story telling near the end to do this. > > > > > Isn't that exactly what they are doing now? Giving us these instances where places we know are under attack/change? > > > > > And if indeed that was the plan all along, then how is it rushed? > > > > > These DRMs have clearly been the plan from the beginning. To transition the game towards a place where they can tell the stories they want without worrying about the headaches that the development approach to s1 created. In a way that makes them repeatable and relevant as group content. > > > > > The problem isnt that they have rushed the end of Icebrood, the problem is that they are spreading it out too thin. What should have been 4 months of content updates now becomes 6-8 while they continue work on the expansion. > > > > > I don't think this was rushed. I think it was the plan all along, but that the DRMs would release weekly or biweekly. > > > > > > I like what we are getting, but I will forever wonder what we could have had and how much more interesting it could have been if only people had been willing to give them a chance instead of endlessly going on about the game dying because they didn't have to pay for it. > > > > > To blame the portion of the playerbase is a little puzzling. > > > > > This was the play by Anet, > > > > > Don't be surprised if a lot of your End of Dragons story is told in a similar way. > > > > > > > > So, are DRM possible to complete solo? Because if the answer is "no" they might as well not exist. If that is what the future holds, then that's bad. > > > Of course they are. > > > But to say that content must be soloable to exist in an MMO is among the more misguided comments someone could make. > > > > From how things are designed in GW2, anet agrees with me. Want to twist my arm in an attemt to make me join your grouping thing? I'll just bail insted. > There is plenty of content in this game that cannot be solo'ed. > How is this Anet "agreeing with you"? The fact that i'm not forced to participate in any of the forced grouping things. They have the group thing for people who like that, and things that don't require grouping for people like me. What, is EVERYTHING supposed to be for everyone? That's not how reality works.
  2. > @"Linken.6345" said: > > @"Yggranya.5201" said: > > > @"kharmin.7683" said: > > > > @"Yggranya.5201" said: > > > > Sounds to me like anet has noticed player numbers dropping, and are doing a last-ditch effort to retain who they have. You know, fulfil player wishes in hopes of keeping them playing (and paying). Cynical? Maybe. > > > > > > > > And no, i'm not saying the game is dying. just stating the more likely scenario. > > > > > > > A more likely scenario with no data to back up that assumption? > > > > > > > Since we're only guessing here, why is mine the one people gang up on? Not what you like to here is my guess. Still, my guess isn't going turn a guess into reality any more than anyone elses. > > Well you do say its more likely then any of the other claims, so what proof you got that your guess is more valid then the others mate? Nothing, which shouldn't surprise anybody. When we all start providing inside knowledge to anets decisions, we'll all be working there.
  3. > @"kharmin.7683" said: > > @"Yggranya.5201" said: > > Sounds to me like anet has noticed player numbers dropping, and are doing a last-ditch effort to retain who they have. You know, fulfil player wishes in hopes of keeping them playing (and paying). Cynical? Maybe. > > > > And no, i'm not saying the game is dying. just stating the more likely scenario. > > > A more likely scenario with no data to back up that assumption? > Since we're only guessing here, why is mine the one people gang up on? Not what you like to here is my guess. Still, my guess isn't going turn a guess into reality any more than anyone elses.
  4. > @"Linken.6345" said: > > @"Yggranya.5201" said: > > Guardian? How about warrior hammer? By the time you've used all CC abilities on a group of enemies, any other melee weapon would have killed them and the next group, maybe even more. Same for maces. In PvE, they have no purpose except to break the defiance bar. Good? I guess, but i would rather use them exclusively. Besides, warrior has more than enough CC utility. Not like the bar is high enough to require more than that since they are designed for groups, and the cooldown is so long on the bar that you'll have the skills ready again before it can be broken again. > > You havent played fractal 100 cm I see. Yes, i have not, and never will. Still, if it's good in one thing, that doesn't mean it's any better in the other, now does it?
  5. > @"mindcircus.1506" said: > > @"Yggranya.5201" said: > > > @"mindcircus.1506" said: > > > > @"Danikat.8537" said: > > > > As other people have said I think it's a shame they're so obviously rushing it because of the complaints about not having another expansion after season 4. > > > Are they? > > > I mean when IBS was originally presented to us wasn't it that the last several parts would be with the developers trying to incorporate the aspects they most liked about s1 into the story? or maybe it was a puff peice for an MMO site where this was mentioned. How they wanted to change the story telling near the end to do this. > > > Isn't that exactly what they are doing now? Giving us these instances where places we know are under attack/change? > > > And if indeed that was the plan all along, then how is it rushed? > > > These DRMs have clearly been the plan from the beginning. To transition the game towards a place where they can tell the stories they want without worrying about the headaches that the development approach to s1 created. In a way that makes them repeatable and relevant as group content. > > > The problem isnt that they have rushed the end of Icebrood, the problem is that they are spreading it out too thin. What should have been 4 months of content updates now becomes 6-8 while they continue work on the expansion. > > > I don't think this was rushed. I think it was the plan all along, but that the DRMs would release weekly or biweekly. > > > > I like what we are getting, but I will forever wonder what we could have had and how much more interesting it could have been if only people had been willing to give them a chance instead of endlessly going on about the game dying because they didn't have to pay for it. > > > To blame the portion of the playerbase is a little puzzling. > > > This was the play by Anet, > > > Don't be surprised if a lot of your End of Dragons story is told in a similar way. > > > > So, are DRM possible to complete solo? Because if the answer is "no" they might as well not exist. If that is what the future holds, then that's bad. > Of course they are. > But to say that content must be soloable to exist in an MMO is among the more misguided comments someone could make. From how things are designed in GW2, anet agrees with me. Want to twist my arm in an attemt to make me join your grouping thing? I'll just bail insted.
  6. > @"mindcircus.1506" said: > > @"Danikat.8537" said: > > As other people have said I think it's a shame they're so obviously rushing it because of the complaints about not having another expansion after season 4. > Are they? > I mean when IBS was originally presented to us wasn't it that the last several parts would be with the developers trying to incorporate the aspects they most liked about s1 into the story? or maybe it was a puff peice for an MMO site where this was mentioned. How they wanted to change the story telling near the end to do this. > Isn't that exactly what they are doing now? Giving us these instances where places we know are under attack/change? > And if indeed that was the plan all along, then how is it rushed? > These DRMs have clearly been the plan from the beginning. To transition the game towards a place where they can tell the stories they want without worrying about the headaches that the development approach to s1 created. In a way that makes them repeatable and relevant as group content. > The problem isnt that they have rushed the end of Icebrood, the problem is that they are spreading it out too thin. What should have been 4 months of content updates now becomes 6-8 while they continue work on the expansion. > I don't think this was rushed. I think it was the plan all along, but that the DRMs would release weekly or biweekly. > > I like what we are getting, but I will forever wonder what we could have had and how much more interesting it could have been if only people had been willing to give them a chance instead of endlessly going on about the game dying because they didn't have to pay for it. > To blame the portion of the playerbase is a little puzzling. > This was the play by Anet, > Don't be surprised if a lot of your End of Dragons story is told in a similar way. So, are DRM possible to complete solo? Because if the answer is "no" they might as well not exist. If that is what the future holds, then that's bad.
  7. Guardian? How about warrior hammer? By the time you've used all CC abilities on a group of enemies, any other melee weapon would have killed them and the next group, maybe even more. Same for maces. In PvE, they have no purpose except to break the defiance bar. Good? I guess, but i would rather use them exclusively. Besides, warrior has more than enough CC utility. Not like the bar is high enough to require more than that since they are designed for groups, and the cooldown is so long on the bar that you'll have the skills ready again before it can be broken again.
  8. > @"Loboling.5293" said: > Makes me feel like they are polishing some things out, which is always appreciated in a long running game. Sounds to me like anet has noticed player numbers dropping, and are doing a last-ditch effort to retain who they have. You know, fulfil player wishes in hopes of keeping them playing (and paying). Cynical? Maybe. And no, i'm not saying the game is dying. just stating the more likely scenario.
  9. Such a drag i haven't even completed half of it. Sure i unlocked them, but haven't bothered to partake. Story can't be salvaged anymore. Yeah, i still despise aurene. Drizzlewood was when i stopped bothering. UGH!
  10. > @"kharmin.7683" said: > unless the zone is marked for daily events. That isn't to say that I haven't seen it happen -- just not to the extent that I believe that you have. Specifically, the daily event map makes this so wide spread you'll be lucky to get anything done without resorting to the same rushing in with mount to attack as quickly as possible at the expense of everyone else. It's enough for people to see one person mounts up, then everyone gets worried about missing out, and here we go again. It sucks. > @"kharmin.7683" said: > To me, this is more of a player responsibility than a developer change. Sadly, many players are selfish and don't care about anything more than their immediate needs. I feel it is that culture that needs to change; advocating for code changes may not be the right answer or even provide the result(s) that you would like. Yeah, good luck with that... For most people: stop being selfish = stop being human, or so it would seems from playing MMOs.
  11. > @"kharmin.7683" said: > > @"Yggranya.5201" said: > > > @"kharmin.7683" said: > > > I bought it. Why? Because... I'm rich, you know. > > > > You always make it a point to tell people that you are a casual player and you had 1000 gold to just throw away? Wow. I wonder what "casual" is to you? > > The title was actually a goal for me. Well, there we have it. Even if i did have that much gold, i would just save it for gem store if something nice came along. Maybe there will be a title worth getting for me too one day. So, do you remember how long it took to get 1000 gold? No need for examples on how you did it, just the amount of time. > @"Danikat.8537" said: > None of which makes it impossible to get 1000g, it just means it will take longer. Even if all you did was walk around overworld maps you could gather crafting materials along the way, sell them and end up with 1000g eventually, if you were patient and didn't spend it on other things first. Obviously. The point being "eventually". I have never had over 200 gold, since i haven't done much saving, which is a detriment for being rich.
  12. > @"Aeolus.3615" said: > > @"moony.5780" said: > > > @"Aeolus.3615" said: > > > > @"moony.5780" said: > > > > Does anyone else have issues with the currect events in central tyria? And also in some other events with monster waves. > > > > The difficult part in the event are not the monster, but the other player that kill the mobs in a blink of an eye. So its hard to get even a lil loot. > > > > > > That's actually how PVE maps tend to work at "best" anything that puts a fight and isnt a boss players would complain its to hard, just like they did on HoT release, and dont forget Tyria core maps were from a diferent time, where classes werent overbuffed with new spec gimmicks. > > > > > > In pve maps everything melts to some autos, its casual pve, it is ment to work that way. > > > > i remember how much i suffered at gw2 launch. It was never easy for me. Also Orr back then was a big loot fest even outside events....Im not saying that core tyria should not be casual...but just 4 mobs for 6 player per wave is too little. A player alone can have an aoe with attacking 5 and stealing everything...and that steals also the fun. > > Today i ran around with 2 random bloody gw2 beginner...they usually enjoyed the big events with big waves more...also they loved it when i lured 7 monster around me, so they attack it while i heal myself... > > That actually feels more mmo rpg feeling,than what we have atm, IMO game needs to be more team based, and not towards if u want a challange just run a naked toon and a sword in hot (but sword mut be underlvl and white rarity) Hey, if the next expansion enforces "team work" then i will not buy it. As always, even the story should allow team play if people want, but forcing it is just dumb. Maybe some people will be compelled to *shrug* and try their best to make the most of it, but i know i won't. Why do people want to make others adopt their playstyle? Do your thing and leave me out of it.
  13. > @"kharmin.7683" said: > I bought it. Why? Because... I'm rich, you know. You always make it a point to tell people that you are a casual player and you had 1000 gold to just throw away? Wow. I wonder what "casual" is to you?
  14. > @"Danikat.8537" said: > The end result was a lot of toxicity because players would build for maximum magic find, then try to group with people who weren't doing that, so the rest of the group would make up for their lower performance and they'd get more loot as a result. Some people would even carry a second set of equipment they had no intention of using or learned to fake chat codes so they could pretend they were using something useful to get into groups. > > It caused so many problems Anet completed re-worked magic find and several of the stat combinations to remove it from equipment and make it into an account-wide bonus which is managed independantly of other attributes. Ah, good ol' MMO "team work" at play. And still some people dare wonder why i avoid others in games. > @"BlueJin.4127" said: > Turn on easy mode: You get a buff that increases damage you deal to enemies and reduces damage you take from enemies. You get slightly less loot and XP. > Turn on hard mode: You get a buff that decreases damage you deal to enemies and increases damage you take from enemies. You get slightly more loot and XP. No normal/medium mode? Unless you mean normal is the basic mode when you don't turn either of those two on? If so, you can disregard this.
  15. It might happen, but i don't plan for it or around it. Besides, in a massive zerg fest, how could you possible put any of it to good use? In a faceless pile, none of it can be used on purpose. Unless there is some prioritization i don't know about?
  16. > @"Linken.6345" said: > > @"Yggranya.5201" said: > > > @"Fenella.2634" said: > > > Several people have suggested to skip most or all of the previous story with Tengu. > > > > > > However, this does not work. The PC's bond with Aurene is crucial to the plot and very unique. Without that, how can Tengu get the same plot moving forward as the older characters? > > > And in order to have this bond, we need to have at least LS2 and everything that followed as canon for the character. > > > Having a generic Commander character die and be replaced by the Tengu PC would not be the same, so going forward, this Tengu would have to have a different story, even after their introduction. > > > > > > This, plus the 6 new voice actors needed for all future content. Phew. All that just for a bit of cosmetics? I don't think it's worth it. > > > > Hey, if i could choose to not be the chosen pet of aurene, i would be all for it. Really, being a side character could be an improvement to the story. But then anet would have to make two stories. Still, saving the planet, again, when aurene could do it better and faster (immortal, stronger being alive) means the commander is redundant anyway. > > So you want to go back to core story telling were you were the second in command and treherene took all the glory? > Alot of people hated that hence why he is not around anymore. What could possible lead you to that conclusion? But now that you brought that up... From my point of view, Trahearne didn't wilfully take all the glory, but since the future of the entire world was pushed on his shoulders by his mom, and since he probably wanted to help people survive, Caladbolg helped him along. As in, to everyone else, it was like there was themselves together with Trahearne and no one else. Then Trahearne, in their eyes, saved them single handedly, while the commander and everyone else around were basically just shadows who were easy to ignore. As in, Caladbolg helped him become a victim of destiny. Simply put: Be what you were born to be, what you were meant to be, not what you want to be. Give up your dreams or the world ends, or civilization anyway. World ending threat number 1 in an endless list of doomsdays events. Is anyone else tired of the same old crap? I simply think aurene made the story 10x worse than anything that could have happened if it didn't exist. How? Who knows, but anything would be better than this. Yes, even another doomsday event, as long as it doesn't include aurene, but it's way too late for that now.
  17. > @"Fenella.2634" said: > Several people have suggested to skip most or all of the previous story with Tengu. > > However, this does not work. The PC's bond with Aurene is crucial to the plot and very unique. Without that, how can Tengu get the same plot moving forward as the older characters? > And in order to have this bond, we need to have at least LS2 and everything that followed as canon for the character. > Having a generic Commander character die and be replaced by the Tengu PC would not be the same, so going forward, this Tengu would have to have a different story, even after their introduction. > > This, plus the 6 new voice actors needed for all future content. Phew. All that just for a bit of cosmetics? I don't think it's worth it. Hey, if i could choose to not be the chosen pet of aurene, i would be all for it. Really, being a side character could be an improvement to the story. But then anet would have to make two stories. Still, saving the planet, again, when aurene could do it better and faster (immortal, stronger being alive) means the commander is redundant anyway.
  18. If we go by most swords skins, since half of the blade (at least) is covered by the massive hilt (especially on greatswords) we can only wonder if the commander uses the blade to cut the enemies or if they simply pummel them to death with the hilt. I don't like swords anyway, but the only "realistic" skins are the basic skins like the bronze sword and co.
  19. > @"Linken.6345" said: > > @"cweker.7824" said: > > Last time I played as a dwarf was in Warhammer Age of Reckoning and it was one of the most incredible dwarfs model made in mmo history imo. Those in world of warcraft suck.. but the guild wars 2 dwarfs... maaaan.. they've got potential to be better than in warhammer.. I imagine them with those shiny skins we've got nowadays.. > > You think living stone statues would use armor skins really? Maybe your character went to sleep naked one day and woke up as stone? Then while still sleepy put clothes on as normal, looked in the mirror and said: W.T.F?!
  20. Another question thread, eh? Well, esport can rot along with PvP and the rest as far as i'm cocerned. I don't know what DRM is, but it can't possibly be worse than this pinnacle of competitivity which brings out the worst in people every time.
  21. > @"Lily.1935" said: > > @"Yggranya.5201" said: > > > @"Lily.1935" said: > > > > @"kharmin.7683" said: > > > > > @"Lily.1935" said: > > > > > Guilds are something that can help. If the new players want to join one. And them playing with other people makes them more likely. At some point they do need to be pushed into multiplayer content. Sooner than later is better. > > > > Why not simply force players into guilds to play the game? Seems like you are advocating forcing content on players anyway or forcing players to have to play with others. > > > > > > > > > > Why play a Massively multiplayer Online Video game if you're not going to play with other people? > > > > Why not? It's not enforced. I realize that you want to change that, but seems unlikely that anet would do something so dumb. Like FFXIV, if raids start being required to progress, i will quit. Simplicity itself. > > Dungeons are required in Final Fantasy 14 to progress the story. Yes, i know. You could've assume that i'm fine with that as i didn't even mention them. Raids on the other hand are 100x worse because of the players there. Like so, so much worse.
  22. > @"Lily.1935" said: > > @"kharmin.7683" said: > > > @"Lily.1935" said: > > > Guilds are something that can help. If the new players want to join one. And them playing with other people makes them more likely. At some point they do need to be pushed into multiplayer content. Sooner than later is better. > > Why not simply force players into guilds to play the game? Seems like you are advocating forcing content on players anyway or forcing players to have to play with others. > > > > Why play a Massively multiplayer Online Video game if you're not going to play with other people? Why not? It's not enforced. I realize that you want to change that, but seems unlikely that anet would do something so dumb. Like FFXIV, if raids start being required to progress, i will quit. Simplicity itself.
  23. > @"radda.8920" said: > now players complain about the difficulty even in such a ridiculous mini game > I do not know whether to laugh or cry ^^ So, a simple question is complaining now? Sheesh.... I do not know why i'm still surprised.
  24. > @"Spook.5847" said: > > @"Swagger.1459" said: > > All this ascended and legendary stuff has been added, so I'm confused as to why runes and sigils have been stuck at the exotic level? > > This game has long limited content by claiming that "power creep" is bad in some way. This means they dont have to pay for any of the costs associated with designing and implementing such improvements, nor the content that would require. Bigger numbers are not an improvement.
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