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Posts posted by Sarpan.9074
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It appears that Rift Repair is bugged, per this -
https://en-forum.guildwars2.com/discussion/77227/skyscale-rider-ruler-of-the-sky-achievements-bugged
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> @"JustTrogdor.7892" said:
> > @"Sarpan.9074" said:
>
> > Rift Repair seems to only lead you on a path of Volitile Magic. It's OK for feeding, but is there a purpose to this? Is there some destination that I'm not seeing yet?
>
> I found a couple of rifts in Lion's Arch while practicing the controls. They both lead me on a trail of Volatile Magic with another rift at the end that game me a Mistborn Mote. They were both really short trails. Maybe there are more involved ones that give more of a reward for completion.
Thanks for that. I've followed one in DF and another in Cursed Shore. I saw the rift at the end but did not notice that I got a mote, which I may or may not have. If this is the reward, then that's cool, but I'm skeptical that it's worth four Mastery Points and the associated XP. Maybe there's more out there for us. I'll keep looking.
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My take -
While acquiring it was a slog, I'm enjoying my Skyscale so far, though the first two masteries are pretty meh.
Air Rescue is a waste of points. We can already mount our griffon or start gliding while falling. Spending points to do this on the Skyscale is uneconomical for us. This ability should have come automatically with the Skyscale.
Rift Repair seems to only lead you on a path of Volitile Magic. It's OK for feeding, but is there a purpose to this? Is there some destination that I'm not seeing yet?
On the other hand, I like Wall Launch. I don't find it clunky at all. Middle finger on W and thumb on the space bar--which you hold to charge it--is very comfortable and intuitive for me. I've been able to climb pretty quickly using it.
Of course, YMMV.
Cheers.
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For those of us who finished the timegated steps on the original schedule, can we get an achievement and title, something like "Patient Skyscale Nurturer" or the like?
:)
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> @"Tiviana.2650" said:
> Wow with the amount that has to be done to get this mount it should just fly, its not worth it otherwise. Too clunky and awkward, no real advantage over griffon and it takes much much more than griffon to get. Im not even bothering at this point, this is just bad all the way round. It should have been known upfront that this was going to be like this, i never would have even went to dragonfall
> @"DarkKaiba.3057" said:
> This Saddle step doesn't make any sense at all.
>
> I guess i can be considered as a casual player, more or less. I started playing 2 months ago, i got every other mount, enjoyed both HoT and PoF, and was really excited about the Skyscale.
> I did every step, until this Sad(dle) one, and i was frustrated when i realized that for this last step, it would take me about 3 hours a day for 2 months of farming to get the required stacks of currencies.
>
> It's an insane amount of time to simply get a mount, of which all previous steps were time consuming but doable, even for a new player like me.
>
> Compared to this, even the Griffon one was a piece of cake. I gladly farmed the 250g for it, because i knew there were no surprises around the corner.
>
> If i have known that in order to finish the Skyscale i needed this huge amount of farming, i wouldn't have wasted my in-game time (and gold) for it in the last 7 days.
>
> I'm really demotivated now, and i'm thinking about taking a long break from GW2.
>
>
I was pretty interested in the Skyscale and did/do want one, but if I had known up front the amount of effort and cost required to get it, I probably would have done without. Maybe Anet realized that a ton of players would feel the same way and so did not let us know what was going to be involved. Now that I've gotten this far, I'm going to finish it. Perhaps that is what they were counting on.
One more down side of this grindfest is that it's taking away from the time that I would have spent in the DF meta. Even on the timegated "waiting days" I was just too meh to even bother with the meta. This thing has soured me that much.
I was hoping that the masteries would pump up the Skyscale and make it more than it appears to be now, but others seem to be saying that is not the case. My last hope here is that there will be some future content that makes this all worth it, but...
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This again. Maybe there should be a Ban 3rd Party Add-ons sub forum.
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This is getting pretty friggin' insane. I sure hope this mount proves to be worth it. I suspect that there may be future content that requires it.
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You know, after reading these comments, I see the benefit to it not being on a timer.
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> @"Raina.7694" said:
> I don't believe there is a set schedule? As it progresses as slow or fast as people get the starter stuff done. And then can be open longer or shorter after the meta depending on if the meta is a success or not. Best bet is to look in LFG thats how i find ones that are actively going on or starting.
That's pretty much what I thought but wanted to check if anyone had different information.
Thanks.
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Title says it. I haven't found any schedule or timer info for the DF meta. It would help me to plan on participating if I knew when the camp establishment events started.
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> @"Kidel.2057" said:
> > @"Linken.6345" said:
> > > @"Sarpan.9074" said:
> > > > @"Tazdingo.7213" said:
> > > > > @"Linken.6345" said:
> > > > > > @"Tazdingo.7213" said:
> > > > > > I mean time-gate the mount is fine but I have to do the story for every single alt just to borrow skyscale???? Really??
> > > > >
> > > > > ofcourse the story award the temporary skyscale so how would all your alts be able to use it?
> > > >
> > > > I thought it would have unlocked for all characters since I switch classes a lot just to keep myself entertained. **Especially since the new map seems to need the skyscale a lot**. Getting the griffon roost to work for all my alts was never an issue but I don't understand why it is now.
> > > >
> > > > If you enjoy playing through the story 4 times then good for you but I certainly don't.
> > >
> > > I don't know about this. I haven't done anything in DF that I could not do with griffon and springer. Maybe the skyscale would make things a little easier, but I don't think it's necessary.
> >
> > There is 1 mastery point you cant get without the skyscale hover ability.
>
> Are you sure? I don't know if it's scripted to work only with Skyscale (I was on the borrowed one), but I'm confident I can touch it with a combination of Springer/Griffon (and with Skyscale you only needed to touch it for an instant).
Yep. I got that one with a borrowed Skyscale, but later found that a Griffon could get to it from the trees, plus, you can get to it using the thermal vent just to the east of that MP.
Edit: As noted, it might be coded to only work with the Skyscale, but I do know you can get to it without one. I've already gotten it so I can't test that.
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> @"Tazdingo.7213" said:
> > @"Linken.6345" said:
> > > @"Tazdingo.7213" said:
> > > I mean time-gate the mount is fine but I have to do the story for every single alt just to borrow skyscale???? Really??
> >
> > ofcourse the story award the temporary skyscale so how would all your alts be able to use it?
>
> I thought it would have unlocked for all characters since I switch classes a lot just to keep myself entertained. **Especially since the new map seems to need the skyscale a lot**. Getting the griffon roost to work for all my alts was never an issue but I don't understand why it is now.
>
> If you enjoy playing through the story 4 times then good for you but I certainly don't.
I don't know about this. I haven't done anything in DF that I could not do with griffon and springer. Maybe the skyscale would make things a little easier, but I don't think it's necessary.
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I would appreciate someone explaining what the time gate is. I've only finished the scale collection so far. What is the restriction that many feel to be a problem? I'd like to know before I start so I don't do what someone said they did by finishing something 10 minutes too late and it not counting. Thanks.
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> @"Ashen.2907" said:
> > @"Sarpan.9074" said:
> > > @"Ashen.2907" said:
> > > > @"Sarpan.9074" said:
> > > > > @"IndigoSundown.5419" said:
> > > > > > @"Sarpan.9074" said:
> > > > > > If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.
> > > > >
> > > > > And this attitude is why ANet will not make this change.
> > > >
> > > > Yep. And I hope it has that effect.
> > > >
> > > > > @"Yamazuki.6073" said:
> > > > > > @"Sarpan.9074" said:
> > > > > > If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.
> > > > >
> > > > > I imagine the point in the mount being earned in WvW and being useful in PvE would be so it sells skins and to encourage people who aren't crafting legendaries to try out WvW for a few hours. As it is now, if you don't make legendary weapons and don't WvW, there's zero reason to ever try it at all. Unless there was content designed around using this mount only on the PvE maps, there would be zero reason for it to be earned in PvE, it would simply be an alternative to Raptor.
> > > >
> > > > What about those who have tried WvW and do not like it? Should they be denied something that has unique abilities in PVE? If it's just a Raptor replacement, fine, then it's effectively a skin. I'm OK with that. But to give a unique ability to a mount that is usable in PVE without a PVE track for obtaining it would be wrong.
> > >
> > > No, it wouldnt be wrong, you would just not like it. There is a difference.
> >
> > You're saying it would not be wrong and unfair--and a bad business practice--to favor one class of customers over another?
> >
> > OK, that's your opinion but I disagree.
>
> I said nothing of the sort.
>
> Its really easy, and not very ethical, to invent arguments to disagree with though. But you do you.
That's exactly what you said. And, you're just trolling now and arguing for the sake of it, making a personal attack on me. You're not getting any more from me.
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> @"Ashen.2907" said:
> > @"Sarpan.9074" said:
> > > @"IndigoSundown.5419" said:
> > > > @"Sarpan.9074" said:
> > > > If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.
> > >
> > > And this attitude is why ANet will not make this change.
> >
> > Yep. And I hope it has that effect.
> >
> > > @"Yamazuki.6073" said:
> > > > @"Sarpan.9074" said:
> > > > If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.
> > >
> > > I imagine the point in the mount being earned in WvW and being useful in PvE would be so it sells skins and to encourage people who aren't crafting legendaries to try out WvW for a few hours. As it is now, if you don't make legendary weapons and don't WvW, there's zero reason to ever try it at all. Unless there was content designed around using this mount only on the PvE maps, there would be zero reason for it to be earned in PvE, it would simply be an alternative to Raptor.
> >
> > What about those who have tried WvW and do not like it? Should they be denied something that has unique abilities in PVE? If it's just a Raptor replacement, fine, then it's effectively a skin. I'm OK with that. But to give a unique ability to a mount that is usable in PVE without a PVE track for obtaining it would be wrong.
>
> No, it wouldnt be wrong, you would just not like it. There is a difference.
You're saying it would not be wrong and unfair--and a bad business practice--to favor one class of customers over another?
OK, that's your opinion but I disagree.
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The TP seems to be back to running normal speed for me today.
We'll see if it lasts this time.
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> @"IndigoSundown.5419" said:
> > @"Sarpan.9074" said:
> > If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.
>
> And this attitude is why ANet will not make this change.
Yep. And I hope it has that effect.
> @"Yamazuki.6073" said:
> > @"Sarpan.9074" said:
> > If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.
>
> I imagine the point in the mount being earned in WvW and being useful in PvE would be so it sells skins and to encourage people who aren't crafting legendaries to try out WvW for a few hours. As it is now, if you don't make legendary weapons and don't WvW, there's zero reason to ever try it at all. Unless there was content designed around using this mount only on the PvE maps, there would be zero reason for it to be earned in PvE, it would simply be an alternative to Raptor.
What about those who have tried WvW and do not like it? Should they be denied something that has unique abilities in PVE? If it's just a Raptor replacement, fine, then it's effectively a skin. I'm OK with that. But to give a unique ability to a mount that is usable in PVE without a PVE track for obtaining it would be wrong.
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If it's modified to be viable, as good as or better than any of the original mounts in PVE, then there needs to be a comparable PVE path to obtaining it.
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Are people really complaining about not having components of expansion packs unless they buy the expansion pack?
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> @"Zaklex.6308" said:
> It's been like that since Day 1, this change is not going to happen, no matter how many times it's asked for...there have been explanations from ArenaNet as to why it's set up this way.
I'd be interested in knowing the explanations. Anything on that?
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> @"Tiviana.2650" said:
> I agree this sucks, i hate when im fighting a boss and my camera just zooms in on its own. I have enough to do in a fight without having to adjust my camera multiple times. Is this something new? i dont remember the camera doing this on my low levels.
From my experience, it's in meta boss fights. Others have said it happens in fractals, too, but since I don't do them, I can't say.
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FWIW, wiki says daily reset -
https://wiki.guildwars2.com/wiki/Light_of_Deldrimor_(Thunderhead_Peaks_effect)
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I couldn't agree more. This drives me crazy, too.
1) I don't get the purpose of it. For me, seeing a wider view with my camera zoomed out helps me to know what's going on around me in a boss fight. If I want a closer view, I can zoom in manually, no problem.
2) I do not understand why Anet imposes this on us, taking control of our camera and not offering us a disable function so we can play these fights the way we want.
This has bothered me for a long while but the THK fight has brought it to my attention once again. I have to repeatedly use my scroll wheel to get my camera view the way I want it and that distracts me from the fight. It's counterproductive.
A quick search brings up previous threads on this subject and I would not be surprised if there were more, older ones lost after the forum changeover. In short, I doubt there's any chance that this will be changed since it's been around so long with no response I could find and no fixes offered.
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As of today, this seems to be much, much better for me.
Edit: I have to revise this. Later it started up again. :(
NETWORK ERROR: I cant load a character now
in Bugs: Game, Forum, Website
Posted
Same here.