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Gorani.7205

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Everything posted by Gorani.7205

  1. I don't think I can vote with the choices given. I want to see less PoF "choices" of how the game threw stuff at us, that has nothing to do with "difficulty". I want a reduced aggro range, which was horrible in PoF, because you not only aggro'ed mobs at higher range (900?), but they also alerted other mobs at a higher radius than in HoT or LS seasons before. PoF had faster respawns and pop ups on very channel (when picking up bones, opening boxes etc.). That makes PoF maps so highly annyoing to me. I can deal with Scarabs and Sand Lions with their blind spam, when I am not constantly attacked by wandering or respawning Hydras or "Lightning plants". PoF hearts, especially the ones in Vabbi, where you have to go back to to get "daily" Funery Incense take forever to finish. Mob difficulty has not made PoF unenjoyable to me, that other stuff did.
  2. There are a lot of statements, assumptions and things in the OP. Let me reply to a few things: "difference between exotics and ascended" - I consider the difference between running "full food" and meta-builds (e.g. like the current Condi Herald) a more decisive difference (on top of player skill) than the difference between exotics and ascended. I think you should not forget that WvW is an asymmetric format by design, because I can't cover everything that is happening in terms of balance between 1vs1 and zerg vs. zerg. "the less room for creativity and builds..." - has little to do with stats on gear than with the meta given by (the lack of) skill balance in game. An equally sized group of organized players on exotic gear with meta-builds will very likely be more effective than a PUG group of players with ascended gear that runs a variety builds (that serve a WvW purpose like fast map travel, but not a joint group strike). "less rewarding like this for newer players..." - newer players (to WvW) need guidance on what to do in WvW more than stats. If they play like open world PvE or PvP, they are not effective in WvW. I can have the best PvP players in my team that fail at setting up siege by not carrying supply or revealing themselves at sentries or watchtowers or PvE players that just stand outside circles and do not contest on camp defends. stat change gear in general You want to basically give everyone ascended level amulets from PvP and a similar customize function, at least that's what I am reading from your post. This devalues current ascended gear created by WvW players, earned the hard way the past years, especially the Mistforged stat-swap armour already in place. A big no-no to me. "new players" from the realm of PvE will very likely have already access to several different exotic armour and weapons, just by trying to follow the (living) story, which rewards exotic weapons and armour, sometimes even stat-selectable boxes. Not to mention being able to buy ascended trinkets from LS map currency on the fly from stockpiles in the vault collected by even the most casual open world gameplay. Fractals and Raids will provide PvE players with way more ascended gear than WvW will ever be able to provide and those reward boxes will be found in every PvE player's vault. New players from PvP will have tournament tickets for ascended gear and get gold (which they don't really need for they game type, because of amulets) as a resource to outfit themselves for WvW, should they need to. So, no. I don't think your idea is something that should be pursued or will solve the problem of getting new players (from other game types) to WvW.
  3. All that new discussion after Woodenpotatoes daily video? *grin* I think that the biggest player influx the game had that I would consider "new players to the game that want to catch up" was with Path of Fire. That happened in September 2017. This means that PoF players will catch up with the "basic game veterans" in a few months, when they too have reached the 15k AP cap from dailies. I don't mind the cap and I don't need it to be raised.
  4. I returned to Jahai a few weeks ago to finish some achievements and just recently for the collection required for Vision. I really started to appreciate the variety and the many things you can do there, although it has some issues with some group events (like so many other maps after LS3). Kourna is horrible though. The upper right corner is a wasteland and you kind of stop half way in the Moon Fortress. That one is by far the worst map of LS4.
  5. Even if the map isn't "dead", it is a very inconvenient (and kind of long) meta event that only encourages you to play when everyone else is playing. It would be nice, if doing only one lane would work out fine, when you only have a small amount of people on the map, because the Pods only spawn at the camps after you have progressed towards the "towers". And of course a Pod in the home instance would be nice too.
  6. Revitalizing Jeweller and Scribe before adding another one. Those are kind of problematic though. Scribe 500 could make sense for personal player housing, but leaves the path to that open (e.g. will the player be able to place existing decorations in the personal housing space from the start, or does he need extra "renovation passes" that can only be crafted with Scribe 400+) Jeweller 500 is another tricky thing, because LS tokens & vendors already cover the ascended trinket acquisition. When EoD comes out, even somebody that doe snot have enough of those tokens will have stacks at hand to outfit his/her characters.
  7. > @"Cyninja.2954" said: > > @"Gorani.7205" said: > > I never had problems in HoT and PoF (the later which I have not played extensively compared to older parts of the game). I even could unlock the Skimmer diving without having to do more mastery points. The "blue" mastery point line id definitely different to the older ones. > > You mean the mastery points which were all dumped at once with expansion release as part of a complete package? I wonder why that might be different compared to an ongoing season which deploys content in steps.... > > Have you considered the different breaks points with each episode release and how it has become progressively easier to leave out points? Let me answer that for you: no. > > As detailed earlier by me, we have literally just broken the total required mastery point barrier with this release. Every mastery point added with future content updates is now optional and adds to flexibility and choice as to which mastery points one can go for. You have a point there, but e.g. with the exception of doing Tarir over and over again, I don't think that HoT achievements / mastery points were tied to something very repetitive (like do Verdant brink meta 50 times). I also did not have to do a layered collection to get mastery points (just imagine the Orders ascended backpacks or machined weapons).
  8. After being stuck in IBS when I could not do the Raven door masteries, I have been very cautiously spending mastery points on the "Essence" lines. I think that too many MPs have been put behind doing a meta over and over again (which isn't that easy in Drizzlewood, e.g. because it takes a long time and you have to get some "sweet spots" to get in (which is not easy with limited game time). I also loath the MPs attached to collections, which are a massive time and money sink too. I have not finished the essence lines, withholding points for the next chapters and the Dragon Slayer line, because I don't trust Anet to put enough MPs in the game's chapters, so I can progress and keep up with necessary (for gameplay reasons) investments. I never had problems in HoT and PoF (the later which I have not played extensively compared to older parts of the game). I even could unlock the Skimmer diving without having to do more mastery points. The "blue" mastery point line id definitely different to the older ones.
  9. > @"Veprovina.4876" said: > You two must not like the legendary weapon skins much, do you? :smile: > If so, i'm so with you, i hate most of them, they're so ugly! Well, you poll is about size if weapons, which I think is not the problem when the skin looks like a weapon that can be wielded by about 70% laws of physics and 30% magic. I can put another skin on my legendary any time, I just have to have one that looks historical. Historical arms and armour does not look plain and awful (google Munich town guard sword) and GW2 hasn't embraced a lot of swords from different RL cultures. There is no German Langmesser, no Greek Falcata, no Indian Pata or Tulwar and no south east asian swords at all, if I am right skimming the gallery. We have some that look close to historical weapons, like Caudacus rapier or a Roman gladius type sword. But there are only a few of those.
  10. It is not a matter of size, but of less "silly and cartoonish". There are lots of historical weapons out there, but 99% of swords are not like Bonetti's Rapier, but a big glowing paddle you wave around. This applies to almost all other weapons (historical pollaxe please, to have one hammer that can actually be wielded by a person). Oh, more medium armour without a coat? A gambeson? A Milanese or Gothic/Maximillian style plate armour?
  11. I don't need a butler for the home instance, I just need a Noxious Pod and being able to charge quartz in storage (and not in the bags) in my home instance. And since we want convenience, can we please have the WvW crafting stations back, because PvE players using those have never been the problem with queues, despite some people claiming that.
  12. > @"Mediados.5783" said: > Hi so i havnt played in a while. As an old veteran player it was quite offputting when they released the patch that reworked the campaign system so i was wondering: Has there been any patch that would allow a player to raise the campaign difficulty? I want to be challenged like back then when you ran to the boss naked because your armor was broken from the many deaths. Don't use mounts for fast map travelling (this will make core & HoT maps more difficult in general), use mounts in PoF only for places designed for that (e.g. sand portals) Play with a core profession instead of an Xpac Elite, when you start a new profession. Those will be less (well, lesser) boosted by power creep skills. Don't equip yourself with ascended armour (or instant exotics) when you start fresh. It will be a lot more difficult if you just use the items dropped for you or those you can buy from (core) Tyria (heart) vendors for karma. Some group events (mostly PoF and LS) are incredibly unbalanced find those and try to beat them alone for fun. Not running a meta build most likely will drop you damage output by 20% (that's why you see the same builds all over the place with "efficient" people) I haven't run dungeons in a while, but I think that most of them are still difficult to do alone.
  13. I am more aware of combos in WvW, when roaming or in small fights. Large fights are so much filled with visual clutter, you don't know what you are blasting anyway. Combos to blast fire fields for might or lighting fields for swiftness are the most common things (e.g. dollies or allies before a walls breaks), but the power creep is some insane these days, that combos don't really make a difference, especially after PoF. In the early days, you needed Static Field for allied & dolly swiftness, these days everyone has it or even super speed. Blasting fire fields? Why really, when professions like Holo can achieve 25 might by just clicking skills on the skill bar.
  14. When you have upgraded from a P2P Account to a "normal" one, don't use the level boost for character you intent to "actively play". You most likely will have a deficit in mastering the profession you have skipped the learning curve for. If you are sure, that this profession will not be "actively played" (e.g. it will be a mule or daily gatherer, when you have character slots for all professions), you can boost it to Lvl80, equip it with the provided gear, and place it on the node for daily log in & gather action. With items like Proofs/Testemonies of Heroics from WvW, you can boost that "farmer" in all the traits and skills to have it ready, should you ever decide to return to playing that profession in the future.
  15. You can craft other lvl 50 items than the Guild Banquets, it is just not the most efficient or cheap way (and depending on your guild might not have been available at the time, like WvW blueprints or decorations).
  16. To be honest, I will take whatever I see at spawn, mostly for the +10% WXP As an individual person consuming the food, it is not very cost effective to place it just for yourself, compared to Canned food or whatever surplus you have from Halloween or Wintersday. If I had to chose one, I'd say -10% damage over -20% Condi duration and +100 Power over +45 Celestial
  17. The unused action key could be a hidden gem for additional masteries, like - Set action key to use a previously defined (like e.g. novelties) blueprint or trap to be placed - Maintenance burst - spend all your supply (min. 10) to rest siege timers within 3000 unit range (2 min cool down); cool down set to prevent troll burning of supply - Alarm burst - spend all your supply (min. 10) to display a "Structure under attack" in map chat (5 min cool down); cool down set to prevent map spam; it is meant as a emergency shortcut I like both of the OPs ideas, but slow turns should still be possible.
  18. 1. Rare mobs There is something like that in EB already with the giant grub, that doesn't really contribute to the game type. The problem with the current "PvE elements" in game is, that they don't really contribute to the WvW mechanic. The centaurs and skritt in alpine do nothing and I have no idea if they are even done by anyone (except when you need the hero point and you are new to the game). 2. Bounties This sounds like something that requires way too much using (non existing) programming resources and I can already see people kill trading at the "duelling locations" 3. Warclaw Warclaw reward track is fine. No need to temper with that. PS: To fight the staleness of WvW, we could need global events, that are actually changing how the strategy for the week works (and no silly things, like Golem week!). e.g. "Famine" week, when you lose 5 supply at every 5 min tick on players and towers and keeps lose 50 supply each tick. This would make players really care about the supply resource and dolly escorts would be really important. e.g. "Battlefield" week, when the war score count is halved for structures, but doubled or tripled for killing enemy players. This might not be for everyone, but would encourage large open field fight between guilds. e.g. "Save Haven" week, when structures on your home borderland will generate no war score.
  19. Never was a WvW main, never will be, but ... Trying to get map completion after being done with the PvE map part. Maps did not rotate that much and it took weeks, perhaps several months to get certain keeps and towers of some colours. Not being able to do that alone (contrary to all the PvE stuff) I eventually had to join commanders and learned tactics and strategies. after about 5-6 months after the game was released I did WvW regularly as a scout & roamer and that play style hasn't changed a lot up until now.
  20. I like the idea. It has been floating around the forum for a few years now and should be brought back into consideration for the Devs. I don't think that there should be such a big focus on GoB conversion though. Although die hard WvW players might have switched on that track all the time, there are a lot of reasons to run other tracks as well, even for WvW focused players (e.g. getting some Living World stuff you would have to play open world metas a lot; getting (exotic) armour with all available stats for you alternate characters, e.g. a Condi & a Power set; getting dungeon currency for legendary crafting etc.). Conversion numbers from the OP are highly debatable, IMO and I would rate getting a GoB higher in comparison to Emblems. If implemented I don't think that there should be a monthly trader. Add a daily and a weekly trader (tech in place already) and scale down the rewards (e.g. daily trader sells stuff for badges; weekly trader has a GoB and an Emblem tab). This way WvW players can gain stuff at a slow pace over many months (e.g. I would run out if current emblems in around five months, if I could spend one each week ... not counting new emblems I gain).
  21. Don't forget skill #1 going on cool down, when you hop down a slope, which is a bug that should have been fixed a very long time ago.
  22. This is a sincere question and not intended to be trolling: "Why do you think that the repetition of a diamond chest needs a (liquid) gold reward?" I am asking because I come from the perspective of a regular, scouting and roaming WvW player. I always lack skirmish tickets, because I never reach high skirmish chests each week. I am always low on Mystic Coins and Clovers (who are a secondary Mystic Coin problem) for being able to go for legendary weapons & stat swap WvW armour. Players with regular (repeatable) diamond chests will have no problems with skirmish tickets and Grandmaster Marks (due to them being included in the chests), right? Do you need the liquid gold for buying fine materials? For gifts? Wouldn't it be better to be able to convert things you have in abundance into those? That would not inflate the market more, which currently only caters "PvE farming activities" (meta maps at the current hot spot or alternative character material farming, like T5 wood logging). Seriously, is it the gold you need for something I do not see, or just the need to buy something from it?
  23. Never punish a server for things a handful of people do playing on that server. I wish we had the chance to be able to investigate "stranger things" happening to be able to check if it was a real hacking incident or just a misinterpretation of something we have seen. e.g. I was unable to contact anyone from Jade Sea Server concerning something that happened in Fire Keep on Saturday around 10:15 CET, because the only real thing I could do was ask around LA and DR for a Jade Sea player with WvW contacts concerning the guild involved. Of course nobody replied, I got no answer and the incident still lingers to be a possible hack situation that had happened. Perhaps that is something an Alliance feature needs, too. A chance to open "diplomatic channels" with the enemy side. PS: If you are a Jade Sea commander wanting to talk to me about that incident, send me an IGM or whisper me.
  24. > @"Blood Red Arachnid.2493" said: > @"Infusion.7149" said: That's what I had in mind, thanks.
  25. I'd like to take a look, but the link is not working for me.
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