Jump to content
  • Sign Up

TheQuickFox.3826

Members
  • Posts

    1,861
  • Joined

  • Last visited

Posts posted by TheQuickFox.3826

  1. > @"Linken.6345" said:

    > > @"Dobly.6530" said:

    > > arrr... Thanks Lamont... Had me stumped.

    >

    > your own screenshot even say so check the white text above the cursor.

     

    Yeah, but if you consider level 80 to be maximum experience, I can understand how players miss this mechanic.

    To be clear:

    To spend Central Tyria (red) mastery points, you need to earn experience in the core game

    To spend Heart of Thorns (green) mastery points, you need to earn experience in the HoT expansion maps and LW season 3.

    To spend Path of Fire (purple) mastery points, you need to earn experience in the PoF expansion maps and LW season 4.

    To spend Icebrood Saga (blue) mastery points, you need to earn experience in the Icebrood Saga Living world maps.

  2. Since she is gone, the ArenaNet employee participation level to these forums has gone down considerably. As well as the number of community interaction events here like the [Release day dev celebrations](https://en-forum.guildwars2.com/categories/release-day-dev-celebrations) and the [ArenaNet Forum Chats](https://en-forum.guildwars2.com/categories/arenanet-forum-chats). And I miss her friendly and positive personality.

     

    If this is not possible, then I would like to ask if someone else at ArenaNet can take this role to increase the level of interaction between ArenaNet and the forum community.

  3. This is by design but I think this is an oversight. Meta event progress always has been instance-based. In my own words: It is the instance server that keeps track of your progress, not your character object itself. Maybe it would be good to disable the volunteer reward switching entirely on maps with meta events or display a warning that meta progress will not be transferred to a new map you switch to.

  4. I usually play at night after reset and whenever we're paired against Baruch Bay, they come to conquer everything in the night with numbers we cannot defend against, causing us to lose T3 structures without standing any chance to defend against it.

     

    This is not an exception. This happens every night. With 5 players we cannot defend against a full blob with golems.

  5. I think that the original mount skins are quite decent. To me they look nice and designed with care.

     

    The original default glider in HoT was butt ugly, and probably designed this way to boost gemstore sales. I'm glad ANet did not repeat this with the mounts. And I think they realized that players will still buy different and flashy mount skins even if the original ones are not bad.

×
×
  • Create New...