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megilandil.7506

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Posts posted by megilandil.7506

  1. > @"Nikola.3841" said:

    > You really think they're so sophisticated that they can sense other players around and fight accordingly?

     

    they can detect players,? yes they can, is that they do

    they can fight acordingly? no, they can spam closed rotations, because this and macros classes that can live in a perfect closed rotation are bad for pvp(they enable bots and can carry players without have to think when is better to use skills untill the level where players have suficient knowledge of classes to read entirely enemy and suficient reflexes to xploit windows of oportunitty between skills(that is far away from the skill level of the rotation spammer)

     

    bots have a programed path with a few conditional desicions, one of them is if there is an enemy player in a determinate range, if they detect one

  2. > @"Sunit.1698" said:

    > > @"Huskyboy.1053" said:

    > > I don't know if there are all that many bots, a lot of them are just PvE players. I always ask people if they are a bot before I report them no matter how bad they're playing, and I almost always get a sarcastic or sincere response. So frankly I think the issue might be more that PvP is pulling in a boatload of really bad players who are only there for the rewards. The nice thing would be for Anet to nerf rewards for people who lose.

    >

    > They are bots, I'm serious. You probably play around reset where I don't find that many. I play OCX time on weekdays and every match has at least 4-5 bots. And that's the least, may be more if the time clashes with any metas like auric basin or TD.

    >

    > I know for certain because they all move on the same line, will go to same places together, always have offline statue.

    >

    > They aren't bad when it comes to skills rotation. Trust me I have seen mirage bots who would attack you within 0.1 sec the moment you come out of stealth even if you are behind them. They are bots right..they beat human reaction speed. But map rotation or in general if you stand on a kite spot they will be stuck.

    >

    > The reason I am posting in forums because it has really been a bot fiesta off hours this season and it's not just new accounts. I see players with titles like LNHB who just run offline and have set up bots to farm ranked off hours. You can tell they are botting because they would all move in the same line together apart from combat, all match long.

    >

    > As I said, I can post names here. All these accounts have 800-1200 games this season. So they are either botting or sleeping during queues.

     

    The bot fiesta is 24/7 but in peak hours you get 1 or 2 of them in off hours when not much real players left you can get full team of them, and there is one in particular on EU that i puted years ago in flist to check their rating because it was the most awful ward that i never encountered, after that they ran during a lot of time a scrapper and now mirage its a near 40K AP acount and all this time he ended seasons with more than 2K games, abd i susspect that not just he uses bots in PvP also in races an event races he appears alwais in top spots with insane low times

  3. > @"Septhiroth.9758" said:

    > I've played this game since its release and have spent lots of money on it in support of it. I spend 99% of my time in Spvp because it is simply my favorite, but now its just riddled with bots, you cannot play 1 match without have 2 or 3+ bots in it. Seriously played one match where I was the only human, I sat back and watched all the bots play, they have the same pathing so they just ran on top of each other, dont go to map objectives like traq, hammer, cannon, and other mannerisms they are stupid obvious. I report them every match and I ask the map to do so as well. These bots are getting mass reported how is nothing being done about them. It is demoralizing for me and disgraceful on your part. This is not a witch hunt, nor a boy crying wolf, but a serious problem. I can no longer enjoy the game due to this. I understand the difficulty in developing code to catch them, but at least do something about the reports.

    >

    > Just a suggestion on how to catch them in pvp at least:

    > look for a legit bot, allow the bot to continue but monitor it, develop a heat map of its pathing, ban those who follow the mapping to a T, obviously this changes when they are in combat, but when they are running between nodes out of combat they literally run on top of each other. Not a game wide solution, but at least since there is not a large map selection in pvp something can be done about them there.

     

    there is other more simple, just make a list of all players and the number of matches played for season, put under direct inspection the ones on top numbers, a real human player cant play steady 24/7 during an entire season, if they arent bots other shaddy things hapen in those acounts like acount sharing etc

  4. > @"Cynz.9437" said:

    > > @"asterix.9614" said:

    > > No for pvp, yes for wvw, and I mean a big kitten

    > > ██╗░░░██╗███████╗░██████╗

    > > ╚██╗░██╔╝██╔════╝██╔════╝

    > > ░╚████╔╝░█████╗░░╚█████╗░

    > > ░░╚██╔╝░░██╔══╝░░░╚═══██╗

    > > ░░░██║░░░███████╗██████╔╝

    > > ░░░╚═╝░░░╚══════╝╚═════╝░FOR WVW!!!!!!!!!!!!!!!!

    >

    > Also please remove clone/phantasm generation, virtrues, invuls, stances, kits, pets and all the things that annoy us from WvW - it would make combat soooo enjoyable, rite?

     

    stealth spam in wvw in a free space with "no objectives" makes thief gankers 0 risk spec(if the enemy is worse than you is a free kill if is aprox equal to you spam stealth/disengage until enemy is bored and make a mistake, if better just spam and run), stealth and free disengage only is balanced in pvp because objectives(if you make the thief retreat is a victory you get a few ticks more from the capture point)

  5. Machmaker always is frustrating for new players, the way that matchmakers works asumes new players have medium skills (they start with 1200 mmr points) this system is good for experienced PvP that come from others games and have only to adjust to mechanics and skills of this one and can start to climb to their true skill range without a lot of hardcarrying, but is bad, very bad for complete new players because scares them, its something like to learn to swim you threw the kid in the middle of the ocean (swim or die!!!!!!)

  6. > @"Crab Fear.1624" said:

    > > @"megilandil.7506" said:

    > > > @"Svez Poizon XD.5268" said:

    > > > just nerf spinning sword

    > >

    > > and how?

    > > spining sword(SoJ) have 0 problems, its the way it works the full kit that interact to well with spining sword, guard aplies burn by natural 1 every 5 hits if you trait is 1 every 3 and in AoE, thats it, but for the other part they dont have a proper condy weapon set/utilities all is tied to passive justice ticking if you nerf passive justice or traits tied to it you make condi guard inviable, the only other way to nerf Soj for burnguard is reducing the ticks of SoJ but to compensate for power variant every tick have to hurt more

    >

    > no compensation.

    >

    > they have 4 casts, with 4 hits each, and each hit applies burning, plus additional burning every 3 or 5 hits.

    >

    > hyrbid style or even carrion can add stuff up real quick.

    >

    > NO COMPENSATION.

    >

    > REDUCE STRIKE, REDUCE AMMO, REDUCE REDUCE, DEUCE DEUCE

    >

    >

     

    Yeah, delete guard....

    There is a lot of more problematic classes that stayed problematic always, but delete guard... because no other variant work in this moment and this one is just a one trick pony

  7. > @"Svez Poizon XD.5268" said:

    > just nerf spinning sword

     

    and how?

    spining sword(SoJ) have 0 problems, its the way it works the full kit that interact to well with spining sword, guard aplies burn by natural 1 every 5 hits if you trait is 1 every 3 and in AoE, thats it, but for the other part they dont have a proper condy weapon set/utilities all is tied to passive justice ticking if you nerf passive justice or traits tied to it you make condi guard inviable, the only other way to nerf Soj for burnguard is reducing the ticks of SoJ but to compensate for power variant every tick have to hurt more

  8. > @"Faux Play.6104" said:

    > > @"darren.1064" said:

    > > So I can just focus and kill the silver on your team for the entire match? Is that really what you want?

    >

    > yes. that way the silver knows they are playing against better players, and their team knows they are silver so they rotate accordingly.

     

    no, only tiers of players in your team, strenght if ither team only can be known trough playing and/or knowing them from previous matches

     

    only problem is the toxicity og some players that instead of suport the low ranked players in their team that has no fault of being in a match where they will be the feble link they will harras them

  9. > @"Bast.7253" said:

    > > @"Multicolorhipster.9751" said:

    > > > @"Bast.7253" said:

    > > > They need to just remove the algorithm and make it random. At least then you wouldn't know when matchmaking clearly wants you to lose.

    > >

    > > Without calling this a good or bad idea; if matchmaking were totally random, you'd be getting like up to -30 rating for losing and like +2 for winning most games as soon as you got close to plat2, maybe even lower. Would also occasionally get these games in the low-mid tiers like gold.

    > > If you don't care about your rating, its fine, but if you were playing to compete you'd be looking at like ~10 consecutive wins to make up for 1 loss.

    >

    > If it were random would that still be true though? I thought the points were based on the level of the competition you were up against in comparison to your team? If it were random it seems like they could just make it a flat rate either way.

    >

    > I don't know. Every other season I've been able to hang around plat 1 or push into plat 2. This season it's become substantially more obvious that matchmaking is in complete control with teams filled with 2+ bots or teams that just seem like they're silver/bronze level. I'm certainly not great at this game and could be better at rotating/strategizing but it's never been as bad as it has been now. Maybe that's due to the last balance patch and the current meta or something. I also can't say that I've ever seen as many bots as I have this season. It's unbelievable how many mirage bots there are and I thought that was just in EU. Not counting the core guards and the flamethrower engis. Fortunately rating doesn't really mean anything to me anymore as I'm just using the system as a means to earn easy gold. Just would be nice to lose a little less so the gold would roll in faster. :angry:

     

    No, is not in comparison againts your team, is in comparision to you. that i think is basicaly a bad aprox because that makes that the higher ranked of the team is always punished for not carrying the whole team, when not all class/Especs have the same carrying potential, and you dont know if you are the one that have to pull that extra weight

  10. > @"anduriell.6280" said:

    > > @"Red Haired Savage.5430" said:

    > > > @"Solori.6025" said:

    > > > > @"PierPiero.9142" said:

    > > > > > @"Alatar.7364" said:

    > > > > > > @"sephiroth.4217" said:

    > > > > >

    > > > > > >_( ...)_ and that free accounts could probably deposit gold or send gold to the main accounts.

    > > > > >

    > > > > > I think that's why it takes Anet so long to ban those bots and their "owners", they are probably waiting for them to send the Gold/Items so they can track the owners account and ban their main.

    > > > > >

    > > > > > However if that's the thing I find it difficult to believe that Anet wouldn't have access to the IP addresses with which the accounts were made.

    > > > > >

    > > > >

    > > > > IP adress for cable and adsl are not static so if you ban an IP you risk to deny to play to a normal player . This is the reason why ban is on user i think

    > > >

    > > > Isn't there a way to ban people based on the unique ID from a piece of hardware within the machine?

    > >

    > > I could spin up a new virtual machine in minutes with a unique MAC address.

    >

    > They could ban you for your unique Hardware ID and that will guarantee you will need to play in another computer. Blizzard does that and probably you have heard already how effective their bans are.

    > The problem is not that easy to separate bots from humans nowadays, the scripts has become so complex than just watching you can't be 100% sure that account is not a bot.

    >

    > The most accurate way is to analyze your RAM in search of the programs which run those bots but we know what the community thinks about that. So you will have to deal with the bots or a program which analyze your RAM while playing with the game.

    >

    > Either way, **how can we be sure those bots are not from Anet itself to avoid the collapse of PvP because lack of population?** They wouldn't be the firsts to do it Fortnite is being doing it for years (with another objective in mind for sure but the results are the same).

    >

    >

     

    or thing that i saw in a korean p2w game that i tried a few days years ago in a gw2 burnout phase while waiting for HOT, the game negates to run if there are nontrusted programs runing in paralel, i noticed when the kiten game didnt start because the drivers of a gamepad i had are "nontrusted" (the pad was kiten logitech, what companies use koreans for peripherics?)

  11. > @"vorpal.1497" said:

    > Sorry but if you did 15% of team damage you were objectively unhelpful

     

    or maybe you are the suport guy that overperformed also in dmg doing the 15% and is the problem of the others that didnt enoudh dmg... not having stats of all game aspects: debuf condis aplied, boons aplied, heal divided in self and to others etc etc makes stats worthles>

    @"Fueki.4753" said:

    > The biggest problem with top stats is, that they _seemingly_ are rewarded at random.

    > Sometimes, people who hardly contributed anything get top stats, while the ones contributing the most get nothing.

     

    nothey are not random, they aremeaningles, someone can get top dmg fighting versus a bunker in an unowned point an unending fight and have real 0 contributiom but real top dmg

     

     

  12. > @"Morvran.8265" said:

    > So right now new players must first reach rank 20 in PvP before they can queue for ranked. The Steam release is fast approaching, and I think this requirement should be reduced to 15. Here's why.

    >

    > Rank 15 should take the average new player about 20 hours of grind as is.

    >

    > Rank 20 is more like 35-40 hours of nonstop PvP grind. I think that's way too big of a barrier of entry for a new player interested in competitive.

    >

    > Yes, you may say that new players have no place in ranked and you are right. A barrier _should_ exist. But let's be honest, if they were to go up against someone out of their league who has 1k or so hours in the game, it wouldn't matter if they had 20 hours of experience or 40. In terms of player skill the difference between rank 15 and 20 is meaningless.

    >

    > It's the division system's job to sort players into the appropriate division anyway. More people in ranked -> lower Q times and better matchmaking -> happy new players.

    >

    > I firmly believe that they'd have a better experience in ranked than in unranked, and the fact that they have to put about **2 days of gametime** into PvP alone before they can enter ranked is daunting. I'd like to see this game grow with the Steam launch, and I think this small change could benefit everyone.

    >

    > **TL;DR** rank 20 is an unnecessarily big barrier of entry, 15 might be more reasonable.

     

    never, the entrance rank need to be increased to 40 or even to 80 to prevent the cicle of infinite bots/trols in ftp acounts

  13. > @"Leonidrex.5649" said:

    > > @"megilandil.7506" said:

    > > condi problem in pvp and wvw is easy to understand: there is too much cleanse available and that makes the stat that will have to be the one most important in condi dmg philosophy(condi duration) to be irrelevant, and his created a condi bomb meta with condi dmg being the unique rrelevant stat and that causes 2 problems, condi builds can invest in other traits to become tankier and break the condi dot paradigm.

    > >

    > > Condis can only be revalanced to proper dot damage if condi cleanse availavility is hard reduced

    >

    > what condi duration stat? it was kitten removed from the game in feb patch.

     

    more reason, so irrelevant that was removed, when in condi DoT and control philosophy have to be the more important stat

  14. condi problem in pvp and wvw is easy to understand: there is too much cleanse available and that makes the stat that will have to be the one most important in condi dmg philosophy(condi duration) to be irrelevant, and his created a condi bomb meta with condi dmg being the unique rrelevant stat and that causes 2 problems, condi builds can invest in other traits to become tankier and break the condi dot paradigm.

     

    Condis can only be revalanced to proper dot damage if condi cleanse availavility is hard reduced

  15. i would like a major revamp of all elites to make them more pure on purpouse and rebalance them, for example one ofthe ones that would benefit rhis revamp os the DE: DE being a thief elite spec or its broken(because so many free of jail skills) or its unplayable to make them balanced DE have to lose the major disengage/stealth skill acces that provides thief, a sniper is someone that can burst you from distance and need a setup to do it but if get discovered/caught is fucked not one that have infinite disengage and reset acces to try and try until succes

  16. > @"Schimmi.6872" said:

    > > @"megilandil.7506" said:

    > > > @"Schimmi.6872" said:

    > > > > @"Anza.4276" said:

    > > > > Vindicated.3491 i answered this same question in one of the comments but things like these has not stopped hackers and botters doing what they do arenat should make like not F2P players come to pvp or change somethings in reward season chest like i said in suggestion number 1

    > > >

    > > > Stopping F2P-players from accessing ranked won't help against people who are botting or hacking to farm gold, because they already need/use paid accounts (as F2P- accounts can't transfer the gold/items). It may help against some match-manipulators, trolls etc., but it won't solve the main-problem you mentioned. The best solution would be more monitoring and more bans.

    > >

    > > stoping f2p players from ranked will help(with a propper ban politics), yes to transfer gold you need to have a full acount but mechanics that use mass botters is create various f2p acounts----> bot -----> acumulate worthy gold amount------> wait a prudential time------> upgrade acount -------> transfer

    > >

    > > if you remove f2p from ranked(and apropiate ban politic) they have to risk paid acounts, you remove the 0 risk factor to boting

    > >

    > > more monitoring and bans have 0 efect if f2p acounts are in ranked because if you get caught and banned you simply have to create a new f2p acount, bans only have efect in real players with real acounts in that they invested time, in use and trhow f2p acounts bans have 0 dissuasory efect

    > >

    >

    > I don't deny, that proper restrictions for f2p may be usefull, but at the momentary state, bans would be more important. Botters don't seem to care, if they loose paid accounts atm, as many post about them mention that they use PoF-classes.

    > Ideally the bots (no matter if paid or f2p) should be detected as fast as possible, before the can even reach a high enough level to play ranked or they cause any harm in one of the other gamemodes.

     

    Bans are the most important thing, but if they are F2pacounts bans dont matter because its no cost in create a new.

     

    and yes some(a lot of them) are using pof and hot acounts because they tried in f2p acounts, and .... nothing hapened next step is to come with the paid acount with all the fancy elites and also nothing hapened

  17. > @"Schimmi.6872" said:

    > > @"Anza.4276" said:

    > > Vindicated.3491 i answered this same question in one of the comments but things like these has not stopped hackers and botters doing what they do arenat should make like not F2P players come to pvp or change somethings in reward season chest like i said in suggestion number 1

    >

    > Stopping F2P-players from accessing ranked won't help against people who are botting or hacking to farm gold, because they already need/use paid accounts (as F2P- accounts can't transfer the gold/items). It may help against some match-manipulators, trolls etc., but it won't solve the main-problem you mentioned. The best solution would be more monitoring and more bans.

     

    stoping f2p players from ranked will help(with a propper ban politics), yes to transfer gold you need to have a full acount but mechanics that use mass botters is create various f2p acounts----> bot -----> acumulate worthy gold amount------> wait a prudential time------> upgrade acount -------> transfer

     

    if you remove f2p from ranked(and apropiate ban politic) they have to risk paid acounts, you remove the 0 risk factor to boting

     

    more monitoring and bans have 0 efect if f2p acounts are in ranked because if you get caught and banned you simply have to create a new f2p acount, bans only have efect in real players with real acounts in that they invested time, in use and trhow f2p acounts bans have 0 dissuasory efect

     

  18. > @"Swagger.1459" said:

     

    > 2- Improve heal support skills, roles, and mechanics as a counter to damage output. And considering this is a team based game, and heal support is a balancing factor to damage, this is logical.

    >

    mmmm ..... no

    this game have a big design flaw around heal suport, and this is that you also heals yourself making heal suport specs also big sturdy tanks, if heal suport have to be improved they have to divide clearly suport skills of the ones that heals yourself

  19. > @"Trevor Boyer.6524" said:

    > Let me explain a few things here:

    >

    > 1. Rifle used to have unblockable on DJ. It was nerfed because everyone complained about it.

    > 2. Deadeye was never good in high tiered pvp even before the several nerfs, because its entire design prevents it from ever being able to stand on a node. It's great in WvW, terrible in SPvP, always has been. The reasons why it's bad have nothing to do with the mechanical components you were trying to examine. It simply cannot stand on a node. If a DE tries to stand on a node, it's like he's putting a big red bulls eye on his head and saying "Hey, I'm right here, come teleport-burst or sic em-burst me." and that's exactly what will happen if he stands there on the node. And even if an excellent DE is attempting to fight to defend a node, he has to stealth so often, that he will immediately lose the node anyway, and be forced to allow an opponent to cap it. DE is inherently bad in conquest because it essentially leaves its team 4v5 when it comes to the node play. Even if it was OP in terms of statistical value in combat, it would still suck in conquest play for that reason.

    > 3. Deadeye is always going to suck in conquest. If you want you play that specialization, chew on that, swallow it, digest it, and accept it now. Deadeye, just like Ranger, has 1500 ranged projectile play. Guild Wars 2 players absolutely hate ranged play. It doesn't matter how underpowered longbows or thief rifle becomes, you will still always see threads written where people are complaining about a thief rifle, because it is able to hit them from 1500 range from a ledge, and their warrior can't brawl with it. **The majority of the GW2 pvp player base has a misunderstanding of what is actually overpowered & overperforming and what is annoying them.** Regardless, Arenanet listens to these kinds of complaint threads and wallah, this is why no one plays Deadeye competitively anymore. And things will stay that way, I'll guarantee you that.

     

    a long ranged spec to be balanced have to be bad at close range and/or unable to continuos disengaging, you have your oportunoty while you keep enemy at range, but if enemy can tank/dodge your dmg and get to your close range you are almost dead period... but ranger have gs that is a good weapon set not a bad one that only serves to capitalize the possible health advantage you get from your long range atack and DE have spam stealth and reset. Thats the problem not just being annoying

  20. > @"Dantheman.3589" said:

    > Dj had an unblockable after the rework, which also made kneeling bad. I don’t think they want to undo all this. Just so you know though rifle 2 damage is pgood and is good in ranked as a high risk high reward spec. It’s actually somewhat good into revs Holos and necros. If you also want to play like s/d or s/p with shadow arts that’s workable compared to any other shadow arts sword build.

     

    lol... "high risk" with the stealth on dodge atop of all other thief evasion skills.

     

    DE would be a high risk high reward thing if they need mandatory to kneel and kneel truly root them on spot, but while is a shot-dodge- reposition and reset in stealth- repeat is not a high risk thing

  21. > @"Luclinraider.2317" said:

    > So I have been playing a lot of Rifle DE lately in SPvP.

    > It's a build that I enjoy in PvE (Even tho DD is 10x easier) and I really want to practice it and play it in PvP.

    > I couldn't figure out why it was so bad since it technically poses all the needed traits to work, it has high range, stealth access, mobility built in, a non existent 5 skill (lol). But it has the basics of what it should need to work.

    > After about 120 games, I think the real reason it cant compare to other builds is:

    > A.) It really doesn't have a #5 skill in PvP. Kneeling is horrible in 99.9% of all situations. However, this can be overlooked as the next point is the real issue.

    > B.) It's #1 in all forms needs something more. Its auto attack rotation is pretty much the worst AA in thief's arsenal. It's damage and AUX effects are all worthless.

    > B. 2.0) Death's Judgement needs some kind of unblockable or penetration....or both. It is the primary source or burst for rifle, but it has also been made into one of the slowest moves in the games. And it is EASILY the most projected move in the game. Any player with minimal skill can easily dodge roll DJ.

    > 1. However, you now add the ability to block/reflect DJ, and suddenly certain classes like Guardian, Elementalist, Rev, Engi and Warrior are basically immune to DJ as they have access to tons of blocks, as well as rolling it since everyone can see it coming.

    > 2. Additionally, it does not have penetration, which makes any 1v1 potential for DJ to be effective not work, as any pets will just eat it. Thus, making it completely unavailable against Rangers, Mesmers, Necro's, and quite often in this meta, Thief's with their Elite.

    >

    > We look at the above and....well...that's ALL of the classes that our main source of damage and burst in rifle is useless against in SPvP.

    >

    > I really think DJ receiving Unbloackable, Penetration, or both, would make Rifle a much more viable spec in PvP. Even if it needs to be added into a talent tree. Heck, my opinion would be to rework Collateral Damage. It's a trait that is used in no build, in any area of the game. Change this to "Death's Judgement gains Unblockable and Penetration". It would take away from Thief's Damage Ability by not being able to take Malicious Intent, but provide more utility by rendering DJ actually viable to use.

    >

    > As of right now, all I see, even in other threads right on the front page and on the Thief Professions page are people talking about how useless DE is in both PvP and PvE. Sure would be nice to try and fix that, even starting with just this quick change to test it out.

    >

    > What do you guys think the issue with DE is?

     

    The issue with DE is DE, in this game a snipper have no place, they made DE as fanservice but after they realized(not at all but in some maner) that a 1500 range stealth oneshooter is broken as hell and they start to make adjustements to try to balance the aberration they made

  22. lowing caps for AOE especially for well symbol type would transform the thing a bit rng clown fiesta: oh you enter the well symbol but nothing hapends because someone entered firts and is taking the dmg. oh there are a minion necro and a mesmer caping all hit cap and making all AOE futile etc

     

    wells symbols and related should afect ALL people in area, but they will have a duration reduction on every hit if no one enters in the area its and area denial for all duration of skill, if you place in a enough crowded area(wvw in top of zerk) is a instant aoe that hits everyone once but gets all duration consumed no pulsing over time etc

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