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megilandil.7506

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Posts posted by megilandil.7506

  1. The name gives the hints to proper fix stealth, its "stealth" no magic invis, and stealth means act with care to not be detected , and that means not superspeed or any abrupt move(aka jumps, ports, charges etc) while in stealth and maybe also a speed pealty to represent the carefull moving, and one more important no entering stealth in line of sight while incombat(well that can be but needing a not short cd skill to make a propper distraction to gain stealth, maybe an elite skill)

  2. > @"Odik.4587" said:

    > > @"Bigpapasmurf.5623" said:

    > > > @"megilandil.7506" said:

    > > > > @"SeikeNz.3526" said:

    > > > > play guardian and warrior 2 most op classes right now, die to a mesmer one of the weakests, ask for nerfs

    > > >

    > > > so weak than bots are runing a 50% win ratio in gold using mesmer(mirage)

    > >

    > > My thoery is that Mirages are hated that people focus them. If a bot runs it, it can be a bit unpredictible to nail down, thus some people will be more inclined to focus them, thus leaving caps/points to do so, thus teh rest of the team carries their 50% win rate

    > I can bet his own winrate below 50%, must hurt that bot is better than him (and definitely better than OP). In fact all bots have an absurd amount of games and rating around ~1000

     

    lol, around 1000? i have monitorized someones that i encountered staying stable at 1300+ and having peaks above 1450+, and bots run mirage for the high survibability and presion skill chain they have, bots run classes that are efectives using closed skill rotations( the true cancer of any pvp game) and now the top class on it is mirage

  3. > @"elfique.7569" said:

    > The Silver level is rotten by robots, it's really disgusting and frustrating

     

    Not only, silver, low-mid gold also, i keep and eye on someones i have encountered and at this point they got already more than 1k games played and also noticed that some are operated by same person after seing that they conect and disconect at the same time several days, this is a problem that longers for more than a year and no solution is provided, when traking very high number of games played is not a dificult task and after is just follow the money to main acount of bot operators and hit they with the big hammer ban. if a player can notice this behaivour devs can also.

  4. lol, its easy , peopple that want to do lab with some eficience go with max taging low damage builds, and they cant ditch dps in those boses that makes it eternal for them, if a normal equiped squad is losing profit time doing it, imagine one of the no max dmg squad, in old times if lootstick guards vizcount was a piece of cake being permareflectionwall, but now wuard are one of the less eficient clases to farm lab

  5. The question is easy, if you share equipment betwen various toons they will look all the same? or via this actualization will be also implemented a way to atach aspect to toon not equipment?, i know that outfits exist and bla bla bla, but much players like to customize their toons and make them something "unique" and outfits are not enouch flexible for this

  6. > @"raistlinx.4906" said:

    > To be fair, I've had players that I thought were bots and turned out not to be. I don't doubt there are bots because I have seen them get 'stuck' etc. But I'm not sure we don't often label players who don't speak or respond as bots.

     

    That are attended bots, few seasons ago ,mid season player with 1500+ games, geting stuck etc, when i sayed in map chat that he is a bot they start speaking and changed to manual drive

  7. > @"knite.1542" said:

    > > @"rwolf.9571" said:

    > > Had a afk Holo on point once. Had my GS glass burst mes auto on him. Instant barrier for days. As if I was tickling him with a feather.

    >

    > Although I agree that Holo sustain is high, this is probably more of an issue on your end in this specific case.

     

    passives are needed in this game(or it will end being a first one who hits firts won the combat, and all know what that mean in a game with stealth) but not at that extend that make a afk character hard to kill unless you blow up your cds as if you attack a active player.

  8. Problem is if they can create a only team q (that is a major need) due to population issues, ¿population can sustain diferent gamemodes q with their split solo and team? because adding a new mode and merging in standard mixed q only leads to organized teams prepared for the less popular mode forcing with their 5 votes to spawn the mode map farming people who are queuing solo for the most popular format, that was the major issue with stronhold and that was the major issue with courtyard

  9.  

    > Well my guess is the thief was a new player and not sure of his main roles. This is my point u lost a match and rank all the while u were performing well and contributed to ur team how u were supposed to. A ranking system as such as it now allows for good players to lose rank and standing depending on the performance of other random players of which u have no control over, that and it promotes and allows easy match manipulation.

     

    im not whinning about mm or new players(system must be as it is to mesure your "skill" because the real measurement of individual skill can only being obtained this way, sometimes you have to carry a bunch of dummies, sometimes you are the one that drag down the team, sometimes you are inly one more and this way is the only form to meassurethe limit of your carring or when you are the dummie) im talking about the "i get top stats... you are a band of noobs that dragged my match" because that is the answer of thief at the end of match after saying them that they are not doing their role job

  10. > @"Psycoprophet.8107" said:

    > Well first if he was getting all these kill and top defence and fight was always mid did u or any of the team members try and full cap or even decap for that matter or did u guys just rush mid over and over to ur slaughter feeding them point and contributing little? With that said ur right the thief did mess up by not running decaps but sounds like the caps woulda never got full capped anyway and if he got the kill and defense stats seems like u guys weren't handling mid well lol. So if he decapped side node seems like they woulda still held them the majority of the time by simply recapping them since the thief was decapping well and mid wasn't going great for ya's. In all my post I believe I mention decapping like crazy and often having to full cap or literally no caps would see any action as most teams I've played with ignore them outright.

     

    we holded mid almost 3/4 parts of the time, and yes me and other tried to go for sides when secured but we are not the roamers even duelist are the suport ones(me a FB), that means if they asaulted mid as usually do we have to return because the ones that stayed(or just go chasing for someone that aproaches mid) cant hold it on their own, if only fucking thief leaved a few seconds to +1 us in sides we could holded it great in a 3-1 or 2-2 split whit thief roaming between the owned nodes and ocasionally someone other when overzerged by the other team

  11. > @"Akilles.4320" said:

    > > @"Psycoprophet.8107" said:

    > > This ^

    > > Or a good player gets continually matched up with players that dont know about capping, double up and camp nodes that are already capped instead of helping their now outnumbered teammates, die to fast to even be helped by a +1'r class etc list could go on lol u could have a great match yourself with top kills, most offense and defense and alot of decapps and even full caps yet lose horribly and end up losing rating. This happens enough a great player can end up high silver or lower gold. The rating system they have now invites and promotes actions like wintrading and other forms of match manipulation.

    >

    > You said it all mate, this keeps on happening to me all the time this season, never was so bad like in this season, 75% of the games I do alone, I got 15+ kills, defense, offense and I still lose the game.

     

    top stats mean nothing, someone gets it even in a 500-50, few days ago in a match(mid gold) get someone geting top kills, top damage and top defense, and this dude is the main responsible that we lose, he is a thief that stayed all match in the big figths mainly in mid and never roamed to decap or +1 we are obliterated by their thief with probably have very few kills and very few damage but outrotates us maintaining the node count always favorable to theyr team

  12. i remember my firts aproach to pvp at the begining of the game, beibg jumped by invisible enemies that paralized you an 100-0 you in a pair of seconds or viewing someone spawning "imfinite" copies and pof you are dead... definitive not newbie friendly... after a few tries i stayed away from pvp almost a pair of years until enteredwith some guildies to mess around in hotjoint

  13. > @"shadowpass.4236" said:

     

    > I que with low-plat/mid-gold players all the time. I also que frequently with someone that normally has 200-300 ping. Do I care? Not really. My winrate is still high and I help them win games and we all have fun.

     

    and that makes if you are about +1700 and you q with a mid gold so +1300 that you are put in a game with 1500 or so ,that is not "legit" for the 1500 players willing to compete with equals to be paired againts a 1700+. that is another of the problems /"exploits" (when is done with tanked rating alts aka smurfs)of the duo q

  14. > @"sephiroth.4217" said:

    > > @"yanniell.1236" said:

    > > Separated teamQ and SoloQ is the way to go. Anything else is just people asking for easy wins.

    > >

    > > There's no place for a merged queue in an individual leaderboard. That is just stupid.

    >

    >

    >

    > on one hand theres players who say "easy wins"... on the other hand is game developers with facts and data saying premades lost more than they won...

    >

    >

     

    Duo Q is easy wins but for real cordinated players with real experience in playing coordinated and bringing sinergetic builds and coms, numbers are made counting all players, and in low ranks are a lot of persons who read the easy win thing and try to get in to that train and bring some random friend without none coordination, none sinergy and none playing together experience, or worse they duoed with some random guy from the previous match that they won

     

    EDIT: ¿and if they try for ranked solo ladder the RA thing of gw1? winers stay , losers get disbanded

  15. > @"dominik.9721" said:

    > > @"megilandil.7506" said:

    > > > @"dominik.9721" said:

    > >

    > > > Your suggestion would make sense if you would have a higher population where you can implement soloq and teamq but not right now where gold players are in the same match as legend players.

    > >

    > > duo is the thing that stresses mm making that posible, and if this is enought bad puts the two legends in the same team

    >

    > No it does not, since the highest raiting of the duo is taken. So it doesn't matter if you are solo with 1900 raiting, duo with 1900 and 1900 raiting or duo with 1900 and 1100 raiting - it counts in all three cases as 1900 which will lead to the fact that the rest of the team most likely will be filled with golds to reach an equivalent average 1600~ raiting team, depending on the opponent team.

    >

    > Or what was your point?

    first: f not changed this season, last time a dev said somethiong about said that duo not takes the high rank, takes the average.

    Second: multiple top spots are ocupied by alts of top players; less "real" top players that can queue at the same time

    third: if not much top players queuing at the same moment game have to search players from low platinum, high gold, med gold.... etc

    fourth: if the two players are in a duo and mm can find or dont want to find a same level duo, the mm will idealy try to put the top duo with the lowest palyers vs the average team, and at this moment it depends on the hard carriing of the top duo vs the average players

  16. > @"Sampson.2403" said:

    > Well, as long as they got their rating legitmtely, there's no foul there.

     

    no, they dont get theyr rank legitimely, fulling top places makes the mm look further to make matches, if mm looks further more imbalanced matches in their favor they get, duoing with other top one, qdodge posible other top ones and filling all top ranks ensures bad imbalanced matches in their favor

  17. > @"memausz.7264" said:

    > There's a few things about Holosmith I really think need to be changed:

    > 1. Photonic Blasting Module (trait in last column on Holosmith Specialization) needs to be removed from the game, considering it forces you to be punished for overheating, precisely what the trait DEMANDS you to do. Instead, replace it with a trait called Infrared Emission. Infrared Emission - Overheat no longer deals damage to you; Toolbelt skills no longer disabled upon overheat (except for Engage Photon Forge); Upon Overheat, gain Fire Aura for duration of heat cooldown and grant Fire Aura on up to 5 allies within 360 range for 5 seconds.

    >

    > The idea behind this is to grant synergy between you and teammates while also not having a trait that punishes you for using it as intended.

    >

    > 2. Coolant Blast/Cauterize suggested changes. Coolant Blast: Base healing of 6,000; Increase AoE Chilled (lasting 4 seconds on up to 5 targets) up to 360 radius; Grant Frost Aura for 4 seconds regardless of heat level; Add 3 seconds of regeneration regardless of Heat level; Above 50% Heat: Reduce Heat by 20% and grant 4 seconds of Cooling Vapor (8 if above 100% while using Enhanced Capacity Storage Unit). Cauterize: No longer inflicts self-burning upon cleansing conditions.

    >

    > 3. Power Wrench: Reduce recharge of your elite skill when you dodge reduced from 3 second reduction to 1.5 second reduction for PvP only (nerf). Otherwise you have players Prime Light Beaming every 30 seconds and people getting out of Photon Forge Overheat w/ Mortar Kit because it's cooldown isn't aligned with Photon Forge anymore.

    >

    > 4. Elixir R/Toss Elixir R - Elixir R: Reduce base cooldown from 30 to 25 seconds (from 24 to 20 seconds under HGH); Toss Elixir R: Reduce base cooldown from 90 seconds to 50 seconds. This skill is not being used enough in PvE, WvW or PvP and it needs a buff.

     

    resumen: my class isnt enought OP, i want it more OP

  18. > @"otto.5684" said:

    > I would really love that they list all stats for all players on the end screen.

     

    better a ranking with gold silver and bronze ranks for every stat, i know that top stats a lot of times mean nothing but is something frustrating when you take a look at top stats and you get none but you see all your numbers are percentually high like 25% on each

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