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Stephen.6312

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Posts posted by Stephen.6312

  1. > @"killfil.3472" said:

    > Has there ever been a peaceful/beneficial interaction between the allied races of Tyria and Kryta and Krait?

    > Has there ever been such a thing as a neutral or friendly Krait encounter?

     

    Thank you for your question, killfil.3472. Afaiaa, most interactions between krait and the Northern Continental races of Tyria are traumatic. In the [EotN manual](https://issuu.com/ericm814/docs/the_guild_wars_eye_of_the_north_manual), we learn that terrestrial survivors of encounters with the krait are so affected by said encounters that they often have trouble recalling the details of them. There is, however, at least one unusual example of a successful partnership between krait and a terrestrial race of the Northern Continent: the [Toxic Alliance](http://https://wiki.guildwars2.com/wiki/Toxic_Alliance).

     

    I believe that this alliance represented a successful agreement between at least three (aether, water, and earth) of the six magical elements (air, fire, earth, time, water, and aether). Such an agreement is struck by powerful spirits (life forms made of aether, similar to souls) dwelling both within and beyond the field of perception of most terrestrial spell-casting races. Of the magical elements, I believe that aether is the most influential; the catalyst behind the Mists' strain ["toward creation"](http://https://wiki.guildwars2.com/wiki/The_Mists). Aether forms relationships with both itself and the other elements; these relationships express themselves as biodiversity.

     

    Thus, the elemental agreement behind the Toxic Alliance produced a new kind of life form: [the Toxic Hybrid, or Nightmare Incarnate](http://https://wiki.guildwars2.com/wiki/Champion_Toxic_Hybrid).

     

    I think that the reason why krait don't mix well with terrestrial races is a reflection of the current way that magic works. In my opinion, the tormented magic generated by the spell-casting of mortal terrestrial races flows via the ley-line network into the sea and ultimately, to the Mists themselves. For Taimi once remarked that ["[m]agic finds it's own path, like rivers running to the sea".](https://wiki.guildwars2.com/wiki/Taimi/dialogue/season_1) Note that Taimi _intuitively associates_ aether (magic) with water (the sea). What this really means is that aether enjoys a special relationship with water. Whenever an agreement (e.g. a species) between aether and the other magical elements is broken by, say, a breach of trust, aether tends to turn to water for solace. It is less inclined to seek comfort from the other elements.

     

    So, there is a lot of tormented magic in Tyria's deepest, darkest waterways, especially after the Great Battle at the Gates of Heaven, in which _some aether_ (possibly [Dhumm](https://wiki.guildwars2.com/wiki/Dhuum)) teamed up with water (Abaddon) to fight against both itself and the other magical elements. Why aether did this is still undetermined. However, the idea is that all of the tormented aether that has aggregated within Tyria's seas has led to the creation of many, many life forms that are offensive to most terrestrial spell-casters' minds. If I have explained myself adequately, you would understand that this is because the majority of the terrestrial races of the Northern Continent were affected by the Great Battle at the Gates of Heaven, such that whenever an aquatic race whose evolution has been heavily affected by tormented magic exiled from the continent (e.g. the krait) interacts with the magic that remained on the continent (the other, terrestrial races), It's too painful for either form of magic to bear, at least at this time.

     

    I hope that this helps answer your question :)

     

     

  2. > @"Adiabatik.6714" said:

    > I mean:

    > * We know that the real one was trapped in the mysts with no way out.

    > * The whole area leading to him was stacked with mesmer traps upon mesmer traps, while Palawa speciality is necromancy

    > * As far as we know, the whole "destruction of dragons will lead to destruction of Tyria" is a very sensitive information probably only disclosed to a very tight group of people. Palawa Joko is not on the list.

    > * The inquest involvement with Joko comes out of the blue, in fact there is no indication that Palawa Joko empire had any access to Asuran technology at all. Even the waypoints are a scarce commodity in Elhona.

    > * For "reasons", the body of Joko was never retrieved and properly autopsied.

    > All those elements point out toward a sinister individual being behind that case. Somebody very close to the commander might I add.

    >

    > The public want to know.

    >

    > I mean under Caudecus and the time of free press, the government would never have gotten away for hiding such important data to the public.

    >

     

    Maybe Canach's casual remark about Aurene being a person means a bit more than we realize. I'm not saying that Canach *consciously* knows more than he's letting on, but he may have a weakened version of the gene for True Sight, which allows him to penetrate "illusions" with varying degrees of success. His musings may be *intuitive* reflections on the truth, given his Margonite heritage.

     

    Maybe Aurene is one of the human gods in disguise? Maybe this god slipped into one of Glint's remaining eggs, using it's knowledge of the cycle of reincarnation in Northern Tyria. That might explain why Aurene would take down Joko and Balthazar. Rather than destroying them, this god might be trying to save them from destruction in a manner similar to, but not exactly the same, as the gods' manipulation of Balthazar's gene in Northern Ascalon.

  3. > @"Adiabatik.6714" said:

    > I mean:

    > * We know that the real one was trapped in the mysts with no way out.

    > * The whole area leading to him was stacked with mesmer traps upon mesmer traps, while Palawa speciality is necromancy

    > * As far as we know, the whole "destruction of dragons will lead to destruction of Tyria" is a very sensitive information probably only disclosed to a very tight group of people. Palawa Joko is not on the list.

    > * The inquest involvement with Joko comes out of the blue, in fact there is no indication that Palawa Joko empire had any access to Asuran technology at all. Even the waypoints are a scarce commodity in Elhona.

    > * For "reasons", the body of Joko was never retrieved and properly autopsied.

    > All those elements point out toward a **sinister individual** being behind that case. Somebody very close to the commander might I add.

    >

     

    Who do you think the sinister individual is?

  4. > @"Tyson.5160" said:

    > With the talk of **torment** and the dragon rises, I begin to wonder if the scrapped concept of angels and demons, which was originally going to be the story of GW2, before the Elder Dragons, might have relevance.

     

    That's my gut instinct, too. In my opinion, tormented magic is demonic in origin and nature. The whispers to which so many creatures refer - from Scarlet Briar (who states that she heard "whispers" from the forest) to the kodan suffering from The Hunger - are demons pressing upon vulnerable minds. Those who hear these whispers have been "chosen" to help treat tormented magic (which I believe is traumatised aether) that builds up within each sphere of elemental magic.

     

    >I’m wondering if this story may look at the **prehistory of Tyria**, the beginning of these elder dragon cycles as some sort of aftermath of an ancient **conflict** of long past, which resulted in the dragons needing to balance the all in the first place, possibly with the dragons vs these angels/demons entities.

     

    I think that a plausible conflict of long past is the Great Battle at The Gates of Heaven. We briefly learn about this monumental battle in GW1:Nightfall and, as I see it, the GBaTGoH is that conflict to which Kormir refers in PoF.

     

    I'm thinking that the Elder Dragons each treat a different elemental sphere of magic.

     

    * Primordus treats tormented fire magic (i.e. aether traumatised in the process of being torn from the fabric of reality as a result of spell-casting)

    * "Bubbles" treats traumatised water magic

    * Zaithan treats traumatised aether (i.e. aether torn from itself in the process of casting a spell)

    * Jormag treats tormented air magic

    * Kralkatorrik treats traumatised time magic

    * Mordremoth treats tormented earth magic

     

    This is presently my approach to understanding how each Elder Dragon processes magic

     

  5. > @"Konig Des Todes.2086" said:

    > > @"Stephen.6312" said:

    > > > @"Akdeoni.4062" said:

    > > > I have a feeling "Imperial Cantha" silence/Xenophobic isolation attitude are not entirely a great news for our side, we might be facing an overwhelming invasion from "Imperial Cantha" this time, given the recent civil war noises up far in the north. Upfront target might be Elona/Istan(they are closer and are still recovering) or Domain of wind(old scores).

    > > >

    > > > likely using dragon and non-human extermination as an excuse and/or at the false pretense of sending humanitarian aid while actually executing overwhelming occupation forces, given the emperor himself might had alternative means or ways to channel/consume these runaway leyline/dragon energies for direct use(something down the Kormir line of ascension), this also reflect why in trailer the dragons themselves are threaten even far down south and their are seeking unlikely allies up north.. help to fight against something more hungrier and unstable than the dragons and gods combine.

    > >

    > > I like where you're going with this. Particularly the idea that the Emperor may try to ascend. **We don't know where the tradition of Canthan royal ascension comes from.** Perhaps the ED cycle is the catalyst and the Elders are, inadvertedly, juicing up the Canthan leader?

    >

    > Uhm, yes we do:

    >

    Thank you for clarifying that, Konig.

     

  6. > @"Randulf.7614" said:

    > > @"Stephen.6312" said:

    > > > @"Randulf.7614" said:

    > > >

    > > Your response about Aurene being knowledgeable about the cycle of the EDs is fair. However, you and I know that she remarked that she was learning about their role within the magical ecosystem.

    > >

    > > One thing that I think is clear here is that no one seems to have a good explanation for what constitutes an Elder Dragon. How would you explain the difference between an Elder Dragon and a lesser dragon?

    >

    > I gave it to you. She is holding the All in balance. For our purposes that is enough. We know it cannot be done if she wasn’t an elder dragon as the world would be out of balance and she’d be dead.

    >

    > This is well explained in the story

     

    "The magics do not torment you" is a statement that piques my interest. Why is Aurene doing anything more than Kralkatorrik did? What if an Elder Dragon is *chosen* by tormented magic? Did tormented magic choose Aurene? No, it rejected her, stating that Aurene "betrays her own kind".

     

    The so-called Elder Dragon of .... what ???, is nothing more than a pawn in someone elses' much, much bigger game.

  7. > @"Randulf.7614" said:

    >

    Your response about Aurene being knowledgeable about the cycle of the EDs is fair. However, you and I know that she remarked that she was learning about their role within the magical ecosystem.

     

    One thing that I think is clear here is that no one seems to have a good explanation for what constitutes an Elder Dragon. How would you explain the difference between an Elder Dragon and a lesser dragon?

  8. > @"Tyson.5160" said:

    > > @"Stephen.6312" said:

    > > > @"Sajuuk Khar.1509" said:

    > > > > @"Stephen.6312" said:

    > > > > Why do you think that Aurene is an Elder Dragon?

    > > > She has literally been called such several times now.

    > >

    > > By mortals. Has a fellow Elder Dragon referred to her as such?

    >

    > Yeah, Aurene has...

    >

    > Aurene: I'm the youngest Elder Dragon, but I wasn't born yesterday.

     

    All that demonstrates is that Aurene *thinks* of herself as an Elder Dragon. That doesn't mean that she is. What criteria do you use to assess whether a dragon is an "Elder"?

  9. > @"Sajuuk Khar.1509" said:

    > > @"Stephen.6312" said:

    > > Why do you think that Aurene is an Elder Dragon?

    > She has literally been called such several times now.

     

    By mortals, maybe. Has a "fellow" Elder Dragon referred to her as such?

  10. > @"Konig Des Todes.2086" said:

    >

    > As to the last sentence - **replacing the Elder Dragons is the entire purpose of Glint's Legacy, and something we've done once with Aurene**. We just need a suitable candidate (and all evidence points that they must be a "high dragon" (fanon term to differentiate from canonical "lesser dragons" term that includes skyscales and wyverns) like Glint and her scions are/were).

     

    Why do you think that Aurene is an Elder Dragon?

     

     

  11. > @"Jack Swiftclaw.9076" said:

    > The idea of a scion for Jormag is interesting. What would it be? Has it been born? Who is it's champion?

    >

    > We are neglecting one aspect of this story. The Norn. Why are we getting so much about the spirts of the wild?

    >

    > The idea that this is just a fluff filler makes no sense to me. I'm drawn to the idea of a centaur. They were featured in the trailer and we haven't seen any. **What if, and this is just a thought, we kill Jormag and replace him with a belovant centaur similar to ventari.** This could be the change in tide or the human centaur war. Idk it's the idea that won't leave me. We all assume that the scion is a dragon but what if the vessal just needs to be able to channel and control the dragon magic.

     

    The main issue I see here is that we think that lesser beings, such as lesser dragons, centaurs, the Pale Tree, or anything else for that matter, is in a better position to manage torment than Elder Dragons. If you think that Zaithan was a problem, try giving it's torment to lesser beings. We know about one instance of that: the Margonites briefly shared Abaddon's torment. They didn't last long. Terrestrial spellcasters all but wiped them out at the Great Battle at the Gates of Heaven. What a lesser being needs, to manage torment, is a unique biology suited to metabolising dirty magic. Unique biologies belong to creatures in the "god" category; creatures such as the Nightmare Incarnate.

     

    And we all know what trying to manage torment did for him, right? It put him in an early grave, dead before he even got started. This idea that everyone touts on about, that we can just "replace" Elder Dragons is as close to lunacy as terrestrial spellcasters' thinking gets.

  12. > @"Rhywolver.8250" said:

    >

    > I don't think Bangar loves anyone besides himself. **Also, the line about the children doesn't even make sense when whispered to a traditional Charr like Bangar, who have the least natural bonds to relatives between the races, and has already lost his cub Ajax in a stupid conflict.** We know of no other children right now (although Rytlock is a possible candidate).

     

    My thoughts exactly, Rhywolver. I don't think anyone should believe the IBS trailer addresses Bangar unless either Bobby Stein or Tom Abernathy emphatically states as much in this thread. Each player must think for themselves and come to their own conclusions about the material presented to them thus far.

     

     

  13. > @"Akdeoni.4062" said:

    > I have a feeling "Imperial Cantha" silence/Xenophobic isolation attitude are not entirely a great news for our side, we might be facing an overwhelming invasion from "Imperial Cantha" this time, given the recent civil war noises up far in the north. Upfront target might be Elona/Istan(they are closer and are still recovering) or Domain of wind(old scores).

    >

    > likely using dragon and non-human extermination as an excuse and/or at the false pretense of sending humanitarian aid while actually executing overwhelming occupation forces, given the emperor himself might had alternative means or ways to channel/consume these runaway leyline/dragon energies for direct use(something down the Kormir line of ascension), this also reflect why in trailer the dragons themselves are threaten even far down south and their are seeking unlikely allies up north.. help to fight against something more hungrier and unstable than the dragons and gods combine.

     

    I like where you're going with this. Particularly the idea that the Emperor may try to ascend. We don't know where the tradition of Canthan royal ascension comes from. Perhaps the ED cycle is the catalyst and the Elders are, inadvertedly, juicing up the Canthan leader?

  14. > @"Sajuuk Khar.1509" said:

    > So I noticed something interesting going back, and rereading, Asgeir's journal "A Burden", and how it possibly relates to the Icebrood Saga story, and Braham.

    >

    > If we read "A Burden", and look at the other lore behind Asgeir's fight with Jormag, Asgeir lost to Jormag because

    >

    > 1. He allowed Jormag to make him doubt his actions

    > 2. His hunting party was killed, leaving him to fight Jormag alone, and thus be alone to be manipulated by Jormag

    > 3. He lacked the physical and mental strength to keep fighting

    > 4. Arguably, he made the mistake of fighting Jormag too head on, allowing all of the above to happe

    >

    > When it comes to Braham, we have already been told by the Spirits of the Wild that Braham is now part of a prophecy, and that either Braham must kill Jormag, or Jormag will kill him. Braham has also mimicked several of Asgeir's actions, both by getting a weapon infused with Jotun fire magic, as Asgeir had, and by getting the Spirits of the Wild to channel their energies through him to slay one of Jormag's champions(Drakkar) as Asgeir did Frostfang.

    > Looking back on episodes 1 and 2

    >

    > 1. In Episode 1 we got to interact with Raven, and take Raven's trials. During these trials the Commander comments they are unsure if the decision they made was correct, we began to doubt our choices. However, Jhavi reminds us that Raven teaches there are no right answers to any situation.

    > 2. In Episode 2 we got to interact with Wolf. Wolf made the Commander and Braham work together to get the Lost Spirit's powers, and pushed Braham to consider his "party". This allowed Braham to turn into the Wolf at the end, when the Commander's life was threaten by Bangar.

    >

    > I suspect that in episode 5 and 6 we will meet with Bear and Snow Leopard. Bear will make us do something that requires us to keep pushing through the pain and exhaustion to keep fighting, and Snow Leopard will have us do something that encourages us to use non-direct tactics against Jormag, as fits with those two spirits ascribed elements.

    >

    > Essentially, the Spirits are teaching the Commander and Braham how not to fail in the inevitable fight against Jormag as Asgeir did. Getting the bow back, and Braham being able to channel the Spirit's powers, will be key in defeating Jormag, as well as the lessons learned here.

     

    I do wonder if it's all a little too clear-cut to be correct. But you've made some good observations that've got me considering.

     

    Look, I think that the business of Braham and Jormag needs to be put on hold. We've got the DSD to contend with and, in my opinion, there are very few armies capable of withstanding an assault from aquatic spellcasters. Jormag has managed to amass a diverse range of fighters, primarily norn and charr, arguably the most competent warriors of the Pact.

     

    All of this makes me contemplate the ultimate fate of Aesgir. I believe that, with time, Aesgir came to realize that Jormag really does intend to preserve the norn race, not by corrupting them either. Sure, many norn have been corrupted, but not all of them. Furthermore, Aesgir concluded that some of his own people must be conscripted in order to save all of his people. What do I think happened to Aesgir? He became the Fraenir, willingly sacrificing himself to save his people.

     

    In light of Aesgir's possible fate, I am prepared to question everything that we have experienced in the IBS thus far.

  15. > @"lLobo.7960" said:

    > The disciple is an elementalist that focus more on martial prowess than raw magic channeling.

    > Focusing on martial expertise and physical prowess, the disciple can swap weapons in combat but looses the ability to have different and unique skills in each attunment and magical attacks.

    > Instead, the disciple uses the elemental magic of attunements to boost its attacks and defenses and uses its weapons in martial combat instead of conduits to magic. To compensate the lack of long range magic attacks, the disciple uses a longbow to deliver his attacks from distance and physical skills to be mobile and effective in combat.

    >

    > **New weapon:** longbow

    > **New utility skills:** physical skills

    >

    > #Traits:

    > - minor adept: **Disciple training** - Gain access to weapon swap and longbow, looses all attunement specific skills on weapons and gain general weapon skills

    > - major adept: **Solid like stone** - Gain stability and barrier when you block an attack.

    > - major adept: **Devastating Winds of fury** - When you deal a critical hit to a disable foe, deliver a electric discharge to the foe. (high dmg secondary strike, 1s ICD)

    > - major adept: **Physical mastery** - Physical skills have reduced cooldowns. Using a physical skill recovers some endurance.

    >

    > - minor master: **Speed training** - Gain superspeed (3s) when you gain swiftness, gain quickness (3s) when you gain superspeed (10s ICD)

    > - major master: **Fluid like water** - Remove a condition and gain vigor when evading an attack.

    > - major master: **Impairing fires of torment** - When you burn an enemy afflicted with movement impairing conditions, apply torment.

    > - major master: **Combat mastery** - While in combat, any finishers (blast, projectile, leap, whirl) you trigger, are triggered twice.

    >

    > - minor grandmaster: **Weapon training** - Weapon swap cool down is reduced and gives boons based on attunement (fire: might, air: fury, earth: protection, water: regeneration)

    > - major grandmaster: **Path of the riverstone** - You can attune to earth and water simultaneously, maintaining both attunements active at the same time. When both attunements are active, you convert 10% concentration into expertise and 10% expertise into concentration.

    > - major grandmaster: **Path of the burning winds** - You can attune to fire and air simultaneously, maintaining both attunements active at the same time. When both attunements are active you convert 10% ferocity into condition damage and 10% condition damage into ferocity.

    > - major grandmaster: **Path of the universal balance** - Whenever you have 3 attunements on cooldown, reset all attunements.

    >

    > #New weapon skills:

    > Instead of having one new weapon with 20 new weapon skills, the disciple gain 1 new weapon (Longbow) and new skills for each weapon. The new skills are not unique per attunement (no unique skills or independent CD), instead the skills are the same independent of attunement but with slightly different effects for each attunement. (Note: not including numbers - dmg/duration/CD -)

    >

    > **Dagger:** Fast attacks and mobility

    > 1: Auto-attack chain:

    > - Quick strike: Strike your target twice dealing extra critical dmg to foes afflicted by dmging conditions (3 targets, 130 range)

    > - Evasive strike: Spin around evading attacks and strike your target. If an attack is evaded, deal a condition based on attunement (A: vulnerability; F: burn; E: cripple; W: poison)

    > - Elemental strike: Spin back striking up to 5 opponents close to you and dealing extra effects based on attunement (A: lightening strike hits foes; F: burn foes; E: bleed foes; W: heal allies)

    > 2: Leap strike - Jump towards your target (300 range leap finisher) dealing a strong strike and releasing elemental magic at your location creating a field (A: static; F: fire; E: smoke; W: water)

    > 3: Evasive spin strike - Jump and spin over your target (evade frame, whirl finisher x3) striking it 3 times and dealing conditions based on attunement (A: vulnerability; F: burn; E: cripple; W: poison)

    > 4: Throw imbued dagger - Imbue your dagger with elemental magic and throw (projectile finisher) at your target dealing an effect based on attunement (A: stun; F: AoE burn; E: Knockdown; W: Chill)

    > 5: Elemental furry - Quickly strike opponents in an arc in front of you (7 strikes) while dealing extra effects based on attunement (A: evade, F: burn with each strike; E: reflect projectiles; W: heal allies)

    >

    > **Staff:** Melee PBAoE and control

    > 1: Auto-attack chain:

    > - Swipe: Strike foes around you (5 targets PBAoE, 130 range)

    > - High spin: Spin your staff high hitting nearby foes and creating an effect based on attunement (_A: gain static charge; F: gain might; E: block projectiles; W: heal nearby allies_)

    > - Low slam: Bring your staff down in a powerful slam dealing high dmg and creating a effect based on attunement (_A: lightening strike at impact causes vulnerability to foes, F: fire blast burn foes around you; E: shrapnel blast bleeds foes around you; W: Ice blast chill foes around you_)

    > 2: Charged Wave - Swipe your staff in front of you creating a wave of elemental energy (300 range cone) based on attunement (_A: lightening strikes foes; F: Burn foes; E: Cripple foes; W: Clear conditions from allies_)

    > 3: Spinning Elemental Wall - Spin your staff (whirling finisher) in front of you blocking attacks. For each attack blocked create and effect based on attunement (_A: Gain fury and swiftness; F: cause a small explosion dealing dmg to foes around you; E: melee hits cause weakness on attacker, projectiles are reflected; W: heal allies_)

    > 4: Charged dash strike - Dash towards you foe (600 range) with elemental power delivering a uppercut swing with your staff (_A: leave a static field on your path and knock back your target; F: Leave a fire field on your path and burn your target; E: cripple foes on your path and stun your target; W: leave a water field on your path and chill your target_)

    > 5: Elemental Blast - Spike your staff down into the ground releasing 3 massive blasts (blast finisher each) of elemental energy (600 radius) (_A: knockback foes; F:burn and dmg foes; E: immobilize and cripple foes; W: heal and cleanse a condition from allies_)

    >

    > **Scepter:** Melee defense and counter-attack

    > 1: Auto-attack chain:

    > - Bash: Hit your foe across with your scepter

    > - Smash: Smash your foe across dealing debilitating conditions based on attunement (_A: weakness; F: Blind; E: Cripple; W: Chill_)

    > - Crush: Deliver a powerful final blow to your foe dealing high dmg and conditions based on attunement (_A: vulnerability; F: burn; E: bleed; W: poison_)

    > 2: Elemental Bash: Strike down with a powerfull attack (blast finisher) and creating a small field based on attunement (_A: Static; F: fire; E: smoke; W: water_)

    > 3: Use your scepter to block incoming attacks and deliver a strong counter attack based on attunement

    > - Counterattack: (_A: stun your target; F: cause a explosion dealing dmg and burning targets around; E: knockdown your target; W: heal allies around you_)

    >

    > **Focus:** defense

    > 4: Elemental aura - Focus your elemental power into your core creating an aura based on your attunement;

    > - Transmute your aura.

    > 5: Elemental shield - Condense the elemental forces into a shield blocking attacks and causing special effects based on attunement (_A: gain quickness for each attack blocked; F: gain might for each attack blocked; E: inflict weakness to foes that strike you; W: chill foes that attack you_)

    > - Release the concentrated force (blast finisher) causing an effect based on attunement (_A: break stun and launch foes around you; F: Clear dmging conditions and burn foes; E: clear movement impairing conditions and reflect projectiles; W: Heal and grant regeneration to allies_)

    >

    > **Longbow** Long range (1200) weapon

    > 1: Imbue shot - Fire an arrow with imbued energy giving it special properties based on your attunement (_A: Static charge extra hit; F: AoE explosion; E: Pierce; W: Heal around target_)

    > 2: Quickfire - Fire multiple arrows in succession (projectile finisher) dealing conditions based on attunement (_A: Vulnerability; F: Burn; E: Bleed; W: poison_)

    > 3: Fan fire - Fire four arrows in a fan in front of you dealing conditions based on attunement, if all arrows hit the same target create a special effect (_A: daze/stun; F: burn/AoE dmg; E: Cripple/Immobilize; W: Chill/Frozen stun_)

    > 4: Charged shot - Charge a shot with powerful elemental magic and fire it for devastating effect (_A: Push back foes on its path and cause a massive lightening bolt on its target; F: burn foes in its path and cause a large fire explosion in its target; E: immobilize foes in its path and knockdown its target; W: heal allies in its path and clear conditions around its target_)

    > 5: Elemental tempest - Fire multiple arrows up towards the target area causing multiple hits in a large area and creating a large elemental field (_A: lightening strikes the area leaves static field; F: fire explosions strikes the area leaving fire field; E: crippling shards strike the area leaving uneven ground field that pulses cripple; W: Healing arrows strike the area healing allies and leaving an ice field_)

    >

    > **Trident**

    > Some other time

    >

    > #New utility skills - Physical skills

    > **Balance in all things** (heal) - Quickly channel the power of elements to improve your physical capacity and battle prowess. Four pulses one for each element (Fire: remove 2 dmging conditions and heal for each condition removed; Air: Recover 20 endurance and heal for endurance recovered; Earth: Remove 2 movement impairing conditions and heal for each condition removed; Water: final and largest heal)

    > **Air rush** - Stunbreak, gain fury and swiftness dash forward and jump 1200 units at great speed towards your target

    > **Earth stomp** - Deliver a powerful stomp to the ground creating a seismic shockwave that block projectiles and knocks-down and cripple foes around you

    > **Fire blast** - Use fire to lunch yourself forward (900 range) to the target area, dmaging and burning foes at your launch and landing locations (blast finisher)

    > **Ice shards** - Create and quickly throw a series (4) of ice shards towards your target (projectile finisher) each shard applies chill, if all hit the same target it will be stunned

    > **Moment of clarity** (elite 30s CD) - When you activate this skill, for the next 10 seconds any attunement you use will remain active even after swapping to another attunement, enabling you to gain the benefits of multiple attunements at the same time. When all attunements are active simultaneously you gain access to "all is nothing". (For other skill purposes, such as glyphs, the active attunement is the last to be activated) After 10 seconds (if you don't use the followup skill "all is nothing) all attunements are refreshed, the skill goes into full CD and you are left in the attunement you activated last.

    > - **All is nothing:** When you activate this followup skill, you release a powerful burst of elemental energy dazing and transferring conditions to 10 foes around you, breaking stun and copying boons to 10 allies. "Moment of clarity" goes into doubled CD and all your attunements are refreshed.

    >

    > TL/DR: Martial focus elementalist with long range dps as longbow, weapon swap instead of individual attunement skills, mobility, new conditions (torment and poison), and even stealth with combos. Instead of one weapon with 20 new skills, gains one weapon with 5 new skills and new skills for each old weapon (staff 5, scepter 3, dagger 5, focus 2). Staff and dagger become melee versions, scepter becomes akin to mace and focus akin to shield.

     

    Not a fan of using a bow as an elementalist. I love the enthusiasm but I can see myself hating the playstyle.

  16. > @"ugrakarma.9416" said:

    > How do you think the current plot will lead to Cantha? everything is still very vague to me.

    >

    > Jormag will be turned into a "good guy"(or girl) that will help us against Deep Sea Dragon?

    > He will be killed as a bad guy and lets straight up to cantha for some "weird events there"?

    > And how u expect Primordus will fit in all this?

    >

    > Aside Dragons, theres political stuff that can bring us to Cantha?

     

    Good questions. I think that the teaser trailer is unlikely to be a conversation between Kuunavang and the Deep Sea Dragon. Instead, it's more likely to be another lesser dragon, like Aurene, or a god like Dwayna. Why Dwayna? Well, the idea is that Jormag is an air spirit who converses with other air spirits like Dwayna. Jormag reveals to her that Primordus is not going to be able to help keep the Deep Sea Dragon in line, meaning that the possibility of a continent-wide extinction event is now imminent unless the power-broking spirits behind elemental agreements such as "the Pact" forge new alliances with the (remaining) terrestrial Elder Dragons. Dwayna already knows that this is true, but lives in denial after the loss of her great love, Abaddon. Dwayna chooses to prioritize Cantha over the northern continent for two reasons: 1) the Canthan people are the "stock" from which Northern Tyrian humanity was grafted and 2) there is no terrestrial dragon active on the Canthan continent capable of withstanding the DSD's might.

  17. Technically, it is possible to create "hybrids". The Toxic Hybrid is an in-game example of this. However, as numerous contributors to this thread have stated, hybridisation is unusual, often relies upon magitech, and hybrids tend to be out-of-place in the world around them. At this point, nothing is stopping the devs from stating that the norn were conceived by interbreeding between, say, jotun and humans. I think that such a statement would be highly irregular, though.

  18. > @"DaVid Darksoul.4985" said:

    > Why do we see no hybrids such as a norn/charr or asuran/human? That would be awesome to have, although sylvaria would not be included since they don't reproduce sexually. It would be solely cosmetic since all races and classes have the same base stats, with the possibility of different elites. I also would really love to have split classes such as GW1 had, my toon was necro/ele, very strong. Different base stats system such as used by D&D games could also be applied to hybrids maybe? Would be a way to break the mundane. Sylvaria maybe could be included if a way to merge souls to create a lifeform was invented. Just rambling thoughts here ojn making GW2 more interesting.

     

    I believe that we do have two human subspecies, possibly even three. But, as others have pointed out, for various reasons they cannot reproduce with each other.

  19. > @"Eagelseye.6312" said:

    > Some of the possible weapon changes/elite specs for End of Dragons can be as follows if Developers feel any of these are suitable:

    >

    > 1. **The Ranger** should get the true meaning of its name with a **Rifle spec**. It will be a power DPS spec which should be viable for Open World, WvW, and possibly Fractals if not Raids as such

    > 2. **The Warrior** getting **Dual wielding spec** for **Greatswords** for a Power DPS spec suited for Raids, Fractals, and PvP

    > 3. **The Necro** getting **Sword/Sword Condi spec** for all game modes

    > 4. **The Revenant** getting **Spear and Shield based tank spec** for Raids, Fractals, and Dungeons

    > 5. **The Thief** getting a permanent stealth mode **Longbow based Condi spec**, suitable for Open World, PvP and WvW

    > 6. **The Engineer** getting a **Warhorn Shield based Heal spec** suitable for Raids, Fractals, and PvP

    > 7. **The Ele** getting a **Weaponless spell-based Power DPS spec**, suitable for Open World,

    > 8. **The Mesmer** getting a **Trident based power DPS spec** suitable for all game modes

    > 9. Hopefully, a new class of a **Monk** that can be a **Staff based DPS or Heal spec** suitable for Raids and Fractals

    >

    > Besides the above, it is much speculative that the Tengu is going to be the next new spec. Several players are excited about it, but it will be nice that instead of giving a Parrot shaped spec, the Devs can think of some more diverse specs especially Ogre/Troll/Jotun and especially the Krait and Largos.

    >

    > Last but not the least, please bring some decent facial hair options for all specs, particularly Norns if possible.

    >

    > Sincere Regards

    > Sunny/Eagleseye

     

    I like all of this, especially the Ele idea. I'd build on that, though. A lot of innovative profession ideas have been dropped by development. Warrior banners are effectively redundant. Once, you could wield them as weapons. Elementalists can wield conjures, but no one chooses them. Rangers have pet commands, but they're not in an optimal place right now.

     

    Here's what I think: Bring banners back as standalone weapons via a dedicated traitline. Speccing into this traitline would allow warriors not only to wield banners, but also craft and use them as weapons. Make a traitline for elementalist conjures, allowing Eles to wield conjures exclusively, without the need for other weapons. Give ranger customisable pet UI via a traitline. Let them specify areas where pets can guard etc.

  20. > @"Jaccobattack.9623" said:

    > Does everyone, who uses magic draw it from the bloodstones? like, do humans, asura, charr, and the rest of the races all tap into it? didn't the six Gods create the bloodstones so that humans can use magic? and if they don't how does everyone use magic?

     

    Hi Jacobattack,

    You've asked a very good question. I presume (correct me if I'm wrong) that you're thinking of magic as a resource, as opposed to a range of spells? If so, would it be fair to say that your question is akin to the following: Where does magic ultimately come from?

     

    It is true that magic can be stored in artifacts such as the bloodstones. Hence, stating that magic comes from the bloodstone (or any other containment vessel) isn't incorrect. However, the destruction of the Maguuma Bloodstone indicates that the bloodstone isn't the true source of magic. Think of it more like a capacitor within an electrical circuit.

     

    It's more likely that magic comes from dragons, especially Elder Dragons. I think that it is a byproduct of their metabolic processes. In it's purest form, magic is toxic to mortals and it is only after this magic has been filtered by dragons that spellcasters can safely use it. Evenso, the process of corruption may reflect the fact that refined magic, freshly metabolised by an Elder Dragon(s), is still harmful to mortals.

     

    Now, my personal feeling about the true source of magic is that it comes from the Rift, a fixed point within the Multiverse. This place, as I perceive it, is a massive leyline intersection to which magic returns for cleansing and renewal, and from which magic flows. The Elder Dragons are living embodiments of this mysterious place.

     

    Think of each Elder Dragon as a symbol of the nature of Tyria's relationship with the Rift. Their physical manifestation upon the magical confines of Tyria indicates that magic itself is in need of a shakeup.

     

    I hope that this helps a little.

  21. > @"Bast.7253" said:

    > And everyone keeps on insisting that Jormag is out to get Primordus because they're each other's natural weaknesses, but wouldn't eliminating him just potentially give the remaining elder dragons that same advantage?

    >

    > It feels like they would be better teaming up, at least until they're the last two. Though I'd imagine Jormag took a journey through

    > Tyria for a reason, and the only reason I can think of is to provoke Primordus somehow.

    >

    > And yeah, I don't think Jormag is afraid at all. Jormag will likely be the cause of the threat whether we realize it at first or not. All about coercion.

     

    I guess it would be foolhardly to rule out the idea that Jormag has beef with Primordus. Maybe Jormy intends to kill Prim, or maybe Jormy wants to wake Prim up before the DSD makes it's move.

  22. > @"Slowpokeking.8720" said:

    > Obviously it wanted to use us against Primordus. Through the shards achievement we knew that they had a huge clash and since they were each other's weakness. That's why it didn't kill us and try to seduce us.

     

    It's possible that the two dragons were duelling as competitive rivals, rather than open enemies. Jormag and Primordus have been at work for a long time and neither have appeared to attack each other in that period. Jormag's got a long memory, as evidenced by it's comments on the nature of the ED cycles, so if it took the injury dealt by Primordus that seriously, I expect that it would've taken revenge against the Fire dragon long before now.

  23. > @"Konig Des Todes.2086" said:

    > > @"Stephen.6312" said:

    > > What baffles me the most about your comments, Konig, is that you are capable of conceding that the purpose of a weapon like the Blade might be to fight the minions of Primordus, but that you don't point out the obvious opposite: that Sohothin and Magdaer might have been made to fight the minions of Jormag.

    >

    > Well, I didn't for two explicit reasons.

    >

    > First, while there is one indication (Braham's bow) that Jormag is weak to fire magic in general, Jormag's "unique weakness" is still _Primordus' magic_, and not Balthazar's. Otherwise, you'd think that Bangar would be wanting to get Sohothin, not the bow - or even Magdaer (and what a great way to bring Magdaer back into the story by having it given to Rytlock's son, becoming corrupted by Jormag).

    >

    > Second, and **far** more importantly, their origins. Like I said, the Sanguinary Blade and Dragonsblood Spear were made by dwarves. Sohothin, Magdaer, Staff of the Mists, and Scepter of Orr were made by the Six Gods (or at least, the two swords were _owned_ by one of the Six Gods while all four were _gifted_ by the Six Gods implying previous ownership for all four). This difference in origin is key, imo, because the Six Gods have so far shown **zero** intent on fighting the Elder Dragons, or providing means to fight them. They knew of the Elder Dragons, and likely knew where at least two were, yet there has been zero evidence to indicate they ever tried to intentionally weaken or kill the Elder Dragons, even when they had a valid replacement ready (Glint).

    >

    > Add on the fact that the two dragon weapons were made a drastically different timeframe than the four god weapons, and there is no real reason to believe the six weapons were intended for the same purposes.

    >

    > Other than the fact that they are weapons created by/from the magic of cosmic entities, the two dragon's blood weapons have no relation to the four god gifted weapons.

    >

    > > I think that it is fair to say that the twin bladss, sceptre and staff belong to deep history, even if recent memory has shaped our understanding of what they are.

    >

    > As to this line specifically, I disagree. Why? Because of their stated origin: the Six Gods.

    >

    > The Six Gods were _newcomers_ to the planet, just like humans. They're not 10,000 years old like the Elder Dragons - they are, at most by all current indication, 3,000 years old on this planet. The earliest direct mention of their presence in the world is 786 BE, while the earliest indirect mention of their presence is 1769 BE, but that's assuming the Six Gods came with the Forgotten from the Mists (and assuming that line of human history is still accurate).

    >

    > Sohothin and Magdaer were "Balthazar's weapons", so they wouldn't have deeper history in the world than the Six Gods' presence in the world; and since the Scepter of Orr and Staff of the Mists fulfill similar roles in history as Sohothin and Magdaer, it's a solid bet - even if unconfirmed - that they don't predate the Six Gods' presence either.

    >

    > The Sanguinary Blade, however, almost definitely predates the Six Gods' presence. It _most likely_ has deep lore.

    >

    > And that, like before, is a key difference.

    >

    > Besides, it isn't like these are the only weapons of legendary power - what about the Spear of Archemorous, the Shining Blade, the Claw of the Khan-Ur. These are also weapons of power, just like Sohothin and the Sanguinary Blade. There's bound to be more still. Not all of them are going to be weapons intended to be used against Elder Dragons - nor should they.

    >

    > If every weapon of power was "a tool to use against dragons", then the lore around them would become stale, stagnant, and predictable.

    >

    > EDIT:

    > Should be noted there is a fifth god-gifted weapon of power: Verdarach:

    >

    > > Long ago, when Grenth’s powers were raw and new, he created a weapon more potent—and more sinister—than he ever intended. The warhorn Verdarach calls upon the spirits of those who died in horrific battles and summons them as vengeful wraiths. When the horn fades back into the Underworld after combat, its grisly attendants grasp for the souls of the newly slain, eager to conscript them into their ranks.

    >

    > So... which Elder Dragon is Verdarach meant to be used against? Since that seems to be the running thing with god weapons, supposedly?

     

    Konig, I never intended for you to interpret my remarks about the various weapons origins as an indication that their *true purposes* were to be used as weapons against Elder Dragons. I was, instead, trying to say that we don't know the full history of any of the valuable artifacts with which we are familiar.

     

    I accept that, in every example supplied to me by both Randulf and yourself, the spear can be used against Kralkatorrik. However, it is never explicitly stated that the reason the spear was created was to kill Kralkatorrik. Sure, the newest *version* of the spear was created to harm Kralkatorrik, but that doesn't mean that the original was meant to be used against him.

     

    I accept that not everyone thinks that the title of the book, Edge of Destiny, reveals the true name of the original Dragonsblood Spear. I am happy if people call it the Dragonsblood Spear, Kralkatorrik's Spine, the Edge of Destiny, or anything else for that matter. It's all a matter of opinion.

     

    I'm done making comments on this thread.

  24. > @"Konig Des Todes.2086" said:

    > > @"Stephen.6312" said:

    > > > @"mexay.3902" said:

    > > > Several years ago, I created [this thread](https://en-forum.guildwars2.com/discussion/6841/the-weapon-vlast-refers-to-during-the-sacrifice-is-not-the-spear#latest), which outlined why the weapon Vlast was referring to was not the Spear and was potentially the Staff of the Mists, or as some others pointed out, the Scepter of Orr.

    > > >

    > > > However 3 years later, 1.5 living stories and with an expac on the way, I don't recall seeing an answer to this.

    > > >

    > > > Was this just another dropped plot? Did anyone find the answer?

    > >

    > > The Spear (Edge of Destiny), Staff, Sceptre and Blade were likely all created for similar, if not the same, purposes. Once you elevate the Edge to the same level as the other artifacts that you have mentioned, it becomes easier to accept that it is the "weapon" to which Vlast refers.

    >

    > I don't think the Staff of the Mists and Scepter of Orr were created for similar purposes as the Dragonsblood Spear or the Sanguinary Blade (assuming that's what you meant by "Blade"). The Sanguinary Blade and Dragonsblood Spear were made by the dwarves, the latter only ~200-250 years ago by the Brotherhood of the Dragon; the Sanguinary Blade doesn't have a date, but it predates the Stone Summit/Deldrimor civil war and given the lack of knowledge of Elder Dragons, the previous dragonrise (10,000-3,000 years ago) is a very good bet. We don't know the purpose of the Sanguinary Blade, but the Dragonsblood Spear's purpose was to kill Kralkatorrik (good chance the Sanguinary Blade's purpose was to fight off Primordus / The Great Destroyer and/or Destroyers).

    >

    > The Staff of the Mists, Scepter of Orr, Magdaer, and Sohothin were instead made - or at least gifted - by the gods to human royalty. And they were gifted "for protection", at least the Staff and Scepter were. Likely since the human nations were still rather fledgling at the time, and given the added lore of Balthazar urging human conquest, they no doubt were making a _lot_ of enemies in the early days - perhaps more than just centaurs, charr, and tengu.

    >

    > That said, it's hard to compare the Dragonsblood Spear, who's only capability is slaying Kralkatorrik and branded, or a sword only capable of making icebrood, to be on the level of a staff capable of bending the fabric of reality, or a sword of fire capable of [raining down a minor armageddon](https://wiki.guildwars2.com/wiki/Cataclysm).

    >

    > Side tangent: The Sanguinary Blade's purpose being to fight Primordus actually makes far more sense after Season 3, since the Blade's ability seems to be infecting those cut with Jormag's magic, and with Primordus' weakness being Jormag's magic, that would make it the most effective hand-held weapon against destroyers and Primordus.

     

    What baffles me the most about your comments, Konig, is that you are capable of conceding that the purpose of a weapon like the Blade might be to fight the minions of Primordus, but that you don't point out the obvious opposite: that Sohothin and Magdaer might have been made to fight the minions of Jormag.

     

    I understand that "weapons" like Sohothin, the Sceptre and the Staff, have pre-existing *history*, however, I wonder whether said history is preventing us from coming to some very straight forward conclusions. It's reasonably clear that we only know the details of recent history (the last 3000 years), rather than deep history. I think that it is fair to say that the twin bladss, sceptre and staff belong to deep history, even if recent memory has shaped our understanding of what they are.

  25. > @"Randulf.7614" said:

    > Just in case there is confusion, the original spear is not called the Edge of Destiny - it is the Dragonsblood Spear. Edge of Destiny is merely the title of the book it appeared in which is based off of the Guild name Destiny's Edge which the story within the book revolves around

     

    There is much confusion on my part. Where is it ever stated that the spear was created to kill Kralkatorrik? Afaiaa, Glint states that the spear can kill Kralkatorrik. It's true purpose, however, is never revealed in Edge of Destiny. The revelation of that purpose came from Vlast, who stated that it could do the work of dragons, either in their stead or on their behalf. I doubt, however, that the intended purpose of the weapon was to kill dragons.

     

    I choose to believe that the title of King's novel refers to the spear. It's a matter of opinion and should be considered as much.

     

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