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DanAlcedo.3281

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Posts posted by DanAlcedo.3281

  1. > @"LazySummer.2568" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Zunki.3916" said:

    > > > > @"Feanor.2358" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > "Heat Sync: The number of targets this skill affects has been increased from 5 to 10."

    > > > > >

    > > > > > YES YES YES YES

    > > > > >

    > > > > > Tempest Support o/

    > > > >

    > > > > A step in right direction, but a bit of an awkward one, given that everything else is still 5-target. BUT shouts got a nice CD reduction buffs, so... overall good change for Tempest. Toning down Superior Elements in PvE is probably a good thing too - you could say Weaver had a bit too easy time capping crit chance.

    > > >

    > > > Yeah I expected soothing mist 10man... One can hope….

    > >

    > > 10 Target Soothing Mist? That would be broken as kitten in WvW. You can already have Soothing Mist on 10+ Targets at ones. But you know what? Make it 10 Target and let me heal around 30 people at ones. For like 850 Healing per second.

    >

    > What are you talking about? Currently, Soothing Mist doesn't get a free upgrade in WvW to affect 10 targets and there are no traits that upgrades it to 10 targets either. It also requires the ele to camp water attunement at all times which is pretty bad

     

    Do you ever looked at SM and how it works?

     

    * Lasts 10 Seconds.

    * Get applied every 3 seconds.

     

    Also, noone said its good camping Water.

  2. > @"Zunki.3916" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Zunki.3916" said:

    > > > > @"Feanor.2358" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > "Heat Sync: The number of targets this skill affects has been increased from 5 to 10."

    > > > > >

    > > > > > YES YES YES YES

    > > > > >

    > > > > > Tempest Support o/

    > > > >

    > > > > A step in right direction, but a bit of an awkward one, given that everything else is still 5-target. BUT shouts got a nice CD reduction buffs, so... overall good change for Tempest. Toning down Superior Elements in PvE is probably a good thing too - you could say Weaver had a bit too easy time capping crit chance.

    > > >

    > > > Yeah I expected soothing mist 10man... One can hope….

    > >

    > > 10 Target Soothing Mist? That would be broken as kitten in WvW. You can already have Soothing Mist on 10+ Targets at ones. But you know what? Make it 10 Target and let me heal around 30 people at ones. For like 850 Healing per second.

    >

    > Well I talked about PvE. You have it on 10ppl anyway but have to make a dolo grp to fo do. Changeing it to 10 for PvE wouldnt make a big difference but would make it easier to implement in pugs and it would become that strong thing ele brings to the 10man table. I think it would make them just a bit more popular without breaking balance.

     

    In PvE sure. Why not.

  3. > @"Zunki.3916" said:

    > > @"Feanor.2358" said:

    > > > @"maddoctor.2738" said:

    > > > "Heat Sync: The number of targets this skill affects has been increased from 5 to 10."

    > > >

    > > > YES YES YES YES

    > > >

    > > > Tempest Support o/

    > >

    > > A step in right direction, but a bit of an awkward one, given that everything else is still 5-target. BUT shouts got a nice CD reduction buffs, so... overall good change for Tempest. Toning down Superior Elements in PvE is probably a good thing too - you could say Weaver had a bit too easy time capping crit chance.

    >

    > Yeah I expected soothing mist 10man... One can hope….

     

    10 Target Soothing Mist? That would be broken as kitten in WvW. You can already have Soothing Mist on 10+ Targets at ones. But you know what? Make it 10 Target and let me heal around 30 people at ones. For like 850 Healing per second.

    Sigh

    > @"Turk.5460" said:

    > > @"DanAlcedo.3281" said:

    > > Less Rifle Deadeyes = A Happy WvW Player

    >

    > These nerfs won't change your interaction with Rifle DE's in WvW.

     

    That makes me sad.

  4. * Mending is a Physical now = YES!!

    * Longbow buffs = Love it. Nothing major but good.

    * Sword OH = got 16k on the golem with Rip.

    * Hammer = Also good. Hammer 2 could realy hurt. 2400 Base dmg with 2621 Power.

     

    Its ok for me. Lets just hope we get more good stuff in the future.

  5. Hi!

    **The release is focused around updating some weapon traits to make them more broadly usable and splitting some skills between game modes**

     

    Warrior has the most Weapon Traits of all classes, which means he has the least real Trait choices of all classes.

     

     

    Lets take a look at them.

    Note: I wont show the reduced recharge.

     

     

    **[Axe Mastery]**

    * Get ferocity while wielding an axe in either hand.

    * Grant adrenaline when you critically strike with an axe.

     

    **[sun and Moon Style]**

    * Main hand—Interrupts grant quickness.

    * Off Hand—Heal for a percent of your outgoing critical damage.

     

    **[blademaster]**

    * Conditions swords inflict gain increased duration.

     

    **[shield Master]**

    * Reflect missiles whenever you are blocking.

    * Gain might when you block an attack.

     

    **[Heat the Soul]**

    * Gain condition damage while wielding a torch.

     

    **[Quick Breathing]**

    * Warhorn skills have an increased number of targets.

    * Grant adrenaline per ally affected

     

    **[Forceful Greatsword]**

    * Gain might on a critical hit with a greatsword.

    * Greatsword and spear skills deal more damage.

     

    **[Merciless Hammer]**

    *Deal increased damage with a hammer when attacking a foe that is dazed, knocked down, launched, or stunned.

    * Inflict confusion when you interrupt enemy skills.

     

    **[burning Arrows]**

    * Dual shot causes burning.

     

    **[Crack Shot]**

    * Rifle shots gain bonus adrenaline.

     

    **[sundering Mace]**

    * Stuns, dazes, and knock downs applied by mace skills last longer against vulnerable foes.

     

     

    As we can see, only the Shield, Hammer and Torch have effects has can be used by other Weapons.

     

    Any ideas how to change the Traits so they have a more universal effect?

     

    Let me try.

     

     

    **[blademaster]**

    * Conditions inflicted while wielding a sword gain increased duration.

     

    **[Quick Breathing]**

    * Grant adrenaline when you give an ally a Boon.

     

    **[Forceful Greatsword]**

    * Gain might on a critical hit.

     

    **[Crack Shot]**

    * Gain bonus adrenaline when you hit an enemy while being 600 Range away of higher.

     

    **[sundering Mace]**

    * Stuns, dazes, and knock downs applied by weapon skills last longer against vulnerable foes.

     

  6. > @"KrHome.1920" said:

    > Weakness is kind of weak as it's RNG. I will always dodge an eviscerate even when its caster is under the effect of weakness as there is a 50% chance the attack is not glancing and if it doesn't glance it does crit for 100% when under the effect of sigil of intelligence.

    >

    > As a reaper player I can tell every warrior player that relying on weakness will kill you. On top of that warriors have access to resistance. Toughness gear is 10 times more reliable.

     

    This is the first time in over 6 years of playing this Game that i have seen someone says Weakness is to weak.

  7. Op asked for a Healer and the healing from a Full minstrel firebrand is not good. If i would play Firebrand , i would play a Magi/Minstrel mix. Full Mins. has way to much thoughnes and Boon duration (wasted stats). Magi gives you more healpower and more vita which gets converted in more Outgoing heal. How do you Heal someone from 10 to 100% in less then 2 seconds with you Healbook on CD? (Why is my text in a box?)

     

  8. > @"messiah.1908" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Stand The Wall.6987" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > > @"Stand The Wall.6987" said:

    > > > > > > @"DanAlcedo.3281" said:

    > > > > > > The best healer (raw heal pet second) is scrapper.

    > > > > > do you know the actual numbers on this? im curious. a while ago I did a bunch of math and came up with rev - 13800 hps and ele 9900 hps, assuming weapon swaps.

    > > > > >

    > > > > > also OP druid has some good heals.

    > > > >

    > > > > With my Build. Holding 1 in the Medi Pack , if you hit 5 targets , around 30k heal per second (6x5).

    > > > > And i dont count heal from Medical Dispersion Field/ other traits,

    > > > >

    > > > > 30K is only Medi Pack 1 and Regen.

    > > > >

    > > > > Also Soothing Mist Tempest is around 12k per second just from Soothing Mist alone.

    > > >

    > > > lol no. you need to rethink maths.

    > >

    > > Lets start with

    > >

    > > **Heal Tempest**.

    > >

    > > **Stats.**

    > > * Healpower 1997 full Buffed or 2177 if you are holding a Frost Bow ( For the meme lords here)

    > > * Outgoing Healing 58.4%

    > >

    > > With Soothing Power, Soothing Mist will heal for

    > > Soothing Mist (10s): 1,600 (2.0) and its healing per second increases to

    > > Healing: 160 (0.2)

    > >

    > > (160 + (1997 * 0.2)) * 1.584 = 886 Healing per second.

    > >

    > > Soothing Mist get applied ever 3 seconds and last 10 seconds.

    > > If you are not in a group you will get this effect on more people.

    > >

    > > 4 People = 3544 HpS / 4103 HpS (If you count yourself)

    > > 8 People = 7088 HpS / 7647 HpS

    > > 12 People = 10632 HpS / 11191 HpS

    > > ....

    > >

    > > Be basic idea here is that, when you are not in a group/squad you get your Soothing Mist effect on more people then 5.

    > > _>Soothing Mist get applied ever 3 seconds and last 10 seconds.<_

    > >

    > >

    > > **Heal Scrapper**

    > >

    > > **Stats.**

    > > * Healpower 2178 full Buffed

    > > * Outgoing Healing 66.74%

    > >

    > > Med Blaster

    > > Heal allies with several pulses of healing energy. Heals more for each boon on that ally.

    > >

    > > Base Healing: 70 (0.2)?

    > > Healing for Each Boon: 11 (0.0125)?

    > > Number of Targets: 5

    > > Pulses: 3

    > > Range: 600

    > >

    > > (70 + (2178 * 0.2)) * 1.6674 = 843.

    > >

    > > (11 + (2718 * 0.0125)) * 1.6674 = 63.73 ( Rounded 64)

    > >

    > > Lets say 5 Boons on the Target.

    > >

    > > (64 * 5) + 843 = 1163 per Pulse.

    > >

    > > 3 Pulses = 3489

    > > On 5 Player = 17445 Healing with a Casttime of 1.25 Seconds.

    > >

    > > **However!** We have perma Quickness with Elixer U and Applied Force.

    > >

    > > So if im correct thats 17455 Healing in 0.625 Seconds.

    > > Aka: 28k Healing per second.

    > > Regen (Perma) =670 HpS x 5 Persons

    > >

    > > Pressing 1 + Regen =More then 31k HpS.

    > >

    > > But why stop there when we have Medical Dispersion Field?

    > > (Outgoing Healing works with that Trait)

    > >

    > > Our Selfheal:

    > > Regen = 402

    > > Backpack Regenerator = 226

    > > Rapid Regeneration (Swiftness) = 188

    > >

    > > We heal ourself for 816 HpS.

    > >

    > > (816 / 2) * 1.6674 = 680 Hps.

    > >

    > > **End Result:**

    > >

    > > If we have one person infront of us and he has 5 Boons, he gets healt for:

    > >

    > > 680 + 670 + 5582 = 6932 Healing Per Second.

    > >

    > > Simply put: We are healing the 5 People in front of us for 35k per second.

    > >

    > >

    > >

    > >

    > >

    > >

    > >

    > >

    > >

    > >

    > >

    > >

    > >

    > >

    >

    > assuming i doing the calc as you do on ventari rev

    > with 2100 healing power and 100% healing to allies and 20% regen effectiveness and alacrity

    >

    > regen heals for 9400 per sec to 10 ppl

    > ventari tablet #6 heals for 9217 5 ppl per sec

    > ventari tablet #8 heals for 38967 5 ppl per sec

    >

    > so one man standing near the tablet will heal for 940+1843+7793 per second = 10576 per second

     

    To bad the Tablet is so clunky to use.

    We had a Ventari Healer in our WvW Guild and after the 2-3 hours raid we was DONE. Poor guy had to work so much where others like Guards have easy mode.

     

    What i mostly want to proof is that Firebrand is not the best Healer in WvW.

    You would not believe how often i hear this, even from WvW Guild leaders or other "knowledgeable" players.

     

    It grinds my gears.

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