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DanAlcedo.3281

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Posts posted by DanAlcedo.3281

  1. > @"getalifeturd.8139" said:

    > **Defiant stance is too op for not being an elite**

    >

    > This thread's title is genius. **Let's make defiant stance an elite skill for warrior so they can run healing signet at the same time.** Then you only have to wait for the shield block, endure pain, full counter and defiant stance cooldowns to be gone. Then you can finally do damage to a warrior meanwhile they're full healing all your damage. But the counterplay is to not attack and just die right? **/sarcasm**

     

    Holy Shit you are right!

    Lets make it an elite and see OP comming back with more QQ

  2. > @"Turk.5460" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Turk.5460" said:

    > > > I think you are greatly overestimating how many reflects/projectile destroys are brought to zerg fights. Warrior and Guardian bubbles are generally the only thing you have to worry about.

    > > > Replacing Ankle Shots would be most logical. Adding its effect to Ankle Shots would be too much.

    > >

    > > Simple WvW rule:

    > >

    > > If a projectile based build becomes dangerous enough to make a difference, then it becomes automatically useless because people will bring extra projectile hate.

    > >

    > > It is simply not possible for a Projectile build to shine in wvw.

    > >

    > > If its bad then nobody cares.

    > > If its good then everyone will bring easy counters.

    > >

    > > Is there even a class thats meta and doesn’t have a anti Projectile option?

    > >

    > >

    > >

    >

    > Having the option doesn't mean it's going to be brought to the fight. And since projectiles currently *aren't* strong enough to warrant a counter - you're not going to see Scourges drop a well or ToA to bring CPC or Guardians changing to drop their other group utility to include Sanctuary or WoF...

    >

    > Ricochet wouldn't warrant those professions to change their utility setup, either.

     

    "Having the option doesn't mean it's going to be brought to the fight"

     

    Of KITTEN course not..... Did you read what i posted?

    --> I F <---

     

    You want ricochet back so you can use it in WvW.

    Which means its either completely useless and nobody would play it OR it would be so good that everyone would simply bring Counters to it.

     

    There is absolutly no way to bring that trait back and make it usefull in WvW zerg fights.

     

     

     

    > @"Jugglemonkey.8741" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Turk.5460" said:

    > > > I think you are greatly overestimating how many reflects/projectile destroys are brought to zerg fights. Warrior and Guardian bubbles are generally the only thing you have to worry about.

    > > > Replacing Ankle Shots would be most logical. Adding its effect to Ankle Shots would be too much.

    > >

    > > Simple WvW rule:

    > >

    > > If a projectile based build becomes dangerous enough to make a difference, then it becomes automatically useless because people will bring extra projectile hate.

    > >

    > > It is simply not possible for a Projectile build to shine in wvw.

    > >

    > > If its bad then nobody cares.

    > > If its good then everyone will bring easy counters.

    > >

    > > Is there even a class thats meta and doesn’t have a anti Projectile option?

    > >

    > >

    > >

    >

    > Honestly the average enemy sees I'm deadeye and then spams reflects and projectile blocks, totally ignoring the fact I'm killing them with S/P. From a small scale point of view, I don't think it'll matter much xD

     

    Projectiles in roaming = Good.

    Projectiles in zergfights = Realy Realy Bad

     

     

  3. > @"Mil.3562" said:

    >

    > > @"DanAlcedo.3281" said:

    > > i build ele healer and the result worse that i've expected.

    > > soothing mist is about 900 every sec (with 18k hp and 1750 healing power with 2700 toughness and monk rune)

    > > regen is 600 healing per second

    > > so total passive heal is 1500 per second

    > >

    > > rev with herald gives 1100 regen and with elevated compassion gives another 600 per second which is 1700 healing per second.

    > > with ventari you get even higher passive heals with facet of nature 400 hps, project tranquility 330 hps, regen 1100, ventari will 1200 hps which is 3,030 hps (you can get higher to 3,300 hps if using elevated compassion with nourishing routs and loosing 20% healing)

    > >

    > > the great thing i think group sometime misses is the combination of healing sources

    > >

    > > ele soothing mist 900 hps

    > > rev regen 1100 and elevated compassion 600

    > > FB vor passive is about 500 hps

    > > so total you get 3100 hps

    >

    > Can you share how to get 900 hps healing mist with 18k hp and 2700 toughness? For me, even with full ascended gears and weapons, it's always high heals but low hp or low toughness, or moderate heals but high hp and high toughness, depending on how i mix the Cleric, Magi or Minstrel stats. It really puzzle me how players get so high stats on all three, that is, heals, hp and toughness.

    >

    > You guys are only comparing passive regen and hps, what about those active heals from weapon skills, skill bars and elite skill? Don't you have to take those into consideration too when comparing healing effectiveness?

     

    You get Soothing Mist that high with the trait Soothing Power (Water grandmaster)

  4. > @"messiah.1908" said:

    > > @"DanAlcedo.3281" said:

    > > > @"messiah.1908" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > Its the same as before.

    > > > >

    > > > > Firebrand has ok heals combined with everything else.

    > > > >

    > > > > Ventari Rev has the best Burst Heal and ok sustain heal.

    > > > >

    > > > > Scrapper has the best potential heal per second by far and no downtime on healing.

    > > > >

    > > > > The only change is that some scrapper have started to run Antitoxin runes for insane condi cleansing instead of more healing.

    > > > >

    > > > > Btw. I made a post about rev regen on reddit yesterday.

    > > > >

    > > > can you url the post you've made?

    > > >

    > > > > With Dwayna: 1261 healing per second

    > > > >

    > > > > With monk: 1176 healing per second

    > > > >

    > > > monk and dwayna should give the same as both have 20% healing output.

    > > >

    > > > > All i can say after my tests is that Soothing Mist Tempest is a better version of Regen Focused Rev.

    > > > >

    > > > how so? tempest has max 70% healing output

    > > >

    > > > > Edit: Pre Patch Scrapper was around 35k heal per second

    > > >

    > > > i am testing on actual team fights not theory.

    > > >

    > > >

    > > >

    > >

    > > Url: https://old.reddit.com/r/Guildwars2/comments/9zh4qo/regeneration_dwayna_vs_monk_test/?st=jouitv6v&sh=2ebf32bc

    > >

    > > Yes Monk and dwayna SHOULD give the same but i get different results with the exact same Healpower and Modifier aktiv.

    > >

    > > For Tempest VS Regen Rev.

    > >

    > > Lets say you get consistently regen on 10 Targets. Lets say 1k heal for this discussion. Thats 10k per seconds as your main heal. (We focus on that here)

    > > The problem with that is that you "overwrite" the already high healing regen of the Firebrands ( who also should give perma or near perma regen).

    > > So the effectiv healing you give out is in reality not that high.

    > >

    > > Everyone in the zerg should have regen anyway, so you just give them a better version.

    > >

    > > Tempest with Soothing Mist heals around 900 per second currently ( could be wrong here) and with camping water and not being in a group/squad you get the Soothing Mist effect on more then 5 people.

    > >

    > > I think realistic is around 12. Which would result in around 10-11k per second.

    > >

    > > Sure, that build is not the best but Soothing Mist is a unique Heal scource that just adds to regen.

    > >

    > > Basicaly, the Healing you do with just standing around doing nothing, both build are around equal in Healing per second.

    > >

    > > Herald offers obviously more then just healing.

    > >

    > > To the 35k on Scrapper.

    > >

    > > Ofc you will never see the "spreadsheet" Numbers because the enemy has to do enough dmg for your heal to do there full potential while simultaneously not killing the dude you are healing.

    > >

    > > In Theory, yes you can achive this number and now even higher but this would mean you have to drop Purity of Purpose in favor of HGH for Perma Quickness with 45% Boon Duration.

    > >

    > > The biggest reason i love Medi scrapper is not his Insane potential Healing or his condi cleases but the simple fact that you have no downtime on healing, unlike other classes that are bound to cds.

    > >

    > > Edit: I also test every build in the open field but also do "spreadsheet" first so i can see the differens.

    > >

    > >

    > >

    >

    > i build ele healer and the result worse that i've expected.

    > soothing mist is about 900 every sec (with 18k hp and 1750 healing power with 2700 toughness and monk rune)

    > regen is 600 healing per second

    > so total passive heal is 1500 per second

    >

    > rev with herald gives 1100 regen and with elevated compassion gives another 600 per second which is 1700 healing per second.

    > with ventari you get even higher passive heals with facet of nature 400 hps, project tranquility 330 hps, regen 1100, ventari will 1200 hps which is 3,030 hps (you can get higher to 3,300 hps if using elevated compassion with nourishing routs and loosing 20% healing)

    >

    > the great thing i think group sometime misses is the combination of healing sources

    >

    > ele soothing mist 900 hps

    > rev regen 1100 and elevated compassion 600

    > FB vor passive is about 500 hps

    > so total you get 3100 hps

     

    The only thing Tempest has that good is a unique Healing Effect.

     

    And the fact that you have to camp water is just „Urgh“.

     

    One of these healers that look good on paper but are just Meh in action.

     

    I say, stick to Rev/Medi Scrapper or Firebrand.

     

     

  5. > @"messiah.1908" said:

    > > @"DanAlcedo.3281" said:

    > > Its the same as before.

    > >

    > > Firebrand has ok heals combined with everything else.

    > >

    > > Ventari Rev has the best Burst Heal and ok sustain heal.

    > >

    > > Scrapper has the best potential heal per second by far and no downtime on healing.

    > >

    > > The only change is that some scrapper have started to run Antitoxin runes for insane condi cleansing instead of more healing.

    > >

    > > Btw. I made a post about rev regen on reddit yesterday.

    > >

    > can you url the post you've made?

    >

    > > With Dwayna: 1261 healing per second

    > >

    > > With monk: 1176 healing per second

    > >

    > monk and dwayna should give the same as both have 20% healing output.

    >

    > > All i can say after my tests is that Soothing Mist Tempest is a better version of Regen Focused Rev.

    > >

    > how so? tempest has max 70% healing output

    >

    > > Edit: Pre Patch Scrapper was around 35k heal per second

    >

    > i am testing on actual team fights not theory.

    >

    >

    >

     

    Url: https://old.reddit.com/r/Guildwars2/comments/9zh4qo/regeneration_dwayna_vs_monk_test/?st=jouitv6v&sh=2ebf32bc

     

    Yes Monk and dwayna SHOULD give the same but i get different results with the exact same Healpower and Modifier aktiv.

     

    For Tempest VS Regen Rev.

     

    Lets say you get consistently regen on 10 Targets. Lets say 1k heal for this discussion. Thats 10k per seconds as your main heal. (We focus on that here)

    The problem with that is that you "overwrite" the already high healing regen of the Firebrands ( who also should give perma or near perma regen).

    So the effectiv healing you give out is in reality not that high.

     

    Everyone in the zerg should have regen anyway, so you just give them a better version.

     

    Tempest with Soothing Mist heals around 900 per second currently ( could be wrong here) and with camping water and not being in a group/squad you get the Soothing Mist effect on more then 5 people.

     

    I think realistic is around 12. Which would result in around 10-11k per second.

     

    Sure, that build is not the best but Soothing Mist is a unique Heal scource that just adds to regen.

     

    Basicaly, the Healing you do with just standing around doing nothing, both build are around equal in Healing per second.

     

    Herald offers obviously more then just healing.

     

    To the 35k on Scrapper.

     

    Ofc you will never see the "spreadsheet" Numbers because the enemy has to do enough dmg for your heal to do there full potential while simultaneously not killing the dude you are healing.

     

    In Theory, yes you can achive this number and now even higher but this would mean you have to drop Purity of Purpose in favor of HGH for Perma Quickness with 45% Boon Duration.

     

    The biggest reason i love Medi scrapper is not his Insane potential Healing or his condi cleases but the simple fact that you have no downtime on healing, unlike other classes that are bound to cds.

     

    Edit: I also test every build in the open field but also do "spreadsheet" first so i can see the differens.

     

     

     

  6. > @"zinkz.7045" said:

    > > @"steki.1478" said:

    > > > @"zinkz.7045" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > 7/9 classes are meta in zerg figts.

    > > >

    > > > Which doesn't really change anything it is still "firebrand/scourge wars". Firstly because most of those classes are only needed in small numbers (to the point you will still have more scourges in a zerg than half the classes combined). Secondly because none of those classes are essential in the way firebrand/scourge are, you can quite happily have a zerg with zero mesmers, zero engies, etc and win every fight because competitvely WvW is a joke and those classes are merely just nice optional extras.

    > > >

    > > > I mean no one expects perfect balance where a 50 man squad is perfectly divided equally among 9 classes, but WvW is a total joke, you literally have two classes account for 50%+ of the squad, literally the worst class balance I have ever seen in a game and one of the reasons WvW is dead.

    > > >

    > >

    > > 1 fb, 1-2 scourges, 1 herald, 1-2 spb/chrono/weaver/scrapper. per party You dont need more of non fb/scg because they provide strong impact already, even in small numbers. That doesnt mean they are weak, it means they are strong.

    > >

    > > Herald is already as "popular" as fb (or at least should be, there's no reason not to have perma fury and occasional dwarf elite buff in each party, along with extremely high, on demand burst). There's no point of stacking 5+ scrappers since they overheal a lot; spellbreakers because they dont have ranged pressure and several bubbles is already enough per fight; chronos because they can already share boons to whole squad and you dont get much value from having more. Weavers you can have up to 10 because they provide huge aoe pressure, but that would require a ranged squad, or them being outside of main squad (which needs to be almost full in that case for eles to be very effective).

    > >

    > > FB/scourge comp does has no real spike, no big range and low CC. The only thing they have is high defense. You stack them because they are generally tanky to create a melee ball and because boons=sustain and boon removal=cc+damage are much more impactful. Just like other classes, they lose value when you overstack them because they dont provide everything you would usually need.

    >

    > LOL, I am aware why some classes are "needed" in less numbers than others, so I'm not sure why you are telling me.

    >

    > As for "strong", nonsense, take healbot engy as an example, do a couple of healbot engies make a 50 man squad a bit more 'optimal', yes, but can you do fine without them, the answer is also yes, because competitively WVW is a joke, so most zerg fights are nowhere near close enough for it to matter. The same does not apply to scourges or firebrands, e.g - go run your zerg without scourges and your opponents will just run over you, that is 'strong'.

    >

    > The game has 9 classes, in a typical zerg squad scourges make up more places than engy, mes, thief, ranger, ele (including eles not in squad combined) combined, class "balance" is laughable.

     

    So this boils down to „nerf scourge“ then.

     

    And im sitting here, happy that we have a meta that allows 7/9 classes in WvW zergs without someone complaining.

     

    And the other 2 are amazing roamer.

     

    We live in a time where literally EVERY class is usefull in WvW.

     

    Balance Team Bad!!11!

     

    Edit:

     

    The REAL reason scourge sees so much play are these 3:

     

    A) Its a strong class for WvW

     

    B.) Its by FAR the easiest build you can play.

     

    C) Scourge gets the most loot/wxp because of crazy tagging.

     

     

     

  7. > @"zinkz.7045" said:

    > > @"DanAlcedo.3281" said:

    > > 7/9 classes are meta in zerg figts.

    >

    > Which doesn't really change anything it is still "firebrand/scourge wars". Firstly because most of those classes are only needed in small numbers (to the point you will still have more scourges in a zerg than half the classes combined). Secondly because none of those classes are essential in the way firebrand/scourge are, you can quite happily have a zerg with zero mesmers, zero engies, etc and win every fight because competitvely WvW is a joke and those classes are merely just nice optional extras.

    >

    > I mean no one expects perfect balance where a 50 man squad is perfectly divided equally among 9 classes, but WvW is a total joke, you literally have two classes account for 50%+ of the squad, literally the worst class balance I have ever seen in a game and one of the reasons WvW is dead.

    >

     

    Lets see.

    10 Firebrands because more is a waste of squad space.

     

    1-2 scrapper as emergency healer.

    2-3 mesmer for veil/cc always welcome

    5 weaver for thick meteors.

    3-4 Bubble boys

    5-10 revs for boons alone.

     

     

     

    So lets say 20 to 15 scourges per „normal“ squad.

     

    Sure its more then any other class but not as crazy as people claim.

     

     

  8. > @"SpellOfIniquity.1780" said:

    > > @"Jski.6180" said:

    > > Playing the wrong class

    >

    > I look forward to an entire alliance of Rangers. I can see it now... Map Q of Druids, Rangers and Soulbeasts. Maybe a few Thieves buzzing around too.

    >

     

    Reminds me of a Guild our Guild fought multiple times.

     

    That Guilds Dmg line were like 12 Rifle Berzerker.

     

    We killed them purely with reflects.

     

    It was hilarious.

  9. > @"Optimator.3589" said:

    > Don't tell your FBs, but they should be running Mercy runes, not Monk. If incoming damage is exceeding the sustain of Minstrel's/Mercy, it's probably going to be exceeding the sustain of Minstrel's/Monk, too, and at that point, you've got friendly downs, which makes a stronger MI more useful.

     

    To be honest.

    I have never seen a Firebrand with Monk Runes. Ever.

     

    Last time i played Firebrand, Water Runes was considered best in slot.

     

    „Shrugs“

     

  10. When the Server is 90% full, its the guilds who deside who get on the server.

     

    If you get kicked from a Alliance guild then next time the „reset“ happens (every 8 weeks i think) you should get moved to another alliance.

     

    Which in my opinion is a good thing.

     

    Why should a server have to carry someone who does not want to play with the team?

     

    Edit: And i never understood the „play what you want meme“.

     

    Its like a Football player wanting a job on a ship.

     

    Doesn’t make sense.

  11. Its the same as before.

     

    Firebrand has ok heals combined with everything else.

     

    Ventari Rev has the best Burst Heal and ok sustain heal.

     

    Scrapper has the best potential heal per second by far and no downtime on healing.

     

    The only change is that some scrapper have started to run Antitoxin runes for insane condi cleansing instead of more healing.

     

    Btw. I made a post about rev regen on reddit yesterday.

     

    With Dwayna: 1261 healing per second

     

    With monk: 1176 healing per second

     

    All i can say after my tests is that Soothing Mist Tempest is a better version of Regen Focused Rev.

     

    Edit: Pre Patch Scrapper was around 35k heal per second

  12. > @"Jski.6180" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Jski.6180" said:

    > > > > @"Kaiser.9873" said:

    > > > > > @"Jski.6180" said:

    > > > > > > @"DanAlcedo.3281" said:

    > > > > > > > @"Jski.6180" said:

    > > > > > > > > @"DanAlcedo.3281" said:

    > > > > > > > > 7/9 classes are meta in zerg figts.

    > > > > > > > >

    > > > > > > > > If the enemy only has Firebrands and scourges then he has no bubbles, no insane scrapper heals, no meteorshowers, no mesmer cc/veil/portal, no boons from rev.

    > > > > > > > >

    > > > > > > > > I take that enemy server any day.

    > > > > > > >

    > > > > > > > Scorge covers the boon strip and healing as well as aoe dmg and burst single targets and cc. FB covers the strong boons as well as healing and cc.

    > > > > > >

    > > > > > > Aaaaaaand your point is?

    > > > > > >

    > > > > > > So you are saying that a full zerg with only necros and guardians is better then one with all of the above?

    > > > > > >

    > > > > > >

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Yes. And the zerg with less of the 2 classes are worst off. Its even worst with the rune/ sigil update pushing the meta more into the bunker meta where necros and guardians are both the bunker AND the counter to that bunker.

    > > > >

    > > > > This is not right. Gotta have that heavy 1200 power bomb. That's something necro staff cannot provide. Rev/party and at least a couple weavers/squad are needed, or at least wanted. Haven't seen a pure Scourge/FB comp in the last several months, and even then there many SBs and a few revs mixed in. Most guild groups I'm seeing lately are running(or trying to run) FB, Scourge, power, power, SB as main party comp.

    > > >

    > > > Few things scourge is not just a staff using class it very well can do high dmg all be it limented on number of targets with axe as well as getting good aoe dmg from its shade skill. FB effectually cover all other needs for support.

    > > >

    > > > Yes ppl do use other classes to free up scorges and FB to fill there rolls better but you do not need them for classes in them self you need the other classes as pure gear and "wepon attk types" so in a way you DO have 2 classes only comps of scorge and FB and the "other" is not a real class its a filler. I am not one to call pink slime a type of meat but it sure used to hold meat together.

    > >

    > > I think we reached a point where both sides will never agree, so the best way to solve it is ingame proff.

    > >

    > > Its reset day today so how about we post the squad setup from the reset night.

    > >

    > > Maybe i can get a pic from multiple maps.

    > >

    > >

    > We are talking in hyperbole-ism for sure but i am one to try to hold to the other side point of logic or will be we like talking to a wall.

    >

    > The problem is you cant realty play wvw with out these 2 classes but you can play wvw with out all of the other classes its a real problem.

    >

    > Its not a real problem right now as you cant kick ppl from wvw who do not play the right classes you can kick them from group. The thing is the game wvw is about to become group only aimed in effectually you CAN start to kick ppl from worlds who are not running the right classes. Turning your head when you see 1 or 3 non meta classes in a group as every thing being good is foolish and dooming a lot of ppl from very bad wvw game play and over all making wvw more and more toxic.

    >

    > This IS a problem anet not going to do any thing about it if ppl do not say its a problem. The problem only going to get worst and WILL kill off wvw as a viable game type.

     

    Sure. In the alliance system scenario this can become a problem.

     

    But i doubt that this will happen on a large scale.

     

     

     

  13. > @"Jski.6180" said:

    > > @"Kaiser.9873" said:

    > > > @"Jski.6180" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > > @"Jski.6180" said:

    > > > > > > @"DanAlcedo.3281" said:

    > > > > > > 7/9 classes are meta in zerg figts.

    > > > > > >

    > > > > > > If the enemy only has Firebrands and scourges then he has no bubbles, no insane scrapper heals, no meteorshowers, no mesmer cc/veil/portal, no boons from rev.

    > > > > > >

    > > > > > > I take that enemy server any day.

    > > > > >

    > > > > > Scorge covers the boon strip and healing as well as aoe dmg and burst single targets and cc. FB covers the strong boons as well as healing and cc.

    > > > >

    > > > > Aaaaaaand your point is?

    > > > >

    > > > > So you are saying that a full zerg with only necros and guardians is better then one with all of the above?

    > > > >

    > > > >

    > > > >

    > > > >

    > > >

    > > > Yes. And the zerg with less of the 2 classes are worst off. Its even worst with the rune/ sigil update pushing the meta more into the bunker meta where necros and guardians are both the bunker AND the counter to that bunker.

    > >

    > > This is not right. Gotta have that heavy 1200 power bomb. That's something necro staff cannot provide. Rev/party and at least a couple weavers/squad are needed, or at least wanted. Haven't seen a pure Scourge/FB comp in the last several months, and even then there many SBs and a few revs mixed in. Most guild groups I'm seeing lately are running(or trying to run) FB, Scourge, power, power, SB as main party comp.

    >

    > Few things scourge is not just a staff using class it very well can do high dmg all be it limented on number of targets with axe as well as getting good aoe dmg from its shade skill. FB effectually cover all other needs for support.

    >

    > Yes ppl do use other classes to free up scorges and FB to fill there rolls better but you do not need them for classes in them self you need the other classes as pure gear and "wepon attk types" so in a way you DO have 2 classes only comps of scorge and FB and the "other" is not a real class its a filler. I am not one to call pink slime a type of meat but it sure used to hold meat together.

     

    I think we reached a point where both sides will never agree, so the best way to solve it is ingame proff.

     

    Its reset day today so how about we post the squad setup from the reset night.

     

    Maybe i can get a pic from multiple maps.

     

     

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