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DanAlcedo.3281

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Posts posted by DanAlcedo.3281

  1. I changed to Heal Rev.

    (But had no time to test it.

     

    Main reason is that they removed perma quickness.

     

    Without it the heal output from the medi kit is to low.

     

    I heard that the new Ventari aura heals for 3 to 3,5k on 10 targets.

     

     

  2. > @"mortrialus.3062" said:

    > > @"SteepledHat.1345" said:

    > > Lots of golds and below talking like they understand how to play mesmer. Mort is making great points, and it blows my mind that people believe portal is brainless. It's basically sacrificing a stun break or condi cleanse for it's utility. In no way is it's current form worth running. This change reads like it was decided by someone who never played the class in SPvP.

    > >

    > > While I'm far from an expert, I doubt this change was thought through. It basically reads like "We don't want you running portal anymore. We don't want you doing your old job at all." I mean especially if you read the bits about extended fights with mesmer. As if that's what our job has ever been. It's always been plus 1's and rotation focused.

    > >

    > > But yeah, boonbeast needed a buff.

    >

    > Does any class have access to what is effectively on demand double protection, let alone double protection and double condition damage protection? Like any physical support tempests were supposed to be real freaking big d support with their traited 40% protection damage reduction. And all added onto unambiguously the strongest side noder in the game.

    >

    > > @"kin korn karn.9023" said:

    > > > @"SteepledHat.1345" said:

    > > > Lots of golds and below talking like they understand how to play mesmer. Mort is making great points, and it blows my mind that people believe portal is brainless. It's basically sacrificing a stun break or condi cleanse for it's utility. In no way is it's current form worth running. This change reads like it was decided by someone who never played the class in SPvP.

    > > >

    > > > While I'm far from an expert, I doubt this change was thought through. It basically reads like "We don't want you running portal anymore. We don't want you doing your old job at all." I mean especially if you read the bits about extended fights with mesmer. As if that's what our job has ever been. It's always been plus 1's and rotation focused.

    > > >

    > > > But yeah, boonbeast needed a buff.

    > > LOL @ people cherry picking one Soulbeast skill rework that gives a tiny bit more sustain at the expense of damage, and proclaiming the entire Soulbeast balance was a "buff."

    > >

    > > GTFOH.

    >

    > Double protection is "tiny"?

    >

    > > @"DanAlcedo.3281" said:

    > > Are people really arguing that portal was not busted?

    > >

    > > New forum low.

    >

    > About as busted as thief mobility or necromancers consistently being the kings of corrupting boons into conditions and consistently top tier team fighters.

     

    So you are telling me Portal alone was on par with all of the mobility of thief and all of necros corruption?

     

    Holy dhumm!

    Portal was more busted then i thought.

     

     

  3. > @"RedShark.9548" said:

    > > @"Sahfur.5612" said:

    > > Some builds that were removed were actually not meta or overly powerful, although I support fixing problem builds (and thus a large percentage of the changes) I don't support removing entire stat sets or playstyles from a class when they didn't even compare to the meta way of playing the class - merciless hammer as an example. It was almost entirely used for a support cc build and it was by far harder to get solo kills with it compared to any other build on warrior that I use. I just hate to see the diversity dying as a result of anet giving up.

    > >

    > > Balancing - yes.

    > > Removing playstyles without offering viable but not overpowered alternatives for the gear - no.

    > >

    > > I'm glad to see OP stuff being toned down or removed, but I don't want build diversity to suffer as a result because it makes fights extremely boring and predictable..

    >

    > Merciless hammer was just trash. Now its mediocre and still gets outshined by the other 2 options. In what build did you need an obvious power weapon that applied confusion? Hybrid warrior? Dont make me laugh

     

    A Build gets removed that was the equivalent of trying to get a Nail in the wall with a rock.

     

    Forum: BuT mY bUiLd DiVeRsItY!!!

  4. I wonder how much more counterplay DJ needs to be considered balance.

     

    Lets count them!

    1. Laser

    2. Sound effect

    3. Thief get revealed

    4. Slow travel time of the bullet

    5. Blockable

    6. Giant effect around you from Marked

     

  5. > @"Pterikdactyl.7630" said:

    > > @"DanAlcedo.3281" said:

    > > > @"CRrabbit.1284" said:

    > > > Facet of Nature—Centaur: This skill's base healing per pulse has been increased from 272 to 471 at level 80, and its healing-power contribution has been increased by 363%.

    > > > Legendary Centaur Stance: True Nature now heals for each condition that is removed, up to a maximum of 970 health per condition at level 80.

    > > > This is a WoW for healing rev.

    > >

    > > Because they nerfed Medi Scrappers heal output, this could actually make Heal Rev better in WvW.

    > >

    > > Couldn’t test the numbers yet.

    >

    > I love this change so much. I think my highest tick was ~3k tonight on full Minstrel's with full healing infusions and 25 stacks of Life, and that was even without Bountiful Maintenance Oil. That is of course requires a lot of variables, but it feels so good with Draconic Echo. Swapping from Glint to Ventari I can hypothetically have 2k/s per target for 10 targets in a 600 radius for a period of time from just regen and FoN. The True Nature: Centaur change is also fantastic. I do wish they polished some core Ventari things, but it was definitely a good patch for healer Herald. My main quip is that with the facet being 100% worth it, it further pushes out Elevated Compassion's appeal, which to me just can't compete with Draconic Echo. I'm probably playing the wrong content for EC though.

     

    3k with minstrel sounds good.

     

    I currently run full cleric, cant wait to test it!

     

    Maybe we can break the 3,5k barrier.

     

  6. > @"CRrabbit.1284" said:

    > Facet of Nature—Centaur: This skill's base healing per pulse has been increased from 272 to 471 at level 80, and its healing-power contribution has been increased by 363%.

    > Legendary Centaur Stance: True Nature now heals for each condition that is removed, up to a maximum of 970 health per condition at level 80.

    > This is a WoW for healing rev.

     

    Because they nerfed Medi Scrappers heal output, this could actually make Heal Rev better in WvW.

     

    Couldn’t test the numbers yet.

  7. > @"Stand The Wall.6987" said:

    > > @"Threather.9354" said:

    > > Final salvo got removed. Support scrapper is pretty terrible now as it cant provide enough superspeed.

    > >

    > > Guardians will be the top support. Ventari herald seems pretty strong atm if you want purely support, basically pulsing 3k heal every 3 sec to 10 people and other funky stuff.

    >

    > superspeed isn't what made scrapper good. it was a bonus.

     

    But they also nerfed Medi scrappers healing.

     

    The healing output wad only good because of perma quickness.

     

    Thats gone.

     

    Without Quickness the medi kit healing is a joke.

     

    Smh

  8. > @"Dawdler.8521" said:

    > > @"Jimbru.6014" said:

    > > If you don't feel guilty about killing them when they attack you on sight, then why bother feeling guilty for eating them when necessary?

    > To be fair though, I dont think many nations armies has rationalized it quite that easily when running low on supplies.

    >

    > Then again if the main enemy force during WW2 had been 2m tall gummy bears the world could have been a different place.

     

    How do you kill a 2m tall walking Gummybear?

     

    Bullets won’t work (i think).

     

    Maybe Flamethrowers...

     

     

     

  9. > @"FyzE.3472" said:

    > > @"Dante.1763" said:

    > > > @"Illconceived Was Na.9781" said:

    > > > > @"Theros.1390" said:

    > > > > > @"Ben Phongluangtham.1065" said:

    > > > > > > @"Eddbopkins.2630" said:

    > > > > > > Tis the time for a balance update tomorrow?

    > > > > >

    > > > > > Tis.

    > > > >

    > > > > "Tis" is gonna be epic I'm pretty sure.

    > > >

    > > > Tis? or tease? Looking forward to the patch notes.

    > > hopefully its a large one!

    >

    > That's what she... ok, OK! I will show myself out.

     

    Small ones can be quite effective sometimes. They only need to hit the right spot.

     

    ;)

  10. > @"otto.5684" said:

    > > @"Theros.1390" said:

    > > > @"Ben Phongluangtham.1065" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > Tis the time for a balance update tomorrow?

    > > >

    > > > Tis.

    > >

    > > "Tis" is gonna be epic I'm pretty sure.

    >

    > Sadly, I am pretty sure Tis will be highly disappointing. The class balance changes over the last 4-5 month have been extremely ineffective, hence zero change in the meta.

     

    Its either QQ Tears or Happy Tears.

    I will have fun either way.

  11. > @"Jski.6180" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Jski.6180" said:

    > > > I am not sure if we are going to get one by the end of this year at this rate unless they have one ready to go. From what it sound like they are talking the holy days off.

    > >

    > > Today!

    >

    > O you have info? Well lets hope its a good update!

     

    Look at the „Sigil update is not a class balance update“ thread, Ben confirmed it.

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