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DanAlcedo.3281

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Posts posted by DanAlcedo.3281

  1. > @"zionophir.6845" said:

    > > @"hOpe.6180" said:

    > > Hey ! Ye,s hammer is in fact the best SB warrior weapon for zerg vs zerg regarding of how much AOE cc boonstrip and decent dmg it provides, no other weapon allows you to synergyze that well with spellbreaker specialization via Dispelling Force + Attacker's Insight and therefore Loss Aversion, hammer also benefit the most from Burst skill refresh mechanic since it provides more than just dammage but also aoe stun, and is amazing with the new Sigil of Absorption wich **steal 3 boons on interupt w/o icd . **

    > >

    > > Now, as @Ronnie Hu said, with this build your primary role is to provide CC and boonstrip, dammage is secondary but if you play really well you should be often in the top dmg of your squad.

    > >

    > > @CRrabbit While on paper Axe offhand sell some dream, in reality it is just meh, 5 Radius is small and even with celerity you are canalising a spell for 2 whole second in melee unable to dodge or cast almost any other spell, like asking to be cced and killed (for comparison, have you never been cced while casting Winds trying to initiate an impact ? well cast time is 1 and half a second. axe is 3 and a half) not to mention that in the same amount of time you can just F1 FC F1 Whirl with GS for x3 more dammage, more aoe evade frames and so on.

    > > Also you are basically sacrificing at least 3 of your 6 weapons weapon skills just for the purpose of wielding an axe, because let's be honest sword skills are just bad in zergs you wont use autoattack never F1 save 2 just for escape or initate and maybe 3 sometimes ?

    > > And what are the synergies with your traits ? nothing with SB, i guess you take Axe mastery over Burst mastery means less dmg on GS and harder to regain adrenaline?

    > > So yeah overall axe offhand is meh imo if not straight up bad.

    > >

    > > @luzonophir so you got banned but i'm still going to share my toughts about spellbreaker hammer/rifle: it is bad because as @RedShark said 0 mobility spells, means if the fight is heaven the instant you get pinned on point you will be doomed to death, also only single target dammage little cc no utility of any kind, the dmg you do while boths zerg are zoning 1K2 with your rifle i will do twice more on the 20sec impact with my hammer/greatsword combination.

    > > BUT, warrior rifle is very strong and legit af for pvp or smale scale roaming, i encourage you to check

    for more info about the build and gameplay.

    > >

    > > @zionophir I think you are misunderstanding movement speed and mobility spells (leap rush etc) obviously having swiftness is not enough to escape safely.

    > >

    > > Now about adrenaline @luzonophir @Blocki i guess you guys are talking about Cleasing Ire wich is a strong trait indeed, but should not be taken at all over Last Stand because you are usually running 2 stances if not 3 + Lesser Endure Pain + Last Stand itself wich make it waaaay more valuable for the +25% duration almost permavigor buff and 5sec autostab.

    > > While having adrenaline in a fight is not a problem, having some before impact can be, and Break Enchantments need to be used in melee range since the radius is small, + you usually want to engage with hammer F1 make it not a viable answer, the solution is to use Berserker Stance offensively, it will fill entierly your adrenaline right before impact.

    > >

    > > So to sum up: imo Spellbreaker build in zerg vs zerg scale is about self survavibility/sustain, CC and boonstrip, and some good dammage. Hammer ftw !

    > > It is not not a main dammage dealer nor a ranged class, if you want to deal huge dammage just play Rev Weaver or Scourge, if you want to pewpew just go Soulbeast Longbow.

    >

    > Killshot PIERCES, if Traited. Rifle 2 even pierces. So effin shoot 1, it will damage some. and effin use killshot in a stacked zerg, possibility is that youll deal 40k hitpoints from multiple targets.

    >

    > That if you can go Pure Zerkers hammer/rifle without dying a lot.

    >

    > obviously, you don't know what you are talking about.

     

    Important WvW Rule:

     

    If a Projectile Based build becomes dangerous enough to make a difference then it automatically becomes useless because your enemy will start using reflects.

     

    I mean there is a good reason Projectile based builds were never used in WvW Zergs.

     

     

    But ok. Play your Rifle Build.

    Lets just hope im on the other side of Rifle.

     

    One less enemy i have to worry about.

     

     

  2. > @"luzonophir.7134" said:

    > > @"RedShark.9548" said:

    > > > @"luzonophir.7134" said:

    > > > > @"Blocki.4931" said:

    > > > > > @"luzonophir.7134" said:

    > > > > > i think that Hammer is better paired with a long ranged weapon. Like the long ranged weapon is the adrenaline builder then smash away.

    > > > > >

    > > > > > with Hammer/GS, you need to be hit to build adren (specced trait). but with that specced trait and long ranged weapon, adren can build up faster.

    > > > >

    > > > > What? The moment you are in range of anything you have full adrenaline. Break Enchantments is something you spam anyway and it gives you full adrenaline every time you use it. Warriors not having adrenaline when they want to is a myth.

    > > >

    > > > face a zerg with good positioning or and has specced ranged damage and it will make a space for your zerg and them. so your gs/hammer warrior is useless and obviously, you cannot just solo charge versus a mapqueue zerg.

    > > >

    > > > and yeah, of course, when your zerg is swimming in their red circles and face smashing them, just doing 11111 hammer + specced trait will fill up your adren in no time.

    > >

    > > Hammer+ranged weapon.... Aka the slowest useless thing in the game? Having 0 mobility on warrior in wvw is a no no imo.

    > >

    > > I still like to play a shout variant in zergs. Never has any problems with adrenalin gain, especially with horn.

    > >

    >

    > look at the Original Post and find the word "zerg" in it.

    >

    > Congrats, you found it.

     

    The fact that you even think about using a warrior range weapon in wvw (zerg or not) is crazy.

     

     

    especially when its not your main tactic.

     

     

  3. > @"Dadnir.5038" said:

    > > @"lodjur.1284" said:

    > > > @"mortrialus.3062" said:

    > > > I like the animation as is. Throw some evade frames on the first port and call it a day.

    > >

    > > That can't happen. Necromancer can't get skills with evades (or skills that grant endurance or that give any other form of active defense)

    >

    > > @"DanAlcedo.3281" said:

    > > Necro with a good mobility skill?

    > >

    > > Not gonna happen.

    >

    > The disillusionment's level is quite high here...

    >

    > But yeah, the " barrier and the boon corruption" are already there to make up for the cast time. I'd say that it's already huge for the necromancer that there is this level of "compensation".

    >

    > @"lodjur.1284"

    > I'm pretty sure that if they remove the dodge from the necromancer they wouldn't mind giving the necromancer huge endurance gen.

     

    Call me when Necro gets t good mobility.

     

     

  4. > @"lodjur.1284" said:

    > > @"Linken.6345" said:

    > > So what would the positive carrot be to get ppl to play this event?

    >

    > The fun of getting a different play experience, like the WvW events are for example. Would fit perfectly for wintersday, no?

    >

    > > @"sokeenoppa.5384" said:

    > >

    > > No

    >

    > Care to elaborate on why?

    >

    > > @"Glider.5792" said:

    > > This is how you make people quit the game for next 1-2 weeks.

    >

    > I would personally enjoy such an event.

     

    I love you for saying a 2 week long kick in the balls is equal to a WvW event.

     

    Because its true.

     

  5. > @"Alatar.7364" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Alatar.7364" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > Why should a class, whose only role in PvP is +1 and decap, be played in 2vs2?

    > > > >

    > > > >

    > > >

    > > > That's the role _because_ it's weak. The point of this is; why a profession that was meant to 1v1 is the weakest 1v1 in a game and why the hell do people still think that this is OK, to have prof. forever bound to one role on top of the fact that it's the role crated because it's weak and not because it was actually ment to be +1/decap.

    > >

    > > Im no expert on pvp but im pretty sure thar thief in balanced around +1 and decap and intentialy bad in 1on1.

    > >

    > >

    > >

    > >

    >

    > Nope.

    > That is merely the result of screwed balance.

    > Go in character creation and read the description for Thief.

    > Then watch a stream of Karl McLain on introduction of Daredevil.

     

    Im 1000% sure that PR talk doenst influence ingame balance.

     

     

     

  6. > @"Ashantara.8731" said:

    > > @"DanAlcedo.3281" said:

    > > If gw1 is so much better then why not play it instead of Gw2?

    >

    > That argument is old and does not make the least bit of sense. GW1 does no longer provide new content - playing the "same old, same old" a million times over again isn't fun, regardless of how much you love the game.

     

    But doenst OP want to play the „same old, same old“ in Gw2 instead of Gw1?

     

    He clearly doesnt like change so even if gw1 would be updated, it would also be the „same old“ again or OP would complain again.

     

     

     

     

     

     

     

  7. > @"Alatar.7364" said:

    > > @"DanAlcedo.3281" said:

    > > Why should a class, whose only role in PvP is +1 and decap, be played in 2vs2?

    > >

    > >

    >

    > That's the role _because_ it's weak. The point of this is; why a profession that was meant to 1v1 is the weakest 1v1 in a game and why the hell do people still think that this is OK, to have prof. forever bound to one role on top of the fact that it's the role crated because it's weak and not because it was actually ment to be +1/decap.

     

    Im no expert on pvp but im pretty sure thar thief in balanced around +1 and decap and intentialy bad in 1on1.

     

     

     

     

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