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DanAlcedo.3281

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Posts posted by DanAlcedo.3281

  1. I will never understand why people would defend this.

    But ok.

     

    Maybe its like Luck.

    The moment you have your Max Magicfind, its a useless reward.

    The moment you have your legendary Armor, its a useless reward.

     

    Lets just hope there will be a time when this changes.

     

    All i can do is to continue to tell everyone to stay back from the WvW Vendor.

    Someone has to do the job.

     

     

     

  2. > @"Strider Pj.2193" said:

    > And... it's as much trash as a Lengendary Insight then as well?

     

    I exclude the Leg. Armor.

     

    Also, as a Bonus info:

     

    Even if one Memory of battle would cost 1 copper, the value of a Ticket would not exceed 10 silver. ( Heavy Minstel Armor)

  3. Hi!

     

    Everytime someone says that the WvW Skirmish Tickets are a good reward i get triggered HARD.

     

    If you click the Link below you can see:

    *The current Value of a Ticket.

    * Prices for Armor and Weapons (WvW Vendor)

    *A comparison between crafting and the WvW Vendor

     

    The current best value of a Ticket is 2 silver and 93 copper.

    (Value may change with the Price of Memorys of battle)

     

    Edit: https://imgur.com/Hgvefdo

     

    So please.

     

    * The WvW Ticket Vendor is scam

    * Tickets are currently a Trash Reward

    * In almost all cases Tickets are negativ Gold.

    * I dont talk about the Legendary Armor.

     

     

    Dan.

     

     

     

     

     

  4. > @"mPascoal.4258" said:

    > > @"DanAlcedo.3281" said:

    > > Warrior traits are a complete mess. You play Axe/Axe and no Physical skill? Then all Adept and Major Traits in Strength are useless.

    >

    > What you talking about?

    > You don't play Axe/Axe without Physical skills

    >

    > Arms and Tactics need revamp, Discipline is good, and thank god the axe trait is there

     

    -> If <- Not everything has to be about Meta Builds.

    And you have to agree here that IF you play a Power Build and no Greatsword the Major Traits are all trash.

     

  5. > @"Strider Pj.2193" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Blocki.4931" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > > @"Blocki.4931" said:

    > > > > > The only currency that isn't self explanatory would be.. skirmish tickets. Those are insanely valuable because of their relatively low limit. The rest? What would need simplifying? I don't understand the issue here. Even if you don't know about reward tracks, the game tells you as you build up participation (a system that is also very self explanatory) and it cycles through unless you lock it. This is hardly overwhelming for even the newest of players. XP and ranks are.. just that. Nothing to learn or see here, except for the ability to spend them. 5 minutes of looking at the WvW tab at most, then you never have to think about it again.

    > > > >

    > > > > Skirmish Tickets are valuable? What? Even without the tickets, buying a Armor piece from the WvW Vendor costs more then crafting it.

    > > >

    > > > You can also buy sets of ascended trinkets with them + memories of battle fyi. Since they are heavily limited, they are "worth" a lot, certainly more than Badges of Honor or Testimonies, which you get in the thousands. Actual *use* may differ. Besides, it's still the only currency that is 100% exclusive to pip chests, so no chance of people randomly finding them and wondering what to do with them (or understanding that they are meant for the long-term purchases)

    > >

    > > Would you REALLY pay 107g + 1310 tickets for a full Mist Trinket Set?

    > > Thats 36-40 Hours of WvW in 3 weeks.

    > >

    > > Exspecialy when you can just use the season 3 reward tracks and maps for trinkets.

    > >

    >

    > As they can be reset, yes. Not that I would farm them FOR that purpose. But because I get them doing the primary mode I enjoy, it's worth it to me. I have a full1250 MoB, along with 8 stacks in my guild bank. I know the code of those will go up slightly, and may sell them later, but using now for some items is worth it to me.

    >

    > Secondly, as far as the reward track items, I don't do those map currencies much as I am trying to collect spirit shards (legendaries) (tomes of knowledge). The rubies track doesn't give enough.

    >

    > And the berries one can't be reset for accessories.

    >

    > Gold for gold, you are correct that it doesn't make sense. But as I am working through my second set of legendary armor, it's becomes a side effect for me.

     

    The legendary is ok.

    Its ALL the other stuff thats WAAAAAY overpriced.

     

    A light Asc. Chest Piece with Marauder Stats costs 52g to craft.

    The same Armor costs 72g + 350 Tickets on the WvW Vendor.

     

     

  6. > @"Blocki.4931" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Blocki.4931" said:

    > > > The only currency that isn't self explanatory would be.. skirmish tickets. Those are insanely valuable because of their relatively low limit. The rest? What would need simplifying? I don't understand the issue here. Even if you don't know about reward tracks, the game tells you as you build up participation (a system that is also very self explanatory) and it cycles through unless you lock it. This is hardly overwhelming for even the newest of players. XP and ranks are.. just that. Nothing to learn or see here, except for the ability to spend them. 5 minutes of looking at the WvW tab at most, then you never have to think about it again.

    > >

    > > Skirmish Tickets are valuable? What? Even without the tickets, buying a Armor piece from the WvW Vendor costs more then crafting it.

    >

    > You can also buy sets of ascended trinkets with them + memories of battle fyi. Since they are heavily limited, they are "worth" a lot, certainly more than Badges of Honor or Testimonies, which you get in the thousands. Actual *use* may differ. Besides, it's still the only currency that is 100% exclusive to pip chests, so no chance of people randomly finding them and wondering what to do with them (or understanding that they are meant for the long-term purchases)

     

    Would you REALLY pay 107g + 1310 tickets for a full Mist Trinket Set?

    Thats 36-40 Hours of WvW in 3 weeks.

     

    Exspecialy when you can just use the season 3 reward tracks and maps for trinkets.

     

  7. > @"Blocki.4931" said:

    > The only currency that isn't self explanatory would be.. skirmish tickets. Those are insanely valuable because of their relatively low limit. The rest? What would need simplifying? I don't understand the issue here. Even if you don't know about reward tracks, the game tells you as you build up participation (a system that is also very self explanatory) and it cycles through unless you lock it. This is hardly overwhelming for even the newest of players. XP and ranks are.. just that. Nothing to learn or see here, except for the ability to spend them. 5 minutes of looking at the WvW tab at most, then you never have to think about it again.

     

    Skirmish Tickets are valuable? What? Even without the tickets, buying a Armor piece from the WvW Vendor costs more then crafting it.

  8. > @"Red Haired Savage.5430" said:

    > Some decent changes but some others probably need moved around a little bit, I'd like to see say the tactics line changed around a bit, I'd like to see the ability to actually have a full support warrior, but with shouts and battle standard now competing with each other it becomes difficult. Probably roll shrug it off into vigorous shouts and move battle standard to master tier. Also banners need reworked at least make battle standard actually work with its own trait, probably make banners have reduced CD from the trait too. Probably move phalanx back up to grandmaster and remove some of it's nerfs. Then you'd have to make a new master tier trait something that plays off of burning arrows, and powerful synergy. Lastly your inspiring presence and revivers might you have being the same exact thing?

    >

    > On my reasoning on why move the traits the way I'm thinking it plays off of what they've been doing for elite specs. 1 line powers you/allies up(empowered, empower allies, PS), 1 line is for more damage(burning arrows, new trait tbd, powerful synergy(but combos need to be reworked across the board they aren't nearly the factor they used to be)), and lastly a support line (quick breathing, inspiring battle standard, and vigorous shouts).

     

    Rolling shrug it off into Vigorous shouts is a good idea.

     

    My version of Phalanx has the effect that it grants Might on Combi finisher.

    So with the combo Burning Longbow -> Phalanx -> Powerfull Synergy you stack Might by shooting through Firefields and stack AoE might.

    It would also be good for solo Mightstacking on a Openworld Condi Longbow build.

     

    I will update my Version of the Warrior Traits with every feedback i get.

  9. > @"sneakytails.5629" said:

    > Some good changes, but some weird ones as well. The one that stands out for me as weird is moving Shield Master to Tactics, and Burning Arrows to Defense? That change by itself would really hurt the Core GS/Axe-SH spec that is accessible right now to all players, not having SM would only push the spec even further down. I feel its important to have a strong core Warrior spec as a baseline, and to be the jumping off point for more aggressive builds, and newer players.

    >

    >

    >

     

    Oops. The labels are wrong.

     

    Defence got switched with Tactics.

  10. Hi!

     

    Edit: Label , ICD´s and Trait Changes after feedback.

    Edit2: Fixed a Label Bug

     

    I was always not very happy with the Warrior Specializations and the Traits they provide.

     

    Often you had no Choice which Traits to pick.

     

    Be it, that one Trait is simply to overpowered or that 2 of the 3 Choices to nothing for your build.

     

    Sometimes even all 3 choices.

     

    Or that Specializations lacked Focus.

     

    Traits that synergies with each other are all over the Place.

     

    **So my Goals in this Overhaul are:**

    1. Remove useless/never used Traits.

    2. Creating possible Choice

    3. Bringing Traits together that synergies with each other.

     

     

    **Notes**

    • Powercreep is not intended.

    • Numbers are only there to show how the Trait could work.

    • Numbers can be changed.

     

    Would love some input from my fellow Warriors.

     

    https://imgur.com/a/jXannD3

     

     

     

     

     

     

     

     

     

     

  11. > @"Clyan.1593" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Clyan.1593" said:

    > > > Well you need 63 x 25 (= 1575) tomes to get 25 sigils of nullification by reaching lvl 64.

    > > > Is that a good thing? Maybe. Is it reasonable? No.

    > >

    > > Funny is, most WvW Player wil have that many. I just converted like 2000 into Shards 2 weeks before. Sad me.

    >

    > That might be true, but not everyone is a WvW player. I for example just had to buy 25 sigils.

    > Sure, we have different solutions of how to get these, but none of them seems reasonable or helping to sink the price of these sigil on the TP.

    >

    > But the biggest problem in my opinion is not the price on TP, but the really low supply of those sigils on it.

    > Last I checked we had a supply of around 1700 sigils of nullification on the TP. That's a joke.

    > How many players is that? 1700 : 25 = 68

    >

    > ... lol

    Thats true. And new player dont even know that the Sigil is worth that much.

     

  12. > @"Usagi.4835" said:

    > > @"DanAlcedo.3281" said:

    > > Only that to have a 50 man Squad under SM you would only need 2 ele. I would take that any day in WvW.

    > >

    > Yes, every other person in the squad would be getting 10 seconds of soothing mist inconsistently. Bear in mind though that the eles wouldn't be getting any stability in their own subgroups and don't offer anything else besides heals and the occasional aura. The best guilds I've seen, who roll over almost any other zerg/guild during NA, bring scrappers. Heal ele is quite good at topping off and over-healing. You might take it but I doubt anyone else would. But this discussion would be better had in the tempest thread, rather than here.

    >

    I play heal scrapper. And again, nobody says the current version of SM ele is good. All i am saying is that making SM 10 targets would be to strong.

  13. > @"Usagi.4835" said:

    > > @"DanAlcedo.3281" said:

    > > At this point i am 100% sure you are trolling.

    > > But i have time, i will bite the bait.

    > >

    > > I NEVER said that you do this without Camping Water.

    > >

    > > BUT! 850 healing per second permanent on half the squad doesnt sound i a bit strong to you? That will happen when SM has 10 targets.

    > >

    > > Sure, you would have to camp water for that.

    > > But something like 20-25k healing per second for pressing not a single button would be worth it at this point.

    > >

    > >

    > > But before you put words in my mouth again, here is what i said:

    > > 1. It is possible to get the SM effect on more then 5 people by not having a Group and camping water.

    > > 2. It is not a good build because you have to camp Water

    > > 3. If SM had 10 Targets, then it would be to strong. Even if you had to camp water for it.

    > >

    > It's only 850 and up per tick if you've built it accordingly i.e. minstrel's, cleric's, magi's. I've played it. It's good sustained AOE healing but it doesn't save bad players from hammer revs. And you do have to be doing something else to heal. You can't just sit there, hoping that soothing mist ticks will save people because they won't. I think your concern is misplaced. Zergs haven't relied on eles to heal for years and I don't think it will change as there're other builds which offer more than just green numbers, such as support scrapper which brings a _lot_ of utility in addition to big heals. It's not ideal. You have to camp water for it which means you're not taking advantage of other attunements unless you switch, leaving you unable to access your big heals for 8 seconds.

    >

    >

    Only that to have a 50 man Squad under SM you would only need 2 ele. I would take that any day in WvW.

     

  14. > @"LazySummer.2568" said:

    > > @"DanAlcedo.3281" said:

    > > > @"LazySummer.2568" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > > @"LazySummer.2568" said:

    > > > > > > @"DanAlcedo.3281" said:

    > > > > > > > @"LazySummer.2568" said:

    > > > > > > > > @"DanAlcedo.3281" said:

    > > > > > > > > > @"Zunki.3916" said:

    > > > > > > > > > > @"Feanor.2358" said:

    > > > > > > > > > > > @"maddoctor.2738" said:

    > > > > > > > > > > > "Heat Sync: The number of targets this skill affects has been increased from 5 to 10."

    > > > > > > > > > > >

    > > > > > > > > > > > YES YES YES YES

    > > > > > > > > > > >

    > > > > > > > > > > > Tempest Support o/

    > > > > > > > > > >

    > > > > > > > > > > A step in right direction, but a bit of an awkward one, given that everything else is still 5-target. BUT shouts got a nice CD reduction buffs, so... overall good change for Tempest. Toning down Superior Elements in PvE is probably a good thing too - you could say Weaver had a bit too easy time capping crit chance.

    > > > > > > > > >

    > > > > > > > > > Yeah I expected soothing mist 10man... One can hope….

    > > > > > > > >

    > > > > > > > > 10 Target Soothing Mist? That would be broken as kitten in WvW. You can already have Soothing Mist on 10+ Targets at ones. But you know what? Make it 10 Target and let me heal around 30 people at ones. For like 850 Healing per second.

    > > > > > > >

    > > > > > > > What are you talking about? Currently, Soothing Mist doesn't get a free upgrade in WvW to affect 10 targets and there are no traits that upgrades it to 10 targets either. It also requires the ele to camp water attunement at all times which is pretty bad

    > > > > > >

    > > > > > > Do you ever looked at SM and how it works?

    > > > > > >

    > > > > > > * Lasts 10 Seconds.

    > > > > > > * Get applied every 3 seconds.

    > > > > > >

    > > > > > > Also, noone said its good camping Water.

    > > > > >

    > > > > > lol ok, so by your definition it affects 15 targets currently because you can run around between 3 different groups of 5. I mean with something that broken how come nobody cares to run soothing mist ele in subgroups and just stack firebrands instead? and good luck trying to maintain it in multiple groups without camping water

    > > > >

    > > > > Are you trolling? You must be trolling.

    > > > >

    > > > > NOBODY said it was good.

    > > > > Im only saying its POSSIBLE.

    > > > >

    > > > > I mean, why do i have tell someone how the "Aura" effect in Gw2 work anyway?

    > > >

    > > > you're the one suggesting 10 target will be broken as kitten because it's then 30 target according to you and somehow it can be done without camping water

    > >

    > > At this point i am 100% sure you are trolling.

    > > But i have time, i will bite the bait.

    > >

    > > I NEVER said that you do this without Camping Water.

    > >

    > > BUT! 850 healing per second permanent on half the squad doesnt sound i a bit strong to you? That will happen when SM has 10 targets.

    > >

    > > Sure, you would have to camp water for that.

    > > But something like 20-25k healing per second for pressing not a single button would be worth it at this point.

    > >

    > >

    > > But before you put words in my mouth again, here is what i said:

    > > 1. It is possible to get the SM effect on more then 5 people by not having a Group and camping water.

    > > 2. It is not a good build because you have to camp Water

    > > 3. If SM had 10 Targets, then it would be to strong. Even if you had to camp water for it.

    > >

    > >

    > >

    > >

    > as if firebrand isn't already stronger and will continue to be stronger but now people might choose to take a soothing mist ele instead of stacking firebrands

    >

    If you believe that Firebrand is a healer and a good one at that, then i dont even know what to say anymore. But how about you proff me wrong and show me how much a Firebrand can heal per second. Bonus challenge: Your Healbook is on CD.

     

  15. > @"LazySummer.2568" said:

    > > @"DanAlcedo.3281" said:

    > > > @"LazySummer.2568" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > > @"LazySummer.2568" said:

    > > > > > > @"DanAlcedo.3281" said:

    > > > > > > > @"Zunki.3916" said:

    > > > > > > > > @"Feanor.2358" said:

    > > > > > > > > > @"maddoctor.2738" said:

    > > > > > > > > > "Heat Sync: The number of targets this skill affects has been increased from 5 to 10."

    > > > > > > > > >

    > > > > > > > > > YES YES YES YES

    > > > > > > > > >

    > > > > > > > > > Tempest Support o/

    > > > > > > > >

    > > > > > > > > A step in right direction, but a bit of an awkward one, given that everything else is still 5-target. BUT shouts got a nice CD reduction buffs, so... overall good change for Tempest. Toning down Superior Elements in PvE is probably a good thing too - you could say Weaver had a bit too easy time capping crit chance.

    > > > > > > >

    > > > > > > > Yeah I expected soothing mist 10man... One can hope….

    > > > > > >

    > > > > > > 10 Target Soothing Mist? That would be broken as kitten in WvW. You can already have Soothing Mist on 10+ Targets at ones. But you know what? Make it 10 Target and let me heal around 30 people at ones. For like 850 Healing per second.

    > > > > >

    > > > > > What are you talking about? Currently, Soothing Mist doesn't get a free upgrade in WvW to affect 10 targets and there are no traits that upgrades it to 10 targets either. It also requires the ele to camp water attunement at all times which is pretty bad

    > > > >

    > > > > Do you ever looked at SM and how it works?

    > > > >

    > > > > * Lasts 10 Seconds.

    > > > > * Get applied every 3 seconds.

    > > > >

    > > > > Also, noone said its good camping Water.

    > > >

    > > > lol ok, so by your definition it affects 15 targets currently because you can run around between 3 different groups of 5. I mean with something that broken how come nobody cares to run soothing mist ele in subgroups and just stack firebrands instead? and good luck trying to maintain it in multiple groups without camping water

    > >

    > > Are you trolling? You must be trolling.

    > >

    > > NOBODY said it was good.

    > > Im only saying its POSSIBLE.

    > >

    > > I mean, why do i have tell someone how the "Aura" effect in Gw2 work anyway?

    >

    > you're the one suggesting 10 target will be broken as kitten because it's then 30 target according to you and somehow it can be done without camping water

     

    At this point i am 100% sure you are trolling.

    But i have time, i will bite the bait.

     

    I NEVER said that you do this without Camping Water.

     

    BUT! 850 healing per second permanent on half the squad doesnt sound i a bit strong to you? That will happen when SM has 10 targets.

     

    Sure, you would have to camp water for that.

    But something like 20-25k healing per second for pressing not a single button would be worth it at this point.

     

     

    But before you put words in my mouth again, here is what i said:

    1. It is possible to get the SM effect on more then 5 people by not having a Group and camping water.

    2. It is not a good build because you have to camp Water

    3. If SM had 10 Targets, then it would be to strong. Even if you had to camp water for it.

     

     

     

     

  16. > @"LazySummer.2568" said:

    > > @"DanAlcedo.3281" said:

    > > > @"LazySummer.2568" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > > @"Zunki.3916" said:

    > > > > > > @"Feanor.2358" said:

    > > > > > > > @"maddoctor.2738" said:

    > > > > > > > "Heat Sync: The number of targets this skill affects has been increased from 5 to 10."

    > > > > > > >

    > > > > > > > YES YES YES YES

    > > > > > > >

    > > > > > > > Tempest Support o/

    > > > > > >

    > > > > > > A step in right direction, but a bit of an awkward one, given that everything else is still 5-target. BUT shouts got a nice CD reduction buffs, so... overall good change for Tempest. Toning down Superior Elements in PvE is probably a good thing too - you could say Weaver had a bit too easy time capping crit chance.

    > > > > >

    > > > > > Yeah I expected soothing mist 10man... One can hope….

    > > > >

    > > > > 10 Target Soothing Mist? That would be broken as kitten in WvW. You can already have Soothing Mist on 10+ Targets at ones. But you know what? Make it 10 Target and let me heal around 30 people at ones. For like 850 Healing per second.

    > > >

    > > > What are you talking about? Currently, Soothing Mist doesn't get a free upgrade in WvW to affect 10 targets and there are no traits that upgrades it to 10 targets either. It also requires the ele to camp water attunement at all times which is pretty bad

    > >

    > > Do you ever looked at SM and how it works?

    > >

    > > * Lasts 10 Seconds.

    > > * Get applied every 3 seconds.

    > >

    > > Also, noone said its good camping Water.

    >

    > lol ok, so by your definition it affects 15 targets currently because you can run around between 3 different groups of 5. I mean with something that broken how come nobody cares to run soothing mist ele in subgroups and just stack firebrands instead? and good luck trying to maintain it in multiple groups without camping water

     

    Are you trolling? You must be trolling.

     

    NOBODY said it was good.

    Im only saying its POSSIBLE.

     

    I mean, why do i have tell someone how the "Aura" effect in Gw2 work anyway?

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