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DanAlcedo.3281

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Posts posted by DanAlcedo.3281

  1. > @"ProtoGunner.4953" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Julischka Bean.7491" said:

    > > > Lisa shakes her head. As others have stated, the Devs said magic find is capped at 300 %.

    > > >

    > > > Capped means capped.

    > > >

    > > > If you spent a lot of gold and time to deliberately reach that cap faster than others..then..when you reached it, and those essences of luck you lusted after are suddenly not valuable to you anymore...do not cry.

    > > >

    > > > Instead of tears, rejoice that you reached it. Lots of folks here haven't.

    > > >

    > > > And, remember, the Devs never promised anything after Cap is achieved,

    > >

    > > Its almost 2019. If you have not your 300% yet you are ether a Casual or new.

    >

    > I clocked 5'000 hours since 2012 and I am not at 300% yet. I play normal, I don't farm for hours though, just doing normal activities. I think people who are on 300% luck since ages are heavy farmers who do halloween farms for hours to make gold/loot. I think this is extremely boring and do other things during this time. Why invest so many borin, repetitive hours in just one game to get 'more' etc. I already have 7 lengendaries, what do I want to have more?

    >

    > > A) You are new to Gw2. ( I count a 1 year old account as new)

    > >

    > > B.) Your playtime is very low despite how old the Account is.

    > >

    > > C) You never Farm, never salvage and never participate in Festival Events. (That would be very wierd)

    >

    > All wrong: I farm sometimes, but I play the game regularly and I salvage everything, unless there are some more expensive exotic skins. You are wrong on all sides. I also farmed festivals, but only do that to get most achievements and leave. I may come back for a couple of hours but I never do extensive farming like some ppl do. Still, i am at about 230% MF and many which have a similar playstylke like me do have this.

     

    In over 6 year of playing Gw2 i farmed about 2 month. Pre Hot silverwaste.

    The rest was WvW and Story/Events.

     

    To be honest, i really don’t understand how people avoid all the luck.

     

    With only playing about 12 to 15 Hours a week, which is mostly WvW, i managed to get more luck in about 2 years then you need from 0 to 300.

     

    Here come the „casual“ players that actually play more then i do and explain to me how they can’t get to 300.

     

    Wierd.

     

  2. > @"MUDse.7623" said:

    > > @"TheDevice.2751" said:

    > > The very fact that Revealed is a recent addition to the game conveys the lack of judgment on the mechanic anet has traditionally had. If I were to have complained about stealth before revealed you would have defended it then also.

    >

    > revealed is not new.

    >

    > adding it to skills wasnt at launch, but reveal isnt new. probably thats why reveal is so badly designed. its a too powerfull counter for a teammode as it is scaling, wich is why it wont be abundant or with more anti-reveal. if reveal was changed so it doesnt break stealth but shows the target that applied it the thief, then it could be more abundant. attacking from stealth tho should still show the attacker to all players around, maybe got to seperate it into 2 different effects.

    >

    >

    The idea that revealed makes the target visible but doenst break stealth is honestly the best idea for anti stealth i have heard since launch.

     

    As long the revealed target is only visible for the player casting the reveal.

     

     

    Votes Yes.

     

  3. > @"Rasimir.6239" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Linken.6345" said:

    > > > > @"DanAlcedo.3281" said:

    > > > > > @"Rasimir.6239" said:

    > > > > > > @"DaFishBob.6518" said:

    > > > > > > Would it be a good idea to be able to trade luck for something new and modestly useful like say a writ of crafting experience?

    > > > > > Allowing players who already have an advantage (better drop due to high magic find) to gain even more of an advantage without a trade-off (any kind of loot, buff or whatever bought with the luck that to them has no other use) while the rest of the playerbase has to choose between going for advantage a or b (use luck to increase magic find for better drops or use it for whatever the new bonus is) is seldom a good idea. It doesn't balance between new and old players, but rather benefits only those that (due to their playtime) already have a benefit to start.

    > > > > >

    > > > > > As I said before, I can see luck used for new skins (like the yearly new years back pieces that require luck to upgrade), minis or guild hall decorations (more recipes that use those new years lamps), but nothing that gives another material advantage.

    > > > >

    > > > > The goal here is to remove the billions and trillions of Luck that Gw2 players have.

    > > > > Minis and guildhall deco will not do that.

    > > > > People will not waste it on that.

    > > > >

    > > > > To the advantage thing.

    > > > > I can somewhat understand it.

    > > > >

    > > > > The longer Anet wait with a solution, the harder it gets.

    > > > >

    > > > > The players wont stop hoarding it.

    > > > >

    > > > > Because we know, some day, Anet HAS to find an answer to this problem.

    > > > >

    > > > > Until then, We wait.

    > > > >

    > > > >

    > > >

    > > > And the answer anet say to us could be -why are you saving luck just delete it.

    > >

    > > Answer: Chance.

    > >

    > > They COULD create a Luck Sink.

    > > They COULD create none.

    > >

    > > Hoarding it doenst hurt as much as loosing potential money/valuables.

    > >

    > > A chance of making a good profit is ok for a minor inconvenience.

    > So what is it? A problem or a minor inconvenience?

     

    Well technically both.

     

    I would say its a inconvenience that becomes a bigger problem everyday.

     

     

     

  4. > @"Linken.6345" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Rasimir.6239" said:

    > > > > @"DaFishBob.6518" said:

    > > > > Would it be a good idea to be able to trade luck for something new and modestly useful like say a writ of crafting experience?

    > > > Allowing players who already have an advantage (better drop due to high magic find) to gain even more of an advantage without a trade-off (any kind of loot, buff or whatever bought with the luck that to them has no other use) while the rest of the playerbase has to choose between going for advantage a or b (use luck to increase magic find for better drops or use it for whatever the new bonus is) is seldom a good idea. It doesn't balance between new and old players, but rather benefits only those that (due to their playtime) already have a benefit to start.

    > > >

    > > > As I said before, I can see luck used for new skins (like the yearly new years back pieces that require luck to upgrade), minis or guild hall decorations (more recipes that use those new years lamps), but nothing that gives another material advantage.

    > >

    > > The goal here is to remove the billions and trillions of Luck that Gw2 players have.

    > > Minis and guildhall deco will not do that.

    > > People will not waste it on that.

    > >

    > > To the advantage thing.

    > > I can somewhat understand it.

    > >

    > > The longer Anet wait with a solution, the harder it gets.

    > >

    > > The players wont stop hoarding it.

    > >

    > > Because we know, some day, Anet HAS to find an answer to this problem.

    > >

    > > Until then, We wait.

    > >

    > >

    >

    > And the answer anet say to us could be -why are you saving luck just delete it.

     

    Answer: Chance.

     

    They COULD create a Luck Sink.

    They COULD create none.

     

    Hoarding it doenst hurt as much as loosing potential money/valuables.

     

    A chance of making a good profit is ok for a minor inconvenience.

  5. > @"Justine.6351" said:

    > They should have did objective boundaries tight to walls with a 100% collapse to prevent gliding into said objectives from enemies. Like you touch that invisible wall, get hard CCed and just drop straight to the ground. Then open up the rest of the map as free glide zone to all.

     

    Don’t underestimate bored WvW player with near infinite time.

     

    They WILL find a way to exploit it.

     

    Sure Anet could fix it, but they will never fix all of them.

     

    (Not because they are bad but they can’t know every exploit.)

     

  6. > @"Rasimir.6239" said:

    > > @"DaFishBob.6518" said:

    > > Would it be a good idea to be able to trade luck for something new and modestly useful like say a writ of crafting experience?

    > Allowing players who already have an advantage (better drop due to high magic find) to gain even more of an advantage without a trade-off (any kind of loot, buff or whatever bought with the luck that to them has no other use) while the rest of the playerbase has to choose between going for advantage a or b (use luck to increase magic find for better drops or use it for whatever the new bonus is) is seldom a good idea. It doesn't balance between new and old players, but rather benefits only those that (due to their playtime) already have a benefit to start.

    >

    > As I said before, I can see luck used for new skins (like the yearly new years back pieces that require luck to upgrade), minis or guild hall decorations (more recipes that use those new years lamps), but nothing that gives another material advantage.

     

    The goal here is to remove the billions and trillions of Luck that Gw2 players have.

    Minis and guildhall deco will not do that.

    People will not waste it on that.

     

    To the advantage thing.

    I can somewhat understand it.

     

    The longer Anet wait with a solution, the harder it gets.

     

    The players wont stop hoarding it.

     

    Because we know, some day, Anet HAS to find an answer to this problem.

     

    Until then, We wait.

     

     

  7. > @"Inculpatus cedo.9234" said:

    > Sounds like some think being 'a Casual' is some kind of bad thing. What's the definition of casual, anyway? Is it hours played? Is 7000+ hours 'casual'? Is not salvaging every piece of gear 'casual'? Is avoiding PvP 'casual'?

    > Or just the fact that Magic Find isn't capped yet make one 'casual'?

     

    Simple. Lets assume that you play since launch, you play regularly and participate in festivals.

     

    If that the case, then you should have 300 or nearly 300% Luck.

     

    Just by the fact that Anet throws out luck like crazy.

     

    If you are not near 300% i can asume

     

    A) You are new to Gw2. ( I count a 1 year old account as new)

     

    B.) Your playtime is very low despite how old the Account is.

     

    C) You never Farm, never salvage and never participate in Festival Events. (That would be very wierd)

     

    Tl:Dr

     

    If you are not new and not a casual player, then you must aviod all the Luck Anet is Shooting at you with a Gattlinggun. ( somehow)

     

  8. > @"Dante.1763" said:

    > > @"DanAlcedo.3281" said:

    > > > @"Julischka Bean.7491" said:

    > > > Lisa shakes her head. As others have stated, the Devs said magic find is capped at 300 %.

    > > >

    > > > Capped means capped.

    > > >

    > > > If you spent a lot of gold and time to deliberately reach that cap faster than others..then..when you reached it, and those essences of luck you lusted after are suddenly not valuable to you anymore...do not cry.

    > > >

    > > > Instead of tears, rejoice that you reached it. Lots of folks here haven't.

    > > >

    > > > And, remember, the Devs never promised anything after Cap is achieved,

    > >

    > > Its almost 2019. If you have not your 300% yet you are ether a Casual or new.

    > > Anet throws out Luck like Candy on Halloween.

    > >

    > > Also.

    > > Nobody (should) have paid gold for the 300 %, because you actually made Gold by salvaging Ectos in HoT and sometimes in PoF.

    > >

    > > The only reason Anet did not gave us a Luck Sink is that People hord Billions of Luck and the moment Luck became useful, the Ecto market would explode.

    > >

    > > At the same time, T6 Dust would be cheap like never before and other T6 material would also drop in Price.

    > >

    > > I dont think Anet wants that.

    > >

    > >

    > >

    >

    > You are quite wrong. People who have lives(or jobs) that remove them from any kind of internet for up to six or even nine months, like my job(USN) does not have 300% MF and im *not* a casual when it comes to being able to play, with the amount of playtime ive been able to physically obtain with my job(over 6k hours) i have a grand total of 238% MF, i refuse to spend gold to max it out, and i salvage literally every item i obtain.

     

    The fact that you are sometime six to nine months away from the internet and still have 238% proves my point even more.

     

  9. > @"FaboBabo.3581" said:

    > > @"DanAlcedo.3281" said:

    > > Whats the point of asking if Mesmer is OP in the Mesmer Forum? Ask it in the PvP Forum if you want usefull answers.

    >

    > What's the point of asking something in a forum with 90% of Players less skillfull then platinum? (this scenario is not meant aggressively , is just the flat truth)

    > Balancing should never be designed arround the bad players.

     

    Because asking a Mesmer if Mesmer is Op is like asking a Vegan if being Vegan is bad.

     

    You dont get a usefull answer.

     

  10. > @"Julischka Bean.7491" said:

    > Lisa shakes her head. As others have stated, the Devs said magic find is capped at 300 %.

    >

    > Capped means capped.

    >

    > If you spent a lot of gold and time to deliberately reach that cap faster than others..then..when you reached it, and those essences of luck you lusted after are suddenly not valuable to you anymore...do not cry.

    >

    > Instead of tears, rejoice that you reached it. Lots of folks here haven't.

    >

    > And, remember, the Devs never promised anything after Cap is achieved,

     

    Its almost 2019. If you have not your 300% yet you are ether a Casual or new.

    Anet throws out Luck like Candy on Halloween.

     

    Also.

    Nobody (should) have paid gold for the 300 %, because you actually made Gold by salvaging Ectos in HoT and sometimes in PoF.

     

    The only reason Anet did not gave us a Luck Sink is that People hord Billions of Luck and the moment Luck became useful, the Ecto market would explode.

     

    At the same time, T6 Dust would be cheap like never before and other T6 material would also drop in Price.

     

    I dont think Anet wants that.

     

     

     

  11. > @"Lord Trejgon.2809" said:

    > > @"DanAlcedo.3281" said:

    > > He is very strong yes, but name me One fight he didnt had help from NPCs.

    >

    > does "dueling" joko count in here?

    > I mean braham was somewhat caged during that part....

    >

    >

     

    > (but then storywisely that "duel" could just as well not happen - as apparently joko can summon handy cage-wave while so beaten he needs to drain his awakened to even be able to stand up >.> I wonder why he didn't try that trick on turai ossa after THAT duel didn't try for long enougth for them to actually try out various methods of killing him and ended up imprisoning him in the tomb - I won't believe for a second that he'd allow for that if he had any ability to put any resistance.....)

    >

     

    >

    > when you hink about it there was a situation tho were commander achieved "unlikely" victory on his own.....

    >

     

    > ghosteater in realm of the lost - as long as you were not doing the story in party with friends you had no assistance in this fight and the judge was not giving us much hopes for win...

    >

     

     

    The difference in „Powerlevel“ between Joko and the PC is huge. Well , fighting wise.

    If Joko didn’t had his Immortality Hax, the fight would be over in seconds.

     

    For the ghost eater, i dont see him as a very powerfull being.

    For the PC‘s standard that is.

     

     

     

  12. Only that the PC is not some Ultra Powerfull dude.

    He is very strong yes, but name me One fight he didnt had help from NPCs.

    The last time that happend. We died.

    Also we are NOT saving the world. We fuck it up.

    Calling the Gw2 Commander a hero is a faaaar stretch.

     

    The Commander is as strong as a character who is fighting for over 6 years straight.

     

     

  13. > @"Weindrasi.3805" said:

    > > @"Zoltar MacRoth.7146" said:

    > > None of that matters next to the truly horrific fact that Eir is an atrocious parent.

    >

    > Eir: I wasn't what you needed. I know that. And I'm sorry, but... I had to be true to myself. I had to follow my legend.

    > Eir: I didn't want to leave you behind. Believe me. I knew the cost. But if I'd stayed...what good to you would I have been?

    >

    > Bunch of BS excuses. What Braham needed was HIS MOM.

    > Totally agree, terrible parent. Comes back from the dead to say, basically, "sorry not sorry kid, I had better stuff to do"

     

    She is a Norn. That a Norn makes not a good mother is the entire point.

  14. > @"Hyraltia.4185" said:

    > > @"DanAlcedo.3281" said:

    > > This makes way for a proper Support Elite spec. I hope.

    >

    > I think if anything it proves they don't want warrior doing any supporting since they took the little bit of support we had and dumpstered it.

     

    Idk man. I rather play an elite spec thats fully focused on support, then a elite spec that has nothing worthwile to bring to wvw, but is used for one OP skill.

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