Jump to content
  • Sign Up

DanAlcedo.3281

Members
  • Posts

    1,644
  • Joined

  • Last visited

Posts posted by DanAlcedo.3281

  1. > @"Belishine.7493" said:

    > you are still part of the issue and have not read everything redshark and i see you are a camper that is willing to kill camp a player to the pint that kill themself nice to know

     

    You know you are talking about "people killing themself because of bullying" right?

    I would drop this topic immediately!

     

  2. Hi!

     

    I would like to switch **[Leg Specialist]** with **[burning Arrows]**.

     

    **Why?**

     

    The current Condi Berzerker has to make a choice between **[Empower Allies]** and **[burning Arrows]**.

     

    With that switch he can run both, without either dropping potential dps with Longbow or more group dps.

     

     

     

    People who didnt run **[burning Arrows]** before, because they dont use Longbow as much to make it usefull, can run **[Empowered]** and **[Empower Allies]** like before.

     

    People who used **[burning Arrows**] before, can now run **[Empower Allies]** by only loosing **[Empowered]**.

     

     

     

    To me, this change makes sense.

     

    But maybe you have a different view.

     

     

     

     

  3. > @"LaGranse.8652" said:

    > I just want an option to hide my data from the party/squad if I so wish. If said group demand data to be public I did not want to run with them to begin with. If said group don't care then I don't want to share my data anyhow.

     

    Problem is that it is N O T your data.

     

    Its data everyone had accessed too.

     

    ArcDps only makes it more useful to the player.

     

     

    Again: Your Dps is public information the moment you join a group!

     

  4. **Power**

    * PvE Solo: Strenght/Arms/Discipline Axe/Axe + Mace/Mace

    * PvE Group: Strenght/Tactic/ Dicsipline Axe/Axe + Mace/Mace

    * PvE Pure Dps: None existent

     

    **Condi**

    * PvE Solo: Arms/Tactic/Berzerker Longbow + Sword/Torch

    * PvE Group: Arms/Tactic/Berzerker Longbow + Sword/Torch

    * PvE Pure Dps: Arms/Tactic/Berzerker Longbow + Sword/Torch

     

    **Support**

    Offensive : Look at PvE Group builds

    Defensive: None exsitent

     

    **PvP**

    Spellbreaker/Discipline/Defense

    Spellbreaker/Discipline/Strenght

     

    As we can see, the only thing Warrior need currently is a option to play pure Power Dps when the group already has a Offensive Support Warrior and a Defensive Support Build.

     

    Make Power Berzerker good and next elite spec defensive support.

     

     

  5. > @"XenoSpyro.1780" said:

    > > @"Jeknar.6184" said:

    > > But I could have done the same with Berserker Power, which make the trait kinda redundant.

    > Cooldowns? The new adren Disable?

    >

    >

     

    Thats the question.

    The dmg increase and adrenaline are on successful cc.

     

    Which means you are already in a winning position.

     

    The cd decrease is nice and all but if you can’t hit your opponent with your cc skills (which is the win condition) the first time, do you really survive long enough to try your combo again?

     

    Is a simple Dmg multiplier or extra healing and endurance better then all of the above?

     

     

     

  6. > @"Zenix.6198" said:

    > > @"sephiroth.4217" said:

    > > > @"DanAlcedo.3281" said:

    > > > > @"sephiroth.4217" said:

    > > > > > @"DanAlcedo.3281" said:

    > > > > > The matchmaker is actually not the problem.

    > > > > >

    > > > > > The problem is that the matchmaker needs a big playerbase to work.

    > > > > >

    > > > > > Which pvp simply doesn’t have.

    > > > > >

    > > > > > (For a good reason may i add)

    > > > >

    > > > > Well its simple math really... Removing team queue meant removing growth..

    > > > > Like really, how many players is a lone solo queue player going to bring into the mists? Probably just himself.

    > > >

    > > > Im pretty sure that things like Condi Mirage are more responsible for low pvp population.

    > > >

    > > >

    > > >

    > >

    > > Nah balance was never an issue when having fun with friends and yolo builds like mirage were never an issue because yolo builds never worked in a team environment.

    >

    > Ye, for more experienced PvPers maybe.

    > But for a new player, I wouldn't want to disregard balance.

    >

    > Imagine being a completely new player. You - arguably - don't even know what your own skills are doing, even less so for classes you don't play yourself.

    > If a new player like this, would give PvP (as it is rn) an honest try even, I really wouldn't be surprised if they'd say "nah kitten this" after their ~10th game or so.

    >

     

    This happened to someone i know.

     

    He played tempest (support) and his first fight was like this:

     

    He was going homes because nobody else did.

     

    While capping he saw a warrior coming.

     

    He thought „ Ok better use frost aura and protection to prepare for the fight“.

     

    The warrior used rampage and killed him in two hits.

     

    He never touched PvP again.

  7. I joined countless training runs and i only have seen it twice that the commander lost his chill.

     

    Both times was because of a player that simply didn’t understand that his build was not usefull in any way.

     

    Example:

    Healpower thoughness scourge with full minions as dps.

     

    And:

    Condi scourge with condi thoughness gear that did not understand that over 3k thoughness is not a good idea for tanking reasons.

     

     

  8. My Main character in gw1 got buried under the still young pale tree.

     

    250 years later a sylvari got born that seems to have memories from someone.

    (Only like visions or something)

     

    Some say he has the heros soul in him but in reality hes only a copy with some of the hero skills and memories.

     

     

  9. > @"sephiroth.4217" said:

    > > @"DanAlcedo.3281" said:

    > > The matchmaker is actually not the problem.

    > >

    > > The problem is that the matchmaker needs a big playerbase to work.

    > >

    > > Which pvp simply doesn’t have.

    > >

    > > (For a good reason may i add)

    >

    > Well its simple math really... Removing team queue meant removing growth..

    > Like really, how many players is a lone solo queue player going to bring into the mists? Probably just himself.

     

    Im pretty sure that things like Condi Mirage are more responsible for low pvp population.

     

     

     

  10. > @"Caedmon.6798" said:

    > > @"Jeknar.6184" said:

    > > I like the new Merciless Hammer but I personally don't think that this trait is in position of competing with the other two Strenght Grandmaster traits (Berserker Power and Might Makes Right).

    > >

    > > I would like to see Merciless Hammer receive the the same treatment as the other weapons traits and have half of it's bonus applied to any weapon. And yes, I know that the Adrenaline gain for CC is already for all weapons but c'mon... If you are running hammer, you obviously isn't running maces unless you going for some hardcore pure CC build.

    >

    > Would like to see it switched back to disc again and axe taking it's place in strength.

     

    And killing pve power warrior again?

  11. > @"RedShark.9548" said:

    > > @"TheBravery.9615" said:

    > > Remove all voice lines when Full Counter activates

    > >

    > > Replace it all with a wimpy weak grunt "Eahh"

    >

    > Warriors now shout "Please dont hurt me!" on full counter

     

    Anet dont nerf me!

    Dont nerf me!

    No more!

  12. > @"Stand The Wall.6987" said:

    > maybe up the damage even more lol? seems like it would be sweet to play some glass hammer build.

     

    Make something like 30 - 35%?

    I already see the QQ of bronze players getting „oneshot“ by hammer 2.

     

×
×
  • Create New...