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BeLZedaR.4790

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Posts posted by BeLZedaR.4790

  1. > @"Blocki.4931" said:

    > Please don't complain about having to actually play the game and participate in the releases. You still get something from the tier 1, you just won't get full rewards. It's not asking for much to actually go out there and play the maps when they come out and pressing F on a few Mastery points.

     

    I want to play the game doing the things I enjoy doing in the game. If a mastery was locked behind PvP ranked or wvw I doubt you'd have the same response.

     

  2. I don't like open world and unlocking masteries, but I wanted to play strike missions to discover I can't even get any rewards without the living world masteries.

    Why is the reward itself mastery gated? Isn't not getting the pylon buffs not good enough of a reason to get masteries? I have literally no reason to go do strikes despite wanting to. This is the first time a closed raid-like instance rewards are blocked by something like this.

    Seems like bad design, would love clarification - all this is doing is making me dislike the content I would otherwise like.

  3. > @"Bloodstealer.5978" said:

    > To be fair the coding is probably done already, they are just waiting for the cosplay merchants to finish sewing up the loose ends and putting outfits up for sale first.....

     

    While sarcastic and exaggerated I think this is close to the truth.

    They have to make sure they don't break anything else while fixing stuff.

    And this combined with the low priority PvP seems to have, is probably the reason things always take months.

  4. My suggestion would be:

    First of all rework all current titles with "Legend" to give the title its prestige back - Seeing literally everyone with legend devalues the word.

    Old:

    Legendary Champion -> Terror of the Mists

    Primordial Legend -> Primordial

    Exalted Legend -> Exalted

    Illustrious Legend -> Illustrious

    Indomitable Legend -> Indomitable

    Current:

    Merciless Legend -> Merciless Challanger

    Ruthless Legend -> Ruthless Challanger

    Relentless Legend -> Relentless Challanger

    Unyielding Legend -> Unyielding Challanger

    Leave Immortal Legend/Legendary Demigod as is.

    ______________________________________

    As for new titles:

    250: Fearless Competitor

    100: Remorseless Competitor

    25: Emotionless Competitor

    10: Unwavering Competitor

    3: Eternal Legend

    2: The Living Myth

    1: The Almighty

  5. Consider what you are asking - to be plat - to mean you need to be better than all gold players.

    (After all, you want to be considered a plat player, and assuming this rating has any accuracy at all, that should be the meaning of it.)

     

    That means that if you are unable to carry games with players of gold skill, you are not better and thus should not be plat!

  6. You win some, you lose some. And rating gain or loss is based on which players are you facing.

    If you lose 3x than what you gain, its frustrating yes, but means your rating vs enemy rating equals a roughly 3:1 w/l ratio, and if you want to increase your rating overall you need to improve that ratio, or play in prime time vs players of equal skill.

     

    If you can’t accept you’re not always going to climb then you don’t have the nerves for rankings.

     

    Pip system was a meme, where legendary meant “I grinded a bit this season and im not a complete newbie”.

  7. EM is a badly designed trait. Doesn't need unnerf, just a redesign.

    Something like this would work:

     

    > @"shadowpass.4236" said:

    > Don't allow Mirage to dodge while cc'd

    >

    > Remove the stunbreak and exhaustion from EM, increase condi clear to 2 per dodge or add 20% cdr on deception skills

  8. Whatever rank you get playing only core necro, means that your peformance on core necro is roughly the same as the other players on their meta builds, thus you are not throwing.

     

    You would be throwing though, if you get a higher rank with a better build, say scourge, then start playing core, naturally you won’t perform as you’re expected to.

     

  9. > @"Stallic.2397" said:

    > When you find a build that can beat most in unranked. Also, when you understand the pattern of how to achieve wins with all sPvp maps.

    >

    > Nothing is different between ranked and unranked besides the players. They usually have strong meta builds or group oriented builds to get wins.

     

    Pretty much this.

    Start when you feel you know how to make an impact on the match outcome.

    For example as spellbreaker it’s a good idea to learn to duel pretty well, aswell as surviving(kiting, jumping puzzles) vs multiple players trying to kill you.

  10. I’ve seen this before and was answered by Anet. Goes as follows:

     

    when ever you finish a match, the server looks at your rank to determine if you’re high enough to enter top 250. However it seems it does not do the same to test if you’re supposed to drop out of it.

     

    So you were not in top 250, then that guy lost a match. But the server never tried to check if you’re eligible for top 250, because you did not play a match since.

  11. You dont run faster than outside of combat.

    Pay close attention and notice the following:

    Out of combat speed: 300

    In combat speed: 200

    Speed cap: 400

     

    Notice that OOC, getting superspeed isn’t faster than swiftness (easy to notice on rev).

    Also inside combat, getting superspeed is same as OOC with swiftness.

     

    OOC with swiftness/super speed: 400

    IC with swiftness: 266

    IC with SS: 400

     

    Regardless though the benefit should be only on swiftness applied to you..

     

    Edit:

    Super speed will be better even in OOC if you are chilled/crippled.

  12. I agree.. something needs to happen for offseason.

    Something like no-downstate weekend for wvw could work.

    Or anything to freshen things up really. Even a temporary balance patch that makes some ridiculous changes, like buffing unused weapons by 200% and then reverted.

  13. > @"wanya.1697" said:

    > basic tutorials are on youtube

    > I would like to see anet take more time on better tooltip description so new players get a better understanding about what is influenced by their trait or even rune choices

    > and why skill x does 5k+ dmg instead of only 495 like mentioned in description would also help very much so you dont have to look at the wiki to get info on skills coeficent

    >

     

    I generally agree, but specifically what you mentioned on skill coefficient: it is already included in that number.

    In fact what that number means is (weapon damage)*(power)*(coefficient)/(armor).

    The only mystery is what armor weight its setup against.

     

    And then when you addup to that all your +damage% traits and a crit on top of that it is relatively accurate.

     

    P.S add vulnerability too

  14. > @"sephiroth.4217" said:

    > > @"BeLZedaR.4790" said:

    > > Seasons 1-4 sucked kitten once you got to legend and faced only tryhard premades. Will be worse when there’s a leaderboard now and titles for it. Just stop.

    >

    > Yea we had a decent population back then didnt we? Not that we had those ranks back then, they were sapphire and ruby or somethin if I remember correctly but still a very healthy population.

     

    Yeah you mean before “endgame of competition” (aka esports) was removed a lot of good players naturally played. What a shocker?

     

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