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Kidel.2057

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Posts posted by Kidel.2057

  1. Plus Guardian has low HP, but as someone that mained Guardian for 3 years, I never felt fragile. Guardian is one of the easiest classes to play in the whole game and has TONS of blocks and condi cleanse to make up for the low HP. And Firebrand is flat out immune to conditions.

    Plus Guardian has heavy armor.

     

    As for Elementalist, it can survive better than most classes in PvE.

  2. > @Set.7461 said:

    > > @Kidel.2057 said:

    > > > @Set.7461 said:

    > > > Mad King while using Kalla's elite.

    > >

    > >

    > >

    > > what game mode? I assume PvE, but I'm asking just to be clear.

    >

    > It's still way early for meta to settle down but I've been having ok success in small scale roaming and duels. I've since switched runes but with Mad King, all of the right skillbar minus Razorclaw heals. Keep in mind, I'm running sigil of Draining and there's no ICD. With that, Darkrazor gives me some burst lifesteal, and I only keep Soulcleave up long enough for the birds to finish attacking. I've replaced it due to the stealth nerf which is pretty kitten on ANET's part. A proc on 3 targets(max) have shot my health back up from ~0-100. It's pretty insane.

     

    seems nice. Would you mind sharing the build?

  3. > @LucianDK.8615 said:

    > > @Kidel.2057 said:

    > > I did a dps test against raid golem using power herald vs power renegade (both Jalis/Shiro, S/A) and Herald does 2k more dps. Of course the golem is easy to flank anyway.

    > >

    > > That was with full buffs. With no buffs and Glint, Herald is way stronger because of permanent 20 might and fury. With no buffs and Shiro (as the previous test) Herald is still ahead of about 1500 dps thanks to the F2 facet that gives 10% damage plus might and fury.

    > >

    > > Of course that's 1 mob standing still. You can argue that it's better for group of mobs, but you lose group support and a nice healing skill. Again, I'm not comparing Power Herald to Condi Renegade, just the 2 power ones.

    > >

    >

    > Where is Facet of Nature giving +10% damage? Perhaps you are counting in the elders force trait.

    >

    >

     

    Yes.

     

    > @Zin.6170 said:

    > > @Kidel.2057 said:

    > > I did a dps test against raid golem using power herald vs power renegade (both Jalis/Shiro, S/A) and Herald does 2k more dps. Of course the golem is easy to flank anyway.

    > >

    > > That was with full buffs. With no buffs and Glint, Herald is way stronger because of permanent 20 might and fury. With no buffs and Shiro (as the previous test) Herald is still ahead of about 1500 dps thanks to the F2 facet that gives 10% damage plus might and fury.

    > >

    > > Of course that's 1 mob standing still. You can argue that it's better for group of mobs, but you lose group support and a nice healing skill. Again, I'm not comparing Power Herald to Condi Renegade, just the 2 power ones.

    > >

    >

    > If this is in response to me, keep in mind I am talking about general PvE, which means world PvE. Renegade power duracell is better because you can just stay in Jalis and keep might stacked while enjoying the benefits of being super tanky and still doing good damage.

     

    Yes, of course, that's why I specified "Of course that's 1 mob standing still. You can argue that it's better for group of mobs, but you lose group support and a nice healing skill".

     

    > @haventr.1630 said:

    > > @Kidel.2057 said:

    > > Let's have a civil discussion here. Almost 1 week after launch, what's the best rune+sigil set for Renegade?

    > >

    > > Please specify the game mode (general PvE, Raid, Fractal, PvP, WvW).

    > >

    > >

    >

    > I'd say 4x nightmare, 2x trapper runes are the best for renegade. As long as your torment isn't at 100% condition duration, expertise effects will always be better than condition damage. As for weapons, the shortbow sucks, so you'll either be running staff if you really need CC, or two sets of mace/axe. For sigils, you'll be running sigil of malice on both(10% condition duration), sigil of geomancy on one set(bleed on weapon swap, makes renegade traits a lot more useful), and sigil of hydromancy on the other set(gives chill, but in traits, chill also gives two stacks of torment). A legend swap lets you activate weapon swap sigils, and then you can get both weapon swap abilities off immediately, increasing maximum dps. If you EVER needed shortbow like a boss where you only need ranged, I'd run sigil of malice and sigil of Torment/Earth, still not sure which one is better.

    > Edit: I actually just calculated it, and sigil of torment does ~1,157 in ~10 seconds, and sigil of earth does ~2670 in ~10 seconds and will keep rising much higher than torment over time. Even on a moving enemy, i think earth out damages torment. Don't waste your 10 gold, get sigil of earth.

     

    Thanks for your work, that's very helpful.

    Of course 4x nightmare +2x trapper is currently the best option. What would you advise as a cheap or temporary alternative?

    Rune of the Krait seems nice, with more Torment every 30s and a lot of bleeding duration and additional bleeding.

    Rune of Tormenting also seems nice if you don't plan on using SB.

     

    What about Rune of the Berserker or Rune of the Renegade?

  4. I did a dps test against raid golem using power herald vs power renegade (both Jalis/Shiro, S/A) and Herald does 2k more dps. Of course the golem is easy to flank anyway.

     

    That was with full buffs. With no buffs and Glint, Herald is way stronger because of permanent 20 might and fury. With no buffs and Shiro (as the previous test) Herald is still ahead of about 1500 dps thanks to the F2 facet that gives 10% damage plus might and fury.

     

    Of course that's 1 mob standing still. You can argue that it's better for group of mobs, but you lose group support and a nice healing skill. Again, I'm not comparing Power Herald to Condi Renegade, just the 2 power ones.

     

  5. Ok, I managed to complete the adventure (even getting gold). The bug appears to trigger if you flap your wings (Spacebar) right after pressing S while in speed flight.

     

    So basically 1 -> wait -> S and Spacebar right after -> bug. It seems to happen also when you use Spacebar for flap during speed flight, but not 100% of the time.

     

    I completed the adventure by not pressing Spacebar, ever.

     

    So basically:

    You only use Spacebar without using the second mastery -> fine

    You only use the second and third mastery without ever pressing Spacebar (for flap) while in superspeed or after S -> fine

    You combine Spacebar flap with any skill from mastery 2 -> T pose

     

    Mastery 3 (the superspeed dive) seems fine to be honest. The problem is from mastery 2.

     

    My guess is that there is probably a missing transition from the animations introduced in mastery 2 when you also use the Spacebar for wing flap. So the game doesn't know how to go from mastery 2 animation states to the flap sometimes.

  6. > @"McKenna Berdrow.2759" said:

    > > @coglin.1496 said:

    > > Please tell me you are looking into this for skill across all professions. This has been requested for years on various skills across multiple professions. I would really hate to see the golden children in the game, warriors, suddenly have this change exclusive to one of their skills while the rest of us are ignored......

    >

    > What other skills fx do you have a problem with?

     

    Renegade enemy summons.

  7. It happened all the time even with mastery 2. I've been reporting this bug for 4 days now, since I got the 2nd mastery. Please keep this thread bumped and report it in game too using the support menu.

     

    More on the griffon bug. https://imgur.com/a/xIOTH

     

    Elon Riverlands Griffon Expert Course is ~~impossible ~~ _very hard_ to complete because when using mastery skills (that you're forced to use for this track) the Griffon goes into a T pose and the player dies. It keeps staying in this pose and no mount skill works. I'm always forced to log out and log back in and of course the bug can be reproduced 100% of the time from different game installations.

     

    EDIT: completed it without using the flap. That's the issue apparently. More in the next post.

  8. I was able to reproduce this 100% of the time during one of the Griffon adventures. It doesn't have to do with the skybox (at least in that case) but with the use of the skills unlocked by the second mastery (that you're forced to use to complete the adventure). So basically the adventure can't be completed because the mount goes in a T pose, you're marked as dismounted, you fall and you die. At respawn you have the griffon in T pose, you can summon it again to fix the animation, but no skill works (not even normal gliding). The only fix is to go back to character selection screen.

     

    Another weird (and unrelated) bug is if you summon the mount immediately after you spawn on a new map. Basically the camera doesn't follow the character and I can move but the camera stands still in the initial position, and I see my character go far and far away. This is fixed by unsummoning and summoning the mount again and works with any mlount.

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