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ArmageddonAsh.6430

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Posts posted by ArmageddonAsh.6430

  1. Not only does the 1second ICD make it near useless (being generous) but what i just dont understand its a signet about leaching life, yet the passive is when YOU get hit!? Why!? This could have been such a a good option, if they made a few simple, easy changes. Remove the 1second cool down (minimum....) and maybe (not required, would be nice) make it that you get the passive heal when YOU attack.

     

    Combined with the trait which more than DOUBLES the healing you get from the passive, if it wasnt for the damn ICD it would be such a good option, yet the ICD makes it useless. So many options, yet its left to be useless :(

  2. > @"Eekasqueak.7850" said:

    > Are any racial skills worth using? And if so which ones on which classes?

     

    For the most part. No. They are mostly trash. I used to run Reaper of Grenth back in the day on my Ele (before HoT) but that was partly due to the ele elites being even worse than trash, though it was SO useful. Was so useful for my roaming build. You use to see a lot of Seed Turrets, you still some here and there but nowhere near as much. Utility and heal (iirc) they were useless and never, ever used.

     

  3. > @"Nimon.7840" said:

    > Yep and it's even worse on scourge and core

     

    Core with its shroud being Range has an advantage, though again. The lack of an actual GOOD defense, weakness still to range, CC, Mobility and everything else makes it still kinda suck. The same goes for Scourge. The whole class in general has MANY issues.

     

    I cant think of another class that is as weak to so much as Necro/Reaper/Scourge. Neither new specs give them an advantage to things that core was already weak to. Weak against CC, Weak against Mobility, Weak against burst, Weak against sustain. The only thing you could say they MIGHT be strong (kinda....) against is conditions but even then, im not even sure they are that strong against them. You can burst condi a Necro down, you can sustain condi a necro down. Their defenses are too weak with too long a cool down and are easily countered.

     

     

  4. > @"Aeolus.3615" said:

    > I actually spend a few hours playign with it on solo, small scale and larger scale... besides fights on camps and choke points is completelly useless.

     

    yep. Any fights like choke points, Camps. Even Tower or keep fights on stairs/lord it can be semi decent, because not much player movement. Out in the world fighting its just unusable. Too much movement. Too much micromanagement. Too much hassle. Any fights with lots of movement, it loses any strength it had and thats sad because it wasnt really all that strong to begin with.

     

    It needs a full redesign, though you could say that about a lot of the Revenant class through its weapon skills, legends, traits. Everything. Looks and feels like it was rushed out.

     

     

  5. I think Necro sustain would be good if it had the mobility to escape/chase down people. The biggest weakness it has when it comes to sustain is that it gets melted by ranged with very little it can do about it. High mobility classes are Necos BIGGEST weakness. No way to lock anything down. No way to chase. No way to escape.

  6. > @"Buran.3796" said:

    > The videos are amazing.

    >

    > Don't take Armageddon too serious: for some absurd reason (or just trolling) he wants Herald (which isn't strong, to be fair) to be as bad as the Renegade in PvP and WvW roaming (which is impossible). Herald "can be boring", but Renegade in anything related to competitive player vs player is as predictable as any character portrayed by Sean Bean: ends in tragedy.

     

    Too be fair, I would rather BASE revenant be upped than Herald to be reduced. Not quite sure what could be done to make Renegade anything but useless. The Legend itself just doesnt work for roaming in my opinion. It COULD work playing Renegade IF you dont actually use the Legend but that is kind of a shame. The weapon is meh. Some decent skills. Just not very well designed and really feels like a Raid designed weapon. Hitting something not moving = Easy. Hitting something that is moving. Not so much :/

     

    > @"Justine.6351" said:

    > Lol just watched armageddonash's weaver vid. I crunch players of that skill level 2 to 3 at a time regardless of class or build they are playing.

     

    You mean the video that was from like 4 months after release of the expansion? Where i had barely played for like 4-6months beforehand either? I personally dont just a player skill level on a single old video. You can really only beat whats in front of you and Roaming has REALLY died off. Not sure what its like on NA side, but EU its gotten SO boring and stale. The reason why there is only 1 video is because i just got THAT bored. Was hoping this recent update would bring me back, it hasn't. I just mess around in PvP at the moment. Trying to find a build that i will enjoy. See, i play to have fun. Strange i know but some people do it for fun.

     

    Isnt one of your videos of you beating a zergling that wondered away from his zerg as a Herald? I personally prefer actually finding players that roam to fight rather than those that are slow to getting back or to their blob. Beating zerglings isnt exactly hard as most of them just run full zerk and die when looked at lol

     

     

  7. > @"ventusthunder.5067" said:

    > What do you expect him to do, roam on base rev and get focused out in a second? Roam on renegade and struggle with the inherent awkwardness of the class? Herald is a difficult build to master in and of its own- it is not easier than base revenant. It's just better. Don't confuse the two.

     

    Not at all, just sharing my opinion that Herald is VERY boring to watch and play as. . That was my point. Its just kinda boring to watch. Its not that difficult to play as.

     

  8. > @"Helly.2597" said:

    > Thanks for the comment. I disagree that herald is easier in an actual fight setting since you still have to manage your abilities and energy well to be effective. Core has value same with renegade but due to their limitations you end up relying on opponent mistakes more than your own abilities. Imo just playing a weaker spec doesn't result in better content. In fact it usually makes the content worse since any experienced player can notice that the quality of fights presented suffers.

     

    It has WAY more access to boons, defense, damage, regen, fury and everything else. It is easier than base Revenant. Swiftness alone is VERY helpful to a rather slow Revenant class. Herald > Base > Renegade. I'd say Renegade is at the bottom as its Legend is near useless when roaming, its weapon isnt that strong even after all of its buffs. I agree it doesnt make for better content, however playing a rather easy class doesnt make for good content either.

     

     

  9. > @"Ephemiel.5694" said:

    > The biggest problem is simple: Anet simply cannot balance their game correctly.

     

    This. This. This.

    The BIGGEST threat to this game was ALWAYS going to be Anet. Not some new amazing MMO but Anet because as we have all seen time and time again, when it comes to balance. They are either insanely bias or insanely clueless as to what balance is. So many changes that weren't needed. So many changes that were needed but not made. Then they went the P2Win route with the expansions. Something i am pretty sure they said wouldn't happen.

     

    The problem is, this wont change. It can't change. Anet are set in their ways and it pays.

     

     

  10. > @"Bakeneko.5826" said:

    > Condi and zerk builds deals too much damage, Weaver (yes, weaver) traitline and 3rd skills needs tuning down to make more classes comparable in damage, because we are back to "ele is best, all others are useless" gameplay. And this is coming from ele main

     

    Something tells me, you're a sour player that lost to an Weaver and that instantly means its OP. Condi builds? Yeah OP if you bring like NO condi removal what so ever, but that would make ALL condi builds overpowered and even then, others do Condi builds MUCH better. Much, Much better. As for Zerk. Sacrifice defense, Zerk ele will die when getting looked at, it SHOULD be doing great damage. Just like most classes it has its cheese but that doesnt mean it needs to be nerfed lol

  11. > @"Artorias.8271" said:

    > Embrace the Darkness - conditions applied to you are converted to torment, pulse torment to nearby foes every second.

    >

    > My idea how to rework this skill. With one condition currently on you, it is possible to combo it with other traits, not only Diabolic Inferno. Combined with Pulsating Pestilence, Cleansing Channel (only one condition on swap) etc. Solves problem with high condi pressure from classes like Scourge. And it even fits to these huge spikes rising from your back, very torment like ^^

     

    Except, with limited removals and such those stacks would mount up FAST. If you have just swapped legend and such you would have serious problems. Maybe if Mal had built in condi removal/transfer then it could work.

  12. > @"LucianTheAngelic.7054" said:

    > I wouldn't say Embrace the Darkness is a bad skill; just not ideal for pvp/wvw. To say that "it's not used for the actual condition but for the stat increase" is really to misunderstand its role in any Condition Revenant build.

    >

    > Let's take the Invocation Renegade DPS build for example:

    > When swapping to Mallyx you immediately activate the skill, proccing Diabolic Inferno once. You then proceed to leave it active for 9 seconds before swapping out of Mallyx. With this in mind this means that:

    >

    > -You have the 10% stat bonus (to condi damage/duration/power/precision/ferocity) active for nearly 50% of your entire rotation

    > -You pulse 9 Torment stacks every time you're in Mallyx just with this skill alone

    > -It's used to proc Diabolic Inferno twice, adding another 4 burn stacks to the rotation

    >

    > Additionally:

    > -You get 7% extra damage from Forceful Persistence while using this upkeep

    > -It allows for easy use of Charged Mists, giving you another 25 energy for Kalla.

    >

    > So no, it's not a bad skill. It's actually quite a good skill. As mentioned above it's just not amazing for pvp/wvw. HOWEVER, it isn't AWFUL for those situations either, just not ideal. Could it use a buff for those game modes? Yes. Does it need a functionality change to make it better for those game modes? Maybe, BUT if that functionality change is ONLY ideal for pvp/wvw then ALL Condition Revenant builds will take a big hit to their DPS and that certainly isn't fair to PvE or multi-game mode revenants. Any functionality change for Embrace the Darkness needs to account for its massive role in cRev rotations and DPS.

     

    We are talking about the skill. The skill alone. You shouldn't need traits in order to make a ELITE that you CANT change into being good. The skill itself, no traits IS bad. The torment it grants is near pointless, the stat buff is pretty much the only reason its "good" and its very BORING way to have an Elite.

     

  13. > @"Ephemiel.5694" said:

    > _"Mallyx rev is not a melee spec, it's a melee/midrange spec"_

    >

    > ......i don't get it.

     

    It technically is, its just not designed very well to be melee, mid range or Melee/Mid range.

    Pain Absorption STILL sucks if you are solo :/

    Banish Enchantment Solid, ubnblockable, removes 3 boons (would prefer corrupt) and applies Confusion

    Unyelding Anguish Rubbish! I would prefer something like Soul Spiral kinda movement, the cast time on UA destroys it as a movement skill, makes it easy to avoid because its so slow

    Embrace The Darkness - Full melee, rubbish buff, crappy effect. Boring and bland.

     

     

  14. > @"LucianTheAngelic.7054" said:

    > The 15% stats isn't pointless; in pve it does add a bit of a damage and helps give 100% condi duration. As mentioned in my above post, it's important to remember that any major functionality change will also impact the WvW and PvE versions of the skill, not just the PvP version.

     

    Isnt that a sign of a bad skill? Its NOT used for the actual condition but a pointless (for the most part) stat increase. They could have done it in a better way, like a stacking effect the more times you proc the effect on someone (with say a 1second ICD to prevent strong use against groups) that you get a stacking buff, just something to make it a little more interesting that a boring stat increase, torment is pretty much ignored because its just not a strong effect either :/

     

     

  15. > @"Orion Templar.4589" said:

    > I don't like the trait in its current form either. The requirement to have low energy when swapping is too large a drawback - it is just too unwieldy right now. Agreed with all who have suggested it should instead be taking your current energy and adding it to your pool in your newly swapped legend. So if you swapped while at 50% or more (while in combat) you could start out your new legend at 100%. Maybe OP? Not sure, but I know I would likely use the trait then.

     

    Maybe not all of it, 50% would be pretty solid though. 100% i think would be a little overpowered though would require lots of auto attacks and not alot of skill useage, so maybe that could balance it out.

  16. > @"chriseggroll.8764" said:

    > > @"ArmageddonAsh.6430" said:

    > > > @"chriseggroll.8764" said:

    > > > According to this, Revenant is more popular than Engineer and not really drastically lower than other professions: https://gw2armory.com/statistics

    > >

    > > The problem with this, It just says how many were created. Not how many are actively being played.

    >

    > I don't see that it specifies that on the page, it does mention this though:

    >

    > * Armory statistics are refreshed every thirty minutes.

     

    yeah my guess would be that its based on characters created. There are other places that show number of minutes played per a profession and such. That would be a better judge of how much each one is played.

  17. > @"Vino.7923" said:

    > My point exactly. Making changes underwater where nobody cares and adding more viability to Revenant sounds like there is a big chance for class improvement overall.

    > And the next expansion is like 2-3 years away, so a lot thinks will change until then, hopefully for the best.

     

    I would say its because they clearly have content planned that NEEDS underwater not to be so sucky (it still sucks...) So it could be some Living Story content or something. Nah, it wont be 3 years before another expansion. I'd say a year and half, maybe 2 years at most and of course they will need content before then, leading up to the expansion. My guess. Lots and lots of under water combat, maybe even adding dungeons, Raids or something that also contains under water combat.

     

    The difference is, Mesmer mechanic was broken. It didnt work for PvE, it was meh for PvP and pretty useless for Raids. This is why it was fixed. They are over used in PvP and WvW so again, it needed to be fixed as it was kinda broken in some ways, kinda crappy in others. Compare this to Revenant. They would need to fix like 90% of the class. This isnt just changing a mechanic. They would need to change all the legends. lots of traits, change and fix skills. If it happens, i would guess it happening last as its going to be the one that requires the most work.

     

     

  18. > @"Vino.7923" said:

    > It is a bit funny when you mentioned Anet logic, because last time i checked underwater combat is like less than 5% of the whole game and there was this big patch that gave Revenant a second weapon along with other changes. So are you still holding to that logic?

     

    Awwww. Thats cute. You think these changes were with the player in mind? We can all pretty much guess whats going to be a heavy aspect of the next expansion (whether we want it to be or not...) These changes do NOTHING to fix under water combat and expect much more to come in the months leading up to t he release of the next expansion. Unless they make big changes to PvP and WvW it will be another PvE expansion that does little for the other game modes.

     

    The question would be, IF the player base got the CHOICE to decide if under water would be a big part of the next expansion, i wonder how many would say no. Look at how long it has taken them to do ANY changes to under water, they even removed the PvP map altogether, not sure if its come back but it kinda said something about them that at the time, they didnt want to actually put any effort into underwater combat, because it was badly designed. Badly implemented and my god its dreadful when fighting other players.

     

     

     

     

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