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ArmageddonAsh.6430

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Posts posted by ArmageddonAsh.6430

  1. > @"Burtnik.5218" said:

    > > @"Yannir.4132" said:

    > > I'm loving the new Trident. Especially the new 5 skill, unreliable as it may be. But potentially 22 torment on a 3? second channel is fun design. Fun is the bread and butter of UW skills as there's no real endgame UW combat, excluding that 1 fractal.

    >

    > That may change next expension. Theres a reason why they looked at underwater combat .

     

    I hope not! The last thing this game needs is MORE useless content. Underwater combat is WAY too limited to PvE content to make a whole expansion around.

  2. > @"Shagaliscious.6281" said:

    > press and forget? you have to channel it for almost 4 seconds, and in lots of situation you have to lightning flash away, if that's on CD, you either have to cancel the channel to not die, or finish the channel and get downed. If anything, lava font is a press and forget skill, and is just about always my top dmg dealer in large zerg fights, maybe that should be nerfed (/sarcasm). But as I read it, it should be per target, not overall, just need some testing.

     

    I have never once needed to LF away. Hell, i dont think i have ever even used LF. To say its a requirement. Its not. You time it well. You learn when and how to use it. You should be using it while inside your blob so you are protected. I see WAY too often people using it on the first push, only for it to be wasted because as predictable as ever the enemy zerg move back, dont get touched by a single strike. It is VERY easy to use on groups and zergs. Way too easy for the kind of damage that it does. Yes it has a long channel, that isnt enough to really make it difficult or anything to use.

     

    Getting hit for INSANE damage should always be shaved until its more balance. This is kinda trying to do that, though only time will tell if it actually works.

     

     

  3. > @"Moriquendi.4209" said:

    > If it's PER target then I'll concede that this is a buff for WvW. I still stand by this being completely unnecessary overall though. You're 11.6HP locked into a cast for over 3 seconds and it has a 24s TRAITED cd. In WvW basically anything can insta down you on a glass weaver. Weaver is heavily reliant on support to achieve dps/stay alive in both areas of the game and many of those supports were nerfed today as well. Maybe it would have been better to bring in some of the passive DPS nerfs to see where weaver stood with that before gutting staff's most staple skill.

     

    Given that most people that play glass Ele are always in groups, Zergs or blobs. I dont see a problem considering the damage that things like MS can do to a group. It kind of says something about the people that play staff ele that a skill that NEEDED to actually be toned down that a change happens and they cream its the end of the world. There are like 24+ other abilities that staff has access to, maybe use them more often?

  4. > @"Nyel.1843" said:

    > Isn't one of the Mesmer auto attacks proccing boons? (Staff 1)

     

    RNG based, Melee and can bounce to other allies, pets, clones and such as well. Doesnt mean that the Mesmer will get them. Its also on an attackthat deals dreadful direct damage. So i guess it could work on say Mace but weapons like Hammer, Staff, Sword not really going to work with them

  5. > @"C Cspace Cowboy.5903" said:

    > Well. Rip. Scourge meta is apparently what they want. And they wonder why noone plays wvw anymore. Dead meta.

     

    Well, when it comes to roaming. Necro is pretty much dead. They are the class and spec i fear the least when it comes to condi builds. Who really cares about the "balance" of mindless blob and zergs? The nerf was a little much for PvE, not enough for WvW. Typical Anet lol

  6. > @"Rasp Sabreblade.5421" said:

    > > @"ArmageddonAsh.6430" said:

    > > > @"Rasp Sabreblade.5421" said:

    > > > > @"ArmageddonAsh.6430" said:

    > > > > Now, all they need to do is make it so that Short bow works like the new Trident with different conditions based on equipped legend and it MIGHT be a start of making Shortbow not REALLY suck. Trident looks fun

    > > >

    > > >

    > > > IMO - all of the weapons should work like the trident does. I know this is something that has been asked for on the forums for all the weapons. Maybe this is a test drive for a larger change.

    > > >

    > > > Everyone, only post positive comments about the how the legends effects the trident. 3 out of 6 ain't bad - we are at 50% now. It is progress in the right direction.

    > > >

    > >

    > > It would make sense, though not sure if it being for every weapon would be that good or balanced. What conditions could weapons like Staff proc? I dont think it would be a good idea for every weapon having all the same conditions, What conditions does Herald and Renegade proc?

    >

    > They wouldn't all need to proc conditions. Some could pro boons.

    >

    > Herald would probably be a boon, whereas renegade would be bleed

     

    I dont think that would happen, Boon(s) on auto attacks? Wont happen. What would be good is if it worked like the Trident so ALL skills proc the said condition, just different stacks and duration's. Would lead to balance issues maybe with Mace and Axe

     

     

  7. > @"Lasiurus.4067" said:

    > > @"ArmageddonAsh.6430" said:

    > > Doers it not say something that it dealt THAT much damage to begin with? A press and forget skill shouldnt be doing anywhere near that kind of damage. Ever. Also by the sounds of it, the effect ONLY works for PvE by how it mentions PvE but not WvW?

    >

    > > @"Nephalem.8921" said:

    > > Does it work per target? As far as i understand it is that each meteor hitting the same target deals less damage. So it should be a buff for wvsw and huge nerf in pve.

    > >

    > > Or does it really reduce damage per target hit on a global thing? If its like that the balance team really needs to be fired.

    >

    > It works everywhere, just tested it in WvW.

    > First hit will hit for 12k, then 11k, then 10, 9, 8, 7, 6, 5, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1.

    > Instead of : 10 10 10 10 10 10 10 10 10 10 10 10 10 10.

    > Massive nerf.

    > It's not per target, its global, whatever target.

     

    is that "12k, then 11k, then 10, 9, 8, 7, 6, 5, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1." per a target? Because that still is VERY strong in my opinion, is it as broken as it was before? No but what it does say that staff is VERY badly designed and WAY too reliant on 1 skill to deal damage. What would have been nice is if they buffed a few other skills here and there on staff to compensate a little.

  8. > @"Nephalem.8921" said:

    > Does it work per target? As far as i understand it is that each meteor hitting the same target deals less damage. So it should be a buff for wvsw and huge nerf in pve.

    >

    > Or does it really reduce damage per target hit on a global thing? If its like that the balance team really needs to be fired.

     

    Based on the text they use. I dont think it affects WvW at all. It mentions PvE but nothing about WvW

  9. > @"Kam.4092" said:

    > > @"ArmageddonAsh.6430" said:

    > > > @"Kam.4092" said:

    > > > > @"Anchoku.8142" said:

    > > > > Epidemic and Scourge survived, which is a miracle when you consider the hate from those who main other professions.

    > > >

    > > > Ele is out for our blood.

    > >

    > > Curious, why would you think Ele of all the classes would be out for Necro blood? If anything, surely they would be going after classes and builds that are a threat to them. Necro. Isnt one of them.

    >

    > Necro is top in Raids now on over half the fights. Ele is mad at Scourge for doing more DPS on fights.

     

    Meh, does it really matter? The raids in this game are trash anyway. and too be fair. A bunker condi spec shouldnt really be doing as much damage as a Full zerk 11k health class. It shows how badly designed Staff is that a Nerf to ONE skill pretty much breaks the build.

  10. > @"Kam.4092" said:

    > > @"Anchoku.8142" said:

    > > Epidemic and Scourge survived, which is a miracle when you consider the hate from those who main other professions.

    >

    > Ele is out for our blood.

     

    Curious, why would you think Ele of all the classes would be out for Necro blood? If anything, surely they would be going after classes and builds that are a threat to them. Necro. Isnt one of them.

  11. > @"Rasp Sabreblade.5421" said:

    > > @"ArmageddonAsh.6430" said:

    > > Now, all they need to do is make it so that Short bow works like the new Trident with different conditions based on equipped legend and it MIGHT be a start of making Shortbow not REALLY suck. Trident looks fun

    >

    >

    > IMO - all of the weapons should work like the trident does. I know this is something that has been asked for on the forums for all the weapons. Maybe this is a test drive for a larger change.

    >

    > Everyone, only post positive comments about the how the legends effects the trident. 3 out of 6 ain't bad - we are at 50% now. It is progress in the right direction.

    >

     

    It would make sense, though not sure if it being for every weapon would be that good or balanced. What conditions could weapons like Staff proc? I dont think it would be a good idea for every weapon having all the same conditions, What conditions does Herald and Renegade proc?

  12. What they hsould have done, made it a 1,200 range short bow and make it like the new trident where you apply a different condition based on your active Legend and have that work for ALL of the skills. Of course stacks and duration would need to be looked at.

  13. Now, all they need to do is make it so that Short bow works like the new Trident with different conditions based on equipped legend and it MIGHT be a start of making Shortbow not REALLY suck. Trident looks fun

  14. > @"ZDragon.3046" said:

    > > @"ArmageddonAsh.6430" said:

    > > No mobility. No defense. you would be dead with ease against anyone with Range.

    >

    > Thats not a real argument thats truth to just about every necromancer build thats not core and in some rare moments of luck clarity scourge. Reaper will always die to range regardless of what he takes.

     

    It is when you BUILD for no defense, mobility or anything. Thats the difference. Some are weak due to how poor Nercro and Reaper are. Others are bad because despite the issues they decide to not think about defense, mobility or anything and think going full zerk is a good idea. Its not.

  15. > @"Nimon.7840" said:

    > But necro isn't allowed to survive or do dmg?

    > Yesterday a thief ganked me in wvw while I was on my necro. Well. As always. There is no chance beating a good thief as a necromancer.

    > I was watching a gvg while he killed me. I tried again. Lost again.

    > I logged in my ele, although I almost never play ele, because I don't like the gameplay.

    > So I equipped a sword/dagger went full cele and beat the kitten out of that thief. He couldn't kill me. Almost permanent protection and regeneration is easy to maintain.

    > What necro obviously can't.

    >

    > And I didn't even know exactly, what my skills are doing as s/d ele. I just watched someone play it for 15 minutes.

    >

    > And it's even easy to survive and still do good dmg while being outnumbered. So don't tell me ele is bad when a complete ele pvp-scrub is able to survive and kill.

    > While the necro main on necro cannot.

     

    Well. They can survive and they can deal lots of damage. The problem is. They dont have the mobility to be able to escape and 90% of their damage is based around mindless condition and AoE spamming. Any half decent thief can beat pretty much any class because of how poorly designed and balanced they are. Its not a necro only thing.

     

    Well. You would be exaggerating to try and make your point to be right. Its not. Weaver (which you must be to use Sword) doesn't have Perma Protection. I would say The Thief (if this situation actually happened) knows how to counter Necro. Which most classes do - Bring mobility + Condition removal and you have the Scourge beaten (which most necros, and yourself i am guessing are...) Ele is a easy class to beat, if you know the class and specs well. This is because most Necros and Scourges are the same. you know what they will do, you know what they will likely be running. You know they are going to be Condi. Ele though, If your build isnt balanced right then you wont have a good time. you can still beat them but if your build is bad against ele, you will lose.

     

    For example. If you were Scepter/Dagger you would have a MUCH harder time against the Thief than against a Necro. Saying that Ele is overpowered or anything because your Necro build is countered by a Thierf but he couldnt counter a Ele build doesnt mean that Necro is weak and ele is overpowered. It more than likely means that he is very used to fighting necros and scourges as they are EVERYWHERE in WvW so you get plenty of practice. Ele on the other hand, you can tell a good ele Vs a bad ele VERY quickly.

     

    I am 100% saying that. It is SO silly to assume that because of ONE person in your "story" couldnt beat your ele doesnt mean that ele is strong. There is a reason why they are barely seen in WvW when roaming. Because for most, they are an easy kill. If they are zerk. They die when looked at. If a so called PvP scrub can win with an Ele, that surely means the Thief was dreadfully bad. Thief have all the skills and mechanics to win. If they are even semi decent. It just means that you encountered a Thief that is built to counter a Necro (they are EVERYWHERE) and not built to counter a class that is barely seen when roaming...

     

     

  16. > @"MithranArkanere.8957" said:

    > Elementalist is mostly fine except for the few builds that are too strong 1v1, able to tank for too long without having to fall back, while still dealing considerable damage. A damage-dealing elementalist should have to take cover behind allies more often to do damage, or not do that much damage if they can stand on their own for too long against a build specifically tailored against theirs, with lots of boon stripping and poison.

    >

    > Other than that, everything with them is mostly fine.

     

    Its what happens when you give a class the lowest tier health AND Armour. If Ele build for offense, they die when looked at. The builds ele NEEDS to run is direct result of the sheer condition spam the game has become and the mindless power creep. A Zerk ele is a dead ele. What other class is as vulnerable when going Zerk as an ele? Ele has HAD to become a sustain class to survive. If you dont take all that toughness, Vit and condi removal you are a dead ele. Until the Condition spamming and Power creep is taken under proper control, Ele wont have many viable options that dont see them die in a few seconds. If their burst doesnt land/kill the target then they HAVE to run or they die. Boon removal and Corruptions STILL hurt many ele builds. Its all about knowing when and how to attack the ele. Very weak to range burst and CC

     

    Ele counter Necro for the most part due to the fact that Necro are VERY heavily reliant on conditions, while Ele is EVERY heavily reliant on condition removal. Though it still takes more work for the Ele to control the conditions they are spammed with than it is for the necro spamming the conditions. The Ele still has to balance being in melee range doing damage and not being in melee range and not dealing damage (assuming Dagger or Sword) Scepter is another story but man, i hate that weapon. So boring. Its not as if Dagger or Sword ele have it a walk in the park when facing Scourge/Reaper or pretty much anyone else that is Condi heavy with insane AoE condition application, boon corruption and such.

     

  17. > @"Imperadordf.2687" said:

    > Well, Ammo system sounds pretty good but some of them really need to be shared. For example; Weaver giving FGS to Chrono in Escort to get to tower faster and Lightning Hammer to solo or 2-man the tower. It's kind of a dilemma :c

     

    Nope. I would rather they remove the effect of dropping them for others. They have their own abilities, movement skills and such and it should be up to that player to use them. They shouldnt be relying on another classes 180second cool down elite to have mobility. Especially as Chrono has 25% movement as well as Blinks.

     

    I say remove the dropped one, buff them up for the Ele and make them like a kit.

  18. > @"needbeer.1687" said:

    > every one of you are forgetting just how easy it is for even a halfway competant necro to kill a rev. lb rangers? easy to get. you know they will always either knock you back first or rapid fire first. and thats the key to getting them right there.

     

    No ranger/Soulbeast/Druid should lose to an equally skilled Scourge. If a Scourge beats a Ranger, then it was likely the Ranger was new or bad. They are an EASY kill for me when im on my Soulbeast. Got great burst damage, sustain, ranged damage, CC, Stealth, Condi removal, Mobility. Everything that counters a scourge.

  19. > @"Lincolnbeard.1735" said:

    > I don't think ANet will ever do a Guild Wars 3, and the last part of your comment reasons why. Not many people will fall again for a game set to die after 3 expansions.

    > If ANet will do a new game it will either be a new franchise or GW1 remake/remaster/hd imo.

     

    Maybe. This game has too many problems with the game engine that was outdated and iffy before they even made GW2. Who uses an Engine KNOWING it wont work for what they want!? Madmen. Thats who.

     

    A GW1 remake would be GREAT if done right. The PvE side would need to be redone, the whole instanced aspect for it i dont think would go down too well in this day and age. I think a new game, new setting would be cool. I would love a space-esque theme MMO that doesnt suck like Star Wars, Wild Star was pretty cool but had issues.

     

    Though i could see them sticking with the Guild Wars world, maybe set like a thousand years in the future or something, new game. New world. New...everything. There woulkd be hints and clues linking to the "old" world and such but it would be a new cast, new races, new classes. New everything.

     

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