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Gwaihir.1745

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Everything posted by Gwaihir.1745

  1. > @"Opopanax.1803" said: > > @"Pregnantman.8259" said: > > Hey, so from what I can see Feel my Wrath does not convert a condition when Pure of Voice is traited - though the cooldown of Feel my Wrath is still reduced. I know Pure of Voice is pretty niche and this particular bug wouldn't be high on priority but its still annoying. > > Have you posted in bug forum? Where bugs go to live happy lives.
  2. > @"Yasai.3549" said: > What the F > I'm at a loss at how yu came to the conclusion that not only should CC skills have damage back but essentially become 1 click bursts on their own. > People running CC builds with huge power hits before the nerfs was the entire reason why it was nerfed in the first place. > So not only do yu want to be CC chained, yu want to instantly die to the CC. > Why bother playing the game then? The moment yu step out of spawn, yur head just gets removed, or yu get CC'd long enough that the next hit kills yu. > > Literally all we need is for chaining CC to have reduced effectiveness the more its being chained, and that's all we need. > This could call for a CC effect rework, or Stability rework, but in the end it will be way healthier than whatever yu intended to suggest. Or maybe. Just maybe. Each cc skill should be treated on its own, on a per case basis. Guard hammer 4 is one of the hardest cc's to land on an enemy, it should do normal damage. Some cc skills should do more than normal, others less.
  3. > @"Stand The Wall.6987" said: > i think it should be clarified: burn guard in team fights vs teams who arent smart enough to deny the cleave is absolutely op, but not in 2v2 or 1v1. ///FTfy///
  4. I was thinking hight was a typo but it was used repeatedly.
  5. > @"Ubi.4136" said: > No reduction to the burns, which is most of the damage. Uh wait, isn't the mantra "Condi is useless in wvw zergs"? You cant have your cake and eat it too.
  6. This dude has had three spam threads about burn guards deleted this week, maybe he should quit whining and learn to play the game. People have given him tips, now lets see if he can apply them.
  7. > @"Heizero.9183" said: > > @"otto.5684" said: > > > @"Heizero.9183" said: > > > GS2 already does insane damage If you land the whole skill. I dont think buffing damage is the right fix, however I think removing the movement penalty so that it behaves more like Reaper shroud 4 would really benefit the while weaponset. > > > > Insane damage as 6k in sPvP? Assuming you somehow managed to pull the entire damage on enemy target. You know this is not PvE we are talking about, right? > > Insane damage as in 8-12k in wvw when running full marauder with zerk trinkets like I do on my roaming build. I run hydromancy and vision on My GS and the times I manage to get a full GS 2 after a weapon swap the 2 skill on average does about 10k damage. The damage on it is honestly great, at least in wvw, and the movement penalty it receives while channeling is what I think makes it difficult to use successfully. Post a 12k screen where you have your target locked showing their boons.
  8. > @"Tiagoht.7549" said: > Yeah, not only the warrior but any melee dps build is officially dead Melee is not allowed to be viable unless you have stealth.
  9. Pretty sure you should read the patch notes. It was a bad patch but not remotely related to whatever you're on about.
  10. Yeah that wasn't a balance patch it was number swap.
  11. > @"Brokensunday.4098" said: > Like the other two said. Gs just need a damage buff it lacks damage. Buff the gs2 buff gs5, and gs3 should evade if they change it Not sure it quite boils down to that. No one is going to sit in ww, even the worst bearbow in wvw with 300 ping.
  12. Pretty sure balance is all but done for this game. They don't have enough people to do anything but work on the next pve update. They don't know their systems enough to balance them, and even if they did they fired everyone who knew how to manage the pve-pvp-wvw splits.
  13. Nice you wanted radiant (niche) and fb nerfed, now you get to play with DH again. You got what you asked for.
  14. > @"Obtena.7952" said: > > @"Agrippa Oculus.3726" said: > > > @"JohnWater.5760" said: > > > > @"Obtena.7952" said: > > > > I have no doubt that anyone who has experience with any class can identify places where the class suffers ... frankly, I think that's the point ... I don't believe these are gaps to be fixed and based on how Anet has balanced for the history of the game, it's not an error these gaps exist. > > > > > > Yeah, I agree but Elementalist still need some buff. > > > It's the most complicated class and is not the strongest, that's a fact, you can see it on any Elementalist thread. > > > > > What I find interesting (and I see more people using this argumentation) about your post is that you present this as fact, while **I** actually think that concepts like difficulty or even complexity are quite subjective factors. > > What you find interesting ... I find problematic. It's no wonder that Anet continues to do their own thing for balancing ... what's the point in trying to appeal to a group of players when you earn the disdain of others? It's a zero-sum game ... so Anet might as well do what they want. Thats not what zero-sum means.
  15. Yeah guard weps outside of fb are so bad now they aren't even worth mentioning in this post.
  16. The failure of anet to produce iterative balance patches after they promised to killed the vision they had in the path. Now we are left with useless skill and traits because of some stupid dogma they didn't back up. It could have worked but they didn't follow up. They promised more frequent balance and instead we got NO balance whatsoever, even less than before. Anet has basically fired everyone at this point who actually read the forums so we're talking to a brick wall.
  17. > @"CutesySylveon.8290" said: > > @"Gwaihir.1745" said: > > .25 second immunity to all cc from a soft cc, .5s immunity from a hard cc. > > > > Global rule that way anet doesnt have to spend their interns time micromanaging every cc skill. > > This would absolutely destroy warrior even more. A thief tapping someone with Headshot before a warrior uses Bulls Charge would be handing them free stab. Either this concept is useless and does nothing because the effect is too short, or it's too strong and CCing someone is as wasted as if they had stab. It's already too easy to ruin CC chains by overriding longer CC with shorter or weaker after it lands, this would make it useless before it even lands. Ok. Make it immunity per character hit. Remove alot of the lower tier cc. Development is iterative.
  18. .25 second immunity to all cc from a soft cc, .5s immunity from a hard cc. Global rule that way anet doesnt have to spend their interns time micromanaging every cc skill.
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