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felix.2386

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Everything posted by felix.2386

  1. > @"Styros.8931" said: > > @"felix.2386" said: > > > @"Styros.8931" said: > > > > > > > > > > @"Lighter.5631" said: > > > > [https://clips.twitch.tv/SucculentGoodRedpandaThisIsSparta](https://clips.twitch.tv/SucculentGoodRedpandaThisIsSparta) > > > > > > thief is fine, thief is best ( c ) random clown who not even playing thief class > > > > and im plat 2 soloq thief, what are you? i'll beat any of your class on thief to help you realize your handicap, pm me in game. > > just because you play thief, doesn't mean you know thief. > > i love how these thief "mains" calls themselve the know-it-all when they can't even beat my thief which is like my 5th-6th main. > if you play with pistol , don't call yourself "thief" , call yourself "gunner" plz. Cringe to see meta clowns with pistols i'll play whatever build you play and beat you, pm in-game or shut up and feel embarassed.
  2. > @"Tycura.1982" said: > It's alright for me. Glad they buffed MMR. Support needed some nerfing in pvp. With holo and renegade getting hit warrior is getting a better deal for sides now. unlikely, holo blind still goes through full counter and renegade mender still better for having teamfight capability and will hold off any warrior if they just wish to cap point and don't overcommit on killing, and also will decap the warrior. also not meta, but there's ranger, condi rev, guard who will be better side node.
  3. > @"Styros.8931" said: > > > > @"Lighter.5631" said: > > [https://clips.twitch.tv/SucculentGoodRedpandaThisIsSparta](https://clips.twitch.tv/SucculentGoodRedpandaThisIsSparta) > > thief is fine, thief is best ( c ) random clown who not even playing thief class and im plat 2 soloq thief, what are you? i'll beat any of your class on thief to help you realize your handicap, pm me in game. just because you play thief, doesn't mean you know thief. i love how these thief "mains" calls themselve the know-it-all when they can't even beat my thief which is like my 5th-6th main. > @"NorthernRedStar.3054" said: > > @"Lighter.5631" said: > > [https://clips.twitch.tv/SucculentGoodRedpandaThisIsSparta](https://clips.twitch.tv/SucculentGoodRedpandaThisIsSparta) > > Let's be honest here, Teapot missed the mark here as to 1) why thief would still get picked in ATs, 2) why people are angry at these nerfs. anyone who actually knows how to press keyboard in pvp and has a basic understanding of pvp knows why thief will still be picked in ATs, really.
  4. > @"CutesySylveon.8290" said: > > @"felix.2386" said: > > > @"CutesySylveon.8290" said: > > > > @"felix.2386" said: > > > > > @"CutesySylveon.8290" said: > > > > > > @"felix.2386" said: > > > > > > > @"BeepBoopBop.5403" said: > > > > > > > 0/10 horrible kitten change. How is a skill balanced for 8 years then suddenly it's too good? HOW? > > > > > > > > > > > > you mean being meta for 8 years? > > > > > > > > > > > > > @"CutesySylveon.8290" said: > > > > > > > > @"Halikus.1406" said: > > > > > > > > > @"CutesySylveon.8290" said: > > > > > > > > > > @"Halikus.1406" said: > > > > > > > > > > Thief mobility was never balanced to begin with. > > > > > > > > > > > > > > > > > > > > That IS a big nerf, don't get me wrong, but thief is still the most mobile class out there and mobility in this game needs to be brought down. I can absolutely understand them not being happy, but this is long overdue lol > > > > > > > > > > > > > > > > > > Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return. > > > > > > > > > > > > > > > > What? You want compensation? lol > > > > > > > > > > > > > > > > SB already offers a buttload of utility in every skill to the point of being a pretty much mandatory weapon to have and you want compensation? Be glad that was all they did to it lol > > > > > > > > > > > > > > It was mandatory because of IA, and Anet refused to stop bloating Choking Gas and jacking up the initiative cost when nobody asked for it. You can remove every skill on the weapon except IA and it will still be mandatory, so cut the bloating and costs of the other skills if it's gonna take over half the ini bar to use one skill. > > > > > > > > > > > > > > This is just Anet being lazy with balance just like they do with rev. Instead of cutting down the utility they just bloat them and jack up the costs and call it a day. > > > > > > > > > > > > another clueless post, if there's only IA remain, rifle would be meta. > > > > > > literally IA is not the only thing that is strong, i can duel mesmers with shortbow only, first stealthed attack give 2 second immob, which is super strong, which you can follow up with CB which hit a lot and is also aoe that clears clones and there's also evade that you can occasionally use when being immobed > > > > > > and choking gas is op in team fight. > > > > > > > > > > > > SB is literally enabling thief to teamfight and lock enemy down with stealth SB attack, of course noob like you wouldn't know > > > > > > > > > > You're the clueless one if you think Rifle is going to be meta anytime soon, or DE in general lol Enough said. > > > > > > > > you are clueless if you think SB is only used for IA, and i never said rifle is going to be meta, because i know SB exist. > > > > i said rifle is going to be meta, if SB only has IA left, which is impossible. > > > > you are some how mentally challenged because you can't read. > > > > > > I didn't say it was used ONLY *for IA*, dummy. Take your own advice and read. > > > > You said it is mandatory *for IA*, some how you don't understand what you said yourself. > > Mandatory for IA doesn't mean you only use IA, dummy. I just got done saying they bloated the fool out of skills like Choking Gas and jacked up the cost instead of toning down the functions and now the whole weapon is too bloated and expensive, but you could still take that away and leave nothing but IA and it would still be used. That's obviously not how it is now, and you use other skills because they're strong too, but IA is still the identity of the weapon. it literally is not mandatory for IA. the whole SB kit is good. what can't you understand. and how they toning down the functions, choking gas function literally got buffed by miles.
  5. > @"noiwk.2760" said: > > @"felix.2386" said: > > > @"noiwk.2760" said: > > > > @"CutesySylveon.8290" said: > > > > > @"felix.2386" said: > > > > > > @"CutesySylveon.8290" said: > > > > > > > @"felix.2386" said: > > > > > > > > @"CutesySylveon.8290" said: > > > > > > > > > @"mes.4607" said: > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > > @"mes.4607" said: > > > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > > > > > > > > > > > The amulet did too much by design unfortunately > > > > > > > > > > > > > > > > Oh please, it had a lower stat value and still did too much? That's a sign we've got crappy options if Cele is too strong. What used it besides Renegade? > > > > > > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > @"mes.4607" said: > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > > @"mes.4607" said: > > > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > > > > > > > > > > > The amulet did too much by design unfortunately > > > > > > > > > > > > > > > > ?? Did you not read the stats on that thing. It overall had LOWER stat values then ALL of the amulets currently within the game. Are you PURPOSEFULLY choosing to ignore that fact. When you picked celestial your RUNE mattered more because of how low the value was. Are you serious rn?? > > > > > > > > > > > > > > it's you guys who don't read the stats, celestial had higher vitality and toughness then paladin and did more damage then paladin with the combination of power/condition damage/precision/ferocity on top of having healing power > > > > > > > > > > > > > > i like how only noob with no idea complains about removal of these amulets. you are really just getting carried by builds really.. > > > > > > > > > > > > Two minor stats have a lower total than Cele, big whoop. It's 60 points, and Paladin is a trash amulet to begin with. I don't use Cele builds but I'm also not so bad I thought they were busted. If we had better stat options then Cele would be even less relevant, but idiots that like taking amulets away don't realize this. > > > > > > > > > > you realize what you saying make no sense right? > > > > > > > > > > you realize there's barely any stats with toughness, and paladin was supposed to be the tanky double defense stats, yet celestial not only has more defense stats, also does more damage if you build for hybrid. that's what we call busted. > > > > > > > > > > also celestial even nerfed, will only serve noobs to play cancer braindead build which will build toxicity to the game. > > > > > > > > > > and " If we had better stat options then Cele would be even less relevant" what does it even mean, are you asking for more busted stat, are you saying you don't care about balance, because this is what it sounds like, > > > > > > > > > > and yes you are skill less. > > > > > > > > Paladin is a bad stat combo, end of story. If you're complaining Cele was better because you're a hybrid build, then congrats it's doing its job. Does Cele do more damge if you aren't a hybrid build? No because you've got wasted stats, obviously. So you can try to cherry pick situations where Cele is better and act like there was no alternative or downsides to it, but it just makes you look stupid. Anet's been taking out tanky amulets for a while now because of whining people like you, so if you're upset Paladin, the supposed Tanky amulet, is so weak, be upset at yourself and Anet for removing every other option. Eventually we'll be down to nothing but Berserker stats because Marauders is too tanky and does too much damage. /s but not really > > > > > > > > > 100% the nerf to paladin was kitten.. it should;ve kept the 3k total start .. > > > and deleting celestial is another dumb kitten .. ... also they just ruined the meta even more.. so now it gonna be just tanky core necro guardians.. and daredevil metal.. nice.. > > > > Funny how you said nerf to paladin was kitten then complain about tanky builds. > > you people are really clueless and have no idea what you talking about don't you. > > the amu isnt the solution .. tanky core necro is tanky not just because of the amu.. sure its amu got 900 vit but its not why its op.. give reaper 900 vit will it be tanky ? no.. > and i didnt complain about core neco.. i said it will be part of the strict meta... i only have 1 complain and its stealth and daredevil the rest is fine as it is.. of course amulet isnt the solution, when most build using this amulet isn't toxic. with celestial, i'll teach you kids, has been toxic and busted whenever it become usable, it's either completely unplayed or if it's played it's toxic and busted. that only explain how flawed the design is. also the stat combination enables toxic braindead build with no skill. just like how toughness/vitality/condition damage will never make it to pvp, because it is toxic and stupid.
  6. > @"CutesySylveon.8290" said: > > @"felix.2386" said: > > > @"CutesySylveon.8290" said: > > > > @"felix.2386" said: > > > > > @"BeepBoopBop.5403" said: > > > > > 0/10 horrible kitten change. How is a skill balanced for 8 years then suddenly it's too good? HOW? > > > > > > > > you mean being meta for 8 years? > > > > > > > > > @"CutesySylveon.8290" said: > > > > > > @"Halikus.1406" said: > > > > > > > @"CutesySylveon.8290" said: > > > > > > > > @"Halikus.1406" said: > > > > > > > > Thief mobility was never balanced to begin with. > > > > > > > > > > > > > > > > That IS a big nerf, don't get me wrong, but thief is still the most mobile class out there and mobility in this game needs to be brought down. I can absolutely understand them not being happy, but this is long overdue lol > > > > > > > > > > > > > > Okay but there was nothing given in compensation. Shortbow is now by far the most expensive weapon and it's a utility weapon. You can't make the most important tool on the class so expensive and just leave them with nothing in return. > > > > > > > > > > > > What? You want compensation? lol > > > > > > > > > > > > SB already offers a buttload of utility in every skill to the point of being a pretty much mandatory weapon to have and you want compensation? Be glad that was all they did to it lol > > > > > > > > > > It was mandatory because of IA, and Anet refused to stop bloating Choking Gas and jacking up the initiative cost when nobody asked for it. You can remove every skill on the weapon except IA and it will still be mandatory, so cut the bloating and costs of the other skills if it's gonna take over half the ini bar to use one skill. > > > > > > > > > > This is just Anet being lazy with balance just like they do with rev. Instead of cutting down the utility they just bloat them and jack up the costs and call it a day. > > > > > > > > another clueless post, if there's only IA remain, rifle would be meta. > > > > literally IA is not the only thing that is strong, i can duel mesmers with shortbow only, first stealthed attack give 2 second immob, which is super strong, which you can follow up with CB which hit a lot and is also aoe that clears clones and there's also evade that you can occasionally use when being immobed > > > > and choking gas is op in team fight. > > > > > > > > SB is literally enabling thief to teamfight and lock enemy down with stealth SB attack, of course noob like you wouldn't know > > > > > > You're the clueless one if you think Rifle is going to be meta anytime soon, or DE in general lol Enough said. > > > > you are clueless if you think SB is only used for IA, and i never said rifle is going to be meta, because i know SB exist. > > i said rifle is going to be meta, if SB only has IA left, which is impossible. > > you are some how mentally challenged because you can't read. > > I didn't say it was used ONLY *for IA*, dummy. Take your own advice and read. You said it is mandatory *for IA*, some how you don't understand what you said yourself.
  7. > @"noiwk.2760" said: > > @"CutesySylveon.8290" said: > > > @"felix.2386" said: > > > > @"CutesySylveon.8290" said: > > > > > @"felix.2386" said: > > > > > > @"CutesySylveon.8290" said: > > > > > > > @"mes.4607" said: > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > @"mes.4607" said: > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > > > > > > > The amulet did too much by design unfortunately > > > > > > > > > > > > Oh please, it had a lower stat value and still did too much? That's a sign we've got crappy options if Cele is too strong. What used it besides Renegade? > > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > @"mes.4607" said: > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > @"mes.4607" said: > > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > > > > > > > The amulet did too much by design unfortunately > > > > > > > > > > > > ?? Did you not read the stats on that thing. It overall had LOWER stat values then ALL of the amulets currently within the game. Are you PURPOSEFULLY choosing to ignore that fact. When you picked celestial your RUNE mattered more because of how low the value was. Are you serious rn?? > > > > > > > > > > it's you guys who don't read the stats, celestial had higher vitality and toughness then paladin and did more damage then paladin with the combination of power/condition damage/precision/ferocity on top of having healing power > > > > > > > > > > i like how only noob with no idea complains about removal of these amulets. you are really just getting carried by builds really.. > > > > > > > > Two minor stats have a lower total than Cele, big whoop. It's 60 points, and Paladin is a trash amulet to begin with. I don't use Cele builds but I'm also not so bad I thought they were busted. If we had better stat options then Cele would be even less relevant, but idiots that like taking amulets away don't realize this. > > > > > > you realize what you saying make no sense right? > > > > > > you realize there's barely any stats with toughness, and paladin was supposed to be the tanky double defense stats, yet celestial not only has more defense stats, also does more damage if you build for hybrid. that's what we call busted. > > > > > > also celestial even nerfed, will only serve noobs to play cancer braindead build which will build toxicity to the game. > > > > > > and " If we had better stat options then Cele would be even less relevant" what does it even mean, are you asking for more busted stat, are you saying you don't care about balance, because this is what it sounds like, > > > > > > and yes you are skill less. > > > > Paladin is a bad stat combo, end of story. If you're complaining Cele was better because you're a hybrid build, then congrats it's doing its job. Does Cele do more damge if you aren't a hybrid build? No because you've got wasted stats, obviously. So you can try to cherry pick situations where Cele is better and act like there was no alternative or downsides to it, but it just makes you look stupid. Anet's been taking out tanky amulets for a while now because of whining people like you, so if you're upset Paladin, the supposed Tanky amulet, is so weak, be upset at yourself and Anet for removing every other option. Eventually we'll be down to nothing but Berserker stats because Marauders is too tanky and does too much damage. /s but not really > > > 100% the nerf to paladin was kitten.. it should;ve kept the 3k total start .. > and deleting celestial is another dumb kitten .. ... also they just ruined the meta even more.. so now it gonna be just tanky core necro guardians.. and daredevil metal.. nice.. Funny how you said nerf to paladin was shit then complain about tanky builds. paladin before nerf was literally ran by the most boring tanky build called decap engi that can't be killed and all it does was push you off point. you people are really clueless and have no idea what you talking about don't you.
  8. > @"CutesySylveon.8290" said: > > @"felix.2386" said: > > > @"CutesySylveon.8290" said: > > > > @"felix.2386" said: > > > > > @"CutesySylveon.8290" said: > > > > > > @"mes.4607" said: > > > > > > > @"Lilyanna.9361" said: > > > > > > > > @"mes.4607" said: > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > > > > > The amulet did too much by design unfortunately > > > > > > > > > > Oh please, it had a lower stat value and still did too much? That's a sign we've got crappy options if Cele is too strong. What used it besides Renegade? > > > > > > > > > @"Lilyanna.9361" said: > > > > > > @"mes.4607" said: > > > > > > > @"Lilyanna.9361" said: > > > > > > > > @"mes.4607" said: > > > > > > > > > @"Lilyanna.9361" said: > > > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > > > > > The amulet did too much by design unfortunately > > > > > > > > > > ?? Did you not read the stats on that thing. It overall had LOWER stat values then ALL of the amulets currently within the game. Are you PURPOSEFULLY choosing to ignore that fact. When you picked celestial your RUNE mattered more because of how low the value was. Are you serious rn?? > > > > > > > > it's you guys who don't read the stats, celestial had higher vitality and toughness then paladin and did more damage then paladin with the combination of power/condition damage/precision/ferocity on top of having healing power > > > > > > > > i like how only noob with no idea complains about removal of these amulets. you are really just getting carried by builds really.. > > > > > > Two minor stats have a lower total than Cele, big whoop. It's 60 points, and Paladin is a trash amulet to begin with. I don't use Cele builds but I'm also not so bad I thought they were busted. If we had better stat options then Cele would be even less relevant, but idiots that like taking amulets away don't realize this. > > > > you realize what you saying make no sense right? > > > > you realize there's barely any stats with toughness, and paladin was supposed to be the tanky double defense stats, yet celestial not only has more defense stats, also does more damage if you build for hybrid. that's what we call busted. > > > > also celestial even nerfed, will only serve noobs to play cancer braindead build which will build toxicity to the game. > > > > and " If we had better stat options then Cele would be even less relevant" what does it even mean, are you asking for more busted stat, are you saying you don't care about balance, because this is what it sounds like, > > > > and yes you are skill less. > > Paladin is a bad stat combo, end of story. If you're complaining Cele was better because you're a hybrid build, then congrats it's doing its job. Does Cele do more damge if you aren't a hybrid build? No because you've got wasted stats, obviously. So you can try to cherry pick situations where Cele is better and act like there was no alternative or downsides to it, but it just makes you look stupid. Anet's been taking out tanky amulets for a while now because of whining people like you, so if you're upset Paladin, the supposed Tanky amulet, is so weak, be upset at yourself and Anet for removing every other option. Eventually we'll be down to nothing but Berserker stats because Marauders is too tanky and does too much damage. /s but not really /s. Doing it's job of what? being toxic and busted? so you are saying being toxic and busted is doing it's job so it shouldnt be removed? you are making no sense there are plenty of hybrid stats that's not busted like sage. pvp is about balance, not power creep, get out.
  9. > @"CutesySylveon.8290" said: > > @"felix.2386" said: > > > @"CutesySylveon.8290" said: > > > > @"mes.4607" said: > > > > > @"Lilyanna.9361" said: > > > > > > @"mes.4607" said: > > > > > > > @"Lilyanna.9361" said: > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > The amulet did too much by design unfortunately > > > > > > Oh please, it had a lower stat value and still did too much? That's a sign we've got crappy options if Cele is too strong. What used it besides Renegade? > > > > > @"Lilyanna.9361" said: > > > > @"mes.4607" said: > > > > > @"Lilyanna.9361" said: > > > > > > @"mes.4607" said: > > > > > > > @"Lilyanna.9361" said: > > > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > > > > > Cele amulet should have never came back > > > > > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > > > > > The amulet did too much by design unfortunately > > > > > > ?? Did you not read the stats on that thing. It overall had LOWER stat values then ALL of the amulets currently within the game. Are you PURPOSEFULLY choosing to ignore that fact. When you picked celestial your RUNE mattered more because of how low the value was. Are you serious rn?? > > > > it's you guys who don't read the stats, celestial had higher vitality and toughness then paladin and did more damage then paladin with the combination of power/condition damage/precision/ferocity on top of having healing power > > > > i like how only noob with no idea complains about removal of these amulets. you are really just getting carried by builds really.. > > Two minor stats have a lower total than Cele, big whoop. It's 60 points, and Paladin is a trash amulet to begin with. I don't use Cele builds but I'm also not so bad I thought they were busted. If we had better stat options then Cele would be even less relevant, but idiots that like taking amulets away don't realize this. you realize what you saying make no sense right? you realize there's barely any stats with toughness, and paladin was supposed to be the tanky double defense stats, yet celestial not only has more defense stats, also does more damage if you build for hybrid. that's what we call busted. also celestial even nerfed, will only serve noobs to play cancer braindead build which will build toxicity to the game. and " If we had better stat options then Cele would be even less relevant" what does it even mean, are you asking for more busted stat, are you saying you don't care about balance, because this is what it sounds like, and yes you are skill less.
  10. > @"CutesySylveon.8290" said: > > @"mes.4607" said: > > > @"Lilyanna.9361" said: > > > > @"mes.4607" said: > > > > > @"Lilyanna.9361" said: > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > Cele amulet should have never came back > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > The amulet did too much by design unfortunately > > Oh please, it had a lower stat value and still did too much? That's a sign we've got crappy options if Cele is too strong. What used it besides Renegade? > @"Lilyanna.9361" said: > > @"mes.4607" said: > > > @"Lilyanna.9361" said: > > > > @"mes.4607" said: > > > > > @"Lilyanna.9361" said: > > > > > They removed ANOTHER amulet. This pvp is falling further into the dumpster. > > > > > > > > Cele amulet should have never came back > > > > > > And this is why the game is like this and several more people left. Nice job bud. > > > > The amulet did too much by design unfortunately > > ?? Did you not read the stats on that thing. It overall had LOWER stat values then ALL of the amulets currently within the game. Are you PURPOSEFULLY choosing to ignore that fact. When you picked celestial your RUNE mattered more because of how low the value was. Are you serious rn?? it's you guys who don't read the stats, celestial had higher vitality and toughness then paladin and did more damage then paladin with the combination of power/condition damage/precision/ferocity on top of having healing power i like how only noob with no idea complains about removal of these amulets. you are really just getting carried by builds really..
  11. > @"Chiispi.1694" said: > The warrior is dead in WvW, what a dumb people dead as a one button bubble bot? im glad, because it is boring as hell
  12. 5 second was reasonable as it can stick to enemy as you move, but as a ground target i tried, it feels way too short
  13. now gotta reverse the duration to 10 second because this 5 second is literally nothing
  14. boi boi boi arent we happy https://en-forum.guildwars2.com/discussion/119348/game-update-notes-december-1-2020#latest
  15. > @"Ragnar.4257" said: > > @"ZDragon.3046" said: > > > @"Ragnar.4257" said: > > > In order to actually apply any meaningful damage, a DH's target has to stand still for at least 3 seconds. > > > > > > Therefore, there are only 2 circumstances under which a burn-DH can actually get a kill: > > > > > > 1) Enemy is brain-dead and stands still in middle of traps, symbols, SoJ > > > 2) Enemy is trapped in Dragon's Maw > > > > > > Assuming you aren't brain-dead, kill-condition 1) is not viable. > > > > > > Therefore the ONLY kill-condition for a burn-DH is 2), i.e., Dragon's Maw. > > > > > > If you save a durational block, a durational evade, an invuln or a teleport for Dragon's Maw, the DH simply cannot kill you. > > > > > > The current "fashion" for burn-DH's comes down to this very basic lack of knowledge from those playing against it. > > > > > > Nevermind the fact that the current build runs 0 stunbreak, 0 stability, 0 insta-cast saves, which means it can be chain-CC'd from 100 to 0 with absolutely no way of doing anything about it, and has only 1 cleanse on 25s CD which is easily interrupted. > > > > > > As soon as people start learning how to counter this, it'll disappear as quickly as it appeared. > > > > I would agree but thats not really a thing anymore. > > The only way you really hard counter it is by having AI's that can tank the traps for you in many cases its less about the traps and more about the stealth/ superspeed on multiple buttons anyways. > > Those runs grant a unhealthy level of sustain to any build that can use them simply due to the fact that they can vanish better than a core thief can with a better movement bonus. Ideally you could force a reveal by stepping into the trap on purpose but when ever is that a good idea. > > Keep in mind not all classes have the tools you listed. (invulns) > > Evades do not get you out of dragon maw if you dodge into a horrible position. > > Teleports dont always promise your safety either if you get chained by spear of justice while the DH is invis which gives it no tell. > > > > Ideally the runes are unhealthy > > Reworking it to be on heal or on elite skill only (perform x action) would be much more balanced at least that would make it fair to all professions and not exclusive to DH and Ranger which is another issue i have with it currently. > > > > > > No, every (meta) class does have a tool to deal with Dragon's Maw. > > Warrior: Shield Stance, Full Counter, Warhorn #5, Stability > Rev: Shield Block, Staff Block, Infuse Light, the various damage reduction stuff from Jalis, Stability > Guard: Shelter, RF, DH F3, porting out with sword or JI, Stability > Ranger: GS Block, Lightning Reflexes (yes, used correctly, this will get you out of Maw), Stability > Thief: Shadowstep, Steal, Daggerstorm > Engi: Shield Block, Hammer Block, Elixir S, Stability > Mesmer: Distort, various Blinks, sword #2 > Ele: Obsidian Flesh, a whole array of evades and teleports > Necro: Flesh Worm, Stability, or just face-tank it all with shroud and then transfer all of the burning right back at them. > > I haven't even mentioned cleanses here, just stuff to negate Maw. And I haven't mentioned either that if you have fast reactions then you can dodge out of Maw when it activates. > > It simply comes down to discipline of when you know there's a burnDH about of keeping track of Maw usage and making sure you have 1 of these available when you reckon the DH has Maw ready to use. > > People will eventually build this discipline, but they haven't yet. It's like learning to pressure a Reaper when it's out of shroud and kiting during, once you've got that mentality locked in then Reaper goes from looking OMGWTFBROKENOP to being entirely manageable. > > Any build that entirely relies on a single 40s ability to have any impact on a game, is inherently easy to counterplay by anyone paying attention. why are you seperating full counter and stab, when the only source of stab on healbreak is on full counter. also most blocks wont work because smart dh will pair maw with spear
  16. > @"darren.1064" said: > > @"felix.2386" said: > > > @"darren.1064" said: > > > Dang. Your busted thief and holo aren't carrying you to salvation? Sorry to hear that man. > > > > yea, definitely when the likes of you get in my game, it's too heavy to carry. > > i like how salty you become after you refused to duel a thief as holo > > funny how shameless you can become instead of owning your own competence. > > I noticed you didn't reply to me on The Death of Thief that's because i aint on forum all day talking non sense trying to cover my own incompetence and the lack of skill, instead i play the game and get better then you are on your main. oh and the most irony part is that i also have a real life.
  17. > @"darren.1064" said: > Dang. Your busted thief and holo aren't carrying you to salvation? Sorry to hear that man. yea, definitely when the likes of you get in my game, it's too heavy to carry. i like how salty you become after you refused to duel a thief as holo funny how shameless you can become instead of owning your own competence.
  18. > @"Sobx.1758" said: > > @"felix.2386" said: > > > @"Krysard.1364" said: > > > Support warr is one of the best builds for PvP, and I'm playing core axe (which is a lot of fun) just fine in top 250. Granted it's not holo, granted warr needs some love in terms of build diversity, but it is not a bad PvP class > > > > the topic isn't about warrior being "bad" but being anti-fun > > nobody said banner war is bad in pve, nor support war is bad for pvp nor support war is bad for wvw. > > but how anti fun all the builds are. > > warrior already has the least active skills, taking 2 banner literally make the most boring spec in the entire world, and the entire dps comes from 6 weapon skill. > > and support war is only good, for full counter spam making warrior unkillable, the best healer is the one who lives, thus heal the most for it live the longest, tho full counter daze spam is literally one of the most anti-fun in the game, for the player and the enemy > > aaactually the thread is about the "warrior being terrible" and "the worst class in pvp", which is far from claiming "it's anti-fun". > And number of keys available to press isn't an absolute metric by which you judge a class "being fun". If it is, then just pick a class with most keystrokes available and have fun with that, that's always such a weird complaint for me. > > But yeah, for me it would be better if warrior's leading role was more.. warrior-ish. aaaactually the topic is about the "warrior being terrible" for the class meta builds are "anti-fun". because warrior's meta builds are no where trash. that having banners = anti fun full counter spam = anti fun forced support = anti fun
  19. > @"darren.1064" said: > > @"felix.2386" said: > > > @"darren.1064" said: > > > > @"felix.2386" said: > > > > lol, thief the most busted spec the entire 2020 alongside holo, how did it age at all > > > > > > I did see your "When are thief and holo going to get nerfed" post and laughed at how redundant it was, so good job for giving me a solid laugh based off your issues playing. Why don't you just go and learn to play and then come back. > > > > i'm thief/holo plat 2 soloq, what are you? ill dual you on both classes against your main so you can finally try to l2p your own main. > > actually ill dual your holo on my thief. so you can actually know how trash you are. > > PM me ingame > > I'll pass, I'm sure you'll whoop me. You're obviously so good at 1v1s and playing in GW2 that your grammar took a hit Yea, my English skill is so related to the topic that you had to attack it in order to cover up your lack of skill. sorry, my English is like my 4th/5th language and it is self-taught. also i'm glad that you finally realize it's really your lack of skill that's the problem so shut up and keep the laughing to yourself, your gameplay will need it.
  20. > @"Krysard.1364" said: > Support warr is one of the best builds for PvP, and I'm playing core axe (which is a lot of fun) just fine in top 250. Granted it's not holo, granted warr needs some love in terms of build diversity, but it is not a bad PvP class the topic isn't about warrior being "bad" but being anti-fun nobody said banner war is bad in pve, nor support war is bad for pvp nor support war is bad for wvw. but how anti fun all the builds are. warrior already has the least active skills, taking 2 banner literally make the most boring spec in the entire world, and the entire dps comes from 6 weapon skill. and support war is only good, for full counter spam making warrior unkillable, the best healer is the one who lives, thus heal the most for it live the longest, tho full counter daze spam is literally one of the most anti-fun in the game, for the player and the enemy
  21. > @"darren.1064" said: > > @"felix.2386" said: > > lol, thief the most busted spec the entire 2020 alongside holo, how did it age at all > > I did see your "When are thief and holo going to get nerfed" post and laughed at how redundant it was, so good job for giving me a solid laugh based off your issues playing. Why don't you just go and learn to play and then come back. i'm thief/holo plat 2 soloq, what are you? ill dual you on both classes against your main so you can finally try to l2p your own main. actually ill dual your holo on my thief. so you can actually know how trash you are. PM me ingame
  22. > @"Kachros.4751" said: > > @"felix.2386" said: > > LOL multiclasser makes you a better player, unless you are thief, because you don't need to play other class to be meta forever and ever and ever. > > even tho you become delusional and think you are good and have no idea what other classes can do and call everybody trash, while you are literally playing meta build forever and ever, while other classes has bad builds and become not meta. > > aka every single top thief one tricks that ever existed > > This was really questionable to read i wont lie. As thief you need to play or at least understand other classes to have any sort of value in a +1. You can't treat every class the same and in order to do that you need to somewhat adjust your playstyle to each class you attack. Knowing what to interupt etc. Granted there is only like 4/5 good thieves left in EU now (unsure for NA) there is not a single onetrick in them. They can play and have played other classes. lol nah, thief barely requires any mechanic skill, all you need to do on thief is to have basic math skill and do +- on the mini map and you will be top thief. there's barely any good thief nowaday because thieves just "think" mechanic matters and fail to do basic +- maths on the mini map. remembering 1 or 2 big CD to interrupt from other builds isnt even hard considering what other classes has to remember from different classes.
  23. lol, thief the most busted spec the entire 2020 alongside holo, how did it age at all
  24. > @"lare.5129" said: > take bots as part of game. Don't want bots at all absolutely ? -change you mind. Think that bots a not bots, make meditation and improve vision of the game. > welcome to "no spoon mode" i'd prefer bots because 95% of the people playing pvp right now don't know how to use keyboard at this very moment, it's either 1v5 or 2v2 if you are duoq and the rest of the team can be count as trash mobs from moba. i'd rather have tanky bots that can push points constantly and can actually live for an acceptable amount of time and that would be a better match making
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