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felix.2386

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Everything posted by felix.2386

  1. lol i've said flip over skills for warrior since 2013, no joke. dagger is just better mace, no joke, good CC on top of good mobility, good damage and removes stab and daze gives immob. why would you play mace that barely does any damage, hard to land CC, one hit block and if mace is better, why would you play dagger, lol
  2. > @"Leonidrex.5649" said: > > @"Endorphin.9147" said: > > @"Leonidrex.5649" i dont play it most of the time, the problem is when vsing other thieves (which there is usually 1-2 thieves on each team every match in my experience) if you are not running shadow arts you are putting yourself at a disadvantage > > yep, this is thiefs problem. they have LOADS of builds, but they are all gate kept, not by other classes but by enemy thief, kind off ironic thief doesn't only gate kept thief tho. that's the problem. thief also gate kept any roamer that isnt thief that's why you are able to play non-SA when enemy has no thief.
  3. > @"Grimjack.8130" said: > SoA shouldntve been nerfed and the Deception trait shouldve been, once that trait is nerfed then it should be awhile before people look to nerf Thief more to see where it stands. exactly, people literally have no idea how prominent daredevil is right now in team comp. like every single class is replaceable and expendable in front of thief. also, people don't realize how thief has been a key member of meta continuously for 1 year + now (can't tell for 2nd year because i quit the game at the time), not even rev and holo has managed to do so.
  4. > @"Kuma.1503" said: > Holosmith "completes" core engi. Without it, you're always lacking something. You can have phenomenial defensive capabilities. Whether holosmith "completes" core engi or in another word "lacking something" is dependent on what other classes can do. basically, thanks to the mechanical power creep introduced since HoT you notice it more playing warrior, that warrior has to be stat-wise overpowered to even function in the current game state, that normalizing numbers basically killed warrior entirely and only by buffing so many numbers since Feb patch that warrior shows a slightest come back that will be soon be replaced(healbreaker). (have you seen all the numbers buff warrior got since feb, all adding up with nerfs on other classes it's huge, yet warrior still completely struggles as dps, even the slightest viability of warrior is completely carried by full counter, a PoF mechanic, you can play shoutwar without full counter and you will be destroyed, very toxic imo, keeping warrior 2012 yet also giving warrior a completely busted full counter) so what are the busted mechanic specs that's been power creeped so hard even with normalized numbers? *daredevil (king of busted mechanics, before hot, core mesmer and core thief had fair share of roaming specs, other classes also have some light on roaming and was even doable to have some fun with glass specs, but after HoT, basically all kicked out by daredevil, either normalize endurance, or delete dash) *herald (yes, all kicked out by daredevil except herald, glint is too forgiving, tbh rev in general is just too good, except for hammer and ventari, not surprised for a hot class, like it has medium HP with heavy armor, only comes second to warrior in terms of base stats, you would think the skill mechanics would be close to warrior in terms of simplicity and functions, WRONG, gets multiple teleport, one of the most busted mechanic, gets condi transfer, gets weapon swap with double legend. i main rev in pve/pvp/wvw for almost 1 year now, still amazes me how much better rev as a class is.) *mirage (so busted, they had to remove a dodge, yet still very oppressive when the enemy doesn't have thief) *holo (mr. i can do it all) *firebrand (tomes busted, on top of renewed focus) *spellbreaker(full counter, one of the most busted skill of all time can't carry how trash mechanically warrior is at core) im leaving out ranger/necro/ele because not my class, don't know much.
  5. more weapon? like having 15 weapons and only 3 of them being playable like on warrior? while the rest just cannibalizing each other. no point, I prefer now that every single weapon are playable(except hammer), definitely more viable weapon variation then warrior can ever dream of may as well fix hammer instead
  6. that's untrue, if you only looking at weapon traits like cd reduction, there's no literally point because cd is already super low, most are just preventing single-skill spamming. short bow has pierce and bleed damage increase Shiro has damage increase for one-handers salvation buff healing orbs so it buffs staff as staff spawns healing orb corrupt gives torment for chill, which also buff offhand axe be thankful that these traits not only work for weapon skills but also legend skills and general. why would you want to "increase torment damage by 10% only when wielding mace" it limits so many things if you look at how anet changes trait for the past years, they have been reducing weapon traits or making weapon traits applies effect outside of specific weapon. because weapon traits are garbo. look at warrior, now greatsword trait is changed to increases power and give might without greatsword and hammer trait also gives benefit for CC without a hammer. also for how little weapon rev has access to, we want them to be viable for general use and for build crafting, instead of limiting certain weapon to specific trait line, we already have legend for that.
  7. > @"Tycura.1982" said: > Arms is currently condi/crits and completely useless outside of meme builds in PvP for three reasons. It doesn't have outright damage buffs for power besides guaranteed crits. (Intelligence Sigil makes this irrelevant) it doesn't have any form of sustain. Warrior's condition weapons are bad and even then the most worthwhile Condi traits aren't even in arms. Remember confusion on interrupt in HoT? Strength. Body Blow? Strength. Burning Longbow autos? Discipline. Playing Condi zerker? Well you need discipline by default unless you really don't want to take advantage of the only beneficial part of the class. Zerker can be your Condi line and now you need sustain. No room for Arms. The only thing worthwhile is the bulk ferocity and vulnerability. It makes a good meme one shot zerker and that's about it. > > It needs reworks badly. Give it something like siphon hp on CC or vulnerability. Give it more condition variety. Stronger vulnerability. Give it healing on crits like S&M. It needs something to make it compare to the other lines. arms is currently stat buff, may as well just be a mini amulet at this point. look at other classes, burn on crit, torment on weapon swap, spirit weapon apply burns, steal apply confusion etc. if you just move the entire second roll of berserker to arms, and it wouldn't be out of place comparing what other classes get from traits, for how trash the sustain the class currently has. (all thanks to limited damage option tbh, warrior sustain shouldn't be trash if you only look at stats, but in reality, the only way for war to do any decent damage is to stick to enemy perma with 0 decent gap closer and bugging you midway) or you can just fix war sustain and make berserker condi viable, tho it's not encouraged, we all know how buffing sustain works for warrior since 2013, just unkillable tanky build that kills enemy in 5mins on point and get nerfed after 2-3 months. like right now the entirety of warrior sustain is dependent on full counter, yet it's not enough, it also needs tanky amulet side node condi sb maybe playable with the sustain stats from condi ammy like carrion or rabid, but sb does basically 0 condition damage, not even with arms because arms is only stat buff, stat buff to non existence, is still non existence..unlike taking "arms" from other classes
  8. sorry to bust your bubble but there's nothing creative about warrior lol. warrior is so limited and so tunneled and forced, it's not unreal, in terms of creativity, warrior provides the least room for creativity, coming from a 2013 pvp war main who does esl also shoutbreaker gonna be replaced real soon
  9. i don't think you can be considered "good" when all you play is power banner slave that has basically 5 buttons to press. learn condi berserker, it's one of the easier build. i literally got dwd while my personal level was 70 with pugs in lfg as alac and i barely know how to do fractals out side of 98 99 100 kitten isnt hard. and i don't even know what kind of kp that is mentioned in your post, don't you get like 120 essence from 3 cms only
  10. yea, i feel you, the game is easy, it took me 3 days of dailies with pugs in lfg from 0 fractal experience (bought all my infusions, and the entire master level including some expert levels gained from doing cms only) to dances with demons title as alac and i've been doing daily CMs since then i kinda got lucky at first as most groups i joined didn't ask me for dwd even tho mentioned in their lfg raid shouldn't be much harder, but there's no easy mode for you to get KP or w/e and people demands it to even join. but it's kinda understandable as 90% of the players of the playerbase barely know how to press buttons some how
  11. > @"Calisanna.8732" said: > It’s like they want you to play the mode to earn rewards! > This thread always makes me laugh ;) not reallying playing but grinding, in pvp i get more shards for being better player, while wvw you just need to do minimum and also if your world only getting 3 pip and no outnumber, good luck
  12. skirmishing ticket is so hard to get it's not even funny need 20+ hours of grind to get weekly cap, specially hard in populated server ( can basically never get outnumbered in normal play time) and weekly cap isnt even high to begin with. i'd rather do tasks like pve trinket that's worth of 20h per week instead of grind camps for hours and hours it's not even like badge which you can get more if you get more kills
  13. LOL, if this game wants to be competitive, either needs to limit build numbers with more strict build templates, but apparently most noobs will QQ to not remove traits/amulets and cry a river in the forum. or give strick role locks and class locks (like lol with more versatile build templates (tho hero skills are still the same) it is compensated by having strict role locks before a match, so you will have similar comp with less toxic/random shit happening.
  14. > @"FrownyClown.8402" said: > You obv no what you're doing. This seemed more like a dragons tooth montage than anything. all s/f fresh air does is run away run away run away kit kit kit and press 360 degrees instant cast from range away..and CC and land dragon tooth off cooldown. and swap to earth if you feel pressured and keep running. one of the most boring specs in the game imo, only "looks flashy" to people who have no idea what's going on. very low skill cap. only thing to show is dragon tooth..nothing exciting about running away and pressing instant casts
  15. you do realize what started the killing of gw2 pvp was the start of the power creep from HoT release, right?
  16. > @"Jekkt.6045" said: > > @"felix.2386" said: > > > @"Jekkt.6045" said: > > > i honestly never really cared about monetary rewards in pvp. back when neanderthals still roamed the earth we used to get by on glory and finishers. good old phoenix finisher... people in pvp mocked you if you had more than 2k ap lol. > > > > > > not like other game modes are getting much content either. 1 fractal a year or 0 doesn't make a big difference. wvw? do they have updates other than the mount? > > > > > > the problem for new players was and is still the very same one. terrible introduction to pvp. the tutorial is so garbage i wouldn't even call it a tutorial. conquest is a terrible game mode that promotes terrible builds. > > > > back then you had these. > > pvp level was something of prestige, which is why finishers were prestigious for the dedicated > > > > and glory's reward is also tied to pvp level, i remember getting majestic sword or seeing phoenix player wearing runic blade and made me grind more > > > > and winning match had RNG rare pvp skin drops which also made me grind a ton > > > > which will all keep players, new players stick. > > > > now level has nothing related to it, other then finisher which finishes at 80 and easy to get with exp nerf with no point going over 80 > > > > you can't really single out fractal like a single content like pvp/wvw, it is part of pve. > > even so wvw didn't get lot content, but it's still more content then pvp. > > as tokens are actually worth using to perfect gears and infusions, and their achievements are actually long term grind > > and i find myself grinding wvw level because i need the reward increase and i need the wvw skills. > > and has gift of battle which forces player from other content to wvw. > > there's nothing that forces other players to pvp and most reward are very short term based and pvp level literally means nothing. > > yeah you got skins from pvp, but they were just that. pvp skins. they only had worth for people playing pvp as you could only use those and the finishers there (well finishers in wvw too). nobody back then could have known you could carry them over one day. the change to pvp rank was really dumb and i still hate it to this day. the random pvp skins were only up to your own pvp rank as far as i remember. > > the reason why i single out fractals is because that's pretty much all they got this year. no raids or other relevant stuff. you could include strike missions but eh.. i should clarify that i don't see living story or map events as pve content because it's just mindless farming. you might have a different opinion on that. > > yeah wvw has infusions and stuff, but as a pvp player i don't really have any use for them so i don't really mind pvp not having them. > > pvp has the legendary wings. they actually promised us to make them limited and release a new legendary back every 4 seasons... classic anet. we have some ugly armor skins and a sucky legendary armor i guess. oh and the llamas. then the weird toys from mAT which 99% of the playerbase will never get because nobody actually wants to form a team or put any effort in. the pvp "reward" most players are probably after are the ladder titles. > > like hell, even you gave top 100 50g end season, people would be fighting for that. not just the same title that people get for 10th time already
  17. > @"Jekkt.6045" said: > > @"felix.2386" said: > > > @"Jekkt.6045" said: > > > i honestly never really cared about monetary rewards in pvp. back when neanderthals still roamed the earth we used to get by on glory and finishers. good old phoenix finisher... people in pvp mocked you if you had more than 2k ap lol. > > > > > > not like other game modes are getting much content either. 1 fractal a year or 0 doesn't make a big difference. wvw? do they have updates other than the mount? > > > > > > the problem for new players was and is still the very same one. terrible introduction to pvp. the tutorial is so garbage i wouldn't even call it a tutorial. conquest is a terrible game mode that promotes terrible builds. > > > > back then you had these. > > pvp level was something of prestige, which is why finishers were prestigious for the dedicated > > > > and glory's reward is also tied to pvp level, i remember getting majestic sword or seeing phoenix player wearing runic blade and made me grind more > > > > and winning match had RNG rare pvp skin drops which also made me grind a ton > > > > which will all keep players, new players stick. > > > > now level has nothing related to it, other then finisher which finishes at 80 and easy to get with exp nerf with no point going over 80 > > > > you can't really single out fractal like a single content like pvp/wvw, it is part of pve. > > even so wvw didn't get lot content, but it's still more content then pvp. > > as tokens are actually worth using to perfect gears and infusions, and their achievements are actually long term grind > > and i find myself grinding wvw level because i need the reward increase and i need the wvw skills. > > and has gift of battle which forces player from other content to wvw. > > there's nothing that forces other players to pvp and most reward are very short term based and pvp level literally means nothing. > > yeah you got skins from pvp, but they were just that. pvp skins. they only had worth for people playing pvp as you could only use those and the finishers there (well finishers in wvw too). nobody back then could have known you could carry them over one day. the change to pvp rank was really dumb and i still hate it to this day. the random pvp skins were only up to your own pvp rank as far as i remember. > > the reason why i single out fractals is because that's pretty much all they got this year. no raids or other relevant stuff. you could include strike missions but eh.. i should clarify that i don't see living story or map events as pve content because it's just mindless farming. you might have a different opinion on that. > > yeah wvw has infusions and stuff, but as a pvp player i don't really have any use for them so i don't really mind pvp not having them. > > pvp has the legendary wings. they actually promised us to make them limited and release a new legendary back every 4 seasons... classic anet. we have some ugly armor skins and a sucky legendary armor i guess. oh and the llamas. then the weird toys from mAT which 99% of the playerbase will never get because nobody actually wants to form a team or put any effort in. the pvp "reward" most players are probably after are the ladder titles. > > Yes, those are pvp only skins, having prestige skins for dedicated players to get over time, is better then having none. it makes player see and be like, ohh i want those. right now there's 0. people who mastered other contents will come and also deck out their look in pvp as a completionist, but not anymore. PvE simply has the most content compared to wvw and pvp combined, there's no point talking about that. wvw has infusions and etc that's used for wvw which takes a lot of time to grind and keep the players, that is the point. just like wvw level increases chest ticks and gives wvw skills. i'm not saying pvp should get exact same thing, but pvp lacks stuff like this that keep players playing, legendary wings are nice, but that's it even transcendence require you to play wvw is the funny part. and yes, skins being ugly is also bad, tho i don't have hope on them for that..but they can't even make simple achievements. wvw has 2500 camp capture, 7500 objective capture, and there's 15 of them all with title. while there's only 1 for pvp that is champion brawler, the rest are so easy get, making pvp titles way less prestigious to wvw ones. and yea the only thing people can work toward is title which most people can only get to top 100, it's easy to get and hard to surpass at the same time and doesnt keep player.
  18. > @"Jekkt.6045" said: > i honestly never really cared about monetary rewards in pvp. back when neanderthals still roamed the earth we used to get by on glory and finishers. good old phoenix finisher... people in pvp mocked you if you had more than 2k ap lol. > > not like other game modes are getting much content either. 1 fractal a year or 0 doesn't make a big difference. wvw? do they have updates other than the mount? > > the problem for new players was and is still the very same one. terrible introduction to pvp. the tutorial is so garbage i wouldn't even call it a tutorial. conquest is a terrible game mode that promotes terrible builds. back then you had these. pvp level was something of prestige, which is why finishers were prestigious for the dedicated and glory's reward is also tied to pvp level, i remember getting majestic sword or seeing phoenix player wearing runic blade and made me grind more and winning match had RNG rare pvp skin drops which also made me grind a ton which will all keep players, new players stick. now level has nothing related to it, other then finisher which finishes at 80 and easy to get with exp nerf with no point going over 80 i found myself playing way less pvp after HoT, not only for the poor balance HoT introduced, also for the lack of reward for the dedicated you can't really single out fractal like a single content like pvp/wvw, it is part of pve. even so wvw didn't get lot content, but it's still more content then pvp. as tokens are actually worth using to perfect gears and infusions, and their achievements are actually long term grind and i find myself grinding wvw level because i need the reward increase and i need the wvw skills. and has gift of battle which forces player from other content to wvw. there's nothing that forces other players to pvp and most reward are very short term based and pvp level literally means nothing. right now there's 0 incentive for players to keep playing, the reward doesnt worth the frustration the half dead pvp brings, and even old player just play AT and go play other contents.
  19. what? i love rev color not over the top blindness like guardian or mesmer with fixed neon lights nor completely non existence like warrior little red trail inside mist effect doesnt hurt anything and blend in well with multi color of the legends.
  20. power warrior still dies to flamethrow autoattack lol
  21. I find that power shiro renegade does better at counter pressuring cheese tanky condi build, still being hard but it's manageable with skill as it does enough damage to penerate the sustain i think berserker/marauder just in general does not enough damage may caused by easily stacked sustain stats, people can be super tanky while still doing moderate damage which is like very common in wvw from what i see.. kinda boring tbh, as long as both players know how to press keyboard then it's just infinitely lasting duels
  22. > @"Styros.8931" said: > > @"felix.2386" said: > > > @"Styros.8931" said: > > > > @"felix.2386" said: > > > > > @"Styros.8931" said: > > > > > > @"felix.2386" said: > > > > > > > @"Styros.8931" said: > > > > > > > > > > > > > > > > > > > > > > @"Lighter.5631" said: > > > > > > > > [https://clips.twitch.tv/SucculentGoodRedpandaThisIsSparta](https://clips.twitch.tv/SucculentGoodRedpandaThisIsSparta) > > > > > > > > > > > > > > thief is fine, thief is best ( c ) random clown who not even playing thief class > > > > > > > > > > > > and im plat 2 soloq thief, what are you? i'll beat any of your class on thief to help you realize your handicap, pm me in game. > > > > > > just because you play thief, doesn't mean you know thief. > > > > > > i love how these thief "mains" calls themselve the know-it-all when they can't even beat my thief which is like my 5th-6th main. > > > > > if you play with pistol , don't call yourself "thief" , call yourself "gunner" plz. Cringe to see meta clowns with pistols > > > > > > > > i'll play whatever build you play and beat you, pm in-game or shut up and feel embarassed. > > > > > > no no no buddy, if you rank up with pistol you are not "whatever" . How dumb you need be to rank up with meta trash build or class and in plat 2 say " look buddy i play THIEF with any build " . Go on , rank up from bronze 1 to plat 2 with dagger dagger or staff . Want to look how good you are, make video " pro road from zero to hero with whatever build but not meta " > > > > nonono buddy, i'm plat 1 playing naked with one weapon missing, so now will you stop making excuses? because it's embarassing. > > there no excuse from me buddy. I just said if you are meta clown,who play meta build don't say whole class is fine yea, im not meta clonw, im naked with one weapon missing, it's just you being bad.
  23. > @"Styros.8931" said: > > @"felix.2386" said: > > > @"Styros.8931" said: > > > > @"felix.2386" said: > > > > > @"Styros.8931" said: > > > > > > > > > > > > > > > > @"Lighter.5631" said: > > > > > > [https://clips.twitch.tv/SucculentGoodRedpandaThisIsSparta](https://clips.twitch.tv/SucculentGoodRedpandaThisIsSparta) > > > > > > > > > > thief is fine, thief is best ( c ) random clown who not even playing thief class > > > > > > > > and im plat 2 soloq thief, what are you? i'll beat any of your class on thief to help you realize your handicap, pm me in game. > > > > just because you play thief, doesn't mean you know thief. > > > > i love how these thief "mains" calls themselve the know-it-all when they can't even beat my thief which is like my 5th-6th main. > > > if you play with pistol , don't call yourself "thief" , call yourself "gunner" plz. Cringe to see meta clowns with pistols > > > > i'll play whatever build you play and beat you, pm in-game or shut up and feel embarassed. > > no no no buddy, if you rank up with pistol you are not "whatever" . How dumb you need be to rank up with meta trash build or class and in plat 2 say " look buddy i play THIEF with any build " . Go on , rank up from bronze 1 to plat 2 with dagger dagger or staff . Want to look how good you are, make video " pro road from zero to hero with whatever build but not meta " lol all the excuses, you can't even touch gold 3 if you tried and im plat 1 naked with one weapon missing.
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