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KidRoleplay.3615

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Posts posted by KidRoleplay.3615

  1. @"Bron.9647"

     

    Well, it's just like most things in this game, and I've said this a few times before: once you understand everything there is to know about the mechanics of an encounter, you'll be wondering how you ever struggled with it. It's just something that's compounded with the more people involved.

     

    For what it's worth, besides the oozes part and the electric room, everything else could be soloed. I'd say the difficulty is fine for me. But for you, what specific areas are giving you difficulty that you feel needs nerfs?

  2. > @"Psycoprophet.8107" said:

    > > @"Anput.4620" said:

    > > Why does this apply to WvW? This literally ruined my rifle condi build.

    >

    > This is gw2 and their balance team were talking about so the answers easy.

    > It's what they do :)

     

    Yep. Three of my thieves have been rendered useless. Only the power ones have survived.

  3. > @"Tom Hsiao.9705" said:

    > > @"KidRoleplay.3615" said:

    > > As much as I would like to see a combination like that exist, and am more of the power fantasy type instead of a balance type, that one will probably never happen. Too overpowered.

    >

    > I think if they allow trailblazer to be available then what I suggest is really not that much stronger or OP... it just fits the scourge role much better...

    >

     

    I mean, that's fine. You're allowed to think that if you wish! ... but, no. It's overpowered.

     

    It's like adding on almost maximum condi damage output to Nomad's, except it'll re-sustain even BETTER. :open_mouth:

     

    Let them add that shizzle to the game; I'd be the first person to put it on EVERYTHING.

  4. @"smoker.6731"

     

    Survival-wise, for PvE, ele is the exact opposite of necro. However, as a disclaimer, you can build nearly anything to be able to solo, but as your second character, I would recommend you bring along allies as much as you can.

     

    HoT mobs will give you trouble even after you've long since figured them out. And then theres the harder HPs...

     

    Damage-wise, ele is far more requiring of outside support to surpass Reaper in typical scenarios, something in which soloing wont grant you.

     

    I'm sure there are those more experienced than I who could elaborate further on this question.

  5. > @"Shao.7236" said:

    > > @"KidRoleplay.3615" said:

    > > > @"Solnos.8045" said:

    > > > > @"Virdo.1540" said:

    > > > > > @"Solnos.8045" said:

    > > > > > If ventari gets those boons, then they’ll just be a straight up better version of druid. I mean it kind of already is, but still.

    > > > >

    > > > > not at all, since druids can give spotter, spritis, glyphs , 25might and an 10 MAN HEALING

    > > > > with regen and protection, ventari comes a tiny bit closer to the druids overkill power

    > > > >

    > > >

    > > > Uh renegades already give assassin’s presence, spirits, 25 might while being able to attack, and 10 MAN ALACRITY. But also they have higher damage, much higher healing, definitely better burst healing, access to a lingering projectile block, boon strip, and stability. They also already do have access to regen and protection.

    > > >

    > > > Druids also don’t have glyphs anymore.

    > > >

    > >

    > > Hmm? Where do Renegades get regen and protection from?

    >

    > Summons give protection when traited, so do evades with Regeneration and Retaliation.

     

    Oh snap. Thanks! Build ideas revitalizing.

  6. > @"Solnos.8045" said:

    > > @"Virdo.1540" said:

    > > > @"Solnos.8045" said:

    > > > If ventari gets those boons, then they’ll just be a straight up better version of druid. I mean it kind of already is, but still.

    > >

    > > not at all, since druids can give spotter, spritis, glyphs , 25might and an 10 MAN HEALING

    > > with regen and protection, ventari comes a tiny bit closer to the druids overkill power

    > >

    >

    > Uh renegades already give assassin’s presence, spirits, 25 might while being able to attack, and 10 MAN ALACRITY. But also they have higher damage, much higher healing, definitely better burst healing, access to a lingering projectile block, boon strip, and stability. They also already do have access to regen and protection.

    >

    > Druids also don’t have glyphs anymore.

    >

     

    Hmm? Where do Renegades get regen and protection from?

  7. I bought the cape because GW1 told me to. Then I realized after the fact that my 30+ characters all have long since had their fashion established and that the cape wouldn't work on them.

     

    All except one. I put it on her and it improved her look tremendously, and it dyed well (though the lighting of some maps results in slight clashing), and it was the only character of mine where not only did it fit, I managed to keep it from appearing tacky.

     

    Really, back items are all about your mix and match game. Most people are just... really, really bad at it.

  8. Just... Just put back the stack that was removed from the PvE version, please. I mean I haven't heard a single mob complain about its power this entire time! For the moment, I've shelved at least one of my thieves. The other one that's also a condi build might be able to manage for now.

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