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Captain Kuro.8937

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Posts posted by Captain Kuro.8937

  1. Try various free VPN programs . It might reduce the ping by 15-20%

     

    https://windscribe.com/upgrade?promo=WS50OFF&affid=fghzq9e1

    https://protonvpn.com/free-vpn?utm_campaign=ww-all-vpn-gro_aff-tune&utm_medium=link&utm_source=aid-1046&utm_content=10&bestdeal

    Both has the highest free limit of data you can use

    Just diactivate them , if your gonna download the GW2 updates or download a video or anything else , or watch youtube videos

    First you activate it and then launch GW2

  2. Based on analytics , a person who does : 1x raid per week , 4x daily Fractals ,3x fast daily achievements (5 min job - 2 gold)

    and then moves any other mode he loves (or farm spots) , In my eyes is a ''balanced player'' .

     

    Now the question is :

    Why people , can't/won't do 1x Raid per week , so we can justify the faster releases of the Raids ?

    Only once per week , is needed . And preferably 8.000-10.000 people .

    Its the company job to split the gold rewards in half and put a 3 day reset , rather than a weekly , increasing participation

  3. > @"darren.1064" said:

    > > @"Tayga.3192" said:

    > > > @"darren.1064" said:

    > > > Congratulations! Now realize that power and non-cheese thief hasn't been good for several metas! Then we'll be halfway there

    > >

    > > It was pretty good in the meta just before the patch and in scourge/fb meta. It even had a point where you could play S/D, S/P and D/P.

    > >

    > > Thief is very good or very bad depending on the meta, it's affected more than any other class.

    > >

    > > Also "power thief"? Condi thief was never any good lol I could easily kill them 1v2 in my usual rating.

    >

    > No, thief was tolerable in the previous meta. For some time now, 99.99% of thieves aside from top thieves have been pinned into a role where they are only able to +1 and decap. They're never able to team fight due to having low armor and health together that get absolutely dominated by clusters of other players. They aren't able to 1v1 because the classes that go side: warrior, engineer, ranger, elementalist, and guardian are all able to pack more sustain and damage into their builds. The only thing saving thief right now is the stealth that everybody else complains about while thief has medium armor, 11,635 health and virtually one block (that nearly nobody runs) and one invulnerability that gives thieves 2 extra seconds to formulate a plan before ultimately dying or somehow escaping. Thief needs a complete overhaul right now from top to bottom because unless you're these good players: Vallun, Sindrener (or whatever the guys name is) you're simply dragging your thief into a 4v5 that no other profession has to deal with because they are either

    > A.) More forgiving

    > B.) Brain dead button mashers due to having a lower skill floor and ceiling

     

    Except Stealth , they have some survibility:

    https://wiki.guildwars2.com/wiki/Weakening_Strikes + Weakness debuff

    https://wiki.guildwars2.com/wiki/Unhindered_Combatant + mobility

    https://wiki.guildwars2.com/wiki/Marauder%27s_Resilience

     

    https://metabattle.com/wiki/Build:Daredevil_-_Dagger/Pistol

     

     

    But yeah i agree, that Thief needs a buff .

    Lets wait for CMC to inv Vallun, Sindrener and other Thief in the next Balance Prodcast (after the July tournament - before the expansion?)

     

     

  4. I wished Elites had an extra Bar (on top the dodge bar), where it would increase /decrease your damage output based on the attacking/defending attacks patterns you do . For example 2 attacking moves increase the bar , while 1xdef +1xattack force the bar to remain the same .

    And the Total Points of the Bar (1%-100% increased damage/condition) is limited/grayed out , by the defensive traits + amulets you took .

    So a bunker with defensive traits can only benefit from 1% -9% increased DPS and no more

     

     

    Some slow moving classes like Necro , out of combat retain a portion of the Increased Damage Points , or not all their defensive rotations will plummet their DPS

  5. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > I am sorry , but i don't follow you .

    > > > > > > > > > > > > > > I asked the opinion of the forum's members to point me to the right direction and improve my build .

    > > > > > > > > > > > > > > I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    > > > > > > > > > > > > > > It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Thats the thing though. Why would they run away? When a thief jumps you, you fight back. If its a 2v1, different story, but even then if youre a bunker build you can still fight back.

    > > > > > > > > > > > > >

    > > > > > > > > > > > >

    > > > > > > > > > > > > Any time they are not near be , its a loss of dps , because i will be trying to catch them rather than burst them . Also giving them the chance to heal up or counter-attack me .

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > Whats the point of "catching" a player who can turn around and obliterate you? If anything, you should be running away from them as soon as they turn on you.

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > Thats why i must stunlock them , rather than Backstabing them once and try to duel them .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > *Warriors* have a hard time reliably stunlocking people, and they have more and faster CC. What luck will you have? Besides, do you think if this was an option, that people wouldnt have made this build?

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > I personaly asked this build to be used by me .

    > > > > > > > > What other people have to do with me ?

    > > > > > > > > Congratz i guess , for Warriors having a stunlock spec too ?

    > > > > > > > >

    > > > > > > >

    > > > > > > > The point is if Warrior can barely do it, how would thief, who is not even half as good at it be able to do it? The answer is, they arent.

    > > > > > > >

    > > > > > >

    > > > > > > What does Warrior , have to do with my tactic on the spec i am using ?

    > > > > > >

    > > > > > >

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    > > > > > > > > > > > > > > Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > The end result is a build that has only one stunbreak. What do you do against an Engineer slapping you with overcharged shot into Supply Crate or AEDs toolbelt skill? Or a Warrior Bull Rushing and Shield Bashing? Other than just die, that is. For that matter, what do you do against condi bombs? Your only stunbreak is also your only bust condi clear, and its a *looong* cooldown.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > And all of that, for what? An immobilise the enemy can just cleanse, and a stun that is so janky, walking back is often enough to stop it from hitting you?

    > > > > > > > > > > > > >

    > > > > > > > > > > > >

    > > > > > > > > > > > > Are they are going to stun break the one sec Fear ? Regardless of what they do , i will immobilize them later .

    > > > > > > > > > > > > Are they going to wait till their HP goes at 35% and then stun break my 2 sec stun (fists) ? I will keep Shadow Shot them .

    > > > > > > > > > > > > Are they going to use 2x stun breaks and condition removal my immobilize ? Then i am going to help somewhere else for 15-20 sec (till my cds are up) and come back

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > I mean, they could even cleanse the fear (assuming they have instant-cast cleanses) or have it be automatically cleansed by traits (good old Alchemy traitline). But yes, they can do that. You immob them, and they cleanse that. And ... now what? Hell, they could even dodge the impairing daggers, or block them, or evade them, not a big deal either way. And the Fist Flurry wont even hit 5 times to make the stun available since its trivially easy to stop.

    > > > > > > > > > > >

    > > > > > > > > > > > Youre not going to get their HP to 35% off of a backstab and impairing daggers. Youll fail to hit 50%. And again, thats ignoring the fact that they can and *will* just fight back. Any half-decent player will take the opportunity to brutalise you and force you to escape without having accomplished anything.

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > After the Backstab , the majority will try to dodge . Its in the human nature .

    > > > > > > > > > > I will wait till its after and i will cast the imobilize .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Theyre feared. They cant instinctively dodge (unless they have auto-cleanse). But sure, lets ignore that. You immobilise them. You do know immobilise is not a stun, right? They can still block, they can still use evading skills, they can still just cleanse. And if just a *single* hit of Fist Flurry fails to connect, the followup becomes unavailable.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > I can imbozile them + Shadowshots + autos then ? Or restealth ? Or run away for 15 sec ?

    > > > > > > > > If they retaliate offensivly i use the Daggerstorm ?

    > > > > > > > > If they play defensivly i try to Headshot crusial spells, till my cds are up ?

    > > > > > > > >

    > > > > > > >

    > > > > > > > Yeah you can do that. They still kill you because their damage is *much* higher than yours, and shadowshot does not impair them nearly enough. "Restealth" if you try to do it mid-combat, you get exploded. Please, do restealth against me, Ill just chuck a nade barrage and down you. "Run away for 15 secs" thats 15 seconds during which you are useless. And keep in mind, when you return 15 seconds later, things are not going to play out any differently. "If they retaliate offensively I use daggerstorm", ok, and then what? They just wait out the daggerstorm, maybe heal or buff up. It does not do a lot of damage nowadays. " If they play defensivly i try to Headshot crusial spells, till my cds are up ?" good luck doing anything without initiative that you used up on headshots that do no damage. Keep in mind, interrupts doesnt put the skill on full cooldown.

    > > > > > > >

    > > > > > > A combination of Blindness from Shadowshot+ the actual damage + Dodge can protect me , while i diss out some damage .

    > > > > > > I can cast Black Powder + heartseeker , without a target are reposition myself (i didnt even know that myself - just learned 1 week ago) .

    > > > > > > The majority of the staun breaks+ condition removals have a longer cds , than my 15-20 cds . Thats why when i come back i know that the victim is defenceless .

    > > > > > > If run out of initiative because of headshots , i can use Impairing daggers + Fist Flurry which they dont cost anything . That why i choose them

    > > > > > >

    > > > > > >

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > > > >

    > > > > > > > > > Ive already explained why the first doesnt work, and how exactly do you plan to force them to burn their dodges as a thief? You dont have anything they *have* to dodge other than maybe backstab (and that one is situational because you cant always reliably dodge it).

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Shadow shot ?

    > > > > > > > > Quick restealth for another roun d of Backstab + Leeching Venoms + Shadow Siphoning + Rending Shade ?

    > > > > > > > >

    > > > > > > >

    > > > > > > > Why would I dodge a shadowshot? Ive got health to spare, and the thief being right on top of me means theyre in kill range. Its beneficial to me. "Quick restealth for backstab" see above. If you do that, I get a massive amount of free damage in and most of the time outright down you.

    > > > > > > >

    > > > > > > Ifyou dont dodge the shadow shot , you will get blind , and then i procced to dodge another crusial atack and redo shadowshot+blind

    > > > > > >

    > > > > > >

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > > > >

    > > > > > > > > > > The damage have been lowered across the board . In the worst case scenario i can dodge any dangerous attack .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Not enough to make thief explode any less. You were overkilled prior to the patch, now youre just killed. And sure, you can dodge some dangerous attacks, but not all of them. If you stay in the fight, you get exploded.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Thats why i must stunlock them , and use traits such as Marauder's Resilience + Weakening Strikes vs meeles

    > > > > > > > >

    > > > > > > >

    > > > > > > > Sadly, you cant stunlock them. And Marauders Resilience + weakening strikes wont do you much good.

    > > > > > > >

    > > > > > > I am preety sure i can . And having both traits (Marauders Resilience + weakening strikes) with the global reduction in damage , it helps

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > Again for personal usage ... and stop my boyfriend from nagging

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > As said before, your boyfriend was completely right. This build doesnt really disprove that.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Its a lot better than poping up Assassin and trying to do 5k Backstab and 3k Shadow shot +3k auto attacks , while waiting for the company to buff us .

    > > > > > > > > > > >

    > > > > > > > > > > > Not really. In +1 situations neither Fist Flurry nor Impairing Daggers are gonna be any good. And youre not going to be able to 1v1 anyone either way. You just make it easier for enemies, in particular condi builds, to blow you up.

    > > > > > > > > > >

    > > > > > > > > > > Thats why i must cc them . And avoid anything dangerous with dodge

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Nice idea, but as Ive said, it doesnt work.

    > > > > > > > >

    > > > > > > > > I must cc them , rather than box them . Thief was not build for duels

    > > > > > > >

    > > > > > > > Actually, thief was originally built *specifically* for duels. But I digress. Anyway, its a nice thought, but you cant just CC them or stunlock them. Do that, and the enemy turns on you and kills you. The only way you can avoid losing every 1v1 as a thief, is to never fight 1v1.

    > > > > > >

    > > > > > > Thats why i must stunmlock them .

    > > > > > > I wont actually ''fight them 1v1''

    > > > > >

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > I am sorry , but i don't follow you .

    > > > > > > > > > > > > > > I asked the opinion of the forum's members to point me to the right direction and improve my build .

    > > > > > > > > > > > > > > I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    > > > > > > > > > > > > > > It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Thats the thing though. Why would they run away? When a thief jumps you, you fight back. If its a 2v1, different story, but even then if youre a bunker build you can still fight back.

    > > > > > > > > > > > > >

    > > > > > > > > > > > >

    > > > > > > > > > > > > Any time they are not near be , its a loss of dps , because i will be trying to catch them rather than burst them . Also giving them the chance to heal up or counter-attack me .

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > Whats the point of "catching" a player who can turn around and obliterate you? If anything, you should be running away from them as soon as they turn on you.

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > Thats why i must stunlock them , rather than Backstabing them once and try to duel them .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > *Warriors* have a hard time reliably stunlocking people, and they have more and faster CC. What luck will you have? Besides, do you think if this was an option, that people wouldnt have made this build?

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > I personaly asked this build to be used by me .

    > > > > > > > > What other people have to do with me ?

    > > > > > > > > Congratz i guess , for Warriors having a stunlock spec too ?

    > > > > > > > >

    > > > > > > >

    > > > > > > > The point is if Warrior can barely do it, how would thief, who is not even half as good at it be able to do it? The answer is, they arent.

    > > > > > > >

    > > > > > >

    > > > > > > What does Warrior , have to do with my tactic on the spec i am using ?

    > > > > > >

    > > > > >

    > > > > > Let me try to put it simple. Warrior, which has more and better CC, has a hard time stunlocking people. Because most builds have enough stunbreaks and active defenses to be able to deal with Warriors. Now, Warrior has more and better CC. If those builds have enough to deal with that, they certainly have enough to deal with your build.

    > > > > >

    > > > >

    > > > > The majority of the specs dont have enough stunbreaks . Thats why ppl are moaning lately for the CC LR ele spec

    > > > > https://en-forum.guildwars2.com/discussion/102593/if-youre-complaining-about-lr-ele-the-problem-is-your-play#latest

    > > > >

    > > >

    > > > Ignoring that Ele has a lot more CC than you do, and the fact that it triggers a lot of them off of shocking aura, no, most specs to have enough stunbreaks and active evades to deal with a single fear and a single stun (*if* you get the stun, which usually you do not).

    > > >

    > >

    > > I have 3 sec of stealth to spare and wait till they do active evades and jumpon them

    > >

    >

    > I meant *after* you backstabbed them. Youre not going to stealth up mid-combat, for reasons I have already elaborated.

    >

    After the backstab , they will be feared and i can easily imobilize without them evading it .

    If they waste ahigh cd of stun break and remove the imobilie... you know what i will go after 15 sec :)

     

     

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    > > > > > > > > > > > > > > Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > The end result is a build that has only one stunbreak. What do you do against an Engineer slapping you with overcharged shot into Supply Crate or AEDs toolbelt skill? Or a Warrior Bull Rushing and Shield Bashing? Other than just die, that is. For that matter, what do you do against condi bombs? Your only stunbreak is also your only bust condi clear, and its a *looong* cooldown.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > And all of that, for what? An immobilise the enemy can just cleanse, and a stun that is so janky, walking back is often enough to stop it from hitting you?

    > > > > > > > > > > > > >

    > > > > > > > > > > > >

    > > > > > > > > > > > > Are they are going to stun break the one sec Fear ? Regardless of what they do , i will immobilize them later .

    > > > > > > > > > > > > Are they going to wait till their HP goes at 35% and then stun break my 2 sec stun (fists) ? I will keep Shadow Shot them .

    > > > > > > > > > > > > Are they going to use 2x stun breaks and condition removal my immobilize ? Then i am going to help somewhere else for 15-20 sec (till my cds are up) and come back

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > I mean, they could even cleanse the fear (assuming they have instant-cast cleanses) or have it be automatically cleansed by traits (good old Alchemy traitline). But yes, they can do that. You immob them, and they cleanse that. And ... now what? Hell, they could even dodge the impairing daggers, or block them, or evade them, not a big deal either way. And the Fist Flurry wont even hit 5 times to make the stun available since its trivially easy to stop.

    > > > > > > > > > > >

    > > > > > > > > > > > Youre not going to get their HP to 35% off of a backstab and impairing daggers. Youll fail to hit 50%. And again, thats ignoring the fact that they can and *will* just fight back. Any half-decent player will take the opportunity to brutalise you and force you to escape without having accomplished anything.

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > After the Backstab , the majority will try to dodge . Its in the human nature .

    > > > > > > > > > > I will wait till its after and i will cast the imobilize .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Theyre feared. They cant instinctively dodge (unless they have auto-cleanse). But sure, lets ignore that. You immobilise them. You do know immobilise is not a stun, right? They can still block, they can still use evading skills, they can still just cleanse. And if just a *single* hit of Fist Flurry fails to connect, the followup becomes unavailable.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > I can imbozile them + Shadowshots + autos then ? Or restealth ? Or run away for 15 sec ?

    > > > > > > > > If they retaliate offensivly i use the Daggerstorm ?

    > > > > > > > > If they play defensivly i try to Headshot crusial spells, till my cds are up ?

    > > > > > > > >

    > > > > > > >

    > > > > > > > Yeah you can do that. They still kill you because their damage is *much* higher than yours, and shadowshot does not impair them nearly enough. "Restealth" if you try to do it mid-combat, you get exploded. Please, do restealth against me, Ill just chuck a nade barrage and down you. "Run away for 15 secs" thats 15 seconds during which you are useless. And keep in mind, when you return 15 seconds later, things are not going to play out any differently. "If they retaliate offensively I use daggerstorm", ok, and then what? They just wait out the daggerstorm, maybe heal or buff up. It does not do a lot of damage nowadays. " If they play defensivly i try to Headshot crusial spells, till my cds are up ?" good luck doing anything without initiative that you used up on headshots that do no damage. Keep in mind, interrupts doesnt put the skill on full cooldown.

    > > > > > > >

    > > > > > > A combination of Blindness from Shadowshot+ the actual damage + Dodge can protect me , while i diss out some damage .

    > > > > > > I can cast Black Powder + heartseeker , without a target are reposition myself (i didnt even know that myself - just learned 1 week ago) .

    > > > > > > The majority of the staun breaks+ condition removals have a longer cds , than my 15-20 cds . Thats why when i come back i know that the victim is defenceless .

    > > > > > > If run out of initiative because of headshots , i can use Impairing daggers + Fist Flurry which they dont cost anything . That why i choose them

    > > > > > >

    > > > > >

    > > > > > It wont protect you nearly enough. Sure, you wont get hit by everything. But you will get hit by enough to be downed. And thats not even mentioning certain classes that have multihit attacks that trivialise blind (like Engineer). And sure, you can use black powder + heartseeker. Its just slow and invites the enemy to burst you. As I said, do that against me and Ill chuck a Grenade Barrage at you and down you. And sure, the stunbreaks have longer CDs, but you are sorely mistaken if you think they are "defenseless" when you return. They will still kill you. And sure, you could do that, but then they just trivially answer either of those. As I said, theyre bad utilities for a reaosn.

    > > > > >

    > > > >

    > > > > Mutli attacks like the Enginner' Grenade Barrage , must be aimed with your character in the centers of the spell so you can be hit by all the grenades (i use my Engineer some times in Fractals)

    > > > > While doing the Black powder / heartseeker combo , the black powder pulse Blinds and protects you while you try to restealth .

    > > > > If their stunbreaks is on cd , i will start a new round of cc

    > > > >

    > > >

    > > > Grenade Barrage has to be aimed, yes, but it has to be aimed anyway. Thats how you play it. Stuff like Rapid Fire, Rangers version of the Barrage, or any kind of pulsing damage field? Nope, no aiming, but still multi-hits. A single blind A, wont save you, B, doesnt even apply if theyre not *in* the field, and C, it pulses once every *2* seconds. Youre not going to get an extra blind out of it if youre hoping for it.

    > > >

    > > > They had to use 0-1 stunbreaks on your first round. They have 1-2 left. Theyre not defenseless in the slightest.

    > > >

    > > My first attack is a Daze Slight of hand . My second is a Fear . My forth is a 2 sec stun .

    > > If they waste high cd stunbreaks , i will come back in 15 sec

    > >

    >

    > You typically use steal into backstab. They overlap. And again, they wont have to waste anything. You wont find a favourable situation for you. Just a lost fight after a lost fight you keep having to run away from. All you do is waste time.

    >

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > > > >

    > > > > > > > > > Ive already explained why the first doesnt work, and how exactly do you plan to force them to burn their dodges as a thief? You dont have anything they *have* to dodge other than maybe backstab (and that one is situational because you cant always reliably dodge it).

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Shadow shot ?

    > > > > > > > > Quick restealth for another roun d of Backstab + Leeching Venoms + Shadow Siphoning + Rending Shade ?

    > > > > > > > >

    > > > > > > >

    > > > > > > > Why would I dodge a shadowshot? Ive got health to spare, and the thief being right on top of me means theyre in kill range. Its beneficial to me. "Quick restealth for backstab" see above. If you do that, I get a massive amount of free damage in and most of the time outright down you.

    > > > > > > >

    > > > > > > Ifyou dont dodge the shadow shot , you will get blind , and then i procced to dodge another crusial atack and redo shadowshot+blind

    > > > > > >

    > > > > >

    > > > > > Oh no, a single blind. Whatever will I do? Oh yeah, autoattack then hit you with the hard-hitting stuff. Or hit you with the multi-attack stuff. Either way, this is not a trade youre winning, its a trade *Im* winning.

    > > > > >

    > > > > Again : '' Ifyou dont dodge the shadow shot , you will get blind , and then i procced to dodge another crusial atack and redo shadowshot+blind''

    > > > > I will keep avoiding his attacks , stacking poison from the autos and the shadowshot damage will keep pilling up

    > > > >

    > > >

    > > > Thats what you wish happens. In reality, you avoid some of his attacks, but get hit by most of them. The damage from your shadowshot does not pile up, the damage youre taken from the opponents retaliation *does* pile up. Youre forced to run away, or die. You fail however to force him to use any active defense.

    > > >

    > > Retalation does 297 , my Shadowshot 2200(Lead Attacks keep stacking)

    > > After 10 attacks , i will take 2970 damage and deal 22.000

    > >

    >

    > I meant retaliation as in the word. Not retaliation as in the boon. You know, the attacks they use to fight back and crush you?

    >

    Dodge+Blind from Shadowshots

    Should i use Black Powder , that last for 4 sec and the meanwhile regain some resources ?

     

     

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > > > >

    > > > > > > > > > > The damage have been lowered across the board . In the worst case scenario i can dodge any dangerous attack .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Not enough to make thief explode any less. You were overkilled prior to the patch, now youre just killed. And sure, you can dodge some dangerous attacks, but not all of them. If you stay in the fight, you get exploded.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Thats why i must stunlock them , and use traits such as Marauder's Resilience + Weakening Strikes vs meeles

    > > > > > > > >

    > > > > > > >

    > > > > > > > Sadly, you cant stunlock them. And Marauders Resilience + weakening strikes wont do you much good.

    > > > > > > >

    > > > > > > I am preety sure i can . And having both traits (Marauders Resilience + weakening strikes) with the global reduction in damage , it helps

    > > > > >

    > > > > > You cant. Trust me, people have tried before. It just is super-ineffective. Fist Flurry just gets walked, blocked, evaded or blinded and the followup attack doesnt get unlocked. And Impairing Daggers just arent good. And as I said, the damage reduction just means you get regular killed rather than overkilled if you stay in a fight.

    > > > > >

    > > > > Thats why i must cc , and the damage reduction will be my safeplan along with the dodges

    > > > > If you cast Impairing Daggers , then they cant be walked or evaded via dodge . And not all classes have block

    > > > >

    > > >

    > > > Immobilise can still be cleansed. And every class has block *or* evade. Or blind, or invul, or interrupt, or etc. etc.. Point is, youre not getting that Fist Flurry Stun in the first place. And the damage reduction wont help you at all if youre staying to fight.

    > > >

    > > i think you are overreacting abit :)

    > > Ifthey had all thse things , then every meele character would never hit anything

    > >

    >

    > They dont have enough to avoid *everything*. But more than enough to avoid *some* things. Your Fist Flurry is just particularly avoidable (hell sometimes you can avoid it by walking).

    >

    The 2nd part is easily avoidable , which is 1 sec cast .

    Immobilize

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > Again for personal usage ... and stop my boyfriend from nagging

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > As said before, your boyfriend was completely right. This build doesnt really disprove that.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Its a lot better than poping up Assassin and trying to do 5k Backstab and 3k Shadow shot +3k auto attacks , while waiting for the company to buff us .

    > > > > > > > > > > >

    > > > > > > > > > > > Not really. In +1 situations neither Fist Flurry nor Impairing Daggers are gonna be any good. And youre not going to be able to 1v1 anyone either way. You just make it easier for enemies, in particular condi builds, to blow you up.

    > > > > > > > > > >

    > > > > > > > > > > Thats why i must cc them . And avoid anything dangerous with dodge

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Nice idea, but as Ive said, it doesnt work.

    > > > > > > > >

    > > > > > > > > I must cc them , rather than box them . Thief was not build for duels

    > > > > > > >

    > > > > > > > Actually, thief was originally built *specifically* for duels. But I digress. Anyway, its a nice thought, but you cant just CC them or stunlock them. Do that, and the enemy turns on you and kills you. The only way you can avoid losing every 1v1 as a thief, is to never fight 1v1.

    > > > > > >

    > > > > > > Thats why i must stunmlock them .

    > > > > > > I wont actually ''fight them 1v1''

    > > > > >

    > > > > > That is trying to fight a 1v1. As I said, you cant stunlock them. All you do is waste your resources before you inevitably either run away, or die.

    > > > >

    > > > > I will stunlock them , otherwise i cant stay near them

    > > >

    > > > Correct, you cant stay near them. In particular, because you cant stunlock them. What happens if that you get a 1 second fear. If they dont stunbreak or auto-cleanse that (I mean really, why would they?), then what? You throw impairing daggers. Assuming they dont just dodge those, they can still evade/blind/interrupt/whatever your fist flurry and stop your CC alltogether. While still hitting and killing you.

    > >

    > > Shadowstep .

    > > You where the one to tell me to put in my utilities slot

    > > On which i did

    >

    > And Shadowstep is the best thief utility. But it doesnt change that youre trying to do the impossible here.

     

    Shadowstep give me the survibility to avoid the scenario you proposed , that my life is endangered

  6. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I am sorry , but i don't follow you .

    > > > > > > > > > > > > I asked the opinion of the forum's members to point me to the right direction and improve my build .

    > > > > > > > > > > > > I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    > > > > > > > > > > > > It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

    > > > > > > > > > > > >

    > > > > > > > > > > > > The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > Thats the thing though. Why would they run away? When a thief jumps you, you fight back. If its a 2v1, different story, but even then if youre a bunker build you can still fight back.

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > Any time they are not near be , its a loss of dps , because i will be trying to catch them rather than burst them . Also giving them the chance to heal up or counter-attack me .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Whats the point of "catching" a player who can turn around and obliterate you? If anything, you should be running away from them as soon as they turn on you.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Thats why i must stunlock them , rather than Backstabing them once and try to duel them .

    > > > > > > > >

    > > > > > > >

    > > > > > > > *Warriors* have a hard time reliably stunlocking people, and they have more and faster CC. What luck will you have? Besides, do you think if this was an option, that people wouldnt have made this build?

    > > > > > > >

    > > > > > >

    > > > > > > I personaly asked this build to be used by me .

    > > > > > > What other people have to do with me ?

    > > > > > > Congratz i guess , for Warriors having a stunlock spec too ?

    > > > > > >

    > > > > >

    > > > > > The point is if Warrior can barely do it, how would thief, who is not even half as good at it be able to do it? The answer is, they arent.

    > > > > >

    > > > >

    > > > > What does Warrior , have to do with my tactic on the spec i am using ?

    > > > >

    > > > >

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > >

    > > > > > > > > > > > > The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    > > > > > > > > > > > > Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > The end result is a build that has only one stunbreak. What do you do against an Engineer slapping you with overcharged shot into Supply Crate or AEDs toolbelt skill? Or a Warrior Bull Rushing and Shield Bashing? Other than just die, that is. For that matter, what do you do against condi bombs? Your only stunbreak is also your only bust condi clear, and its a *looong* cooldown.

    > > > > > > > > > > >

    > > > > > > > > > > > And all of that, for what? An immobilise the enemy can just cleanse, and a stun that is so janky, walking back is often enough to stop it from hitting you?

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > Are they are going to stun break the one sec Fear ? Regardless of what they do , i will immobilize them later .

    > > > > > > > > > > Are they going to wait till their HP goes at 35% and then stun break my 2 sec stun (fists) ? I will keep Shadow Shot them .

    > > > > > > > > > > Are they going to use 2x stun breaks and condition removal my immobilize ? Then i am going to help somewhere else for 15-20 sec (till my cds are up) and come back

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > I mean, they could even cleanse the fear (assuming they have instant-cast cleanses) or have it be automatically cleansed by traits (good old Alchemy traitline). But yes, they can do that. You immob them, and they cleanse that. And ... now what? Hell, they could even dodge the impairing daggers, or block them, or evade them, not a big deal either way. And the Fist Flurry wont even hit 5 times to make the stun available since its trivially easy to stop.

    > > > > > > > > >

    > > > > > > > > > Youre not going to get their HP to 35% off of a backstab and impairing daggers. Youll fail to hit 50%. And again, thats ignoring the fact that they can and *will* just fight back. Any half-decent player will take the opportunity to brutalise you and force you to escape without having accomplished anything.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > After the Backstab , the majority will try to dodge . Its in the human nature .

    > > > > > > > > I will wait till its after and i will cast the imobilize .

    > > > > > > > >

    > > > > > > >

    > > > > > > > Theyre feared. They cant instinctively dodge (unless they have auto-cleanse). But sure, lets ignore that. You immobilise them. You do know immobilise is not a stun, right? They can still block, they can still use evading skills, they can still just cleanse. And if just a *single* hit of Fist Flurry fails to connect, the followup becomes unavailable.

    > > > > > > >

    > > > > > >

    > > > > > > I can imbozile them + Shadowshots + autos then ? Or restealth ? Or run away for 15 sec ?

    > > > > > > If they retaliate offensivly i use the Daggerstorm ?

    > > > > > > If they play defensivly i try to Headshot crusial spells, till my cds are up ?

    > > > > > >

    > > > > >

    > > > > > Yeah you can do that. They still kill you because their damage is *much* higher than yours, and shadowshot does not impair them nearly enough. "Restealth" if you try to do it mid-combat, you get exploded. Please, do restealth against me, Ill just chuck a nade barrage and down you. "Run away for 15 secs" thats 15 seconds during which you are useless. And keep in mind, when you return 15 seconds later, things are not going to play out any differently. "If they retaliate offensively I use daggerstorm", ok, and then what? They just wait out the daggerstorm, maybe heal or buff up. It does not do a lot of damage nowadays. " If they play defensivly i try to Headshot crusial spells, till my cds are up ?" good luck doing anything without initiative that you used up on headshots that do no damage. Keep in mind, interrupts doesnt put the skill on full cooldown.

    > > > > >

    > > > > A combination of Blindness from Shadowshot+ the actual damage + Dodge can protect me , while i diss out some damage .

    > > > > I can cast Black Powder + heartseeker , without a target are reposition myself (i didnt even know that myself - just learned 1 week ago) .

    > > > > The majority of the staun breaks+ condition removals have a longer cds , than my 15-20 cds . Thats why when i come back i know that the victim is defenceless .

    > > > > If run out of initiative because of headshots , i can use Impairing daggers + Fist Flurry which they dont cost anything . That why i choose them

    > > > >

    > > > >

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > >

    > > > > > > > Ive already explained why the first doesnt work, and how exactly do you plan to force them to burn their dodges as a thief? You dont have anything they *have* to dodge other than maybe backstab (and that one is situational because you cant always reliably dodge it).

    > > > > > > >

    > > > > > >

    > > > > > > Shadow shot ?

    > > > > > > Quick restealth for another roun d of Backstab + Leeching Venoms + Shadow Siphoning + Rending Shade ?

    > > > > > >

    > > > > >

    > > > > > Why would I dodge a shadowshot? Ive got health to spare, and the thief being right on top of me means theyre in kill range. Its beneficial to me. "Quick restealth for backstab" see above. If you do that, I get a massive amount of free damage in and most of the time outright down you.

    > > > > >

    > > > > Ifyou dont dodge the shadow shot , you will get blind , and then i procced to dodge another crusial atack and redo shadowshot+blind

    > > > >

    > > > >

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > >

    > > > > > > > > The damage have been lowered across the board . In the worst case scenario i can dodge any dangerous attack .

    > > > > > > > >

    > > > > > > >

    > > > > > > > Not enough to make thief explode any less. You were overkilled prior to the patch, now youre just killed. And sure, you can dodge some dangerous attacks, but not all of them. If you stay in the fight, you get exploded.

    > > > > > > >

    > > > > > >

    > > > > > > Thats why i must stunlock them , and use traits such as Marauder's Resilience + Weakening Strikes vs meeles

    > > > > > >

    > > > > >

    > > > > > Sadly, you cant stunlock them. And Marauders Resilience + weakening strikes wont do you much good.

    > > > > >

    > > > > I am preety sure i can . And having both traits (Marauders Resilience + weakening strikes) with the global reduction in damage , it helps

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Again for personal usage ... and stop my boyfriend from nagging

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > As said before, your boyfriend was completely right. This build doesnt really disprove that.

    > > > > > > > > > >

    > > > > > > > > > > Its a lot better than poping up Assassin and trying to do 5k Backstab and 3k Shadow shot +3k auto attacks , while waiting for the company to buff us .

    > > > > > > > > >

    > > > > > > > > > Not really. In +1 situations neither Fist Flurry nor Impairing Daggers are gonna be any good. And youre not going to be able to 1v1 anyone either way. You just make it easier for enemies, in particular condi builds, to blow you up.

    > > > > > > > >

    > > > > > > > > Thats why i must cc them . And avoid anything dangerous with dodge

    > > > > > > > >

    > > > > > > >

    > > > > > > > Nice idea, but as Ive said, it doesnt work.

    > > > > > >

    > > > > > > I must cc them , rather than box them . Thief was not build for duels

    > > > > >

    > > > > > Actually, thief was originally built *specifically* for duels. But I digress. Anyway, its a nice thought, but you cant just CC them or stunlock them. Do that, and the enemy turns on you and kills you. The only way you can avoid losing every 1v1 as a thief, is to never fight 1v1.

    > > > >

    > > > > Thats why i must stunmlock them .

    > > > > I wont actually ''fight them 1v1''

    > > >

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I am sorry , but i don't follow you .

    > > > > > > > > > > > > I asked the opinion of the forum's members to point me to the right direction and improve my build .

    > > > > > > > > > > > > I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    > > > > > > > > > > > > It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

    > > > > > > > > > > > >

    > > > > > > > > > > > > The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > Thats the thing though. Why would they run away? When a thief jumps you, you fight back. If its a 2v1, different story, but even then if youre a bunker build you can still fight back.

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > Any time they are not near be , its a loss of dps , because i will be trying to catch them rather than burst them . Also giving them the chance to heal up or counter-attack me .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Whats the point of "catching" a player who can turn around and obliterate you? If anything, you should be running away from them as soon as they turn on you.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Thats why i must stunlock them , rather than Backstabing them once and try to duel them .

    > > > > > > > >

    > > > > > > >

    > > > > > > > *Warriors* have a hard time reliably stunlocking people, and they have more and faster CC. What luck will you have? Besides, do you think if this was an option, that people wouldnt have made this build?

    > > > > > > >

    > > > > > >

    > > > > > > I personaly asked this build to be used by me .

    > > > > > > What other people have to do with me ?

    > > > > > > Congratz i guess , for Warriors having a stunlock spec too ?

    > > > > > >

    > > > > >

    > > > > > The point is if Warrior can barely do it, how would thief, who is not even half as good at it be able to do it? The answer is, they arent.

    > > > > >

    > > > >

    > > > > What does Warrior , have to do with my tactic on the spec i am using ?

    > > > >

    > > >

    > > > Let me try to put it simple. Warrior, which has more and better CC, has a hard time stunlocking people. Because most builds have enough stunbreaks and active defenses to be able to deal with Warriors. Now, Warrior has more and better CC. If those builds have enough to deal with that, they certainly have enough to deal with your build.

    > > >

    > >

    > > The majority of the specs dont have enough stunbreaks . Thats why ppl are moaning lately for the CC LR ele spec

    > > https://en-forum.guildwars2.com/discussion/102593/if-youre-complaining-about-lr-ele-the-problem-is-your-play#latest

    > >

    >

    > Ignoring that Ele has a lot more CC than you do, and the fact that it triggers a lot of them off of shocking aura, no, most specs to have enough stunbreaks and active evades to deal with a single fear and a single stun (*if* you get the stun, which usually you do not).

    >

     

    I have 3 sec of stealth to spare and wait till they do active evades and jumpon them

     

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > >

    > > > > > > > > > > > > The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    > > > > > > > > > > > > Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > The end result is a build that has only one stunbreak. What do you do against an Engineer slapping you with overcharged shot into Supply Crate or AEDs toolbelt skill? Or a Warrior Bull Rushing and Shield Bashing? Other than just die, that is. For that matter, what do you do against condi bombs? Your only stunbreak is also your only bust condi clear, and its a *looong* cooldown.

    > > > > > > > > > > >

    > > > > > > > > > > > And all of that, for what? An immobilise the enemy can just cleanse, and a stun that is so janky, walking back is often enough to stop it from hitting you?

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > Are they are going to stun break the one sec Fear ? Regardless of what they do , i will immobilize them later .

    > > > > > > > > > > Are they going to wait till their HP goes at 35% and then stun break my 2 sec stun (fists) ? I will keep Shadow Shot them .

    > > > > > > > > > > Are they going to use 2x stun breaks and condition removal my immobilize ? Then i am going to help somewhere else for 15-20 sec (till my cds are up) and come back

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > I mean, they could even cleanse the fear (assuming they have instant-cast cleanses) or have it be automatically cleansed by traits (good old Alchemy traitline). But yes, they can do that. You immob them, and they cleanse that. And ... now what? Hell, they could even dodge the impairing daggers, or block them, or evade them, not a big deal either way. And the Fist Flurry wont even hit 5 times to make the stun available since its trivially easy to stop.

    > > > > > > > > >

    > > > > > > > > > Youre not going to get their HP to 35% off of a backstab and impairing daggers. Youll fail to hit 50%. And again, thats ignoring the fact that they can and *will* just fight back. Any half-decent player will take the opportunity to brutalise you and force you to escape without having accomplished anything.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > After the Backstab , the majority will try to dodge . Its in the human nature .

    > > > > > > > > I will wait till its after and i will cast the imobilize .

    > > > > > > > >

    > > > > > > >

    > > > > > > > Theyre feared. They cant instinctively dodge (unless they have auto-cleanse). But sure, lets ignore that. You immobilise them. You do know immobilise is not a stun, right? They can still block, they can still use evading skills, they can still just cleanse. And if just a *single* hit of Fist Flurry fails to connect, the followup becomes unavailable.

    > > > > > > >

    > > > > > >

    > > > > > > I can imbozile them + Shadowshots + autos then ? Or restealth ? Or run away for 15 sec ?

    > > > > > > If they retaliate offensivly i use the Daggerstorm ?

    > > > > > > If they play defensivly i try to Headshot crusial spells, till my cds are up ?

    > > > > > >

    > > > > >

    > > > > > Yeah you can do that. They still kill you because their damage is *much* higher than yours, and shadowshot does not impair them nearly enough. "Restealth" if you try to do it mid-combat, you get exploded. Please, do restealth against me, Ill just chuck a nade barrage and down you. "Run away for 15 secs" thats 15 seconds during which you are useless. And keep in mind, when you return 15 seconds later, things are not going to play out any differently. "If they retaliate offensively I use daggerstorm", ok, and then what? They just wait out the daggerstorm, maybe heal or buff up. It does not do a lot of damage nowadays. " If they play defensivly i try to Headshot crusial spells, till my cds are up ?" good luck doing anything without initiative that you used up on headshots that do no damage. Keep in mind, interrupts doesnt put the skill on full cooldown.

    > > > > >

    > > > > A combination of Blindness from Shadowshot+ the actual damage + Dodge can protect me , while i diss out some damage .

    > > > > I can cast Black Powder + heartseeker , without a target are reposition myself (i didnt even know that myself - just learned 1 week ago) .

    > > > > The majority of the staun breaks+ condition removals have a longer cds , than my 15-20 cds . Thats why when i come back i know that the victim is defenceless .

    > > > > If run out of initiative because of headshots , i can use Impairing daggers + Fist Flurry which they dont cost anything . That why i choose them

    > > > >

    > > >

    > > > It wont protect you nearly enough. Sure, you wont get hit by everything. But you will get hit by enough to be downed. And thats not even mentioning certain classes that have multihit attacks that trivialise blind (like Engineer). And sure, you can use black powder + heartseeker. Its just slow and invites the enemy to burst you. As I said, do that against me and Ill chuck a Grenade Barrage at you and down you. And sure, the stunbreaks have longer CDs, but you are sorely mistaken if you think they are "defenseless" when you return. They will still kill you. And sure, you could do that, but then they just trivially answer either of those. As I said, theyre bad utilities for a reaosn.

    > > >

    > >

    > > Mutli attacks like the Enginner' Grenade Barrage , must be aimed with your character in the centers of the spell so you can be hit by all the grenades (i use my Engineer some times in Fractals)

    > > While doing the Black powder / heartseeker combo , the black powder pulse Blinds and protects you while you try to restealth .

    > > If their stunbreaks is on cd , i will start a new round of cc

    > >

    >

    > Grenade Barrage has to be aimed, yes, but it has to be aimed anyway. Thats how you play it. Stuff like Rapid Fire, Rangers version of the Barrage, or any kind of pulsing damage field? Nope, no aiming, but still multi-hits. A single blind A, wont save you, B, doesnt even apply if theyre not *in* the field, and C, it pulses once every *2* seconds. Youre not going to get an extra blind out of it if youre hoping for it.

    >

    > They had to use 0-1 stunbreaks on your first round. They have 1-2 left. Theyre not defenseless in the slightest.

    >

    My first attack is a Daze Slight of hand . My second is a Fear . My forth is a 2 sec stun .

    If they waste high cd stunbreaks , i will come back in 15 sec

     

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > >

    > > > > > > > Ive already explained why the first doesnt work, and how exactly do you plan to force them to burn their dodges as a thief? You dont have anything they *have* to dodge other than maybe backstab (and that one is situational because you cant always reliably dodge it).

    > > > > > > >

    > > > > > >

    > > > > > > Shadow shot ?

    > > > > > > Quick restealth for another roun d of Backstab + Leeching Venoms + Shadow Siphoning + Rending Shade ?

    > > > > > >

    > > > > >

    > > > > > Why would I dodge a shadowshot? Ive got health to spare, and the thief being right on top of me means theyre in kill range. Its beneficial to me. "Quick restealth for backstab" see above. If you do that, I get a massive amount of free damage in and most of the time outright down you.

    > > > > >

    > > > > Ifyou dont dodge the shadow shot , you will get blind , and then i procced to dodge another crusial atack and redo shadowshot+blind

    > > > >

    > > >

    > > > Oh no, a single blind. Whatever will I do? Oh yeah, autoattack then hit you with the hard-hitting stuff. Or hit you with the multi-attack stuff. Either way, this is not a trade youre winning, its a trade *Im* winning.

    > > >

    > > Again : '' Ifyou dont dodge the shadow shot , you will get blind , and then i procced to dodge another crusial atack and redo shadowshot+blind''

    > > I will keep avoiding his attacks , stacking poison from the autos and the shadowshot damage will keep pilling up

    > >

    >

    > Thats what you wish happens. In reality, you avoid some of his attacks, but get hit by most of them. The damage from your shadowshot does not pile up, the damage youre taken from the opponents retaliation *does* pile up. Youre forced to run away, or die. You fail however to force him to use any active defense.

    >

    Retalation does 297 , my Shadowshot 2200(Lead Attacks keep stacking)

    After 10 attacks , i will take 2970 damage and deal 22.000

     

     

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > >

    > > > > > > > > The damage have been lowered across the board . In the worst case scenario i can dodge any dangerous attack .

    > > > > > > > >

    > > > > > > >

    > > > > > > > Not enough to make thief explode any less. You were overkilled prior to the patch, now youre just killed. And sure, you can dodge some dangerous attacks, but not all of them. If you stay in the fight, you get exploded.

    > > > > > > >

    > > > > > >

    > > > > > > Thats why i must stunlock them , and use traits such as Marauder's Resilience + Weakening Strikes vs meeles

    > > > > > >

    > > > > >

    > > > > > Sadly, you cant stunlock them. And Marauders Resilience + weakening strikes wont do you much good.

    > > > > >

    > > > > I am preety sure i can . And having both traits (Marauders Resilience + weakening strikes) with the global reduction in damage , it helps

    > > >

    > > > You cant. Trust me, people have tried before. It just is super-ineffective. Fist Flurry just gets walked, blocked, evaded or blinded and the followup attack doesnt get unlocked. And Impairing Daggers just arent good. And as I said, the damage reduction just means you get regular killed rather than overkilled if you stay in a fight.

    > > >

    > > Thats why i must cc , and the damage reduction will be my safeplan along with the dodges

    > > If you cast Impairing Daggers , then they cant be walked or evaded via dodge . And not all classes have block

    > >

    >

    > Immobilise can still be cleansed. And every class has block *or* evade. Or blind, or invul, or interrupt, or etc. etc.. Point is, youre not getting that Fist Flurry Stun in the first place. And the damage reduction wont help you at all if youre staying to fight.

    >

    i think you are overreacting abit :)

    Ifthey had all thse things , then every meele character would never hit anything

     

     

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Again for personal usage ... and stop my boyfriend from nagging

    > > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > As said before, your boyfriend was completely right. This build doesnt really disprove that.

    > > > > > > > > > >

    > > > > > > > > > > Its a lot better than poping up Assassin and trying to do 5k Backstab and 3k Shadow shot +3k auto attacks , while waiting for the company to buff us .

    > > > > > > > > >

    > > > > > > > > > Not really. In +1 situations neither Fist Flurry nor Impairing Daggers are gonna be any good. And youre not going to be able to 1v1 anyone either way. You just make it easier for enemies, in particular condi builds, to blow you up.

    > > > > > > > >

    > > > > > > > > Thats why i must cc them . And avoid anything dangerous with dodge

    > > > > > > > >

    > > > > > > >

    > > > > > > > Nice idea, but as Ive said, it doesnt work.

    > > > > > >

    > > > > > > I must cc them , rather than box them . Thief was not build for duels

    > > > > >

    > > > > > Actually, thief was originally built *specifically* for duels. But I digress. Anyway, its a nice thought, but you cant just CC them or stunlock them. Do that, and the enemy turns on you and kills you. The only way you can avoid losing every 1v1 as a thief, is to never fight 1v1.

    > > > >

    > > > > Thats why i must stunmlock them .

    > > > > I wont actually ''fight them 1v1''

    > > >

    > > > That is trying to fight a 1v1. As I said, you cant stunlock them. All you do is waste your resources before you inevitably either run away, or die.

    > >

    > > I will stunlock them , otherwise i cant stay near them

    >

    > Correct, you cant stay near them. In particular, because you cant stunlock them. What happens if that you get a 1 second fear. If they dont stunbreak or auto-cleanse that (I mean really, why would they?), then what? You throw impairing daggers. Assuming they dont just dodge those, they can still evade/blind/interrupt/whatever your fist flurry and stop your CC alltogether. While still hitting and killing you.

     

    Shadowstep .

    You where the one to tell me to put in my utilities slot

    On which i did

  7. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > >

    > > > > > > > > > > I am sorry , but i don't follow you .

    > > > > > > > > > > I asked the opinion of the forum's members to point me to the right direction and improve my build .

    > > > > > > > > > > I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    > > > > > > > > > > It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

    > > > > > > > > > >

    > > > > > > > > > > The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Thats the thing though. Why would they run away? When a thief jumps you, you fight back. If its a 2v1, different story, but even then if youre a bunker build you can still fight back.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Any time they are not near be , its a loss of dps , because i will be trying to catch them rather than burst them . Also giving them the chance to heal up or counter-attack me .

    > > > > > > > >

    > > > > > > >

    > > > > > > > Whats the point of "catching" a player who can turn around and obliterate you? If anything, you should be running away from them as soon as they turn on you.

    > > > > > > >

    > > > > > >

    > > > > > > Thats why i must stunlock them , rather than Backstabing them once and try to duel them .

    > > > > > >

    > > > > >

    > > > > > *Warriors* have a hard time reliably stunlocking people, and they have more and faster CC. What luck will you have? Besides, do you think if this was an option, that people wouldnt have made this build?

    > > > > >

    > > > >

    > > > > I personaly asked this build to be used by me .

    > > > > What other people have to do with me ?

    > > > > Congratz i guess , for Warriors having a stunlock spec too ?

    > > > >

    > > >

    > > > The point is if Warrior can barely do it, how would thief, who is not even half as good at it be able to do it? The answer is, they arent.

    > > >

    > >

    > > What does Warrior , have to do with my tactic on the spec i am using ?

    > >

    > >

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > >

    > > > > > > > > > > The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    > > > > > > > > > > Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > The end result is a build that has only one stunbreak. What do you do against an Engineer slapping you with overcharged shot into Supply Crate or AEDs toolbelt skill? Or a Warrior Bull Rushing and Shield Bashing? Other than just die, that is. For that matter, what do you do against condi bombs? Your only stunbreak is also your only bust condi clear, and its a *looong* cooldown.

    > > > > > > > > >

    > > > > > > > > > And all of that, for what? An immobilise the enemy can just cleanse, and a stun that is so janky, walking back is often enough to stop it from hitting you?

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Are they are going to stun break the one sec Fear ? Regardless of what they do , i will immobilize them later .

    > > > > > > > > Are they going to wait till their HP goes at 35% and then stun break my 2 sec stun (fists) ? I will keep Shadow Shot them .

    > > > > > > > > Are they going to use 2x stun breaks and condition removal my immobilize ? Then i am going to help somewhere else for 15-20 sec (till my cds are up) and come back

    > > > > > > > >

    > > > > > > >

    > > > > > > > I mean, they could even cleanse the fear (assuming they have instant-cast cleanses) or have it be automatically cleansed by traits (good old Alchemy traitline). But yes, they can do that. You immob them, and they cleanse that. And ... now what? Hell, they could even dodge the impairing daggers, or block them, or evade them, not a big deal either way. And the Fist Flurry wont even hit 5 times to make the stun available since its trivially easy to stop.

    > > > > > > >

    > > > > > > > Youre not going to get their HP to 35% off of a backstab and impairing daggers. Youll fail to hit 50%. And again, thats ignoring the fact that they can and *will* just fight back. Any half-decent player will take the opportunity to brutalise you and force you to escape without having accomplished anything.

    > > > > > > >

    > > > > > >

    > > > > > > After the Backstab , the majority will try to dodge . Its in the human nature .

    > > > > > > I will wait till its after and i will cast the imobilize .

    > > > > > >

    > > > > >

    > > > > > Theyre feared. They cant instinctively dodge (unless they have auto-cleanse). But sure, lets ignore that. You immobilise them. You do know immobilise is not a stun, right? They can still block, they can still use evading skills, they can still just cleanse. And if just a *single* hit of Fist Flurry fails to connect, the followup becomes unavailable.

    > > > > >

    > > > >

    > > > > I can imbozile them + Shadowshots + autos then ? Or restealth ? Or run away for 15 sec ?

    > > > > If they retaliate offensivly i use the Daggerstorm ?

    > > > > If they play defensivly i try to Headshot crusial spells, till my cds are up ?

    > > > >

    > > >

    > > > Yeah you can do that. They still kill you because their damage is *much* higher than yours, and shadowshot does not impair them nearly enough. "Restealth" if you try to do it mid-combat, you get exploded. Please, do restealth against me, Ill just chuck a nade barrage and down you. "Run away for 15 secs" thats 15 seconds during which you are useless. And keep in mind, when you return 15 seconds later, things are not going to play out any differently. "If they retaliate offensively I use daggerstorm", ok, and then what? They just wait out the daggerstorm, maybe heal or buff up. It does not do a lot of damage nowadays. " If they play defensivly i try to Headshot crusial spells, till my cds are up ?" good luck doing anything without initiative that you used up on headshots that do no damage. Keep in mind, interrupts doesnt put the skill on full cooldown.

    > > >

    > > A combination of Blindness from Shadowshot+ the actual damage + Dodge can protect me , while i diss out some damage .

    > > I can cast Black Powder + heartseeker , without a target are reposition myself (i didnt even know that myself - just learned 1 week ago) .

    > > The majority of the staun breaks+ condition removals have a longer cds , than my 15-20 cds . Thats why when i come back i know that the victim is defenceless .

    > > If run out of initiative because of headshots , i can use Impairing daggers + Fist Flurry which they dont cost anything . That why i choose them

    > >

    > >

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > >

    > > > > > Ive already explained why the first doesnt work, and how exactly do you plan to force them to burn their dodges as a thief? You dont have anything they *have* to dodge other than maybe backstab (and that one is situational because you cant always reliably dodge it).

    > > > > >

    > > > >

    > > > > Shadow shot ?

    > > > > Quick restealth for another roun d of Backstab + Leeching Venoms + Shadow Siphoning + Rending Shade ?

    > > > >

    > > >

    > > > Why would I dodge a shadowshot? Ive got health to spare, and the thief being right on top of me means theyre in kill range. Its beneficial to me. "Quick restealth for backstab" see above. If you do that, I get a massive amount of free damage in and most of the time outright down you.

    > > >

    > > Ifyou dont dodge the shadow shot , you will get blind , and then i procced to dodge another crusial atack and redo shadowshot+blind

    > >

    > >

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > >

    > > > > > > The damage have been lowered across the board . In the worst case scenario i can dodge any dangerous attack .

    > > > > > >

    > > > > >

    > > > > > Not enough to make thief explode any less. You were overkilled prior to the patch, now youre just killed. And sure, you can dodge some dangerous attacks, but not all of them. If you stay in the fight, you get exploded.

    > > > > >

    > > > >

    > > > > Thats why i must stunlock them , and use traits such as Marauder's Resilience + Weakening Strikes vs meeles

    > > > >

    > > >

    > > > Sadly, you cant stunlock them. And Marauders Resilience + weakening strikes wont do you much good.

    > > >

    > > I am preety sure i can . And having both traits (Marauders Resilience + weakening strikes) with the global reduction in damage , it helps

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > >

    > > > > > > > > > > Again for personal usage ... and stop my boyfriend from nagging

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > As said before, your boyfriend was completely right. This build doesnt really disprove that.

    > > > > > > > >

    > > > > > > > > Its a lot better than poping up Assassin and trying to do 5k Backstab and 3k Shadow shot +3k auto attacks , while waiting for the company to buff us .

    > > > > > > >

    > > > > > > > Not really. In +1 situations neither Fist Flurry nor Impairing Daggers are gonna be any good. And youre not going to be able to 1v1 anyone either way. You just make it easier for enemies, in particular condi builds, to blow you up.

    > > > > > >

    > > > > > > Thats why i must cc them . And avoid anything dangerous with dodge

    > > > > > >

    > > > > >

    > > > > > Nice idea, but as Ive said, it doesnt work.

    > > > >

    > > > > I must cc them , rather than box them . Thief was not build for duels

    > > >

    > > > Actually, thief was originally built *specifically* for duels. But I digress. Anyway, its a nice thought, but you cant just CC them or stunlock them. Do that, and the enemy turns on you and kills you. The only way you can avoid losing every 1v1 as a thief, is to never fight 1v1.

    > >

    > > Thats why i must stunmlock them .

    > > I wont actually ''fight them 1v1''

    >

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > >

    > > > > > > > > > > I am sorry , but i don't follow you .

    > > > > > > > > > > I asked the opinion of the forum's members to point me to the right direction and improve my build .

    > > > > > > > > > > I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    > > > > > > > > > > It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

    > > > > > > > > > >

    > > > > > > > > > > The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Thats the thing though. Why would they run away? When a thief jumps you, you fight back. If its a 2v1, different story, but even then if youre a bunker build you can still fight back.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Any time they are not near be , its a loss of dps , because i will be trying to catch them rather than burst them . Also giving them the chance to heal up or counter-attack me .

    > > > > > > > >

    > > > > > > >

    > > > > > > > Whats the point of "catching" a player who can turn around and obliterate you? If anything, you should be running away from them as soon as they turn on you.

    > > > > > > >

    > > > > > >

    > > > > > > Thats why i must stunlock them , rather than Backstabing them once and try to duel them .

    > > > > > >

    > > > > >

    > > > > > *Warriors* have a hard time reliably stunlocking people, and they have more and faster CC. What luck will you have? Besides, do you think if this was an option, that people wouldnt have made this build?

    > > > > >

    > > > >

    > > > > I personaly asked this build to be used by me .

    > > > > What other people have to do with me ?

    > > > > Congratz i guess , for Warriors having a stunlock spec too ?

    > > > >

    > > >

    > > > The point is if Warrior can barely do it, how would thief, who is not even half as good at it be able to do it? The answer is, they arent.

    > > >

    > >

    > > What does Warrior , have to do with my tactic on the spec i am using ?

    > >

    >

    > Let me try to put it simple. Warrior, which has more and better CC, has a hard time stunlocking people. Because most builds have enough stunbreaks and active defenses to be able to deal with Warriors. Now, Warrior has more and better CC. If those builds have enough to deal with that, they certainly have enough to deal with your build.

    >

     

    The majority of the specs dont have enough stunbreaks . Thats why ppl are moaning lately for the CC LR ele spec

    https://en-forum.guildwars2.com/discussion/102593/if-youre-complaining-about-lr-ele-the-problem-is-your-play#latest

     

     

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > >

    > > > > > > > > > > The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    > > > > > > > > > > Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > The end result is a build that has only one stunbreak. What do you do against an Engineer slapping you with overcharged shot into Supply Crate or AEDs toolbelt skill? Or a Warrior Bull Rushing and Shield Bashing? Other than just die, that is. For that matter, what do you do against condi bombs? Your only stunbreak is also your only bust condi clear, and its a *looong* cooldown.

    > > > > > > > > >

    > > > > > > > > > And all of that, for what? An immobilise the enemy can just cleanse, and a stun that is so janky, walking back is often enough to stop it from hitting you?

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Are they are going to stun break the one sec Fear ? Regardless of what they do , i will immobilize them later .

    > > > > > > > > Are they going to wait till their HP goes at 35% and then stun break my 2 sec stun (fists) ? I will keep Shadow Shot them .

    > > > > > > > > Are they going to use 2x stun breaks and condition removal my immobilize ? Then i am going to help somewhere else for 15-20 sec (till my cds are up) and come back

    > > > > > > > >

    > > > > > > >

    > > > > > > > I mean, they could even cleanse the fear (assuming they have instant-cast cleanses) or have it be automatically cleansed by traits (good old Alchemy traitline). But yes, they can do that. You immob them, and they cleanse that. And ... now what? Hell, they could even dodge the impairing daggers, or block them, or evade them, not a big deal either way. And the Fist Flurry wont even hit 5 times to make the stun available since its trivially easy to stop.

    > > > > > > >

    > > > > > > > Youre not going to get their HP to 35% off of a backstab and impairing daggers. Youll fail to hit 50%. And again, thats ignoring the fact that they can and *will* just fight back. Any half-decent player will take the opportunity to brutalise you and force you to escape without having accomplished anything.

    > > > > > > >

    > > > > > >

    > > > > > > After the Backstab , the majority will try to dodge . Its in the human nature .

    > > > > > > I will wait till its after and i will cast the imobilize .

    > > > > > >

    > > > > >

    > > > > > Theyre feared. They cant instinctively dodge (unless they have auto-cleanse). But sure, lets ignore that. You immobilise them. You do know immobilise is not a stun, right? They can still block, they can still use evading skills, they can still just cleanse. And if just a *single* hit of Fist Flurry fails to connect, the followup becomes unavailable.

    > > > > >

    > > > >

    > > > > I can imbozile them + Shadowshots + autos then ? Or restealth ? Or run away for 15 sec ?

    > > > > If they retaliate offensivly i use the Daggerstorm ?

    > > > > If they play defensivly i try to Headshot crusial spells, till my cds are up ?

    > > > >

    > > >

    > > > Yeah you can do that. They still kill you because their damage is *much* higher than yours, and shadowshot does not impair them nearly enough. "Restealth" if you try to do it mid-combat, you get exploded. Please, do restealth against me, Ill just chuck a nade barrage and down you. "Run away for 15 secs" thats 15 seconds during which you are useless. And keep in mind, when you return 15 seconds later, things are not going to play out any differently. "If they retaliate offensively I use daggerstorm", ok, and then what? They just wait out the daggerstorm, maybe heal or buff up. It does not do a lot of damage nowadays. " If they play defensivly i try to Headshot crusial spells, till my cds are up ?" good luck doing anything without initiative that you used up on headshots that do no damage. Keep in mind, interrupts doesnt put the skill on full cooldown.

    > > >

    > > A combination of Blindness from Shadowshot+ the actual damage + Dodge can protect me , while i diss out some damage .

    > > I can cast Black Powder + heartseeker , without a target are reposition myself (i didnt even know that myself - just learned 1 week ago) .

    > > The majority of the staun breaks+ condition removals have a longer cds , than my 15-20 cds . Thats why when i come back i know that the victim is defenceless .

    > > If run out of initiative because of headshots , i can use Impairing daggers + Fist Flurry which they dont cost anything . That why i choose them

    > >

    >

    > It wont protect you nearly enough. Sure, you wont get hit by everything. But you will get hit by enough to be downed. And thats not even mentioning certain classes that have multihit attacks that trivialise blind (like Engineer). And sure, you can use black powder + heartseeker. Its just slow and invites the enemy to burst you. As I said, do that against me and Ill chuck a Grenade Barrage at you and down you. And sure, the stunbreaks have longer CDs, but you are sorely mistaken if you think they are "defenseless" when you return. They will still kill you. And sure, you could do that, but then they just trivially answer either of those. As I said, theyre bad utilities for a reaosn.

    >

     

    Mutli attacks like the Enginner' Grenade Barrage , must be aimed with your character in the centers of the spell so you can be hit by all the grenades (i use my Engineer some times in Fractals)

    While doing the Black powder / heartseeker combo , the black powder pulse Blinds and protects you while you try to restealth .

    If their stunbreaks is on cd , i will start a new round of cc

     

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > >

    > > > > > Ive already explained why the first doesnt work, and how exactly do you plan to force them to burn their dodges as a thief? You dont have anything they *have* to dodge other than maybe backstab (and that one is situational because you cant always reliably dodge it).

    > > > > >

    > > > >

    > > > > Shadow shot ?

    > > > > Quick restealth for another roun d of Backstab + Leeching Venoms + Shadow Siphoning + Rending Shade ?

    > > > >

    > > >

    > > > Why would I dodge a shadowshot? Ive got health to spare, and the thief being right on top of me means theyre in kill range. Its beneficial to me. "Quick restealth for backstab" see above. If you do that, I get a massive amount of free damage in and most of the time outright down you.

    > > >

    > > Ifyou dont dodge the shadow shot , you will get blind , and then i procced to dodge another crusial atack and redo shadowshot+blind

    > >

    >

    > Oh no, a single blind. Whatever will I do? Oh yeah, autoattack then hit you with the hard-hitting stuff. Or hit you with the multi-attack stuff. Either way, this is not a trade youre winning, its a trade *Im* winning.

    >

    Again : '' Ifyou dont dodge the shadow shot , you will get blind , and then i procced to dodge another crusial atack and redo shadowshot+blind''

    I will keep avoiding his attacks , stacking poison from the autos and the shadowshot damage will keep pilling up

    While waiting for my cc to come up

     

     

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > >

    > > > > > > The damage have been lowered across the board . In the worst case scenario i can dodge any dangerous attack .

    > > > > > >

    > > > > >

    > > > > > Not enough to make thief explode any less. You were overkilled prior to the patch, now youre just killed. And sure, you can dodge some dangerous attacks, but not all of them. If you stay in the fight, you get exploded.

    > > > > >

    > > > >

    > > > > Thats why i must stunlock them , and use traits such as Marauder's Resilience + Weakening Strikes vs meeles

    > > > >

    > > >

    > > > Sadly, you cant stunlock them. And Marauders Resilience + weakening strikes wont do you much good.

    > > >

    > > I am preety sure i can . And having both traits (Marauders Resilience + weakening strikes) with the global reduction in damage , it helps

    >

    > You cant. Trust me, people have tried before. It just is super-ineffective. Fist Flurry just gets walked, blocked, evaded or blinded and the followup attack doesnt get unlocked. And Impairing Daggers just arent good. And as I said, the damage reduction just means you get regular killed rather than overkilled if you stay in a fight.

    >

    Thats why i must cc , and the damage reduction will be my safeplan along with the dodges

    If you cast Impairing Daggers , then they cant be walked or evaded via dodge . And not all classes have block and if i do i can see their animation and dont cast it . About Blind my auto attacks will remove it

     

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > > > >

    > > > > > > > > > > Again for personal usage ... and stop my boyfriend from nagging

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > As said before, your boyfriend was completely right. This build doesnt really disprove that.

    > > > > > > > >

    > > > > > > > > Its a lot better than poping up Assassin and trying to do 5k Backstab and 3k Shadow shot +3k auto attacks , while waiting for the company to buff us .

    > > > > > > >

    > > > > > > > Not really. In +1 situations neither Fist Flurry nor Impairing Daggers are gonna be any good. And youre not going to be able to 1v1 anyone either way. You just make it easier for enemies, in particular condi builds, to blow you up.

    > > > > > >

    > > > > > > Thats why i must cc them . And avoid anything dangerous with dodge

    > > > > > >

    > > > > >

    > > > > > Nice idea, but as Ive said, it doesnt work.

    > > > >

    > > > > I must cc them , rather than box them . Thief was not build for duels

    > > >

    > > > Actually, thief was originally built *specifically* for duels. But I digress. Anyway, its a nice thought, but you cant just CC them or stunlock them. Do that, and the enemy turns on you and kills you. The only way you can avoid losing every 1v1 as a thief, is to never fight 1v1.

    > >

    > > Thats why i must stunmlock them .

    > > I wont actually ''fight them 1v1''

    >

    > That is trying to fight a 1v1. As I said, you cant stunlock them. All you do is waste your resources before you inevitably either run away, or die.

     

    I will stunlock them , otherwise i cant stay near them

  8. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > >

    > > > > > > > > I am sorry , but i don't follow you .

    > > > > > > > > I asked the opinion of the forum's members to point me to the right direction and improve my build .

    > > > > > > > > I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    > > > > > > > > It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

    > > > > > > > >

    > > > > > > > > The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

    > > > > > > > >

    > > > > > > >

    > > > > > > > Thats the thing though. Why would they run away? When a thief jumps you, you fight back. If its a 2v1, different story, but even then if youre a bunker build you can still fight back.

    > > > > > > >

    > > > > > >

    > > > > > > Any time they are not near be , its a loss of dps , because i will be trying to catch them rather than burst them . Also giving them the chance to heal up or counter-attack me .

    > > > > > >

    > > > > >

    > > > > > Whats the point of "catching" a player who can turn around and obliterate you? If anything, you should be running away from them as soon as they turn on you.

    > > > > >

    > > > >

    > > > > Thats why i must stunlock them , rather than Backstabing them once and try to duel them .

    > > > >

    > > >

    > > > *Warriors* have a hard time reliably stunlocking people, and they have more and faster CC. What luck will you have? Besides, do you think if this was an option, that people wouldnt have made this build?

    > > >

    > >

    > > I personaly asked this build to be used by me .

    > > What other people have to do with me ?

    > > Congratz i guess , for Warriors having a stunlock spec too ?

    > >

    >

    > The point is if Warrior can barely do it, how would thief, who is not even half as good at it be able to do it? The answer is, they arent.

    >

     

    What does Warrior , have to do with my tactic on the spec i am using ?

     

     

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > >

    > > > > > > > > The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    > > > > > > > > Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

    > > > > > > > >

    > > > > > > >

    > > > > > > > The end result is a build that has only one stunbreak. What do you do against an Engineer slapping you with overcharged shot into Supply Crate or AEDs toolbelt skill? Or a Warrior Bull Rushing and Shield Bashing? Other than just die, that is. For that matter, what do you do against condi bombs? Your only stunbreak is also your only bust condi clear, and its a *looong* cooldown.

    > > > > > > >

    > > > > > > > And all of that, for what? An immobilise the enemy can just cleanse, and a stun that is so janky, walking back is often enough to stop it from hitting you?

    > > > > > > >

    > > > > > >

    > > > > > > Are they are going to stun break the one sec Fear ? Regardless of what they do , i will immobilize them later .

    > > > > > > Are they going to wait till their HP goes at 35% and then stun break my 2 sec stun (fists) ? I will keep Shadow Shot them .

    > > > > > > Are they going to use 2x stun breaks and condition removal my immobilize ? Then i am going to help somewhere else for 15-20 sec (till my cds are up) and come back

    > > > > > >

    > > > > >

    > > > > > I mean, they could even cleanse the fear (assuming they have instant-cast cleanses) or have it be automatically cleansed by traits (good old Alchemy traitline). But yes, they can do that. You immob them, and they cleanse that. And ... now what? Hell, they could even dodge the impairing daggers, or block them, or evade them, not a big deal either way. And the Fist Flurry wont even hit 5 times to make the stun available since its trivially easy to stop.

    > > > > >

    > > > > > Youre not going to get their HP to 35% off of a backstab and impairing daggers. Youll fail to hit 50%. And again, thats ignoring the fact that they can and *will* just fight back. Any half-decent player will take the opportunity to brutalise you and force you to escape without having accomplished anything.

    > > > > >

    > > > >

    > > > > After the Backstab , the majority will try to dodge . Its in the human nature .

    > > > > I will wait till its after and i will cast the imobilize .

    > > > >

    > > >

    > > > Theyre feared. They cant instinctively dodge (unless they have auto-cleanse). But sure, lets ignore that. You immobilise them. You do know immobilise is not a stun, right? They can still block, they can still use evading skills, they can still just cleanse. And if just a *single* hit of Fist Flurry fails to connect, the followup becomes unavailable.

    > > >

    > >

    > > I can imbozile them + Shadowshots + autos then ? Or restealth ? Or run away for 15 sec ?

    > > If they retaliate offensivly i use the Daggerstorm ?

    > > If they play defensivly i try to Headshot crusial spells, till my cds are up ?

    > >

    >

    > Yeah you can do that. They still kill you because their damage is *much* higher than yours, and shadowshot does not impair them nearly enough. "Restealth" if you try to do it mid-combat, you get exploded. Please, do restealth against me, Ill just chuck a nade barrage and down you. "Run away for 15 secs" thats 15 seconds during which you are useless. And keep in mind, when you return 15 seconds later, things are not going to play out any differently. "If they retaliate offensively I use daggerstorm", ok, and then what? They just wait out the daggerstorm, maybe heal or buff up. It does not do a lot of damage nowadays. " If they play defensivly i try to Headshot crusial spells, till my cds are up ?" good luck doing anything without initiative that you used up on headshots that do no damage. Keep in mind, interrupts doesnt put the skill on full cooldown.

    >

    A combination of Blindness from Shadowshot+ the actual damage + Dodge can protect me , while i diss out some damage .

    I can cast Black Powder + heartseeker , without a target are reposition myself (i didnt even know that myself - just learned 1 week ago) .

    The majority of the staun breaks+ condition removals have a longer cds , than my 15-20 cds . Thats why when i come back i know that the victim is defenceless .

    If run out of initiative because of headshots , i can use Impairing daggers + Fist Flurry which they dont cost anything . That why i choose them

     

     

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > >

    > > > Ive already explained why the first doesnt work, and how exactly do you plan to force them to burn their dodges as a thief? You dont have anything they *have* to dodge other than maybe backstab (and that one is situational because you cant always reliably dodge it).

    > > >

    > >

    > > Shadow shot ?

    > > Quick restealth for another roun d of Backstab + Leeching Venoms + Shadow Siphoning + Rending Shade ?

    > >

    >

    > Why would I dodge a shadowshot? Ive got health to spare, and the thief being right on top of me means theyre in kill range. Its beneficial to me. "Quick restealth for backstab" see above. If you do that, I get a massive amount of free damage in and most of the time outright down you.

    >

    Ifyou dont dodge the shadow shot , you will get blind , and then i procced to dodge another crusial atack and redo shadowshot+blind

     

     

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > >

    > > > > The damage have been lowered across the board . In the worst case scenario i can dodge any dangerous attack .

    > > > >

    > > >

    > > > Not enough to make thief explode any less. You were overkilled prior to the patch, now youre just killed. And sure, you can dodge some dangerous attacks, but not all of them. If you stay in the fight, you get exploded.

    > > >

    > >

    > > Thats why i must stunlock them , and use traits such as Marauder's Resilience + Weakening Strikes vs meeles

    > >

    >

    > Sadly, you cant stunlock them. And Marauders Resilience + weakening strikes wont do you much good.

    >

    I am preety sure i can . And having both traits (Marauders Resilience + weakening strikes) with the global reduction in damage , it helps

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > > > >

    > > > > > > > > Again for personal usage ... and stop my boyfriend from nagging

    > > > > > > > >

    > > > > > > >

    > > > > > > > As said before, your boyfriend was completely right. This build doesnt really disprove that.

    > > > > > >

    > > > > > > Its a lot better than poping up Assassin and trying to do 5k Backstab and 3k Shadow shot +3k auto attacks , while waiting for the company to buff us .

    > > > > >

    > > > > > Not really. In +1 situations neither Fist Flurry nor Impairing Daggers are gonna be any good. And youre not going to be able to 1v1 anyone either way. You just make it easier for enemies, in particular condi builds, to blow you up.

    > > > >

    > > > > Thats why i must cc them . And avoid anything dangerous with dodge

    > > > >

    > > >

    > > > Nice idea, but as Ive said, it doesnt work.

    > >

    > > I must cc them , rather than box them . Thief was not build for duels

    >

    > Actually, thief was originally built *specifically* for duels. But I digress. Anyway, its a nice thought, but you cant just CC them or stunlock them. Do that, and the enemy turns on you and kills you. The only way you can avoid losing every 1v1 as a thief, is to never fight 1v1.

     

    Thats why i must stunmlock them .

    I wont actually ''fight them 1v1''

  9. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > >

    > > > > > > I am sorry , but i don't follow you .

    > > > > > > I asked the opinion of the forum's members to point me to the right direction and improve my build .

    > > > > > > I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    > > > > > > It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

    > > > > > >

    > > > > > > The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

    > > > > > >

    > > > > >

    > > > > > Thats the thing though. Why would they run away? When a thief jumps you, you fight back. If its a 2v1, different story, but even then if youre a bunker build you can still fight back.

    > > > > >

    > > > >

    > > > > Any time they are not near be , its a loss of dps , because i will be trying to catch them rather than burst them . Also giving them the chance to heal up or counter-attack me .

    > > > >

    > > >

    > > > Whats the point of "catching" a player who can turn around and obliterate you? If anything, you should be running away from them as soon as they turn on you.

    > > >

    > >

    > > Thats why i must stunlock them , rather than Backstabing them once and try to duel them .

    > >

    >

    > *Warriors* have a hard time reliably stunlocking people, and they have more and faster CC. What luck will you have? Besides, do you think if this was an option, that people wouldnt have made this build?

    >

     

    I personaly asked this build to be used by me .

    What other people have to do with me ?

    Congratz i guess , for Warriors having a stunlock spec too ?

     

     

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > >

    > > > > > > The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    > > > > > > Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

    > > > > > >

    > > > > >

    > > > > > The end result is a build that has only one stunbreak. What do you do against an Engineer slapping you with overcharged shot into Supply Crate or AEDs toolbelt skill? Or a Warrior Bull Rushing and Shield Bashing? Other than just die, that is. For that matter, what do you do against condi bombs? Your only stunbreak is also your only bust condi clear, and its a *looong* cooldown.

    > > > > >

    > > > > > And all of that, for what? An immobilise the enemy can just cleanse, and a stun that is so janky, walking back is often enough to stop it from hitting you?

    > > > > >

    > > > >

    > > > > Are they are going to stun break the one sec Fear ? Regardless of what they do , i will immobilize them later .

    > > > > Are they going to wait till their HP goes at 35% and then stun break my 2 sec stun (fists) ? I will keep Shadow Shot them .

    > > > > Are they going to use 2x stun breaks and condition removal my immobilize ? Then i am going to help somewhere else for 15-20 sec (till my cds are up) and come back

    > > > >

    > > >

    > > > I mean, they could even cleanse the fear (assuming they have instant-cast cleanses) or have it be automatically cleansed by traits (good old Alchemy traitline). But yes, they can do that. You immob them, and they cleanse that. And ... now what? Hell, they could even dodge the impairing daggers, or block them, or evade them, not a big deal either way. And the Fist Flurry wont even hit 5 times to make the stun available since its trivially easy to stop.

    > > >

    > > > Youre not going to get their HP to 35% off of a backstab and impairing daggers. Youll fail to hit 50%. And again, thats ignoring the fact that they can and *will* just fight back. Any half-decent player will take the opportunity to brutalise you and force you to escape without having accomplished anything.

    > > >

    > >

    > > After the Backstab , the majority will try to dodge . Its in the human nature .

    > > I will wait till its after and i will cast the imobilize .

    > >

    >

    > Theyre feared. They cant instinctively dodge (unless they have auto-cleanse). But sure, lets ignore that. You immobilise them. You do know immobilise is not a stun, right? They can still block, they can still use evading skills, they can still just cleanse. And if just a *single* hit of Fist Flurry fails to connect, the followup becomes unavailable.

    >

     

    I can imbozile them + Shadowshots + autos then ? Or restealth ? Or run away for 15 sec ?

    If they retaliate offensivly i use the Daggerstorm ?

    If they play defensivly i try to Headshot crusial spells, till my cds are up ?

     

    > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > >

    > Ive already explained why the first doesnt work, and how exactly do you plan to force them to burn their dodges as a thief? You dont have anything they *have* to dodge other than maybe backstab (and that one is situational because you cant always reliably dodge it).

    >

     

    Shadow shot ?

    Quick restealth for another roun d of Backstab + Leeching Venoms + Shadow Siphoning + Rending Shade ?

     

     

    > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > >

    > > The damage have been lowered across the board . In the worst case scenario i can dodge any dangerous attack .

    > >

    >

    > Not enough to make thief explode any less. You were overkilled prior to the patch, now youre just killed. And sure, you can dodge some dangerous attacks, but not all of them. If you stay in the fight, you get exploded.

    >

     

    Thats why i must stunlock them , and use traits such as Marauder's Resilience + Weakening Strikes vs meeles

     

     

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > > > >

    > > > > > > Again for personal usage ... and stop my boyfriend from nagging

    > > > > > >

    > > > > >

    > > > > > As said before, your boyfriend was completely right. This build doesnt really disprove that.

    > > > >

    > > > > Its a lot better than poping up Assassin and trying to do 5k Backstab and 3k Shadow shot +3k auto attacks , while waiting for the company to buff us .

    > > >

    > > > Not really. In +1 situations neither Fist Flurry nor Impairing Daggers are gonna be any good. And youre not going to be able to 1v1 anyone either way. You just make it easier for enemies, in particular condi builds, to blow you up.

    > >

    > > Thats why i must cc them . And avoid anything dangerous with dodge

    > >

    >

    > Nice idea, but as Ive said, it doesnt work.

     

    I must cc them , rather than box them . Thief was not build for duels

  10. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > >

    > > > > I am sorry , but i don't follow you .

    > > > > I asked the opinion of the forum's members to point me to the right direction and improve my build .

    > > > > I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    > > > > It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

    > > > >

    > > > > The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

    > > > >

    > > >

    > > > Thats the thing though. Why would they run away? When a thief jumps you, you fight back. If its a 2v1, different story, but even then if youre a bunker build you can still fight back.

    > > >

    > >

    > > Any time they are not near be , its a loss of dps , because i will be trying to catch them rather than burst them . Also giving them the chance to heal up or counter-attack me .

    > >

    >

    > Whats the point of "catching" a player who can turn around and obliterate you? If anything, you should be running away from them as soon as they turn on you.

    >

     

    Thats why i must stunlock them , rather than Backstabing them once and try to duel them .

     

     

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > >

    > > > > The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    > > > > Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

    > > > >

    > > >

    > > > The end result is a build that has only one stunbreak. What do you do against an Engineer slapping you with overcharged shot into Supply Crate or AEDs toolbelt skill? Or a Warrior Bull Rushing and Shield Bashing? Other than just die, that is. For that matter, what do you do against condi bombs? Your only stunbreak is also your only bust condi clear, and its a *looong* cooldown.

    > > >

    > > > And all of that, for what? An immobilise the enemy can just cleanse, and a stun that is so janky, walking back is often enough to stop it from hitting you?

    > > >

    > >

    > > Are they are going to stun break the one sec Fear ? Regardless of what they do , i will immobilize them later .

    > > Are they going to wait till their HP goes at 35% and then stun break my 2 sec stun (fists) ? I will keep Shadow Shot them .

    > > Are they going to use 2x stun breaks and condition removal my immobilize ? Then i am going to help somewhere else for 15-20 sec (till my cds are up) and come back

    > >

    >

    > I mean, they could even cleanse the fear (assuming they have instant-cast cleanses) or have it be automatically cleansed by traits (good old Alchemy traitline). But yes, they can do that. You immob them, and they cleanse that. And ... now what? Hell, they could even dodge the impairing daggers, or block them, or evade them, not a big deal either way. And the Fist Flurry wont even hit 5 times to make the stun available since its trivially easy to stop.

    >

    > Youre not going to get their HP to 35% off of a backstab and impairing daggers. Youll fail to hit 50%. And again, thats ignoring the fact that they can and *will* just fight back. Any half-decent player will take the opportunity to brutalise you and force you to escape without having accomplished anything.

    >

     

    After the Backstab , the majority will try to dodge . Its in the human nature .

    I will wait till its after and i will cast the imobilize .

     

    Not every class has an auto cleanse like Engineer . And if they do , it has a higher cd than my own cds .

     

    Fist can work with immobilize , or i can wait till they have burned their 2 dodges and then cast it .

     

    The damage have been lowered across the board . In the worst case scenario i can dodge any dangerous attack .

     

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > > > >

    > > > > Again for personal usage ... and stop my boyfriend from nagging

    > > > >

    > > >

    > > > As said before, your boyfriend was completely right. This build doesnt really disprove that.

    > >

    > > Its a lot better than poping up Assassin and trying to do 5k Backstab and 3k Shadow shot +3k auto attacks , while waiting for the company to buff us .

    >

    > Not really. In +1 situations neither Fist Flurry nor Impairing Daggers are gonna be any good. And youre not going to be able to 1v1 anyone either way. You just make it easier for enemies, in particular condi builds, to blow you up.

     

    Thats why i must cc them . And hope my team8 cc the other

     

     

  11. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"Psycoprophet.8107" said:

    > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > >

    > > I am sorry , but i don't follow you .

    > > I asked the opinion of the forum's members to point me to the right direction and improve my build .

    > > I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    > > It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

    > >

    > > The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

    > >

    >

    > Thats the thing though. Why would they run away? When a thief jumps you, you fight back. If its a 2v1, different story, but even then if youre a bunker build you can still fight back.

    >

     

    Any time they are not near be , its a loss of dps , because i will be trying to catch them rather than burst them . Also giving them the chance to heal up or counter-attack me .

     

    > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"Psycoprophet.8107" said:

    > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > >

    > > The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    > > Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

    > >

    >

    > The end result is a build that has only one stunbreak. What do you do against an Engineer slapping you with overcharged shot into Supply Crate or AEDs toolbelt skill? Or a Warrior Bull Rushing and Shield Bashing? Other than just die, that is. For that matter, what do you do against condi bombs? Your only stunbreak is also your only bust condi clear, and its a *looong* cooldown.

    >

    > And all of that, for what? An immobilise the enemy can just cleanse, and a stun that is so janky, walking back is often enough to stop it from hitting you?

    >

     

    Are they are going to stun break the one sec Fear ? Regardless of what they do , i will immobilize them later .

    Are they going to wait till their HP goes at 35% and then stun break my 2 sec stun (fists) ? I will keep Shadow Shot them .

    Are they going to use 2x stun breaks and condition removal my immobilize ? Then i am going to help somewhere else for 15-20 sec (till my cds are up) and come back

     

     

    > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"Psycoprophet.8107" said:

    > > > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

    > >

    > > Again for personal usage ... and stop my boyfriend from nagging

    > >

    >

    > As said before, your boyfriend was completely right. This build doesnt really disprove that.

     

    Its a lot better than poping up Assassin and trying to do 5k Backstab and 3k Shadow shot +3k auto attacks ,leaving you with 0 resources and while waiting for the company to buff us

  12. > @"Psycoprophet.8107" said:

    > Lmao this thread, funny as I figured what this thread was from beginning. A thief is fine and I'm gonna prove it by building a useless build that no one would use in a pvp setting that can sometimes get a ok burst off, so it's fine emiright? Good thing in ur short time "proving to ur bf" u found secrets to the class vets like sindrener etc haven't, good for ya lol.

     

    I am sorry , but i don't follow you .

    I asked the opinion of the forum's members to point me to the right direction and improve my build .

    I didn't ask sindrener 's help . In matter of fact he could have a secret Staff/Staff build , to be used on the July 2020 tournament .

    It could be so beautiful and fluent to be seen and executed on the stream , before so many new buyers and the thieves community will be ecstatic with joy in the forums , leaving behind their problems .

     

    The end result based on the freedback from the community , that helped my to create a spec (for personal use only) , allows me to CC the enemy while i burst him .Something so i can ''try'' to control him , rather than let him heal up and run away from me .

     

    The ends results is almost identical by the Meta build , except some minor tweaks in the utilities department .

    Even in the Metabuild site , the one utility is ''open'' for everyone to choose .

     

    Again for personal usage ... and stop my boyfriend from nagging

     

  13. > @"ArcanistSeven.8720" said:

    > re-roll to a rev

     

    Mostly its a bet for my boyfriend , that whined about his thieve cannot no longer do enough dps after the patch .

    If i change my my healng spell + replace Escape Fortitude with Marauder , it will be exact spec such as :

    https://metabattle.com/wiki/Build:Daredevil_-_Dagger/Pistol

     

    My skills are not in par with other people , because i play Fractals most of the times , but someone can reduce its TKK (time to kill) with his better RPM

     

    > @"ParanoidKami.2867" said:

    > > @"Captain Kuro.8937" said:

    > > Haven't played much , but what can i do to improve ?

    > > https://imgur.com/R8PFMCn

    > >

    > > If the Moderator , could leave this thread for a day , before it gets moved would be appreciated , in order to have more exposure .

    >

    > Your second trait in Daredevil increases damage after you use your endurance. Your endurance bar was full in video.

    >

    > You can just post this is Thief section so more Thieves can see.

     

    Thanks for the input .

    I always forget about that damage increase

  14. Haven't played much , but what can i do to improve ?

    https://imgur.com/R8PFMCn

     

    If the Moderator , could leave this thread for a day , before it gets moved would be appreciated , in order to have more exposure .

     

    Edit: Between the 1 sec Daze (Sleight of Hand)> 1 sec Fear (Rending Shade) >2 sec immobilize (Impairing daggers)> 2 sec stun(Fist Flurry ) , it gives me time to control + burst my target , without running out of resources too fast and trying to keep the burst under 5 sec on a ''heavy'' targets

     

    The target will be forced to choose to Stun break the 1 sec Fear and then get immobilized (Impairing daggers) , or stun break the 2 sec stun(Fist Flurry ) at 35% HP .

    https://imgur.com/SxcEDG3

     

    If i change my my healng spell + replace Escape Fortitude with Marauder , it will be exact META spec such as :

    https://metabattle.com/wiki/Build:Daredevil_-_Dagger/Pistol

  15. Or create new elites/weapons/utilities , but the trait lines are effect boosts with a backfire .

    For example , choosing two defensive Major Adept traits from two Core Trait lines , unlocks :

    a) You can cripple atarget for 5 sec , you do -10% less damage

    b) You can freze a target for 2 sec , you deal -5% damage

    c) You cannot be crit for 1 sec upon getting in combat , -20% damage

  16. > @"Justine.6351" said:

    > Auto-targeting laserbeam cannons bolted to the side of its head that burns down anyone that looks at me funny.

     

    http://www.parentgalactique.fr/wp-content/uploads/2012/02/wall31.jpg

     

    Mount that can absorb the Power of the Elements .

    Staying on Ground areas/roads and moving through that , increases the ''Element Meter'' making is bulkier (nothing is changed from the current version) .

     

    Traveling on Water (through the middle of the map) , reduces its Hit Points (from 8k > 3k) but as long you are alive on your mount you can terraform 1/5 of the map , raising a slight of hint of water where the enemy cannot place Aoes on the ground (an invisible extra layer above ground) . This effect is activated if the ''PvP Swords'' is enabled (huge amount of ppl are fighting) , or hitting the Doors with meele weapons . So it doesn't effect 1v1 .

     

    Traveling through Sand , creates mini random Wirlwinds (like the Elementalist Spell ) between the 2 enemies Commander . that deflects projectiles for 2 sec and knock back any target touch . If more than 30 people are near the commander in that area , you cannot see from afar very well (your mounts raise up dirt)

     

    Traveling though Snow .... makes a Blizzard/wind that changes direction and slow down/speed up the movement speed , based on the direction you are traveling ...or random changes helping the lesser Commander

     

    Traveling thought the corpses of your enemies (if you are victorious or huge zerg) , unleashes dark spirits/dark Blizzard , attacking random any player/Building . So if you are a lesser server and you know you will loose , atleast lure and die in a area , where the enemy controls the majority of the Stractures . If you dont have a zerg big enought , or don't mount up for 5 min (lingering effect) , the mechanic is not enabled

     

    PPl with Sand/Snow/Water Mounts can ''feel'' the presence of other mount users (except of ground)

     

     

  17. > @"scarydogie.3024" said:

    > > @"Captain Kuro.8937" said:

    > > > @"Psycoprophet.8107" said:

    > > > Thief is the worst 1v1 class in the game or close to it lmao. Just because u need to improve ur ability to fight them does not make them op.

    > > > This is exactly why u shouldn't post nerf threads on classes just because u find them hard to fight. If ur having issues vs a thief in a 1v1 it's because the thief was a better player and u got out skilled. Sry it sucks to accept that but I can assure u thief is no where near op in 1v1's.

    > > > No offense but u come off as a new player who faught a better player on thief and are salty lol.

    > >

    > >

    > > Maybe try to copy some tactics , from this guy if you loose most of your 1v1 ?

    > > There is room for improvements

    > > https://www.youtube.com/watch?v=4gE3AS-kx9w

    >

    > wvw lmao

     

    Yeah you right .

    In the pvp scenario the Necro would be still in his captured point , limiting his mobility

     

    326 auto / 3400 shadowshot /3k backstab . Maybe his stats are bugged in WvWvW and he doesnt benefit much from them

  18. > @"Psycoprophet.8107" said:

    > Thief is the worst 1v1 class in the game or close to it lmao. Just because u need to improve ur ability to fight them does not make them op.

    > This is exactly why u shouldn't post nerf threads on classes just because u find them hard to fight. If ur having issues vs a thief in a 1v1 it's because the thief was a better player and u got out skilled. Sry it sucks to accept that but I can assure u thief is no where near op in 1v1's.

    > No offense but u come off as a new player who faught a better player on thief and are salty lol.

     

     

    Maybe try to copy some tactics , from this guy if you loose most of your 1v1 ?

    There is room for improvements

    https://www.youtube.com/watch?v=4gE3AS-kx9w

  19. If they raise the 5 target cap to 10 , then even the enemy zerg will benefit from that .

    Maybe the commander has a ''chance'' to get a random siege weapon that is highlighted in gold and is ready to deployed . It can be used 3 times (preferable from the person in his group) and then is destroyed or becomes a ''rock'' can you can hide behind , or ''bowling push/kick '' it to the enemy . The chances + availability increase on how few Buildings you have captured .

    Or the rarest cases (like the Blue Shell) , a golem for 10 sec that automatically will move in the direction that the commander will point him at the start (cannot redirect anymore) . And change his color with a 5 sec cd , where green removes conditions every sec , while blue creates a circular Guardian Warding that the enemy cannot pass . And in the end Red that creates a area (layer on the air) where the enemy cannot place his ground aoes on your feet . Or Rush straight and self destruct .

     

    About splitting ...hmm

    For the Attacker : Attacking a Building , you get a message from a scout that an nearby Building have reduced Fortifications and is weaken . Capturing both in 13 min offer 300 Server PPT and a chance for all the server to get a chest containing a pre-weapon..how you called it ? Dusk ? .

    For Defenders : defending a place for 4 min , place a aura on his server Commanders for 15 min , (stacks 2 times) that increase siege weapon damage to Buildings

     

    Or Rams no longer cost supplies , but you must have captured a nearby Suply Deposit base . If you have outnumber or less than 25% of the World Buildings , or Offhours there isn't a backfire . Suply Deposits Lord immortality/cannot be flipped cd is reduced by 30 sec (from 4:30 sec) , for each time a nearby enemy Ram is hitting your Building .

    Rams can have maxed damage when:

    a) Supply Deposit is yours

    b) When The Supply Lord is alive

     

    Maybe a Defender every time he is doing 5k damage on the zerg , then another a random player will have 5 sec to push''teleport to Building for Defence'' . The more ppl are summoned , thay way , the more damage is needed to summon others .

    The first defender can soulbind the Building and teleporting ot it in a danger . Sucrificing 50 silver and gets 1 silver back every 30 sec (max 8 min) , as long as the Building is not flipped to the enemy

  20. If there is a chance that Strike Missions or the Raids won't pay off , is there going to be new formula such as :

    Meet The dev...i mean Titans Gods . Superior being that are humogous is size and with a chicky attitude working in their Workshop . With anti-heroes such as the famous cleani...i mean Caretaker Lady / Spider and her husband the 1980s Robot on the desk /Player moving among the keyboard and causing the Titan to mess the code/or placing pins for his finger and create bugs .

     

    Small episodes , unlock single office...i mean areas each time , with 2 bosses . Just climb and kill the horde of ants /climb and waste time under blouse with bottuns-skirt/avoid the cat/avoid fist-elbow-dragonborn shout of the gods / dps the plug /avoid detection + huge swattert/help them dress up like america's football armor so they can face the pvp forums /the fastest group can type in the keyboard to be shown ingame message (each time you complete the istance , you get an extra letter space)

    Edit: Or prevent the god from smashing his PC , because the ancient program cost too much to be ugraded or freezes .

    Or prevent the Gods from putting spaggeti in their pc ...it will mess the code .

    Or allow the players to sneak in the relax loung/cafeteria/ future discussion meeting table and choose future desicions a/b/c

    Or get a buff that increase the damage/decrease healing they take on their character , in next office update with increased rewards if they wished for . Or forces them to unequip all their Amutels/Rings/Accessories if they want the increased rewards , or use defensive ones

     

    Simple design , workbench-pc are made of stone , with moss and flower

     

    edit2: steal the Street Fighter Cheat Codes >go into pc > place a chest into a location (huge list) on the world > as long as the chest is not opened in the PvE World > they get rewards every 5 min

  21. > @"UNOwen.7132" said:

    > > @"mortrialus.3062" said:

    > > > @"UNOwen.7132" said:

    > > > > @"mortrialus.3062" said:

    > > > > Most builds deserve less condition cleanse, to be honest. Like daredevils being able to take both Escapist's Fortitude and Shadow's Embrace? That's a nonsensical level of condition cleanse, functionally immune unless you are stunned for something like eight seconds straight with no stunbreaks. Spectral walk? Absolutely never needed condition cleanse on it and adding that only power crept it to being an insanely uncompetitive best in slot skill no other utility can compare with.

    > > >

    > > > ... do you think condi builds only apply 1 condition per second, rather than several instantly? Or that they can use both of them at the same time (as in dodge in stealth)? Thief is still poorly matched up against condi, even with those. That is, if they were running both. Thieves arent running Escapist's Fortitude anymore, its not good. You run Marauder's Resilience.

    > >

    > > [sindrener himself says run Escapist's Fortitude against heavy condi](

    ). It's not a matter of "Thieves run Marauder's Resilience and that's that." it's a matter of what exactly they are matched up against. So you have a tech choice, MR vs Power and EF vs Condition. He even says one of the things that is good on thief right now is not an exact perfected science and that you can play around with a number of traits depending on what you are facing. Wild!

    > >

    >

    > That was the initial idea. But if you look at it later, he and every other thief is just permanently on Resilience, and people dont *ever* swap to Escapist's. Even when facing heavy condi comps. They noticed that cleansing a single condition on dodge against the current kinda condi builds just doesnt do anything. And that your survivability gets improved more just by the extra health from Resilience than trying to Escapists. Its no longer a choice, its just always Resilience.

    >

    > > No build should be 100% immune to condition damage. Yours and other's insistence on this idea is ridiculous. Cleanse should potentially save you, the way having protection before eating a power burst should potentially save you. But if you're eating blow after blow after blow of high value condition damage skills you should die to condition damage overall regardless of build. It should be up to you to _avoid_ taking damage entirely, which is entirely possible as in terms of landing damage conditions play by the exact same rule as power damage, with the variance of power dealing damage immediately but dealing with toughness and protection and condition doing higher dps overall but with the potential to be cleansed. Emphasis on potential, no build should be unkillable to condition damage.

    >

    > Uh, sure that wouldnt be great, but thief is not "100% immune to condition damage". *Far* from it, it actually struggles really heavily to survive against condition damage, even moreso than power burst. It doesnt matter because you dont stay in fights long, but its there. If youre really worried about builds nearly immune to condition damage, thats what Condi Rev does.

     

    How about reducing Dots by 40% and remove the Escapist's Fortitude from the Daredevil spec and give it to the Deadeye instead .

     

    Any help is welcomed to this underpowered spec

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