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Captain Kuro.8937

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Posts posted by Captain Kuro.8937

  1. They could implant a new mechanic to help the dps of thieves , avoiding in the same time Veni, vidi, burst , with a Revenge mechanic .

    When an enemy player/Warrior is hitting your teammate/Mesmer (because the thief is retreating to stealth or evade tactics , or he is on the other side of the map) , the Warrior gains on his head the exact same mechanic as Malice but is renamed Revenge and builds upon , him hitting your Mesmer teammate . Last for 30 sec , and the debuff builds regardless is the Thieve is nearby or not

     

    If the Warrior has Revenge stacks and you push your Steal or Deadeye's Mark , you do tremendous amount of damage/

    or steal boons with each hit and give it to allies /

    or a portion of the enemy target heal >aoe heal/

    or increase the damage of his allies next attack , but you get self damaged (10% of your hp) each time you use a defensive non-mobility skill , such as evade or stealth

     

    Otherwise if he enemy don't have Revenge stacks , because he hasn't attacked your teammate or he just spawned , try to do the normal rotation as you would (without the 10% hp backfired) .

    You should not use Steal/Deadeye's Mark , leading you to do less damage if you believe you are not safe and play it a more agile rotation instead .

  2. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Dantheman.3589" said:

    > > > > > > > > > > > > > > Do ppl even realized there is unmatched boon rip on sword/d thief, where average larcenous strike hit for the same as good backstabs, with arguably better mobility than dash dp thief(partly due to required stealthing) and can 1v1, team fight at the very least the same but probably much better and at this point can handle 1v1s with dp thief’s at least for a few mins if both thief’s are good?

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > First of all, no, Larcenous strike doesnt hit nearly as hard as Backstab, which already doesnt hit hard. And being able to 1v1 as well as d/p thief, given that d/p thief cant actually 1v1 is not exactly a good thing. But far as I can tell main downside is that you lose access to AoE stealth, which is a big deal.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I am a little comfused ... So the ingame stealth a vital to the thief ? Or it is underpowered that most thieves dont actually use in-combat stealth , because its slow, telegraphed, and just gives your opponent free damage ?

    > > > > > > > > > > >

    > > > > > > > > > > > ... do you think thieves use AoE stealth in-combat? What, they just plop down a smoke field and start blasting, while hoping that the enemy Rev doesnt just decide to Gaze of Darkness or Chaotic Release? They use it out of combat as well. You stealth up *before* engaging.

    > > > > > > > > > >

    > > > > > > > > > > Most Condition Revs will take the Gaze of Darkness , or the Shiro for mobility + Lynx for the Boon Rmoval +leap ?

    > > > > > > > > >

    > > > > > > > > > As far as Im aware condition revs are also using Glint, and power rev is also quite the potent build right now. Besides, any AoE-wielding class works.

    > > > > > > > >

    > > > > > > > > Havent see the pvp vod .

    > > > > > > > > Did any Rev , saw from afar the thief + Mesmer freecasting (or his friend on the Skype didnt warn him) stealth out of combat and he didnt try to intercept them , using Gaze of Darkness (like for example the Clocktower mid stairs ?

    > > > > > > >

    > > > > > > > You usually stealth up out of sight, letting your opponent see you as youre stealthing up would rather defeat the purpose of the whole thing.

    > > > > > >

    > > > > > > Normaly if you die from the Mesmer + Thief combo and try to restealth , you can warn your team8s for 15 sec , while you are dead .

    > > > > > > Or the Bunker on the mid who has the higher ground can see everything

    > > > > > >

    > > > > > > Edit; I mean that even Gaze of Darkness have its limitations , if those 2 decide to fast run and hide hide behind colums to do a fast stealth up

    > > > > >

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > @"Dantheman.3589" said:

    > > > > > > > > > > > > > > Do ppl even realized there is unmatched boon rip on sword/d thief, where average larcenous strike hit for the same as good backstabs, with arguably better mobility than dash dp thief(partly due to required stealthing) and can 1v1, team fight at the very least the same but probably much better and at this point can handle 1v1s with dp thief’s at least for a few mins if both thief’s are good?

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > First of all, no, Larcenous strike doesnt hit nearly as hard as Backstab, which already doesnt hit hard. And being able to 1v1 as well as d/p thief, given that d/p thief cant actually 1v1 is not exactly a good thing. But far as I can tell main downside is that you lose access to AoE stealth, which is a big deal.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I am a little comfused ... So the ingame stealth a vital to the thief ? Or it is underpowered that most thieves dont actually use in-combat stealth , because its slow, telegraphed, and just gives your opponent free damage ?

    > > > > > > > > > > >

    > > > > > > > > > > > ... do you think thieves use AoE stealth in-combat? What, they just plop down a smoke field and start blasting, while hoping that the enemy Rev doesnt just decide to Gaze of Darkness or Chaotic Release? They use it out of combat as well. You stealth up *before* engaging.

    > > > > > > > > > >

    > > > > > > > > > > Most Condition Revs will take the Gaze of Darkness , or the Shiro for mobility + Lynx for the Boon Rmoval +leap ?

    > > > > > > > > >

    > > > > > > > > > As far as Im aware condition revs are also using Glint, and power rev is also quite the potent build right now. Besides, any AoE-wielding class works.

    > > > > > > > >

    > > > > > > > > Havent see the pvp vod .

    > > > > > > > > Did any Rev , saw from afar the thief + Mesmer freecasting (or his friend on the Skype didnt warn him) stealth out of combat and he didnt try to intercept them , using Gaze of Darkness (like for example the Clocktower mid stairs ?

    > > > > > > >

    > > > > > > > You usually stealth up out of sight, letting your opponent see you as youre stealthing up would rather defeat the purpose of the whole thing.

    > > > > > >

    > > > > > > Normaly if you die from the Mesmer + Thief combo and try to restealth , you can warn your team8s for 15 sec , while you are dead .

    > > > > > > Or the Bunker on the mid who has the higher ground can see everything

    > > > > > >

    > > > > > > Edit; I mean that even Gaze of Darkness have its limitations , if those 2 decide to fast run and hide hide behind colums to do a fast stealth up

    > > > > >

    > > > > > I mean, you can say that they might be stealthed up, but the thing is as soon as you dont see them on the map, they might be stealthed up. That information brings very little. And you cant keep full track of the entire map at all times. Especially not because there are plenty of blind spots. And sure, if they run away far enough that you cant see them anymore, that would work, but then theyre not in-combat, are they?

    > > > >

    > > > > But they can jump on some stair/balcones/hide behind sole colums and do a fast re-stealth and burst

    > > > > Isn't that in-combat stealth ?

    > > >

    > > > AoE stealthing is anything but fast. Try doing that and the Rev *will* Gaze your kitten, or another class might chuck some AoEs your way. That doesnt work.

    > >

    > > Rev with Gaze are slower character , because they have only swiftness for mobility .

    > > Mesmer can throw a cripple on them and mess them good

    > > Thieves + Mesmers have enought time to move some yards and don't worry about getting de-stealth and then come and burst him

    >

    > Actually, they have Rising Momentum. Theyre significantly faster than a thief who wants to stealth up (which means the thief has to start with D/P and switch to shortbow, so they have no access to teleports). And even if thief could do that, youd have to move so far away its still not a viable option. It simply doesnt happen.

     

    Rising Momentum 5% Movement Speed for each point of upkeep doesnt stack with Swiftness .

    And by using 1 cripple/slow doesnt cancel each other (33% increase speed doesnt cancels 33% cripple = so you are not slowed)

  3. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Dantheman.3589" said:

    > > > > > > > > > > > > Do ppl even realized there is unmatched boon rip on sword/d thief, where average larcenous strike hit for the same as good backstabs, with arguably better mobility than dash dp thief(partly due to required stealthing) and can 1v1, team fight at the very least the same but probably much better and at this point can handle 1v1s with dp thief’s at least for a few mins if both thief’s are good?

    > > > > > > > > > > >

    > > > > > > > > > > > First of all, no, Larcenous strike doesnt hit nearly as hard as Backstab, which already doesnt hit hard. And being able to 1v1 as well as d/p thief, given that d/p thief cant actually 1v1 is not exactly a good thing. But far as I can tell main downside is that you lose access to AoE stealth, which is a big deal.

    > > > > > > > > > >

    > > > > > > > > > > I am a little comfused ... So the ingame stealth a vital to the thief ? Or it is underpowered that most thieves dont actually use in-combat stealth , because its slow, telegraphed, and just gives your opponent free damage ?

    > > > > > > > > >

    > > > > > > > > > ... do you think thieves use AoE stealth in-combat? What, they just plop down a smoke field and start blasting, while hoping that the enemy Rev doesnt just decide to Gaze of Darkness or Chaotic Release? They use it out of combat as well. You stealth up *before* engaging.

    > > > > > > > >

    > > > > > > > > Most Condition Revs will take the Gaze of Darkness , or the Shiro for mobility + Lynx for the Boon Rmoval +leap ?

    > > > > > > >

    > > > > > > > As far as Im aware condition revs are also using Glint, and power rev is also quite the potent build right now. Besides, any AoE-wielding class works.

    > > > > > >

    > > > > > > Havent see the pvp vod .

    > > > > > > Did any Rev , saw from afar the thief + Mesmer freecasting (or his friend on the Skype didnt warn him) stealth out of combat and he didnt try to intercept them , using Gaze of Darkness (like for example the Clocktower mid stairs ?

    > > > > >

    > > > > > You usually stealth up out of sight, letting your opponent see you as youre stealthing up would rather defeat the purpose of the whole thing.

    > > > >

    > > > > Normaly if you die from the Mesmer + Thief combo and try to restealth , you can warn your team8s for 15 sec , while you are dead .

    > > > > Or the Bunker on the mid who has the higher ground can see everything

    > > > >

    > > > > Edit; I mean that even Gaze of Darkness have its limitations , if those 2 decide to fast run and hide hide behind colums to do a fast stealth up

    > > >

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"Dantheman.3589" said:

    > > > > > > > > > > > > Do ppl even realized there is unmatched boon rip on sword/d thief, where average larcenous strike hit for the same as good backstabs, with arguably better mobility than dash dp thief(partly due to required stealthing) and can 1v1, team fight at the very least the same but probably much better and at this point can handle 1v1s with dp thief’s at least for a few mins if both thief’s are good?

    > > > > > > > > > > >

    > > > > > > > > > > > First of all, no, Larcenous strike doesnt hit nearly as hard as Backstab, which already doesnt hit hard. And being able to 1v1 as well as d/p thief, given that d/p thief cant actually 1v1 is not exactly a good thing. But far as I can tell main downside is that you lose access to AoE stealth, which is a big deal.

    > > > > > > > > > >

    > > > > > > > > > > I am a little comfused ... So the ingame stealth a vital to the thief ? Or it is underpowered that most thieves dont actually use in-combat stealth , because its slow, telegraphed, and just gives your opponent free damage ?

    > > > > > > > > >

    > > > > > > > > > ... do you think thieves use AoE stealth in-combat? What, they just plop down a smoke field and start blasting, while hoping that the enemy Rev doesnt just decide to Gaze of Darkness or Chaotic Release? They use it out of combat as well. You stealth up *before* engaging.

    > > > > > > > >

    > > > > > > > > Most Condition Revs will take the Gaze of Darkness , or the Shiro for mobility + Lynx for the Boon Rmoval +leap ?

    > > > > > > >

    > > > > > > > As far as Im aware condition revs are also using Glint, and power rev is also quite the potent build right now. Besides, any AoE-wielding class works.

    > > > > > >

    > > > > > > Havent see the pvp vod .

    > > > > > > Did any Rev , saw from afar the thief + Mesmer freecasting (or his friend on the Skype didnt warn him) stealth out of combat and he didnt try to intercept them , using Gaze of Darkness (like for example the Clocktower mid stairs ?

    > > > > >

    > > > > > You usually stealth up out of sight, letting your opponent see you as youre stealthing up would rather defeat the purpose of the whole thing.

    > > > >

    > > > > Normaly if you die from the Mesmer + Thief combo and try to restealth , you can warn your team8s for 15 sec , while you are dead .

    > > > > Or the Bunker on the mid who has the higher ground can see everything

    > > > >

    > > > > Edit; I mean that even Gaze of Darkness have its limitations , if those 2 decide to fast run and hide hide behind colums to do a fast stealth up

    > > >

    > > > I mean, you can say that they might be stealthed up, but the thing is as soon as you dont see them on the map, they might be stealthed up. That information brings very little. And you cant keep full track of the entire map at all times. Especially not because there are plenty of blind spots. And sure, if they run away far enough that you cant see them anymore, that would work, but then theyre not in-combat, are they?

    > >

    > > But they can jump on some stair/balcones/hide behind sole colums and do a fast re-stealth and burst

    > > Isn't that in-combat stealth ?

    >

    > AoE stealthing is anything but fast. Try doing that and the Rev *will* Gaze your kitten, or another class might chuck some AoEs your way. That doesnt work.

     

    Rev with Gaze are slower character , because they have only swiftness for mobility .

    Mesmer can throw a cripple on them and mess them good

    Thieves + Mesmers have enought time to move some yards and don't worry about getting de-stealth and then come and burst him

  4. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Dantheman.3589" said:

    > > > > > > > > > > Do ppl even realized there is unmatched boon rip on sword/d thief, where average larcenous strike hit for the same as good backstabs, with arguably better mobility than dash dp thief(partly due to required stealthing) and can 1v1, team fight at the very least the same but probably much better and at this point can handle 1v1s with dp thief’s at least for a few mins if both thief’s are good?

    > > > > > > > > >

    > > > > > > > > > First of all, no, Larcenous strike doesnt hit nearly as hard as Backstab, which already doesnt hit hard. And being able to 1v1 as well as d/p thief, given that d/p thief cant actually 1v1 is not exactly a good thing. But far as I can tell main downside is that you lose access to AoE stealth, which is a big deal.

    > > > > > > > >

    > > > > > > > > I am a little comfused ... So the ingame stealth a vital to the thief ? Or it is underpowered that most thieves dont actually use in-combat stealth , because its slow, telegraphed, and just gives your opponent free damage ?

    > > > > > > >

    > > > > > > > ... do you think thieves use AoE stealth in-combat? What, they just plop down a smoke field and start blasting, while hoping that the enemy Rev doesnt just decide to Gaze of Darkness or Chaotic Release? They use it out of combat as well. You stealth up *before* engaging.

    > > > > > >

    > > > > > > Most Condition Revs will take the Gaze of Darkness , or the Shiro for mobility + Lynx for the Boon Rmoval +leap ?

    > > > > >

    > > > > > As far as Im aware condition revs are also using Glint, and power rev is also quite the potent build right now. Besides, any AoE-wielding class works.

    > > > >

    > > > > Havent see the pvp vod .

    > > > > Did any Rev , saw from afar the thief + Mesmer freecasting (or his friend on the Skype didnt warn him) stealth out of combat and he didnt try to intercept them , using Gaze of Darkness (like for example the Clocktower mid stairs ?

    > > >

    > > > You usually stealth up out of sight, letting your opponent see you as youre stealthing up would rather defeat the purpose of the whole thing.

    > >

    > > Normaly if you die from the Mesmer + Thief combo and try to restealth , you can warn your team8s for 15 sec , while you are dead .

    > > Or the Bunker on the mid who has the higher ground can see everything

    > >

    > > Edit; I mean that even Gaze of Darkness have its limitations , if those 2 decide to fast run and hide hide behind colums to do a fast stealth up

    >

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Dantheman.3589" said:

    > > > > > > > > > > Do ppl even realized there is unmatched boon rip on sword/d thief, where average larcenous strike hit for the same as good backstabs, with arguably better mobility than dash dp thief(partly due to required stealthing) and can 1v1, team fight at the very least the same but probably much better and at this point can handle 1v1s with dp thief’s at least for a few mins if both thief’s are good?

    > > > > > > > > >

    > > > > > > > > > First of all, no, Larcenous strike doesnt hit nearly as hard as Backstab, which already doesnt hit hard. And being able to 1v1 as well as d/p thief, given that d/p thief cant actually 1v1 is not exactly a good thing. But far as I can tell main downside is that you lose access to AoE stealth, which is a big deal.

    > > > > > > > >

    > > > > > > > > I am a little comfused ... So the ingame stealth a vital to the thief ? Or it is underpowered that most thieves dont actually use in-combat stealth , because its slow, telegraphed, and just gives your opponent free damage ?

    > > > > > > >

    > > > > > > > ... do you think thieves use AoE stealth in-combat? What, they just plop down a smoke field and start blasting, while hoping that the enemy Rev doesnt just decide to Gaze of Darkness or Chaotic Release? They use it out of combat as well. You stealth up *before* engaging.

    > > > > > >

    > > > > > > Most Condition Revs will take the Gaze of Darkness , or the Shiro for mobility + Lynx for the Boon Rmoval +leap ?

    > > > > >

    > > > > > As far as Im aware condition revs are also using Glint, and power rev is also quite the potent build right now. Besides, any AoE-wielding class works.

    > > > >

    > > > > Havent see the pvp vod .

    > > > > Did any Rev , saw from afar the thief + Mesmer freecasting (or his friend on the Skype didnt warn him) stealth out of combat and he didnt try to intercept them , using Gaze of Darkness (like for example the Clocktower mid stairs ?

    > > >

    > > > You usually stealth up out of sight, letting your opponent see you as youre stealthing up would rather defeat the purpose of the whole thing.

    > >

    > > Normaly if you die from the Mesmer + Thief combo and try to restealth , you can warn your team8s for 15 sec , while you are dead .

    > > Or the Bunker on the mid who has the higher ground can see everything

    > >

    > > Edit; I mean that even Gaze of Darkness have its limitations , if those 2 decide to fast run and hide hide behind colums to do a fast stealth up

    >

    > I mean, you can say that they might be stealthed up, but the thing is as soon as you dont see them on the map, they might be stealthed up. That information brings very little. And you cant keep full track of the entire map at all times. Especially not because there are plenty of blind spots. And sure, if they run away far enough that you cant see them anymore, that would work, but then theyre not in-combat, are they?

     

    But they can jump on some stair/balcones/hide behind sole colums and do a fast re-stealth and burst

    Isn't that in-combat stealth ?

  5. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Dantheman.3589" said:

    > > > > > > > > Do ppl even realized there is unmatched boon rip on sword/d thief, where average larcenous strike hit for the same as good backstabs, with arguably better mobility than dash dp thief(partly due to required stealthing) and can 1v1, team fight at the very least the same but probably much better and at this point can handle 1v1s with dp thief’s at least for a few mins if both thief’s are good?

    > > > > > > >

    > > > > > > > First of all, no, Larcenous strike doesnt hit nearly as hard as Backstab, which already doesnt hit hard. And being able to 1v1 as well as d/p thief, given that d/p thief cant actually 1v1 is not exactly a good thing. But far as I can tell main downside is that you lose access to AoE stealth, which is a big deal.

    > > > > > >

    > > > > > > I am a little comfused ... So the ingame stealth a vital to the thief ? Or it is underpowered that most thieves dont actually use in-combat stealth , because its slow, telegraphed, and just gives your opponent free damage ?

    > > > > >

    > > > > > ... do you think thieves use AoE stealth in-combat? What, they just plop down a smoke field and start blasting, while hoping that the enemy Rev doesnt just decide to Gaze of Darkness or Chaotic Release? They use it out of combat as well. You stealth up *before* engaging.

    > > > >

    > > > > Most Condition Revs will take the Gaze of Darkness , or the Shiro for mobility + Lynx for the Boon Rmoval +leap ?

    > > >

    > > > As far as Im aware condition revs are also using Glint, and power rev is also quite the potent build right now. Besides, any AoE-wielding class works.

    > >

    > > Havent see the pvp vod .

    > > Did any Rev , saw from afar the thief + Mesmer freecasting (or his friend on the Skype didnt warn him) stealth out of combat and he didnt try to intercept them , using Gaze of Darkness (like for example the Clocktower mid stairs ?

    >

    > You usually stealth up out of sight, letting your opponent see you as youre stealthing up would rather defeat the purpose of the whole thing.

     

    Normaly if you die from the Mesmer + Thief combo and try to restealth , you can warn your team8s for 15 sec , while you are dead .

    Or the Bunker on the mid who has the higher ground can see everything

     

    Edit; I mean that even Gaze of Darkness have its limitations , if those 2 decide to fast run and hide hide behind colums to do a fast stealth up and burst . So ingame stealth can work too

  6. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Dantheman.3589" said:

    > > > > > > Do ppl even realized there is unmatched boon rip on sword/d thief, where average larcenous strike hit for the same as good backstabs, with arguably better mobility than dash dp thief(partly due to required stealthing) and can 1v1, team fight at the very least the same but probably much better and at this point can handle 1v1s with dp thief’s at least for a few mins if both thief’s are good?

    > > > > >

    > > > > > First of all, no, Larcenous strike doesnt hit nearly as hard as Backstab, which already doesnt hit hard. And being able to 1v1 as well as d/p thief, given that d/p thief cant actually 1v1 is not exactly a good thing. But far as I can tell main downside is that you lose access to AoE stealth, which is a big deal.

    > > > >

    > > > > I am a little comfused ... So the ingame stealth a vital to the thief ? Or it is underpowered that most thieves dont actually use in-combat stealth , because its slow, telegraphed, and just gives your opponent free damage ?

    > > >

    > > > ... do you think thieves use AoE stealth in-combat? What, they just plop down a smoke field and start blasting, while hoping that the enemy Rev doesnt just decide to Gaze of Darkness or Chaotic Release? They use it out of combat as well. You stealth up *before* engaging.

    > >

    > > Most Condition Revs will take the Gaze of Darkness , or the Shiro for mobility + Lynx for the Boon Rmoval +leap ?

    >

    > As far as Im aware condition revs are also using Glint, and power rev is also quite the potent build right now. Besides, any AoE-wielding class works.

     

    Havent see the pvp vod .

    Did any Rev , saw from afar the thief + Mesmer freecasting stealth out of combat (or his friend on the Skype didnt warn him) and he didnt try to intercept them , using Gaze of Darkness (like for example the Clocktower mid stairs ?

  7. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Dantheman.3589" said:

    > > > > Do ppl even realized there is unmatched boon rip on sword/d thief, where average larcenous strike hit for the same as good backstabs, with arguably better mobility than dash dp thief(partly due to required stealthing) and can 1v1, team fight at the very least the same but probably much better and at this point can handle 1v1s with dp thief’s at least for a few mins if both thief’s are good?

    > > >

    > > > First of all, no, Larcenous strike doesnt hit nearly as hard as Backstab, which already doesnt hit hard. And being able to 1v1 as well as d/p thief, given that d/p thief cant actually 1v1 is not exactly a good thing. But far as I can tell main downside is that you lose access to AoE stealth, which is a big deal.

    > >

    > > I am a little comfused ... So the ingame stealth a vital to the thief ? Or it is underpowered that most thieves dont actually use in-combat stealth , because its slow, telegraphed, and just gives your opponent free damage ?

    >

    > ... do you think thieves use AoE stealth in-combat? What, they just plop down a smoke field and start blasting, while hoping that the enemy Rev doesnt just decide to Gaze of Darkness or Chaotic Release? They use it out of combat as well. You stealth up *before* engaging.

     

    Most Condition Revs will take the Gaze of Darkness/Chaotic Release , or the Shiro for mobility + Lynx for the Boon Rmoval +leap ?

  8. > @"UNOwen.7132" said:

    > > @"Dantheman.3589" said:

    > > Do ppl even realized there is unmatched boon rip on sword/d thief, where average larcenous strike hit for the same as good backstabs, with arguably better mobility than dash dp thief(partly due to required stealthing) and can 1v1, team fight at the very least the same but probably much better and at this point can handle 1v1s with dp thief’s at least for a few mins if both thief’s are good?

    >

    > First of all, no, Larcenous strike doesnt hit nearly as hard as Backstab, which already doesnt hit hard. And being able to 1v1 as well as d/p thief, given that d/p thief cant actually 1v1 is not exactly a good thing. But far as I can tell main downside is that you lose access to AoE stealth, which is a big deal.

     

    I am a little comfused ... So the ingame stealth a vital to the thief ? Or it is underpowered that most thieves dont actually use in-combat stealth , because its slow, telegraphed, and just gives your opponent free damage ?

  9. Maybe its time to buff ranged attacks?

    Thief Shortbow Cluster@something , has 1 Initiavive cost and his autos cost too 1 Initiavite and dispace/knockback on the sides (not backwards)

    Or Disabling Shott becomes a chaneling skill that offer damage + leap back , but if all hits conects you can change potitions between you and the victim ?

    Every time he dodge his auto get empowered and ''shread/steals percentage'' of the targets Toughness for 8 sec >switch weapons > go for kill.

    If thief has Scorpion Wire on his utilities , his Infiltrator's Arrow has a port back option for 3 sec .

    Shortbow auto attacks , reduce the cd and every 5th succeful attack , causing the Prepare Seal Area trap to explede and knockback the targets (or while he is in it , his autos does knockback by a tiny amount).

    And Buff the sigil of Doom , 33% for the first 18 sec > 50% for the rest > 66% at 30 sec(poison)

     

     

  10. A piece of gear or set , that is obtained from the Open World and increase the Rewards from that area ?

    With each participation on open events , increases the reward by 1% , or you can increase it by 10% , by doing hard Solo Instances achivements ?

     

    Collecting 2 gear , gives you a random quest to go and kill an open world boss/do event . It has 6 hours cd .Go collect+equip another set in the meanwhile for another quest ?

    There a chance to get another Blue Gear randomly from the mobs

     

    Or try to lvl up those Blue/Green gears sets , into exotic allowing you access a boss/event that normaly is uneccesible(different Overflow Server) and has increased difficutly (or the gear has less stats) / or normal Dungeon with the fractal instabilities (or the gear has self infilicting condtions) + you must use other classes Core utilites => because every1 of them has 300 sec cd ?

     

    Edit: Or lvl up the gear and based on their lvl (blue-green-exoitic) you can sucrifice them , for increase rewards . And start anew the next day . Or keep them , tohave access in for the chalenge Raid boss , rather than collecting them from the start

     

    Edit 2: Or normally there is fog and some1 is lurking you away in the trees and shootting occassioanly daggers . Each time you lvl up gear , you can rush to him faster before he dissapears or follow his footsteps to his location .

    Or you can see a old man whos is playing A Banjo and each time you lvl up your gear it , he will givve you more details about his tragic backstory or his loved ones getting killed by himself ...asking you to ''release him'' with a battle

     

     

  11. > @"kash.9213" said:

    > I'd like a copy of whatever living world or story map is out at the time and maybe future story updates can have some background chatter, passing comments, or visual nods in the pve maps towards the spvp and wvw efforts so we're not detached from the rest of the game.

     

    That could work !

    Put 2 coppies of each map to make it bigger , or turn their axis .

    And have an NPC to vote to''leave it when the new story updates come up , or change it to ''

     

  12. > @"Aridon.8362" said:

    > Perhaps in my array of paragraphs my point wasn't clear. I wasn't saying to do harder content. I was just saying to stop antagonizing people who do harder content. Just as you all like to cater yourselves to easier stuff, don't downplay people who do harder stuff.

    >

    > In essence I'm an advocate for the majority. Simply to close this off if you don't want to do harder content then don't. But don't yell and scream at ANET for not wanting to push the game in your boring direction.

     

    Personally I don't hate Justin Bieber , but i adore Ricky Martin for his hip moves . I wouldn't stoop so low and ''yell'' at Youtube , for promoting Justin Bieber's video songs in the front page . I will not simply listen to them .

     

    Its like the everlasting question , of which company has the best MMo . The fans from each side , are the ones causing this drama while trying to intermingle .

    Just ... stay in the corner and don't interact with each other , thus avoiding antagonization .

  13. > @"Kite.2510" said:

    > I love the game! I'm playing it since launch!

    > But I have a hard time convincing anyone to join, and lets face it, the game has some major flaws. First and foremost is the mistreatment of new players, and I can't exactly lie to them! It's not exactly that they are doing nothing for them. It's just that they completely ignore those who are coming it blind in terms of franchise knowledge and for every positive the game had, it's followed by a big "but".

    >

    > * The vanila game is free, **but** it sucks compared to the rest (leaving a bad first impression).

    > * The story is very good, **but **not the initial one! It's very poorly told with your character having wooden dialogue and having you meet your new best friend in each act.

    > * You can buy both existing expansions at the price of one, **But **you'll have to pay a kitten ton of additional money for the living world content where most story is told.

    > * The game's leveling system keeps old content relevant, **but **once you learn a mastery, you cannot experience the game without it again!

     

    Yes i kinda agree with that . The original Story is ''too'' peaceful and it would be better if new players started on PoF (rather than the hostile doom and gloom enviroment of HoT)

    Or re-arrange the story , were you lost your memory from a headwound and you started on Core .

    Every 10 lvls (the concept of lvling is really bothering all players > when they see the xp bar slowly filling up..ugh....) there is your personal story , and every 5 lvl a fragment of your memory comes back , redoing the first half of a random HoT or PoF instance ...with the current diffuclty + Hoodie + UI haze like a mist . (and put the HoT or PoF symbol in a corner (or in the hoodie) , each time he is doing the specific istance)

    If you die , you cannot redo it and you will retry it ''live'' when you buy the expanion .

    Other npcs such as Bram wear hoodie too , because you havent met him yet and some distorted voices when you die slowly (SNAKE SNAKE!!!)

     

     

    Or chance to unlock a HoT or PoF Story , while you play on Core or chance when you fully explore a map or play for 100 hours while having core

     

    (lets not forget the Legendaries drop or something to get attached/love their account that changes visual when they buy the expanion (edit: Just like the Legendary Amror) , or flaxuates (each timet hey login) (edit2: use a different Costume?))

     

     

  14. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > Its not safe. At all. Its actually *hilariously* unsafe. Sure, you get one (!!!!) blind, but its still 1.25 seconds of animations during which the enemy gets free reign hitting you, and its not like they cant just move towards where you heartseekered. But yeah, I have seen a lot of thieves do it mid-combat, thinking it was safe. Only to eat a Grenade Barrage and get downed immediately. Poor guys, but they knew what they were getting into when they brought thief into 2v2.

    > >

    > > I think its 2 blinds

    > > The one the moment you cast it , and another after 1 sec .

    > > Also Heartseeker has a leep , that allow you to travel some distance and avoid the meele player

    >

    > The enemy has to walk into the field for the second blind. Or stay in it, I suppose. Its not that big though, so you can just walk out. And yeah, Heartseekr has a leap, but it takes quite some time to even get to that part, and even then they can just follow you with their own dash, like Rush.

     

    If heartseeker + Powder have a 1,25 sec cast time , wouldn't the enemy stay inside the blind field for the second blind too ?

     

    None can escape the Rush.Its the company favorite child .

    But wouldnt be better the spamm the heartseeker for its leap mechanic , rather than using Infiltrator's Arrow ? By doing Heartseeker , it gives you more time to restore Iniviative , while covering the same distance ?

  15. > @"UNOwen.7132" said:

    > Its not safe. At all. Its actually *hilariously* unsafe. Sure, you get one (!!!!) blind, but its still 1.25 seconds of animations during which the enemy gets free reign hitting you, and its not like they cant just move towards where you heartseekered. But yeah, I have seen a lot of thieves do it mid-combat, thinking it was safe. Only to eat a Grenade Barrage and get downed immediately. Poor guys, but they knew what they were getting into when they brought thief into 2v2.

     

    I think its 2 blinds

    The one the moment you cast it , and another after 1 sec .

    Also Heartseeker has a leep , that allow you to travel some distance and avoid the meele player

  16. They can also put a huge stone kitty (or enraged Golems), that wants to sleep and will wake up when a raucous comes up and run to the opposite direction to find a place to rest .

    So if you are a small group of players and you know you cannot beat the enemy zerg , you can stall enough (to keep the PvP swords (huge amount of people fighting among them) for longer time.) , so the kitty will rush and rest near the enemy Structure on the opposite direction .

    Where you can hop on his Back , skipping the Wall's defense entirely .

    Or fight long enough and defend a Structure of yours as long as possible .

     

    Or your Structures randomly gain colors .

    If you have Outnumber (low population) you can color them yourself , however you want .

    The enemy zerg should capture the Structures in order like a color pallet of double rainbow phenomenon , otherwise ''a magical Sandstorm'' will emerge to hinder them.

    If you have outnumber or only 10x people from the dominant server , you dont get affected by it

  17. Yeah i really liked the mobility that offered , that allow me to get back into action . Epic battles was the only thing that attracted me in WvWvW .

    Although i can understand that ganking was effected , but they should change it to something like :

    If you get attacked , by a player auto attack you will be dismounted in 3 sec . But you can sacrifice 50% of your Hp to stay on it .

    The same can apply for the offender , where he can mount up in combat and Lance you .

     

    Both having 50% hp , forcing the ''mating season' to end faster , or more chances for both parties to score a kill

     

    Edit: They should also give the treatment to players that have Core accounts and are near the aura of the mounts . They cannot be slowed nor cc-ed .

    If those players own HoT or PoF , they don't benefit from that .

     

    Or give players an incentive (more rewards) for not using mounts , for a period of time .

    Or people choosing on their own to get marked and be visible in the map (cannot mount up but he seeks 1v1) , offer other people a ''protection buff'' (or only Core accounts) , for 1 quarter of the map , or to a limited amount of newbies that will join in WvWvW . And they get increased rewards , until they are tracked and killed .

    The protection Buff will show the name of the person , willing to sucrifice himself and a portion of our money (1%) goes to him .

    You loose the protection buff and the ''sacrifice willingly'' mechanic if you hit the Boss Npc either on a Keep/Tower/Castle , or go back to back capturing 2 Keep/Tower/Castle , without waiting 15 min interval

     

    If the majority of the population will use the ''sacrifice mechanic'' for the extra rewards , then they will stop using mounts + have less ingame mobility+ offer other assasins the ability to gank them .

    Whoever has the ''sacrifice mechanic'' cannot protect another person that is also using it

  18. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Leonidrex.5649" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Leonidrex.5649" said:

    > > > > > > > @"Stallic.2397" said:

    > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > @"Stallic.2397" said:

    > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > @"Stand The Wall.6987" said:

    > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > @"Stand The Wall.6987" said:

    > > > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > > > Sure, weaver has fewer damage multipliers, but it will still easily hit for 5+k on a crit.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > build?

    > > > > > > > > > > > >

    > > > > > > > > > > > > Iunno, I didnt exactly ask the guy who hit me for that in WvW what their build was. I wasnt exactly interested, and the whole process of whispering someone on the other side in WvW is annoying. Looked like your standard D/F Lightning Rod build to me though.

    > > > > > > > > > > >

    > > > > > > > > > > > oh ok wuvvy wuv. was thinking that would be kinda hard in pee vee pee.

    > > > > > > > > > >

    > > > > > > > > > > Oh, right, were in the PvP category. I sometimes lose track of that. Yeah, in PvP I dont think you can hit for 5k. Looks like 3.2k is about as high as it gets, short of stacking might?

    > > > > > > > > >

    > > > > > > > > > Please share a build that will get 3.2k on lightning Rod in pvp. I can almost guarantee, it'll be an Ele with 11k hp, not even a crit chance above 75% without fury, and Ferocity max maybe at 250%.

    > > > > > > > > >

    > > > > > > > > > Even then, the build wouldn't be playable, completely neutered by burst thieves, and all rights and purposes, useless.

    > > > > > > > >

    > > > > > > > > Well, youre right on the first 2. Crit damage is above 250%, thanks to a bunch of stacking ferocity multipliers. And yeah, its probably not a good build, though not because of thieves (Assassins Signet just ate a massive nerf, even a glass thief wont likely be bursting harder than 7k). But thats not the point, the point was that 3.2k is the highest you can get and that, as a result, 5k isnt achievable.

    > > > > > > >

    > > > > > > > The highest an Ele can achieve.... in a perfect scenario.

    > > > > > > >

    > > > > > > > Meaning, you have to take air and arcane traitline, you have to be attuned to air, with fury, using an arcane skill that grants elemental surge, with an amulet that has high Ferocity which means little defense by means of vitality, toughness or both. All to proc lightning Rod that will get you only 3.2k damage? Which honestly, I don't even think it will grant you that much.

    > > > > > > >

    > > > > > > > And yet there's a whole thread about it being too high??? To OP?? Even more ironic, other classes are complaining about their damage nerfs!

    > > > > > > >

    > > > > > > > ... Yeah, I'm done.

    > > > > > >

    > > > > > > its not about damage being too high or too low.

    > > > > > > CC doesnt deal damage.

    > > > > > > LR as the strongest damaging trait on CC was left almost untouched.

    > > > > > > Compare it to other CC traits. PB deals less dmg, has cooldown and is interrupt only.

    > > > > > > Thiefs rupt trait deals less dmg, and harder to proc ( its lower tier trait but still )

    > > > > > > It just brakes the rules that were set up by the last patch.

    > > > > > > Patch made CC -> deals no damage.

    > > > > > > ele deals dmg with cc -> ele cheats intentions of the patch.

    > > > > > > Is it good or too strong? I dont kitten know, dont play ele.

    > > > > > > But I bet ele has ALOT of random CC jammed into their 100 skills and perma weakness from that trait could be aids.

    > > > > >

    > > > > > Lower trait skills shouldnt even be weaker, so thats doubly a problem on the thief trait (which also does only damage).

    > > > >

    > > > > every class has weaker traits in lower tiers, if you have a problem with that take it with the devs.

    > > >

    > > > And every class also has stronger traits in lower tiers. Trickery has its best trait in the Master category. Holos best trait is in the Adept category. Higher tier traits are supposed to be more complex/flashy, not better.

    > >

    > > We have to distinguish trais that deal damage , from the ones where are for defensive option .

    > > The elites traits should be something not attractive , but the only thing they offers , is the usage of expansion appropriate weapons and utilities.

    > >

    > > PI (thief) + LP(mesmers) , should be in a offensive Traitline , which goal is to do damage just like Ele's Lighting Rod (which is on Air)

    >

    > Air also has utility traits. You dont want any traitline to be *only* damage, or it ends up like Crit Strikes. Anyway, Daredevil is, for the most part, an offensive traitline. It has a bit of utility, but most of it is damage. The category PI is in is pretty much only damage. And its just worse than Havoc Mastery. But again, I wouldnt mind if it was shifted to Trickery to replace/add to Pressure Striking.

     

     

     

    I mean :

    Move PI to Crit Strikes or the other offensive trait , and increase its damage and remove its restriction (cannot crit) .

    Something to be in line with Ele Lighting Rod .

    Whoever wants to deal significant damage , should sucrifice their defensive Traits for an Offensive one , otherwise we will be back on Bunkerwars

  19. > @"UNOwen.7132" said:

    > > @"Leonidrex.5649" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Leonidrex.5649" said:

    > > > > > @"Stallic.2397" said:

    > > > > > > @"UNOwen.7132" said:

    > > > > > > > @"Stallic.2397" said:

    > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > @"Stand The Wall.6987" said:

    > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > @"Stand The Wall.6987" said:

    > > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > Sure, weaver has fewer damage multipliers, but it will still easily hit for 5+k on a crit.

    > > > > > > > > > > >

    > > > > > > > > > > > build?

    > > > > > > > > > >

    > > > > > > > > > > Iunno, I didnt exactly ask the guy who hit me for that in WvW what their build was. I wasnt exactly interested, and the whole process of whispering someone on the other side in WvW is annoying. Looked like your standard D/F Lightning Rod build to me though.

    > > > > > > > > >

    > > > > > > > > > oh ok wuvvy wuv. was thinking that would be kinda hard in pee vee pee.

    > > > > > > > >

    > > > > > > > > Oh, right, were in the PvP category. I sometimes lose track of that. Yeah, in PvP I dont think you can hit for 5k. Looks like 3.2k is about as high as it gets, short of stacking might?

    > > > > > > >

    > > > > > > > Please share a build that will get 3.2k on lightning Rod in pvp. I can almost guarantee, it'll be an Ele with 11k hp, not even a crit chance above 75% without fury, and Ferocity max maybe at 250%.

    > > > > > > >

    > > > > > > > Even then, the build wouldn't be playable, completely neutered by burst thieves, and all rights and purposes, useless.

    > > > > > >

    > > > > > > Well, youre right on the first 2. Crit damage is above 250%, thanks to a bunch of stacking ferocity multipliers. And yeah, its probably not a good build, though not because of thieves (Assassins Signet just ate a massive nerf, even a glass thief wont likely be bursting harder than 7k). But thats not the point, the point was that 3.2k is the highest you can get and that, as a result, 5k isnt achievable.

    > > > > >

    > > > > > The highest an Ele can achieve.... in a perfect scenario.

    > > > > >

    > > > > > Meaning, you have to take air and arcane traitline, you have to be attuned to air, with fury, using an arcane skill that grants elemental surge, with an amulet that has high Ferocity which means little defense by means of vitality, toughness or both. All to proc lightning Rod that will get you only 3.2k damage? Which honestly, I don't even think it will grant you that much.

    > > > > >

    > > > > > And yet there's a whole thread about it being too high??? To OP?? Even more ironic, other classes are complaining about their damage nerfs!

    > > > > >

    > > > > > ... Yeah, I'm done.

    > > > >

    > > > > its not about damage being too high or too low.

    > > > > CC doesnt deal damage.

    > > > > LR as the strongest damaging trait on CC was left almost untouched.

    > > > > Compare it to other CC traits. PB deals less dmg, has cooldown and is interrupt only.

    > > > > Thiefs rupt trait deals less dmg, and harder to proc ( its lower tier trait but still )

    > > > > It just brakes the rules that were set up by the last patch.

    > > > > Patch made CC -> deals no damage.

    > > > > ele deals dmg with cc -> ele cheats intentions of the patch.

    > > > > Is it good or too strong? I dont kitten know, dont play ele.

    > > > > But I bet ele has ALOT of random CC jammed into their 100 skills and perma weakness from that trait could be aids.

    > > >

    > > > Lower trait skills shouldnt even be weaker, so thats doubly a problem on the thief trait (which also does only damage).

    > >

    > > every class has weaker traits in lower tiers, if you have a problem with that take it with the devs.

    >

    > And every class also has stronger traits in lower tiers. Trickery has its best trait in the Master category. Holos best trait is in the Adept category. Higher tier traits are supposed to be more complex/flashy, not better.

     

    We have to distinguish trais that deal damage , from the ones where are for defensive option .

    The elites traits should be something not attractive , but the only thing they offers , is the usage of expansion appropriate weapons and utilities.

     

    PI (thief) + LP(mesmers) , should be in a offensive Traitline , which goal is to do damage just like Ele's Lighting Rod (which is on Air)

  20. > @"Karkara.9067" said:

    > In Brazil a dollar is 5 reais (1:5) that means that this game (and the gems for that matter) is 5x more expensive, I’ll not pay 150 reais minimum for this expansion I’m sorry and the reason is not that I don’t have the money, but this is too over budget for a simple 3-4 maps+ spec+mount expansion.

     

    You are paying for any new updates after the release too

     

    How about pricing the expanion, at 45 dollars (225 reais ) ?

    Just like World of Warcraft 40 dolar price + half sub

     

    (dont future merge-check alts)

  21. > @"UNOwen.7132" said:

    > > @"Malcastus.6240" said:

    > > > @"RegudonNA.4630" said:

    > > > Trait does quite a bit of damage and applies weakness - one of the strongest conditions In the game.

    > > >

    > > > Theres been other complaints about earth shield (which is fine) but the the complaints come from lightning rod. There have been complaints about shocking aura and lightning hammer... when the problems come from lightning rod.

    > > >

    > > > It does too much and is flying under the radar.

    > >

    > > That's a vague and customized complaint.

    > >

    > > Lightning Rod is fine. If It's too much on weaver, you have a weaver problem. More likely you wish to work less for a win than others.

    > >

    > > Doing damage and applying weakness for 3 secs on a hard CC (which are on long CD's, except Weaver air), and they aren't spammable fyi. You can chain the ones you have, but it's a short chain. The damage is so pitiful, I believe you to be trolling, or a sore loser.

    > >

    > > People complain about whiners, but in reality they complain about you.

    >

    > Im not sure why people keep repeating that "it does low damage". It *really* doesnt. Its a 1.5 scaling skill. Thats only 0.3 less than a back backstab, which is 1.8 scaling. Sure, weaver has fewer damage multipliers, but it will still easily hit for 5+k on a crit.

    >

    > Edit: Pulmonary Impact, now *that* skill does low damage, and did even before this patch overnerfed it. And it got nerfed by 66%. Lightning Rod already did 2+ times the damage, and was untouched.

     

    What about moving Pulmonary Impact , to Deadly Arts or Critical Strikes and increase its damage ?

    Win-Win for both classes , to have a more fast paced gameplay

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