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Balsa.3951

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Posts posted by Balsa.3951

  1.  

     

     

    Maybe a Norn female could be good for u, there bodies are stronger in general some body types are masculine and the voices are some what lower but not super low.

     

    Hope that helps > @"ZaeraD.7280" said:

    > Hello,

    > This is a heartfelt request for a character alteration. I am a transgender, non-binary player. Me and my family all have game versions of ourselves that we play together, but I've found it difficult to play mine. I've considered switching my character's 'gender' in the game to better represent my appearance (I even bought the kit to change up my character), but when I came to voice options I was distressed and at a loss. In real life I have a more 'masculine' body, but certainly not a lower voice (us non-binary people come in endless variations). Either I'm uncomfortable with my character's appearance, or I'm jarred by the voice. My request then, as you might infer, is to have the option of picking any of the human voices (and for the other races for other players?) with any of the 'gender'/body types. It's terrible dealing with gender dysphoria in real life. It would be really nice if I could have a character in the game that didn't cause the same feelings. This isn't asking for any additional content, simply the ability of choose from the voices regardless of my characters appearance.

    > Thank you for your time, and I hope you will consider my request. It would mean a lot to me, and no doubt others in our diverse GW2 community!

    >

    > ~ Zee

     

     

  2. > @"lokh.2695" said:

    > One can argue about the prettyness of the reworked design. I kinda like it ;)

    >

    > I was still very happy to see that change because it showed ma that someone had looked into the map, made a decision and coded some change into the world of tyria. I just assumed that once a LS map was released, it would never be looked at again, unless there's something gamebreaking of course, and the design rework in bitterfrost suprised me in a positive way, regardeless if I liked the new design or not.

    > Well, to see the redesign gave me a glimpse of hope that Kourna might get a rework. I know, adding a particle effect to a buff is far from the amount of work a Kourna reimagining would take and I know Anet well enough to not actually expect it to happen.

     

    Not for certain someone went this map and changed it can also be a general rework of code who had side effects on the flames.

     

    Happen before so those kind of braziers could also be a sign that nobody looked

  3. The true punishment for defending is now that it’s not rewarding at all. U barely get anything for defending. It’s almost u hurt ur self when u defend since u could just let enemies take the tower so u can recap it after that

  4. > @"reddie.5861" said:

    > > @"Balsa.3951" said:

    > > > @"reddie.5861" said:

    > > > > @"Rotten Bones.2391" said:

    > > >

    > > > > 01:20:36

    > > > > - Ben created a couple of prototypes, like a skill that would most likely be unlocked with the ability system that throws a spear and dismounts both you and the target, this skill is already working, the question is whether the devs want it in the game or not

    > > > >

    > > > > Thanks to Ben and Ray for the info shared in this stream and thanks to Z for giving them the go-ahead to be more open with what they're working on. I'm sure I missed a thing or two, please add it in the comments or correct any mistakes I've made.

    > > >

    > > >

    > > > "throws a spear, massive slow animation they dodge and huehue u just lost ur +10k HP advantage"

    > > > "throws a spear, mini little bump in the map, cant see target" huehue u just lost ur +10K HP advantage.

    > > >

    > > > why not just lower mount HP to 2k? what the big deal with it?

    > >

    > > Bcs me want a little bit skill involved

    >

    > what skill? like haha look at me i dodge 3 times i have ~10 to 12k hp and i refuse to get off my mount untill im about to die if that not happening i wait till i can zerg my lonely enemy?

    >

    > mounts are worst thing that got added to WvW for any1 but blobbers..

    > and then u hear on this stream we listen to every1.. ye right its so hard to lower the mount to be a 1 shot material?

    >

    > mounts right now are used like rev hammers run tru bunch of CC to clear path cus why not? my mount has 10k HP and 3 dodges and has cc immunity so who cares if there is a trillion marks on floor we just dodge and dodge turn around dodge again and last little bit i can sustain before im back at my blob commander..

    > my god so much skill involved..

    >

    > might aswell get mount a skill 10 seconds invul so we can pop all cc etc infront of us woohoo.

    > personally im quite sure there tons of people who have dropped gw2 as main game right now and are waiting for new game to be released to leave WvW for good.

    > cus there hasnt been a single person so far who could explain me what mounts have done in WvW that its a great addition to the game.

    > cus i only see negative things.

    >

    > who ever gonna tell me i can run faster back to group, thats bad. why? because deffending or attacking force is winning by taking down people if u increase speed people come back the attackers will always be in favor. eventually sups will be drained and the keep/tower is wide open then its a matter off fighting ones the lord is down u got all deffenders going for the circle and u win the fight there if ur not braindead.

    >

    > mount is just horrible add to wvw, used to like gw2 cus u can just logout for months/years and come back slap on different sigils and ur good to go again.

    > but now? well old players are forced to buy PoF in order to compete in WvW all players are forced to get mount in order to keep up with commander.

    > all bad things millions of bad thing vs nothing good.

     

    I’m confused was not stated that a spear ability will be implemented to dismount people ? I talked about the skill to do that instead of press 1 on a longbow once and dismount everyone

  5. First I m a big fan of nude ppl but in pvp u loose stats.

     

    These days I see a lot player running without chest Armor and when u tell them that they loose base armor they all reply with LOL stats are from the Amulet only.

     

    It even went to I bet 20 G with someone waited him google before he sudden went offline :)

     

    So here quote from the Wiki

     

    “Players need to equip chest, legs and foot armor to achieve the base armor value, but hands, shoulders and head may be ignored.”

     

    So please don’t play naked in ranked if u want challenge urself do it in UN ranked

     

    Thank u very much.

     

    Ps u can test it urself open pvp panel look ur stats for armor than take chest on and off see the stats lost and now try the same with gloves no stats lost. Just that u don’t think ur real armor is shown in the pvp panel when u be in the lobby.

  6. > @"sephiroth.4217" said:

    > > @"Balsa.3951" said:

    > > > @"sephiroth.4217" said:

    > > > > @"Safandula.8723" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > > @"Safandula.8723" said:

    > > > > > > > @"sephiroth.4217" said:

    > > > > > > > Im fine spending 2 minutes swapping gear and traits, not sure why we even need templates to begin with outside of being lazy.

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > How many builds are u using at 1 character? Belive me, using multiple builds while having leg armor is kitten without build templates

    > > > > >

    > > > > > My light classes have Ascended Viper, Celestial and berserker gear to swap around depending on what I'm doing..

    > > > > >

    > > > > > My Mediums have Valk and Berserker to play with.

    > > > > >

    > > > > > My heavies have Minstrel and Berserker to play with.

    > > > > >

    > > > > > I have 32 characters and play what I feel like at the time and after each session I bank everything..

    > > > > > Sometimes I want to be a norn, other times I want to be asura, sometimes im male and sometimes Im female, just depends on the mood.

    > > > >

    > > > > > @"sephiroth.4217" said:

    > > > > > > @"Safandula.8723" said:

    > > > > > > > @"sephiroth.4217" said:

    > > > > > > > Im fine spending 2 minutes swapping gear and traits, not sure why we even need templates to begin with outside of being lazy.

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > How many builds are u using at 1 character? Belive me, using multiple builds while having leg armor is kitten without build templates

    > > > > >

    > > > > > My light classes have Ascended Viper, Celestial and berserker gear to swap around depending on what I'm doing..

    > > > > >

    > > > > > My Mediums have Valk and Berserker to play with.

    > > > > >

    > > > > > My heavies have Minstrel and Berserker to play with.

    > > > > >

    > > > > > I have 32 characters and play what I feel like at the time and after each session I bank everything..

    > > > > > Sometimes I want to be a norn, other times I want to be asura, sometimes im male and sometimes Im female, just depends on the mood.

    > > > >

    > > > > And u lose shiton of time on that, that's why this qol is needed. Changing each gear is 2 min. Do it 5 times per day and u lost 10 min. Do it 6 times a week and u lost 1 full hour on only changing gear.

    > > > > And again, this change is rly needed for ppl with leg gear

    > > >

    > > > I dont lose much time at all actually..

    > > > Where I waste time on this game is emptying bags, opening a box to get 4 bags, 3 satchels and a box and open those to get more bags, satchels and boxes, takes about half hour just to clear inventory so I can continue playing.. This is where I get lazy and delete all my loot even if its exotics or something valuable, I even wish there was an option to turn off loot so I could just enjoy the game play for what it is.

    > > >

    > > > So I stick with my previous opinion, Im fine spending 2 minutes at most to switch gear and traits on the fly.

    > >

    > > U can turn off auto loot ... but I highly recommend u loot and get bigger bags instead

    >

    > all of my toons are capped out on bags, probably why it takes me so long to empy them.

     

    Do u us invisible bags for the unidentified gear ? I do this makes me collect a lot than open them when I feel I have time.

     

    Ps

     

    By capped out on bags u mean u have 32 er bag slots ? That’s pretty impressive

  7. Would it be ever a chalange with Rox and. Braham around if they constant Rezz and do a lot of dmg ?

     

    All anet maybe can do is the illusion of they helping like Braham did at Saandsweep isles when shield The pups. The power level of the Commander is just so great that NPCs looking weak in compare..

     

    If they not standing back they also could become nothing more than visual clutter.

  8. > @"sephiroth.4217" said:

    > > @"Safandula.8723" said:

    > > > @"sephiroth.4217" said:

    > > > > @"Safandula.8723" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > Im fine spending 2 minutes swapping gear and traits, not sure why we even need templates to begin with outside of being lazy.

    > > > > >

    > > > > >

    > > > >

    > > > > How many builds are u using at 1 character? Belive me, using multiple builds while having leg armor is kitten without build templates

    > > >

    > > > My light classes have Ascended Viper, Celestial and berserker gear to swap around depending on what I'm doing..

    > > >

    > > > My Mediums have Valk and Berserker to play with.

    > > >

    > > > My heavies have Minstrel and Berserker to play with.

    > > >

    > > > I have 32 characters and play what I feel like at the time and after each session I bank everything..

    > > > Sometimes I want to be a norn, other times I want to be asura, sometimes im male and sometimes Im female, just depends on the mood.

    > >

    > > > @"sephiroth.4217" said:

    > > > > @"Safandula.8723" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > Im fine spending 2 minutes swapping gear and traits, not sure why we even need templates to begin with outside of being lazy.

    > > > > >

    > > > > >

    > > > >

    > > > > How many builds are u using at 1 character? Belive me, using multiple builds while having leg armor is kitten without build templates

    > > >

    > > > My light classes have Ascended Viper, Celestial and berserker gear to swap around depending on what I'm doing..

    > > >

    > > > My Mediums have Valk and Berserker to play with.

    > > >

    > > > My heavies have Minstrel and Berserker to play with.

    > > >

    > > > I have 32 characters and play what I feel like at the time and after each session I bank everything..

    > > > Sometimes I want to be a norn, other times I want to be asura, sometimes im male and sometimes Im female, just depends on the mood.

    > >

    > > And u lose shiton of time on that, that's why this qol is needed. Changing each gear is 2 min. Do it 5 times per day and u lost 10 min. Do it 6 times a week and u lost 1 full hour on only changing gear.

    > > And again, this change is rly needed for ppl with leg gear

    >

    > I dont lose much time at all actually..

    > Where I waste time on this game is emptying bags, opening a box to get 4 bags, 3 satchels and a box and open those to get more bags, satchels and boxes, takes about half hour just to clear inventory so I can continue playing.. This is where I get lazy and delete all my loot even if its exotics or something valuable, I even wish there was an option to turn off loot so I could just enjoy the game play for what it is.

    >

    > So I stick with my previous opinion, Im fine spending 2 minutes at most to switch gear and traits on the fly.

     

    U can turn off auto loot ... but I highly recommend u loot and get bigger bags instead

  9. I don’t think bts need restrictions in. Wvw compare to pve. Most ppl know also what game type they want join Zerg roam or defending. There will be not many who swap builds often no matter how easy it is after we have that ability.

     

    It’s more for u come to wvw sees map is empty than roam sees commander goes Zerg mode or just simple joint from pve and now switch gear

  10. > @"reddie.5861" said:

    > > @"Rotten Bones.2391" said:

    >

    > > 01:20:36

    > > - Ben created a couple of prototypes, like a skill that would most likely be unlocked with the ability system that throws a spear and dismounts both you and the target, this skill is already working, the question is whether the devs want it in the game or not

    > >

    > > Thanks to Ben and Ray for the info shared in this stream and thanks to Z for giving them the go-ahead to be more open with what they're working on. I'm sure I missed a thing or two, please add it in the comments or correct any mistakes I've made.

    >

    >

    > "throws a spear, massive slow animation they dodge and huehue u just lost ur +10k HP advantage"

    > "throws a spear, mini little bump in the map, cant see target" huehue u just lost ur +10K HP advantage.

    >

    > why not just lower mount HP to 2k? what the big deal with it?

     

    Bcs me want a little bit skill involved

  11. > @"Gop.8713" said:

    > > @"Balsa.3951" said:

    > > > @"Gop.8713" said:

    > > > > @"Balsa.3951" said:

    > > > > > @"Gop.8713" said:

    > > > > > > @"Aeolus.3615" said:

    > > > > > > > @"Gop.8713" said:

    > > > > > > > This isn't a terrible idea, but I would argue that wvw should do more to attract ppl who like to fight bc fights and less to attract ppl who like loot. We all have pve for that . . .

    > > > > > >

    > > > > > > Maybe beter would’be to remove all loot from structures and give treasure chest every 1h of structure holding, eachbstructure would give unique items and mats compared with other structures.

    > > > > > >

    > > > > >

    > > > > > That just encourages ppl to siege up their structures and hide inside . . .

    > > > > >

    > > > > > I think they've got rewards right as it is: Award participation over time and define participation as pretty much any constructive thing anyone might feel like doing . . .

    > > > >

    > > > > That’s ironic isn’t it? Ppl wanted more pvp in wvw and less pve but when u encourage people to actively defend keeps and produce pvp people complain again?

    > > >

    > > > Ppl avoid defended keeps precisely bc it limits pvp . . .

    > >

    > > so ur logic is nobody inside a keep is pvp except the npcs..... OKEY

    >

    > You don't seem to be very interested in an honest discourse on this topic, which is confusing since you are the OP. Why did you begin the topic if you were not seeking feedback from others . . ?

     

    U be heard don’t worry , also I’m happy it seems I be heard as well and anet plan on implementing something not so far from my suggestion.

     

    Devs want to add rewards for attacking defended objectives instead of win trading, rewards for attacking a defended keep should be better than rewards for an empty keep, rewards should scale with structure level, still in paper design phase and devs hope to start prototyping soon

  12. > @"getalifeturd.8139" said:

    > > @"Balsa.3951" said:

    > > Bcs true pvpler like run around in under pants ?

    >

    > It's called risk vs reward. If you want your advantages of ascended or legendary stat swap then you risk it. If you want to run around in exotics purchased with the excess badges of honor wvwers have then do so. It's up to you but of course Arenanet would never add such hardcore mechanics to a casual game. Players wouldn't even leave spawn in this game if such a thing existed. Goes to show that all the real pvp goes on in other games.

     

    thats anyway to far away from topic.

  13. > @"Svarty.8019" said:

    > > @"Balsa.3951" said:

    > > there should be way more reason to get the main castle in EBG under control. loot boxes which refresh every half hour if u hold objectives and a lot of loot if u take one

    > >

    >

    > Look, i get it, people want to incentivise attacking things. It's the glamorous side of WvW, but you HAVE to consider defending at the same time. I think it's important that defending be recognised and rewarded.

    > If attacking is overemphasised to such a great degree, it won't be long before we hear, "just let them cap it because we get more for recapping than for defending" .

     

    thats exactly why i wrote that by holding keeps a treasure chest or something else will spawn periodic. The idea is to make holding and attacking harder to archive objectives more rewarding

  14. > @"Gop.8713" said:

    > > @"Balsa.3951" said:

    > > > @"Gop.8713" said:

    > > > > @"Aeolus.3615" said:

    > > > > > @"Gop.8713" said:

    > > > > > This isn't a terrible idea, but I would argue that wvw should do more to attract ppl who like to fight bc fights and less to attract ppl who like loot. We all have pve for that . . .

    > > > >

    > > > > Maybe beter would’be to remove all loot from structures and give treasure chest every 1h of structure holding, eachbstructure would give unique items and mats compared with other structures.

    > > > >

    > > >

    > > > That just encourages ppl to siege up their structures and hide inside . . .

    > > >

    > > > I think they've got rewards right as it is: Award participation over time and define participation as pretty much any constructive thing anyone might feel like doing . . .

    > >

    > > That’s ironic isn’t it? Ppl wanted more pvp in wvw and less pve but when u encourage people to actively defend keeps and produce pvp people complain again?

    >

    > Ppl avoid defended keeps precisely bc it limits pvp . . .

     

    so ur logic is nobody inside a keep is pvp except the npcs..... OKEY

  15. > @"getalifeturd.8139" said:

    > > @"DemonSeed.3528" said:

    > > "people with shinies drop more loot" is better :trollface:

    >

    > Allow full loot for killing other players. Take their items just like in oldschool runescape. Then we'll see all the players running around shaking with real fear. It's the only way to encourage pvp and get all of the pvers with their legendaries to quit the game.

    >

     

    Bcs true pvpler like run around in under pants ?

  16. > @"Gop.8713" said:

    > > @"Aeolus.3615" said:

    > > > @"Gop.8713" said:

    > > > This isn't a terrible idea, but I would argue that wvw should do more to attract ppl who like to fight bc fights and less to attract ppl who like loot. We all have pve for that . . .

    > >

    > > Maybe beter would’be to remove all loot from structures and give treasure chest every 1h of structure holding, eachbstructure would give unique items and mats compared with other structures.

    > >

    >

    > That just encourages ppl to siege up their structures and hide inside . . .

    >

    > I think they've got rewards right as it is: Award participation over time and define participation as pretty much any constructive thing anyone might feel like doing . . .

     

    That’s ironic isn’t it? Ppl wanted more pvp in wvw and less pve but when u encourage people to actively defend keeps and produce pvp people complain again?

  17. > @"Etria.3642" said:

    > I actually think there are logical reasons why no expansion.

    >

    > Using completely made up numbers:

    > 4,357,750 ftp players/core players. These players cannot access any new content in the lw releases.

    >

    > 2,367,468 HOT only players. These players ALSO cannot access New content in lw releases.

    >

    > 8,367,467 POF players. These currently access all new content.

    >

    > Currently ALL players can spend gems and continue playing. Theoretically those who do not have POF by this time( not including brand new players) will probably not buy POF. Whatever they enjoy about the game they can already do.

    >

    > Should a new expansion be released only a percentage of group three will buy it. Groups one and two may but probably will not. A BRAND NEW player interested in the complete game would have to purchase HOT/POF/LS2,3,4,5 AND the new expansion. That's quite a lot. Other MMO's get around this by including prior expansions in a new expansions purchase but gw2 does not seem inclined to do this.

     

    exactly what i mean even with made up numbers splitting up population is always risky.

  18. > @"XenesisII.1540" said:

    > > @"Balsa.3951" said:

    > > > @"XenesisII.1540" said:

    > > > > @"Balsa.3951" said:

    > > > > So how u got all those new mounts and mount skills ? Plus why demand so hard it’s already said no expansion in the works now.. u just got anets roadmap and they said what’s going to happen next. Maybe if u can send anet a few million dollar they can start building one for u.

    > > >

    > > > Boy someone sure is offended.

    > > > 1. Mounts was a development from last expansion. Oh what you think the wvw mount was never in their plans before PoF release? lol

    > > > 2. I didn't demand anything, I stated what expansions bring.

    > > > 3. I didn't read any interview about no expansion, if there is then maybe anet should I dunno link and post stuff to their own forums for a change?

    > > > 4. Keep feeding them your gem purchases to fund the next mount skill, that'll move gw2 quite nicely along into the future I'm sure.

    > > >

    > > > > Point is they just wasted a lot resources on never happened projects and they didn’t plan on an x pact. So even if they start now it’s still 2 years later till u see something completely done.

    > > >

    > > > Going by the previous roadmap of living story, expansion, living story, expansion, I don't doubt an expansion was planned and probably worked on. They apparently had many other projects outside of gw2 that they were working on and everything but the gw2 game got affected.

    > > >

    > > > Go ahead get confused and offended more.

    > > >

    > > >

    > >

    > > Are u mad bro ?

    > > Lol u seems to put ur own feelings into me, I chat very civil about the information we have no need try to make it emotional thank u.

    >

    > Lol civil good one.

    >

     

    i give u a hug !

  19. > @"rng.1024" said:

    > It's fairly logical if you look at it in comparison to other crafting disciplines (except cooking, not sure what they'll come up with there).

    >

    > For example:

    > Lvl 0-400 = exotics (as is the case today)

    > Lvl 400-500 = ascended (every other crafting profession)

    > - Can you craft stat-selectable gear?

    > No, with very few exceptions.

    > - Can you craft ascended gear with HoT/PoF stats?

    > Of course as long as you have the exotic insignia/inscription.

    > - Can you craft tokens to be used at vendors to buy selectable versions?

    > Why yes of course

    >

    > There's is no basis for assuming the functionality of the added levels will change from what already exists in the game, and why they shouldn't add the same functionality to the profession as it updates (would definitely improve jewelcrafting use).

    >

    > As for cooking, it's a little more open ended. My guess is that the lvl's 400-500 will be used for foods only, no crafting component and maybe give us a few more options like slapping an XP modifer on there, make more custom food so to say. Or downright powercreep the food we already have by adding new better ones. But based on how the system works today we'd simply get a slew of "lvl 100" foods that give 20% increased stats of the previous tier, namely today's lvl 80 ones.

     

    This what u wrote and maybe very cosmetic like food effects which change ur looks, JC might get the ability for infusions and bling bling effects with it.

     

    The ability to dye weapons..... who knows it could be something anet could get creative with

     

     

  20. > @"XenesisII.1540" said:

    > > @"Balsa.3951" said:

    > > im really confused when i read those.

    > > Anet states new content is incoming, customer respond i want new content !

    > >

    >

    > Because expansions are more than just story and zone content, it's also about new class/race/skills/traits/weapons/new systems/etc, things that regularly don't get released on anything but an expansion.

    >

    > I'm sure they've been working on an expansion since PoF release, just with how things have been going for them there's going to be a major delay.

    >

     

    So how u got all those new mounts and mount skills ? Plus why demand so hard it’s already said no expansion in the works now.. u just got anets roadmap and they said what’s going to happen next. Maybe if u can send anet a few million dollar they can start building one for u.

     

    Point is they just wasted a lot resources on never happened projects and they didn’t plan on an x pact. So even if they start now it’s still 2 years later till u see something completely done.

     

     

  21. > @"starlinvf.1358" said:

    > > @"Rauderi.8706" said:

    > > > @"Stand The Wall.6987" said:

    > > > ok. I hope they allow gear templates along with build templates.

    > >

    > > I assume that's why it hasn't been done yet. There's a lot of small implementation questions when gear is concerned. Do they add a separate gear locker? Per character or account-wide? What if gear pieces are missing, how would those exceptions be handled? How do to swapping without making gear vanish? Do they offer some slots for free and others for gems?

    > > They probably want to get a QoL feature like this just right before turning it loose.

    > >

    > >

    >

    > If it were me, I'd try to build on the "Lvl 80 Booster", which stores all of your previous gear into a chest, and swaps in the test gear. The build templates can build on this Container system, which places all your gear items into a totally different sub-menu and storage array. The main prerequisite would be retooling the Hero panel UI to decouple from direct references to gear, and have them point to Template containers instead. The container then gets unpacked into the UI, and you manipulate them from there... either adding or removing gear like other menus. You pick which Templates are your active one, and it loads the corresponding gear container for that build. However, a short fall of this is needing separate sets of gear for each slot.

    >

    > Option B is to separate the gear templates from the Trait/Skill Ttemplates (which is more likely to be what happens), and manipulate them individually. But you still have the problem of trying to recycle one piece of gear across multiple template.

    >

    > Which is brings us to Option C....... remove the active gear (and spare gear) from inventory entirely, and reference them as meta data in the build template. Effectively putting all your gear into a Container as proof of ownership, and being able to pull them up as an extension of the UI.

    >

    >

    > But ultimately what we're gonna get is going to be determined by how successful they are at tearing out the entire equipment UI and all the code dependencies thats kept them from trying all these years. Remember that Outfits only function they way they do, because its completely bypassing the armor/gear system, and act more like combat tonics.

     

    Anet seems to be willing to stop inventory wars so I guess we get option C aka The Armory. All ur weapons land into the armory

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