-
Posts
624 -
Joined
-
Last visited
Content Type
Forums
Events
Articles
Gallery
Posts posted by Balsa.3951
-
-
> @"Azzizz.2518" said:
> > @"Crystal Paladin.3871" said:
> > Only loading screen that annoys me is the map selection screen... Even if I choose the map, the screen doesn't go away... Stays there for ~15 secs if it would shrink and go left as a mini spin wheel after map selection, it'd be cool
>
> Agree, I could have gathered more resources while waiting for the match to start
I don’t think it’s about that.....it’s about the feeling of having ur view blocked.
When I open my bag space it goes over 1/4 of the screen but it has those transparent textures which gives me a more comfortable impression.
-
> @"melandru.3876" said:
> > @"otto.5684" said:
> > > @"Falan.1839" said:
> > > After some overperforming builds from the last meta were nerfed, Spellbreaker is back in full force and there is already a lot of complaints about there. I think a lot of the issues with it could be resolved by tuning down rampage. It would hit Holo aswell, but it would definitely keep being viable (I play pretty much exclusively without Elixir X on a high level).
> > >
> > > The general mechanic of Rampage however is overstacked with benefits and promotes lazy gameplay. First of all there is the extremely high dps potential on every single skill, that gets boosted even further by several dmg modifiers on warrior. In addition to that you gain 2 very useful movement skills - sometimes leading high lvl warriors to use Rampage just to disengage. On top of that you have very strong potential, (4 CCS) and a ranged cc with high dps. That in itself is already a very strong combination. However, to make things worse, you also get permanent pulsing stability AND a very strong defense (dmg reduction and increased hp pool). If you tether your enemy before activating it you can also additionally get extra might and reveal, negating another possible counterplay (strength). So basically there is almost no counterplay except extremely high corrupt/boonrip pressure on the stability paired with cc. That is unlikely to ever work in a 1v1 situation, where you are usually busy avoiding the big hits (aka all of them).
> > >
> > > So, in my opinion, at least 2 aspects of this bundle (damage, CC, movement, stability, defense) have to go. I'm personally In favour of removing the stability and defensive bonuses, making it a high risk high reward play, with still very strong combination of damage, CC and mobility but the possibility of being punished by counter CC with no available stunbreak and no increased defense to just facetank through it. As of now it's a very high reward play with close to zero risks.
> >
> > Regardless of what you think of rampage (it surely needs a nerf), the trade off argument is regarding elite specialization not a specific skill. Particularly one that is a core skill.
> >
> > In that spirit, what is the trade-off for playing holo? Very high damage, high sustainability, high mobility, ridiculous boon stacking and boat load of CC. What do you give-up when playing holo?!
>
> they should give holo the same warrior berserker threatment
> -300 toughness when entering forge
From a thematic being tired would match after rampage. Weakness maybe or no crit chances for 10 seconds after using rampage
-
Why ppl want explore stuff they kinda know what they will get.
I prefer something new, which gives the artist more freedom
-
> @"Ayrilana.1396" said:
> > @"Khisanth.2948" said:
> > > @"Ayrilana.1396" said:
> > > > @"Khisanth.2948" said:
> > > > or just turn it into a currency
> > >
> > > Except that it’s not a currency in that it’s not used as one.
> >
> > It is used to buy red lantern decorations.
> >
> >
>
> That hardly makes it a currency. That also occurs at the same time that you can exchange them for silver.
Everything can be a currency it just depends how anet put it.
-
-
Yes good idea
-
> @"Samnang.1879" said:
> i know 99.999% of ppl liked this new change but i'm part of the 0.001% that don't... cuz i play like 12 hours a day, sick & tired of getting unid gears... having to click to open them, move them to bank so i dont accidentally salvage the unid... (and i have accidentally salvage the unid gears like so many times maybe i salvaged a precursos who knows)... I'm just tired of clicking things in general
>
> so like i want an option to revert back to the original where gears just drop in my inv, not the unid gears... like the mexican girl say... why not both? like we can't ppl have option to choose... i dont get it... it's always have to be this way or the other
>
> i know ppl have suggested invis bags to me in game, but im a special person and i have ocd when it comes to inventories, and i dont like not being able to compact something to the first box first row if u know what im saying... and the special bags dont let u compact items to first box first row if u dont pm me and i'll give a screenshot back to ur pm
I can’t see how the changes are not the best what ever happened to ppl with ocd. Ones u have an invible back with 3 empty slots u put blue green and yellow unidentifiable gear in. Than when u are in the mood u alt drag them out of there let 1 inside the invisible bag. Open all and salvage. This system is way cleaner than the old one.
Perhaps u try those invisible bags which everyone tells u already about first out.
-
Why not?
Anet could use the opportunity to have beach chairs and some chairs which can float on the water.
Nothing I would buy since we don’t have beautiful beaches and nice beach volleyball mini games
In general mmos should not underestimate the power of relaxed zones. Where u can just enjoy the view
-
Guard sword offhand / because it’s cool and guard rarely get cool stuff
Mesmer bow / sirens landing has Mesmers with bow
Ranger war horn main hand / calling a second pet
Rev great sword / death knight theme finally admitted
Ele hammer / some world builder spec
Thief focus / because we had that ninja style fan in the gemstore
Warrior staff/ banner commander spec
Engi mace / we have hammer skin maces in game
Necro sword/ it matches the sacrifice theme clunky weapons like hammer seems not to fit
Next xpact if ever but anet can deliver those without xpact as well
-
most things are said many times
knock back on lb 3 base
evade on leap of faith
25% movement speed minor trait not major
trueshot slight dmg increase
light field feels useless change it to resistance or quickness
lb 5 feels kinda danger to use sometimes
oh and traps should work on dragons... bcs Dragon Hunter !
dream would be dragon hunter get 3 doges like DD to become the super dupper mobility spec
oh and would be cool to get stability while shield 5 is active that could be an major trait or a change in general
im kind of worry destroying projectile becomes an block now one side is nice bcs we can heal on block if traited or loose an condition on the otherside unblockable attacks will be even more danger to us
-
what makes me so sad that DH gets ignored in the changes is that its a very elegant class in pvp and need some skill in compare to burst and run core guard.
FB has also nice skills but I dont like play heal guard in solo Q its a nightmare to see ppl running away from heals or I think im somewhat hard to kill but than get bursted down in 2 seconds by rev or mesmer
-
> @"Vallune.8150" said:
> You do know what atm means, right? ;)
> That sink is 9 months away.
> Plus, as I recall, it was a very inefficient process which involved stupid amounts of clicking. I looked at it briefly, then just decided it was too much effort for too little return and left all the luck stacks on a mule alt in the vague hope of a better option arriving in the future.
at the moment i hope 0 _0
Oha got ur meaning I’m so slow was worry my English was so wrong that I missed the hint :)
-
> @"Khisanth.2948" said:
> or just turn it into a currency
i know that would be the best its juts anet is maybe not motivated except they can make some gemshop sells. lets hope for the best
-
since we dont get a luck sink atm how about a LUCK compressor so we can on the go make Legendary Luck out of the common luck
-
Most ppl on the forums begged for DH changes but I guess that’s perhaps next time. 6 months later :(
-
Hope they make a legendary ring where I can turn on or off the effects
-
> @"Cyninja.2954" said:
> > @"Balsa.3951" said:
> > > @"VAHNeunzehnsechundsiebzig.3618" said:
> > > buy game: people complain
> > > pay subscription: people complain
> > > f2p, except cosmetic stuff: people complain
> > > f2p, p2w: people spend tons of money and complain
> > > buy game, pay subscription AND p2w: people flog to it.
> > >
> > > In all seriousness: gw2 is very, very cheap. Some purely cosmetic and utterly optional quality of life things cost a tiny amount of money and people complain and want everything for free.
> > >
> > > Please answer me this: who will pay the devs and who will pay for the servers?
> >
> > I guess the people who buy the skins .....
> >
> > Ppl really thinking those charges are a goldmine
> >
> > I don’t have mount skins but does it cost charges to change them ? If not than u now how important anet feels those charges themselves
>
> Last time I checked, outfits don't require transmutation charges.
>
> Given how mounts, gliders and outfits are a lot more similar to each other than unique armor and item skins... What was your point?
My Point is very clear
-
Nothing for Dragonhunter sadly was hoping anet has mercy and give evade on leap of fate
-
Did u test the map in house ? For ports and get stuck in walls ?
-
> @"VAHNeunzehnsechundsiebzig.3618" said:
> buy game: people complain
> pay subscription: people complain
> f2p, except cosmetic stuff: people complain
> f2p, p2w: people spend tons of money and complain
> buy game, pay subscription AND p2w: people flog to it.
>
> In all seriousness: gw2 is very, very cheap. Some purely cosmetic and utterly optional quality of life things cost a tiny amount of money and people complain and want everything for free.
>
> Please answer me this: who will pay the devs and who will pay for the servers?
I guess the people who buy the skins .....
Ppl really thinking those charges are a goldmine
I don’t have mount skins but does it cost charges to change them ? If not than u now how important anet feels those charges themselves
-
> @"mtpelion.4562" said:
> > @"Kylden Ar.3724" said:
> > What revenue? Most posts say people never run out.
>
> People who post on the forums are not representative of the general playerbase population. For example (not claiming this is true, just providing an example of why bad representation means you can't use post data to arrive at conclusions):
>
> More Casual = Less Likely to Post
> More Casual = Less Likely to have lots of free transmutations
> Less free transmutations = More Likely to buy transmutations
> Ergo
> More Likely to buy transmutations = Less Likely to Post
Never heard anyone in mapchat talking like oh geez I wish I had more transmutation charges, why they are so hard to come by.
I’m pretty sure no one who plays longer than a few months has issues with having enough.
Anet would probably make more money if looks are easier to switch bcs that’s how the real revenue can come in. The one they advertise ...skins.
Never saw an advertisement in the gemstore transmutation charges now 20% off yay !
-
I voted Yes
I have 2000+ transmutation charges the argument that they are supporting the game is far from reality, maybe for new player they are hard to get.
I hope with build templates anet get rid of charges as well and we can have more fun with switching looks more easy.
If anet goes full out with the build template since they had 6 years time to think about it
-
I’m here from the start now and sometimes with breaks now reaching 281% I’m not someone who farmed extremely but when I play a lot and farm it’s 1% mf a day otherwise it’s around 4 days or 5 days.
I guess the maxed out topic will be very popular a few months later when the mid frequent player reach the max.
I have no idea why anet always put stuff in the game and thinks later about a sink.
-
But he is right there are to many loading screens in pvp.
Have a dc in a match and the game sends u first ur map let’s say Snowden drifts than it sends u to heart of the mist and than to ur match.
That’s 3 loading screens and when u arrive a match after dc it puts that window up explaining u what to do on a 6 years old map...
Future Elite spec discussion.
in Guardian
Posted
War horn and angels would make sense. Angelic avatar makes me fear we didn’t saw true blinding light effects yet.