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Balsa.3951

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Posts posted by Balsa.3951

  1. > @"Bloodstealer.5978" said:

    > > @"Balsa.3951" said:

    > > > @"Bloodstealer.5978" said:

    > > > > @"Balsa.3951" said:

    > > > > > @"Bloodstealer.5978" said:

    > > > > > > @"Balsa.3951" said:

    > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > @"Balsa.3951" said:

    > > > > > > > > > @"derd.6413" said:

    > > > > > > > > > > @"Balsa.3951" said:

    > > > > > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > > > > > @"Balsa.3951" said:

    > > > > > > > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > > > > > > > @"Balsa.3951" said:

    > > > > > > > > > > > > > > I hope they saw it as an warning shot and take gw2 more seriously. PvP balance is broken, game is laggy and unpolished after 7 years, no build templates a full game mode raid is minority only, fractals difficulty is enhanced by annoying non fun instabilities so much potential so little was fully used

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > Hope they can get it together now

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > And listen the the customers who begging since years to tune down the visual noise which is eye and health hurting

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Agree PvP balance is poor, then again I think that is a general issues across the game not just PvP… not sure how many devs it needs to improve balance across an MMO cos from my experience balance is always a shifting set of goal posts that takes a little time to catch up only to have the next patch throw spanners into it, GW2 is no different... but yeah there is imbalance for sure imo.

    > > > > > > > > > > > > > As for lag.. I don't get any lag tbh and FPS stability for me has improved this past year, maybe a new GPU helped with that though.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Build Templates, fractal updates.. that is just content you are not happy with that does not equate to not taking their product seriously, that is you expressing what you like and don't like... I happen to enjoy fractals both before instabilities and after (including the latest additions). Build Templates are something and nothing to me, I am still able to play all my builds, create new ones so templates to me are neither here nor there.. but again this has nothing to do with ANET not taking GW2 seriously..

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Visual/Particle Effects - yeah I could get behind having an option to reduce it by player option.. but again its something that may not fall into a priority either previous or now.. that is not taking GW2 seriously, that is just another QoL you would like and yeah others as well no doubt, but if ANET jumped on every little request we put to them they would never actually get anything done I am sure.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I enjoyed fractals when nightmare fractal challenge mode hit it was a real creative and honest way to improve difficulty. Instabilities where a bandaid slippery slope was not even tested before release how game breaking it was in certain fractals.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Adding more mechanics instead of gimmicks is a lot of work but they had not the resources to do it and choose the easier way.

    > > > > > > > > > > > >

    > > > > > > > > > > > > And those are things now I not even mentioned legendarries who are still not complete even so they are promised with hot and if u remember legendary armor and raid wings all with a delay implemented.

    > > > > > > > > > > > >

    > > > > > > > > > > > > And than there was the time when salvage all was not an option how painful was that.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Thinking that many of those are delayed because of an unknown and now never will be made product is such a mismanagement

    > > > > > > > > > > > >

    > > > > > > > > > > > > The lag I mean wvw in first line the only game mode I barely can play so assume it is related to how wvw is structured.

    > > > > > > > > > > >

    > > > > > > > > > > > Increasing fractal difficult by way of instabilities makes players think .. eventually it will become second knowledge just like everything.

    > > > > > > > > > > > Yeah slippy sloppy was poorly implemented for sure but it was taken out of those fracs it was never meant to be in and the rest is actually fun, at least to me.

    > > > > > > > > > > > Lag is not always down to the game.. the only time I have ever seen issues in WvW is on reset night when there is a mass 3 way SM fight and skill lag hits us all.. but not had that or any near as bad for some times now.

    > > > > > > > > > > >

    > > > > > > > > > > > Cancelled projects, projects that maybe fail does not mean mis management, there are many other things that could casue that.. unless you have some clear facts to show otherwise.. bugs and content that does not meet your expectation does not equate to lack of prority to GW2. Developing content that will please everybody in a multi faceted MMO, just isn't going to happen all the time.. that does not equate to lack of priority being shown to GW2.

    > > > > > > > > > > > Legendaries .. what isn't finished about them .. though in fairness it is not something I ever intended to or expected to be a quick thing.. pretty sure though Gen 2 began with HoT.. not sure if there was some specific completion date for the set, though as I said I don't follow it too closely. But again that's not a reason to think GW2 had no priority.

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > Evidence of mismanagement.... 100 people who lost their job?

    > > > > > > > > > >

    > > > > > > > > > > But let’s see and hope the best

    > > > > > > > > >

    > > > > > > > > > That's no evidence of mismanagment

    > > > > > > > >

    > > > > > > > > If this is not than I don’t know what is

    > > > > > > >

    > > > > > > > Exactly you don't know what is so throwing that kind of accusation around serves no purpose other than to show your lack of knowledge.

    > > > > > >

    > > > > > > Ok great ppl lost jobs suddenly without gw2 had a customer drop or an earthquake happen all was top case closed

    > > > > >

    > > > > > Great people loose their jobs every day .. that does not make it mismanagement... an economic downturn can affect a business in many ways.. we as customers have a large part to play in that because ya know, we don't always have disposal income available to spend on it.

    > > > > > You are simply adding 2+2 and getting 22. You have nothing to back up your claim other than people lost their jobs.

    > > > > > Is it mismanagement when car plants close, is it mismanagement when a power station goes into decom and 60% of the workforce get laid off, is it mismanagement when fewer kids go into the sweetshop over an extended period of time and the shop has to reduce its staff.... If you know something the rest of us don't, please share it cos honestly I think we would be interest to see your facts on this.

    > > > >

    > > > > NCSoft West CEO Songyee Yoon told employees the company’s “live game business revenue is declining as our franchises age, delays in development on PC and mobile have created further drains against our revenue projects

    > > > >

    > > > > Not a super special knowledge but delays are often the result of bad management but ofc it could be always something else

    > > >

    > > > Lol you just keep coming up with .. nothing actually.

    > > >

    > > > We have all read that.. and delays do not in any way have to mean mis management.. keep digging, you might actually stumble across something that holds some concrete facts and merit.. eventually

    > > > Until then your just wanting to bad mouth the business without a shred of actual proof what your saying is in fact, fact.

    > > > IF and that is "IF" there has been any mis management come to light within the business I wouldn't be surprise to see those responsible being removed, or "asked to step down"... now that might of already happened or planned to happen.. if that should happen and become public knowledge then perhaps your words might hold some water, but until then its just hearsay.

    > > > Personally I would think the delays were more likely technical, resource or cost restriction (or a mixture of all those things), all of which make for potential delays and perhaps additional funding which NC Soft could no longer allow because of reasons stated - declining revenue from its ageing franchises.. GW however, if the latest Quarterly is accurate, seems still to be profitable considering how its performed previously when working within its "expansion" cycle... the real question now is what can be or will be pumped into the game as it draws closer to where there is normally a spike in revenue brought in from the anticipation of and the actual release of an expac.

    > > > If anything that info from CEO Songyee kind of confirms that the business has an ageing portfolio and they have been looking into other ways, other products from which its franchises could remain viable long term because the alternative would look bleak not just for ANET but NC Soft as a whole.. that to me is prudent management. Delays happen, business downturns happen and unfortunately for some restructuring happens.

    > > >

    > > > Give it some time, afford ANET some time work through this tough period and perhaps we can judge them when things become clearer and some kind of a roadmap laid out for the future.

    > >

    > > U know I not really care since u are one of those ppl who need win every discussion

    >

    > Huh, it's not about winning anything it's about debating the stuff you put out as fact, when in fact it isn't anything of the sort.

    > As for not caring, you seemed to care up to now...

     

    /rolls eyes

  2. > @"Bloodstealer.5978" said:

    > > @"Balsa.3951" said:

    > > > @"Bloodstealer.5978" said:

    > > > > @"Balsa.3951" said:

    > > > > > @"Bloodstealer.5978" said:

    > > > > > > @"Balsa.3951" said:

    > > > > > > > @"derd.6413" said:

    > > > > > > > > @"Balsa.3951" said:

    > > > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > > > @"Balsa.3951" said:

    > > > > > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > > > > > @"Balsa.3951" said:

    > > > > > > > > > > > > I hope they saw it as an warning shot and take gw2 more seriously. PvP balance is broken, game is laggy and unpolished after 7 years, no build templates a full game mode raid is minority only, fractals difficulty is enhanced by annoying non fun instabilities so much potential so little was fully used

    > > > > > > > > > > > >

    > > > > > > > > > > > > Hope they can get it together now

    > > > > > > > > > > > >

    > > > > > > > > > > > >

    > > > > > > > > > > > > And listen the the customers who begging since years to tune down the visual noise which is eye and health hurting

    > > > > > > > > > > >

    > > > > > > > > > > > Agree PvP balance is poor, then again I think that is a general issues across the game not just PvP… not sure how many devs it needs to improve balance across an MMO cos from my experience balance is always a shifting set of goal posts that takes a little time to catch up only to have the next patch throw spanners into it, GW2 is no different... but yeah there is imbalance for sure imo.

    > > > > > > > > > > > As for lag.. I don't get any lag tbh and FPS stability for me has improved this past year, maybe a new GPU helped with that though.

    > > > > > > > > > > >

    > > > > > > > > > > > Build Templates, fractal updates.. that is just content you are not happy with that does not equate to not taking their product seriously, that is you expressing what you like and don't like... I happen to enjoy fractals both before instabilities and after (including the latest additions). Build Templates are something and nothing to me, I am still able to play all my builds, create new ones so templates to me are neither here nor there.. but again this has nothing to do with ANET not taking GW2 seriously..

    > > > > > > > > > > >

    > > > > > > > > > > > Visual/Particle Effects - yeah I could get behind having an option to reduce it by player option.. but again its something that may not fall into a priority either previous or now.. that is not taking GW2 seriously, that is just another QoL you would like and yeah others as well no doubt, but if ANET jumped on every little request we put to them they would never actually get anything done I am sure.

    > > > > > > > > > >

    > > > > > > > > > > I enjoyed fractals when nightmare fractal challenge mode hit it was a real creative and honest way to improve difficulty. Instabilities where a bandaid slippery slope was not even tested before release how game breaking it was in certain fractals.

    > > > > > > > > > >

    > > > > > > > > > > Adding more mechanics instead of gimmicks is a lot of work but they had not the resources to do it and choose the easier way.

    > > > > > > > > > >

    > > > > > > > > > > And those are things now I not even mentioned legendarries who are still not complete even so they are promised with hot and if u remember legendary armor and raid wings all with a delay implemented.

    > > > > > > > > > >

    > > > > > > > > > > And than there was the time when salvage all was not an option how painful was that.

    > > > > > > > > > >

    > > > > > > > > > > Thinking that many of those are delayed because of an unknown and now never will be made product is such a mismanagement

    > > > > > > > > > >

    > > > > > > > > > > The lag I mean wvw in first line the only game mode I barely can play so assume it is related to how wvw is structured.

    > > > > > > > > >

    > > > > > > > > > Increasing fractal difficult by way of instabilities makes players think .. eventually it will become second knowledge just like everything.

    > > > > > > > > > Yeah slippy sloppy was poorly implemented for sure but it was taken out of those fracs it was never meant to be in and the rest is actually fun, at least to me.

    > > > > > > > > > Lag is not always down to the game.. the only time I have ever seen issues in WvW is on reset night when there is a mass 3 way SM fight and skill lag hits us all.. but not had that or any near as bad for some times now.

    > > > > > > > > >

    > > > > > > > > > Cancelled projects, projects that maybe fail does not mean mis management, there are many other things that could casue that.. unless you have some clear facts to show otherwise.. bugs and content that does not meet your expectation does not equate to lack of prority to GW2. Developing content that will please everybody in a multi faceted MMO, just isn't going to happen all the time.. that does not equate to lack of priority being shown to GW2.

    > > > > > > > > > Legendaries .. what isn't finished about them .. though in fairness it is not something I ever intended to or expected to be a quick thing.. pretty sure though Gen 2 began with HoT.. not sure if there was some specific completion date for the set, though as I said I don't follow it too closely. But again that's not a reason to think GW2 had no priority.

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > Evidence of mismanagement.... 100 people who lost their job?

    > > > > > > > >

    > > > > > > > > But let’s see and hope the best

    > > > > > > >

    > > > > > > > That's no evidence of mismanagment

    > > > > > >

    > > > > > > If this is not than I don’t know what is

    > > > > >

    > > > > > Exactly you don't know what is so throwing that kind of accusation around serves no purpose other than to show your lack of knowledge.

    > > > >

    > > > > Ok great ppl lost jobs suddenly without gw2 had a customer drop or an earthquake happen all was top case closed

    > > >

    > > > Great people loose their jobs every day .. that does not make it mismanagement... an economic downturn can affect a business in many ways.. we as customers have a large part to play in that because ya know, we don't always have disposal income available to spend on it.

    > > > You are simply adding 2+2 and getting 22. You have nothing to back up your claim other than people lost their jobs.

    > > > Is it mismanagement when car plants close, is it mismanagement when a power station goes into decom and 60% of the workforce get laid off, is it mismanagement when fewer kids go into the sweetshop over an extended period of time and the shop has to reduce its staff.... If you know something the rest of us don't, please share it cos honestly I think we would be interest to see your facts on this.

    > >

    > > NCSoft West CEO Songyee Yoon told employees the company’s “live game business revenue is declining as our franchises age, delays in development on PC and mobile have created further drains against our revenue projects

    > >

    > > Not a super special knowledge but delays are often the result of bad management but ofc it could be always something else

    >

    > Lol you just keep coming up with .. nothing actually.

    >

    > We have all read that.. and delays do not in any way have to mean mis management.. keep digging, you might actually stumble across something that holds some concrete facts and merit.. eventually

    > Until then your just wanting to bad mouth the business without a shred of actual proof what your saying is in fact, fact.

    > IF and that is "IF" there has been any mis management come to light within the business I wouldn't be surprise to see those responsible being removed, or "asked to step down"... now that might of already happened or planned to happen.. if that should happen and become public knowledge then perhaps your words might hold some water, but until then its just hearsay.

    > Personally I would think the delays were more likely technical, resource or cost restriction (or a mixture of all those things), all of which make for potential delays and perhaps additional funding which NC Soft could no longer allow because of reasons stated - declining revenue from its ageing franchises.. GW however, if the latest Quarterly is accurate, seems still to be profitable considering how its performed previously when working within its "expansion" cycle... the real question now is what can be or will be pumped into the game as it draws closer to where there is normally a spike in revenue brought in from the anticipation of and the actual release of an expac.

    > If anything that info from CEO Songyee kind of confirms that the business has an ageing portfolio and they have been looking into other ways, other products from which its franchises could remain viable long term because the alternative would look bleak not just for ANET but NC Soft as a whole.. that to me is prudent management. Delays happen, business downturns happen and unfortunately for some restructuring happens.

    >

    > Give it some time, afford ANET some time work through this tough period and perhaps we can judge them when things become clearer and some kind of a roadmap laid out for the future.

     

    U know I not really care since u are one of those ppl who need win every discussion

  3. > @"Bloodstealer.5978" said:

    > > @"Balsa.3951" said:

    > > > @"Bloodstealer.5978" said:

    > > > > @"Balsa.3951" said:

    > > > > > @"derd.6413" said:

    > > > > > > @"Balsa.3951" said:

    > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > @"Balsa.3951" said:

    > > > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > > > @"Balsa.3951" said:

    > > > > > > > > > > I hope they saw it as an warning shot and take gw2 more seriously. PvP balance is broken, game is laggy and unpolished after 7 years, no build templates a full game mode raid is minority only, fractals difficulty is enhanced by annoying non fun instabilities so much potential so little was fully used

    > > > > > > > > > >

    > > > > > > > > > > Hope they can get it together now

    > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > And listen the the customers who begging since years to tune down the visual noise which is eye and health hurting

    > > > > > > > > >

    > > > > > > > > > Agree PvP balance is poor, then again I think that is a general issues across the game not just PvP… not sure how many devs it needs to improve balance across an MMO cos from my experience balance is always a shifting set of goal posts that takes a little time to catch up only to have the next patch throw spanners into it, GW2 is no different... but yeah there is imbalance for sure imo.

    > > > > > > > > > As for lag.. I don't get any lag tbh and FPS stability for me has improved this past year, maybe a new GPU helped with that though.

    > > > > > > > > >

    > > > > > > > > > Build Templates, fractal updates.. that is just content you are not happy with that does not equate to not taking their product seriously, that is you expressing what you like and don't like... I happen to enjoy fractals both before instabilities and after (including the latest additions). Build Templates are something and nothing to me, I am still able to play all my builds, create new ones so templates to me are neither here nor there.. but again this has nothing to do with ANET not taking GW2 seriously..

    > > > > > > > > >

    > > > > > > > > > Visual/Particle Effects - yeah I could get behind having an option to reduce it by player option.. but again its something that may not fall into a priority either previous or now.. that is not taking GW2 seriously, that is just another QoL you would like and yeah others as well no doubt, but if ANET jumped on every little request we put to them they would never actually get anything done I am sure.

    > > > > > > > >

    > > > > > > > > I enjoyed fractals when nightmare fractal challenge mode hit it was a real creative and honest way to improve difficulty. Instabilities where a bandaid slippery slope was not even tested before release how game breaking it was in certain fractals.

    > > > > > > > >

    > > > > > > > > Adding more mechanics instead of gimmicks is a lot of work but they had not the resources to do it and choose the easier way.

    > > > > > > > >

    > > > > > > > > And those are things now I not even mentioned legendarries who are still not complete even so they are promised with hot and if u remember legendary armor and raid wings all with a delay implemented.

    > > > > > > > >

    > > > > > > > > And than there was the time when salvage all was not an option how painful was that.

    > > > > > > > >

    > > > > > > > > Thinking that many of those are delayed because of an unknown and now never will be made product is such a mismanagement

    > > > > > > > >

    > > > > > > > > The lag I mean wvw in first line the only game mode I barely can play so assume it is related to how wvw is structured.

    > > > > > > >

    > > > > > > > Increasing fractal difficult by way of instabilities makes players think .. eventually it will become second knowledge just like everything.

    > > > > > > > Yeah slippy sloppy was poorly implemented for sure but it was taken out of those fracs it was never meant to be in and the rest is actually fun, at least to me.

    > > > > > > > Lag is not always down to the game.. the only time I have ever seen issues in WvW is on reset night when there is a mass 3 way SM fight and skill lag hits us all.. but not had that or any near as bad for some times now.

    > > > > > > >

    > > > > > > > Cancelled projects, projects that maybe fail does not mean mis management, there are many other things that could casue that.. unless you have some clear facts to show otherwise.. bugs and content that does not meet your expectation does not equate to lack of prority to GW2. Developing content that will please everybody in a multi faceted MMO, just isn't going to happen all the time.. that does not equate to lack of priority being shown to GW2.

    > > > > > > > Legendaries .. what isn't finished about them .. though in fairness it is not something I ever intended to or expected to be a quick thing.. pretty sure though Gen 2 began with HoT.. not sure if there was some specific completion date for the set, though as I said I don't follow it too closely. But again that's not a reason to think GW2 had no priority.

    > > > > > > >

    > > > > > >

    > > > > > > Evidence of mismanagement.... 100 people who lost their job?

    > > > > > >

    > > > > > > But let’s see and hope the best

    > > > > >

    > > > > > That's no evidence of mismanagment

    > > > >

    > > > > If this is not than I don’t know what is

    > > >

    > > > Exactly you don't know what is so throwing that kind of accusation around serves no purpose other than to show your lack of knowledge.

    > >

    > > Ok great ppl lost jobs suddenly without gw2 had a customer drop or an earthquake happen all was top case closed

    >

    > Great people loose their jobs every day .. that does not make it mismanagement... an economic downturn can affect a business in many ways.. we as customers have a large part to play in that because ya know, we don't always have disposal income available to spend on it.

    > You are simply adding 2+2 and getting 22. You have nothing to back up your claim other than people lost their jobs.

    > Is it mismanagement when car plants close, is it mismanagement when a power station goes into decom and 60% of the workforce get laid off, is it mismanagement when fewer kids go into the sweetshop over an extended period of time and the shop has to reduce its staff.... If you know something the rest of us don't, please share it cos honestly I think we would be interest to see your facts on this.

     

    NCSoft West CEO Songyee Yoon told employees the company’s “live game business revenue is declining as our franchises age, delays in development on PC and mobile have created further drains against our revenue projects

     

    Not a super special knowledge but delays are often the result of bad management but ofc it could be always something else

  4. > @"Bloodstealer.5978" said:

    > > @"Balsa.3951" said:

    > > > @"derd.6413" said:

    > > > > @"Balsa.3951" said:

    > > > > > @"Bloodstealer.5978" said:

    > > > > > > @"Balsa.3951" said:

    > > > > > > > @"Bloodstealer.5978" said:

    > > > > > > > > @"Balsa.3951" said:

    > > > > > > > > I hope they saw it as an warning shot and take gw2 more seriously. PvP balance is broken, game is laggy and unpolished after 7 years, no build templates a full game mode raid is minority only, fractals difficulty is enhanced by annoying non fun instabilities so much potential so little was fully used

    > > > > > > > >

    > > > > > > > > Hope they can get it together now

    > > > > > > > >

    > > > > > > > >

    > > > > > > > > And listen the the customers who begging since years to tune down the visual noise which is eye and health hurting

    > > > > > > >

    > > > > > > > Agree PvP balance is poor, then again I think that is a general issues across the game not just PvP… not sure how many devs it needs to improve balance across an MMO cos from my experience balance is always a shifting set of goal posts that takes a little time to catch up only to have the next patch throw spanners into it, GW2 is no different... but yeah there is imbalance for sure imo.

    > > > > > > > As for lag.. I don't get any lag tbh and FPS stability for me has improved this past year, maybe a new GPU helped with that though.

    > > > > > > >

    > > > > > > > Build Templates, fractal updates.. that is just content you are not happy with that does not equate to not taking their product seriously, that is you expressing what you like and don't like... I happen to enjoy fractals both before instabilities and after (including the latest additions). Build Templates are something and nothing to me, I am still able to play all my builds, create new ones so templates to me are neither here nor there.. but again this has nothing to do with ANET not taking GW2 seriously..

    > > > > > > >

    > > > > > > > Visual/Particle Effects - yeah I could get behind having an option to reduce it by player option.. but again its something that may not fall into a priority either previous or now.. that is not taking GW2 seriously, that is just another QoL you would like and yeah others as well no doubt, but if ANET jumped on every little request we put to them they would never actually get anything done I am sure.

    > > > > > >

    > > > > > > I enjoyed fractals when nightmare fractal challenge mode hit it was a real creative and honest way to improve difficulty. Instabilities where a bandaid slippery slope was not even tested before release how game breaking it was in certain fractals.

    > > > > > >

    > > > > > > Adding more mechanics instead of gimmicks is a lot of work but they had not the resources to do it and choose the easier way.

    > > > > > >

    > > > > > > And those are things now I not even mentioned legendarries who are still not complete even so they are promised with hot and if u remember legendary armor and raid wings all with a delay implemented.

    > > > > > >

    > > > > > > And than there was the time when salvage all was not an option how painful was that.

    > > > > > >

    > > > > > > Thinking that many of those are delayed because of an unknown and now never will be made product is such a mismanagement

    > > > > > >

    > > > > > > The lag I mean wvw in first line the only game mode I barely can play so assume it is related to how wvw is structured.

    > > > > >

    > > > > > Increasing fractal difficult by way of instabilities makes players think .. eventually it will become second knowledge just like everything.

    > > > > > Yeah slippy sloppy was poorly implemented for sure but it was taken out of those fracs it was never meant to be in and the rest is actually fun, at least to me.

    > > > > > Lag is not always down to the game.. the only time I have ever seen issues in WvW is on reset night when there is a mass 3 way SM fight and skill lag hits us all.. but not had that or any near as bad for some times now.

    > > > > >

    > > > > > Cancelled projects, projects that maybe fail does not mean mis management, there are many other things that could casue that.. unless you have some clear facts to show otherwise.. bugs and content that does not meet your expectation does not equate to lack of prority to GW2. Developing content that will please everybody in a multi faceted MMO, just isn't going to happen all the time.. that does not equate to lack of priority being shown to GW2.

    > > > > > Legendaries .. what isn't finished about them .. though in fairness it is not something I ever intended to or expected to be a quick thing.. pretty sure though Gen 2 began with HoT.. not sure if there was some specific completion date for the set, though as I said I don't follow it too closely. But again that's not a reason to think GW2 had no priority.

    > > > > >

    > > > >

    > > > > Evidence of mismanagement.... 100 people who lost their job?

    > > > >

    > > > > But let’s see and hope the best

    > > >

    > > > That's no evidence of mismanagment

    > >

    > > If this is not than I don’t know what is

    >

    > Exactly you don't know what is so throwing that kind of accusation around serves no purpose other than to show your lack of knowledge.

     

    Ok great ppl lost jobs suddenly without gw2 had a customer drop or an earthquake happen all was top case closed

  5. > @"derd.6413" said:

    > > @"Balsa.3951" said:

    > > > @"Bloodstealer.5978" said:

    > > > > @"Balsa.3951" said:

    > > > > > @"Bloodstealer.5978" said:

    > > > > > > @"Balsa.3951" said:

    > > > > > > I hope they saw it as an warning shot and take gw2 more seriously. PvP balance is broken, game is laggy and unpolished after 7 years, no build templates a full game mode raid is minority only, fractals difficulty is enhanced by annoying non fun instabilities so much potential so little was fully used

    > > > > > >

    > > > > > > Hope they can get it together now

    > > > > > >

    > > > > > >

    > > > > > > And listen the the customers who begging since years to tune down the visual noise which is eye and health hurting

    > > > > >

    > > > > > Agree PvP balance is poor, then again I think that is a general issues across the game not just PvP… not sure how many devs it needs to improve balance across an MMO cos from my experience balance is always a shifting set of goal posts that takes a little time to catch up only to have the next patch throw spanners into it, GW2 is no different... but yeah there is imbalance for sure imo.

    > > > > > As for lag.. I don't get any lag tbh and FPS stability for me has improved this past year, maybe a new GPU helped with that though.

    > > > > >

    > > > > > Build Templates, fractal updates.. that is just content you are not happy with that does not equate to not taking their product seriously, that is you expressing what you like and don't like... I happen to enjoy fractals both before instabilities and after (including the latest additions). Build Templates are something and nothing to me, I am still able to play all my builds, create new ones so templates to me are neither here nor there.. but again this has nothing to do with ANET not taking GW2 seriously..

    > > > > >

    > > > > > Visual/Particle Effects - yeah I could get behind having an option to reduce it by player option.. but again its something that may not fall into a priority either previous or now.. that is not taking GW2 seriously, that is just another QoL you would like and yeah others as well no doubt, but if ANET jumped on every little request we put to them they would never actually get anything done I am sure.

    > > > >

    > > > > I enjoyed fractals when nightmare fractal challenge mode hit it was a real creative and honest way to improve difficulty. Instabilities where a bandaid slippery slope was not even tested before release how game breaking it was in certain fractals.

    > > > >

    > > > > Adding more mechanics instead of gimmicks is a lot of work but they had not the resources to do it and choose the easier way.

    > > > >

    > > > > And those are things now I not even mentioned legendarries who are still not complete even so they are promised with hot and if u remember legendary armor and raid wings all with a delay implemented.

    > > > >

    > > > > And than there was the time when salvage all was not an option how painful was that.

    > > > >

    > > > > Thinking that many of those are delayed because of an unknown and now never will be made product is such a mismanagement

    > > > >

    > > > > The lag I mean wvw in first line the only game mode I barely can play so assume it is related to how wvw is structured.

    > > >

    > > > Increasing fractal difficult by way of instabilities makes players think .. eventually it will become second knowledge just like everything.

    > > > Yeah slippy sloppy was poorly implemented for sure but it was taken out of those fracs it was never meant to be in and the rest is actually fun, at least to me.

    > > > Lag is not always down to the game.. the only time I have ever seen issues in WvW is on reset night when there is a mass 3 way SM fight and skill lag hits us all.. but not had that or any near as bad for some times now.

    > > >

    > > > Cancelled projects, projects that maybe fail does not mean mis management, there are many other things that could casue that.. unless you have some clear facts to show otherwise.. bugs and content that does not meet your expectation does not equate to lack of prority to GW2. Developing content that will please everybody in a multi faceted MMO, just isn't going to happen all the time.. that does not equate to lack of priority being shown to GW2.

    > > > Legendaries .. what isn't finished about them .. though in fairness it is not something I ever intended to or expected to be a quick thing.. pretty sure though Gen 2 began with HoT.. not sure if there was some specific completion date for the set, though as I said I don't follow it too closely. But again that's not a reason to think GW2 had no priority.

    > > >

    > >

    > > Evidence of mismanagement.... 100 people who lost their job?

    > >

    > > But let’s see and hope the best

    >

    > That's no evidence of mismanagment

     

    If this is not than I don’t know what is

  6. > @"Arzurag.7506" said:

    > What if we get GW3 instead ? Would be kinda funny when they release a trailer that is the announcement for GW3 in disguise.^^

     

    Hmmm just fired 100 devs because they worked on other non published projects beside gw2 let’s start another non published project besides gw2 .... smart move I’m sure they will do that

  7. > @"Mini Crinny.6190" said:

    > > @"Alatar.7364" said:

    > > > @"Shylo.1426" said:

    > > > If the Warclaw is a success will we possibly see a unique 5v5 sPvP conquest map that may use the Warclaw? Maybe, if it is large and unique enough to warrant high mobility with proper counter play and tactics.

    > > > I'm excited to see where a net takes us with the warclaw and mounted PvP zones, personally.

    > >

    > > I honestly don't want this to happen, outside the fact that I can't imagine how could this truly work in sPvP, just imagine what would Thieves do then?

    >

    > I guess if it makes money then it should, regardless of how much it hurts the game mode

     

    Perhaps a fashion pvp mode would be a good idea where we compete in who looks better in leather or metal meow ;)

  8. > @"Bloodstealer.5978" said:

    > > @"Balsa.3951" said:

    > > > @"Bloodstealer.5978" said:

    > > > > @"Balsa.3951" said:

    > > > > I hope they saw it as an warning shot and take gw2 more seriously. PvP balance is broken, game is laggy and unpolished after 7 years, no build templates a full game mode raid is minority only, fractals difficulty is enhanced by annoying non fun instabilities so much potential so little was fully used

    > > > >

    > > > > Hope they can get it together now

    > > > >

    > > > >

    > > > > And listen the the customers who begging since years to tune down the visual noise which is eye and health hurting

    > > >

    > > > Agree PvP balance is poor, then again I think that is a general issues across the game not just PvP… not sure how many devs it needs to improve balance across an MMO cos from my experience balance is always a shifting set of goal posts that takes a little time to catch up only to have the next patch throw spanners into it, GW2 is no different... but yeah there is imbalance for sure imo.

    > > > As for lag.. I don't get any lag tbh and FPS stability for me has improved this past year, maybe a new GPU helped with that though.

    > > >

    > > > Build Templates, fractal updates.. that is just content you are not happy with that does not equate to not taking their product seriously, that is you expressing what you like and don't like... I happen to enjoy fractals both before instabilities and after (including the latest additions). Build Templates are something and nothing to me, I am still able to play all my builds, create new ones so templates to me are neither here nor there.. but again this has nothing to do with ANET not taking GW2 seriously..

    > > >

    > > > Visual/Particle Effects - yeah I could get behind having an option to reduce it by player option.. but again its something that may not fall into a priority either previous or now.. that is not taking GW2 seriously, that is just another QoL you would like and yeah others as well no doubt, but if ANET jumped on every little request we put to them they would never actually get anything done I am sure.

    > >

    > > I enjoyed fractals when nightmare fractal challenge mode hit it was a real creative and honest way to improve difficulty. Instabilities where a bandaid slippery slope was not even tested before release how game breaking it was in certain fractals.

    > >

    > > Adding more mechanics instead of gimmicks is a lot of work but they had not the resources to do it and choose the easier way.

    > >

    > > And those are things now I not even mentioned legendarries who are still not complete even so they are promised with hot and if u remember legendary armor and raid wings all with a delay implemented.

    > >

    > > And than there was the time when salvage all was not an option how painful was that.

    > >

    > > Thinking that many of those are delayed because of an unknown and now never will be made product is such a mismanagement

    > >

    > > The lag I mean wvw in first line the only game mode I barely can play so assume it is related to how wvw is structured.

    >

    > Increasing fractal difficult by way of instabilities makes players think .. eventually it will become second knowledge just like everything.

    > Yeah slippy sloppy was poorly implemented for sure but it was taken out of those fracs it was never meant to be in and the rest is actually fun, at least to me.

    > Lag is not always down to the game.. the only time I have ever seen issues in WvW is on reset night when there is a mass 3 way SM fight and skill lag hits us all.. but not had that or any near as bad for some times now.

    >

    > Cancelled projects, projects that maybe fail does not mean mis management, there are many other things that could casue that.. unless you have some clear facts to show otherwise.. bugs and content that does not meet your expectation does not equate to lack of prority to GW2. Developing content that will please everybody in a multi faceted MMO, just isn't going to happen all the time.. that does not equate to lack of priority being shown to GW2.

    > Legendaries .. what isn't finished about them .. though in fairness it is not something I ever intended to or expected to be a quick thing.. pretty sure though Gen 2 began with HoT.. not sure if there was some specific completion date for the set, though as I said I don't follow it too closely. But again that's not a reason to think GW2 had no priority.

    >

     

    Evidence of mismanagement.... 100 people who lost their job?

     

    But let’s see and hope the best

  9. > @"Crab Fear.1624" said:

    > Probably more paid content and less free content.

    But what content they could sell u for pvp which would bring back played to pvp as well?

    Because before u can make people want buy u must make them want play with fun. After that the list is endless of stuff u can sell.

     

    Finisher

    victory pose/ dance

    Battle stance / relaxed stance

    Skill animation/ colors (green light magic guardian spells for example)

    Team outfits with ur name or number on the back (armors)

    Costume arenas with chairs inside ....

    Costom voices

     

    But without enough fans it’s hard

     

  10. > @"Bloodstealer.5978" said:

    > > @"Balsa.3951" said:

    > > I hope they saw it as an warning shot and take gw2 more seriously. PvP balance is broken, game is laggy and unpolished after 7 years, no build templates a full game mode raid is minority only, fractals difficulty is enhanced by annoying non fun instabilities so much potential so little was fully used

    > >

    > > Hope they can get it together now

    > >

    > >

    > > And listen the the customers who begging since years to tune down the visual noise which is eye and health hurting

    >

    > Agree PvP balance is poor, then again I think that is a general issues across the game not just PvP… not sure how many devs it needs to improve balance across an MMO cos from my experience balance is always a shifting set of goal posts that takes a little time to catch up only to have the next patch throw spanners into it, GW2 is no different... but yeah there is imbalance for sure imo.

    > As for lag.. I don't get any lag tbh and FPS stability for me has improved this past year, maybe a new GPU helped with that though.

    >

    > Build Templates, fractal updates.. that is just content you are not happy with that does not equate to not taking their product seriously, that is you expressing what you like and don't like... I happen to enjoy fractals both before instabilities and after (including the latest additions). Build Templates are something and nothing to me, I am still able to play all my builds, create new ones so templates to me are neither here nor there.. but again this has nothing to do with ANET not taking GW2 seriously..

    >

    > Visual/Particle Effects - yeah I could get behind having an option to reduce it by player option.. but again its something that may not fall into a priority either previous or now.. that is not taking GW2 seriously, that is just another QoL you would like and yeah others as well no doubt, but if ANET jumped on every little request we put to them they would never actually get anything done I am sure.

     

    I enjoyed fractals when nightmare fractal challenge mode hit it was a real creative and honest way to improve difficulty. Instabilities where a bandaid slippery slope was not even tested before release how game breaking it was in certain fractals.

     

    Adding more mechanics instead of gimmicks is a lot of work but they had not the resources to do it and choose the easier way.

     

    And those are things now I not even mentioned legendarries who are still not complete even so they are promised with hot and if u remember legendary armor and raid wings all with a delay implemented.

     

    And than there was the time when salvage all was not an option how painful was that.

     

    Thinking that many of those are delayed because of an unknown and now never will be made product is such a mismanagement

     

    The lag I mean wvw in first line the only game mode I barely can play so assume it is related to how wvw is structured.

  11. I hope they saw it as an warning shot and take gw2 more seriously. PvP balance is broken, game is laggy and unpolished after 7 years, no build templates a full game mode raid is minority only, fractals difficulty is enhanced by annoying non fun instabilities so much potential so little was fully used

     

    Hope they can get it together now

     

     

    And listen the the customers who begging since years to tune down the visual noise which is eye and health hurting

  12. > @"Donari.5237" said:

    > > @"Terc.5736" said:

    > > This is absolute nonsense! After 40 years in management at all levels people know exactly why this happened , that this was going to happen if goals /numbers weren't met etc. On average in a corporate setting I'd say they've known for months in upper management. They just didn't inform the rank and file.

    >

    > There's been a report of MO wandering around in grieving shock. The president of the company, floored with surprise and grief over this. No one at ANet knew until it hit on Thursday.

     

    Bad sign of leadership if the president is surprised by a development like that isn’t it?

  13. > @"Erasculio.2914" said:

    > > @"Balsa.3951" said:

    > > Hysteria much now? Just don’t come here than problem solved.

    >

    > Yes, because a player not coming here means ArenaNet won't be wasting the limited resources they have in an unneeded forum ;)

    >

    > I suggest finding out what "hysteria" means before you accuse others of it.

     

    Genius u figured it all out how it was the forum who drained all that needed money out ! I should use another word instead of hysteria but I would get infracted so I move along now with a face palm....

  14. > @"Bloodstealer.5978" said:

    > gees.. common the dust hasn't even had a chance to settle and here you are making demands of the business.. show a little respect for god sake !

     

    To be realistic it’s nothing like a comet fall from the sky the issues must been known for quite some time what I read from former employees. Especially those side projects who never saw the light of a day.

     

    And some costumer invested a lot of their money in the game and planing to invest more in the future. It would have been an professional move to not delay content.

     

    It’s a shame people loosing their jobs because of mismanagement over the years

  15. > @"gebrechen.5643" said:

    > > @"Balsa.3951" said:

    > > i play guard and stopped joining squads in wvw no need for that anyway to many wanna be commanders try to force ur build to what they "read" somewhere is right.

    > >

    > > than the WVWer wondering why nobody want join the wvw mode and with less ppl doin so anet has less motivation to improve wvw...

    > >

    > > win win i guess

    >

    > Wait, what I write now may break your heart, but.. that's how it works. Builds are optimized for group play. It's the same as in PvE raids. You try to maximize the support/damage/healing your class can bring. It's a numbers game and numbers the important factor here.

    > It's not something "someone writes somewhere" but a mathematical calculation. Your build may be fine, but it's not best at what will be expected from you.

    >

    > In the end the rule is very easy: Only the commander decides who joins his squad. If you have problem with this just make your own squad and do your stuff.

     

    bla bla we all know wvw is the bigger number win u can fantazise as much as u want how ur build carried the full zerg but in the end its 90% spam 1111111111 speedbuff

     

    we all know that

     

    ps thanks for ur advice shows u didnt even read what i wrote so GG

  16. ppl dont have the numbers anet has and they know that an xpact is always a risk with many dont buy it and than leaving while endless free updates and a cash shop which is running well is more smooth.

     

    My point is why cry when anet say they will give u stuff for free ? is funny also bcs i sense a lot people who complain here are the NO MOUNT crowd new=different=bad

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