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praqtos.9035

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Posts posted by praqtos.9035

  1. > @"reddie.5861" said:

    > > @"Lincolnbeard.1735" said:

    > > Yes, thief can perma evade, dd, sw/p, vault. If you can't perhaps you should learn to play your profession before qqing.

    > > Yeah, you come to mesmer forums but not to do what you say you come here over and over to derail threads into oh poor me and poor thieves.

    > >

    > > Secondly l2read, what part of fencers finesse is trash when compared to all those both thief and war traits, oh and apart from staff did any trait received an update? You just qq for the sake of qq.

    > >

    > > Get a psychologist to heal that victim complex.

    >

    > no we cant perma evade, DD is kitten weapon set nerfed to the ground its fun to troll on but thats it.

    > sword/pistol i mean really? another troll weapon set?

    Used by faeleth in monthly AT. Troll weapon set . Get on his level

    > vault, yes more or less maybe in small scale fight but in a blob ur "non evade frame" will soak up tons of conditions/dmg ull die pretty quick if not in group with

    > i prefer a invul and evades from mirage and whoever said this is about core mirage, then dont pull daredevil into this and go nag about core thief, which is pretty much only thief build left to play in PvP/WvW

    Thread not even about cmirage its about core traits and unfairness and bias, in stupid attempt to nerf mirage, obviously to make core mesmer even more garbage than it is and nerf as much builds as possible at once.

    > btw on serious note why would u mesmers want more power?

    > u can 100 > 0 most classes in 1 rotation

    I can slot core/DRD/DEADEYE for oneshot on the same classes mesmer can oneshot as you say but problem is ALL of they are unviable just as the mesmer

    > u have nice bunker builds

    Destroyed with scepter nerf. Look at mAT. Scrappers everywhere,not even soulbeasts. The only 1 chrono was brought by frenchies that cant play anything else apparently.

    > u have nice hybrid builds

    What hybrid builds? Have you seen scepter nerfs? Have you seen axe nerfs as 67% damage? What nice about it ?

    > see i dont play mesmer main i just play ones in a blue moon, but i think mesmer doesnt need a "big" change it might need some very little tweaks here and there but for sure doesnt need more power.

    You dont play mesmer but think its fine ? Every single nerf on core was either unjustified or over kill.

    @"Irenio CalmonHuang.2048"

    I really dont understand, its hard to nerf overperforming skill by 10-25% and see if its need more? Waiting for months and then suddenly nuke it from orbit with 50-67% is fine? Why every nerf on mesmer is 50% or more ?

    Portal duration 50% duration nerf. Scepter damage 50% nerf. In the past Warlock on staff had 50% damage nerf despite not doing any significant damage. Chrono shield 50% damage nerf. Cry of pain 50% of confusions were deleted. Blind shatter trait basically was deleted with reflect on evade. Axe ambush is 67% damage nerf...

    IA 75% cd increase. Ineptitude nerfed by 60% in duration.

    Must be a magic number.

     

  2. > @"reddie.5861" said:

    > > @"Lincolnbeard.1735" said:

    > > Staff Master: This trait no longer grants a percentage damage increase based on endurance. Instead, it grants 120 power, and grants an additional 120 power when the thief wields a staff. The endurance gain per initiative point remains the same.

    > > https://wiki.guildwars2.com/wiki/Swindler%27s_Equilibrium

    > > https://wiki.guildwars2.com/wiki/Silent_Scope

    > >

    > > https://wiki.guildwars2.com/wiki/Forceful_Greatsword

    > > https://wiki.guildwars2.com/wiki/Axe_Mastery

    > > Every one of those gives passive stats. So why are we stuck with the kitten Fencer's Finesse - hit 10 times to receive stats for 6seconds?

    > >

    > >

    > > https://wiki.guildwars2.com/wiki/Companion%27s_Defense - Master Minor

    > > We're stuck with 1,5sec protection on mirage cloak ending. - Master Major.

    > >

    > >

    > > https://wiki.guildwars2.com/wiki/Vigorous_Precision

    > > https://wiki.guildwars2.com/wiki/Renewing_Stamina

    > > We're stuck with 3sec vigor on crit.

    > >

    > > Give more examples of how we're ANet's favourite child if you want.

    > >

    > >

    > >

    > >

    >

    > give me mirage evades and invuls on thief and u can have the 120 power or 240 power if u use staff id even give u an extra 200 power just cus its useless when u cant survive a kitten if ur out of dodges.

    What mirage evade has to do with core dueling trait and similar traits that not only permanent gain better stats but also passive bonus with unique effect ?

    Thief mains in nutshell

  3. > @"Snellibee.2761" said:

    > > @"praqtos.9035" said:

    > > > @"Snellibee.2761" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Snellibee.2761" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"Snellibee.2761" said:

    > > > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > > > @"Snellibee.2761" said:

    > > > > > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > > > > > @"Snellibee.2761" said:

    > > > > > > > > > > > A lot of guardians seem to compare Revenants burst capabilities with what Guardian used to be able to do but got nerfed for it. Revenants burst is possible to avoid even if you didn't see the Revenant coming. This is because both shadowsteps do barely any damage on the initial hit, deathstrike is a two part skill meaning the skill that does high damage will only activate when you hit your shadowstep, making it possible to dodge the burst.

    > > > > > > > > > > >

    > > > > > > > > > > > The problem is how Guardian could precast very hard hitting skills and mid-cast shadowstep to an opponent resulting in insane damage instantly without being able to react. Besides the nerfed Deadeye no class can do this. I've gotten spiked by power mesmers before in a similar matter but theres not many running around like that so the build probably isn't too good to be viable.

    > > > > > > > > > > >

    > > > > > > > > > > > Any class or build that can kill someone quicker than allows you to react is pretty busted. Right now I don't feel like this sudden one shot is happening anymore wich is for the better.

    > > > > > > > > > >

    > > > > > > > > > > The only way for a guardian to actually kill something is with one shots though. Due to the immense lack of mobility and over reliance on blocks and active defense. We are currently at a point where a warrior dodge roll is more threatening than the highest hitting hammer skill, which is traited for even more damage through both radiance and virtues.

    > > > > > > > > > >

    > > > > > > > > > > I don't complain about them removing the one shot factor (no one above 1700 got one shot anyway). I just wish we got something in return for the continued nerfs to just about every aspect of the builds.

    > > > > > > > > >

    > > > > > > > > > You're traited for it but are yo also geared for it? Afaik A lot of Guardians ran Valkyrie wich isn't exactly a high dmg amulet. All these other build that do high power damage run Berzerker or Marauder amulets for maximum damage.

    > > > > > > > > >

    > > > > > > > > > You can't expect to do dps damage if you're not using dps amulets or runes

    > > > > > > > >

    > > > > > > > > Guardians used to cap (close to anyway) crit chance with Valkyrie amulet, while having 900 ferocity (same as berserker). So that damage equaled what they would have had if they ran berserker.

    > > > > > > > > Now, with the nerf you're forced into Marauder to crit cap, which not only loses you 3.5k life. But also around 450 ferocity.

    > > > > > > > >

    > > > > > > > > The damage on the weapon skills also got nerfed. The damage on the traits too, smiters boon (the irony) and glacial hammer both lost pretty much all their damage.

    > > > > > > >

    > > > > > > > I think it's fair that you actually need a crit amulet in order to be able to crit, and not have a trait wich allows you to completely ignore precision on an amulet. Now guardians are equal in that they need the right amulet for the role they want to have. However I do not say that I feel like Guardian is in a right spot right now, just saying that's it good what they did.

    > > > > > > It was good what they did .... But they left rev/holo/soulbaest etc untouched because being busy with nerfing mesmer into oblivion :)

    > > > > > >

    > > > > >

    > > > > > Rev doesn't need nerfs, don't even have much problems with holo's and soulbeast as of late either

    > > > >

    > > > > Let me guess rev doesnt need nerfs only because you main it ? Makes sense

    > > >

    > > > Let me guess Rev needs nerfs because you're bad against it? Makes sense

    > > >

    > > > Learn what skills Revenant has and the patterns it will be used in and you won't have any trouble anymore

    > > I know revenant skills way better than you do. Everyone who is left and could be considered "top players" that left know that rev is a bull*t

    >

    > That's a big assumption you made there kiddo. So you're telling me that Rev has been OP for longer than a year yet forums are not flooded with "nerf rev" threads? If Rev is so OP why do I see so many people being trash at Revenant? Revenant is one of the few classes that can't carry a player by its build and it shows.

    >

    > PS: Can you quote all these "top players" saying Revenant is broken? Because afaik I've heard players like Sindrener say the opposite.

    You will see kiddo only in the mirror reflection ;)

    If you want to find it look yourself,cba to look at threads where people post it.

    The only difference between revenant and braindead faceroll builds like scrapper you have to invest more time in it for better results as it skill ceiling is higher. If revenant would be BAD or need buffs as your Sindrener say we wouldnt see them in any AT which is always have at least 1, sometimes 2 if you have 2 people that play it well

  4. > @"Snellibee.2761" said:

    > > @"praqtos.9035" said:

    > > > @"Snellibee.2761" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Snellibee.2761" said:

    > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > @"Snellibee.2761" said:

    > > > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > > > @"Snellibee.2761" said:

    > > > > > > > > > A lot of guardians seem to compare Revenants burst capabilities with what Guardian used to be able to do but got nerfed for it. Revenants burst is possible to avoid even if you didn't see the Revenant coming. This is because both shadowsteps do barely any damage on the initial hit, deathstrike is a two part skill meaning the skill that does high damage will only activate when you hit your shadowstep, making it possible to dodge the burst.

    > > > > > > > > >

    > > > > > > > > > The problem is how Guardian could precast very hard hitting skills and mid-cast shadowstep to an opponent resulting in insane damage instantly without being able to react. Besides the nerfed Deadeye no class can do this. I've gotten spiked by power mesmers before in a similar matter but theres not many running around like that so the build probably isn't too good to be viable.

    > > > > > > > > >

    > > > > > > > > > Any class or build that can kill someone quicker than allows you to react is pretty busted. Right now I don't feel like this sudden one shot is happening anymore wich is for the better.

    > > > > > > > >

    > > > > > > > > The only way for a guardian to actually kill something is with one shots though. Due to the immense lack of mobility and over reliance on blocks and active defense. We are currently at a point where a warrior dodge roll is more threatening than the highest hitting hammer skill, which is traited for even more damage through both radiance and virtues.

    > > > > > > > >

    > > > > > > > > I don't complain about them removing the one shot factor (no one above 1700 got one shot anyway). I just wish we got something in return for the continued nerfs to just about every aspect of the builds.

    > > > > > > >

    > > > > > > > You're traited for it but are yo also geared for it? Afaik A lot of Guardians ran Valkyrie wich isn't exactly a high dmg amulet. All these other build that do high power damage run Berzerker or Marauder amulets for maximum damage.

    > > > > > > >

    > > > > > > > You can't expect to do dps damage if you're not using dps amulets or runes

    > > > > > >

    > > > > > > Guardians used to cap (close to anyway) crit chance with Valkyrie amulet, while having 900 ferocity (same as berserker). So that damage equaled what they would have had if they ran berserker.

    > > > > > > Now, with the nerf you're forced into Marauder to crit cap, which not only loses you 3.5k life. But also around 450 ferocity.

    > > > > > >

    > > > > > > The damage on the weapon skills also got nerfed. The damage on the traits too, smiters boon (the irony) and glacial hammer both lost pretty much all their damage.

    > > > > >

    > > > > > I think it's fair that you actually need a crit amulet in order to be able to crit, and not have a trait wich allows you to completely ignore precision on an amulet. Now guardians are equal in that they need the right amulet for the role they want to have. However I do not say that I feel like Guardian is in a right spot right now, just saying that's it good what they did.

    > > > > It was good what they did .... But they left rev/holo/soulbaest etc untouched because being busy with nerfing mesmer into oblivion :)

    > > > >

    > > >

    > > > Rev doesn't need nerfs, don't even have much problems with holo's and soulbeast as of late either

    > >

    > > Let me guess rev doesnt need nerfs only because you main it ? Makes sense

    >

    > Let me guess Rev needs nerfs because you're bad against it? Makes sense

    >

    > Learn what skills Revenant has and the patterns it will be used in and you won't have any trouble anymore

    I know revenant skills way better than you do. Everyone who is left and could be considered "top players" that left know that rev is a bull*t

  5. > @"Snellibee.2761" said:

    > > @"praqtos.9035" said:

    > > > @"Snellibee.2761" said:

    > > > > @"AngelLovesFredrik.6741" said:

    > > > > > @"Snellibee.2761" said:

    > > > > > > @"AngelLovesFredrik.6741" said:

    > > > > > > > @"Snellibee.2761" said:

    > > > > > > > A lot of guardians seem to compare Revenants burst capabilities with what Guardian used to be able to do but got nerfed for it. Revenants burst is possible to avoid even if you didn't see the Revenant coming. This is because both shadowsteps do barely any damage on the initial hit, deathstrike is a two part skill meaning the skill that does high damage will only activate when you hit your shadowstep, making it possible to dodge the burst.

    > > > > > > >

    > > > > > > > The problem is how Guardian could precast very hard hitting skills and mid-cast shadowstep to an opponent resulting in insane damage instantly without being able to react. Besides the nerfed Deadeye no class can do this. I've gotten spiked by power mesmers before in a similar matter but theres not many running around like that so the build probably isn't too good to be viable.

    > > > > > > >

    > > > > > > > Any class or build that can kill someone quicker than allows you to react is pretty busted. Right now I don't feel like this sudden one shot is happening anymore wich is for the better.

    > > > > > >

    > > > > > > The only way for a guardian to actually kill something is with one shots though. Due to the immense lack of mobility and over reliance on blocks and active defense. We are currently at a point where a warrior dodge roll is more threatening than the highest hitting hammer skill, which is traited for even more damage through both radiance and virtues.

    > > > > > >

    > > > > > > I don't complain about them removing the one shot factor (no one above 1700 got one shot anyway). I just wish we got something in return for the continued nerfs to just about every aspect of the builds.

    > > > > >

    > > > > > You're traited for it but are yo also geared for it? Afaik A lot of Guardians ran Valkyrie wich isn't exactly a high dmg amulet. All these other build that do high power damage run Berzerker or Marauder amulets for maximum damage.

    > > > > >

    > > > > > You can't expect to do dps damage if you're not using dps amulets or runes

    > > > >

    > > > > Guardians used to cap (close to anyway) crit chance with Valkyrie amulet, while having 900 ferocity (same as berserker). So that damage equaled what they would have had if they ran berserker.

    > > > > Now, with the nerf you're forced into Marauder to crit cap, which not only loses you 3.5k life. But also around 450 ferocity.

    > > > >

    > > > > The damage on the weapon skills also got nerfed. The damage on the traits too, smiters boon (the irony) and glacial hammer both lost pretty much all their damage.

    > > >

    > > > I think it's fair that you actually need a crit amulet in order to be able to crit, and not have a trait wich allows you to completely ignore precision on an amulet. Now guardians are equal in that they need the right amulet for the role they want to have. However I do not say that I feel like Guardian is in a right spot right now, just saying that's it good what they did.

    > > It was good what they did .... But they left rev/holo/soulbaest etc untouched because being busy with nerfing mesmer into oblivion :)

    > >

    >

    > Rev doesn't need nerfs, don't even have much problems with holo's and soulbeast as of late either

     

    Let me guess rev doesnt need nerfs only because you main it ? Makes sense

  6. > @"skcamow.3527" said:

    > > @"Heartpains.7312" said:

    > > Anyway they could just have reverted their changes and reduced its damage by the amount that they increased when they increased the cast time as well, they didn't need to go to the 50% and then even keep the cast time same as it is.

    >

    > This is the biggest problem with what happened. Before the buff they needed to make the skill less clunky to use as I brought up in my facetious thread https://en-forum.guildwars2.com/discussion/53163/scepter-nerf.

    >

    > There was no "nerf", just felt that way with the increased cast time. Was clunky enough before that.

    >

    > It's the run of the mill balance approach we've seen so many times on so many other skills/traits.

    >

    > buff dmg > nerf another aspect of the skill > determine dmg is too high > revert dmg buff > leave other nerf intact :confounded:

    Anet buffed it to nerf it and make it even worse than it was. Great job.

     

  7. > @"Snellibee.2761" said:

    > > @"AngelLovesFredrik.6741" said:

    > > > @"Snellibee.2761" said:

    > > > > @"AngelLovesFredrik.6741" said:

    > > > > > @"Snellibee.2761" said:

    > > > > > A lot of guardians seem to compare Revenants burst capabilities with what Guardian used to be able to do but got nerfed for it. Revenants burst is possible to avoid even if you didn't see the Revenant coming. This is because both shadowsteps do barely any damage on the initial hit, deathstrike is a two part skill meaning the skill that does high damage will only activate when you hit your shadowstep, making it possible to dodge the burst.

    > > > > >

    > > > > > The problem is how Guardian could precast very hard hitting skills and mid-cast shadowstep to an opponent resulting in insane damage instantly without being able to react. Besides the nerfed Deadeye no class can do this. I've gotten spiked by power mesmers before in a similar matter but theres not many running around like that so the build probably isn't too good to be viable.

    > > > > >

    > > > > > Any class or build that can kill someone quicker than allows you to react is pretty busted. Right now I don't feel like this sudden one shot is happening anymore wich is for the better.

    > > > >

    > > > > The only way for a guardian to actually kill something is with one shots though. Due to the immense lack of mobility and over reliance on blocks and active defense. We are currently at a point where a warrior dodge roll is more threatening than the highest hitting hammer skill, which is traited for even more damage through both radiance and virtues.

    > > > >

    > > > > I don't complain about them removing the one shot factor (no one above 1700 got one shot anyway). I just wish we got something in return for the continued nerfs to just about every aspect of the builds.

    > > >

    > > > You're traited for it but are yo also geared for it? Afaik A lot of Guardians ran Valkyrie wich isn't exactly a high dmg amulet. All these other build that do high power damage run Berzerker or Marauder amulets for maximum damage.

    > > >

    > > > You can't expect to do dps damage if you're not using dps amulets or runes

    > >

    > > Guardians used to cap (close to anyway) crit chance with Valkyrie amulet, while having 900 ferocity (same as berserker). So that damage equaled what they would have had if they ran berserker.

    > > Now, with the nerf you're forced into Marauder to crit cap, which not only loses you 3.5k life. But also around 450 ferocity.

    > >

    > > The damage on the weapon skills also got nerfed. The damage on the traits too, smiters boon (the irony) and glacial hammer both lost pretty much all their damage.

    >

    > I think it's fair that you actually need a crit amulet in order to be able to crit, and not have a trait wich allows you to completely ignore precision on an amulet. Now guardians are equal in that they need the right amulet for the role they want to have. However I do not say that I feel like Guardian is in a right spot right now, just saying that's it good what they did.

    It was good what they did .... But they left rev/holo/soulbaest etc untouched because being busy with nerfing mesmer into oblivion :)

     

  8. > @"Chaith.8256" said:

    > > @"praqtos.9035" said:

    > > People see huge potential in berserk, give people more time to figure it out/get better at it. We will see a bit later.

    >

    > We may get better at using Berserker, but we may also get better at predicting and countering the Arc Divider mini-game. Likely a bit of both. I'm slightly more leaning to say that it'll get easier to deal with Berserker after people get used to the cooldown of Arc Divider.

    >

    I dont think its remotely close to be healthy to kill EVERYTHING within its range every 5 seconds (and if he coseplaying scourge replacement do it twice with berserk healing skill and unblockable signet)

    Everyone getting mad at single target full yolo builds without any sustain to kill just one target but berserk kills everything... Just no

  9. > @"Chaith.8256" said:

    > > @"praqtos.9035" said:

    > > Why bother with a scourge and conditions when you can kill entire team close to instant with power damage?

    >

    > I may have not been clear, but I was mocking the idea that Berserker was a top dog build, just because because it was stacked in the NA MaT. It clearly isn't performing at the consistency of other things if you look at the footage.

    People see huge potential in berserk, give people more time to figure it out/get better at it. We will see a bit later.

    As for non-AT its clearly overperforming. By the time i had 1x1 on close at start of the game my team (that had 2 monthly winners and 1 top10 dude,plus some random guy) went 4 mid and were annihilated by FB/arc-divider bro/reaper :joy: (spoiler: both team had fb 2 berserkers). Everything boiled down to who spin2win first/better.

  10. > @"mortrialus.3062" said:

    > > @"praqtos.9035" said:

    > > > @"mortrialus.3062" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"mortrialus.3062" said:

    > > > > > Righteous Instincts should be unnerfed. It was a bad change that objectively lessened build diversity and representation.

    > > > > Why should they reintroduce busted traits? How about they tone down powercreep brough with PoF/HoT? No? Okay

    > > >

    > > > Power Creep is less of a concern than a healthier vibrant meta overall. It's generally better to buff under represented characters than nerf over represented characters unless they're outright breaking the game from a player psychology perspective.

    > > >

    > > >

    > > Hmmmm. Then its no harm to boost hammer2 on guardian by 500% and make it 450 AOE like berserkers arc divider. I understood you right ?

    > >

    >

    > If I understood you correctly, you want the game to become rock em sock em robots because that'd be perfectly balanced right?

    >

    > It's kind of hilarious how quickly rushed straight into hyperbolic strawman arguments.

    Thats you who want to bring back busted traits, not me.And exactly what happened just now with berserkers. You dont have to be really good at the game to blend entire team/blobs with it.

    OP complains about chrono combo shatter that goes full glass with two mantras without any sustain compared to what guardian had before. Never seen such chronos ever been played at any AT except you could see very often 2 core guardians right and left.

  11. > @"mortrialus.3062" said:

    > > @"praqtos.9035" said:

    > > > @"mortrialus.3062" said:

    > > > Righteous Instincts should be unnerfed. It was a bad change that objectively lessened build diversity and representation.

    > > Why should they reintroduce busted traits? How about they tone down powercreep brough with PoF/HoT? No? Okay

    >

    > Power Creep is less of a concern than a healthier vibrant meta overall. It's generally better to buff under represented characters than nerf over represented characters unless they're outright breaking the game from a player psychology perspective.

    >

    >

    Hmmmm. Then its no harm to boost hammer2 on guardian by 500% and make it 450 AOE like berserkers arc divider. I understood you right ?

     

  12. > @"Chaith.8256" said:

    > > @"mortrialus.3062" said:

    > > Sorry, but maybe you're "NOT QUALIFIED" to talk about Engineer. There could perhaps be too much emotional investment and bias to take seriously.

    >

    > Well, you'd be wrong. All I've done is point out that the game footage we're talking about doesn't back up anything you say.

    Actually that scrapper was a cmirage main only,what a surprise he didnt play really well but still won despite of never(played AT against this team but he never played engi,only cmirage) playing the class

    > @"Chaith.8256" said:

    > > @"Vagrant.7206" said:

    > > I see a berserker in that final battle. Are they OP now too?

    > >

    > > :smile:

    >

    > Hah, two berserkers on one team in the **MaT Finals**, I think we can conclude without any further looking into this that Berserker is officially among the strongest builds in the game.

    >

    > ITT Logic!

    As in rankeds/unrankeds by the time you cap close your entire team could be alrdy dead because of FB/berserker annihilated your entire team.

    Why bother with a scourge and conditions when you can kill entire team close to instant with power damage?

  13. > @"mortrialus.3062" said:

    > Righteous Instincts should be unnerfed. It was a bad change that objectively lessened build diversity and representation.

    Why should they reintroduce busted traits? How about they tone down powercreep brough with PoF/HoT? No? Okay

  14. > @"AngelLovesFredrik.6741" said:

    Em... Why core should be viable? At least its not what Anet want.

    Look at mesmer balance patches, they nerf only core weapons and traits(actually they just deleted 2 traits last patch) to the point its not worth playing anymore.

    About DH ... Its just not powercrept as classes you mention. Just hope they "rework" DH as they did with a scrapper

  15. > @"Lincolnbeard.1735" said:

    > What's the thing thieves say to defend broken stuff? "Yes, it is broken but we're so weak we need this skill to stay broken".

    > Also lul at thieves pretending to be in a worse spot than ele.

    Nah, thats a childish reaction to me pointing out how overloaded daggerstorm. All he could say "dodge block reflect invul".

    Anet should return PoF release state back and tell everyone "just dodge it,block invul"

     

  16. > @"sephiroth.4217" said:

    > > @"praqtos.9035" said:

    > > > @"sephiroth.4217" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"sephiroth.4217" said:

    > > > > Actually listed why its broken-overloaded and should be nerfed to the ground, not willing to argue with a thickhead

    > > >

    > > > Now now, no need to resort to insults like a child.

    > > >

    > > > Plenty of counterplay options there that you're choosing to ignore.

    > > Calling you exactly who you are is not an insult, but thats your right to feel insulted ;)

    > > NA players "git gud" smh

    >

    > Why would I be insulted? If anything I feel bad for forgetting that little kids use the forum too.

    Indeed, everyone can use forum, what a discovery !

    To imply i'm a little kid you has to be 80-90 years old for that

  17. > @"sephiroth.4217" said:

    > > @"praqtos.9035" said:

    > > > @"sephiroth.4217" said:

    > > Actually listed why its broken-overloaded and should be nerfed to the ground, not willing to argue with a thickhead

    >

    > Now now, no need to resort to insults like a child.

    >

    > Plenty of counterplay options there that you're choosing to ignore.

    Calling you exactly who you are is not an insult, but thats your right to feel insulted ;)

    NA players "git gud" smh

  18. > @"sephiroth.4217" said:

    > > @"Psycoprophet.8107" said:

    > > > @"praqtos.9035" said:

    > > > > @"sephiroth.4217" said:

    > > > > > @"praqtos.9035" said:

    > > > > > Just nerf improvisation to not being able to recharge elite or remove evade from daggerstorm entirely.

    > > > > > Revert every change on it but speed it up and compensate with damage.

    > > > > Theres counter play to the evade mechanic such as Static Field..

    > > > What is this bulls*t ? Why nerf ANYTHING if your stupid excuse is JUST DODGE IT? Just block it ? Just use invuls ! At this point they should have buffed scepter on mesmer by 100% instead of nerfing and leave a hint: just dodge it,casul.

    > > > DS itself is could be fine on its cooldown but if its never would be recharged by improvisation. Getting back heal/utility/elite on 20s cd (rng but I dont care ,this happening frequent enough to be an issue)

    > >

    > > Well for other classes it's more than just evade it. Really I'd be more like dodge,block or use a invulnerability skill lol

    >

    > Reflect works nicely aswell...

    Thats remind me about cmirage axe that got 67% nerf that also could be easly reflected.

    As I said before 1 daggerstorm is fine, its overloaded af , reflect-damage bouncing on enemies-conditions-evasion-50% movespeed boost for 4s and contest point while doing so but its never should be recharged by improvisaiton each 20 seconds.

    Stop with your stupid excuses like dodge/block/invul/reflect(like everyone pack tons of it and avail always) to justify broken skills/mechanics

  19. > @"sephiroth.4217" said:

    > > @"praqtos.9035" said:

    > > Just nerf improvisation to not being able to recharge elite or remove evade from daggerstorm entirely.

    > > Revert every change on it but speed it up and compensate with damage.

    > Theres counter play to the evade mechanic such as Static Field..

    What is this bulls*t ? Why nerf ANYTHING if your stupid excuse is JUST DODGE IT? Just block it ? Just use invuls ! At this point they should have buffed scepter on mesmer by 100% instead of nerfing and leave a hint: just dodge it,casul.

    DS itself is could be fine on its cooldown but if its never would be recharged by improvisation. Getting back heal/utility/elite on 20s cd (rng but I dont care ,this happening frequent enough to be an issue)

  20. > @"Psycoprophet.8107" said:

    > > @"Swagg.9236" said:

    > > And seriously, this player base needs to cool off with its "but I've played thief for X hours and I'm rank Y" identity politics. Thief has always been incredibly broken due to having zero weapon skill CDs despite them granting easy access to teleports (both ground-targeted and those which go through terrain), high-damage attacks which are insulated with protracted damage negation periods, and instant invisibility which has never had any consistent counters in the game (inflicting Revealed had never been present in GW2 for years, and even with options for it within the current game iteration, nobody deliberately takes them for tray specific feature because Revealed application as a standalone mechanic is a waste of a skill/trait slot). Just because thieves lack the willpower to stand back and look at the game holistically doesn't mean that their class is "underpowered." In fact, the reality of other class builds stomping out thief PvP presence is evidence that the game is effectively beyond saving.

    >

    > Haven't read a post wich such biased ignorance in a while, u would get along with incisor well.

    > To ur ridiculous points

    You just perfectly described yourself now, good job

    Seriously, theives complaint after being meta since game release and cockblock almost every single glass build from being remotely viable ?

  21. > @"Crab Fear.1624" said:

    > > @"praqtos.9035" said:

    > > > @"Crab Fear.1624" said:

    > > > You know, S/D won't be meta anymore without DS. I mean it could be the "most effective tactic available" for thief, but that ain't saying much.

    > > >

    > > > Come on Anet, nerf this skill and we can finally have some thief free games.

    > > No reason to keep absurd broken interaction just because you think it would be unviable without this OP combo.

    > > Same for mesmer with scepter, nerfed to be utter garbage. Same should happen with DS

    >

    > Your list of things that needs to be nerfed on that principle should be much longer. A couple in your forum icon for starters.

    Yes it is, scrapper as well,spellbreaker(rampage,arcdivider etc) but this thread about DS isnt it ?

    But you know what made me laugh ? Anet think rev doesnt need 'trade offs'

  22. > @"Crab Fear.1624" said:

    > You know, S/D won't be meta anymore without DS. I mean it could be the "most effective tactic available" for thief, but that ain't saying much.

    >

    > Come on Anet, nerf this skill and we can finally have some thief free games.

    No reason to keep absurd broken interaction just because you think it would be unviable without this OP combo.

    Same for mesmer with scepter, nerfed to be utter garbage. Same should happen with DS

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