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Sampson.2403

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Posts posted by Sampson.2403

  1. > @"Mbelch.9028" said:

    > > @"Sampson.2403" said:

    > > > @"Trevor Boyer.6524" said:

    > > > @"Liza.2758" I'm currently 1650 NA and I plan on ending the season that way. It should be enough to seal the deal for top 100 unless rating expectations rise dramatically by tomorrow's reset & season finish.

    > >

    > > Lol im at the exact same rating in NA. Crossing my fingers that it locks in the top 100 title. I think we should be safe :+1:

    >

    > Sidebar, didn't you formally play Ele, and now you've gone to the dark condi side?

     

    I've always played power mesmer until this season where anet basically forced me to play a hybrid condi mesmer.

  2. Ok trying out shadow arts instead of deadly arts. Good stealth traits. I am sorry to say that I still don't understand Malicious 7. I googled this and nothing comes up. Is it a utility or a trait?

  3. If you wanted to take these forums to next level toxicity levels by introducing elitism, instead of badges, list the players current/historical best sPvP rating and or leaderboard position.

     

    Badges are too broad and would be a disgrace to tyranny.

  4. > @"Jeknar.6184" said:

    > > @"ventusthunder.5067" said:

    > > Being platinum doesn't make your opinions anywhere near more valid.

    > >

    > > Case in point, the guy crying saying condi mirage is underpowered and he's only in plat because of his "skill."

    >

    > He is actually legend... Which make it even worse.

     

    Well actually, his point was that condi mirage isn't OP in legend / top tier level of play, and he is right. What he fails to understand though is that mirage is OP for the rest of the player population aka, the majority of the population.

  5. Lol at everyone who is saying that condi mirage isn't busted. For 95% ot the player base, mirage is busted for sure and thats why i play it xD.

     

    Power mirage was busted too before the recent confounding suggestion nerf. Oof those were the days, loved that build.

     

    For the other 5% of the player base (the elite players) they're on another level and their world of what's busted is completely different which is why they say mirage isnt OP.

  6. > @"Derenaya.3479" said:

    > Okay I guess my statement was clearly refuted and I'll just try to rank up anyway. So I'd be interessted in your opinion on what would be the best class to carry?

     

    If you're in gold, the only players that you're going to carry are bronze & silvers. The better question that you should be asking yourself is what role do I want to fill on my team, and how can I get better at it?

  7. I tried playing Rev this season and dropped from P1 to G1. Switched back to my main and went back up to P1 almost P2 in one weekend.

     

    If you're in the mindset that you're not in control of your own rank, then you're probably also not in the right mindset to honestly evaluate your own play. When you're in this mindset of "its my teams fault" or "matchmaking is broken", you will fail to identify your own team impact in each game and where it is that you need to improve to get to the next level.

  8. > @"Illconceived Was Na.9781" said:

    > > @"Delweyn.1309" said:

    > > https://en-forum.guildwars2.com/discussion/64390/bots-do-3000-matches-per-season-with-total-impunity#latest

    >

    > I'm not doubting that you have no doubts. I'm stating what ANet has repeatedly said: that it's not up to us to decide who is botting; it's up to them. I'm not doubting that people who break the rules hurt the game; I'm reminding you that ANet consistently asks that we file reports privately, not publicly. I don't even doubt that ANet's slow response time is problematic.

    >

    > By the way: the lack of response is due to the time period in which you posted. A lot of ANet staff take time off during December, because it's one of the few times they aren't moving at full speed ahead. I don't know if you'd get a response at other times, but it's very unlikely to get one regarding _policy_ during the US holidays.

    >

    >

    > PS your other post is much more useful to the cause. It's primarily your data, with very little opinion coloring the phrasing. (And most of that is just expressing shock.)

    > I wish I could guarantee that ANet will act on that information. I think it's more likely that they are already aware of it. I suspect that they aren't ready to act yet, for reasons that we can't even guess at, because we're missing some bigger piece of the puzzle. (That's partly fueled by hope: if there isn't something else complicating a response, it's hard to fathom the delay.)

     

    Dude they got over 2000 games played this season. Add that to his legitimate observations of how they behave in matches and its very obvious that they're botting. There is no bigger picture. You're over thinking it. Anet simply isn't aware or doesn't care.

  9. @"Nekromalistik.7045" >

     

     

    Ok - well I have no problem with the warrior having access to two endure pains. Why does one need to be passive though? Why not make the current one just have two charges?

     

    I want the player to actively click their endure pain before or during my burst to stop it. Or actively dodge, or actively whatever to avoid it.

     

    They really should just change defy pain and every trait like it the same way that they changed passive elixer s in the most recent patch.

  10. > @"Nekromalistik.7045" said:

    > > @"Sampson.2403" said:

    > > I'm in the FFA arena showing a buddy how to one shot as a GS mesmer. I tell him to go try it on a warrior who is AFK.

    > >

    > > He does a perfect mirror blade bounce into a jaunt 3 rack shatter mind stabbing all of it - you know that he sandwhiched it all with double mantra.

    > >

    > > AFK warrior procs defy pain. Friend is now in an insane asylum throwing imaginary mirror blades at a white padded wall.

    > >

    > > Defy pain and other traits like it insult the lessons taught to us by the Final Destination movie series. Thou shalt not defy death or crazy kitten happens.

    >

    > I do not understand, do you complain about the warrior because you can not do a one shot? seriously? It is assumed that no class should be able to make a one-shot, in general it takes away a little sense of combat. Technically, you are praying that you are nerfing something that could make you face a mechanic that should not exist, maybe eliminate the possibility of doing one shot and play like the other classes. And after that there if it would be more reasonable to CHANGE the warrior trait

     

    One of the things that I really like about GW2 sPvP is the freedom that we have in building our characters. If you want to make an all-in 100% glass character like a "one-shot" mantra mes, you can, and there is a lot of risk & downside for doing so which balances it out in an sPvP match. There is plenty of active counter-play to one-shot builds.

     

    If I perform the burst with 100% accuracy and you fail to actively respond, you should die. There is so much **active** counter-play to one shot builds. The GS mesmer one-shot doesn't even stun anymore, all you have to do is dodge. If the Mesmer catches you off guard / surprises you with a blind spot blink or +1s you, then the laws of risk & reward should pay out appropriately. Passive traits like defy pain are an insult to this model.

     

    It's all about active game play. Playing 100% glass effectively in an sPvP match is already hard enough without having to maneuver around passive kitten traits like defy pain.

     

    But let's not make this about one-shot builds, so i invite you to look at this scenario. If a warrior is at 51% health, and I'm on a "regular" build and I set up a perfect burst that does 52% of his max hp and I land it, he should be downed. I shouldn't have to "bait out" passive play by tickling the warrior until he procs the defy pain. I should be focusing on baiting out active counters like my opponents dodges and stun breaks and cleanses.

     

    To hell with the passive play. Just give the active endure pain two charges, and get rid of the passive charge.

  11. I'd like to see an increase in the simplicity to recognize skill animations across the board. Some stuff is just too hard to see. It's an unnecessary barrier to entry to becoming a good player.

     

    I'd also like to see bigger sized weapons in standard enemy models. I think it should be very obvious what weapon someone is holding.

  12. I'm in the FFA arena showing a buddy how to one shot as a GS mesmer. I tell him to go try it on a warrior who is AFK.

     

    He does a perfect mirror blade bounce into a jaunt 3 rack shatter mind stabbing all of it - you know that he sandwhiched it all with double mantra.

     

    AFK warrior procs defy pain. Friend is now in an insane asylum throwing imaginary mirror blades at a white padded wall.

     

    Defy pain and other traits like it insult the lessons taught to us by the Final Destination movie series. Thou shalt not defy death or crazy shit happens.

  13. > @"apharma.3741" said:

    > I agree.

    >

    > I think a trait in mirage, maybe a minor, should be Inflict 2 stacks of torment for every stack of confusion you inflict. Maybe also buff ineptitude to inflict 2 stacks of confusion for every stack of torment you inflict.

     

    This would be a good start, but it's still not enough. Until core guardians melt to condi it'll never be enough. Gimme MoAr.

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