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Seera.5916

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Posts posted by Seera.5916

  1. > @"Firebeard.1746" said:

    > > @"Cyninja.2954" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Ayrilana.1396" said:

    > > > > Such entitlement to expect others to teach you how to play the game.

    > > > I think it's entitlement to defend terrible metas, people teaching them and then whine when no one plays the game mode. Gee whose fault is that?

    > >

    > > No one is "teaching" the SC "meta". Most raiders, and by that I mean players who raid beyond those 1-2 initial raids where they got carried by benevolent experienced trainers, know what SC is as a resource.

    > >

    > > The site itsself has extensive information one ca read up on, especially under the writen guides for each class and build. A vast majoroty of the builds aren't even meta, just good builds to run. As such they are already providing a vast amount of information and guides which are off meta and safer. There is an entire ranking of how difficult a build is and how well it performs on specific bosses. That's not something needed for top tier players.

    > >

    > > The complaint here is not that SC is providing only meta builds and should provide "safer" builds, given how they already provid substantial non meta builds and go out of their way to explain how to play them. The argument in this thread is literally: the SC builds are not safe enough for some players. Well how safe is safe enough? You could make a setup which is nearly unkillable, the famous multi scourge raid setup for example, and there would still be players for whom this would be not safe enough. **The issue with "safety" is that it's completely subjective and dependant on a players skill. That's something each and every player has to figure out for themselves (or within their squad).**

    > >

    > > The problem here is the complaint put forth targets an issue of ability, lack of reading comprehension, lack of desire to understand, lack of desire to improve, etc. In short: human ignorance and lazyness. Instead of putting the blame with the individual though, it is put with the group who try to provide information and share their findings/knowledge. The self pity and entitlement is off the charts with this line of thinking.

    >

    > Sure the 98% of players who just don't bother with raids are stupid, entitled idiots. Super healthy opinion to have of the community. Honestly the community will give you flack for trying something different even in Strike missions.

    >

    > Can you point me to the link in snow crows for the nigh unkillable scourge comp?

    >

    > Also i can personally attest to people bending over backwards to match meta while having a few good trainers who make safer comps and we actually pass the boss. SH being my most famous experience with this. Also people give me flack for running 3 heals in WoJ runs. We have like 80-90% 1-shot pug rates with that. I mean you can blame the community all you want for being idiots but i think snow crows doesn't put enough emphasis on changing strategy to actually clear.

     

    But those players who were just handed those safer comps were hurt unless the trainers took time to make sure they understood the reasons why they chose certain traits and skills over others.

     

    Snowcrows aren't aiming at just clearing. They're aiming at the meta. The meta will more than just clear content.

     

    And no one is saying that a majority of players don't want to learn. Just that bad PUG's tend to have these players in them. Because to me, even if a group doesn't clear the content before the group disbands, if improvements were made, then that's a win. The next group they get into they'll be able to take that improvement and improve further and maybe clear it the next time. And no amount of giving them builds or spending time with them is going to change them. They have to change for themselves.

     

    Your getting on a site who has no part of this problem. You think giving out fault tolerant builds will help but it's just a crutch and many will rely on that crutch too much and be more harmed than helped by it. They won't strive to improve to not needing the fault tolerant build. Key word being strive, some people may just not be able to improve enough given their own limitations at a specific time.

     

    Players should learn the meta and then back it down to just the level that works for them. Not start at the most tolerant and work towards meta. That's just a recipe for bad habits being learned.

  2. > @"Firebeard.1746" said:

    > > @"Seera.5916" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Seera.5916" said:

    > > > > > @"Firebeard.1746" said:

    > > > > > > @"Seera.5916" said:

    > > > > > > The type of player that will blindly follow a build on a site will blindly follow a build a guildmate or fellow raid member gives them.

    > > > > > >

    > > > > > > They aren't going to bother to deal with the whys to figure out how to adjust when things don't go to plan.

    > > > > > >

    > > > > > > Snowcrows isn't destroying raiding or any other content. They're offering information on the meta build and rotation. What players do with that information is not up to Snowcrows.

    > > > > >

    > > > > > Except it's totally not. Because the game doesn't tell you how to play. So when the only definitive source is a speedkill guild, you get speedkill noob messes.

    > > > >

    > > > > How is any of that Snowcrows fault?

    > > > >

    > > > > Snowcrows isn't destroying raiding.

    > > > >

    > > > > The primary thing destroying it, if it's even being destroyed, is players' lack of willingness to put for the time and effort to learn about the build they are getting and why the choices made were done. This is regardless of whether the build is a speed build or a super safe PUG build.

    > > > >

    > > > > The second thing you touched on: the game not doing as good of a job as it could in teaching mechanics, especially CC.

    > > >

    > > > They could recognize that they're the de facto source of information as it pertains to raiding and actually take responsibility for that position and say "These are the most fault tolerant setups for PuGs" and spend more time teaching average players instead of over emphasizing builds and setups with really high skill caps.

    > >

    > > They don't have to do anything. They don't have to share the builds that they do. But they choose to share the meta builds that they come up with and provide guides on classes so that players can learn and master them.

    > >

    > > Personally, teaching a fault tolerant build is worse than not teaching one. If a player learns that, they've likely learned a lot of bad habits. Like being able to take more hits than they would on the meta build. So they don't get as good as avoiding/blocking the hit. Then when they move up now they're not only having to learn a new rotation, but fail at mechanics they thought they had down.

    > >

    > > Players should understand the meta build and then adjust it for their playing preferences/skill while making sure to cover all of the things the meta build provides or being aware of what it lacks so that they can make sure another raid member can pick it up if necessary.

    > >

    > > And we, again, go back to the players being the ones who choose to not learn and understand. Then when things can and do go wrong in a PUG situation, they don't know what to use because they don't know their build.

    > >

    > > Until you fix the players' desire to learn the builds properly, no amount of fault tolerant builds will actually solve the problem.

    > >

    > > You're blaming the wrong source. Its the players' fault that raids are "dying". Not Snowcrows.

    >

    > No, it's not bad to teach someone a fault tolerant build. You've just saved tons of people HOURS of dealing with a bad PuG. O my gosh. i can't believe you just said that. You're right they don't have to teach anyone anything different, but it sure as heck doesn't make raiding more accessible, which is one of the major problems right now. It's definitely not improving things. If Anet wants to force everyone to play like an SC monkey, they could make the HP bars of bosses that much bigger.

     

    And again, you've failed to realize the actual problem.

     

    The player has to want to learn. Most players that make a bad PUG experience don't want to learn. They want to be handed a magical build that will work perfectly no matter what they do. They think just copying and pasting a build will make them suddenly masters of their class.

     

    No amount of fault tolerant builds will fix that. They may just not die as much, but at what cost to the content in the long run? Players that learn bad habits. Groups with players that still fail at the fault tolerant builds may find themselves not doing enough DPS for DPS checks if too many are running fault tolerant builds - even if most aren't failing at it. The lack of pressure to improve due to challenge.

     

    The problem will still exist.

     

    Why would you assume someone is so stupid that they can't learn the meta build? Learning the meta build does not mean that that's the build they run in the end or that even run at all. Once they learn the build, they can adjust to fit their limitations and will understand what they need to tell a group they join that they'll need to be able to provide.

     

    Why would you want someone to only learn a build that will just promote bad habits? If they aren't taught the meta build, they won't understand what their margin of error is. They'll be under a false sense of security.

  3. > @"Firebeard.1746" said:

    > > @"Seera.5916" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Seera.5916" said:

    > > > > The type of player that will blindly follow a build on a site will blindly follow a build a guildmate or fellow raid member gives them.

    > > > >

    > > > > They aren't going to bother to deal with the whys to figure out how to adjust when things don't go to plan.

    > > > >

    > > > > Snowcrows isn't destroying raiding or any other content. They're offering information on the meta build and rotation. What players do with that information is not up to Snowcrows.

    > > >

    > > > Except it's totally not. Because the game doesn't tell you how to play. So when the only definitive source is a speedkill guild, you get speedkill noob messes.

    > >

    > > How is any of that Snowcrows fault?

    > >

    > > Snowcrows isn't destroying raiding.

    > >

    > > The primary thing destroying it, if it's even being destroyed, is players' lack of willingness to put for the time and effort to learn about the build they are getting and why the choices made were done. This is regardless of whether the build is a speed build or a super safe PUG build.

    > >

    > > The second thing you touched on: the game not doing as good of a job as it could in teaching mechanics, especially CC.

    >

    > They could recognize that they're the de facto source of information as it pertains to raiding and actually take responsibility for that position and say "These are the most fault tolerant setups for PuGs" and spend more time teaching average players instead of over emphasizing builds and setups with really high skill caps.

     

    They don't have to do anything. They don't have to share the builds that they do. But they choose to share the meta builds that they come up with and provide guides on classes so that players can learn and master them.

     

    Personally, teaching a fault tolerant build is worse than not teaching one. If a player learns that, they've likely learned a lot of bad habits. Like being able to take more hits than they would on the meta build. So they don't get as good as avoiding/blocking the hit. Then when they move up now they're not only having to learn a new rotation, but fail at mechanics they thought they had down.

     

    Players should understand the meta build and then adjust it for their playing preferences/skill while making sure to cover all of the things the meta build provides or being aware of what it lacks so that they can make sure another raid member can pick it up if necessary.

     

    And we, again, go back to the players being the ones who choose to not learn and understand. Then when things can and do go wrong in a PUG situation, they don't know what to use because they don't know their build.

     

    Until you fix the players' desire to learn the builds properly, no amount of fault tolerant builds will actually solve the problem.

     

    You're blaming the wrong source. Its the players' fault that raids are "dying". Not Snowcrows.

  4. > @"Firebeard.1746" said:

    > > @"Seera.5916" said:

    > > The type of player that will blindly follow a build on a site will blindly follow a build a guildmate or fellow raid member gives them.

    > >

    > > They aren't going to bother to deal with the whys to figure out how to adjust when things don't go to plan.

    > >

    > > Snowcrows isn't destroying raiding or any other content. They're offering information on the meta build and rotation. What players do with that information is not up to Snowcrows.

    >

    > Except it's totally not. Because the game doesn't tell you how to play. So when the only definitive source is a speedkill guild, you get speedkill noob messes.

     

    How is any of that Snowcrows fault?

     

    Snowcrows isn't destroying raiding.

     

    The primary thing destroying it, if it's even being destroyed, is players' lack of willingness to put for the time and effort to learn about the build they are getting and why the choices made were done. This is regardless of whether the build is a speed build or a super safe PUG build.

     

    The second thing you touched on: the game not doing as good of a job as it could in teaching mechanics, especially CC.

  5. > @"Blumpf.2518" said:

    > In theory yes, but in reality people are stupid and snowcrows should consider this and maybe offer LFG builds and LFG raid setups for the average players.

    > Since they are the meta they have some responsibility and should not, even unintentionally, destroy raiding for average players.

     

    But they're giving meta builds.

     

    There's only one meta build at any given time. Sites that offer other builds for content give meta and other builds are that are close to meta.

     

    You're trying to solve a problem the wrong way. Unfortunately, you can't solve the problem.

     

    Snowcrows could give LFG and meta builds. Players will likely choose the meta build because they want highest DPS. They still won't actually read and understand.

     

    They'll still fail the same way with LFG builds. Because they won't read and understand the whys and whens.

  6. The type of player that will blindly follow a build on a site will blindly follow a build a guildmate or fellow raid member gives them.

     

    They aren't going to bother to deal with the whys to figure out how to adjust when things don't go to plan.

     

    Snowcrows isn't destroying raiding or any other content. They're offering information on the meta build and rotation. What players do with that information is not up to Snowcrows.

  7. @"Kynmarcher.2184"

     

    When the game first launched, you weren't hard blocked from doing any of the personal story quests, even if they grossly out leveled you.

     

    You would eventually hit enemies that were so high that you couldn't really do much, if any, damage to them during the main leveling up progress and be forced to go level up in order to progress.

  8. > @"John.8507" said:

    > It said in the description of the event to trade in the boxes to increase the community goals....Thought it was pretty clear honestly. If you wanted the chest all you had to do was save until 100 then buy?

    >

    > It was probably this way because the Fractals are instanced group content, so they had to track participation by players trading in the boxes, the other ones have been open world, like world boss rush.

     

    That's not the issue.

     

    The NPC offered three items.

     

    Only one of those three items counts towards the community goals and it wasn't noted anywhere that that's the case.

     

    People who only bought the other two items got no credit.

  9. Unfortunately, past attempts to rearrange the personal story have resulted in people's story progression bugging out with rare people ending up completely stuck and unable to progress the story at all. There's very low chance of them doing anything at all to the personal story in terms of replayability or even order of the missions at this point due to this.

     

    They've obviously realized people like to replay the missions and have made LS2 and on replayable. But that was done too late for the personal story.

  10. > @"Evil Seabass.5214" said:

    > > @"Danikat.8537" said:

    > > Neither the in-game mail or the news article mentions that you have to buy the bonus box of goods to qualify for the community rewards.

    > >

    > > The mails says: Turn them in to fractal researchers outside the Mistlock Observatory asura gates for rewards and community goal progress.

    > >

    > > And the news page says: Trade your trophies in to Fractal Researchers outside asura gates leading to the Mists to contribute to the community goal.

    >

    > Turn them in...

    > Trade your trophies in...

    >

    > Reading comprehension FTW

    >

    >

    >

     

    The issue is there are 3 rewards offered but only 1 of them counts and there's nothing really that indicates that.

     

    That's the problem the OP is mentioning.

  11. Did you get a new mouse when you got a new computer?

     

    If not, try swapping out to a mouse you know is working. If the mouse is starting to go, it could just be coincidence that the issue disappeared for the first few months with the new laptop.

     

    Also try swapping to just a generic mouse that doesn't use any special software. This is to rule out mouse software being the issue.

     

    If either fixes the problem, keep the gold.

  12. I don't think that's possible and even if it was I'd recommend keeping the accounts separate.

     

    Just think about all the gold you can get from daily log in rewards. Or anything that has a daily limit but isn't account bound or can be converted to something that isn't account bound.

  13. > @"Dante.1508" said:

    > https://imgur.com/0eblVnP

    > Yesterday on my Revenant.. Couldn't change to my hammer due to the story blocking my inventory, so i was stuck on melee.. I know how this works and he still killed me.. one attack took 20k hp then he dragged me in to be killed... 20k hit points in one hit.

     

    Unless they changed things, you should still be able to access the hero panel and can swap out items that are in your inventory and now the equipment templates.

     

    You would obviously have to get far enough away to get out of combat or wait until he kills you to do it.

  14. > @"Sodeni.6041" said:

    > I really don't know how people can struggle at this "boss". I remember killing him first try when PoF came out (he was stronger back then) and I even got the fast kill achievement first try with my exo condi gear staff/axe/torch mirage. Nothing special imo?

     

    Because not everyone has the same skill level as you do. Some people don't pick up on the mechanics quickly. I am one of those people in most instances. This was the first mission that I ran into where not doing the mechanic made the mission way more difficult. I've still not fully committed my CC skills to memory. At the original state, I could not get off enough CC fast enough to break the bar.

     

    I also have no problem with missions that have such difficulty.

  15. > @"Dante.1508" said:

    > > @"Seera.5916" said:

    > > > @"Dante.1508" said:

    > > > > @"Khisanth.2948" said:

    > > > > > @"Dante.1508" said:

    > > > > > > @"Linken.6345" said:

    > > > > > > > @"Dante.1508" said:

    > > > > > > > > @"Linken.6345" said:

    > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > @"aspirine.6852" said:

    > > > > > > > > > > Spellbreaker should do very well in pof whole story... I cant remember this fight at all, is it that annoying?

    > > > > > > > > >

    > > > > > > > > > Its drags you in and insta kills you if you are 2 secs to slow.

    > > > > > > > > >

    > > > > > > > > > Spellbreaker is bad because it has terrible ranged options.. and nearly every boss forces ranged combat or you are dead...

    > > > > > > > > >

    > > > > > > > > > A lot of classes cc are poor and are on massive cooldowns or are just rinsed off in seconds..

    > > > > > > > >

    > > > > > > > > Did you watch the video Shikaru.7618 linked?

    > > > > > > > > even missed 1 of the cc breaks and was not insta killed at all, just had to turn and press w to stay away from boss

    > > > > > > > >

    > > > > > > > > [https://youtu.be/p6azFPrq2iM](https://youtu.be/p6azFPrq2iM)

    > > > > > > >

    > > > > > > > I never said a veteran can't pass it, i even passed it, i was explaining what it does and why its annoying. aren't you a raider anyway?

    > > > > > > > > @"aspirine.6852" said:

    > > > > > > > > > @"Dante.1508" said:

    > > > > > > > > > > @"aspirine.6852" said:

    > > > > > > > > > > Spellbreaker should do very well in pof whole story... I cant remember this fight at all, is it that annoying?

    > > > > > > > > >

    > > > > > > > > > Its drags you in and insta kills you if you are 2 secs to slow.

    > > > > > > > > >

    > > > > > > > > > Spellbreaker is bad because it has terrible ranged options.. and nearly every boss forces ranged combat or you are dead...

    > > > > > > > > >

    > > > > > > > > > A lot of classes cc are poor and are on massive cooldowns or are just rinsed off in seconds..

    > > > > > > > >

    > > > > > > > > Weird that you feel that way, I usually favor my spellbreaker for bounties and dailies.. I agree that some bosses are not melee friendly.

    > > > > > > >

    > > > > > > > Warrior really needs better ranged options..

    > > > > > >

    > > > > > > Yes I heal in raids what do that got to do with eater of souls fight?

    > > > > >

    > > > > > Raiders are far and above the general population of casual gamers, so a boss like that is run of the mill to you, to someone like me a person who doesn't raid ever its very hard, annoyingly so.

    > > > > > I just did this the other day and i still died three times before i realized what i had to do.. Its why this thread spoke to me as such. It tethers you drags you in damaging you the whole time then insta kills you before you can even think i need to CC this twerp.. then its downed and dead..

    > > > > > As i said its not fun for many.

    > > > >

    > > > > So what is your suggestion? Story bosses should never have any mechanic? Can be defeated just by autoattacking without moving? How much of the game's mechanics should be thrown away for story encounters?

    > > > >

    > > > > Eater of Souls is by no means perfect when it comes to design but it also has a perfectly reasonable "obvious" option of running away while it is trying to drain your health. As long as you can prevent it from healing through the life steal nothing else really matters.

    > > > >

    > > > > It does have a pull but you can still run away after that.

    > > > > It also has a launch you but that is what stun breaks are for.

    > > > >

    > > > >

    > > > >

    > > > >

    > > >

    > > > My suggestion is keep these mechanics in Raids and Fractals, they aren't needed in a story where 90% of customers are playing to watch a story and enjoying the open world.. Very very different game modes..

    > >

    > > I'm one of those players who primarily plays for the story and I hope they continue to put in mechanics like this into story missions. If I wanted to watch a story, I'd put on a movie or a tv show or get a book.

    > >

    > > I do hope they don't make any more that are as long as this mission is so that players can regroup without having to repeat a long mission. Which is what I think half the problem is with this mission. The first half is a long mission and the first time through it, you don't know that it's a forced you lose mission. So a player who is not the best enters it, that first half takes forever and a day and then get to Eater of Souls... I pity the ones that then got a disconnect at the end as that mission tends to be one of the ones that disconnects more often than others.

    > >

    > > Personally, I'm kind of sad he got nerfed. I understand the reasoning and I don't disagree on the nerf it got. I just happened to beat him before his nerf and it took some time. Now the next time I go in, I won't be able to know if me killing him quicker is due to my skills increasing or the nerf.

    >

    > Then you are not a person that plays for story sorry, you are considered hardcore.

     

    You are not me. Don't speak for me. This isn't something that you can claim I'm lying about.

     

    I play primarily for the story. I like a bit of a challenge.

     

    It's a nice stress reliever to attempt something knowing it's going to be a bit of a challenge and overcoming it. I can pretend that whatever it is that I'm stressed at is the boss giving the challenge and take my frustrations out on digital pixels.

     

    Eater of Souls at it's original state was at my max challenge level at the time I did it. If I hadn't beaten it when I did, I likely would have given up and tried again later.

     

    I also don't see how what my primary reason for playing has anything to do with how hard core or not I am. And no where did I claim I was casual.

  16. While I'm sympathetic, I don't think that we need to require players to unequip everything from a character just to delete it.

     

    If they add a warning dialogue, I hope it's only to characters level 60 or higher. That way it doesn't inconvenience players who have tried a character and didn't like it, but keeps players with characters who are likely to have valuable items on them from deleting them by accident.

     

    I'm just fine however with how things are and would put this low on my priority list of QoL.

  17. > @"Raizel.1839" said:

    > You must really be poor in playing gw2 if it's taking 3+ attempts to kill that...

     

    It's the first story mission that's so much more difficult without bar breaking that this could be the first experience a player has with bar breaking.

     

    I know I would attempt something a few times (adjusting as I felt appropriate) before running off to find a guide. That failure helps you learn.

     

    Goodness knows I did fail it a number of times, probably more than 3, before I completed it. I read about the bar break but as this fight was my first one, my timing was way off and this was before it was nerfed so the window was shorter to do the break in. So I said screw it and did it the long way.

     

    I lucked out to some extent as I had spare gear from an old build in my inventory as well so I could swap out to change build since we couldn't access our inventory directly.

     

    And I'm not really poor in playing GW2.

  18. > @"Virtuality.8351" said:

    > > @"sevenDEADLY.5281" said:

    > > > @"Niteraven.1372" said:

    > > > I understand why people want to race. That's fine by me and I have NO problem with it. What I DO have a problem with is the little "adventure" game you force us to do in order to get the underwater skimmer addition. There are people on this game who CAN NOT do this. They may be elderly. They may be disabled. They may just not see well. When I started this game things were truly optional. Now I'm basically FORCED to do something I just can't do or be punished by not having a skill. So thank you Anet. Thank you from about 20 percent of the community. You just alienated a lot of people. Enjoy.

    > >

    > > Evidence to support that 20% of gamers are disabled elderly people incapable of completing an incredibly easy race? I'll wait.

    >

    > By indulging into a figurative number, I believe you completely missed the point, which is that there are indeed disabled and/or elderly people out there having a hard time completing contents that could grant them access to items or abilities that would improve their QoL in game. There is nothing wrong to advocate for them.

     

    But also using a figurative number that you have no evidence on only hurts your case when the number seems too huge.

     

    20% seems like an exaggeration for effect in order to get this higher on ANet's priority list. Which hurts your case.

     

    I'd rather the request come from someone who is impacted.

     

    That way they can explain the exact parts that cause them problems and engage in conversations with other people to come up with possible solutions.

     

    It's one thing for a perfectly fine person to tell someone using two similar shades of blue and green that they should choose more contrasting colors to aide the color blind. Even a non-color blind person can have trouble reading blue on green or vice versa if the shades are too similar.

     

    It's another thing for people to post about things that aren't blatantly obvious to the lay person. The race isn't blatantly obvious to the lay person on exactly what it is about it that causes problems.

  19. > @"Dante.1508" said:

    > > @"Khisanth.2948" said:

    > > > @"Dante.1508" said:

    > > > > @"Linken.6345" said:

    > > > > > @"Dante.1508" said:

    > > > > > > @"Linken.6345" said:

    > > > > > > > @"Dante.1508" said:

    > > > > > > > > @"aspirine.6852" said:

    > > > > > > > > Spellbreaker should do very well in pof whole story... I cant remember this fight at all, is it that annoying?

    > > > > > > >

    > > > > > > > Its drags you in and insta kills you if you are 2 secs to slow.

    > > > > > > >

    > > > > > > > Spellbreaker is bad because it has terrible ranged options.. and nearly every boss forces ranged combat or you are dead...

    > > > > > > >

    > > > > > > > A lot of classes cc are poor and are on massive cooldowns or are just rinsed off in seconds..

    > > > > > >

    > > > > > > Did you watch the video Shikaru.7618 linked?

    > > > > > > even missed 1 of the cc breaks and was not insta killed at all, just had to turn and press w to stay away from boss

    > > > > > >

    > > > > > > [https://youtu.be/p6azFPrq2iM](https://youtu.be/p6azFPrq2iM)

    > > > > >

    > > > > > I never said a veteran can't pass it, i even passed it, i was explaining what it does and why its annoying. aren't you a raider anyway?

    > > > > > > @"aspirine.6852" said:

    > > > > > > > @"Dante.1508" said:

    > > > > > > > > @"aspirine.6852" said:

    > > > > > > > > Spellbreaker should do very well in pof whole story... I cant remember this fight at all, is it that annoying?

    > > > > > > >

    > > > > > > > Its drags you in and insta kills you if you are 2 secs to slow.

    > > > > > > >

    > > > > > > > Spellbreaker is bad because it has terrible ranged options.. and nearly every boss forces ranged combat or you are dead...

    > > > > > > >

    > > > > > > > A lot of classes cc are poor and are on massive cooldowns or are just rinsed off in seconds..

    > > > > > >

    > > > > > > Weird that you feel that way, I usually favor my spellbreaker for bounties and dailies.. I agree that some bosses are not melee friendly.

    > > > > >

    > > > > > Warrior really needs better ranged options..

    > > > >

    > > > > Yes I heal in raids what do that got to do with eater of souls fight?

    > > >

    > > > Raiders are far and above the general population of casual gamers, so a boss like that is run of the mill to you, to someone like me a person who doesn't raid ever its very hard, annoyingly so.

    > > > I just did this the other day and i still died three times before i realized what i had to do.. Its why this thread spoke to me as such. It tethers you drags you in damaging you the whole time then insta kills you before you can even think i need to CC this twerp.. then its downed and dead..

    > > > As i said its not fun for many.

    > >

    > > So what is your suggestion? Story bosses should never have any mechanic? Can be defeated just by autoattacking without moving? How much of the game's mechanics should be thrown away for story encounters?

    > >

    > > Eater of Souls is by no means perfect when it comes to design but it also has a perfectly reasonable "obvious" option of running away while it is trying to drain your health. As long as you can prevent it from healing through the life steal nothing else really matters.

    > >

    > > It does have a pull but you can still run away after that.

    > > It also has a launch you but that is what stun breaks are for.

    > >

    > >

    > >

    > >

    >

    > My suggestion is keep these mechanics in Raids and Fractals, they aren't needed in a story where 90% of customers are playing to watch a story and enjoying the open world.. Very very different game modes..

     

    I'm one of those players who primarily plays for the story and I hope they continue to put in mechanics like this into story missions. If I wanted to watch a story, I'd put on a movie or a tv show or get a book.

     

    I do hope they don't make any more that are as long as this mission is so that players can regroup without having to repeat a long mission. Which is what I think half the problem is with this mission. The first half is a long mission and the first time through it, you don't know that it's a forced you lose mission. So a player who is not the best enters it, that first half takes forever and a day and then get to Eater of Souls... I pity the ones that then got a disconnect at the end as that mission tends to be one of the ones that disconnects more often than others.

     

    Personally, I'm kind of sad he got nerfed. I understand the reasoning and I don't disagree on the nerf it got. I just happened to beat him before his nerf and it took some time. Now the next time I go in, I won't be able to know if me killing him quicker is due to my skills increasing or the nerf.

  20. > @"Dante.1508" said:

    > > @"Seera.5916" said:

    > > > @"Dante.1508" said:

    > > > Yes we should and other mmorpgs had no issues, i can guarantee its to do with GEMS.. I have a feeling its because of other countries getting cheaper Gems on steam.. as money is already converted there, not forced to use USD.

    > >

    > > FFXIV has the same set up. So some MMO's do have that problem.

    > >

    > > Either all Steam or all FFXIV site, you can't mix or match or launch the game from any but the appropriate launcher.

    >

    > As i said to another the store web pages sell currencies straight through steam, in the customers own currency, not USD, so it bypasses the conversion rates. So in turn its cheaper on the customers outside of America to use the steam version. It has no effect on which launcher you use.

     

    I don't see what that has to do with the fact that other MMO's have the same issue. My comment wasn't addressing the reason at all. Just the fact that other MMO's have the same issue. As your comment could be viewed as other MMO's don't have that issue, when in fact some do.

  21. > @"Dante.1508" said:

    > Yes we should and other mmorpgs had no issues, i can guarantee its to do with GEMS.. I have a feeling its because of other countries getting cheaper Gems on steam.. as money is already converted there, not forced to use USD.

     

    FFXIV has the same set up. So some MMO's do have that problem.

     

    Either all Steam or all FFXIV site, you can't mix or match or launch the game from any but the appropriate launcher.

  22. > @"Mindbender.9632" said:

    > > @"Tiilimon.6094" said:

    > > You can get gift of battle by running around mindlessly and playing the lute for a few hours, and you can turn ui off or just the chat to avoid other people saying things you dont wish to read.

    > >

    > > Should these gifts of battle grow in bushes to remove all effort completely?

    >

    > Nope, they shouldn't, but I just wish the effort I now put in WvW had a counterpart in PvE.

     

    As some one who dislikes PvP components, I hope they don't change things. Legendary items should require players to do a wide variety of the game.

     

    I'd also have absolutely no problem with them changing things to make PvP required and not able to bypass it. It might mean the end of me making my own legendary items, but I wouldn't be upset at ANet changing things like that.

  23. > @"Mindbender.9632" said:

    > I made my first Legendary weapon (The Bifrost) when one could still buy the GoB for 500 badges, was easy back then. From no.2 and further I needed the reward track.

    >

    > I indeed do daily for WvW as long as it's doable, but the exp was going to the Warclaw track so far, never thought about Master of Monuments though. I had Land Claimer and Big Spender covered.

    >

    > I started doing WvW for the GoB today and already have 7000+ points, so it's going ok as for points, but I just don't experience it as fun. E.g.: went to help some player today because he/she needed supply, went down near the place because of some thief interfering. All I got was: "how can you lose to a thief?" instead of "thnx for walking all the way over here so I can build a catapult". That toxic behavior is what I experience in most competative games, that's why I don't like it, I want to have fun, not shout at others because stuff doesn't plan out the way people like it.

    > I just endure this to get the GoB, but if you have to experience all game modes in the process of making the Legendary, PvP is one too, and that is not included, so why is WvW?

     

    Most likely because in PvP only the skin is usable. You don't get any kind of stat boost or anything like you do if you go from Exotic to Legendary in PvE or WvW.

     

    I'm kind of shocked they made the Shards of Glory and Memories of Battle sellable on the trading post. It would have forced PvP to get the precursor for gen 2 legendaries and therefore the legendary itself as gen 2 is all account bound. It would have also forced PvP on players who wished to craft their precursor.

     

    Also it could have also been a we can't make it fair for everyone. Win or lose in WvW, if you're participating you're raising your tier and gaining more reward track progress. I don't think you get as much from losing as you do from winning in PvP, meaning there would be an imbalance between those who got into better performing groups than those who didn't. But I don't play PvP and never have so this could be completely wrong.

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