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Red Haired Savage.5430

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Posts posted by Red Haired Savage.5430

  1. I've noticed that my Necro gains life-force back when I get back on any mount if I have minions out, I seem to gain more life-force depending on how many minions I have out. I've tested it with multiple trait lines and both reaper and scourge and it seems to do it no matter what trait line I have equipped.

  2. Go Norn warrior...I may be a little biased though.

    But in all honesty it doesn't hurt to try out all professions (as long as they're Norn), at the very least it gives you insight into other professions so you know what they're capable of and help determine what you like to play.

  3. > @"Obtena.7952" said:

    > > @"Hitman.5829" said:

    > > As you know, berserker lost its ability to use core burst skills. Before berserker was reworked, we had access to TWO F1 skills + berserker mode. Anet decided to put all that damage in just one F1 skills and now its nerfing it by 25%.

    > >

    > > Who the hell think these changes? Its like a teen is in charge, a very disorganized teen. Perhaps even an unpaid inter!

    >

    > Hell, I knew that change was coming the day they released Arc Divider ... the way it works was ridiculous and I can't believe it was released that way. It had to happen though ... it was hard carrying the whole spec ... hopefully it's the start of Anet giving a more thoughtful design it deserves.

     

    Thoughtful design it deserves... That'll happen...

    But yeah it was going to happen it was obvious.

  4. > @"Nova.7261" said:

    > > @"Red Haired Savage.5430" said:

    > > I'm just going to leave this here.

    > >

    >

    > You do realize 'shake it off' only removes 1 condition... Right? And that condition is random.

    >

    > > @"mortrialus.3062" said:

    > > > @"Nova.7261" said:

    > > > The main issue with warriors is their inability to clear conditions quickly. A large number of unique debuffs will stay on a warrior if they are blinded or if their adrenaline skill hits a block.

    > > >

    > > > I don't see how removing a warriors battle standard healing helps with this?

    > >

    > > https://wiki.guildwars2.com/wiki/Signet_of_Stamina

    > >

    > > https://wiki.guildwars2.com/wiki/%22Shake_It_Off!%22

    > >

    > > https://wiki.guildwars2.com/wiki/Berserker_Stance

    > >

    > > https://wiki.guildwars2.com/wiki/Featherfoot_Grace

    > >

    > > https://wiki.guildwars2.com/wiki/Healing_Signet

    > >

    > > https://wiki.guildwars2.com/wiki/Defiant_Stance

    > >

    > > In what universe is warrior struggling with condition cleanse?

    >

    > None of those will save a warrior from conditions if their adrenal skills don't connect. Worse, those skills are mostly one offs due to long cooldowns so that if your opponent survives the first encounter, you're definitely dead. Which is usually the case since most classes have life saving skills to defend against a gank.

    >

    > And battle standard is still useless, cause its cooldown is way too long to get much use out of it. And worse, you lose a few seconds at the start of a fight if you put down banners. A typical player isn't going to properly respond to a suprise attack and defend like they've trained to in the first 3 seconds of a fight, I don't feel like wasting those 3 seconds putting down banners and getting ready for a fight. And now you have to watch their timers to pick them up again so they don't expire... Like warriors don't have enough on their plate predicting every move their opponent will make, because their strongest trait is their disruption. Warriors are very good at messing up rotations and/or using them to their advantage, but you need to know that rotation and when to act on it.

    >

    > Warriors will always be a control class, yet none of the traits really support its specialty.

     

    Umm shake it off removes 3 in PvE and 6 in PvP/WvW. They've also got brawlers recovery to remove conditions on weapon swap that wasn't mentioned.

    https://wiki.guildwars2.com/wiki/Brawler%27s_Recovery

    They've also got warhorn that removes conditions.

  5. > @"Turkeyspit.3965" said:

    > > @"Dawdler.8521" said:

    > > > @"Red Haired Savage.5430" said:

    > > > > @"Turkeyspit.3965" said:

    > > > > > @"Dawdler.8521" said:

    > > > > > > @"hellsqueen.3045" said:

    > > > > > > > @"Dawdler.8521" said:

    > > > > > > > Notice how hidden beneath all those banner changes, is a WoD that has been buffed through the roof. No more "tactical" deployments of 1 or 2 on push, all melee balls will just rotate while they run. I predict 10-15 spellbreakers per zerg, lol.

    > > > > > > >

    > > > > > > > On the upside, this basicly deletes clouding. You wont be able to touch sizeable zergs just randomly running around them. If thats an upside.

    > > > > > >

    > > > > > > But you have to sacrifice dealing your own damage to channel the ability.

    > > > > > > The melee class has to sacrifice doing the melee damage to allow other melee in range.

    > > > > > Its a 5s channel every 90s, fairly sure you have time to fight the other 95% of the time.

    > > > > >

    > > > >

    > > > > But isn't the whole point to try and fight someone INSIDE the bubble? Now the SB turns into a moving bubble-bot, whose sole job is to help his team fight inside the bubble.

    > > >

    > > > Pretty much, if we're busy channeling it we won't be able to use other skills.

    > > And a 50 man zerg cant damage anything because a scrapper has medkit out?

    > >

    > > A single spellbreaker channeling for 5s doesnt suddenly stop all activity from the rest of the zerg - including other spellbreakers not channeling at that time. This argument is silly.

    > >

    >

    > Might feel differently if you're that single spellbreaker.

    >

    > When I log in on my Medi Scrapper I know I'm playing a support build.

    > Are you saying that SB is a support build for WvW? I honestly don't know, since I've never played SB in WvW, but I was always under the impression they filled a DPS roll with a very powerful support elite. Maybe I'm wrong :bleep_bloop:

    >

    >

     

    Exactly, I don't think it's a silly argument now it'll be look at this guy inside his little hamster ball he can't do anything to defend himself right now attack him.

  6. > @"Turkeyspit.3965" said:

    > > @"Dawdler.8521" said:

    > > > @"hellsqueen.3045" said:

    > > > > @"Dawdler.8521" said:

    > > > > Notice how hidden beneath all those banner changes, is a WoD that has been buffed through the roof. No more "tactical" deployments of 1 or 2 on push, all melee balls will just rotate while they run. I predict 10-15 spellbreakers per zerg, lol.

    > > > >

    > > > > On the upside, this basicly deletes clouding. You wont be able to touch sizeable zergs just randomly running around them. If thats an upside.

    > > >

    > > > But you have to sacrifice dealing your own damage to channel the ability.

    > > > The melee class has to sacrifice doing the melee damage to allow other melee in range.

    > > Its a 5s channel every 90s, fairly sure you have time to fight the other 95% of the time.

    > >

    >

    > But isn't the whole point to try and fight someone INSIDE the bubble? Now the SB turns into a moving bubble-bot, whose sole job is to help his team fight inside the bubble.

     

    Pretty much, if we're busy channeling it we won't be able to use other skills.

  7. > @"Shadowcat.2680" said:

    > > @"ProverbsofHell.2307" said:

    > > > @"Shadowcat.2680" said:

    > > > Full Counter already has boon rip built in through Dispelling Force.

    > >

    > > POTENTIALLY... if the person gets CC'd. It's not enough for zerg play.

    >

    > The potential is there regardless. Anet also has a history of lowering damage when they add more boon rip to a skill, e.g. Break Enchantments. You might get your traited boon rip with the trade-off that FC now does 50% of its current damage when traited with that trait.

     

    With the amount of stability being used there is very little potential for dispelling force, it almost might as well not exist.

  8. Another thing to think about with vengeance trait, I don't think I've ever used it or found a use for vengeance trait on my warrior. Honestly it's something that should just be rolled into the skill, because it actually handicaps us unlike other professions. If they kill something in their downed state they get up, if we kill something while in vengeance we might not unless traited.

  9. > @"Solori.6025" said:

    > > @"Red Haired Savage.5430" said:

    > > > @"Solori.6025" said:

    > > > > @"PierPiero.9142" said:

    > > > > > @"Alatar.7364" said:

    > > > > > > @"sephiroth.4217" said:

    > > > > >

    > > > > > >_( ...)_ and that free accounts could probably deposit gold or send gold to the main accounts.

    > > > > >

    > > > > > I think that's why it takes Anet so long to ban those bots and their "owners", they are probably waiting for them to send the Gold/Items so they can track the owners account and ban their main.

    > > > > >

    > > > > > However if that's the thing I find it difficult to believe that Anet wouldn't have access to the IP addresses with which the accounts were made.

    > > > > >

    > > > >

    > > > > IP adress for cable and adsl are not static so if you ban an IP you risk to deny to play to a normal player . This is the reason why ban is on user i think

    > > >

    > > > Isn't there a way to ban people based on the unique ID from a piece of hardware within the machine?

    > >

    > > I could spin up a new virtual machine in minutes with a unique MAC address.

    >

    > Yes. But I was thinking you could do this the same time you ban an account. This way when the person hitting buys a new account that one gets perma banned too until the botter figures it out. If they arent using a virtual machine already. Just thinking of ways to make the process inconvenient enough to discourage botting in the first place

     

    Actually if they were doing this through a VM it's even easier.

  10. > @"Solori.6025" said:

    > > @"PierPiero.9142" said:

    > > > @"Alatar.7364" said:

    > > > > @"sephiroth.4217" said:

    > > >

    > > > >_( ...)_ and that free accounts could probably deposit gold or send gold to the main accounts.

    > > >

    > > > I think that's why it takes Anet so long to ban those bots and their "owners", they are probably waiting for them to send the Gold/Items so they can track the owners account and ban their main.

    > > >

    > > > However if that's the thing I find it difficult to believe that Anet wouldn't have access to the IP addresses with which the accounts were made.

    > > >

    > >

    > > IP adress for cable and adsl are not static so if you ban an IP you risk to deny to play to a normal player . This is the reason why ban is on user i think

    >

    > Isn't there a way to ban people based on the unique ID from a piece of hardware within the machine?

     

    I could spin up a new virtual machine in minutes with a unique MAC address.

  11. > @"Hitman.5829" said:

    > > @"TrollingDemigod.3041" said:

    > > > @"Hitman.5829" said:

    > > >

    > > > And for how much damage where you able to hit the enemy? I am guessing higher than 8K since you had 2600 armor (none), so moral of the story is, if you can't take the heat, don't play with fire.

    > > >

    > > > If you play berserker gear don't expect the enemy to hit you with feathers and kisses. You play with fire you get burn!

    > > 2.6K armor was considered as "tanky" in pre-HoT state, so current damage on pretty every class is too high, I've never said that damage on Revenant was balanced, did I?(It would be much better if damage on Rev was tuned down a lot and it's attack speed increased) If I play berserk, I expect to be squishy, but that doesn't mean, I should be hit for over 8K from skill that barely have any kind of cooldown. I play with fire and barely tickle Warriors because of their passive sustain. You either deal damage, or be tanky, you shouldn't be capable of generating so much pressure while being near immortal. Still I'm not gonna change my opinion, Full Counter damage was too high for what it offered.

    > >

    >

    > That is what burst skills do, they deal a hell lot of damage that is what they do.

    > Warrior cannot use them at the start off battle.

     

    And it's dumb of us to spam them and waste them.

  12. > @"Axl.8924" said:

    > > @"Dadnir.5038" said:

    > > > @"Hugedeal.5426" said:

    > > > > @"Dadnir.5038" said:

    > > > > Berserker have it's identity though. The e-spec feature a warrior that's being engulfed in the flames of rage to burst more often. There is no reason a buff to the defensive aspect of the berserker would go against it's identity, if anything, while he is enraged he shouldn't be one who worry about being hit.

    > > > >

    > > > > The identity of a spec isn't the same thing as the role that players end up giving to it. Chronomancer is one that play with time, mirage is a mirage in between real and illusory. The berserker is a raging warrior while the spellbreaker is a boon breaker (well he isn't very good at it but it try).

    > > >

    > > > Identity, you got to be trolling a berserker is a warrior that deals high amounts of damage at the cost of defensive, do we do a lot of damage, isn't warrior what we call A SUPORTER, a SLAVE BANNER, a class that is there because we provide specific buffs, yea it is, does berserker power exist... no we are a melee dot damager, can we use a greatsword to dps, usually feels like the weapon type that would fit the class identity, or even the hammer, no we use crappy axes.... we support on the role of cc breaking and banner buffs nothing else... our greatsword gameplay is broken and a joke there is no dmg out of it, power berserker doesnt exist, spellbreaker full counter now was destroyed, and they nerfd warrior because warrior was op ? (soz i guess i deviated a bit from the topic), well yea i do not feel like a warrior when using a big weapon like a greatsword, simply because the greatsword hits for kitten...

    > >

    > > You're mistaking builds and identity. Builds are bended toward what's most efficient, the identity stay the same. If the build do not conform to the view you have of the identity of the spec, the responsible certainly isn't the spec but the build in itself and the "meta" that it pursue. The real issue that you got is more that banners are a very important part of the meta and thus warrior are taken for theses banner. Outside of banner play, the warrior and the berserker do reach an average level of damage which isn't enough to push him into a meta dps spot not because the damage are low but because there are "better options" in regard of dps.

    > >

    > > This fake assumption that something need to be "meta" to "exist" in the game is what kill the identity of the berserker and sometime even professions as a whole. The warrior's (and it's e-specs) identity are killed by the omniscience of their banners in PvE and the "fake" need to be _the best_ damage dealer to have a raid spot. In PvP, following your definition of a berserker, a berserker just can't exist because sacrificing defense for damage isn't something that fit PvP.

    > >

    > > NB: Axe couldn't be a more warrior flavored weapon

    >

    > So you are telling met he dps isn't that great? whats holding back the dps? is it because of something to do with the need to take defense? or is it because of the abilities themselves?

    >

    > What about berserker mode itself?

    >

    > Also this is a off topic about berserkerks but is related to warriors in general:Are you guys happy with how banners currently function? do you forego banners as a zerker?

     

    The bannerslave warrior is more of a raid build which doesn't take defense line. Are we happy with banners, oh God no. We do not like banners they're boring and dull and need a rework.

  13. > @"TrollingDemigod.3041" said:

    > > @"Hitman.5829" said:

    > > lmao, looking at the combat log you where a FULL zerk ele, so obviously you were going to get hit hard by FC.

    > > According to the damage math behind FC the maximum damage that FC can do with no modifiers is about 3K.

    > >

    > > If FC dealt more than 3K it was because the other person at the receiving end was playing full glass and he/she deserved it.

    > > Additionally, looking at the combat log, it looks like you were being attack by more than 2 players, that means you could have stacks of vulnerability and the warrior additional buff modifiers from party members.

    > >

    > > If you are going to show us a combat log please show us a combat log where the warrior can deal that 8K damage all by himself and not with the help of others.

    > > Any class can hit harder than 8K and even higher with the help of party members.

    > Yet you wrote that it wouldn't deal higher than 3K Pre-nerf. Why are you spreading misinformation? Perhaps that war was buffed, perhaps he wasn't, 6K+ was a normal Pre-nerf damage on classes that didn't have any kind of toughness.

    > ![](https://i.imgur.com/r5G2B5u.jpg "")

    > ^Pre-nerf aswell, on a class that had 2.6k armor. 7K is still too high.

    >

    >

    > > @"Cloud Windfoot Omega.7485" said:

    > > Vault is doing 19,000, you should complain about that before full counter it seems

    > I've never said, that other skills are doing "Acceptable" damage, did I? To name a few that would need a serious nerfs: Malicious Backstab, Vault, Phase Smash, Coalescence of Ruin are doing far too high damage, though hammer animations on Revenant need a rework, since they're barely visible in zerg fights. To be clear, it's not a full list of "to nerf", because there are even auto-attacks that deal too much damage aswell, but we're talking here about Full Counter, aren't we? Just because damage on other classes is broken, that doesn't mean a warriors have to be the same way.

    >

     

    Maybe they should start on the most broken ones like CoR which hurts a ton more than FC.

  14. > @"Rysdude.3824" said:

    > > @"Opopanax.1803" said:

    > > I just don't get what spellbreaker is supposed to be. It's not damage, control, tank, or support. What is the design supposed to be? Boo stripper alone isn't strong enough to be a theme for a class. Too bad. I'm just lucky I still like Condi berserker.

    >

    > Count me in this crowd as well. The lack of identity has hurt this spec

     

    I think most of us warrior mains feel that about spellbreaker now.

  15. > @"RedShark.9548" said:

    > > @"Opopanax.1803" said:

    > > I just don't get what spellbreaker is supposed to be. It's not damage, control, tank, or support. What is the design supposed to be? Boo stripper alone isn't strong enough to be a theme for a class. Too bad. I'm just lucky I still like Condi berserker.

    >

    > Its not even good at stripping boons anymore tbh

     

    Other classes do it sooo much better, by punishing you for your boons and stealing them for themselves, we on the other hand just say, "yea it'd be nice if you'd stop using boons" and strip a few of them every now and again.

  16. > @"Axl.8924" said:

    > > @"Hitman.5829" said:

    > > > @"Axl.8924" said:

    > > > > @"Cloud Windfoot Omega.7485" said:

    > > > > > @"Axl.8924" said:

    > > > > > > @"Laila Lightness.8742" said:

    > > > > > > Isnt it same with spellbreaker

    > > > > > Is it though? I mean you got built in healing on spellbreaker no?

    > > > > >

    > > > > Explain

    > > >

    > > > I thought spellbreaker had more healing abilities, but it has natural healing built in, and thats it, but a bunch of boonrips. I really like winds of disenchantment, sounds real useful in pve and pvp.

    > > >

    > > > It must be the multi hit people talked about that made the healing extreme.'

    > > >

    > > > I heard that something about the way spellbreaker hit system messed up the adrenal health and that other ability.

    > > >

    > > > The loss of boons from natural healing kinda sucks actually, but at least you can eliminate 7 condis from you.

    > >

    > > Theoretically speaking it has the same healing, but in reality getting health with SB is a little bit harder than core warrior; you have to use 3 burst to get full benefit of adrenal healing and if you want to get full benefits you have to land them in consecutive order.

    >

    > So basically you have to burst 3 times to get the same effect as you used to yeah I heard about that.

    >

    > Is obtenna right? about the things linked to going enraged?

    >

    > Also would it be ok if you could trigger it when needed on any amount of adrenaline? also what if you had more bars lets say 5 instead of 3?

     

    Yes but the defensive portion trait was heavily nerfed about 4 months prior to PoF, along with several other berserker sustain things. Boy this almost makes me want to say new e-specs are coming soon.

  17. > @"Obtena.7952" said:

    > I don't have a problem with the Berserker sustain and I believe that if Berserker got more sustain in its traitline, I would make the espec worse; we have more than enough sustain in the core lines without polluting Berserker and it would mean giving up some of the condi/DPS elements of the traits. I think the biggest mechanical problems are that there are too many effects linked to using berserker as a trigger. I also feel that the mechanic is too rigid; the only option you have to enter berserker mode is to get the full adrenaline bar. I also think there is a thematic problem; the 'on-berserker trigger' effects drop of quickly so for a significant duration of berserker mode, it feels underwhelming. I also think thematically the condi options are filler; Condi is a DoT themed DPS build, but berserker is a burst themed mode.

    >

    > I also disagree with the comment that we don't get anything when you use berserker mode. You get a significant boost to damage with Always Angry and Fatal Frenzy; this makes sense; the idea of getting a DPS boost for a duration by going berserker spending adrenaline is sensible. Getting more DPS or being more immune to CC/conditions are also trait options. One could argue that while those things are good and appropriate, they just aren't enough ... that's probably more the case than saying using berserker doesn't give anything. Also, having reactionary effects like CC/stun breaker on trigger ruins the feel of the theme; those effects cause people to sit on their adrenaline bars to get the most from the traits ... or those effects are of almost no consequence that they aren't taken.

    >

    > There are lots of ways to solve these issues; I believe that the best way to fix that would be to allow players to trigger berserker mode on any amount of adrenaline (still respecting ICD) and make the duration of the mode depend on how much adrenaline was spend.

    >

    >

     

    The idea that it could last longer based on how much adrenaline you used would be nice, a thought I had at one point was that it operates a little like reaper shroud that when you use a burst it goes down until you fully drain it, and your regular weapon skills and rage skills fill it up (not the AA or other utility skills, that might be too OP). When you exit combat you exit berserk.

  18. > @"Axl.8924" said:

    > > @"Aza.2105" said:

    > > Anet killed berserker when they changed it so primal bursts only count as one burst. The spec died without cleansing ire and adrenal health. If they revert the change, I'd say Berzerker would be ok.

    >

    > Do enemies from behind still take damage? it says that with decapitate you could possibly hit two enemies.

    >

    > Only attack I see that mentions multiple hits is flaming flurry

    >

    > so how many stacks of adrenal health was it before the nerf?

    > How many stacks of condi before?

     

    Before the nerf primal bursts counted as a t3 burst.

  19. > @"RedShark.9548" said:

    > The problem with berserker is, that you honestly DONT get alot of a benefit from turning into berserker, you dont do meaningful more dmg while sacrificing alot if defenses, why would i do that? Makes no sense at all.

    >

    > Also you build up 3 bars of adrenalin to turn into berserker, while using ALL bars up without getting ANYTHING. its a kitten joke, you get nothing from it, if turning into berserker (using all adrenalin) instantly getting all adrenak health stacks, getting 3 condis cleansed with cleansing ire, then it would make sense, but you gain NOTHING. And then after you used them all up all your burstskills only activate 1 adrenal health etc. And they are STILL as telegrapged and easy to avoid as the basic bursts.

    >

    > Its just not worth is to go into berserker mode.

     

    Actually aren't they more telegraphed with a longer cast time AND you're glowing red.

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