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Red Haired Savage.5430

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Posts posted by Red Haired Savage.5430

  1. People that keep saying that the daze is now longer, you do realize that this daze does NOTHING if they have stability. It doesn't proc attacker's insight to remove boons, it only removes 1 stack of stability, something that any other profession does with a normal CC, honestly AA is a horrible trait if the enemy has access to stability. It's now a burst skill that does less damage that our pitiful auto attack on even dagger.

  2. > @"Fat Disgrace.4275" said:

    > > @"Hitman.5829" said:

    > > > @"Fat Disgrace.4275" said:

    > > > > @"Hitman.5829" said:

    > > > > > @"gimo.3281" said:

    > > > > > as far as ive seen, a spellbreaker can kill 2 power based/damage mesmers (AND) 2 warriors/spellbreakers/powerbased either ranged(rifle)/gs or gs/gs.

    > > > > >

    > > > > > either on full ascended or exotics. with the right consumables.

    > > > >

    > > > > Lies, how on earth can a warrior kill 2 POWER mesmers ranging him from 1200 units and with evades and teleports?

    > > > > Perhaps if the mesmers are noobs who just got the game, then it is possible.

    > > >

    > > > Hmm, gs #3/5 bulls charge has no mobility, right. Seen people even use rampage just get in the mesmers face.

    > > >

    > > > You do seem to complain a lot and mostly for garbage reasons too.

    > >

    > > Tell me smart boy, when the warrior is fighting two power mesmers, what is the other power mesmer going to do?

    >

    > Which 1?

     

    I'm assuming the one the warrior isn't currently going after, because if they're both stacked on top of each other they deserve to lose. ;)

  3. Just got done doing some testing a build with sanctuary runes it's not a serious build I just wanted to see how they functioned after seeing how over-tuned they were on Necro and I discovered something. They do not function with the auto on heal sig, or on adrenal health(tested using the pulsing damage in the raid training area), which doesn't make sense because they are a heal. I also tested with sun and moon style to see how barrier generation on that was and each crit only seemed to give me 26 barrier no matter what my critical damage was. So I was wondering if someone else could check on this and verify what I'm seeing.

  4. > @"XenoSpyro.1780" said:

    > Make banner up-time shorter (15s), with short cooldown (20s). Let it cause AOE damage, and increase casting speed so it's not all drawn out and clunky. Leave Battle Standard as is though.

     

    I could see this being more helpful. Yes you're casting it more but it doesn't punish you as much if you forget to bring it with you.

     

    They'd also need to make sure if you pick up a banner that it works similar to Engineer kits that still play with your sigils. It'd also be nice to see banner of tactics being made into a healing skill (it'd have to heal more than it does though). Maybe if traited they pulse boons in addition to regeneration.

     

    * Banner of Strength - Pulses Might

    * Banner of Discipline - Pulses Fury

    * Banner of Defense - Pulses Protection

    * Banner of Tactics - Pulses Resistance

    * Battle Standard - Pulses all the above

     

    Another thought I have for how banners function is if they were to work like Firebrand books (without the page count though), where if you drop the banner it's gone. They'd really really have to change the banner skills though to be unique across each banner, and make the skills good enough that people want to hold onto the banner. If they did this they could make banners an actual support mechanic not the bannerslave that it currently is today. They could still give out the pulsing stat increases, and probably leave the AA skills maybe make them into chain attacks though, but make each one unique to each banner.

    * **Banner of Strength**

    * Skill 1 AA chain ends in aoe retaliation

    * Skill 2 leave as is

    * Skill 3 make this an aoe daze

    * Skill 4 make this the aoe inspire that grants swiftness and might to allies

    * Skill 5 make this where you smash your banner to the ground doing similar to Holosmith holographic shockwave

    * **Banner of Discipline**

    * Skill 1 AA chain ends in aoe quickness

    * Skill 2 make this an aoe cripple

    * Skill 3 make this an aoe pull to your location, like binding blades on guardian GS

    * Skill 4 make this the aoe inspire that grants swiftness and Alacrity

    * Skill 5 make this where you smash your banner to the ground and make it immobilize enemies

    * **Banner of Defense**

    * Skill 1 AA chain ends in aoe vigor

    * Skill 2 make this a mele aoe weakness on enemies

    * Skill 3 take defense's current skill 2

    * Skill 4 make this the aoe inspire that grants swiftness and Stability

    * Skill 5 make this where you smash your banner to the ground making a rock wall that destroys projectiles

    * **Banner of Tactics**

    * Skill 1 AA chain ends in aoe heal

    * Skill 2 leave as an aoe heal but make it stronger

    * Skill 3 make an aoe condition removal

    * Skill 4 make this the aoe inspire that grants swiftness and Aegis

    * Skill 5 make this where you smash your banner to the ground granting barrier to allies

    * **Battle Standard** - not sure on this one

     

    These are just a few thoughts I had this morning. Also note the skill 5's would not destroy the banner.

  5. It's because Anet doesn't see us as a critical profession. I mean look at what we do mostly we're usually not the best option for anything. We're definitely not best in slot for support of any kind. We're not even close to best for DPS. Other classes tank better than us. Other classes strip boons better than us. The only reason warrior's have a spot in raids is because banners. FB's and Scourges are more wanted classes in WvW.

  6. > @"Israel.7056" said:

    > > @"Red Haired Savage.5430" said:

    > > We now have to predict what a zerg is going to do because it's now 2.5 seconds until it's even effective, allot can happen in those 2.5 seconds.

    >

    > You just need to call it out now it's just like everything else. If you wait for the call out and then count it down it will help everyone else to know when and where to drop their ccs and damage and if the enemy moves you cancel it.

     

    It's 1.5 seconds to cast...they still have an entire second to react...allot can still happen even after it's cast.

  7. It's very clear they don't play sb, probably just don't even like warrior's in general and don't get what the nerf to WoD means. We now have to predict what a zerg is going to do because it's now 2.5 seconds until it's even effective, allot can happen in those 2.5 seconds.

  8. > @"Israel.7056" said:

    > > @"Red Haired Savage.5430" said:

    >

    > > If what scourge and firebrand have are a little too good it can be nerfed...if it can be built it can be nerfed, and at this point they should be nerfed..

    >

    > I don't disagree I think they need to be nerfed but I think WoD needed to get nerfed first.

    >

    > >You just have to take 1 look at a zerg to see what the OP classes are and what commanders are usually asking for.

    >

    > Well I don't know who you play with or who you have been following since PoF release but in my experience spellbreakers have been in very high demand in both the guild raids and the public squads I've been a part of since PoF release. I've personally run into many organized groups since PoF release running 5+ spellbreakers in squads of 20+ and some running as many as 15 out of 20. I don't think it would be an exaggeration to say that 90 percent of the fights I've been in since PoF release (thousands no doubt) have been decided by bubble usage either offensively or defensively.

    >

    > >While WoD "can be chained or carpet bombed" over an area you don't see that, you see Scourges carpet bombing and chaining their AoE's.

    >

    > Again I don't know what guild you play with or what server you play on etc but I have been seeing just those sorts of WoD tactics used by every organized guild and indeed most of the public tag zergs I've faced on both EU and NA since PoF release so I don't know what to tell you.

    >

    > >As I've said before I'd rather go without my boons than to be punished for them which is what scourge does while SB just stops the boons, it actually probably helps you because it's not getting corrupted into a condition and killing you that way.

    >

    > Ofcourse you're entitled to have your preferences as are we all but I happen to think you're horribly misguided on this one.

    >

     

    And why does WoD need nerfed first? The most OP things should be nerfed first, then you know where you stand. As for organized zergs I'll usually see around 2-3 in a group of 25 with a FB in each sub party and scourges making up the bulk of the zerg. I'm not sure who you're running with if you're seeing 5+ in a squad of 20+, most commanders I've been seeing have been asking for more FB's and Scourges. As for the last part simple logic tells me that having no boons is safer than having them turned against me and into conditions which adds more damage hitting me, and if you're arguing that you need stability to get out of issues a simple stun break usually does the trick (even ones without stability).

  9. > @"Israel.7056" said:

    > > @"Red Haired Savage.5430" said:

    > > It's not OP it's 4 seconds of no boons (except those that you already have, and you'll only lose 4 of them through those 4 seconds IF you stay in the bubble). And they've now pretty much made SB pretty useless and meh compared to those other 2 professions, the other 2 should have been fixed WELL before they even looked at our 1 skill. WoD isn't the problem it's 1 AoE that used to last 10 seconds in a world of AoE spam that is a heck of allot more than WoD. As I've said SB isn't boon hate it's boon dislike the boon denial far better than being punished like a scourge can do for boons. You can make a scourge that literally corrupts boons into conditions with pretty much every skill it does while making itself stronger and stealing your boons that my friend is boon hate. It also plays very well off it's core traits for the boon hatred that they have.

    >

    > 4 seconds now was 10. Can be chained by multiple spellbreakers one after another completely shutting down one particular area. Can alternatively be carpet bombed over a large area to force people to completely evacuate the zone or risk getting completely demolished by AoEs. By comparison Scourge's Breach is 5s and I think it's still considered to be one of the stronger elites in the game because it can be stacked or chained in the same way as WoD and synergizes extremely well with WoD. WoD was and still is insanely strong in organized play because even 4s without support against a good group can mean death. Again the boon strip isn't the issue, if that's all it did I would say keep it at 10s, boon strip is annoying but it's pretty easy to deal with in an organized group, the boon denial stuff is the real threat and it has no counterplay except to gtfo the bubble because it's a "player state" which cannot be cleansed.

    >

    > As I said before Scourge and Firebrand are harder to fix because it's like everything they've got is a little too good for group play and all their stuff scales really well into medium and large scale fights whereas Spellbreaker is good for small scale and mostly terrible for medium to large scale except for the Elite which is insanely strong at all scales of play.

     

    If what scourge and firebrand have are a little too good it can be nerfed...if it can be built it can be nerfed, and at this point they should be nerfed.. You just have to take 1 look at a zerg to see what the OP classes are and what commanders are usually asking for. While WoD "can be chained or carpet bombed" over an area you don't see that, you see Scourges carpet bombing and chaining their AoE's. As I've said before I'd rather go without my boons than to be punished for them which is what scourge does while SB just stops the boons, it actually probably helps you because it's not getting corrupted into a condition and killing you that way.

  10. > @"Israel.7056" said:

    > > @"Red Haired Savage.5430" said:

    > > > @"Israel.7056" said:

    > > > > @"Red Haired Savage.5430" said:

    > > > > > @"Israel.7056" said:

    > > > > > > @"Red Haired Savage.5430" said:

    > > > > > > > @"Israel.7056" said:

    > > > > > > > > @"Miko.4158" said:

    > > > > > > > > > @"Israel.7056" said:

    > > > > > > > > > > @"Miko.4158" said:

    > > > > > > > > > > the area denial stuff is nonsense aswell, people engage with bubbles, it helps cancel out pirate shipping.

    > > > > > > > > > > its available to everyone so there is no 'advantage' simply scourages crying 'foul' presuambly on reddit. what a joke.

    > > > > > > > > >

    > > > > > > > > > The old winds was a textbook example of area denial; total no man's land wherever a bubble was up, top priority was to gtfo the bubble asap or risk getting ccd where supports couldn't help much.

    > > > > > > > > >

    > > > > > > > > > It still serves as solid area denial it just doesn't last as long and there's now a 1s grace period to gtfo.

    > > > > > > > >

    > > > > > > > > a million red rings is area denial.

    > > > > > > > > because its not balanced in the game, multi tagging loot from afar no-risk strategy.

    > > > > > > > >

    > > > > > > >

    > > > > > > > Hyperbolic but yes ranged ground targeted sustained aoes are also a form of area denial and they are what makes scourge so good for wvw. So what?

    > > > > > >

    > > > > > > Don't even get me started on whats wrong with Scourge if you're wanting to talk AOE denial, when the enemy zerg can walk freely on a carpet of their own AOE rings and you can't get anywhere near them before they shift those AOE's all on top of you and you just insta-melt. Plus the scourge does actual boon hate because it converts boons into conditions (you know...more damage) while their skills still do additional damage, meanwhile warrior's is more of a boon dislike and just strips boons for next to no damage.

    > > > > > >

    > > > > > > > @"Israel.7056" said:

    > > > > > > > > @"Miko.4158" said:

    > > > > > > > > so how many scourges are there to sb's.

    > > > > > > > > assuming wvwers choose the strongest strategy, and scourge is over represented

    > > > > > > > > which needs balance.

    > > > > > > > > if bubble counters scourge as it allows melee.....

    > > > > > > > > come on people.

    > > > > > > > > its not rocket science.

    > > > > > > >

    > > > > > > > False dilemma.

    > > > > > > >

    > > > > > > > Also WoD doesn't counter scourge it counters boons and boon reliant specs like firebrand.

    > > > > > >

    > > > > > > Another overly represented class in WvW.

    > > > > >

    > > > > > I think scourge area denial is a harder thing to change satisfactorily because the entire spec is designed around area denial. Firebrand has a similar problem; the entire spec is designed to be the best support in pretty much every way. Can't change just one thing. The funny thing about spellbreaker is that all of its role as the ultimate boon hate spec is concentrated in one skill so it's easier to work on from a design standpoint.

    > > > > >

    > > > > > As I've said before the boon strip by itself isn't what makes WoD so strong, it's the boon denial. If WoD were just a big null field I don't think it would be an issue.

    > > > >

    > > > > Lol SB is ultimate boon hate spec? As I said it's just boon dislike, Scourge is ultimate boon hate because most of it's boon strips don't strip boons it converts them to conditions so it actually punishes you for your boons and sometimes gives the boons to themselves, SB just says I'd rather you not have those boons. Scourge gets to do most of that from range, while warrior has to be on top of you to do any of it. Also one of Warrior's larger areas for boon dislike are now from hard CC's which if the enemy has stability lol nothing happens you just removed a stack of stability, Scourge doesn't care about stability for it's boon hate. If that doesn't say that Scourge is ultimate boon hate idk what does. Also I'd much much rather fight in an enemy SB bubble for 1 minute than fight in Scourge AoE for 20 seconds.

    > > >

    > > > Yeah I'd say spellbreakers unique mechanic is the ultimate form of boon hate.

    > > >

    > > > I'll take fighting inside scourge aoe over fighting inside a bubble any day.

    > >

    > > Which mechanic are you talking about is the ultimate form of boon hate? If you're talking about WoD's disenchantment debuff it's now only 4 seconds, on a 90 second CD, with a 2.5 second warning...such an "ultimate form of boon hate." I would much rather not have any boons than have my boons converted into conditions. While the scourges get to maintain their boon hate through a fight a warrior doesn't have anything they can maintain for boon dislike as much as a Scourge.

    >

    > Yeah the boon denial debuff. My point was that that debuff is the ultimate form of boon hate but spellbreakers only got it on their elite while pretty much everything else about spellbreaker is meh. Whereas everything problematic about firebrands and scourges is spread out amongst their class mechanic utilities elites and traits which is what makes them hard to tone down properly compared to spellbreakers.

     

    It's not OP it's 4 seconds of no boons (except those that you already have, and you'll only lose 4 of them through those 4 seconds IF you stay in the bubble). And they've now pretty much made SB pretty useless and meh compared to those other 2 professions, the other 2 should have been fixed WELL before they even looked at our 1 skill. WoD isn't the problem it's 1 AoE that used to last 10 seconds in a world of AoE spam that is a heck of allot more than WoD. As I've said SB isn't boon hate it's boon dislike the boon denial far better than being punished like a scourge can do for boons. You can make a scourge that literally corrupts boons into conditions with pretty much every skill it does while making itself stronger and stealing your boons that my friend is boon hate. It also plays very well off it's core traits for the boon hatred that they have.

  11. > @"Israel.7056" said:

    > > @"Red Haired Savage.5430" said:

    > > > @"Israel.7056" said:

    > > > > @"Red Haired Savage.5430" said:

    > > > > > @"Israel.7056" said:

    > > > > > > @"Miko.4158" said:

    > > > > > > > @"Israel.7056" said:

    > > > > > > > > @"Miko.4158" said:

    > > > > > > > > the area denial stuff is nonsense aswell, people engage with bubbles, it helps cancel out pirate shipping.

    > > > > > > > > its available to everyone so there is no 'advantage' simply scourages crying 'foul' presuambly on reddit. what a joke.

    > > > > > > >

    > > > > > > > The old winds was a textbook example of area denial; total no man's land wherever a bubble was up, top priority was to gtfo the bubble asap or risk getting ccd where supports couldn't help much.

    > > > > > > >

    > > > > > > > It still serves as solid area denial it just doesn't last as long and there's now a 1s grace period to gtfo.

    > > > > > >

    > > > > > > a million red rings is area denial.

    > > > > > > because its not balanced in the game, multi tagging loot from afar no-risk strategy.

    > > > > > >

    > > > > >

    > > > > > Hyperbolic but yes ranged ground targeted sustained aoes are also a form of area denial and they are what makes scourge so good for wvw. So what?

    > > > >

    > > > > Don't even get me started on whats wrong with Scourge if you're wanting to talk AOE denial, when the enemy zerg can walk freely on a carpet of their own AOE rings and you can't get anywhere near them before they shift those AOE's all on top of you and you just insta-melt. Plus the scourge does actual boon hate because it converts boons into conditions (you know...more damage) while their skills still do additional damage, meanwhile warrior's is more of a boon dislike and just strips boons for next to no damage.

    > > > >

    > > > > > @"Israel.7056" said:

    > > > > > > @"Miko.4158" said:

    > > > > > > so how many scourges are there to sb's.

    > > > > > > assuming wvwers choose the strongest strategy, and scourge is over represented

    > > > > > > which needs balance.

    > > > > > > if bubble counters scourge as it allows melee.....

    > > > > > > come on people.

    > > > > > > its not rocket science.

    > > > > >

    > > > > > False dilemma.

    > > > > >

    > > > > > Also WoD doesn't counter scourge it counters boons and boon reliant specs like firebrand.

    > > > >

    > > > > Another overly represented class in WvW.

    > > >

    > > > I think scourge area denial is a harder thing to change satisfactorily because the entire spec is designed around area denial. Firebrand has a similar problem; the entire spec is designed to be the best support in pretty much every way. Can't change just one thing. The funny thing about spellbreaker is that all of its role as the ultimate boon hate spec is concentrated in one skill so it's easier to work on from a design standpoint.

    > > >

    > > > As I've said before the boon strip by itself isn't what makes WoD so strong, it's the boon denial. If WoD were just a big null field I don't think it would be an issue.

    > >

    > > Lol SB is ultimate boon hate spec? As I said it's just boon dislike, Scourge is ultimate boon hate because most of it's boon strips don't strip boons it converts them to conditions so it actually punishes you for your boons and sometimes gives the boons to themselves, SB just says I'd rather you not have those boons. Scourge gets to do most of that from range, while warrior has to be on top of you to do any of it. Also one of Warrior's larger areas for boon dislike are now from hard CC's which if the enemy has stability lol nothing happens you just removed a stack of stability, Scourge doesn't care about stability for it's boon hate. If that doesn't say that Scourge is ultimate boon hate idk what does. Also I'd much much rather fight in an enemy SB bubble for 1 minute than fight in Scourge AoE for 20 seconds.

    >

    > Yeah I'd say spellbreakers unique mechanic is the ultimate form of boon hate.

    >

    > I'll take fighting inside scourge aoe over fighting inside a bubble any day.

     

    Which mechanic are you talking about is the ultimate form of boon hate? If you're talking about WoD's disenchantment debuff it's now only 4 seconds, on a 90 second CD, with a 2.5 second warning...such an "ultimate form of boon hate." I would much rather not have any boons than have my boons converted into conditions. While the scourges get to maintain their boon hate through a fight a warrior doesn't have anything they can maintain for boon dislike as much as a Scourge.

  12. > @"Israel.7056" said:

    > > @"Red Haired Savage.5430" said:

    > > > @"Israel.7056" said:

    > > > > @"Miko.4158" said:

    > > > > > @"Israel.7056" said:

    > > > > > > @"Miko.4158" said:

    > > > > > > the area denial stuff is nonsense aswell, people engage with bubbles, it helps cancel out pirate shipping.

    > > > > > > its available to everyone so there is no 'advantage' simply scourages crying 'foul' presuambly on reddit. what a joke.

    > > > > >

    > > > > > The old winds was a textbook example of area denial; total no man's land wherever a bubble was up, top priority was to gtfo the bubble asap or risk getting ccd where supports couldn't help much.

    > > > > >

    > > > > > It still serves as solid area denial it just doesn't last as long and there's now a 1s grace period to gtfo.

    > > > >

    > > > > a million red rings is area denial.

    > > > > because its not balanced in the game, multi tagging loot from afar no-risk strategy.

    > > > >

    > > >

    > > > Hyperbolic but yes ranged ground targeted sustained aoes are also a form of area denial and they are what makes scourge so good for wvw. So what?

    > >

    > > Don't even get me started on whats wrong with Scourge if you're wanting to talk AOE denial, when the enemy zerg can walk freely on a carpet of their own AOE rings and you can't get anywhere near them before they shift those AOE's all on top of you and you just insta-melt. Plus the scourge does actual boon hate because it converts boons into conditions (you know...more damage) while their skills still do additional damage, meanwhile warrior's is more of a boon dislike and just strips boons for next to no damage.

    > >

    > > > @"Israel.7056" said:

    > > > > @"Miko.4158" said:

    > > > > so how many scourges are there to sb's.

    > > > > assuming wvwers choose the strongest strategy, and scourge is over represented

    > > > > which needs balance.

    > > > > if bubble counters scourge as it allows melee.....

    > > > > come on people.

    > > > > its not rocket science.

    > > >

    > > > False dilemma.

    > > >

    > > > Also WoD doesn't counter scourge it counters boons and boon reliant specs like firebrand.

    > >

    > > Another overly represented class in WvW.

    >

    > I think scourge area denial is a harder thing to change satisfactorily because the entire spec is designed around area denial. Firebrand has a similar problem; the entire spec is designed to be the best support in pretty much every way. Can't change just one thing. The funny thing about spellbreaker is that all of its role as the ultimate boon hate spec is concentrated in one skill so it's easier to work on from a design standpoint.

    >

    > As I've said before the boon strip by itself isn't what makes WoD so strong, it's the boon denial. If WoD were just a big null field I don't think it would be an issue.

     

    Lol SB is ultimate boon hate spec? As I said it's just boon dislike, Scourge is ultimate boon hate because most of it's boon strips don't strip boons it converts them to conditions so it actually punishes you for your boons and sometimes gives the boons to themselves, SB just says I'd rather you not have those boons. Scourge gets to do most of that from range, while warrior has to be on top of you to do any of it. Also one of Warrior's larger areas for boon dislike are now from hard CC's which if the enemy has stability lol nothing happens you just removed a stack of stability, Scourge doesn't care about stability for it's boon hate. If that doesn't say that Scourge is ultimate boon hate idk what does. Also I'd much much rather fight in an enemy SB bubble for 1 minute than fight in Scourge AoE for 20 seconds.

  13. > @"Israel.7056" said:

    > > @"Miko.4158" said:

    > > > @"Israel.7056" said:

    > > > > @"Miko.4158" said:

    > > > > the area denial stuff is nonsense aswell, people engage with bubbles, it helps cancel out pirate shipping.

    > > > > its available to everyone so there is no 'advantage' simply scourages crying 'foul' presuambly on reddit. what a joke.

    > > >

    > > > The old winds was a textbook example of area denial; total no man's land wherever a bubble was up, top priority was to gtfo the bubble asap or risk getting ccd where supports couldn't help much.

    > > >

    > > > It still serves as solid area denial it just doesn't last as long and there's now a 1s grace period to gtfo.

    > >

    > > a million red rings is area denial.

    > > because its not balanced in the game, multi tagging loot from afar no-risk strategy.

    > >

    >

    > Hyperbolic but yes ranged ground targeted sustained aoes are also a form of area denial and they are what makes scourge so good for wvw. So what?

     

    Don't even get me started on whats wrong with Scourge if you're wanting to talk AOE denial, when the enemy zerg can walk freely on a carpet of their own AOE rings and you can't get anywhere near them before they shift those AOE's all on top of you and you just insta-melt. Plus the scourge does actual boon hate because it converts boons into conditions (you know...more damage) while their skills still do additional damage, meanwhile warrior's is more of a boon dislike and just strips boons for next to no damage.

     

    > @"Israel.7056" said:

    > > @"Miko.4158" said:

    > > so how many scourges are there to sb's.

    > > assuming wvwers choose the strongest strategy, and scourge is over represented

    > > which needs balance.

    > > if bubble counters scourge as it allows melee.....

    > > come on people.

    > > its not rocket science.

    >

    > False dilemma.

    >

    > Also WoD doesn't counter scourge it counters boons and boon reliant specs like firebrand.

     

    Another overly represented class in WvW.

  14. > @"Irenio CalmonHuang.2048" said:

    > Winds of Disenchantment was changed significantly for WvW because it was contributing significantly to prolonged area denial.

    >

    > To dig a bit deeper - In particular, the removal of the initial pulse was done to create an opportunity for counterplay. Previously the effect for WoD hadn't even formed before it was stripping boons from people in its radius. By removing the initial pulse, if someone can react very quickly they have a chance to get out of its area of effect.

    >

    > The new duration was chosen because it is one that can be waited out without entirely halting all momentum and adjusted to while still providing a very powerful effect.

     

    So you decided to remove it as a matter of contention so that people can now easily "wait it out", it's a skill that takes 1.5 seconds to even wind up, it now takes an additional second to even pulse. We even have to be in mele range to use it. All this for a paltry 5 second aoe. By this logic I should get 2.5 seconds of warning that a deadeye, or mesmer is going to 1 shot me from stealth (stealth...another very powerful effect), or any aoe's max length should be 5 seconds because that halts my mele combat. These changes would make some sense if this was a low CD skill, or a ranged skill, or a skill that had a very small wind up but it's not... This nerf is very frustrating, we finally had a purpose in the zerg again.

  15. Yea, our tactics trait line desperately needs a re-vamp, probably bring in things like inspiring battle standard, re-work banners in the process, make banner of tactics a heal skill. Make battle standard actually work with inspiring battle standard. But yes take LB out of tactics it has no place there. My thoughts are we make the tactics trait line have 3 different thought processes to it. 1 line gives group support (banners, shouts, warhorn), 1 line is about granting your team more power through group things like empower allies, and PS (revert the nerfs it had done to it), and lastly a line for personal support/utility.

  16. Some decent changes but some others probably need moved around a little bit, I'd like to see say the tactics line changed around a bit, I'd like to see the ability to actually have a full support warrior, but with shouts and battle standard now competing with each other it becomes difficult. Probably roll shrug it off into vigorous shouts and move battle standard to master tier. Also banners need reworked at least make battle standard actually work with its own trait, probably make banners have reduced CD from the trait too. Probably move phalanx back up to grandmaster and remove some of it's nerfs. Then you'd have to make a new master tier trait something that plays off of burning arrows, and powerful synergy. Lastly your inspiring presence and revivers might you have being the same exact thing?

     

    On my reasoning on why move the traits the way I'm thinking it plays off of what they've been doing for elite specs. 1 line powers you/allies up(empowered, empower allies, PS), 1 line is for more damage(burning arrows, new trait tbd, powerful synergy(but combos need to be reworked across the board they aren't nearly the factor they used to be)), and lastly a support line (quick breathing, inspiring battle standard, and vigorous shouts).

  17. > @"whoknocks.4935" said:

    > > @"Ferus.3165" said:

    > > > @"whoknocks.4935" said:

    > > > Talking mainly of wvw since it's the only gamemode i am playing lately, power berserker gs plus axe/shield has a lot of potential, if you go full zerk the damage is nuts, but it lacks the sustain that core warrior has with strength traitline and berserk burst skills counting only as level1 is so bad to build up adrenaline health.

    > > >

    > > > Already a change like you proposed, make berserk mode burst skills level3 and if you hit you get immediately 3 stacks of adrenaline health can be enough to the make the spec viable same as core warrior or spellbreaker for solo or small scale roaming.

    > > >

    > > > It is not even that absurd since berserk mode can be activated only when you are full 30 adrenaline, you pop berserk mode using 30 adrenaline, and you get only level1 burst skills with it... kinda controversial.

    > > >

    > > > Maybe reduce the Cooldown on zerk mode as well.

    > > >

    > > > In spellbreaker is balanced having the burst skills capped at level1, in berserker not.

    > >

    > > the potential of berserker is long gone... even bursts counting as t3 for the sake of adrenal health would not make it viable because of long cds with super high cast times... why do arc divider, shield bash and headbutt have a 0,75 sec cast time and stuff like Reflexive Strike or Point Blank Shot (while having the longest range in the game) have a 33% lower cast time? Why is it that headbutt has a 20/25 sec cd with 1,75 sec selfstun when skills like bandits defense (16 sec cd stunbreak/block/knockdown) exist?? What are you going to do as Berserker vs a Thief (any build), a mirage, a soulbeast (druid maybe dies from laugther) or a herald? Why would you bring berserker over a holosmith or a reaper? Even with said buff berserker would still lose to a dh. Playing berserker in wvw/pvp should be a bannable offence.

    >

    > The argument why playing berseker over holo or reaper is nonsense, you should play the profession you like, and you can achieve still pretty good results with it.

    >

    > But I agree, soulbeast, holo, mirage, deadeye, reaper have too much powercreep that you can't compete because you don't have the tools.

    >

    > But for example core warrior is very viable if played by a competent player, so with some good adjustment even power berserker can become viable too.

    > One is making berserk bursts skill count as level3 defenitely, then maybe pulsing resistance while in zerk mode? Or maybe would be too overpower not sure.

    > Fix the animations of some of those burst skills.

    >

    > Berseker was powerful before, same as old scrapper or dh, but like everyone else received nerfs and so here we go.

     

    Why would I take a skill like arc divider that doesn't hit as hard and takes longer to hit over a arcing slice that does more damage and the skill doesn't take as long to cast? It's only saving grace is that it has a higher damage multiplier to foes under 50%, but it's still an ez clap dodge with it's current cast time.

    **https://wiki.guildwars2.com/wiki/Arcing_Slice**

    Damage: 532 (1.32)

    Damage against foes under 50% health: 799 (1.98)

    **https://wiki.guildwars2.com/wiki/Arc_Divider**

    Damage: 351 (1.32)?

    Damage against Foes under 50% Health: 614 (2.31)

  18. The tactics banner and the banner 2 skill would need it's heal greatly improved. Probably bring it up to where mending is on the amount of heal on it. The other problem is that we'd probably need to make it so we could maintain the banner otherwise we'd have quite a time without it(since the banner heal itself has it's own CD, on top of the banner's CD).

    https://wiki.guildwars2.com/wiki/Compassionate_Banner

    https://wiki.guildwars2.com/wiki/Mending

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