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Red Haired Savage.5430

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Posts posted by Red Haired Savage.5430

  1. > @"starlinvf.1358" said:

    > > @"Oglaf.1074" said:

    > > > @Aury.1367 said:

    > > > What is so bad about the elite spec being more designed for WvW/PvP? I mean, there are enough choices for warrior, like HoT elite. Try Renegade with bow in PvE, its useless. Same goes for Scourge which has its maximum potential in WvW. Look at the other classes first, after you felt left out.

    > >

    > > No other class got a spec that is so directly aimed towards PvP.

    >

    > Really?.... (looks at Core Thief, Deadeye, Scrapper, Shiro, Dragonhunter, Scourge, Mirage) ..... can't think of even one other?

     

    Lol, that comment is like a year old allot has changed since then. Also we know more about other classes than we did a year ago when PoF was coming out.

  2. > @"zionophir.6845" said:

    > > @"RedShark.9548" said:

    > > > @"zionophir.6845" said:

    > > > > @"RedShark.9548" said:

    > > > > traited thief steal interrupts through stab, because it rips stab before the daze.

    > > >

    > > > what a kitten stupid thinking is that, if it rips stab, then stab is removed. aka, there is no more stab. boon rip then interrupt. and the other stab is activated.

    > > >

    > >

    > > im not sure what your point is...mind explaining? i made it clear that it first rips stab and immediately interrupts, for me that is an interrupt that goes through stab, because its all pressing one key and no time to react inbetween. and it prioritizes stab, so its a special rip aswell

    >

    > you can't feel micro seconds.

     

    Yes, so you're going from having stability to not having it **AND** being stunned.

  3. > @"Ferus.3165" said:

    > > @"rng.1024" said:

    > > > @"RedShark.9548" said:

    > > > > @"rng.1024" said:

    > > > > Okay, for clarification:

    > > > >

    > > > > Getting cc'ed while your traited Lesser Balanced Stance is off cooldown will proc it without selfinterrupting your current action - if there is no interrupt (aka you have stab) then it won't proc. An easier way to think of it is that the incoming cc condition is converted to a 0 second daze, which is the proc condition for the trait. So stab = no proc, since the removal of stab is prioritized over potential interrupts when you have it.

    > > > >

    > > > > Also there's only 1 skill in the game who can proc it's cc through stab, and that's mesmers Chaos Storm. Simply because it's a 0s duration proc bypassing the requirement for losing a stack of stab.

    > > >

    > > > traited thief steal interrupts through stab, because it rips stab before the daze. wont work while lesser valanced stance hasnt triggered yet, because it will instantly activate after the first stab was ripped, preventing the daze. other than that it will go through stab

    > > >

    > > > im pretty sure it will also activate while just moving, not casting any skill

    > >

    > > Indeed, but it doesn't interrupt through stab, like you said it rather simply removes it before applying the daze leaving it open to LBS proc. Then it treats the daze like any other condi reduction, reducing it's duration to 0 allowing it to register and proc traits. Same goes if you aren't using skills.

    > >

    > > > @"Ferus.3165" said:

    > > > > @"rng.1024" said:

    > > > > Getting cc'ed while your traited Lesser Balanced Stance is off cooldown will proc it without selfinterrupting your current action - if there is no interrupt (aka you have stab) then it won't proc.

    > > >

    > > > Wrong

    > > >

    > > >

    > > > > Also there's only 1 skill in the game who can proc it's cc through stab, and that's mesmers Chaos Storm. Simply because it's a 0s duration proc bypassing the requirement for losing a stack of stab.

    > > >

    > > > Wrong

    > >

    > > Care to elaborate? No need to sit on your secret knowledge of game mechanics, we'd all very much would like to know ^^

    >

    > Thief steal will interrupt you even when you have stab active, like redshark mentioned. And it is only one skill. The boonrip is not a different skill than the rest of that ability. And passive balanced stance does activate when a cc skill hits you and you have stab active.

     

    As was already pointed out in the video in this thread.

  4. > @"Scalpels.2809" said:

    > > @"Opopanax.1803" said:

    > > I know people keep suggesting to carry a banner on their back, but am I the only one that thinks this would look super lame? I can't think of a worse visual than having a pole stick off your back.

    > >

    > > I personally would like to see the active skills reworked. Perhaps they could form a support spec that we are missing?

    >

    > Meh, it's not that lame. It'd probably look pretty cool on my samurai-themed warrior actually. And the art concept is already in place (there's like 5 different backpieces that use this)(though, on second thought, if your backpiece is set to visible, this would cause an ugly clipping issue).

     

    It'd have to hide your backpack like if you have a shield equipped.

  5. I'd love to have the delay back for adrenaline. You ever get in a car accident, or end up in a dangerous situation? Your adrenaline is still pumping even after the event has passed. Or have you ever pumped yourself up before something big and important, you've got your adrenaline pumping. It would make total sense if it were to get the decay timer back it would fit how adrenaline feels/works in real life.

  6. > @"TheBravery.9615" said:

    > > @"DanAlcedo.3281" said:

    > > Even if it gave stab on Burst. Nobody would play that trait in PvE and who would drop Defense or Discipline for strength in pvp?

    >

    > I can see strength in pvp/wvw builds tbh

    >

    > The amount of damage you gain from berserker's power or the sustain from might makes right makes it doable

     

    I assume people give up discipline when they do this because they're in a group most of the time (so group swiftness) when I see someone running brave stride in wvw.

  7. > @"TheBravery.9615" said:

    > > @"Obtena.7952" said:

    > > 1. These are bad ideas

    > > 2. How is Spellbreaker even needing a fix for PVE in the first place? How do these suggestions fix anything?

    > >

    > > The biggest complaint I have on SB is that Full Counter requires the anticipation of an attack to block. Otherwise, this spec is not hurting for PVE at all.

    >

    > this thread is 1 year old m8

     

    The forum necromancer is strong in this one.

  8. > @"nicknamenick.2437" said:

    > It used to be like that...

    >

    >

    > They changed adrenaline back in 2014 i think..

    >

    > Before that you could hold on to your adrenaline even out of combat for a long time. Anet didnt liked that and they changed it so out laide of combat it would decrease like fast.

    >

    > Many warriors have asked Anet for a small (like 5sec) window before it starts to decrease but we never ever get a proper response on that.

    >

    > (Fun part: at the same time they gave necros a starting lifesteal bar.. they normally had to start with zero in pvp. Now they are like 50% at start.. (lifebar/steal? Sorry never play necro)

    >

    >

    > But yes i find it pretty lame that we have mutiple skills to fill up adrenaline (like in raids) just to start with a burst.. i mean you freaking spend a utility skill on it.

    > Just to see it be gone right away.

     

    Don't forget holosmiths can build their forge outside of combat too, and get to keep it. Oh, and druids with their astral force thingy they get to keep outside of combat. There are allot of mechanics like the necro's lifeforce that they get to keep outside of combat, meanwhile we warrior's have to build it each time.

  9. I get what you're all saying, most of the warrior's here want banners to be able to follow the warrior (not 100% how you'd do it without a banner minion carrying the banner, or having the banner attach to yourself, I'd be more in favor of the latter option). I think having it change to act like Rev facet idea isn't a good one because Rev's have to dedicate energy to maintain the facet, what would we do to maintain it? As far as Obtena's mention that banners do have a spot, yes they do in raids, however in raids you're not moving all over nearly as much as fractals, open world, WvW, sPvP.

     

    As for me what I'd like to see is that you can plant the banner and then you can pick it up and it stays with you and you can weapon swap it like it's another weapon, and it would still pulse it's effects even while you're on other weapons (still has it's normal banner durations/cooldowns), yes some professions would then have 3 weapons they'd be swapping between, however make it so you can only pick up 1 banner at a time. Warrior's would have the unique effect that when they picked up the banner their banner summon skill would become a drop it whenever they want like the ~ key is now.

     

    Before they do any of this however they need to fix inspiring battle standard to work with battle standard. I've also got another thought on the trait that would be nice if they were to do, depending on what banner you've dropped you'd pulse a unique boon to each banner (defense pulses protection, discipline pulses fury, strength pulses might, tactics pulses regen, and the battle standard pulses all 4). That change I honestly think would give banners more play time.

  10. > @"alcopaul.2156" said:

    > > @"Red Haired Savage.5430" said:

    > > > @"alcopaul.2156" said:

    > > > > @"RedShark.9548" said:

    > > > >

    > > > > and even in spvp 1stack of stab isnt worth it. especially in combination with auto balanced stance, since it activates even with brave stride active.

    > > >

    > > > how come? coz you don't get cced when stab is on with Brave Stride, so the auto balanced stance won't activate. and when Brave Stance stab wears out, auto balanced stance will activate.

    > > >

    > > > so 8 seconds + auto stab from balanced stance of pure pewpew.

    > > >

    > > > and yeh plus the clickable balanced stance, i forgot.

    > > >

    > > > lel.

    > >

    > > If I remember correctly isn't it still bugged and does activate auto Balanced Stance even when you have stability.

    >

    > you can't be cced when you have stab. who you foolin?

     

    Just because that's how it's labeled doesn't mean that's the way it operates. Also I'm not sure if it's still bugged, but it was at one point.

  11. > @"alcopaul.2156" said:

    > > @"RedShark.9548" said:

    > >

    > > and even in spvp 1stack of stab isnt worth it. especially in combination with auto balanced stance, since it activates even with brave stride active.

    >

    > how come? coz you don't get cced when stab is on with Brave Stride, so the auto balanced stance won't activate. and when Brave Stance stab wears out, auto balanced stance will activate.

    >

    > so 8 seconds + auto stab from balanced stance of pure pewpew.

    >

    > and yeh plus the clickable balanced stance, i forgot.

    >

    > lel.

     

    If I remember correctly isn't it still bugged and does activate auto Balanced Stance even when you have stability.

  12. > @"starlinvf.1358" said:

    > > @"Red Haired Savage.5430" said:

    > > > @"starlinvf.1358" said:

    > > > Why not have the banners follow the warrior around? Call them Banner Slaves, and add them to the trait lines. :P

    > >

    > > Like the squire guy in the fractals? Not sure I want a minion that can be killed and then I'd lose banner.

    >

    > who said it could be killed?

     

    Because I cannot think of any autonomous minion in game that cannot be killed.

     

    * Engi turrets -killable

    * Necro minions - killable

    * Ranger spirits - killable

    * Rev spirits - killable

    * Mesmer clones - killable

    * Ele elementals - killable

    * Thief thieves - killable

    * Guardian spirit weapons -more of an attack now, but I believe used to be killable before their revamp.

  13. Also for warrior if you're taking forceful greatsword and might makes right you'll want to make sure you crit a fair amount, might generation on a MMR build becomes a fairly high priority which you should be critting a lot anyways. And as RedShark said berserker spec for a power warrior is crap. Before I go further I should probably ask what are you trying to accomplish with the build?

  14. > @"alcopaul.2156" said:

    > > @"Red Haired Savage.5430" said:

    > > > @"alcopaul.2156" said:

    > > > > @"Red Haired Savage.5430" said:

    > > > > > @"alcopaul.2156" said:

    > > > > > > @"RedShark.9548" said:

    > > > > > > > @"alcopaul.2156" said:

    > > > > > > > > @"RedShark.9548" said:

    > > > > > > > > > @"alcopaul.2156" said:

    > > > > > > > > > > @"RedShark.9548" said:

    > > > > > > > > > > > @"alcopaul.2156" said:

    > > > > > > > > > > > brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.

    > > > > > > > > > >

    > > > > > > > > > > brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fighting

    > > > > > > > > >

    > > > > > > > > > it will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.

    > > > > > > > >

    > > > > > > > > idc what they do with it, it wont be worse as it is right now tbh.

    > > > > > > > > but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that trait

    > > > > > > >

    > > > > > > > I don't use Rampage so, yeah. That's why i said Brave Stride is good.

    > > > > > >

    > > > > > > what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifes

    > > > > >

    > > > > > Rampage is a physical skill, which is commonly used by warriors in pvp.

    > > > > >

    > > > > > Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.

    > > > > >

    > > > > > lel.

    > > > >

    > > > > As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride.

    > > >

    > > > you only Stride in PvP.

    > > >

    > > > and why worry about falling when you have gliders.

    > > >

    > > > lel.

    > >

    > > You can do more with the fall damage trait than just reduce fall damage. Also sometimes you can't glide. :wink: Also why would you want a trait that only gives you stability once especially if the fight drags on?

    >

    > coz pvp. sPvP.

    >

    > there can be a lot of pewpew happening within that 8 second of stab.

     

    It's 1 stack of stability, at the beginning of a fight and you won't get it again until the next fight. Would you want other traits to only work once a fight, right at the beginning?

  15. > @"alcopaul.2156" said:

    > > @"Red Haired Savage.5430" said:

    > > > @"alcopaul.2156" said:

    > > > > @"RedShark.9548" said:

    > > > > > @"alcopaul.2156" said:

    > > > > > > @"RedShark.9548" said:

    > > > > > > > @"alcopaul.2156" said:

    > > > > > > > > @"RedShark.9548" said:

    > > > > > > > > > @"alcopaul.2156" said:

    > > > > > > > > > brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.

    > > > > > > > >

    > > > > > > > > brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fighting

    > > > > > > >

    > > > > > > > it will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.

    > > > > > >

    > > > > > > idc what they do with it, it wont be worse as it is right now tbh.

    > > > > > > but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that trait

    > > > > >

    > > > > > I don't use Rampage so, yeah. That's why i said Brave Stride is good.

    > > > >

    > > > > what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifes

    > > >

    > > > Rampage is a physical skill, which is commonly used by warriors in pvp.

    > > >

    > > > Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.

    > > >

    > > > lel.

    > >

    > > As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride.

    >

    > you only Stride in PvP.

    >

    > and why worry about falling when you have gliders.

    >

    > lel.

     

    You can do more with the fall damage trait than just reduce fall damage. Also sometimes you can't glide. :wink: Also why would you want a trait that only gives you stability once especially if the fight drags on?

  16. > @"alcopaul.2156" said:

    > > @"RedShark.9548" said:

    > > > @"alcopaul.2156" said:

    > > > > @"RedShark.9548" said:

    > > > > > @"alcopaul.2156" said:

    > > > > > > @"RedShark.9548" said:

    > > > > > > > @"alcopaul.2156" said:

    > > > > > > > brave stride is fine as it is now. buffing it nonetheless is certainly more welcomed.

    > > > > > >

    > > > > > > brave stride right now is complete garbage, why would i want a trait that only works once in a fight, no matter how long im fighting

    > > > > >

    > > > > > it will be overpowered if the stability is sustained in shorter periods. they could like reduce the cooldown a lil bit tho, i have no complain.

    > > > >

    > > > > idc what they do with it, it wont be worse as it is right now tbh.

    > > > > but you said its good as it is right now, which compared to the other traits is wrong id say, i literally never pick that trait

    > > >

    > > > I don't use Rampage so, yeah. That's why i said Brave Stride is good.

    > >

    > > what has this to do with rampage? i rarely use rampage, but alone for bulls charge the physical trait is way better, also falldmg reduction in roaming can save lifes

    >

    > Rampage is a physical skill, which is commonly used by warriors in pvp.

    >

    > Major Adept Peak Performance.png Peak Performance Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.

    >

    > lel.

     

    As RedShark said even for just bulls charge, and the falling damage reduction alone it's better than brave stride.

  17. > @"Donari.5237" said:

    > Has anyone downloaded the images from the blog? I wanted to peek but it was a zip file and I had no idea what software to tell Windows to use to open it (my guess of Media Player was a failure). I'd love to see more screenshots.

     

    I usually use 7-zip to uncompress zip files, in windows though you should be able to right click and uncompress the file.

    https://support.microsoft.com/en-us/help/4028088/windows-zip-and-unzip-files

  18. > @"miraude.2107" said:

    > The only thing that has be a bit worried is the upgradable armor. I'd like more info on that as I've slowly been getting interested in doing more content and **do not** like the idea of having a WoW gear system where my gear becomes total crap each release. Not looking forward to that at all. Now if this armor is similar to heirlooms that scale with you as you level to make leveling easier? I wouldn't mind that.

     

    I'm guessing that the upgradable armor means it'll be like WvW armor there are 3 tiers of wvw armor lvl 1 is from reward trek, lvl 2 is from vendor after lvl 1 has been done, lvl 3 unlocks with having lvl 2 done and having the proper rank. As far as how it'll upgrade I'd assume we'll be given rare armor upgrade it to exotic then finally upgrade it to ascended. That way they can introduce 9 new armor skins without having to do a ton of work.

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