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Posts posted by videoboy.4162
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I like almost every single picture shared in this thread. I'll throw money at you, Anet!
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> @"Pirindolo.9427" said:
> BOOTS THAT LOOK LIKE REAL BOOTS, and that fit tight to the model of your toon. All the boots I try on my human female character make her look like a mini, geared with the footwear of a giant., ugly and coarse.
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> And following the same suggestion, have a look at Nier Automata's boots. I would pay thousands of gems for a pair of those.
I need to see a pic of said boots, because I think they're the ones I want too.
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This is probably something we'd have to ask @"Gaile Gray.6029" about. She's really helpful with this type of information.
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Do we still not know why they suddenly stopped releasing a list?
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I agree that the Break Bars need to be nerfed slightly. I've done the event many times, both in well organized groups and lesser organized groups. The bars were just too much.
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I wouldn't be surprised if Caithe is either on her way to Elona or already there and gathering intelligence for us. I doubt she just sat in the Chamber after Aurene took off. I'm not sure how much time has passed since Aurene arrived, to really guess where I'd think Caithe was.
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@"Cameron Rich.3905"
I just appreciate that you're even looking into it. I can't see half of the VG fight. lol
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I really don't understand why they didn't make the final version of the Triumphant WvW armor, the Legendary WvW skins. They could have put out new Legendary skins for WvW/PvP/Fractals, without making them Animate like the Envoy armor.
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> @"Cameron Rich.3905" said:
> This is an ongoing discussion within the team - as the core of the problem may not actually exist where many would point towards (the boss' effects).
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> The issue, as I see it, is the amount of effects created by players themselves, and the length at which they persist. In many other games, player skills that are flashy last for a short period of time, (or in some cases, such as a super attack, take up the entire screen, but can only be launched once or twice per encounter). In our game, players have access to many abilities whose effects last for many seconds at a time, and those effects are *noisy*.
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> On their own, these effects don't look to take up that much visual real estate. However, once you have 50+ players all firing their abilities at once, it quickly compounds into a blur of camera shake, motion blur, and artistic flavor that overwhelms the individual player's line of sight. This is called "Overdraw".
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> While creating encounters that split players into lanes, or force seperate groups to complete objectives in differing map spaces, etc, can alleviate this issue, it doesn't solve it. At some point, there is a cap on the amount of "Overdraw" that occurs in the game, and this can usually be reached with 20-25 players standing and attacking in a single spot. At that point, it's difficult to tell the difference between 20 players, and 100 players using abilities (other than that the Overdraw takes up more screenspace overall.), the saturation level has already reached it's peak.
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> How do we fix this?
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> That's a tough question to answer. We're constantly trying to think of clever solutions to this problem. Splitting player groups, creating spaced out objectives, designing encounters with less visual noise all move towards solving this problem. However, it's multi-faceted nature means there will always be some issues that can't be ironed out without a drastic overhaul of how our game draws player effects, or how the effects themselves are visually and mechanically designed.
Is it possible to allow a player to either reduce or completely hide the effects generated by other players? (especially in Raids) I know that being able to do so would really increase the enjoyment for myself and my Raid group.
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I definitely think they should do this. They'd have to rebuild the armor system from scratch and update older models, but that's something they need to do anyway. In the long run, it would make players super happy and make it easier for them to design, implement, and fix armor.
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I'm guessing the ban is 3 months in order to make these people miss all of next season? I guess that could help them see how much that game mode improves with those people gone.
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I'd like them to also add that red text that tells you whether or not you own a node. lol
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An overhaul/update to the characters and their armor pieces. Other games have done this and it made a huge difference.
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> @"Doctor.1384" said:
> I dont see why we cant have unique skins and effects for legendary wvw/pvp armor and trinkets
I got the impression that they think all Legendary Armor needs to be animated like the Envoy Armor. I think most people would be happy just having cool skins without animation.
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> @"Strages.2950" said:
> > @"videoboy.4162" said:
> > The Desert Borderland was supposed to be an attempt to lessen zerging, but everyone seems to hate it because the zerg can't move across it fast enough.
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> I love the desert BL. Best map for roaming.
I actually like it too, but I hear a lot of complaints about it in chat when I play. I'm eager to see what third BL would look like.
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Before this topic, I had no idea people actually thought they were getting the **actual** item and not a replica made by Zommoros.
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The Desert Borderland was supposed to be an attempt to lessen zerging, but everyone seems to hate it because the zerg can't move across it fast enough.
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I saw another NPC doing the same thing on the East Coast, surrounded by four dead golems that interrupted her meditation. lol
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I'm not sure if I should have put this in another topic or not, so I made this one. Fairly often, when I use my Jackal to go through a sand portal, my game crashes and gives me this error code: 1022:5:1:876:101
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"Several new charr horns and charr customizations have been added to the new character Select Appearance options, and they are also available in the Total Makeover Kit and Self-Style Hair Kit."
Congrats to those asking for this!!
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> @"Nikal.4921" said:
> I would love to see the boots from Gwen's Attire in the shop. Love the boots, don't care for the outfit.
I agree with you. I'd love the boots from quite a few outfits as separate items, even if the other pieces couldn't be separated.
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I really wish they'd just post the whole list. It would be really helpful to know when we need to have the gems for something.
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> @"Oglaf.1074" said:
> Everything _other than hair_ could use some fresh blood.
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> Asura ears.
> Norn beards and tats.
> Charr horns.
> Etc.
I want all those things too, but I still want more hair. LOL
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> @"RoseofGilead.8907" said:
> I haven't watched the Friendship video yet, but I have to say that the trailer is one of the best (if not THE best) trailer I've seen for anything in the game.
You should totally watch it. That Anthony guy is really cute. ;)
New Hairstyles soon?
in Guild Wars 2 Discussion
Posted
> @"Cyrin.1035" said:
> Yes, everything OP said and double braided pigtails pls:
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> https://m.imgur.com/9x5ql1J
I love that picture! I'm not sure if that's a Human or Norn, but I know the humans have the double braid already (My Soulbeast wears them ^_^)