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videoboy.4162

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Posts posted by videoboy.4162

  1. > @"Gaile Gray.6029" said:

    > Have you submitted a ticket to customer support on this issue? If so, may I have that ticket number?

    >

    > Also, the questions posed in the two posts immediately above would help our QA Team assess the bug, so if you could answer those questions, it would be very helpful indeed.

     

    I've tried all the things the other poster asked. I mentioned the issue in Kourna map chat one night and another player walked me through doing all those things. I never submitted a ticket, because I thought it was a known issue and didn't want to add to the pile of backed up tickets that support was trying to get through.

    The actual Jackal Portals (not the 1 Skill that portals you forward while running) are the only things that give me this issue.

  2. Here's an old one of mine:

     

    I think a good QoL addition to the game would be the ability to gain access to ALL Guild Halls at one time.

     

    Workings:

     

    You'd need to complete the mission to unlock each individual guild hall (which would include the fee of 100 gold)

    A Drop down menu would let you choose which unlocked hall to travel to

    Donations would go into whichever hall you were in at the time

    If you already have a maxed hall, but have unlocked multiple halls, you could choose ONE to stay maxed out and then upgrade the others (Any new halls added later would start from scratch)

    Why I think this is a good QoL Feature:

     

    It's convenient to have multiple halls to warp to in various global areas

    it would add more gold and material sinks to the game

    our characters constantly travel the globe, so it would make sense to have multiple Guild Halls

    -adds more things to decorate and things for guilds to work on together

    it would be a nice way to enjoy all the beautiful halls, without constantly having to swap them out

  3. > @"Alga.6498" said:

    > > @"videoboy.4162" said:

    > > I may recreate that look. I have all those pieces!

    > >

    > > Thanks for the responses!

    > >

    >

    > Don't forget to post a screenshot of your new style! ?

     

    I would, if I could figure out how to get the screenshot to post. lol

  4. I think a good QoL addition to the game would be the ability to gain access to ALL Guild Halls at one time.

     

    Workings:

    - You'd need to complete the mission to unlock each individual guild hall

    - A Drop down menu would let you choose which unlocked hall to travel to

    - Donations would go into whichever hall you were in at the time

    - If you already have a maxed hall, but have unlocked multiple halls, you could choose ONE to stay maxed out and then upgrade the others (Any new halls added later would start from scratch)

     

    Why I think this is a good QoL Feature:

    - It's convenient to have multiple halls to warp to in various global areas

    - it would add more gold and material sinks to the game

    - our characters constantly travel the globe, so it would make sense to have multiple Guild Halls

    -adds more things to decorate and things for guilds to work on together

    - it would be a nice way to enjoy all the beautiful halls, without constantly having to swap them out

     

    Feel free to add any helpful ideas!

  5. I know this is probably an odd thread to make for this discussion, but I appreciate that you guys added a new chest piece reward for this episode. It's nice to get a new armor piece in the game and I like that you went with the chest instead of gloves or a head piece this rotation. It was a really nice surprise. =)

  6. > @"Aeonica.3768" said:

    > I think it would be great to allow the Perma tools to work like outfits or minis in that they can be consumed, saved, and can be applied to each character. That said I would love to see more hairstyles, especially extra long hair for human females. Nords aren't the only ones with super hair follicles.

     

    Are you asking to reskin your gathering tools? If so, they added that not too long ago.

  7. > @"cptaylor.2670" said:

    > > @"videoboy.4162" said:

    > > I feel like they're trying to ship more than just the next episode. Seems like an extra stretch of time was added for it to just be a single episode slowing them down. I have fun when they add new things, so I'm fine with waiting either way.

    >

    > Thinking like this is why people will wind up disappointed. Then again someone mentioned Rubi seemed really excited about this episode for some reason but Rubi seems pretty excited usually anyway. Lol Hoping for the best. Honestly, I would just be excited with some guild content or new decorations but I’m not holding my breath. Getting a Joko statue at least seems like it would be necessary for this episode.

    >

    >

     

    And yet, I was right. Not only are we getting the episode and map, but we're getting a new Fractal, Legendary, and Mount.

  8. I'd have the armor system rebuilt from the ground up. I'd make sure it was both easier and faster for the designers to make new armor pieces, give the ability to transform Outfits into armor and save your own outfits, and add slots for things like infusions, toys, etc.

     

    If that doesn't qualify, then I'd remove the whole "stuck in time" rule for the older maps and actually let them change for a actual living world. Older story missions would just take place on an instanced version of the old map and clearly state that you were participating in a past event.

  9. > @"Thelgar.7214" said:

    > "Queen Bee Infusion: This item's looping audio effect has been removed to address an unintended level of noise."

    >

    > Really? Removing it completely was the best anyone could come up with? kitten?

     

    They only removed it, so they could work on it. That's not their final solution.

  10. Thanks for all the answers guys! I had just thought that the chains imprisoning Balthazar were also dampening/draining his powers. I didn't think about the need for a vessel and everything that happened with Abbadon

     

    I also could have sworn that Aurene was referenced as Kralk's kid at some point, by I'm probably just recalling the incident with Glint.

  11. > @"Konig Des Todes.2086" said:

    > > @"videoboy.4162" said:

    > > > @"Tyson.5160" said:

    > > > > @"Telwyn.1630" said:

    > > > > Wonder why nothing is known about the sea dragon.

    > > >

    > > > To keep us on edge. Also a theory that the DSD is female rather then referenced as a male.

    > >

    > > It really should be female, since all the other ones seem to be presented as male. Although, I think it would be hilarious to find out Jormag is actually female, since the Sons of Svanir hate women. lol

    >

    > Technically (or originally), the Elder Dragons have no genders, and the reference of using gender specific pronouns on them is largely due to how English users (e.g., Anet) tend to find it weird to refer to an individual who's gender is unknown or has no gender as "it" since "it" tends to be used to refer to objects. Though from an in-universe perspective, it is Tyrians trying to personify something they don't understand (similar to how they refer to the Elder Dragons as mindless entities or natural phenomena - neither is true).

    >

    > This lore could have been changed, especially given Mordremoth's masculine voice and Kralkatorrik's confirmation as Glint's father (and subsequently, how Glint, Vlast, and Aurene each have a gender attributed to them), but that's how it was established in 2012. Though given the lack of knowledge of Vlast/Aurene's supposed father (or Glint's supposed mother) it wouldn't be unfathomable for dragons to be asexual and gender association is more chosen out of one's personality in relation to mortal species' genders.

    >

    > Even if the lore got changed where they go from genderless seemingly asexual reproducers to actually being male or female, though, we only have two Elder Dragons defined as male. AFAIK, nothing actually says that Zhaitan (who _did_ have a high pitched roar), Primordus, or Jormag are males (beyond the Sons of Svanir proclaiming Jormag is male because they're misogynists); unless a minion calls them male (and no destroyers talk so we know that's not so for Primordus), any gender association is really speculative (be it from player perspective or Tyrian perspective).

    >

    > And heck, we can add Mordremoth to the list of three, I'm sure. She could just be a deep voiced lady after all. :tongue:

     

    Woah, wait! When/where did they say that Kralk was Glint's father? I knew he'd fathered her eggs, but not that.

     

    (Also, while you're here, where's the thing that confirms Balthazar has already been replaced? I keep seeing people mentioned that, but can't find it.)

  12. > @"Tyson.5160" said:

    > > @"Telwyn.1630" said:

    > > Wonder why nothing is known about the sea dragon.

    >

    > To keep us on edge. Also a theory that the DSD is female rather then referenced as a male.

     

    It really should be female, since all the other ones seem to be presented as male. Although, I think it would be hilarious to find out Jormag is actually female, since the Sons of Svanir hate women. lol

  13. > @"Ben Phongluangtham.1065" said:

    > > @"omgdracula.6345" said:

    > > I forgot if there have ever been end of season rewards that were outside the pip/ranking up system. I think it would be cool to give some incentive to players to rank up. The pip system is pretty generous, but I think it would be nice to get a few extra ascended shards of glory and stuff like that related to pvp.

    > >

    > > EDIT: These End of Season Rewards could be just shards and items that don't effect any specific game economy. So no gold, or dyes etc. It would be simply pvp related items.

    >

    > We've talked adding rewards for each rank you reach. We might do this eventually, but it's a ways down the road.

     

    I think this is a cool idea, but I hope something is done about placement matches before/when this is implemented (if it DOES get implemented).

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