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Posts posted by LucianDK.8615
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People are deluded if they think the mounts will be reworked to simple wow style flying mounts. It would invalidate every other mount, as well significantly reduce skin sales, due to all but griffon or skyscale being obsolete. And these mounts, skyscale included, are far more interactive than any of the simple mounts in wow.
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The visual effects are quite underwhelming. You dont feel like you have an impressive weapon with exordium. The footsteps are too faint and vanishes too fast.
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Freeflying is bad for the game, no contest.
I use skyscale most of the time, swapping to skimmer or rollerbeetle when needed.
And for why? Its the sheer usefulness of being able to go up on demand that sells the skyscale for me. Dashing upwards to shoot over a ledge, or 'bunnyhopping' up a wall.
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Its difficult to get mastery points in the beginning of pof to get over that hurdle to progress with raptor to reach the springer ranch. Back then I had to cheese it with getting a mesmer to help with portals. But then it was smooth sailing.
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> @"user does exist.6483" said:
> > @"Hyper Cutter.9376" said:
> > Honestly, I think the biggest issue with the skyscale is that Dulfy's gone AWOL, so we've got no source for comprehensive guides to collections and achievements anymore.
>
> The wiki has everything.
Untrue about lack of guides. People took it onto themselves to make one rather fast.
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The skyscale as it is is a far better type of flying mount than those in wow, which the devs regretted adding.
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permanent flying mount is incredibly bad for the health of the game. You can already skip so much with the skyscale.
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Never understood why people are so ticked off by mobs in pof, its not different from hot. Its just much more flat and making it easier to seem overwhelmed when its not. Ive never had issues with mobs there.
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Yeah, gonna stick with less fingertwisting specs.
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> @"LucianTheAngelic.7054" said:
> > @"LucianDK.8615" said:
> > > @"LucianTheAngelic.7054" said:
> > > > @"Blood Red Arachnid.2493" said:
> > > > I think I'm going to retire condi renegade. The mallyx changes are terrible, and I was struggling to break 26k DPS (no food) with it.
> > > >
> > > > (1): There is no more leeway with how you play mallyx. The thing with saving up for UA and spamming it was that it was flexible. If you needed the energy for something else, you had it available. You could wait and save up for an additional UA, or you could switch on EtD for a damage boost + a few additional ticks. Now, you don't have that option anymore. Not only do you do less damage now, but you're also energy starved.
> > > >
> > > > (2): You no longer get a choice with which legend you want to open with. Before, you could go with either Kalla or Mallyx, because both legends had high DPS options that you could just blow through to get to the other. Then charged mists boosts your legend swap, and you rain citadel bombardment. Kalla provided CC and a bleeding buff, while Mallyx provided UA. Now, you have to start in kalla, because that option is no longer available.
> > > >
> > > > (3): The trait abyssal chill is no completely dead. There is no way to take advantage of it now.
> > > >
> > > > (4): Mallyx no longer stacks group might. The dark field overrides the fire field, so all of your blast finishers just inflict blind now.
> > > >
> > > > (5): Mallyx is far less mobile now. The cooldowns hurt, but now all the mobility options cut your offensive power down drastically.
> > > >
> > > > Playing condi renegade feels terrible now. Instead of being capable of improvising, I am now struggling to get basic things to work, and I do a lot less damage than I used to do before.
> > >
> > > I got 31k on my 2nd pull after the patch using a slightly modified version of the previous SC rotation. I'm reading also 35-36k on SC's discord with people testing it right now without final rotations, so the damage is certainly still there and the class definitely isn't dead
> > >
> > > I agree with you on the loss of Abyssal Chill being meaningful and on the flexibility of Mallyx as a whole though. And the cooldowns don't feel good on CtA for how weak CtA is overall and the cooldown on EtD is way too long (and also goes on full cooldown if you're interrupted while casting it lmao).
> >
> > Were you talking of a Condi or Power build for the 35-36k?
>
> Condi Ren. And I haven't personally hit the 35-36k, but I did just get it up to 33k and I don't have full infusions, so am missing a little bit of damage. The changes are certainly buffs for the raw DPS of Condi Ren in general
ah, I was afraid of it being condi rev. I guess the rotation is still a painful twister to pull of?
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> @"LucianTheAngelic.7054" said:
> > @"Blood Red Arachnid.2493" said:
> > I think I'm going to retire condi renegade. The mallyx changes are terrible, and I was struggling to break 26k DPS (no food) with it.
> >
> > (1): There is no more leeway with how you play mallyx. The thing with saving up for UA and spamming it was that it was flexible. If you needed the energy for something else, you had it available. You could wait and save up for an additional UA, or you could switch on EtD for a damage boost + a few additional ticks. Now, you don't have that option anymore. Not only do you do less damage now, but you're also energy starved.
> >
> > (2): You no longer get a choice with which legend you want to open with. Before, you could go with either Kalla or Mallyx, because both legends had high DPS options that you could just blow through to get to the other. Then charged mists boosts your legend swap, and you rain citadel bombardment. Kalla provided CC and a bleeding buff, while Mallyx provided UA. Now, you have to start in kalla, because that option is no longer available.
> >
> > (3): The trait abyssal chill is no completely dead. There is no way to take advantage of it now.
> >
> > (4): Mallyx no longer stacks group might. The dark field overrides the fire field, so all of your blast finishers just inflict blind now.
> >
> > (5): Mallyx is far less mobile now. The cooldowns hurt, but now all the mobility options cut your offensive power down drastically.
> >
> > Playing condi renegade feels terrible now. Instead of being capable of improvising, I am now struggling to get basic things to work, and I do a lot less damage than I used to do before.
>
> I got 31k on my 2nd pull after the patch using a slightly modified version of the previous SC rotation. I'm reading also 35-36k on SC's discord with people testing it right now without final rotations, so the damage is certainly still there and the class definitely isn't dead
>
> I agree with you on the loss of Abyssal Chill being meaningful and on the flexibility of Mallyx as a whole though. And the cooldowns don't feel good on CtA for how weak CtA is overall and the cooldown on EtD is way too long (and also goes on full cooldown if you're interrupted while casting it lmao).
Were you talking of a Condi or Power build for the 35-36k?
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> @"ventusthunder.5067" said:
> Impossible Odds nerf is a fat yikes with the movement speed. They're trying to shoehorn players into taking Rising Momentum if we want to be even close to the same speed we were.
>
> As for everything else regarding the normal herald build, I think it's fine.
I asume that was in regard to movement within pvp/wvw?
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> @"VigilianceAurelious.9521" said:
> Just wanted to be sure and not regret it, so you mean Glyph of Crubicle also downgrades resources up to 150 times a day?
Theres no quote of limited number of downgrades on the Crucible glyph, unlike the Alchemy one. I saw that ingame.
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Focused Siphoning still seems to have rather low values still with all berserker?
But love the improvements to EB and Burst.
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Burst of Strenght is starting to be more noticeable now that the buff is up to 25%, and Elemental Blast more often is pretty good. Though I pity the condi-revs, Unyielding Anguish and Embrace the Darkness is not looking good now.
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Glyph of Crucible
Replaces gathering results with materials used in lower-level crafting recipes.
Material types are determined by the type of node gathered from.
This glyph appears to be a reverse of the recent Glyph of Alchemy
Replaces gathering results with materials used in higher-level crafting recipes. Material types are determined by the type of node gathered from. Mithril ore, elder wood, and select cooking ingredients can be improved a limited number of times each day.
Glyph of Alchemy would turn a mithril gathering into orichalcum. And you could upgrade 150 times a day.
So it stands to reason that Glyph of Crucible works in the same way, downgrading by one level.
Which have one thing immediately comming to mind. Mithril ore sells for 43 copper on tp, whereas Platinum ore sells for 1silver and 68 copper. A -significant- increase in value from harvesting mithril in lvl 80 zones, and not having to farm in lower level areas for platinum.
To compare with Glyph of Alchemy upgrading the sale value of Mithril ore from 43 copper to 87 copper for Orichalcum, its all too clear that Glyph of Crucible wins out by a long margin.
Glyph of Crucible is wasted being on a logging tool imho as downgrading from elder wood to hard wood is a value loss. 1silver and 34copper, to a mere 85 copper when selling.
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The portal tomes can be aquired as soon you access the map for the first time. They do -not- require story completion of the map.
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Skyscale was quite fine, it was only the map resource collection that was a problem due to lack of warning about it.
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People are dramatically overstating WoW classic. The wast majority of the playerbase may check it out, but most certainly run screaming away due to how unforgiving and demanding it is of your time. Pull too many mobs? You are dead. You have to frequently sit and eat and drink, and many classes have no means of selfhealing at all. It takes a long time to get to lvl 60, especially for a beginner. Be prepared for graveyard runs and respawning mobs in instances if you took too long to clear it.
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Durable frontline fighters? Hardly. Once you lose shroud you are a sitting duck, and as already stated you cannot be healed in shroud.
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This is a depressing round of notes.
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We do not need a new game, that would invalidate all the $$$ spent. I for one would not pick up Gw3. Its good that more content is comming for Gw2
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the 3 mist weapons are legacy weapons from hot beta that never was implemented on live until they suddenly appeared.
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Personally I use the Skyscale a lot more now over the Griffon. The Griffon just shines in different, but far rarer situations, instead of being the single choice at all. Skyscale is just far more generally useable. But yes, griffon have its niche uses.
New Legendary Runes/Sigils alongside a Community Event
in Guild Wars 2 Discussion
Posted
Yeah, this looks to be completely ridiculous costwise already. Looking at 750g+ for a single gift of upgrade, and who knows what more you need for the rune? Far better just to create a second ascended armorset than wasting gold on this.