Jump to content
  • Sign Up

NorthernRedStar.3054

Members
  • Posts

    808
  • Joined

  • Last visited

Everything posted by NorthernRedStar.3054

  1. Jacaranda is the best pet atm, agreed there. To make matters worse, you can't even kite it the same way you can Smokescale and birds.
  2. > @"TheQuickFox.3826" said: > Not dead, because they have excellent movement speed, invisibility and spike damage compared to other professions. > In sPvP, a thief will more often than not kill my Elementalist and if not be extremely annoying by stealth capping any unguarded points with great speed and little risk. > > Even when I try to run away from a losing battle with superspeed, swiftness and ride the lightning, a thief still keeps at my location and kills me. > Also, it is very hard to keep target selection on a thief enemy, same with a mesmer enemy. > > Sure, with a sustained battle, I thief will lose most of the time, unless it is a deadeye that can do its damage from a safe distance. But all professions have their pros and cons. > Today some guardian enemy wondered why I was 'invincible' with my tempest. And the next match a thief killed me in 2 seconds. What a memer.
  3. > @"Leonidrex.5649" said: > > @"NorthernRedStar.3054" said: > > > @"Leonidrex.5649" said: > > > > @"Dadnir.5038" said: > > > > > @"Trevor Boyer.6524" said: > > > > > Read what I said to Kachros. > > > > > > > > > > Thieves needed SB5 to stay 5 init for those reasons. > > > > > > > > That's assuming that thief being a "weak fast guy" is a necessity. Even the necromancer, which is notoriously "slow", can build to be relatively "fast". So maybe the issue of the "weak fast guy" isn't necessarily a loss of speed but a lack of (popular) options to be "strong". > > > > > > or refusal of thief mains to try anything other then un-killable builds, I honestly dont remember the last time there was any thief build that could die by anything other then massive missplays > > > > Here he comes, with his massive superiority complex and bottle of thief salt. > > here he comes, with 3 defensive traitlines backstabing for 4,5k and whining he has no damage. > buff sb5 cuz it bugged one me REEEE You don't understand the class. At all. You can't (NA = not advancing kekw), and you refuse to.
  4. > @"Leonidrex.5649" said: > > @"Dadnir.5038" said: > > > @"Trevor Boyer.6524" said: > > > Read what I said to Kachros. > > > > > > Thieves needed SB5 to stay 5 init for those reasons. > > > > That's assuming that thief being a "weak fast guy" is a necessity. Even the necromancer, which is notoriously "slow", can build to be relatively "fast". So maybe the issue of the "weak fast guy" isn't necessarily a loss of speed but a lack of (popular) options to be "strong". > > or refusal of thief mains to try anything other then un-killable builds, I honestly dont remember the last time there was any thief build that could die by anything other then massive missplays Here he comes, with his massive superiority complex and bottle of thief salt.
  5. > @"Leonidrex.5649" said: > > @"NorthernRedStar.3054" said: > > > @"Leonidrex.5649" said: > > > > @"NorthernRedStar.3054" said: > > > > > @"Leonidrex.5649" said: > > > > > > @"NorthernRedStar.3054" said: > > > > > > > @"Leonidrex.5649" said: > > > > > > > > @"NorthernRedStar.3054" said: > > > > > > > > (Still) being bugged just cost me a game. Fix this kitten, or revert to 6 ini. > > > > > > > > > > > > > > my blink bugged, fix it or revert cd to 30s :) > > > > > > > > > > > > Yeah, truly a shame other classes do not rely on that mobility as much as thief to care about theirs. > > > > > > > > > > ah yes, yes. everyone has the same bug but it hurts the thief more :) > > > > > > > > Nerf teef. > > > > > > my skill bugged once, buff it by 25%, PepeLaugh > > > > Once? PepeLaugh > > > > I wish. > > current "meta" mesmer has over 50% of its skills bugged, most of which WILL kill you, and its something you have to accept and live with. > You dont see me going making PLS BUFF posts, I reported the bug and moved on. > Ask any mesmer if they are going to bet their life to sword ambush daze or sword 3 to swap with a clone. Your point? Two wrongs doesn't a right. You're being malicious under the guise of trash humor for the sake of it.
  6. > @"Leonidrex.5649" said: > > @"NorthernRedStar.3054" said: > > > @"Leonidrex.5649" said: > > > > @"NorthernRedStar.3054" said: > > > > > @"Leonidrex.5649" said: > > > > > > @"NorthernRedStar.3054" said: > > > > > > (Still) being bugged just cost me a game. Fix this kitten, or revert to 6 ini. > > > > > > > > > > my blink bugged, fix it or revert cd to 30s :) > > > > > > > > Yeah, truly a shame other classes do not rely on that mobility as much as thief to care about theirs. > > > > > > ah yes, yes. everyone has the same bug but it hurts the thief more :) > > > > Nerf teef. > > my skill bugged once, buff it by 25%, PepeLaugh Once? PepeLaugh I wish.
  7. > @"Leonidrex.5649" said: > > @"NorthernRedStar.3054" said: > > > @"Leonidrex.5649" said: > > > > @"NorthernRedStar.3054" said: > > > > (Still) being bugged just cost me a game. Fix this kitten, or revert to 6 ini. > > > > > > my blink bugged, fix it or revert cd to 30s :) > > > > Yeah, truly a shame other classes do not rely on that mobility as much as thief to care about theirs. > > ah yes, yes. everyone has the same bug but it hurts the thief more :) Nerf teef.
  8. > @"Leonidrex.5649" said: > > @"NorthernRedStar.3054" said: > > (Still) being bugged just cost me a game. Fix this kitten, or revert to 6 ini. > > my blink bugged, fix it or revert cd to 30s :) Yeah, truly a shame other classes do not rely on that mobility as much as thief to care about theirs.
  9. > @"LolLookAtMyAP.8394" said: > I remember playing Conquest religiously >1-2 years ago and trapper DH was seen as a big fat meme. What happened? You answered your own question. Passage of time happened.
  10. > @"Leonidrex.5649" said: > > @"NorthernRedStar.3054" said: > > > @"Leonidrex.5649" said: > > > > @"Weerus.3701" said: > > > > > @"NorthernRedStar.3054" said: > > > > > > @"Weerus.3701" said: > > > > > > Yesterday I tried thief, and maan I loved all the mobility, got kinda carried away with +1 and didnt always run for capping far :D > > > > > > Then I tried guardian. Holy Fook! They melt ppl within seconds, I was total newb and ppl were melting, dps that came from burning is insane. Now please someone explain it to me. Am I a natural with guardian, or is it seriously waaay tooo overdue for nerf? If its the first one, I dont see myself playing anything else because I finally feel like I'm impacting the game :O > > > > > > > > > > Burn guard is a newbie stomper of the highest caliber. Combine that with your MMR, and you get just-as-expected results. > > > > > > > > Would you suggest melting people to gold or even platinum tier? And then focusing on other class? I mean hell, nothing comes close to dh burn... > > > > > > DH will melt people up to p1/p2, then it will still melt people but you will have to be more care-full about it > > > EDIT > > > I have 2 friends that started the game recently, one 5 days ago ( challenger in league, veteran in other games ) and they have problems with DH. > > > And logically they are correct, he plays melee build and DH says if you come close you insta die :) > > > > Since he's new, by "burn guard", I expected core guardian. Either way, both builds quality for 'newbie stomper'. The issue stems from the fact that regardless of the matchup, it'll be a fairly risk-free cake walk for the DH yet anything but for the opponent. > > > > Do you "insta-die"? No. Do they, however, completely zone you out of a medium-sized area for a long while? Yes. > > Are you likely to be forced to reset if you make a single mistake? Yes. > > Does the DH have a very small window of vulnerability to capitalize on? Yes, until you've exhausted all their traps at least twice. > > > > Builds like this should not exist in PvP (or in general, imo); they promote unhealthy gameplay patterns that disclose too much skill gap between players for too little. > > but they DO insta gib people, not in 1v1, but if you have 4v4 fights against warrior supp that gives might.vuln and dh lands aoe hits you can eat 15 burns and die within 2 ticks of damage, and god forbid they have 2 of them and you legit can die to 1 tick of the burn > And my friends answear to the "dh" issue wasnt getting better at the game, but saying kitten it to his melee build since existance of DH makes it unviable, and taking nades and spamming them from range/ through walls. > And we are led to the answear to something stupid being something else that is stupid, and the carousel of retardery is spinning on and on. > Im not upset that hes gonna get wrecked by DH, im upset that he wont get to play what he wants cuz 0IQ dh placed a 20k dmg trap and you are not allowed to exist there. A setting where you can complete close someone out of the match via the simple act of picking a specific build or character should not exist in _any competitive game._
  11. If we get guild battles, or anything remotely resembling some, in EoD it'd be wicked awesome. Just no glitched gates, please.
  12. > @"Leonidrex.5649" said: > > @"Weerus.3701" said: > > > @"NorthernRedStar.3054" said: > > > > @"Weerus.3701" said: > > > > Yesterday I tried thief, and maan I loved all the mobility, got kinda carried away with +1 and didnt always run for capping far :D > > > > Then I tried guardian. Holy Fook! They melt ppl within seconds, I was total newb and ppl were melting, dps that came from burning is insane. Now please someone explain it to me. Am I a natural with guardian, or is it seriously waaay tooo overdue for nerf? If its the first one, I dont see myself playing anything else because I finally feel like I'm impacting the game :O > > > > > > Burn guard is a newbie stomper of the highest caliber. Combine that with your MMR, and you get just-as-expected results. > > > > Would you suggest melting people to gold or even platinum tier? And then focusing on other class? I mean hell, nothing comes close to dh burn... > > DH will melt people up to p1/p2, then it will still melt people but you will have to be more care-full about it > EDIT > I have 2 friends that started the game recently, one 5 days ago ( challenger in league, veteran in other games ) and they have problems with DH. > And logically they are correct, he plays melee build and DH says if you come close you insta die :) Since he's new, by "burn guard", I expected core guardian. Either way, both builds quality for 'newbie stomper'. The issue stems from the fact that regardless of the matchup, it'll be a fairly risk-free cake walk for the DH yet anything but for the opponent. Do you "insta-die"? No. Do they, however, completely zone you out of a medium-sized area for a long while? Yes. Are you likely to be forced to reset if you make a single mistake? Yes. Does the DH have a very small window of vulnerability to capitalize on? Yes, until you've exhausted all their traps at least twice. Builds like this should not exist in PvP (or in general, imo); they promote unhealthy gameplay patterns that disclose too much skill gap between players for too little.
  13. > @"Weerus.3701" said: > Yesterday I tried thief, and maan I loved all the mobility, got kinda carried away with +1 and didnt always run for capping far :D > Then I tried guardian. Holy Fook! They melt ppl within seconds, I was total newb and ppl were melting, dps that came from burning is insane. Now please someone explain it to me. Am I a natural with guardian, or is it seriously waaay tooo overdue for nerf? If its the first one, I dont see myself playing anything else because I finally feel like I'm impacting the game :O Burn guard is a newbie stomper of the highest caliber. Combine that with your MMR, and you get just-as-expected results.
  14. > @"medivh.4725" said: > Necros are over powering in PVP. It is no fun getting swamped by Necro NPCs. Anet need adjustment like put slowness on those Necro monsters, depowering, limit their spawn and respawn time, etc etc. There is alot that anet can do here. > > On occasion there can be like 2 necro player on same team, and then 10 monsters swamp the arena. Would be doable if their poweress is reduced, are less mobile, etc. These monsters march so quick and have some decent defence. Pls do something Anet Wait until you see raid boss WvW core necro.
  15. > @"Stand The Wall.6987" said: > i haven't been playing much so this list might be a little off. > classes/ specs that are under represented: > core ele > core war sorta, berserker > druid > deadeye > core engi > mesmer any spec (mirage is still fairly common but a fraction of the threat it used to be) > core rev > > all in all diversity is better then it used to be. damage nerf helped in this way. DE isn't under-represented at all. Revenants obliterate them. DH can hold vs them indefinitely.
  16. > @"Geiir.7603" said: > What’s your thoughts on S/D DD in the current meta? > > It is durable and can dish out a lot of damage. It is neither durable nor does it dish out a lot of damage. There are certain classes and builds it can do a fine job of dueling against (favored-to-clearly-favored if you're good w/ it), and others are unkillable regardless of boon strip. If you compared s/d to, say, herald or soulbeast or burn guard, you'll notice it's far from "durable" - evasion does not count as durability; it counts as survivability. Pre-Feb 2020 patch this was an effective necromancer kill machine - now, thanks to the numerous base damage, scale and initiative nerfs, it takes quite a long time to kill a competent player. After the recent changes the evasion time and mobility took a notable (noticeable) hit, and the build is riskier than before (which I don't mind much). Personally, I would've rather seen them change SoA into a single-target effect, or even raised the cooldown by 5 seconds instead of the 25 endurance nerf. D/p thief is still something of an achilles heel for this build. S/d and d/p both scale with the user's experience and creativity. While thief has to exert more effort than a lot of the other classes, either build is an effective 'newbie stomper'. You'll have an easier time utilizing condi thief, though; a superiorly easier build with low skill floor and cap. Roamer / decapper 1st, duelist and pest 2nd if you feel confident. Lot of people get salty when a thief T-bags on them 1v1.
  17. > @"seraph shay.6170" said: > What is the deal with 100% damage being absorbed? It is extremely frustrating. Legend has it that's what most non-necro players have been pondering since the dawn of Guild Wars 2.
  18. > @"Azure The Heartless.3261" said: > > @"Math.5123" said: > > Dh has no unevadable pulls. > > > @"Math.5123" said: > > It's not untrue. You can dodge the first application of Spear. It has almost a second cast time. There is no excuse to ever being hit by it. > > > @"Math.5123" said: > > What you fail to realize is that is a dh uses spear, he loses almost all his damage. Over 80% of the damage comes from the passive proc. > > We weren't talking about DH Spear damage though. We were talking about whether the skill is un-evadable and if that un-evadable aspect is easily applied/there is an excuse to being hit by it. the answer to both of those questions is yes on Trapper rune builds, since trapper rune makes it easier to apply the first spear skill. > > Even if we were, the spear damage is not solely relevant to the synergy with Trapper runes. My issue is that Trapper Runes gives guardians a means to hide animations that high damage skills rely on to justify them. Spear tether is just one of those. > > > @"Cynz.9437" said: > > An immobile class that is definitely designed around NOT having stealth by all means (abundance of blocks, heal, regen, aegis, condi cleanse, team support, some hard cc and invuls) got really easy access not only to stealth but also superspeed - what could go wrong > > ^. > Guardians already have generous amounts of damage mitigation built into their core. Their weaknesses- Namely that they are ordinarily highly visible and have telegraphed animations/are only mobile in bursts are all covered by Trapper Rune. Not to mention it's impossible to be looking around you at a 360-degree angle at all times. Being hit by spear is, by all means, a real possibility even in part thanks to foul luck.
  19. > @"Lucentfir.7430" said: > > @"Caitir.6947" said: > > > @"georgessj.4198" said: > > > > @"Filip.7463" said: > > > > > @"georgessj.4198" said: > > > > > > @"Filip.7463" said: > > > > > > > @"JusticeRetroHunter.7684" said: > > > > > > > > @"ollbirtan.2915" said: > > > > > > > > FYI Twist of Fate has a 75 seconds cooldown in pvp. > > > > > > > > > > > > > > Yaa thanks for the correction. But I'm sure you get the point though. Twist of Fate is just an example. You're right about it's cooldown, but the cooldown was not really important to the point I was making. > > > > > > > > > > > > > > > > > > > Yes CD is very important. If u havent noticed, there is no build with more than one long cd skill. > > > > > > > > > > > > If every skill gives negative effect on u, its the same as if no one skill gives negative. I know its fantasy game but there is no logic u should get penalty for using stunbreak or evading an attack. Penalty is for wasting long cd skill and dying cuz u cant use it. > > > > > > > > > > Fantasy game yet in real life i can survive a lot longer weapon attacks than my thief does > > > > > > > > Thief has enough sustain, if u are facetanking damage, cant cleanse or dodge then blame your skills, not class. > > > > > > I said in a previous post: im not gonna name classes because i dont believe in feeding trolls.Well i f....d up. my bad. > > > > > > > > > > You're playing a high-skill cap class that also happens to be squishy when they're not careful but is given the toolset to be very cautious. You knew exactly what you were in for when you give a comment like that. You're also playing a class almost nobody in PvP likes because they've been prevalent since just about the beginning of time because of their mobility and ability to +1, even when people supposedly call them "bad" on the forums. How bad the class must be to remain a staple. > > It's a high skill cap class with low reward output. It may not have been along the lines of Fresh Air ele skill cap, but people that were good can punish poor plays severely. The only reason why Theif was ever prevalent/staple in PvP is because of mobility, and its role in decapping, +1 shouldn't even be considered because that's pretty much tied in with mobility. Not to mention Any class can +1. Thief is a high skill cap class that starts off with high reward output (vs worse players) and slowly drifts towards the lower end of the spectrum as you progress through more and more skilled opponents. You can definitely stomp noobs 1vX as thief, but even that will always take more effort than other classes. Revenant has had a stronger +1 for nearly the entirely of its existence; the reason, as you stated, for thief's prevalence has been out-of-combat mobility and decap. I also agree AND disagree with @"JusticeRetroHunter.7684" in that more skills, particularly on classes that "spam" a lot, should have a definite anti-positive when used / used repeatedly within a short time frame. The easiest example from GW1 that comes to mind is **overcast**; however, GW2 is such a fundamentally different game from its predecessor that is nigh' impossible to compare the two in this manner or reflect the changes forward. Some skills already have a 'downside' in either moving you to an unfavorable position or telegraphing you for your opponent. On the other hand we have shouts and commands that are basically just a form of "Kitten you, nope." I think many Signets are some of the most interesting skills in this aspect, and the most well-balanced; an (often) instant cast which trades a passive favor for a short-period active benefit. And I think some - but not all - skills could do with a similar re-structuring in order to fresh out the game.
  20. Dragonhunter. Clear, defined strengths and weaknesses. Visual clarity and satisfying effects. Timing-reliant and contains nuance I can appreciate. Firebrand's too much like elementalist: less about timing and game sense, more about skill chaining and no real weaknesses as a result of flexibility that's hard to balance. If we speak about trapper rune DH, I'll take Firebrand. Meditrapper is the apex, though.
  21. You're years behind. Longbow DH used to be a frequent thing in PvP back in 2015-2016, and was aptly playable before Feb 2020. In PvE it's never been a high-end thing, because it lacks consistent dps and traps have superior burst. They actually did a fine job of differentiating guardian's longbow playstyle from ranger's. The former is a more 'zone-oriented' control style of play, whereas the latter is constantly on the move like a lone predator. I was an avid player of meditrapper DH before the balance changes went on to contently butcher that build. Easy to play, but with a LOT of nuance. Satisfying to master.
  22. > @"Cynz.9437" said: > > @"cyberzombie.7348" said: > > It mostly depends on what build I'm on but here's my general ranking > > > > 1. Healing seed: Free regen even if I'm not in the aoe and when I am, I spam combo finishers to help facetank or heal others. > > 2. Whirling axe: Although the damage is point blank its devastating to be hit by it. Plus I can use it defensively with a smoke field along with reflecting shots. > > 3. Gunk: I never used it at first but I learned the ethereal field is pretty useful to get chaos armor since it can grant protection and regen if hit, while giving out confusion on projectile finishers. > > 4. Blinding tuft: Free blind and invis. > > 5. Plasma: Although its a completely selfish skill, its a life saver at times with the defensive boons it gives. > > 6. Essence Sap: It's good for extra damage and slow if I have enough cc to consistently interrupt > > 7. Mace: Its a good cc and even better with mesmer runes but its telegraphed, point blank, and negated by stability so hitting someone with it feels like a craps shoot. > > 8. Ice shard: Much like the mace its good when it hits but its telegraphed and point blank although the deadeye variant is much more reliable. > > 9. Skull fear: It's good in conjunction with other soft like cripple or chill but unless I have full fear duration and time to cast it, it's a really situational skill. > > Your lists nearly matches mine. I would add that i like condi cleanse from healing seed - REALLY useful when burning guards and necros are in dominating pvp. I'm tempted to put Blinding Tuft at #1 spot. Blind + stealth is ALWAYS useful, in nearly every situation conceivable, plus you can get an added daze from Pommel Attack and added dps from Backstab. I'd also put Whirling Axe at #2 because Healing Seed is sort of 'you're already losing = lose less' -type of skill. It is definitely a life-saver at times, but so is Whirling Axe. Axe in general has more options and is, again, more useful in a wider range of scenarios. A fine point about Mace, but you can oftentimes strip that stab w/ Bountiful Theft and/or Larcenous Strike. If you add Mace on top (x2 if sword main), that's locking a bunker down right there. So in my books Mace > Sap.
  23. Thief. Insane amount of outplay potential and brings up the player's creativity a notch. Despite Anet frequently gutting thief's 1v1 output, I enjoy this class in dueling the most.
  24. > @"Shroud.2307" said: > > @"Azure The Heartless.3261" said: > > You can't have 25 might because you pressed F1 on a 17-20 second cooldown while targeting someone who generated the 25 might. Stripping the might is enough. if you want that DPS you're going to need to take a glass amulet and a damage line. > > Literally this ^ > > Also, it is never good to make a trait _(or entire tree, which is unfortunately already the case with Trickery)_ too strong/desirable because it limits build diversity. Reaper's Onslaught is a great example of that. It is a near mandatory trait and it works with any Reaper build. Why take anything else when the other options are so much weaker and less versatile? > > If Bountiful Theft were to be buffed in the way OP suggests it would just make it a mandatory pick and make almost the entire Trickery tree a static selection across every build. Remember when Warrior was like that with Defense? It wasn't fun. To be fair, thief isn't limited by 'a single trait being too strong per tree'; it's limited by every other trait in said lines ranging from mediocre to useless in nearly every meta.
  25. Buff one of the better (/best) traits thief has? How about we buff Trickster and change Pressure Striking instead?
×
×
  • Create New...