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Poormany.4507

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Posts posted by Poormany.4507

  1. That sounds very complicated for players, and creating all the new skill/ ability unlock restrictions would probably be extremely difficult, if not impossible, for Anet to do at this point in the game. The restrictions on skills seem like a very big annoyance to anyone leveling more than one character. and would just make people avoid lower level areas as much as possible or just level-80 boost past them entirely.

     

    I like their recent achievement approach to tutorials, and feel like adding onto those would be more effective, less resource and time consuming, and less restrictive to players.

  2. I would rather prefer selectable checkpoint nodes at the beginning of long story instances, where you could choose which point to start playing at after you have completed the episode. It's really annoying to have to sit through long dialogues repeatedly for one or two achievements that are difficult to get on the first try. Definitely not a priority, but would be a nice QoL feature to have in the future.

  3. > @"Luthan.5236" said:

     

    > Let's see if it even is Cantha in the new expansion. (I guess it would require to extend the existing map a bit to thte south?) Some people speculated that the artwork might troll and maybe it is about Tengu (Domain of the Winds) - but then again ... that area on the map is a bit too small for an expansion. I think it will be Cantha with a few of the bigger areas ... but some stuff left for Living World after that. (No the whole Cantha in one expansion.)

     

    Pretty sure the picture's of Cantha - If you open the animated gif in a separate tab it has Shing-Jea (GW1 Cantha starting area) in the url name and the aesthetics look very similar to the bells, particularly the Kirin bells, on Shing-Jea Island in GW1.

  4. Way too far in the future for anyone to know. Cantha's probably going to be released at least 1-2+ years later and it would be months after that until the next feature or "the End" is even announced. Also, we're not sure if Dominion of Winds (or any other Tengu focused content) won't be included in the Expac, so it may not be entirely human centered as PoF was.

  5. With the new expac reveal pretty much revealing Cantha as the next expac, what do people think it will mean for Jormag's story? It would seem really rushed if Jormag's killed off in less than a season, so I'm guessing his threat prediction may be true. What do y'all think? How will Jormag's story be transitioned into Cantha?

  6. > @"Yasai.3549" said:

    > Ryland is gonna fight his dad a 100%.

    > And either he's gonna die or Rythlock is gonna die, and the survivor continues on with the Commander.

    >

    > I can smell it coming already.

     

    I also think either Rytlock or Ryland is going to die by the end of the Saga. Rytlock seems more likely though, very sadly, because his story seems to be over with Kralk, as Almorra's was and I really don't think Ryland would die in <1 season after being given so much attention and character buildup during the season itself.

     

    The way I predict things going right now is: Bangar kills Rytlock, Ryland snaps out of his brainwashing and helps take down Bangar, and Ryland continues on with the Commander and DW to atone for his mistakes, while Crecia becomes the new Blood Legion Imperator.

     

    Another way I could see it go is Bangar and Ryland go directly to Jormag, one or both get icebrooded, and we have to kill one or both of them.

  7. No word about the expac most players expected after LWS4, poorly implemented and obviously (and unnecessarily) monetized build templates (which were free and unlimited in GW1), no "expansion level content" that was promised in the Saga so far (the prologue seemed far better than both episodes combined so far) - not really surprised by the decline, unfortunately. I used to play several hours everyday and have been a huge fan of the series since GW1, but after all that, I just play a day or two whenever the next episode comes out then go back to other games.

     

    Anet really needs to turn it around soon with something actually big to get players back and excited about the game.

  8. Depends on the content. Many events/hero challenges are fairly difficult for 1 -3 casual players, but LW episodes are way too easy and just require spamming 1 most of the time a battle occurs (Icebrood Saga's been a joke so far in terms of story difficulty, and that's with playing a core build ele). Expacs are well balanced imo, but require you to know how to play your class (or just die/res repeatedly until the content is cleared).

  9. > @"Perihen the Thawk.9527" said:

    > > @"Tyson.5160" said:

    > Either way, my big question about bringing in a Civil War subplot is how they advance the Jormag narrative at the same time. I have a hard time seeing them suddenly dropping this whole Jormag plot for two whole episodes while we fight Bangar's civil war. If there *is* going to be a civil war, it's because Jormag wants something from it, and I think it needs to be more specific than "chaos". I can't think of how a war in the Blood Legion homelands advances Jormag's agenda.

     

    What seems most likely to me at this point is: Bangar starts a Charr civil war during episode 3, loses during episodes 3 and 4 (as those are the push-pull map described by Anet), and at the end of episode 4, goes back to Jormag with the Commander giving chase (Both meet Jormag again, as the latter hinted at in the first two episodes), Bangar uses Braham's bow to free Jormag, gets corrupted along with his supporters, and we're left to deal with both Jormag and his additional Frost Legion, going into episode 5.

     

    Jormag seems to be playing both sides to go to him for aid, gaining followers either way. Telling the PC to seek his aid against a "terrible threat," which may to be referring to Bangar, while manipulating Bangar into a losing civil war and promising him his aid as a champion would either or both ways benefit Jormag and give him access to large, willing armies of his own, while at the same time distracting and weakening his biggest threats with the civil war.

  10. I liked the ending, but the setup for Bangar's next move seems kinda forced. After all, who would most of Tyria believe, the PC who's helped save the world countless times and helped everyone along the way, or Bangar, who's known for being manipulative and not that great of a guy. Even if Bangar and/or the renegades decide to start a war, they're still way outnumbered, both militarily and in numbers, by Aurene, the rest of the races, the Charr against him (many of the Legion leaders already seem to favor the PC), and the Pact, who have probably largely recovered from Kralk by now. Unless Bangar manages to somehow free and summon Jormag to his side, I don't see him and his supporters as having much of a chance at having a large scale conquest.

  11. I feel like they're doing something between the two options, some LW episodes seem very well done and in general positively received by the community (Icebrood Saga Prologue, A Bug in the System), while others are obviously much lower quality, bordering on bare minimum (Kourna, Episode 1 of the Saga). I really do think they can still recover, but need to do so very soon with an expac or actual expac level features while there is still some hope and hype left in the community.

  12. Too boring and too few mechanics that actually matter. It's way too easy to just AOE spamfest each of the bosses with a group and its not worth repeating that for the rewards that are given. I went "That's it...?" after finishing the Grothmar one and expecting a multi-stage fight, not just a 1-2 minute AOE spamfest while the boss stays in one spot and does his own AOE spamfest. Same for Fraenir in Whisper in the Dark. Kodan one is a little more engaging imo (Haven't tried Boneskinner yet).

  13. Pre-GW2 events - probably would end in a really long stalemate, as both sides could simply keep reviving their own and each other's victims, nearby populations, and citizens (Joko).

    Currently - Most likely Joko's former Awakened, as the unchained Risen don't really have much, if any, leadership or organization, while both the Free Awakened and Joko loyalists have their own leaders. The Awakened also have much more and higher quality resources and populations available from Elona than the risen do from the ruins of Orr.

  14. Cinematic disconnects have been very frequent for me during story missions (most often at the end) for the past ~2 years, which seem to be on Anet's end as all other aspects of the game work fine for me with minimal lag/DCs and I had no problem with cinematics until around when HoT/LWS3 came out. There are various workarounds, such as those posted above, but there's no definite player based solution to this problem atm.

  15. My guess is it depends on what the "terrible things" that Jormag mentions are and if there are any. My personal guesses for the former option would be either DSD becomes a threat to Tyria, possibly shown in the water part of the Saga trailer, or Primordus reawakens, which is likely to be soon based on Jormag's apparent resurgence recently. If its DSD, I think the map will be in the area below Mount Maelstrom, which was updated on the world map shortly after Grothmar was, where we will meet the first DSD minions. If It's Primordus, the map could be anywhere, but may be more Dwarven focused so maybe Deldrimor Front area where the Central Transfer Chamber was in GW1?

     

    If there isn't actually a threat and Jormag's just lying to bait the PC/Aurene, I think we'll stay in the Shiverpeaks and keep fighting Jormag or go someplace else entirely to cleanse Aurene if Jormag does get to her (maybe something with the old Forgotten ritual used to cause Glint to regain her free will?).

  16. > @"Ashantara.8731" said:

    > > @"whoeverxwins.1279" said:

    > > Trying to remember, is that the very first one? If so, you need to be in Black Citadel.

    >

    > This. You _have_ to be on the same map or it doesn't work.

    >

    > > @"Hannelore.8153" said:

    > > Make sure you're in a party and not a squad.

    >

    > This, too, although I assume very few people make _that_ mistake.

     

    It's the last mission. We were standing right next to each other on the Bjora Marches Map in the same instance.

     

    How do I make a party instead of a squad from LFG?

  17. I was trying do do the most recent LW story step, The Invitation with a LFG party, but we could not figure out how to enter the instance together. We were next to each other in Bjora Marches, but when one of us went in, no notification would show for the rest of the team to join. Anyone have any advice? Thanks!

  18. 1. Jade Sea, now that it's melted or almost melted completely back to its original form and how the Luxons have resettled the region.

    2. Large cave system map with plenty of tunnels to explore and maybe even an underground civilization.

    3. Something similar to The Time Hub that was going to be in the cancelled Utopia Expansion to GW1.

  19. > @"AgentMoore.9453" said:

    > I'm not much a fan of it either.

    >

    > The truly puzzling thing is that I don't even think it'll help their sales to have added the highlighting and the change of icon. It feels like effort wasted even if you like the changes.

     

    Agreed - pretty sure players who don't care about the gem store will just click the flashing icon and then immediately click out of the store when it stops flashing before the actual store even loads.

     

    What I'm even more confused about is why they put the effort and resources into changing the lion icon of the gem store...

  20. I would not want this at all. Current Anet would monetize every other aspect of the original game (Skills, heroes, build templates, etc.). Also it doesn't seem economically strategic at all, since both GW1 and GW2 are still currently running so players can play whichever one they want, so will likely not be done.

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