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Ashantara.8731

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Everything posted by Ashantara.8731

  1. > @"Balsa.3951" said: > Except we're fighting white walkers right now in the story lol Yes, but this isn't HoT but the Icebrood Saga, sooo... ;) Also, frozen Ryland isn't nearly as scary as the Night King. :p
  2. > @"Troilet.9435" said: > Is there a trick to not being perpetually knocked down and stunned? Proper movement and dodging, stun breaks and stability where needed.
  3. > @"ugrakarma.9416" said: So you only need to know about those you've listed (as there are _many_ more JPs)? Okay, here is the list (excluding taking shortcuts with mounts): **Easy:** > -Behem Gauntlet > -Craze's Folly > -Grendich Gamble > -Hidden Garden > -King Jalis's Refuge > -Only Zuhl > -Spelunker's Delve > -Under New Management **Moderate:** > -Loreclaw Expanse > -Chaos Crystal Cavern > -Emerald Sanctum / Sapphire Sanctum **Difficult and/or lengthy:** > -Goemm's Lab > -Professor Portmatt's Lab > -Scavenger's Chasm **Very difficult:** > -Troll's Revenge
  4. I used LFG to find help claiming my one-person guild hall. I also posted in Lion's Arch for additional help. Found plenty of nice people willing to lend a hand. :)
  5. > @"Balsa.3951" said: > Lack of creativity and self-confidence > End of Dragons/ End of Jedi > Heart of Thorns / Game of Thrones > > Very embarrassing.... Yes, comparing "Heart of Thorns" with "Game of Thrones", which have nothing in common cotent- and namewise, _is_ a bit embarrasing. ;)
  6. > @"Tyson.5160" said: > Yet Sadizi does say entities and not strictly Elder Dragons which would fit nicely for the Spirits of the Wild, especially if they are balancing the magic with one another. They may also need Braham in terms of harnessing the power too, which may take him out of the story for a while. Well, it certainly would make for a _great_ turn of events. I prefer Norn mythology over Asuran sciene explanation and Elder Dragons - it would help steering Guild Wars back into the genre of classic fantasy, which would make for exciting story-telling instead of boring magi-tech blahblah.
  7. > @"Victros.8154" said: > Would someone be so kind as to suggest a class and build that will have very high survivability, something that will be very forgiving if I miss dodges? **Dragonhunter** Build: http://gw2skills.net/editor/?PWwAEx3lVUxmaaIhMnyWZjO0L+tcA-zRZYBR9tH6QICiBdVItFo1mCVUV2eRECBPj9wbJilN-e Usage: https://metabattle.com/wiki/Build:Dragonhunter_-_Power_DPS#Usage Provides an auto-block periodically, super high healing through the use of Litany of Wrath (heal skill) in combination with skills like Whirling Wrath (Greatsword) and Zealot's Defense (Sword) or Trap/Spirit Weapon, and good blocks through Shield of Courage (Dragonhunter F3) and Shield of Wrath (Focus skill 5). You also have Wings of Resolve (Dragonhunter F2) for additional healing (including allies) and condition cleanse. It's also one of the highest burst damage builds out there - and the faster the enemies fall, the safer you are.
  8. _Mandarin Chinese_ is the second most spoken language in the world, followed by Hindi. Spanish is fourth. Just sayin'. ;)
  9. > @"Tyson.5160" said: > The last DRM said this from Owl: > > “Owl Spirit: The Wild together can direct the fall. You are the harness, Norn of Prophecy. Tell them.” > > And > > “What did Owl mean, "the Wild together can direct the fall"? > Braham Eirsson: I don't know. Why can I sense destroyers? What does Owl's message mean? How do we fight two Elder Dragons at once?” I, too, believe they might return to their _former_ glory, but even back then they existed _next_ to the Elder Dragons rather than on the same level. I see them more at the center of this, along with the Pale Tree and other forces of nature, than at any of the orbiting positions: ![](https://i.imgur.com/fXHCx3d.png "") > I suspect the Fall is the release of magic from Jormag, that will channel into Braham and be released into the spirits or something of that nature. It is possible. But: > which leaves several methods of obtaining and balancing magic. If it wasn't for that Omadd's Machine movie sequence, I would 100% agree. However, ANet established that strict "scientific" explanation (much like the nonsense about Midichlorians in Star Wars), which took all the magic out of Magic on Tyria. (I really hate such concepts, they ruin all the wonder and awe.)
  10. > @"Tyson.5160" said: > Jormag will die and the Spirits will take its place. Is that even possible? (That would be a fantastic twist of events, I'd love to see that.)
  11. > @"Poormany.4507" said: > To me it feels like the Saga had at least half of its initial plans scrapped around halfway through when EoD development was started in full scale. Going by the season trailer and earlier stuff in the Saga, it seems like there were going to be more Visions of the Past, more Season 1 scrying pool episodes, more maps, and more larger-scale storylines (Centaurs, DsD or other water content, etc.) that would have been more expansion-like and had potential to be good content. The moment they suddenly started to imply Primordus was the "big threat" and began the Champions episodes it seems like the entire development of the Saga was given up in favor of getting to EoD as fast as possible with the Saga running on maintenance mode as filler until then. That seems to be the actual status quo, and I am rather sad about it, because I hate it when content gets scrapped (I was especially looking forward to the rest of the LWS1 story missions being released). Don't get me wrong, I am eager to play EoD - but I really wanted to see where they were going to go with the whole Norn/Jormag theme. This is beyond disappointing. > @"Orack.9756" said: > Bangar was imho a very good character, like an old patriotic guy stuck on the past, all his doing his (in his head) for the best of his people and I really loved this side of him. > The face design, actor voice and so are very good for him. I agree, and I had hopes for that part of the storyline as well. But then: > @"Oxstar.7643" said: > Ryland is dumb. As is Bangar. That actually sums up my current "excitement" about the story.
  12. > @"Linken.6345" said: > They did second line in said post > > ran steam in background And I didn't get whether they meant "I had Steam running in the background, which was causing the issue" or "Running Steam while playing the story mission magically solved the issue". Forming proper sentences can help. ;)
  13. > @"Sindrela.1846" said: > oddly used a fix i saw and no idea why but worked Explain it so that others can make use of it, too, if they run into the same issue.
  14. > @"Khisanth.2948" said: > > @"Ashantara.8731" said: > > > @"Khisanth.2948" said: > > > 20 is pretty easy if you salvage most of your green and blues. That is what I do and I had 20 stacks collected. > > > > I don't recall how long it took me to collect those 20+ stacks, to be honest. I had max'd out my Luck two years ago and was salvaging and collecting ever since. > > You could also just salvage ectos but that would require some math or spreadsheet to determine if it is worth doing. Err... I believe I make more gold from selling ecto than trading in luck. :o
  15. > @"Khisanth.2948" said: > 20 is pretty easy if you salvage most of your green and blues. That is what I do and I had 20 stacks collected. I don't recall how long it took me to collect those 20+ stacks, to be honest. I had max'd out my Luck two years ago and was salvaging and collecting ever since.
  16. > @"Randulf.7614" said: > Whilst they did an extremely poor job of delving into Balthazar's motivations etc, you are otherwise right. Well, I found it a lot better written than what we were served during LWS3, which had me lose all respect for Balthazar (and the writers) and was simply ridiculous altogether - okay, so that probably isn't a proof a quality then. ;) > Keeping the Dragons in the background whist we do other things has usually been the more interesting approach, with the Dragon threat cropping up only to enhance (much like the original idea of being "forces of nature" should). Seeing Kralk flying overhead at the end was superb and yet wasn't needed as the focus of the story. When Kralk became the focus, things went off the rails fast. Agreed. I am hopeful that Cantha has somehow managed to inspire the writers with good story ideas so that they can provide us with quality again for a change and doesn't completely revolve around the Elder Dragons without having some good contents of Canthanese mythology and politics added to the whole thing.
  17. > @"Ashantara.8731" said: > > @"Samnang.1879" said: > > Can we have like a story related to the emperors and empresses of China? No more dragons please, I'm sick of killing them... > Well, the expansion's title is "End of Dragons", so naturally it will be about the Elder Dragons. I just wanted to add a reminder that Path of Fire managed to build an interesting story around the boring Elder Dragon theme by adding a rogue god that threatens the very life of the locals in a region where a lich has established a dictatorship. So there are ways to add additional stuff to the main theme and thereby make it more interesting. Ergo, there is hope for Cantha. ;)
  18. > @"Mortifera.6138" said: > Is that why the story is simple? To be accessible to all players, regardless of their location? No, it's just a case of lack of inspiration and classical diction.
  19. > @"Boneyard Yogi.8206" said: > It sucks. Anet could do something about the number of people on the server. They could place a limit on how many people at an event like that. There were hundreds on one server & none on the other. If they wanted to put everyone on one server then why not shut down the 2nd server? They just don't care. First of, you are talking about map instances here, not servers. Second, "hundreds" is an absolute exaggeration as no map instance can hold that many players. As for your complaint, yes, it stinks. It would be nice if a spot could at least be reserved for 30 secs after a player gets disconnected from the game so that they got a chance to rejoin the instance. Then again, for that to work properly, the game would have to be able to distinguish between a player logging out of the game manually and the game crashing or DC'ing them. Not sure whether that's possible - and reserving the spot under any circumstances would make it impossible for others to enter the instance in case they have joined a LFG squad with a full instance.
  20. I'm having it happen _constantly_. A client repair changes nothing, this is a game issue. Just did the Sanctum Sprint in weird angles all the time (in one spot it was close to 90° like in one of the above screenshots). **This needs to get fixed ASAP.**
  21. > @"CaliforniaJuju.5840" said: > I completed the Invitation instance and return to the sanctum a couple time already. I still cannot find the lens. Do I need to redo the instance and immediately go the sanctum? https://wiki.guildwars2.com/wiki/Research_Notes:_Ancient_Raven_Lens
  22. > @"Ayrilana.1396" said: > It won’t work period. See below. > > > Starting February 18 , we will be discontinuing support for the Mac OS version of Guild Wars 2. **This means the Mac client will no longer work after this date.** We will also be turning off Gem purchases in the Mac version of the game beginning on January 19, the date of our next build in the new year. Exactly. Which is why this advice makes the most sense: > @"voltaicbore.8012" said: > (which will require you to buy Windows), **I suggest looking into dual-booting Linux on your mac** (which will require you... to pay nothing lol. It's free). I haven't done it myself for GW2, but I hear people get pretty good results running GW2 on Linux. This should solve the problem for all those not switching to the latest Macs with their new hardware architecture.
  23. > @"TristisOris.2165" said: > > @"Ashantara.8731" said: > > In that case, you should make sure there is no malware or virus on your system... > oh yeah. always some "mythical virus" a root of any problem. I simply advised to make sure that _isn't_ the case. No need to get cynical, especially when people don't seem to take their PC's security too seriously and rely on Windows' basic protection. Better safe than sorry, no? > Every day AMD and NVIDIA write new fixes for each application in the world. And especially for 10 years old games. No one said otherwise. Besides, you seem to be ignoring the rest of my post which was to help find the cause of the issue. But go on simplifying things and ignoring the helpful advice give. P.S. For your information, SFC and DISM are not about updating your drivers but about repairing a corrupt Windows, which becomes necessary more often than you think these days.
  24. > @"Firebeard.1746" said: > > @"Ashantara.8731" said: > > What does Drooburt have to do with it? You're getting nothing worth mentioning in return for your legendary luck from him. It's so much less than whatever you get out of those bags. > > The math on one of the videos said otherwise when I crunched it. Remember drooburt is 0.7c/1 luck. Maybe i screwed up, but being optimal is my modus operandi. I still don't get what you are talking about, sorry. I gave Drooburt a few thousand Luck (because there is nothing else for me to do with Legendary Essences of Luck) and ended up with about 4 silver **total**. So please explain what you mean and what I seem to be missing here. Do you mean compared to what you get for 1,000 Luck out of the Lucky Red Bags? > @"Eloc Freidon.5692" said: > Maybe next year it will get fixed, unless they forget to do it in time for next year, so maybe the year after that. That would be **too late**. I doubt I can acquire another 20+ stacks of Exotic Essences of Luck within a year...
  25. > @"Khisanth.2948" said: > That contradicts the data We are talking about the Lucky Red Bags here, not the Divine Envelopes. But I agree, Frizz's claim makes no sense whatsoever.
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