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Mikeskies.1536

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Posts posted by Mikeskies.1536

  1. > @StickerHappy.8052 said:

    > > @Mikeskies.1536 said:

    > > > @StickerHappy.8052 said:

    > > > > @BruceLee.5092 said:

    > > > > > @StickerHappy.8052 said:

    > > > > > > @Arheundel.6451 said:

    > > > > > > > @StickerHappy.8052 said:

    > > > > > > > You say not to hit spellbreaker when FC is on right?

    > > > > > > > So how do you do that to mesmer clones?

    > > > > > > > A spellbreaker can just go into a random teamfight and auto proc it.

    > > > > > > > Don't tell me you have to tell your whole team in solo q to stop attacking the warrior when 100s of things are happening?

    > > > > > > >

    > > > > > > > You can avoid FC all you want but a smart warrior can just bait you into doing that, what more in team fights?

    > > > > > > >

    > > > > > > > I have no idea how people can defend this that does multiple things, negates damage 100%, deals an absurd amount of damage on a 6.5 Second CD.!!!!

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > I am not warrior..but I can defend spellbreaker because respect to mesmer:

    > > > > > >

    > > > > > > -can't stealth

    > > > > > > -can't teleport

    > > > > > > -can't be cheesed on immediate use

    > > > > > > -doesn't use condi spam cheese troll build

    > > > > > > -can be kited with simplistic movements

    > > > > > >

    > > > > >

    > > > > > ^This is the problems we have on the forums.

    > > > >

    > > > > What is the problems? What he said is 100% accurate...?

    > > >

    > > > Condi spam cheese troll build? you mean the Prismatic understanding? I have never seen that build since HoT

    > > >

    > > > Mesmer doesnt have: Double endure pain, berserker stance, perma resistance, passive sustain, etc.

    > >

    > > This is Core Warrior, not Spellbreaker.

    >

    > https://metabattle.com/wiki/Build:Spellbreaker_-_GS/Dagger

    >

    > What?

     

    Mesmer doesnt have: Double endure pain, berserker stance, perma resistance, passive sustain, etc. = This complaint has nothing to do with Spellbreaker.

  2. > @StickerHappy.8052 said:

    > > @BruceLee.5092 said:

    > > > @StickerHappy.8052 said:

    > > > > @Arheundel.6451 said:

    > > > > > @StickerHappy.8052 said:

    > > > > > You say not to hit spellbreaker when FC is on right?

    > > > > > So how do you do that to mesmer clones?

    > > > > > A spellbreaker can just go into a random teamfight and auto proc it.

    > > > > > Don't tell me you have to tell your whole team in solo q to stop attacking the warrior when 100s of things are happening?

    > > > > >

    > > > > > You can avoid FC all you want but a smart warrior can just bait you into doing that, what more in team fights?

    > > > > >

    > > > > > I have no idea how people can defend this that does multiple things, negates damage 100%, deals an absurd amount of damage on a 6.5 Second CD.!!!!

    > > > > >

    > > > > >

    > > > >

    > > > > I am not warrior..but I can defend spellbreaker because respect to mesmer:

    > > > >

    > > > > -can't stealth

    > > > > -can't teleport

    > > > > -can't be cheesed on immediate use

    > > > > -doesn't use condi spam cheese troll build

    > > > > -can be kited with simplistic movements

    > > > >

    > > >

    > > > ^This is the problems we have on the forums.

    > >

    > > What is the problems? What he said is 100% accurate...?

    >

    > Condi spam cheese troll build? you mean the Prismatic understanding? I have never seen that build since HoT

    >

    > Mesmer doesnt have: Double endure pain, berserker stance, perma resistance, passive sustain, etc.

     

    This is Core Warrior, not Spellbreaker.

  3. I have experienced on a few occasions now where I enter a Tome and immediately stow it (causing the Tome to go on CD) because I pressed F1/2/3 twice in a row on accident, whether because of lag or otherwise. Has anyone else experienced this? Perhaps ArenaNet can place an ICD on Tome activation to prevent this?

  4. > @Neage.3579 said:

    > I feel like the easy answer that Anet could provide is technically Rytlock was not always a Revenant

     

    Or he is leaking the next Elite spec weapon for Revenant. You know, like how Trahearne and Marjory use a Greatsword as Necromancers.

  5. > @Arcaedus.7290 said:

    > Here's some things people don't seem to be understanding about full counter (FC):

    >

    > * First off, 1.5s is the total amount of time you "block" with FC, not the cast time of the counter-strike that goes off after you do absorb an attack.

    > * When pressing f2, the "block" frames start IMMEDIATELY. There is no wind-up or tell that FC is about to start, so proper usage of FC means you can almost guarantee that you're going to be able to absorb an attack to proc the counter-strike immediately with little to no frames of that floating diamondy "obvious" animation.

    > * The amount of time in between successfully "blocking" an attack with FC and delivering the counter-strike is between 0.25 and 0.5s. It's faster than human reaction time.

    > * FC is barely balanced for 1v1. What people are complaining about is how broken it is in 1vX or XvX situations.

    >

    > Here are some scenarios I encourage any of you to test out:

    >

    > 1. Have a spell breaker and a thief. Have the spellbreaker use full counter, and have the thief use heartseeker once, immediately spamming dodge to try and avoid the counter-strike. This can be repeated with any number of leap skills on other classes.

    > 2. Have SB and any other warrior with a greatsword. Have the spell breaker use FC and then have the other warrior use GS3 through the full-counter. Will GS3's short amount of evade frames be enough to both hit full-counter and dodge the follow-up counter strike?

    > 3. Have a minion-master reaper (+ minions with "Rise!") sic every minion they have on a spell-breaker. At some point, the spell-breaker will use full-counter (he can stow/draw weapon to bait out dodes). Out of 10 FCs, see how many the reaper can dodge reflexively. Dodges when FC is not used count as fails.

    > 4. Have a revenant use Unrelenting Assault. Count 4 strikes, and use FC on the fifth strike. Have the revenant try to dodge to avoid FC as soon as UR ends. Rev can even try this with quickness on.

    >

    > What you'll find is that FC comes out so fast, that it catches people during after-casts not allowing enough time to dodge. It most definitely comes out at 0.5s or faster since a 0.75s (or lesss) evade is enough to avoid damage of it. And it's very difficult to react to reflexively. In 1v1s, you can predict a FC coming, or possibly dodge it if you throw down a damage-pulsing field (or projectile) and see the spellbreaker use FC before-hand. If used correctly and by a smart/fast spellbreaker though, you aren't going to be dodging full-counter. This wouldn't be so bad if FC wasn't such a punishing safety net of a skill. These are all the exact same reasons that Arc Divider was nerfed to 0.75s cast time up from 0.5s originally.

     

    This is what I do to other Spellbreakers when they use Full Counter:

     

    1. Whirlwind

    2. Swap to Dagger/Dagger

    3. Bull's Charge

    4. Wastrel's Ruin

    5. Breaching Strike

    6. Aura Slicer

    7. Disrupting Stab

    8. Swap to Greatsword

    9. Arcing Slice

    10. Full Counter

    11. Arcing Slice

     

    All the while dodge spamming thanks to Might Makes Right.

  6. > @Henry.5713 said:

    > > @Mikeskies.1536 said:

    > > > @Henry.5713 said:

    > > > Been meeting quite a few people who played around the Full Counter and did well lately. It can certainly be done by many specs and classes. Even if the Full Counter mechanic is on the strong side of things and needs a little readjusting.

    > > > But you also get people who try to lure you into guards in WvW just to tell you that you suck and only killed them because guards proc Full Counter. I am wondering if they are actually the ones asking for the harsher nerfs.

    > >

    > > Well, Spellbreaker in WvW vs Spellbreaker in sPvP are two different beasts.

    >

    > The first part of what I said was about sPvP rather than WvW. They are on the strong side in both modes, maybe for slightly different reasons and a bit better in WvW than in sPvP from what I have seen and played myself. Full Counter is still one of the mechanics they need to look into.

    > Don't get me wrong, there are of course other mechanics which are far more broken than that nor do I feel like a harsh nerf to about every feature of the skill is anything but a refusal to lern how to fight a spellbreaker.

     

    I have a hard time believing that Full Counter is broken. When I duel other Spellbreakers, it is not Full Counter that puts me most at risk, it is Stuns boosted by Sigil of Savagery. I also think Revenge Counter is overloaded in terms of what it can do, and it can only do that because of the Scourge Condition-bomb., which is also the reason why the meta-Spellbreaker build stacks so much resistance. Any other Condi-build can be dealt with without selecting Revenge Counter and Berserker's Stance.

  7. > @Caedmon.6798 said:

    > > @Malafaia.8903 said:

    > > > @Majirah.5089 said:

    > > > > @Malafaia.8903 said:

    > > > > So, i'm really new to pvp but now that i understand the mechanics of it, my skills, other classes skills, when to block, when to disengage a lost fight, etc, i'm being considerably sucessfull.

    > > > > Fact is, you don't need to be a pro to know that Scourges and Spellbreakers are, hm, broken. The Spellbreakers, in my opinion, is the worst of all. What i'm missing? These guys are invul all the time, can't even hit them, seriously. The Scourges are, as stated above, "slow-ish moving nuclear warhead", but they can be harmed. Problem is i can't stand on a point with them with my guardian, what i suppose wasn't meant to happen, right?

    > > > >

    > > >

    > > > I think the first part of your first sentence said it all. You are new to pvp. You don't know enough to call them broken. Invulnerable all the time? Can't even hit them? Hyperbole much? That or severe learn to play. Or both.

    > >

    > > Ok, clearly a Spellbreaker player (not a single word about Scourge).

    > > I'm being honest when i tell that i'm new to pvp, but still, the second part of my sentence states that i'm not hitting random buttons and hoping for the best (what i know happens a lot in spvp). You attacked me and not a single word about the fact: Spellbreakers.

    > > Let the salt aside and tell me, if Spellbreaker isn't broken, how to counter it? Whats yours flaws? Things like this should happen? Look how this guy is being bombed by 5 ppl, dont even bother with positioning, dont even need to use his heal skill for the entire fight! If was monkeys behind the keyboard on the other side against any other class this guy would be dead.

    > >

    > >

    >

    > You notice how this are All low ranks,prob never pvpd before ? Also to add and not to bragg,ive had my own 1on4 or 1on5 on core,berserk and way before /pof/hot.A vid like this proofs absolutely nothing besides the fact a pvper is demolishing pvers.

    >

    > I know a thief buddy that did the same,i know a nec buddy that did the same aswell,its meaningless besides knowing how to play and the type of foe youre dealing with,no matter what class you run.

     

    Also, there is a Spellbreaker in the group of 5 against the single Spellbreaker. If Spellbreaker was broken and takes no skill to play, Spellbreaker + 4 friends vs a single Spellbreaker should go to Spellbreaker + 4 friends.

  8. > @Henry.5713 said:

    > Been meeting quite a few people who played around the Full Counter and did well lately. It can certainly be done by many specs and classes. Even if the Full Counter mechanic is on the strong side of things and needs a little readjusting.

    > But you also get people who try to lure you into guards in WvW just to tell you that you suck and only killed them because guards proc Full Counter. I am wondering if they are actually the ones asking for the harsher nerfs.

     

    Well, Spellbreaker in WvW vs Spellbreaker in sPvP are two different beasts.

  9. > @Mutaatti.2789 said:

    > > @Mikeskies.1536 said:

    > > > @Mutaatti.2789 said:

    > > > > @Mikeskies.1536 said:

    > > > > > @Mutaatti.2789 said:

    > > > > > > @Hitman.5829 said:

    > > > > > > People need to stop whining and learn to play! Full counter is perfectly fine; in the worst case scenario, full counter is a useless skill when fighting 1 vs 1 or range individuals (which is most of them). Full counter is finally the skill that warrior needed for WvW and PvP. Stop complaining because you are getting owned and learn to play!

    > > > > > >

    > > > > > > One can make the argument that full counter is a mediocre skill on 1 vs 1 because of this:

    > > > > > > 1. - It activates only if you attack the warrior, and the animation is extremely obvious.

    > > > > > > 2. If the warrior has quickness, then the skill has a cast time of 1/2 the time.

    > > > > > >

    > > > > > > Now, what i have noticed in PvE is that the mobs have very slow attack reaction times that full counter is often missed because they simply don't hit the kitten skill.

    > > > > > > Be patient and don't spam your kitten skills like a zombie 1,2,3,4,5,6,7,8,9,0,f1,f2,f3,f4,f5.

    > > > > > >

    > > > > > > This is a learn to play issue and not a balance issue!

    > > > > > >

    > > > > > > I have fought many spell-breakers and I know when they will be using their full counter so I simply walk away because they cannot attack me while they are using full counter. Use your brain, learn to play, and stop whining because you are getting owned for spamming your skills like a zombie!

    > > > > >

    > > > > > Well please tell me then if you know, how to not trigger FC as a mesmer? Or ranger? Or minionmaster necro? Or symbol guardian? Ihave not seen any advice how to 1v1 spellbreaker as any of these classes.

    > > > >

    > > > > Full Counter is a mechanic, just like any other mechanic. How do I avoid getting shattered by a memser? Or nuked at range by a ranger? Or getting condi-bombed by a necro? Or getting pulled into guardian traps?

    > > >

    > > > Lol. You didn't answer my question. Afraid of telling people how to crush your class? Or afraid to tell everyone it's impossible? Everyone knows how to counter those classes. I'm asking how to counter spellbreaker if you play any of classes you adressed.

    > >

    > > How to counter Full Counter:

    > >

    > > 1. Attack Full Counter from out of range.

    > > 2. Attack Full Counter then Evade or Block or go Immune.

    > > 3. Wait out Full Counter, then attack.

    > > 4. Attack Full Counter and get hit by it, but don't cast so the Daze doesn't interrupt you.

    > >

    > > If Full Counter doesn't hit, Spellbreaker gets no benefits.

    >

    > But mesmer illusions can proc FC, ranger pet can do it if not careful, necro minions and guardian symbols can proc it. And you can dodge. 2 times. How about third time, when you dont have dodge? Because you cant kill good SB in less than 24 secs. Or even mediocre.

     

    **But mesmer illusions can proc FC, ranger pet can do it if not careful, necro minions and guardian symbols can proc it. ** You can use all those to your advantage to proc Full Counter when you are not in range, or realize Full Counter is coming and evade or get out of range with a movement skill.

     

    All classes have abilities to evade. You have to make a choice on what you want to evade and what you want to eat. It's the same for every spec. I don't know what to tell you.

     

    I dumpster on other Spellbreakers all the time, killing them in less than 24 seconds.

  10. > @Mutaatti.2789 said:

    > > @Mikeskies.1536 said:

    > > > @Mutaatti.2789 said:

    > > > > @Hitman.5829 said:

    > > > > People need to stop whining and learn to play! Full counter is perfectly fine; in the worst case scenario, full counter is a useless skill when fighting 1 vs 1 or range individuals (which is most of them). Full counter is finally the skill that warrior needed for WvW and PvP. Stop complaining because you are getting owned and learn to play!

    > > > >

    > > > > One can make the argument that full counter is a mediocre skill on 1 vs 1 because of this:

    > > > > 1. - It activates only if you attack the warrior, and the animation is extremely obvious.

    > > > > 2. If the warrior has quickness, then the skill has a cast time of 1/2 the time.

    > > > >

    > > > > Now, what i have noticed in PvE is that the mobs have very slow attack reaction times that full counter is often missed because they simply don't hit the kitten skill.

    > > > > Be patient and don't spam your kitten skills like a zombie 1,2,3,4,5,6,7,8,9,0,f1,f2,f3,f4,f5.

    > > > >

    > > > > This is a learn to play issue and not a balance issue!

    > > > >

    > > > > I have fought many spell-breakers and I know when they will be using their full counter so I simply walk away because they cannot attack me while they are using full counter. Use your brain, learn to play, and stop whining because you are getting owned for spamming your skills like a zombie!

    > > >

    > > > Well please tell me then if you know, how to not trigger FC as a mesmer? Or ranger? Or minionmaster necro? Or symbol guardian? Ihave not seen any advice how to 1v1 spellbreaker as any of these classes.

    > >

    > > Full Counter is a mechanic, just like any other mechanic. How do I avoid getting shattered by a memser? Or nuked at range by a ranger? Or getting condi-bombed by a necro? Or getting pulled into guardian traps?

    >

    > Lol. You didn't answer my question. Afraid of telling people how to crush your class? Or afraid to tell everyone it's impossible? Everyone knows how to counter those classes. I'm asking how to counter spellbreaker if you play any of classes you adressed.

     

    How to counter Full Counter:

     

    1. Attack Full Counter from out of range.

    2. Attack Full Counter then Evade or Block or go Immune.

    3. Wait out Full Counter, then attack.

    4. Attack Full Counter and get hit by it, but don't cast so the Daze doesn't interrupt you.

     

    If Full Counter doesn't hit, Spellbreaker gets no benefits.

  11. > @dhupp.8103 said:

    > > @Mikeskies.1536 said:

    > > Axe is 1k more DPS than Scepter. Scepter is a good ranged alternative when you are forced out of melee. Also, Axe rotation is pretty fun once you get the hang of it. Much more fun than Scepter.

    >

    > Press 2 on cooldown while ensuring not to interrupt the third link on ability 1?

     

    Basically. Axe 3 is good for gathering adds and breakbar as well. I haven't tested if using Axe 3 on CD is a DPS increase or not. Axe has a nice weight behind each swing, whereas Scepter feels very light.

  12. > @"Red Haired Savage.5430" said:

    > > @Mikeskies.1536 said:

    > > > @"Red Haired Savage.5430" said:

    > > > > @Mikeskies.1536 said:

    > > > > > @nosleepdemon.1368 said:

    > > > > > > @"Red Haired Savage.5430" said:

    > > > > > > > @Hana.8143 said:

    > > > > > > > As said in other post, Aoe classes are weak to FC. When you can't interrupt your skill, you're pretty much gonna take FC in your face.

    > > > > > > > Weaver's primordial stance is a good exemple, supposed to deal a lot of condi damage but... 5 pulses -> Use Fc -> resistance.

    > > > > > > > That makes primordial stance pretty much useless (and I removed it since it's no used again SB.) Also it has another weakness since it has a low range, you're missing your condi burst pretty easily but we're not talking about weaver are we ? :D

    > > > > > > >

    > > > > > > > FC has a great mechanic, but I feel like it can benefit from almost every situation. Add the low CD, and you have what you have right now, a tanky class with lots of damage.

    > > > > > > >

    > > > > > > > Nerf is probably coming. Get ready ! :/

    > > > > > >

    > > > > > > Nah, it's too telegraphed enemies can easily dodge, stow weapons, or walk away.

    > > > > >

    > > > > > Yeah it is highly telegraphed, but will the majority of players understand how to avoid it? It would be lovely if the game weren't full of semi sentient potatoes, but it is. FC may be nerfed simply because players keep walking into the obvious trap.

    > > > >

    > > > > But the thing is, I play as Strength, Discipline, Spellbreaker and I win the majority of fights against Defence, Discipline, Spellbreakers. Even if I get hit by Full Counter, I don't find it detrimental. Okay, I get dazed and take 3k damage. What's the big deal? I don't even have Endure Pain, or Last Stand, yet I am able to win against other Spellbreakers. I last out their immunities then hit them with a Dagger 2-3-4, followed up by Arcing Slice, etc.

    > > >

    > > > Do you know if you've fought any Strength, Defense, Spellbreaker ones? I've been trying that more competitively just gotta get used to not having fast hands or warrior sprint.

    > >

    > > I can't say I have. Discipline is kinda needed. Fast Hands, Cleanse on Swap, Burst Mastery, Warrior's Sprint. I don't think it is worth it. Dagger/Shield works because you can swap to Greatsword right away to actually do damage. It is also likely overkill in terms of survivability.

    >

    > I know it's REALLY hard giving up discipline(trust me I've thought long and hard about giving up a trait line I've literally been running since day 1), but I get my heals from might makes right, sun/moon, AH all working together, and condition cleanse from cleansing ire. It's a build you just have to keep after your enemy to survive, you just have to keep hitting them to heal and condi cleanse.

     

    I just think you'll be stuck in Dagger/Shield too long to do any damage.

  13. > @"Red Haired Savage.5430" said:

    > > @Mikeskies.1536 said:

    > > > @nosleepdemon.1368 said:

    > > > > @"Red Haired Savage.5430" said:

    > > > > > @Hana.8143 said:

    > > > > > As said in other post, Aoe classes are weak to FC. When you can't interrupt your skill, you're pretty much gonna take FC in your face.

    > > > > > Weaver's primordial stance is a good exemple, supposed to deal a lot of condi damage but... 5 pulses -> Use Fc -> resistance.

    > > > > > That makes primordial stance pretty much useless (and I removed it since it's no used again SB.) Also it has another weakness since it has a low range, you're missing your condi burst pretty easily but we're not talking about weaver are we ? :D

    > > > > >

    > > > > > FC has a great mechanic, but I feel like it can benefit from almost every situation. Add the low CD, and you have what you have right now, a tanky class with lots of damage.

    > > > > >

    > > > > > Nerf is probably coming. Get ready ! :/

    > > > >

    > > > > Nah, it's too telegraphed enemies can easily dodge, stow weapons, or walk away.

    > > >

    > > > Yeah it is highly telegraphed, but will the majority of players understand how to avoid it? It would be lovely if the game weren't full of semi sentient potatoes, but it is. FC may be nerfed simply because players keep walking into the obvious trap.

    > >

    > > But the thing is, I play as Strength, Discipline, Spellbreaker and I win the majority of fights against Defence, Discipline, Spellbreakers. Even if I get hit by Full Counter, I don't find it detrimental. Okay, I get dazed and take 3k damage. What's the big deal? I don't even have Endure Pain, or Last Stand, yet I am able to win against other Spellbreakers. I last out their immunities then hit them with a Dagger 2-3-4, followed up by Arcing Slice, etc.

    >

    > Do you know if you've fought any Strength, Defense, Spellbreaker ones? I've been trying that more competitively just gotta get used to not having fast hands or warrior sprint.

     

    I can't say I have. Discipline is kinda needed. Fast Hands, Cleanse on Swap, Burst Mastery, Warrior's Sprint. I don't think it is worth it. Dagger/Shield works because you can swap to Greatsword right away to actually do damage. It is also likely overkill in terms of survivability.

  14. > @CutesySylveon.8290 said:

    > > @Mikeskies.1536 said:

    > > > @CutesySylveon.8290 said:

    > > > > @"Master Ketsu.4569" said:

    > > > > > @CutesySylveon.8290 said:

    > > > >

    > > > > > I'm afraid I disagree that we need more anti spam mechanics in place, rather I think the ability to spam such things in the first place needs to be addressed primarily.

    > > > >

    > > > > That's impossible and makes zero sense due to the fact that the entire reason spam can exist is when nothing punishes it. Any ability can be spam if it can't be punished.

    > > > >

    > > > >

    > > >

    > > > Apply your logic of being unpunishable and suddenly FC is a spam ability; no, avoiding it is not punishment because at worst you're both put back at square zero and you just start over.

    > > >

    > > > Pulm Impact was supposed to be an anti spam mechanic as well which required more strict criteria that FC, and yet it was massively Op.

    > > >

    > > > With FC you press one button and get a multitude of positive effects with no risk whatsoever. If you want to argue counter mechanics are good and necessary, fine; we can have that conversation. But Full Counter is blatantly too strong in its current form.

    > >

    > > I don't think it's Full Counter. I think its Revenge Counter plus Scourge.

    >

    > That's a fair point, but I personally think FC at its most basic is still a bit over tuned. A reasonable consideration would be a cooldown increase of some small amount so it retains its punishment but reducing how easily available it is.

    >

    > When it comes to traits, Revenge Counter, Guard Counter, Slow Counter and both minors stack up to a really overloaded skill. Split Revenge Counter up so that all of the effects of it aren't accessible all at once, but still optional, and it would be a reasonable change without butchering anything.

     

    Revenge Counter is overloaded with 20% damage increase plus Condition Copying plus Resistance. I'd remove the 20% damage increase, and reduce the Resistance to 1 sec per copied condition. 10 seconds of resistance is too much for an 8 second skill. I don't find Full Counter all that punishing when using a power build against them.

  15. > @nosleepdemon.1368 said:

    > > @"Red Haired Savage.5430" said:

    > > > @Hana.8143 said:

    > > > As said in other post, Aoe classes are weak to FC. When you can't interrupt your skill, you're pretty much gonna take FC in your face.

    > > > Weaver's primordial stance is a good exemple, supposed to deal a lot of condi damage but... 5 pulses -> Use Fc -> resistance.

    > > > That makes primordial stance pretty much useless (and I removed it since it's no used again SB.) Also it has another weakness since it has a low range, you're missing your condi burst pretty easily but we're not talking about weaver are we ? :D

    > > >

    > > > FC has a great mechanic, but I feel like it can benefit from almost every situation. Add the low CD, and you have what you have right now, a tanky class with lots of damage.

    > > >

    > > > Nerf is probably coming. Get ready ! :/

    > >

    > > Nah, it's too telegraphed enemies can easily dodge, stow weapons, or walk away.

    >

    > Yeah it is highly telegraphed, but will the majority of players understand how to avoid it? It would be lovely if the game weren't full of semi sentient potatoes, but it is. FC may be nerfed simply because players keep walking into the obvious trap.

     

    But the thing is, I play as Strength, Discipline, Spellbreaker and I win the majority of fights against Defence, Discipline, Spellbreakers. Even if I get hit by Full Counter, I don't find it detrimental. Okay, I get dazed and take 3k damage. What's the big deal? I don't even have Endure Pain, or Last Stand, yet I am able to win against other Spellbreakers. I last out their immunities then hit them with a Dagger 2-3-4, followed up by Arcing Slice, etc.

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