Jump to content
  • Sign Up

Shroud.2307

Members
  • Posts

    1,266
  • Joined

  • Last visited

Everything posted by Shroud.2307

  1. > @"Anchoku.8142" said: > A condi-burst build has value; especially if you have allies to roam or zerg with. I am glad you found a Scourge build you like. Since I don't like Scourge much _in general,_ yes I quite enjoy this build. It's kind of meme-y, but it's strong as well. As long as I'm staying aggressive I'll have lots of health regen and armor. Often times it takes quite a while for people to actually kill me even if I get stuck in a stun lock. Mostly though, I just enjoy watching people die in 0.5 seconds from my AOE vomit, lol. All it takes is one Fear or Torch 5 and they'll have so much on them they'll probably lose 50% of their health before they can even cleanse it.
  2. > @"KrHome.1920" said: > Until a warrior passes by and stunlocks you > > or a thief hitting and running > > or a longbow soulbeast > > or a bunker ele facetanking and outdamaging > > or a scapper running while nadespamming > > When I played scourge the first time in the beta in 2017, the first thing I did was trying to find a viable roaming build that works without the dumb and clunky shades. Haven't found one until today. > > Thief and Rev are the only things I struggle against with this build. Everything else is an easy win if I play right. Like I'd said though, prolonged fights are the counter because it has bad Life Force gain. Anything sustainy can be troublesome, but not unwinnable. This is why when I make these build threads I'll usually add a disclaimer that I'm not saying it's an S tier build that's going to compete with or steamroll the meta. I just like to share builds I've had a lot of success with that are strong in their niche, or at least versatile. Otherwise people come in saying stuff like _LOL your build is bad and here are all the bad things about it_ with no actual attempt for constructive conversation. I don't disagree that there are numerous fights that will be difficult, but it's still quite good.
  3. > @"Jilora.9524" said: > > @"moutzaheadin.4029" said: > > > @"Jilora.9524" said: > > > > @"moutzaheadin.4029" said: > > > > I’m on mag, I solo roam everyday for a few hours. Plenty of us do. Stop it. > > > > > > Ok, solo roam means by yourself. Just because you aren't in a party but hang around SMC w the 25 others you are still not solo roaming. Now if you go to a BL by yourself then you are solo roaming but as a Mag player in EBG you guys def don't. > > > > I’m by myself 90% of the time alone with no one around me, you can’t miss me I’m a big fat white char Mesmer. > > > > I don’t do the alpine because it’s not 2012 anymore. Anything but ebg bores me. > > > > Come find me sport I’d love to solo roam you. > > > > > > It was more we never see 1 Mag alone so I def have missed you but if you actually do that's great but not in t4 atm so I can't get killed by you but I'm sure if you anything like every other mez I fight if by some miracle I'm winning 2 clicks and you'll be 2k rng away so I won't waste much time looking for you In his defense, he has been roaming for like 8 years. But he has also been playing Condi Mesmer for the same length of time, so make of that what you will.
  4. > @"Dawdler.8521" said: > In the gw2stats matchup picture posted in addition to maguuma there was devonas rest, darkhaven, borlis pass, crystal desert and northern shiverpeaks. Maguuma is the only one of these that is full. Do you disagree? It wasnt you that I quoted, but kami claiming KDR shows who dominates and PPT only indicate who have the biggest numbers, as if fighting and getting points is somehow mutually exclusive and unrelated to the population. Ah, I misunderstood then, yes.
  5. > @"Dawdler.8521" said: > > @"kamikharzeeh.8016" said: > > @"Shroud.2307" has a/the point here; kill/death ratio shows who really dominates the matchup. the ppt score means absolutely nothing, outside of that you have by far the highest numbers. > Given that Maguuma is the only world in that list thats full, thats a kind of funny statement. ![](https://i.imgur.com/lEfQzbS.jpg "") Am I misunderstanding you or are you saying Mag is the only server that's been mentioned here that's full? Because this says otherwise.
  6. > @"PrinceValentine.9320" said: > Yeah right and so you think the upcoming holiday only applies to your server. No, I said it's Christmas for many people and that will affect activity in GW2. > The thing is you are now on T4 and still losing . Any opinion you give out about you not winning is purely insubstantial. The difference between higher PPT and higher KDR is that you can't farm kills when no one's online. > Have you ever been to SoS? I have, yes. The only servers on NA I haven't been on before are; BG, TC, and HOD. On EU I've also been on; Deso, WSR, FSP, UW, SFR, and Vabbi. Although I haven't transferred from Mag for a long time, I've been to a lot of servers over the years. I like to meet new players, experience other communities, and learn new things. Of the 7 years and many hours I've been a WvW main, Mag is the one that has always felt different to me, and why I call it home. > Guilds here are welcoming and friendly to WvW'ers, that's why most people transfer to their relinked server to fight with them. There is actually a commander here that gives out warning to members who display bad manners like throwing siege to a dead enemy or jumping repetitively on their dead body. That's good. The carebears need some where to go, and we don't want them. > Have fun being stuck to lower tier for being so exclusive while enemy rangers kill your necros like there's no tomorrow. Lol I find it funny that you claim any server could possibly have more Longbow Rangers than Mag. The server is 99.9% pugs, it's amazing we manage to pull the kind of KDR we do every single week despite always being a disorganized mess with zergs comprised of 50% Rangers. Mag is a dumpster fire of trolls and has-beens, but I never had a fraction of the fun on any other server. I'll take being locked in T4 with Mag over PPTing gates on SOS any day, thanks.
  7. > @"PrinceValentine.9320" said: > > @"Shroud.2307" said: > > > @"PrinceValentine.9320" said: > > > I'm no newbie in WvW and PvP. I got my dragon finisher in 2016 before pvp rank has not been buffed yet. I can play any class, be it meta or non-meta. Bad players are bad no matter what class or build they play. > > > > You sure talk like a newbie for claiming not to be one. > > > > Your rank, your kills, and your general stats mean little. They are indicative of your experience, not your skill. > > > > What guild do you rep or command now? I'd like to know so I can show you the ways you're wrong in the future. > > Yeah right. Tell me how to mouse-click my skills and do better. Dude, just kitten. You guys are making this about me when it's not. You guys are just a bunch of forum warriors and I haven't even heard of any of you IG. Such diehards. > > PS. It was fun knocking you guys off to T4 last week and now you're being wrecked by my former server. Such skills. Who's "you guys"? It's only me that's calling you out after you condescended about the greatness of your server and your experience. I haven't heard of you either, so... Feeling's mutual I guess. ![](https://i.imgur.com/L2VWZ3U.jpg "") Oh yes, we're being wrecked so hard by the big bad PPT. It's weird how CD and DH have several active guilds running nightly, often attached at the hip, and yet they can't save their KDR. The only thing carrying them to victory are map Q's at 5AM EST that ktrain unopposed, because when there are even half the numbers in resistance they need a few dozen tries to capture anything. It's Christmas for most of North America by the way. Populations are going to be particularly volatile for a while. I don't doubt we'll stay lower in tiers, but I'd try not to be too proud of "knocking us off" considering the circumstances.
  8. > @"PrinceValentine.9320" said: > I'm no newbie in WvW and PvP. I got my dragon finisher in 2016 before pvp rank has not been buffed yet. I can play any class, be it meta or non-meta. Bad players are bad no matter what class or build they play. You sure talk like a newbie for claiming not to be one. Your rank, your kills, and your general stats mean little. They are indicative of your experience, not your skill. What guild do you rep or command now? I'd like to know so I can show you the ways you're wrong in the future.
  9. > @"PrinceValentine.9320" said: > T2 NA. This is not a tier for inexperienced zergs, they will be annihilated here really fast. There is no difference between tiers other than the willingness to dodge when effort is involved. T1 and 2 start avoiding fights sooner than T3 or 4 because in higher tiers they care more about maintaining a lead than fighting to earn it. If anything what you say is the opposite of the truth. Because higher tiers break more easily than lower and is the reason many servers get burnt out in higher tiers- it's boring when the enemy won't engage you. > @"Baldrick.8967" said: > Hidden tags and closed squads just help the game mode die faster. It is an accumulative effect of changes to WvW over time. As I've stated in various threads in the past- small scale/solo game play is much more difficult today than it was some years ago because passive objective defense has become so strong, and because of Mounts. Commanding a small group of players that refuse to cooperate just doesn't work unless you have enough numbers to steam roll everything. This is why closed/hidden tags exist- they _need_ the players in their squad to be experienced and willing to cooperate if they want to succeed in what they're setting out to do. Time is of the essence, if people are taking 10 minutes to build a Catapult or standing in Watch Tower range it can get that group wiped pretty quickly. The entitlement of the average player is unending when it comes to WvW. Entertain me or I leave. If we fail, it's your fault and not mine. Hidden squads ruin my fun because I don't agree with how they're playing. If people don't agree with how I play they're toxic. I won't do what you ask of me but I will demand you do what I ask of you. Public zergs work because they are large, not because they let everyone play how they want. Closed squads work because everyone is willing to do what they're asked and to put in the extra effort if it means the group will be more efficient. Closed/hidden squads don't hurt WvW - it compounds with the difficulty of doing things without a group and players refusing to learn or meet the demands of a commander > @"Spartacus.3192" said: > hah yeah i see that often in NA. I agree. I paid for the game and will play how i like and on whatever map i want. When i call them out in team chat they shut up pretty quick. You don't care enough to win a match or fights if you don't care enough to work with your teammates. And if indeed you don't care, then don't be the first to criticize your server/a commander/guild for its failures.
  10. > @"Grand Marshal.4098" said: > Interesting to think that core necros would be in zergs tbh. Life force means no shades, so taht must have played out interestingly with no barrier/aoe coverage. All you need to know about Necro is that Epidemic used to have infinite range. And after that was nerfed, it still transferred _all_ Condition stacks and their full durations. Using it on downed players to one shot everyone nearby was meta for a good while. Epidemic has been repeatedly nerfed because of this, and honestly for good reason. The skill had way too much power, and you could even bounce it by doing an Epi and another Necro hitting someone who just got Epi'd, lol.
  11. I get half way through writing out ideas for _one_ spec and I have to save it for later because I can't keep coming up with reasonable skill Recharges, Radii, Range, effects, etc. The fact you came up with things for every profession is very impressive, and I liked a lot of the ideas too. Dreadnaught in particular sounds awesome, and very similar to an idea I had for Engi as well, but yours being much better written. I was thinking something like a mech suit too, but didn't know how to make it work mechanically.
  12. > @"Ashantara.8731" said: > You can right-click each weapon and select "Customize", then pick the Sigil from either the Equipment Storage or from your inventory (the former is preferable as you might save some Sigils that way). Weird... That worked, so problem solved. But I never had to do this before, so I'd still consider it a bug. I can double click the Sigils and apply them to two handed weapons, but not one handed. Right clicking then doing "Customize", as you've said, does work though. Thank you.
  13. I don't play Warrior anymore, but I enjoy the thought behind the build. It really has a "theme" going and that's pretty cool. I'll take your word that it has been effective for you, but on paper it definitely looks questionable. I believe pretty well anything can work if you play it well enough though, so I've no doubt this is the same. Rifle having lots of ammunition skills probably helps a lot, and Axe being a very high damage weapon should be good for when people close the gap on you. I enjoy seeing unique builds though, so I hope some people give this a try!
  14. Different strokes for different folks, I guess. Here I am doing Drizzlewood on core Power Engineer farming the bridge in the center of the map while people gather caches because I enjoy seeing how long I can stay alive while 10 - 15 Elites bash on me. I also love testing my ability against Champions when doing World Completion, of which I made a Thread about on Reddit recently, because it's fun to me to be challenged and to learn. Some Champions are more fun than others because they have clearer tells and better terrain, others have too many things I can't avoid and it's less about my ability and more that the Champion isn't designed for only one person to be fighting it. I think it's important to have a good mixture of both easy and difficult. Some mobs _should_ be dangerous. If you don't enjoy stressing over it you know to avoid them after learning your lesson. If you like a good fight you might seek those enemies out because they're the ones that are most fun for you. To me, that's Drizzlewood mobs versus core Tyria mobs. I particularly enjoy Drizzlewood enemies because many of them have very clear tells and counters, and different types adding to a fight can be a bigger problem than others. The Necromancer-y ones for example are always an "uh-oh" if I pull more than one, and I enjoy that because it means I have to adapt in the moment or develop a strategy when approaching them. I wouldn't have a problem with ANet making more mobs easier in the forthcoming Expansion, but I would if they _all_ were. I think there should always be a good mixture rather than entirely one or the other, because again, different strokes.
  15. Guardian, because it has 3+ meta/off meta builds in all areas of the game, and all specs are utilized. Pretty sure it's the only class that has 1 - 2 meta builds per area of the game for _each_ spec and not just for one or two. The only exception being roaming in WvW because Guard is a mediocre roamer, but Dragonhunter and core are both at least decent.
  16. > @"God.2708" said: > 2.52 damage modifier (That is absolutely bonkers if I'm being honest post feb patch) Edit: On test of faith. > > 4000 Power, 1100 Weapon Power, let's throw out a 3.5 damage modifier (not hard, 2.5ish from crit alone), and hit a minstrel guardian with no damage reduction up. > > 4000 * 1100 * 2.52 / 3500 = 3168 > 3168 * 4.0 = 11,088 > > So yeah, a 12,505 hit is super easy against someone without full toughness gear on. Just last night I took a 6k hit from Test of Faith. That isn't a lot, but when adding the context that I was playing Prot Holo with 2.4k armor, and while having Protection I have 40% damage reduction... That's kind of crazy. Pretty much nothing hits me for more than 3k when I have Protection on that build and Test of Faith did double that.
  17. ![](https://i.imgur.com/v4lmQ8n.jpg "") SurprisedPikachu
  18. > @"Gwaihir.1745" said: > > @"FalconRN.6219" said: > > > @"Gwaihir.1745" said: > > > > @"Calisanna.8732" said: > > > > Maybe all the homeless sos players from the “DiSbAnD SeA oF SoRrOwS” thread can find a home on DH > > > > Haha > > > > > > Aye. Tired of your fight server maguuma ending up in t4? Come to DH, where you can fight AND not be in t4. > > > > > > > wait isn't DH in t4 for 2 whole weeks haha? > > Shh dont tell mag what theyre in for. ![](https://i.imgur.com/UaHHVuB.jpg "") Thinking.jpeg
  19. **LONG POST INC.** I am a very easily entertained and go with the flow kind of person. There are criticisms I have about WvW, and complaints others have that I either agree with or can relate to. In general however, I enjoy WvW for what it is, and playing with friends or a community have a bigger impact on that feeling than WvW itself. **What makes WvW stale for me isn't WvW, but the players.** _________________________________________________________ * Guilds that play 70/30 Support/DPS, farm pugs and are nigh untouchable by * Players that roam in groups of 5 - 10+ that have no respect for people playing alone * People with no creativity of their own that only play what's best in a mode _(WvW)_ that it hardly matters * Players that sit in objectives 24/7 constantly manning siege waiting for someone to pass by so they can shoot them * People who make it their business to put Commanders down until they detag because they don't agree with how they lead >> **Everyone is entitled to play as they like, don't mistake this for a "I don't agree with what they do so it's wrong" kind of thing.** I find guilds that play heavy support to be boring and frustrating because they are near untouchable by pugs yet they put themselves in the way of said pugs. Players are forced to deal with this guild _**(and many play this way)**_ but have no chance of stopping it and it just becomes a circle jerk of how many kills they can farm. On the flipside, I can respect a group that's co-ordinated enough that pugs can't pick them apart, and I think it's a good thing if a guild is needed to take down a guild. The problem arises when a guild stacks supports because support builds are so bloated that they can just facetank everything and it stops being about co-ordination so much as it is that the pugs have none. Roaming and small scale has become significantly more punishing over the years for a variety of reasons. At least on NA, very, very few "true" solo roamers still exist, and many of the ones that do are forced to play one of two things; Thief or Ranger. Groups that roam in larger numbers and don't actually do anything other than lurk in high traffic areas or body singles are a huge part of why roaming sucks. It's hard enough to get anything done when you're alone, then you add a group to the problem that will throw a single player at you to keep you in combat or force some cooldowns before the cavalry shows up and it just becomes lame. The only players that will provide actual fights are all in a group, so you can't have a good 1v1/X and instead get harassed by numbers you can in no way handle. Outside of having a good fight, there's nothing else you can reliably do because of Mounts and Tactics. There are _so many_ possibilities with builds in this game and yet 90% of the playerbase has 0 creativity. It's the same 3 - 5 things over and over again that only changes when the meta changes. Playing things that are good is one thing- it's reasonable to want to use something that's effective if you're playing outside of a zerg- but I'll never understand why people can't at least make builds their own or make something entirely unique. It is _so boring_ to fight clones all day. This is a huge one for me. As I'd already said, playing alone is hard enough as it is. Mounts and Tactics force you to get things done fast or you'll be overwhelmed _(zerged)._ Then you have players like this that literally refuse to fight beyond the border of their objective but will happily sit inside it shooting you with what ever siege reaches and will summon the zerg when you head for a camp. If you get spotted by even one person when passing an objective you can bet money they're waiting until you're outnumbered or your back is turned before they try to fight you. I get it, not everyone is confident in their fighting ability, and some people care about playing the PPT game. But what exactly is the purpose of shooting people at Sentry's with a Ballista or Cannon? And lastly, bullies. Commanders are few and far between as it is. Less and less people are willing to do it because like roaming, it has become less and less rewarding/fun and more frustrating. Veterans continue to die out and fewer and fewer players stick around long enough to reach that status with enough knowledge to command themselves. Then you add people who criticize Commanders over their every move and backseat so much you'd think they'd command themselves, but when offered the option they refuse. Telling a Commander what they're doing wrong if they're newer is fine if you know what you're talking about, but the delivery matters. There is no reason to be telling people to uninstall because their zerg wiped or to be generally unpleasant because you don't agree with their decisions. Be supportive of the Commanders you enjoy and don't follow the ones you don't. Often people will get the hint if no one is following and that should be plenty enough wound for them to lick without someone(s) putting them down to worsen the matter.
  20. > @"LionZero.3479" said: > You are correct, my mistake it doesn't work on barrage on enemies and siege behind a gate. Np! I had to double check after reading that because I remembered there's a delay between hits. I was thinking it may not have been proc'ing as much as I thought because I don't play Ranger as much as I used to.
  21. > @"LionZero.3479" said: > You know someone doesn't play ranger when they say OWP works on barrage lol Here's a .gif I made for you. Look at the golems and you can see the claw marks from OWP. I put my stats in the left corner of the screen to show that I _am not_ full Berserker. This can do a lot more damage, especially if receiving buffs from others.
  22. I use this for open world stuff. Probably doesn't have the greatest DPS in like, "actual" content- that being Raids, Fractals, etc., but it's plenty good otherwise. I mob surf with this on HoT/PoF maps, mostly Drizzlewood. I can literally farm that bridge all day if I want to, and half the mobs there are Elites. Lots of Quickness, CC's, cleave, moderate mobility and defense. I don't do any other PvE but I understand going full Berserker would be better, and that this build is unlikely to be good if you're trying to get optimal DPS numbers, but I don't feel it's bad otherwise. I have a frigging blast with this build and everything combos smoothly. You could swap out certain traits and utilities to be less defensive if you wanted, like going with Grenades + Bomb Kit, maybe even Mortar Kit too, and go full Berserker, but if you want to be soloing stuff and YOLOing huge mobs or Champions like I do, the defenses are helpful.
  23. > @"aspirine.6852" said: > Its not really game changing damage now is it. Might be a poor argument given Rangers aren't very good/are unwanted in zergs, but OWP + Barrage can pretty easily push a 30k AOE. It isn't as good as Meteor Shower because single hits don't do much damage, but if used in a choke it is absolutely lethal for most who get caught in it even if it's the only thing hitting them. I've seen my own OWP/Barrage combo's go as high as 40k+- granted the Retaliation damage does nearly as much to myself, lol. As for the OP, this is one of those things I don't really have a strong opinion about. With all the nerfs Soulbeast has gotten in recent times however, it's getting to the point where the difference between Soulbeast and core Ranger is minimal. Kind of feels like Ranger 2.0 minus a pet right now. And as much as I dislike the spec at times, I think it's pretty close to being at a good spot balance-wise. The boonbeast build is probably better with core right now, and without OWP + "Sic 'Em!" its damage isn't much better than core either.
  24. Anything that awards Volatile Magic is good because you can buy Shipments with it. Cloth, Wood, Leather, etc. This one awards various T6 materials which is what I usually purchase. Unbound Magic has something similar, but it's more of a mixed bag and generally less profitable. I keep Istan track on repeat because I need Kralkatite Ore for Corsair Tuning Crystals and because I can consume any excess for Volatile Magic.
  25. > @"KrHome.1920" said: > > @"Dadnir.5038" said: > > > @"Shroud.2307" said: > > > Why are you joining parties that are specifically asking that you don't? > > > > > > You're not teaching anyone anything by disrespecting their requests. It's ignorant and borderline griefing. Start your own party and tell people you'll teach them how good Necro can be. I'll bet it'll be real popular. > > > > Obviously, it's always a matter of point of view but where does the disrespect start? When someone enter a group that look for a different profession or when a group refuse a profession based on prejudice? From my point of view it's disrespect only to narrowminded people, for broadminded people it's an opportunity to learn that there is more than what the rigid meta let you see. Experienced players can teach and can be taught, this is how you make progress. Refusing to teach or to be taught is how you end up roting. > Unfortunately this point of view fails in face of reality, so why even trying? It's just a waste of time. > > Narrowminded people will always look for simple answers and copypasting metabuilds is a simple answer. Just leave these people alone - in videogames and in reality. For clarity in case I'm being misunderstood here, I agree that people shouldn't be closed minded about classes/builds. As I'd said, I often prefer to play what I find most fun over what's best. If I'm joining a group regardless of content, I will change class/build if I'm asked - if I don't feel like doing that, I'll start my own group. I suppose it wasn't the point of the thread though, so I shouldn't have said anything in the first place. I've just experienced people trying to force their way in to groups before and know how annoying it is.
×
×
  • Create New...