Jump to content
  • Sign Up

Lan Deathrider.5910

Members
  • Posts

    2,895
  • Joined

  • Last visited

Everything posted by Lan Deathrider.5910

  1. > @"Leonidrex.5649" said: > > @"Kaburro.4712" said: > > I know warrior was always your protege, but at least let us have a chance. > > https://imgur.com/a/LQoWEDz > > quick google showed me that "wrath" is guardians downed skill. > you are complaining that BERSERKER did good damage against downed enemy, amazing > also, since you got hit by decapitate twice, and it has 5s cooldown ( and since he started on axe, went to sword then back to axe ) > I know for a fact that this " fight " took MORE then 5sec. > so you lie. dont be silly, dont lie. Decapitate recharges instantly if it hits fwiw: https://wiki.guildwars2.com/wiki/Decapitate The time it took to down OP was most likely 2s since he ate Decapitate and a full Arc Divider. The berserker did 16,023 damage in that time which is a great deal for any guardian to eat, and seeing as there are no strikes back in the combat log prior to the downed skill the OP was down and the berserker was kitting before swapping back to axe to finish the downed guardian. You can split hairs and consider the downed time for the total amount, but the time to down OP looks less than 5s to me considering Berserk Mode gives quickness, but what do I know I right?
  2. If that were the case charr would have extra ferocity, asura condition damage, and sylvari healing power.
  3. If you hoard things for years without spending them then of course you have numerous stacks lol. You'd have more from the other game modes though which is the point of this conversation. Also you need clovers for any sort of legendary gear you may want.
  4. > @"Teratus.2859" said: > > @"Dadnir.5038" said: > > > @"Teratus.2859" said: > > > This sounds like my kind of build tbh, I very much enjoy sustain based play hence my bias for my might heal warrior, zealot thief and mostly life siphon Minion builds. > > > > > > I haven't played around much with SB.. mostly because I dislike the fuse mechanic and now the restriction to 1 pet.. however this poison healing interests me quite a bit. > > > I'm going to have to play around with this trait sometime and see if it works out for me. > > > It's something I hadn't considered before as a backup for regen. > > > I also like the idea of a Ranger built around poison, could be fun. > > > > You can focus more on poison than the build showed. I mean, the trap trait increase trap's condi duration by 60% and reduce their CD by 20%. If you add alacrity on top of it, your viper nest end up with a 12 second CD... Light on your feet double the number of poison stack you inflict while flanking your target (making it to up to 10 poison stack per foe hit and you can hit up to 5 foes for a maximum of 50 poison stacks applied) and, with alacrity again, it's on a 5 second CD. for example. > > > > Maxing the poison output was pretty much my first thought to maximise the lifesteal benefit. > I expect i'll have to take a hit in dps among others things but im fine with that trade off, I don't need the poison to hurt.. i'd be using it as a healing tactic along side regen for max sustain potential. > It's an interesting trait that I hadn't given much thought to in the past.. curious how a Dagger Dagger Ranger may work out.. not sure i've ever even seen a Ranger running duel Daggers before. > No CD on Predators Cunning too so I imagine the combo of Whirling Defence in a Poison Field could end up being a significant heal.. Sword Axe secondary set perhaps. Don't forget vulture stance.
  5. Hey I get to team back up with SBI! w00t. I loved those guys.
  6. > @"Aaron.1294" said: > @"Lan Deathrider.5910" and because of tactics warrior doesn't need support-oriented spec By that logic warrior didn't need Berserker because it has Strength and Arms. The existence of Tactics is in no way justification for not having a support espec.
  7. > @"Arheundel.6451" said: > > @"Smoosh.2718" said: > > > @"Teratus.2859" said: > > > That's a good point, I completely overlooked that trend as well. > > > > > > Although personally I don't think Ranger's healing is all that great, not compared to Warrior and Necromancer's > > > Ranger relies a lot on the regen boon which is pretty garbage as a form of sustain. > > > > > > Warriors Might Healing is vastly superior to Regen as is Necromancers multi source Lifesteal. > > > Factoring in that I'd say Ranger is definitely on the bottom as far as sustain goes compared to the other easy to play classes. > > > > > > > > > To address the tankiness of ranger, yes they are. From the PvP background a ranger is able to put out an insane amount of self sustain through boons that seem to be endless in duration. They are able to do this while still maintaining a source of reliable damage. Warrior by comparison is not able to do so, to have the same sustain the warrior loses all sources of damage (almost becomes a tickle fight). > > > > Boons should not be underestimated in this game, there is a huge connection between the hardest to kill and the ones with the most boon uptime. Not to forget Ranger with soulbeast does also have the poison heals trait (Making the ranger stupidly hard to take down in the PvE enviroment). > > > > If the class was to be made into a high health class, much of its sustain would need to be chopped away, be it boons, heals or even overall stats (pet or class). > > When you face somebody built for dmg...boons mean nothing at that time you will need dmg avoidance like blocks or hard heal burst and as a matter of fact...I fail to see how high HP professions in this game lack sustain compared to ranger and how low sustain specs excel in sustain over high HP professions. > > Low HP professions(ele-guardian) **must invest heavily into healing power** to have any sort of serious self-sustain where professions like warrior (core and spellbreaker) and necro( core -scourge ) can be naturally high sustain, both necro and warrior can "facetank" dmg literally speaking where a ranger will survive solely if he manages to avoid dmg and stay at distance , something ranger excel at and something players always hate > > Warrior and Necro **don't lack sustain...that's a lie** and you know that....what they lack is a proper Ranged Option and that should come with a drop in facetanking ability ofc. > > Many war players refuse to run something like this: > http://gw2skills.net/editor/?PKAEmA4Y9A8gB-w > The build has a defensive trait line, a sub-defensive line and a strong elite trait line and can be compared to typical "sustain" ranger running : Wilderness-Beastmastery and whatever; on the other hand war players running : > http://gw2skills.net/editor/?PKAEmA4YdB8gB-w > > Don't have any right to complain because you're running the equivalent of a Beastmastery-markmanship-X ranger in terms of sustain.... That strength line of traits is stapled to every warrior build FYI. Defense was gutted with 300s cd traits and isn't worth taking over Tactics now which is why warriors don't take it anymore. I am pretty sure every non Bubblebot Spellbreaker takes MBT, but then that also got gutted. Warrior sustain got hit extremely hard last year and only recently did they get some of it back. All this is from a Competitve play perspective mind you.
  8. > @"Teratus.2859" said: > > @"Smoosh.2718" said: > > > @"Teratus.2859" said: > > > That's a good point, I completely overlooked that trend as well. > > > > > > Although personally I don't think Ranger's healing is all that great, not compared to Warrior and Necromancer's > > > Ranger relies a lot on the regen boon which is pretty garbage as a form of sustain. > > > > > > Warriors Might Healing is vastly superior to Regen as is Necromancers multi source Lifesteal. > > > Factoring in that I'd say Ranger is definitely on the bottom as far as sustain goes compared to the other easy to play classes. > > > > > > > > > To address the tankiness of ranger, yes they are. From the PvP background a ranger is able to put out an insane amount of self sustain through boons that seem to be endless in duration. They are able to do this while still maintaining a source of reliable damage. Warrior by comparison is not able to do so, to have the same sustain the warrior loses all sources of damage (almost becomes a tickle fight). > > > > Boons should not be underestimated in this game, there is a huge connection between the hardest to kill and the ones with the most boon uptime. Not to forget Ranger with soulbeast does also have the poison heals trait (Making the ranger stupidly hard to take down in the PvE enviroment). > > > > If the class was to be made into a high health class, much of its sustain would need to be chopped away, be it boons, heals or even overall stats (pet or class). > > In PvP maybe sure.. but that can easily be fixed with skill and trait splits, much as they have with other classes. > I've not seen it so much in PvE, i've yet to find a really good modern Ranger build that can outsustain a lot of damage.. they seem to be more alike with thieves there and rely more on evading damage or manipulating the aggro onto their pets etc to boost their survivability. > I don't think i've ever seen a proper tank ranger build in PvE, I'll have to give it another try sometime. Durability Runes, Protective Ward, and Protect me. The concentration boost from Nature Magic and a concentration utility or food would allow you to more or less perma maintain Protection, especially with use of Heal as One. Beyond that make use of GS blocks and interrupts to fill the gap along with proper dodging.
  9. It also helps if you have a source of movement speed. But, yeah just memorize where things are and lead your throws in the event he is moving. Took me a few tries myself, but good luck. Other than that try other Masteries via Achievements.
  10. > @"Vasdamas Anklast.1607" said: > > @"Svarty.8019" said: > > We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones. > > > > Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away. > > > > Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die? > > Thieves want CC, burst, condi damage and cleanse while being most mobile class out there.It's not a coincidence that most toxic players choose this class, it fits their twisted personalities. > The situation got worse with recent damage reduction across the board, it's way too hard to punish a good thief. Yeah some thieves refuse to die to one Whirling Axe, how dare they! /s > > @"VICBEAR.1529" said: > > Did you see ever impudent rangers on WvW at 1500 distans and killing everything using 1-2 skills? > > > > Thanks thieves that those rangers have not easy life! > Rangers are purely the same side of cancer that's all. Separate topic but it is more Sic'em+OWP+RF Soulbeasts that are the cancer not Rangers specifically.
  11. > @"Sasori.7451" said: > > @"Lan Deathrider.5910" said: > > Let me counter with this. > > > > Some dude did it for free for them, so why should they include it when it is already available? > > Problem is, after big updates, sometimes addons stop working and must be fixed, if it was implemented, it should be more stable and optimized. If they not add it, 60% players must use addon... When lot of people using this, why not rework in game? I also agree, addons like Tekkit tacco, shouldnt be implemented but radial mount, is good way to improve game. You're not wrong, but the open source community wouldn't let something like Radial die. Some other person would pick it up if the maker of it gave up on it.
  12. Warrior and Necro have always been my preferred classes no matter the MMO in question. While Warrior is my main in GW and GW2, my necro is always my second most played class. I actually prefer to WvW more on my Necro as a Reaper to be honest. Guardian is my next favorite, though I've put him aside for a while. Burn DH is so OP right now that I felt guilty playing it. You would think that my Reaper and DH would have problems with Rangers, but I find that I am able to kill them easily with the builds I run on those classes. Firebrand and Scourge feel too weird to me so I don't touch those especs. Ele I want to like but I don't feel like giving myself carpel tunnel. Mesmer is okay, just not my jam. Ranger is fine, I do like it, I just wish there was an option to never have a pet out, Soulbeast kind of does that, but not fully. I want an espec with absolutely no pet at all. Rev I am still getting used to and I see its potential, I just prefer Warrior and Necro more. Engineer I am still getting used to, and while Holo is supposed to be omg OP, I find that I like Scrapper the most of the Engineer options. My Scrapper may very well become a staple in my WvW stable.
  13. > @"FrownyClown.8402" said: > High hp ranger would be fine but they would need to reduce some damage and access to regen and protection You can perma maintain protection on ranger right now as it is, so unless you have boon removal it is a pseudo Heavy armor medium HP class. That in and of itself needs to be nerfed at this moment. But yeah, if Ranger got the High HP then things like Rapid Fire, Maul, and Worldly Impact would have to be nerfed along with reducing several boon uptimes that the class has.
  14. Grenade nerfs were justified :tongue: But to be honest you can fill this thread with about 9001 nerfs that were uncalled for and should just be reverted.
  15. > @"DeceiverX.8361" said: > > @"cyberzombie.7348" said: > > > @"VICBEAR.1529" said: > > > What is about Engineer, Warrior, Ranger, Mesmer etc? > > > Many classes can escape from fight but why is thief so big trouble? > > > > > > Just make topic "Please delete thief class" > > > > From personal experience, most other classes except for some rangers actually commit to escaping. It's more common to see roaming thieves **_(dash d/p daredevils specifically) _**to be cocky and just ooc, stack on stealth, then come right back to anyone with their back turned and run away again when they realize they're still in hot water. > > The part nobody else ****ing understands. > > It's not thief. It's D/P Daredevil. > All these people asking for nerfs should go play any other thief build. Anything besides D/P DrD pretty much gets splattered if it botches an engage and deals no damage except for maybe S/P into relatively bad foes who don't know how to punish it or are running bad builds. > > Thief has been balanced around D/P Daredevil existing because it's the worst offender of unhealthy designs, and ANet absolutely refuses to rework it because it'd require a huge class rework and I know they're too lazy to do so. > > When DE started eclipsing its bad design it actually got nipped in the bud and reworked properly. Dwayna help the poor thieves I've Bull's Charged with no Stunbreaks to recover from it... But there is a point to be made here. If D/P DD is the big problem then is it the D/P part or is it the DD part? I suspect it is the E-Spec driving the problem not the weapon spec. Not that the weapon spec itself isn't a problem, but is it as much a problem on Core or DE? No, and that is because of the DD dodge being a leap. Remove the leap finisher from the dodge and you may see DD become very balanced very quickly. Not that there are other things that could be done, but I suspect that would go a long ways by itself.
  16. Just got to say I just had a moment where the thief got away. Not even mad. Yeah I outplayed them on my core warrior with Axe/Axe+Rifle, but they weren't the worst thief I've fought, but not the best either. They made the right call to disengage and run. I was a bit mad though that my T3 killshot only did 5.5k but then I wasn't running full glass so /shrug. Also not mad because I was finishing my monument daily when they interrupted me and I got to finish it when they ran :lol: In all seriousness all you lose out on is the trivial amount of WXP, track progress on a two achievement tracks, and possible a loot bag. If the thief runs, then you won the fight take the win for what it is folks. Edit: People do need to accept the fact that without some of these escape tactics most thieves would die very quickly 1v1. They are not built to trade blows on equal footing with some of the other classes. They are meant to shadowstep in and out and use blinds and interrupts to cover themselves. Like in my fight just now, if the thief had one fewer stealth, or didn't have sleight of hand to interrupt one of my volleys then, they would have taken a dirt nap. That or if warrior rifle didn't do bbgun levels of damage on 4/6 skills...
  17. What is left of the Deldrimor Dwarves tell tales of Norn blessed by the spirits of the wild with facial follicles so powerful that not even the power of the Great Dwarf can contain their lustrous mustaches, grown as if to defy the will of Gods, Dwarven and Human alike. It is hard to tell if it is awe or fear in their stony voices, but one thing is certain... when they speak of the Ebonstache it is always for respect of these Norn of Legend. They say that if one were to weave the Ebonstache hairs into a whip that it could cleave the mightiest Elder Dragon in two, but sadly these hairs defiantly remain in place, as if bound by wax stronger than the finest Deldrimor steel, never to fall out or to be plucked. They even say that no blade can trim the mighty Ebonstache, that it is only by the mighty will of the Norn that bare them that stops their growth.
  18. I'm just going to say, due to how manly that stache is with the infusion that it is now meta. META. It would be a crime to fix it.
  19. > @"Jagblade.4627" said: > Please no, half of warrior's main builds are already support builds like banner slaves. > > > @"Lan Deathrider.5910" said: > > Yes, but with Pistols, or a land spear. Keep you staff. > > Also please no. Don't turn P/P into a support build if we get it. Warriors needs a viable ranged DPS build. The rifle has been nerfed into the ground and the bows while not quite as useless are still pretty useless. Nothing keeping the weapon bar from being DPS. Support can come from E-Spec mechanic, utilities, and traits.
  20. > @"Super Hayes.6890" said: > > @"felix.2386" said: > > tbh i'd rather warrior get third weapon slot instead of new weapon, so perhaps warrior can finally use it's large pool of weapon selection instead of only using 2 out of 20 > > Interesting idea. I think that could be fun. could take a rifle or longbow along with your GS+X/Shield sets.
  21. I've posted two sample e-specs on the warrior forum a while ago for a Spear and a Pistol/Pistol support spec and frankly I'd be happy with either. My interpretation of either as support was AoE debilitating conditions like weakness and/or poison and cripple with a focus on creating fields to blast on its own for enhanced effects via the traitline. That and I suggested 'Tactical' Bursts that utilized the OH weapon (or just a second burst for 2Handers) with only 2 adrenaline bars with only 10 adrenaline spent per use in both examples, things like some extra CC or extra Boons for the party depending on the weapon. Grant it my view of land spear is admittedly a faster GS with a long range immob, a long range leap, and AoE weakness on the AA chain, but the actual damage numbers can be lowered so as not to become strictly better than GS. It would be the kind of weapon that would work best with Power-Expertise-Ferocity-Precision gear which does not currently exist, but I hope does in EoD for several unrelated warrior builds I have stored away in the event that stat combo becomes available.
  22. Being as all three of those classes can be slippery with the right build I think the next question to ask is which ones can be tanky right now. Both Ranger and Engineer can be built very tanky, especially with certain E-Specs. The same cannot be said for Thief. Slippery yes, but tanky no. If I had to rank them by the Health pool they should all have based on that it would be. Engi - Low HP, but with Scrapper's Vitality penalty removed. Would go pretty far in balancing Holo as well as a bonus. Ranger - High HP, but a lot of the boons via traits would need to be scaled back. Thief - Medium HP.
  23. The Seraph generally all have guardian vibes fwiw. We have two heavy classes with staff as a weapon, but none with pistols. So are these pistol heavy armor npcs doing guardian or revenant type skills or are they doing general pew-pew skills? That right there is your set of clues to look for if the npcs are what you all are basing your predictions on.
  24. > @"Aaron.1294" said: > Warrior already have support spec - it's called spellbreaker > More of a control/dps. The support from the meta spellbreaker builds comes from Tactics, boon removal/denial itself is a form of control. Berserker is the Damage spec. There is no true 'support' espec for warrior, though when we get it it would be support with some dps traits. The means of the support depends on how they build it and could very well be an enjoyable experience. Something that procs off of your bursts for instance, or something more tactical like laying down fields and blasting them for enhanced effects rather than press utility button grant AoE support.
×
×
  • Create New...