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Lan Deathrider.5910

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Everything posted by Lan Deathrider.5910

  1. > @"Fueki.4753" said: > > @"Lan Deathrider.5910" said: > > > @"Fueki.4753" said: > > > > @"Mellow.7409" said: > > > > Scepter won't happen > > > Shortbow won't happen > > > > > > If Thieves can hit people with Kasmeer's Staff, Warriors should have no problems throwing Sceptres around. > > > I don't see why Warrior shouldn't be able to wield Shortbow either. Warrior has yet to receive any midrange weapon. > > > > Yeah, so obviously it will be pistol right? > In terms of midrange weapons, Pistol has an 1/3 chance as it currently stands. > > Sceptre throwing and Shortbow each have an 1/3 chance, too. > And in my opinion, these fit GW2's Warrior much better. > > But if Warrior gets Pistols, Arenanet ought to name it Soldier and the trade-off should be heaving to wear medium armour. I cannot conceive of how the current scepter models would work at all with that plan unless you are summoning javelins Dark Souls style, which I can't see warrior doing ever at all. So make that 2 mid range options. Shortbow could work, but since our Longbow is a hybrid weapon it would have to be either full on power or full on condi. That and I can't see a shortbow weapon set supporting a (pardon the pun) support playstyle. Not unless each arrow explodes on impact or if flavored to give boons in an area somehow, but then who knows it may come with an f2, f3, and f4 that bring that into play. Pistol/Pistol really fills so many holes for warrior that it makes the most sense of the mid range weapons. Not that I won't play whatever the weapon ends up being, however I have 0 faith that staff or sceptre would work well at all.
  2. > @"Azure The Heartless.3261" said: > Just wanna say I appreciate the optimism in this thread. You have to be a glass is half full type to be a warrior main these days.
  3. > @"Fueki.4753" said: > > @"Mellow.7409" said: > > Scepter won't happen > Shortbow won't happen > > If Thieves can hit people with Kasmeer's Staff, Warriors should have no problems throwing Sceptres around. > I don't see why Warrior shouldn't be able to wield Shortbow either. Warrior has yet to receive any midrange weapon. Yeah, so obviously it will be pistol right?
  4. FWIW. It is possible that at the end of IBS both Jormag and Primordius die leaving us with Aurene and the DSD. It would then be thematic for all of EoD to focus on finding DSD and killing them. But it could also very well be that DSD is like Aurene already (is a good dragon or at least neutral) and comes out of hiding since all the bad/insane dragons are dead at which point the story's focus could be Tyria post Elder Dragon influence mixed in with resolving whatever crisis brings us to Cantha. My vote is that we have to spend Ex. 3 hunting DSD and killing it though.
  5. > @"Kharrus.6015" said: > > @"Smoosh.2718" said: > > Just a little hint, you may want to relook at warrior and check what weapons they can use. You will notice a trend, warrior can use every weapon that has a mainhand option in the offhand as well. > > This is the only flavour text that stands true for warrior being a 'weapons master'. Since Pistol has a mainhand version of it, you can bet it will recieve both main and offhand. Other classes do not run by this rule. > > Dragoons use only an offhand pistol because you need one hand on the reins to ride your mount, both IRL and in-game. ;) Real mounted combatants were trained to guide their steeds using their knees alone :wink: Regardless while your idea is cool, I don't think they'd make a mount related espec since PvP does not have mounts in it.
  6. > @"draxynnic.3719" said: > > @"Aaron.1294" said: > > @"draxynnic.3719" but healbreaker IS a joke of a support. IT IS literally a meme dat shouldn't be viable but it is. Also banner warrior such wow much fun - another meme held by anet balance system. > > Where it's probably actually coming from is that the other supports have been nerfed so much in sPvP that healbreaker has risen to the top simply through the competition having been shot down. > > But that's the point. An elite spec could be the thing that brings it all together. > > I'd also note that shout warrior was a thing in the pre-HoT days as well. _ArenaNet intended all professions to be able to support._ It's just that some professions have elite specs that enhance this, and this generally allows them to support better than those professions that don't. (Until they get nerfed to death in sPvP, anyway). > > It's not like spellbreaker or berserker are going to go away, and the majority of the support especs also work perfectly well as DPS builds with the right gear and traits anyway. This sums up the debate nicely I think. All the core classes from the beginning were supposed to do any of Control, Damage, or Support and each of the especs we've received has emphasized these roles. Berserker is primarily a damage spec with some control mixed in via it's Primal Bursts and utilities. Spellbreaker is primarily a spec that mixes control and support (the boon ripping part, but that mostly it) with a little bit of extra damage and self sustain. Its very versatile hence why it is popular. I suspect that with the EoD prepatch that you'll see some part of it nerfed to be less versatile to make way for the new spec. I suspect that MBT will get nerfed more at least (5% extra damage versus the 10% now). I suspect that the new spec will be primarily a support with damage (either personal dps boosts or group dps boosts) mixed into it. So you'd be able to roll complete support with it using Disc, Tact, Espec or go full DPS with Str, Disc, Espec (or swapping either Str or Disc for Arms or Tact with relevant traits taken).
  7. > @"kharmin.7683" said: > Well, that's clear as mud :) Well, thats what happens when a developer turns one mechanic into another, except for in certain circumstances.
  8. https://wiki.guildwars2.com/wiki/One_Wolf_Pack Stance. Your successful attacks will trigger a second strike while in this stance. This effect can occur once per interval. PvE/WvW: Damage: 168 (0.63)? One Wolf Pack (8s): Striking a foe will cause them to be attacked again after a short delay. Strike Delay: ¼ seconds Interval: ¼ seconds — In-game description [?] You may not ever see all 10 procs, because most people are dead before all 10 are needed, or if they dodge/block/blind/evade/invuln during a part of it. You're 0.5s number is because there is a 0.25s delay before the damage packet from OWP activates, but the damage interval that will cause the OWP activation is 0.25s.
  9. > @"Abyssisis.3971" said: > > @"Lan Deathrider.5910" said: > > Stopped briefly today to deposit materials in my inventory while talking to a friend, so obviously distracted by more important things in life, and a wild Soulbeast appeared: > > > > ![](https://i.imgur.com/6EBThg2.jpg "") > > > > Oh look its the exact combo I talked about, OWP->PBS->RF (it was super effective). BTW I was down before I even closed my inventory. Not that I'm mad about it, its always the risk you run when you stop to manage your inventory. 2.4k defense and 25k HP. Not tanky, but not squishy either. Although this guy kitten his own damage by using quickness, still enough to down a warrior before the knockback from PBS wears off. > > > > Found it funny that this happened given this conversation is still going on. > > How did him using quickness kitten his damage?? OWP procs every 1/4s provided you are hitting every 1/4s like RF does without quickness. Using quickness makes Rapid fire hit faster than a 1/4s interval, thus OWP procs fewer times during the channel.
  10. > @"Smoosh.2718" said: > > @"Fueki.4753" said: > > Neither of them. > > > > I want Warriors to get Javelins or throw Sceptres. > > To be fair Anet could keep the spear fanboiis happy by providing spears in the form of a 'kit' or tie it in to the burst mechanic for X seconds have a throwable spear. > > > I just hope Anet releases information soon about what the specs might have... even artwork for the hype train to start > > > FFXIV already started their hype train for their expansion this year. Anet, do your thing ... wait.. don't do your thing! Just remembered you're really bad at advertising your game. Do a new thing and start marketing! Yeah they need to start showcasing E-Specs as they finalize enough of each one.
  11. > @"losalamos.5123" said: > Some small changes that would help a lot in PvP > -Make Rune of Resistance proc at start of cast for Headbutt rather than end (negates effect of blind) That would be specific to the rune not the skill. > -Remove cast time from Signet of Rage or reduce it drastically (1/4s?) That is interesting. Not sure if instant cast is necessary though. > -Greatsword Rush now works like this, you continue to run forward (up to 2s) while key is held down > (this lets you do interesting things with it, like preventing overshooting and falling off a ledge and dodge baiting as you won't attack until key is lifted) Or give it a flip over skill that cancels the rush and executes the attack with bonus damage if it charges the full distance (not a whole lot, something like 15% more)?
  12. Pistol, land spear (not staff), or the ability to cast fist in that order.
  13. > @"Grand Marshal.4098" said: > Warrior runes with defense 1,2,3 on Berserker with 3,3,3 and full might line on strenght makes for an interesting option in roaming, compensating somewhat with your runes for the lack of disciple and with might to increase your dmg output. However, given Berserker's innate low survivability it doesn't help all thta much. But thats a case where even Discipline hardly adds much to the build. > > If anything as Yasai said, Tactics can be a good alternative, as defense (Rousing resilience for that matter) synergizes very well with Savage Instinct on Berserker imo. Classic warrior will need the utility stunbreaks to make the most out of it. > > But big question, when Rousing Resilience increases your toughness and you got Armored Attack traited, is the spike in dmg increase very high as well? I Haven't looked at the numbers much. Rousing Resilience works great along with Tempest Runes for double heals on stunbreak. I like breaking a stun with Headbutt then using SI for another stun break. Easy 4k healing. The armor spike from RR does not stack with Armored Attack from what I remember from using it.
  14. > @"Grand Marshal.4098" said: > Hello! > > If you got any suggestions on anything balance-related to warrior, take a look at this post https://en-forum.guildwars2.com/discussion/110779/warrior-balance-requests-omnibus where we discuss about it in high detail! :+1: At OP: Defense was broken on purpose by the balance team to force the dev team to change it, but the Covid-19 and EoD development happened, so you won't see any changes until close to EoD release. Otherwise feel free to put suggestions in the omnibus thread. The devs already took the Might Makes Right suggestion from it, so they have eyes there at least.
  15. > @"kharmin.7683" said: > How can you have an "on block" effect on something that is unblockable? I mean they were turned into 'blocks' in that they block projectiles normally, and thus unblockable will bypass them instead of being destroyed, but when they do block attacks these skills do not trigger 'on block' effects. So they are 'blocks' that do not trigger 'on block' effects.
  16. > @"Grand Marshal.4098" said: > > @"Lan Deathrider.5910" said: > > > @"Grand Marshal.4098" said: > > > > @"Lan Deathrider.5910" said: > > > > > @"Grand Marshal.4098" said: > > > > > > @"Lan Deathrider.5910" said: > > > > > > > @"Grand Marshal.4098" said: > > > > > > > Do you guys think that Sight Beyond Sight can be somehow upgraded to be more useful? I'm not gonna lie when I say that I have seen 0 builds in any gamemode using this skill. > > > > > > > > > > > > > > The only time I used it, was with a Thetherbreaker build and "On My Mark" to find a perma-stelth Deadeye in upper SM. > > > > > > > > > > > > The only real way to buff SBS would be for it to persist for some number of seconds for blind immunity for that duration. Tell me, do you think that would be OP? I think such a change would make that skill mandatory in some people's minds. > > > > > > > > > > We fall down the same rabbit hole I guess. As in, a skill which doesnt bring much to the table, when Featherfoot Grace, Berserker's Stance and "Shake it Off" can deal with blind. Then again, wasting cleanses and resistance (which can be ripped) for blind is not optimal. At the same time, the scale in which thieves, engineers and even elementalists can spam blind on you is unreal. > > > > > > > > > > So maybe 3 seconds of blind immunity and removal of the condition per charge? I don't think that's OP. But to pump it up a little, lower SBS effect to 3 seconds as well and make it that _any_ attack delivered in that timeframe will critically strike. A single attack can be easily avoided unless you have been preparing some cc/immob chain to deliver it. But this idea may be too strong. > > > > > > > > Sight beyond Sight (3s): Your attacks critically hit and blind duration is reduced by 100%. > > > > Revealed (3s): You cannot stealth > > > > Blind Condition Removed > > > > Number of Targets: 5 > > > > Maximum Count: 2 > > > > Count Recharge: 20 seconds > > > > Radius: 600 > > > > > > > > Increase recharge to 5s from 1s. > > > > > > > > I think you'd have to make the recharge between uses greater than the current 1s, 5s seems balanced to me. You can use it, then weapon swap with a Sigil of Vision, and then reuse the meditation for a small period of 100% crit rate. > > > > > > > > > > > > > > > @"Arewn.2368" said: > > > > > > > @"Grand Marshal.4098" said: > > > > > > > > > > > > > > I'd advocate for banners to fuctions similarly to Gyros. Using the banner adds it to your back (just the flag in an even smaller size, so you can fit 3 from utilities and 1 from the elite). Same effects, constant pusle of the banner ability and traited banners applying a unique boon: > > > > > > > 1) Of strength: 3 might per interval (3 sec?) > > > > > > > 2) Of Defense: Protection for 3 sec > > > > > > > 3) Of Tactics: Regen for 3 sec > > > > > > > 4) Of Dicipline: Fury for 3 sec > > > > > > > 5) Elite: Either improved versions of the current boons, or keep it as is and add retal for 5 sec every 10 sec > > > > > > > > > > > > > > The possibilities are endless, but in a fast moving meta, stationary enhancement skills are usually subpar. > > > > > > > > > > > > I agree about the fast moving meta. But that's why I think we need more counter measures against it, rather then always playing into it. > > > > > > Ultimately it comes down to what direction they want to take the design. > > > > > > Do we want to further enhance warrior mobility in order to keep up with enemy mobility, or do we want to provide more tools to hamper enemy mobility? > > > > > > > > > > > > It certainly is a fast moving meta. But I don't think the answer to that is to remove every thing that is slow. > > > > > > > > > > Everything you say makes total sense. The way I see it, Anet could go for either route. Depends on who they listen to when wanting advice for balance patches. Thief SB 5 got 'nerfed' in that sense. Warrior can have some pretty good mobility already ngl, but it's that the other classes can react faster which matters. Ideally banners as a mechanic doesn't change, gets an increased radius and maybe pulse something like Weakness (or movement impairing condis, depending on the banner, not damaging condis) once per 10 sec for 1 sec, making it a small field of protection the warrior can utilize. This can counter enemy brutally coming on you (which happens a lot rn, just pass through a warrior with enough condi and they die) and you don't have to necesserarily amp warrior mobility. > > > > > > > > > > But I don't expect such updtaes on Core and Anet will try to make up for it with some new busted espec. Well that may sound good for warrior mains, but I don't want the new espec to kill Berserker or Core more than currently. > > > > > > > > Honestly if Banners had pulsing negative effects on the enemy that would be great, even better if they stayed with the warrior as they move. At best we could expect for them to pulse cripple, maybe weakness. > > > > > > > > If they pulsed conditions in their area right now they would be marginally more useful in competitive play. > > > > > > > > I'd be a fan for pulsing immobilize and slow for 1s each every 3s. But that would get way too much QQ on the forums. > > > > > > Speaking of which! Pulsing immob, ooooor pulsing cripple and when traited with the 1st major adept in tactics covert it to immob? > > > > > > Weakness would also finally make us go for Cull of the Weak, which I don't see synergizing with anything else other than "Fear Me!" > > > > Well Leg Specialist has a 12s CD, so it would only kick in occasionally. Immobilize is something that I'd like to see more prevalent as an AoE condition on Warrior. I can think of a few decent Immob builds right now, but are all mostly single target immobs, so the effectiveness is limited. > > > > Cull The Weak would be better if it applied weakness on a critical hit rather than on a health threshold. The only reliable sources of weakness are on CC weapons or if you have Body Blow slotted. If Body Blow did power damage rather than bleed I could see people taking it and CTW as it is right now. Beyond that CTW doesn't have much synergy with our DPS weapons, certainly not enough to take it over Shield Mastery which is a superior trait. > > With a pretty high chance of critically hitting, at what rate would you refersh CTW's weakness application? A 5 second interval? More? Less? Either guaranteed on a crit with a 5s CD, but with a 3s duration, or a 33% chance on crit with a low duration (something like 1s). Right now its a 100% uptime so long as the foe is below 50% HP. I don't think we want a 100% uptime of weakness via a reworked CTW, but certainly an application that kicks in before the foe gets to 50% HP.
  17. Personally I'd like projectile destruction revisited. They changed it to count as a block so that unblockable attacks would go through them, but did not grant on block effects to these skills. Make them count fully as blocks or not at all.
  18. Hammer Hammer. Hammer time. Also, bunnies as pets. Vorpal bunnies with sharp pointy teeth.
  19. > @"Grand Marshal.4098" said: > > @"Lan Deathrider.5910" said: > > > @"Grand Marshal.4098" said: > > > > @"Lan Deathrider.5910" said: > > > > > @"Grand Marshal.4098" said: > > > > > Do you guys think that Sight Beyond Sight can be somehow upgraded to be more useful? I'm not gonna lie when I say that I have seen 0 builds in any gamemode using this skill. > > > > > > > > > > The only time I used it, was with a Thetherbreaker build and "On My Mark" to find a perma-stelth Deadeye in upper SM. > > > > > > > > The only real way to buff SBS would be for it to persist for some number of seconds for blind immunity for that duration. Tell me, do you think that would be OP? I think such a change would make that skill mandatory in some people's minds. > > > > > > We fall down the same rabbit hole I guess. As in, a skill which doesnt bring much to the table, when Featherfoot Grace, Berserker's Stance and "Shake it Off" can deal with blind. Then again, wasting cleanses and resistance (which can be ripped) for blind is not optimal. At the same time, the scale in which thieves, engineers and even elementalists can spam blind on you is unreal. > > > > > > So maybe 3 seconds of blind immunity and removal of the condition per charge? I don't think that's OP. But to pump it up a little, lower SBS effect to 3 seconds as well and make it that _any_ attack delivered in that timeframe will critically strike. A single attack can be easily avoided unless you have been preparing some cc/immob chain to deliver it. But this idea may be too strong. > > > > Sight beyond Sight (3s): Your attacks critically hit and blind duration is reduced by 100%. > > Revealed (3s): You cannot stealth > > Blind Condition Removed > > Number of Targets: 5 > > Maximum Count: 2 > > Count Recharge: 20 seconds > > Radius: 600 > > > > Increase recharge to 5s from 1s. > > > > I think you'd have to make the recharge between uses greater than the current 1s, 5s seems balanced to me. You can use it, then weapon swap with a Sigil of Vision, and then reuse the meditation for a small period of 100% crit rate. > > > > > > > > > @"Arewn.2368" said: > > > > > @"Grand Marshal.4098" said: > > > > > > > > > > I'd advocate for banners to fuctions similarly to Gyros. Using the banner adds it to your back (just the flag in an even smaller size, so you can fit 3 from utilities and 1 from the elite). Same effects, constant pusle of the banner ability and traited banners applying a unique boon: > > > > > 1) Of strength: 3 might per interval (3 sec?) > > > > > 2) Of Defense: Protection for 3 sec > > > > > 3) Of Tactics: Regen for 3 sec > > > > > 4) Of Dicipline: Fury for 3 sec > > > > > 5) Elite: Either improved versions of the current boons, or keep it as is and add retal for 5 sec every 10 sec > > > > > > > > > > The possibilities are endless, but in a fast moving meta, stationary enhancement skills are usually subpar. > > > > > > > > I agree about the fast moving meta. But that's why I think we need more counter measures against it, rather then always playing into it. > > > > Ultimately it comes down to what direction they want to take the design. > > > > Do we want to further enhance warrior mobility in order to keep up with enemy mobility, or do we want to provide more tools to hamper enemy mobility? > > > > > > > > It certainly is a fast moving meta. But I don't think the answer to that is to remove every thing that is slow. > > > > > > Everything you say makes total sense. The way I see it, Anet could go for either route. Depends on who they listen to when wanting advice for balance patches. Thief SB 5 got 'nerfed' in that sense. Warrior can have some pretty good mobility already ngl, but it's that the other classes can react faster which matters. Ideally banners as a mechanic doesn't change, gets an increased radius and maybe pulse something like Weakness (or movement impairing condis, depending on the banner, not damaging condis) once per 10 sec for 1 sec, making it a small field of protection the warrior can utilize. This can counter enemy brutally coming on you (which happens a lot rn, just pass through a warrior with enough condi and they die) and you don't have to necesserarily amp warrior mobility. > > > > > > But I don't expect such updtaes on Core and Anet will try to make up for it with some new busted espec. Well that may sound good for warrior mains, but I don't want the new espec to kill Berserker or Core more than currently. > > > > Honestly if Banners had pulsing negative effects on the enemy that would be great, even better if they stayed with the warrior as they move. At best we could expect for them to pulse cripple, maybe weakness. > > > > If they pulsed conditions in their area right now they would be marginally more useful in competitive play. > > > > I'd be a fan for pulsing immobilize and slow for 1s each every 3s. But that would get way too much QQ on the forums. > > Speaking of which! Pulsing immob, ooooor pulsing cripple and when traited with the 1st major adept in tactics covert it to immob? > > Weakness would also finally make us go for Cull of the Weak, which I don't see synergizing with anything else other than "Fear Me!" Well Leg Specialist has a 12s CD, so it would only kick in occasionally. Immobilize is something that I'd like to see more prevalent as an AoE condition on Warrior. I can think of a few decent Immob builds right now, but are all mostly single target immobs, so the effectiveness is limited. Cull The Weak would be better if it applied weakness on a critical hit rather than on a health threshold. The only reliable sources of weakness are on CC weapons or if you have Body Blow slotted. If Body Blow did power damage rather than bleed I could see people taking it and CTW as it is right now. Beyond that CTW doesn't have much synergy with our DPS weapons, certainly not enough to take it over Shield Mastery which is a superior trait.
  20. As answered above, take double standards if there is a BS present. Use Smash Brawler in PvE. You should have brave stride in Strength slotted instead of Peak Performance (its a trap trait anyway just camp Signet of Might). Brave Stride will give stability when you use Headbutt which will then strip it for a DPS boost in your opener and every time you use Headbutt. Your opener then is Headbutt -> Outrage -> F1 ->F1. DPS rotation depends on your weapon. Use Outrage on CD for a berserk mode increase, it will be off CD in time to break Headbutt's self stun.
  21. > @"Grand Marshal.4098" said: > > @"Lan Deathrider.5910" said: > > > @"Grand Marshal.4098" said: > > > Do you guys think that Sight Beyond Sight can be somehow upgraded to be more useful? I'm not gonna lie when I say that I have seen 0 builds in any gamemode using this skill. > > > > > > The only time I used it, was with a Thetherbreaker build and "On My Mark" to find a perma-stelth Deadeye in upper SM. > > > > The only real way to buff SBS would be for it to persist for some number of seconds for blind immunity for that duration. Tell me, do you think that would be OP? I think such a change would make that skill mandatory in some people's minds. > > We fall down the same rabbit hole I guess. As in, a skill which doesnt bring much to the table, when Featherfoot Grace, Berserker's Stance and "Shake it Off" can deal with blind. Then again, wasting cleanses and resistance (which can be ripped) for blind is not optimal. At the same time, the scale in which thieves, engineers and even elementalists can spam blind on you is unreal. > > So maybe 3 seconds of blind immunity and removal of the condition per charge? I don't think that's OP. But to pump it up a little, lower SBS effect to 3 seconds as well and make it that _any_ attack delivered in that timeframe will critically strike. A single attack can be easily avoided unless you have been preparing some cc/immob chain to deliver it. But this idea may be too strong. Sight beyond Sight (3s): Your attacks critically hit and blind duration is reduced by 100%. Revealed (3s): You cannot stealth Blind Condition Removed Number of Targets: 5 Maximum Count: 2 Count Recharge: 20 seconds Radius: 600 Increase recharge to 5s from 1s. I think you'd have to make the recharge between uses greater than the current 1s, 5s seems balanced to me. You can use it, then weapon swap with a Sigil of Vision, and then reuse the meditation for a small period of 100% crit rate. > > > @"Arewn.2368" said: > > > @"Grand Marshal.4098" said: > > > > > > I'd advocate for banners to fuctions similarly to Gyros. Using the banner adds it to your back (just the flag in an even smaller size, so you can fit 3 from utilities and 1 from the elite). Same effects, constant pusle of the banner ability and traited banners applying a unique boon: > > > 1) Of strength: 3 might per interval (3 sec?) > > > 2) Of Defense: Protection for 3 sec > > > 3) Of Tactics: Regen for 3 sec > > > 4) Of Dicipline: Fury for 3 sec > > > 5) Elite: Either improved versions of the current boons, or keep it as is and add retal for 5 sec every 10 sec > > > > > > The possibilities are endless, but in a fast moving meta, stationary enhancement skills are usually subpar. > > > > I agree about the fast moving meta. But that's why I think we need more counter measures against it, rather then always playing into it. > > Ultimately it comes down to what direction they want to take the design. > > Do we want to further enhance warrior mobility in order to keep up with enemy mobility, or do we want to provide more tools to hamper enemy mobility? > > > > It certainly is a fast moving meta. But I don't think the answer to that is to remove every thing that is slow. > > Everything you say makes total sense. The way I see it, Anet could go for either route. Depends on who they listen to when wanting advice for balance patches. Thief SB 5 got 'nerfed' in that sense. Warrior can have some pretty good mobility already ngl, but it's that the other classes can react faster which matters. Ideally banners as a mechanic doesn't change, gets an increased radius and maybe pulse something like Weakness (or movement impairing condis, depending on the banner, not damaging condis) once per 10 sec for 1 sec, making it a small field of protection the warrior can utilize. This can counter enemy brutally coming on you (which happens a lot rn, just pass through a warrior with enough condi and they die) and you don't have to necesserarily amp warrior mobility. > > But I don't expect such updtaes on Core and Anet will try to make up for it with some new busted espec. Well that may sound good for warrior mains, but I don't want the new espec to kill Berserker or Core more than currently. Honestly if Banners had pulsing negative effects on the enemy that would be great, even better if they stayed with the warrior as they move. At best we could expect for them to pulse cripple, maybe weakness. If they pulsed conditions in their area right now they would be marginally more useful in competitive play. I'd be a fan for pulsing immobilize and slow for 1s each every 3s. But that would get way too much QQ on the forums.
  22. > @"Grand Marshal.4098" said: > Do you guys think that Sight Beyond Sight can be somehow upgraded to be more useful? I'm not gonna lie when I say that I have seen 0 builds in any gamemode using this skill. > > The only time I used it, was with a Thetherbreaker build and "On My Mark" to find a perma-stelth Deadeye in upper SM. The only real way to buff SBS would be for it to persist for some number of seconds for blind immunity for that duration. Tell me, do you think that would be OP? I think such a change would make that skill mandatory in some people's minds.
  23. > @"Dadnir.5038" said: > > @"Lan Deathrider.5910" said: > > Decapitate recharges instantly if it hits fwiw: > > https://wiki.guildwars2.com/wiki/Decapitate > > > > The time it took to down OP was most likely 2s since he ate Decapitate and a full Arc Divider. The berserker did 16,023 damage in that time which is a great deal for any guardian to eat, and seeing as there are no strikes back in the combat log prior to the downed skill the OP was down and the berserker was kitting before swapping back to axe to finish the downed guardian. > > > > You can split hairs and consider the downed time for the total amount, but the time to down OP looks less than 5s to me considering Berserk Mode gives quickness, but what do I know I right? > > A bit more than 5 seconds, you can track it with resolve heal over time and regeneration after he break the virtue. That's assuming he get down by the GS swing thought, If we consider that he used _renewed focus_ after GSswing before being downed by _cyclone axe_, which seem to be hinted by the fact that he get a tic of resolve passive from virtue of resolve being back, that give us a fight closer to 8-9s. And we don't know when exactly the fight began since it start by the op having 2 different symboles dealing damage to the warrior among which one proc when hit below 75% health which can easily lead us to add a good extra second to this total for already around 10s of fight. True, OP is showing only some context. A video may have proven their point better. > But maybe I'm wrong and regen and resolve passive tic more than once per second. Maybe there is an exploit to proc _lesser symbol of wrath_ without taking a hit while below 75% health. Maybe you can use _renewed focus_ while down. > > That said, you can very well say that the fight was lost after 5 seconds of the log showed when he used _renewed focus_ and that would be true. But 16k damage over 5 seconds isn't really unreasonable right? That's just a bit more than 3k dps. That 16k would have been within 2-3s if the Berserker was spamming F1s and Blood Reckoning, so 5k-8k dps. That said I do think OP is being disingenuous since he got hit by that Berserk attack while already below 75% hp, which means they aren't showing full context of the fight, but a Berserker YOLO spamming F1 and Blood Reckoning can down a noob quickly.
  24. > @"Leonidrex.5649" said: > > @"Lan Deathrider.5910" said: > > > @"Leonidrex.5649" said: > > > > @"Kaburro.4712" said: > > > > I know warrior was always your protege, but at least let us have a chance. > > > > https://imgur.com/a/LQoWEDz > > > > > > quick google showed me that "wrath" is guardians downed skill. > > > you are complaining that BERSERKER did good damage against downed enemy, amazing > > > also, since you got hit by decapitate twice, and it has 5s cooldown ( and since he started on axe, went to sword then back to axe ) > > > I know for a fact that this " fight " took MORE then 5sec. > > > so you lie. dont be silly, dont lie. > > > > Decapitate recharges instantly if it hits fwiw: > > https://wiki.guildwars2.com/wiki/Decapitate > > > > The time it took to down OP was most likely 2s since he ate Decapitate and a full Arc Divider. The berserker did 16,023 damage in that time which is a great deal for any guardian to eat, and seeing as there are no strikes back in the combat log prior to the downed skill the OP was down and the berserker was kitting before swapping back to axe to finish the downed guardian. > > > > You can split hairs and consider the downed time for the total amount, but the time to down OP looks less than 5s to me considering Berserk Mode gives quickness, but what do I know I right? > > he hit him with decapitate, then arc divider, then decapitate again, which means he used axe -> gs -> axe again. > thats at LEAST 5s weapon switch cd, add in cast time of decapitates, arc dividers and other kitten and it took closer to ~8s at least Yes, but it took ~two seconds to down him is what I am saying. The time to go berserk, hit F1, swap, Blood Reckoning, F1, AA is less than 5s as OP said. There is a lull of attacks in the log after the GS swing post Arc Divider which says to me the Berserker was kitting outside of Wrath's range (who knows maybe fighting some other person) prior to hitting the guardian with Axe 2 and Decapitate to finish them off. For all intents and purposes that fight ended when the guardian went into downstate. Time to finish? Sure, 5-6s I can believe, he did swap back to axe after all. Time to downstate is certainly 2-3s, which in many player's minds is what finishes the fight.
  25. > @"Yasai.3549" said: > Sword Dagger Thief. > > Reasons : > - S/D Weaver will often ruin skin's effects with their own skill effects. > - S/D SpB may be decent, but as a Warrior, yu should be swapping weapon sets constantly, so yur S/D weapon set will only get 50% visibility uptime. > - S/D on Ranger is more often than not, a Defensive set due to its evades. As a defensive set, yu will never see a need to stay in this set for extended periods of time and is usually swapped into for defensive reasons and swapped out off so yu can retaliate with damage. > > **Hence, S/D Thief is the only Sword Dagger build which ensures maximum S/D visibility uptime.** > > Because its Fashion Wars 2 amiright?
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