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Lan Deathrider.5910

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Everything posted by Lan Deathrider.5910

  1. > @"Aaron.1294" said: > @"Lan Deathrider.5910" No one trait protection bcuz it's useless compared to immobilize on daze, and resistance is mainly for full counter to constantly hit. Try again ;) oh and full counter is not a block . You really are just being contrarian for the sake of it aren't you. It negates a hit, gives you evade frames, stability, and if traited it gives protection and resistance. That's all self sustain. It also dazes, can be traited to apply immobilize, slow, cripple (which can also apply another immobilize courtesy of Tactics so you can take that protection tyvm), and reveal a struck target. That's all control per Anet, and the player base sans you. Spellbreaker is not a support spec. It's a bruiser focused on cc, self sustain, and boon removal.
  2. > @"Aaron.1294" said: > it'd have been personal sustain IF it wouldn't be AoE and would deal actual dmg. But it feels like a normal, generic skill instead which is slightly meh :/ So a full damage block, evade frames, and stability along with traited protection and resistance isn't self sustain in your book. K.
  3. > @"DKRathalos.9625" said: > But again like uh.... on the competitive perspective people might want support warrior boon but on the pve setting will it be really desirable? Because unless anet powercreep the new one or nerf the current, I am pretty sure everyboon is already covered with current raid setting. Well that all depends on how they build it right? It may not be 'boons' but party buffs like Charge from the warhorn on F2-F4. But outside of shouts or banners and horn the warrior doesn't have a real support build. It's passive stat boosts or a small amount of AoE healing. Banners could be reworked to be better, but are still passive in nature.
  4. > @"Aaron.1294" said: > There's a reason why spellbreaker is a support and core warrior isn't - it's all about full counter. And I don't think dat u'll see any core warr playing as a support. Because core warr is too focused on 1v1s Full counter is personal sustain and CC.
  5. According to @"aaron.7850"'s logic Berserker is support since it supports the team by applying dps to the enemy /s. Control is a defined role @"aaron.7850" by Anet itself which is controlling the enemy via hard and soft CC's. Spellbreaker is a spec that focuses on CC's and augmenting them by removing boons and applying soft CC's. It also grants personal dps increases when you CC someone. It can also provide personal sustain when you CC someone. To say all this CC focus somehow turns Spellbreaker into a support spec rather than a control/bruiser spec is tortured logic. Healbreaker is a support build because of Tactics, not Spellbreaker. Spellbreaker just allows the build to live longer in order to do its job. If Defense were not broken you'd see more core warrior's running shout support builds.
  6. > @"Aaron.1294" said: > pistol is a boring idea because I'm sure they gonna give us just skills from other classes with new, maybe slightly better animations. I mean, how can u make different pistol skills than existing ones without adding unrelated things to actual pistols things... One could say the same about staff or spear, but they've done good jobs already making each weapon, new or otherwise, feel like it belongs to the classes that use them.
  7. > @"Aaron.1294" said: > and pistol is a boring weapon. Dat's why spear or even staff is a lot more appealing. If it's land spear sure, but whether pistol is boring is your opinion.
  8. > @"draxynnic.3719" said: > > @"Lan Deathrider.5910" said: > > All that and for a support elite, it needs at minimum a one handed MH to pair with warhorn. > > > > Pistol could lay down fields and blast them for enhanced effects to grant support to allies while carrying a warhorn. > > Potentially. Strictly speaking, though, it could have a two-handed weapon and warhorn in the other set. Or it might have good enough support that you can afford not to use warhorn. Pistol (or pistols) could certainly work well, though. True, but pistol/horn would work well along with OH Pistol helping with support/dps. I see it as a golden opportunity to revitalize finishers.
  9. All that and for a support elite, it needs at minimum a one handed MH to pair with warhorn. Pistol could lay down fields and blast them for enhanced effects to grant support to allies while carrying a warhorn.
  10. Yeah if a thief eats Eviscerate/Decapitate or Arcing Slice/Arc Divider they're pretty toast if their shadowsteps are on CD.
  11. > @"Kodama.6453" said: > > @"Teratus.2859" said: > > > @"Lan Deathrider.5910" said: > > > > @"Dadnir.5038" said: > > > > > @"Lan Deathrider.5910" said: > > > > > At launch the only dual wielder of things like sword, and mace was the Warrior. > > > > > > > > _Cough! Cough!_ Mesmer could and can still dual wield sword! _Cough_ Cough!_ > > > I forgot one, my apologies. tyvm. > > > > Personally, I'd say the weapons wielded are more in line with the thematic of the character than a matter of being able to "dual wield". > > > > For example, I don't see the necromancer being able to dual wield daggers as a necromancer strictly dual wielding daggers but as a necromancer wielding a dagger and holding a sacrificial dagger in it's off-hand (which would be more of a different _focus_ than a _dagger_ thematically). > > > > > > > > > > > > > @"Kodama.6453" said: > > > > > The bigger problem is that it would be hard to make scepter work on warrior thematically in a logical way, but it is not impossible. > > > > > > > > Just like necromancer's off hand dagger should be seen as a differently shaped "focus", you can have warrior looking at a scepter as a differently shaped "mace" (sure, not all skins are fool proof, but there is quite a number of scpeter skins that could work for a mace). Not claiming that the warrior should get a scepter (I'm personally rooting for pistol) but still it wouldn't shock me to see him ge this weapon as long as it's skills feel thematically in line with the part of the warrior the e-spec express. > > > > > > > > > > > > > @"Teratus.2859" said: > > > > > @"Lan Deathrider.5910" said: > > > > > This is part of why I can't see them getting scepter as a weapon. It can't be dual wielded ( I legit don't think the code is there for it). > > > > > > > > Hodgins begs to differ :P > > > > ![](https://imgur.com/zr9uq6C.jpg "") > > > > > > > > > > Is that a mini? Those scepters are quite large for that model. Utterly silly looking in my opinion. > > > > He's one of the NPC's in the Ascalon Catacombs dungeon. > > It does look pretty silly though lol > > > > The scepter's he's using are obtainable in game (It's called Emberglow) https://wiki.guildwars2.com/wiki/Emberglow and they are genuinely that big on players too, like one handed staff's XD > > He's one of the more well known NPC's in the game that uses unconventional weapons like that which has occasionally lead people to think duel Sceptors maybe a thing one day. > > I'd certainly like to see this combo tbh specially since no playable class so far has been given this combination. > > Much like Duel Shields and Duel Focus this would be entirely unique to the first class that gets it. > > > > Just like dual shields and dual foci, dual scepters simply look incredibly dumb. I hope this never happens.... Thank you @"Teratus.2859" for helping to put the nail in the coffin for dual scepters. :lol: In all seriousness that looks like a dumb weapon combination.
  12. > @"Dadnir.5038" said: > > @"Lan Deathrider.5910" said: > > At launch the only dual wielder of things like sword, and mace was the Warrior. > > _Cough! Cough!_ Mesmer could and can still dual wield sword! _Cough_ Cough!_ I forgot one, my apologies. tyvm. > Personally, I'd say the weapons wielded are more in line with the thematic of the character than a matter of being able to "dual wield". > For example, I don't see the necromancer being able to dual wield daggers as a necromancer strictly dual wielding daggers but as a necromancer wielding a dagger and holding a sacrificial dagger in it's off-hand (which would be more of a different _focus_ than a _dagger_ thematically). > > > > @"Kodama.6453" said: > > The bigger problem is that it would be hard to make scepter work on warrior thematically in a logical way, but it is not impossible. > > Just like necromancer's off hand dagger should be seen as a differently shaped "focus", you can have warrior looking at a scepter as a differently shaped "mace" (sure, not all skins are fool proof, but there is quite a number of scpeter skins that could work for a mace). Not claiming that the warrior should get a scepter (I'm personally rooting for pistol) but still it wouldn't shock me to see him ge this weapon as long as it's skills feel thematically in line with the part of the warrior the e-spec express. > @"Teratus.2859" said: > > @"Lan Deathrider.5910" said: > > This is part of why I can't see them getting scepter as a weapon. It can't be dual wielded ( I legit don't think the code is there for it). > > Hodgins begs to differ :P > ![](https://imgur.com/zr9uq6C.jpg "") > Is that a mini? Those scepters are quite large for that model. Utterly silly looking in my opinion.
  13. > @"Kodama.6453" said: > > @"Yasai.3549" said: > > Engineer - WE DON'T WANT AI DEPENDENT MECHANICS ANYMORE. AI SUCKS. MY GOD THE ENTIRE REASON GYROS GOT TURNED INTO WELLS WAS BECAUSE THEY WERE EXACTLY LIKE YUR PROPOSED GOLEMS. BAD AI BAD PATHING. > > Amen. I really don't understand why people keep suggesting this golemancer stuff with AI pets. > > We already have an AI type, turrets, and they are **TERRIBLE IN EVERY GAME MODE**. If people want AI for engineer, keep trying to rework the kitten turrets. > They also tried to give us another AI type with gyros, guess what, it iwas terrible as well, changing them into wells was the best that could happen for us. > > Also we already have an Asuran flavoured elite spec for engineer, holosmith. Can we please get something with another appeal? > Still want to get my chemical based plaguedoctor elite spec for engineer..... > And a focus on chemicals could also give us another "racial theme". Scrapper has been Charr themed, Holosmith has been Asura themed. Maybe a chemical based plaguedoctor spec could be Sylvari themed (as plant people, I think a chemical/alchemy theme fits them quite well). It would be scritt themed :tongue: Still a plaguedoctor would be interesting.
  14. At launch the only dual wielder of things like sword, and mace was the Warrior. Thief and Engineer could dual wield pistols, Ranger with Axes as a ranged weapon set, with Necro and Thief dual wielding daggers, but then daggers were always more of wielding two offhand weapon kind of thing. Dual wielding weapons like sword, axe, and mace was part of the warrior's fluff as weapon masters. Since then we've gotten the Revenant which kind of broke that paradigm with Axe OH and Mace MH. I'm not against another class getting to dual wield swords, axes, or maces. I suspect they will give Guardian either OH mace or OH sword. Necro I can see using swords, but I think they are due for a mace. Rev I could see MH axe or OH mace. But who knows really. We'll just have to wait and see. All that being said the last one handed non caster weapon that warrior does not have is the pistol, and seeing as they are supposed to be the weapon master, if they get pistol it will be dual wielded. This is part of why I can't see them getting scepter as a weapon. It can't be dual wielded ( I legit don't think the code is there for it).
  15. > @"Veprovina.4876" said: > > @"Lan Deathrider.5910" said: > > > @"Veprovina.4876" said: > > > > @"kharmin.7683" said: > > > > > @"Veprovina.4876" said: > > > > > > @"kharmin.7683" said: > > > > > > > @"Lan Deathrider.5910" said: > > > > > > > > @"Veprovina.4876" said: > > > > > > > > > @"Lan Deathrider.5910" said: > > > > > > > > > Both Mounts have their usefulness. Skyscale is better for long distance 'Gliding' and can get more altitude by clinging to a surface and jumping, whereas the Griffon can dive for speed and reclimb to get altitude again. > > > > > > > > > > > > > > > > > > Skyscale really is more general purpose and useful, but if speed really is needed then the Griffon works best. That and Griffon Diving for speed leads to some really fun flying. > > > > > > > > > > > > > > > > > > Consider Skyscale your 'legendary' mount and your Griffon as your 'ascended' mount (I'd throw the roller beetle in there as well as an ascended mount for how quick it is on land). > > > > > > > > > > > > > > > > > > All things considered each mount has its usefulness where they shine, and you should get all of them eventually. > > > > > > > > > > > > > > > > Nice! :smile: I'll end up getting all of them now and yeah, each mount has its uses. The most useful to me i think has been the Bunny! It's amazing how such an "early" mount will still be relevant later. Speaks volumes on the great design of the mounts! I mean, even when i had the borrowed skyscale mount in Dragonfall, i still used the Springer a lot of the times. The least one i use is the jackal but only because it's so specific that i don't know where to use it instead of just using the Raptor. Unless there's a sand portal, Raptor is almost always better. Jackal is basically reduced to "a thing you use to enter portals", and there's not many of those around. I wish they could implement more uses for it, some sand roads like in PoF, those are amazing, running on sand so high up! But criminally underused. > > > > > > > > > > > > > > > > I already got the beetle and i'ts literally amazing how fast i can get to places with it! Sometimes i drift wrong and end up splat in a wall or off a cliff but that's the fun of it. :tongue: In more flat maps, it's THE mount to use! Amazing mount! I ended up using it more than i thought i would. I thought i'd get it for completion sake, but now it's my go to mount! > > > > > > > > > > > > > > > > Plus, i know i'll use other mounts as well when i get the griffon and skycale. Probably less, but they did make sure that the flying ones won't invalidate the ground ones and that's admirable. > > > > > > > > > > > > > > Jackal really is the least useful mount. Raptor is useful when you have gaps to go over, or lots of flat land with obstacles. Skimmer for bodies of water. Beetle for vroom vroom. Bunny can still scale heights faster than Skyscale, Griffon for vroom vroom in the air. However, Skyscale is all around useful everywhere. > > > > > > > > > > > > Disagree with jackal. It really depends on the terrain, though. I find that the raptor doesn't manage inclines very well. > > > > > > > > > > Hmm, never really tried the jackal on inclines. Raptor with no jumping manages inclines for me just fine, had no reason to try anything else honestly. > > > > > And since i got the roller beetle, i use raptor even less. I just use it if i need to jump far and in citites, but that's about it. :tongue: > > > > > But i still use it more than the Jackal, idk, they should maybe put in more uses for the jackal. > > > > > Or maybe increase its speed a little bit to be faster on flat ground or inclinces than the raptor, that would make it more usable. > > > > > > > > Jackal is only slightly slower than the raptor, which I believe is by design. Personally, I find it a lot easier to control so it is quite useful for me. Just goes to show that players can have different preferences for things, which is cool. > > > > > > > > Much like others, though, the skyscale is my primary choice. I may not always get there first, but I will get there and enjoy the trip. :) > > > > > > Indeed, the mounts cover a lot of tastes. Sometimes, especially when there's uneven terrain, i just hop along on my Springer haha. :tongue: > > > But yeah, i imagine i'll probably fly a lot as well when i get my skyscale. :wink: > > > > Even on land on my skyscale I hop up and use the dodge for a speed burst. Swapping mounts is meh. If it could swap between them with no down time then that would be great. > > Yeah, that recharge is sometimes really annoying. I wonder why it's there though... I can't really think of a good reason for it. Weird. It would be a great QOL improvement if we could switch between mounts without having to first completely dismount then remount. I think people would use more of the mounts more often rather than sitting on one particular mount 95% of the time. I know I would.
  16. > @"javier.9786" said: > I think, in the past, spirit weapons were like pets, walking around with own life bar and all. They were. It was thematically fun but the commanded skills were clunky to use. You can find some artwork with Logan along with 2-3 spirit weapons out. They were reworked in this way on August 8th 2017 FWIW.
  17. > @"Grand Marshal.4098" said: > > @"Strider.7849" said: > > > @"Bardock.4718" said: > > > It's about the matchup in pvp and wvw:) > > > > > > Since when is Warrior a losing matchup against thief? > > > He counters everything I can do with blind/daze or the thief just evades or blinks away and reset the combat, bc he tanked damage, to reengage and to finsih you off. > > > > > > Every D/P thief I just see spamming its 3 and 4 button while you cant do anything. You cant even press Mending because of pistol 4 or instant F1 > > > S/D I just even more blinky. The spam of blinds isn't there exactly but still obnoxius. > > > Condi thief is just doing his thing while triggering the whole soul out of you xD > > > and Deadeye is just teleporting arround the block while being strealth etc. pp > > > And if I hit eventually a bullcharge because the thief messed up, he just blinks away and took his resonable 10 damage from bullcharge. > > > > > > Rightnow the only real counterplay vs D/P bullcharging while the thief is performing is P5 D2 Stealth jump because he's locked in a animation > > > Against others it's just watching out for a mistake while they slowy drain your health. > > > > > > Don't see this as a flame post please. I just wanna know how to beat them? Or I wanna know it's not my fault:3 It's just "anet fault" > > > > > > Greetings from Germany:) > > > > Thief has almost always been the counter to warrior - it utilizes tools that warrior is innately weak to - weakness, poison, blind. The ability to evade consistently, interrupt instantly, and rip off whatever boons you have are just icing on the cake. > > > > The downside to this, is the thief can't make very many mistakes (based on it being glassy), it's more reliant on ping and good FPS, and awareness. What are thieves weak to: high burst, channelled skills, blind, reveal, weakness. You can use these things to defend against and kill a thief who chooses to fight. "Good" thieves who abuse their abilities will reset over and over again until the situation is favourable. > > > > If you're running DPS spellbreaker (Greatsword-X/shield) a few things that will help you kill or at the very least fend off thieves: tether (reveal/pull when they try to flee), damage trades are general favourable for the warrior (i.e. if the thief uses the stolen whirl combo in black powder on-top of you, hundred blades should still do more damage to the thief then they do to you), when you need to use full counter defensively - use that time to immediately heal and don't wait til near death, and utilizing rampage for mobility/positioning, and throw rock, as opposed to doing damage (this is due to the fact that blind pretty much shuts down rampage). > > > > If looking to counter thieves specifically, I recommend greatsword/rifle berserker. Double gunflame or a full arc divider is instant down; rifle has the added bonus of the channelled shots on #3 to force dodges. > > Unfortunately, that's where the fun ends. Only Spellbreaker can fight like this given Full Counter's nature. Berserker has an even more difficult time, and although Core Warrior has a good chance at thieves, all their cleanses are still incapable of working through all those blinds. > > Also, even for SBP, nearly all thieves trait steal to be unblockable, so your innate defense mechanism is being bypassed :) > > As for the thieves who were crying about the SB 5 "nerf" they are still able to get 3k units away from you before your Bullcharge even refreshes to hunt them... > > Warriors are not in a very good shape unfortunately. Hope the expac deals with that. > > P.S. I played gunflame for fun and after a while in the border, a group of enemies specifically was after me lul. Max dmg, unblockables, with blood reckoning downing firebrands in 2 shots. It is hard to understate how much fun Gunflame is. I love swapping to rifle in point blank range just to Gunflame people with no tell that it is going to happen.
  18. > @"Veprovina.4876" said: > > @"kharmin.7683" said: > > > @"Veprovina.4876" said: > > > > @"kharmin.7683" said: > > > > > @"Lan Deathrider.5910" said: > > > > > > @"Veprovina.4876" said: > > > > > > > @"Lan Deathrider.5910" said: > > > > > > > Both Mounts have their usefulness. Skyscale is better for long distance 'Gliding' and can get more altitude by clinging to a surface and jumping, whereas the Griffon can dive for speed and reclimb to get altitude again. > > > > > > > > > > > > > > Skyscale really is more general purpose and useful, but if speed really is needed then the Griffon works best. That and Griffon Diving for speed leads to some really fun flying. > > > > > > > > > > > > > > Consider Skyscale your 'legendary' mount and your Griffon as your 'ascended' mount (I'd throw the roller beetle in there as well as an ascended mount for how quick it is on land). > > > > > > > > > > > > > > All things considered each mount has its usefulness where they shine, and you should get all of them eventually. > > > > > > > > > > > > Nice! :smile: I'll end up getting all of them now and yeah, each mount has its uses. The most useful to me i think has been the Bunny! It's amazing how such an "early" mount will still be relevant later. Speaks volumes on the great design of the mounts! I mean, even when i had the borrowed skyscale mount in Dragonfall, i still used the Springer a lot of the times. The least one i use is the jackal but only because it's so specific that i don't know where to use it instead of just using the Raptor. Unless there's a sand portal, Raptor is almost always better. Jackal is basically reduced to "a thing you use to enter portals", and there's not many of those around. I wish they could implement more uses for it, some sand roads like in PoF, those are amazing, running on sand so high up! But criminally underused. > > > > > > > > > > > > I already got the beetle and i'ts literally amazing how fast i can get to places with it! Sometimes i drift wrong and end up splat in a wall or off a cliff but that's the fun of it. :tongue: In more flat maps, it's THE mount to use! Amazing mount! I ended up using it more than i thought i would. I thought i'd get it for completion sake, but now it's my go to mount! > > > > > > > > > > > > Plus, i know i'll use other mounts as well when i get the griffon and skycale. Probably less, but they did make sure that the flying ones won't invalidate the ground ones and that's admirable. > > > > > > > > > > Jackal really is the least useful mount. Raptor is useful when you have gaps to go over, or lots of flat land with obstacles. Skimmer for bodies of water. Beetle for vroom vroom. Bunny can still scale heights faster than Skyscale, Griffon for vroom vroom in the air. However, Skyscale is all around useful everywhere. > > > > > > > > Disagree with jackal. It really depends on the terrain, though. I find that the raptor doesn't manage inclines very well. > > > > > > Hmm, never really tried the jackal on inclines. Raptor with no jumping manages inclines for me just fine, had no reason to try anything else honestly. > > > And since i got the roller beetle, i use raptor even less. I just use it if i need to jump far and in citites, but that's about it. :tongue: > > > But i still use it more than the Jackal, idk, they should maybe put in more uses for the jackal. > > > Or maybe increase its speed a little bit to be faster on flat ground or inclinces than the raptor, that would make it more usable. > > > > Jackal is only slightly slower than the raptor, which I believe is by design. Personally, I find it a lot easier to control so it is quite useful for me. Just goes to show that players can have different preferences for things, which is cool. > > > > Much like others, though, the skyscale is my primary choice. I may not always get there first, but I will get there and enjoy the trip. :) > > Indeed, the mounts cover a lot of tastes. Sometimes, especially when there's uneven terrain, i just hop along on my Springer haha. :tongue: > But yeah, i imagine i'll probably fly a lot as well when i get my skyscale. :wink: Even on land on my skyscale I hop up and use the dodge for a speed burst. Swapping mounts is meh. If it could swap between them with no down time then that would be great.
  19. > @"Veprovina.4876" said: > > @"Lan Deathrider.5910" said: > > Both Mounts have their usefulness. Skyscale is better for long distance 'Gliding' and can get more altitude by clinging to a surface and jumping, whereas the Griffon can dive for speed and reclimb to get altitude again. > > > > Skyscale really is more general purpose and useful, but if speed really is needed then the Griffon works best. That and Griffon Diving for speed leads to some really fun flying. > > > > Consider Skyscale your 'legendary' mount and your Griffon as your 'ascended' mount (I'd throw the roller beetle in there as well as an ascended mount for how quick it is on land). > > > > All things considered each mount has its usefulness where they shine, and you should get all of them eventually. > > Nice! :smile: I'll end up getting all of them now and yeah, each mount has its uses. The most useful to me i think has been the Bunny! It's amazing how such an "early" mount will still be relevant later. Speaks volumes on the great design of the mounts! I mean, even when i had the borrowed skyscale mount in Dragonfall, i still used the Springer a lot of the times. The least one i use is the jackal but only because it's so specific that i don't know where to use it instead of just using the Raptor. Unless there's a sand portal, Raptor is almost always better. Jackal is basically reduced to "a thing you use to enter portals", and there's not many of those around. I wish they could implement more uses for it, some sand roads like in PoF, those are amazing, running on sand so high up! But criminally underused. > > I already got the beetle and i'ts literally amazing how fast i can get to places with it! Sometimes i drift wrong and end up splat in a wall or off a cliff but that's the fun of it. :tongue: In more flat maps, it's THE mount to use! Amazing mount! I ended up using it more than i thought i would. I thought i'd get it for completion sake, but now it's my go to mount! > > Plus, i know i'll use other mounts as well when i get the griffon and skycale. Probably less, but they did make sure that the flying ones won't invalidate the ground ones and that's admirable. Jackal really is the least useful mount. Raptor is useful when you have gaps to go over, or lots of flat land with obstacles. Skimmer for bodies of water. Beetle for vroom vroom. Bunny can still scale heights faster than Skyscale, Griffon for vroom vroom in the air. However, Skyscale is all around useful everywhere.
  20. Both Mounts have their usefulness. Skyscale is better for long distance 'Gliding' and can get more altitude by clinging to a surface and jumping, whereas the Griffon can dive for speed and reclimb to get altitude again. Skyscale really is more general purpose and useful, but if speed really is needed then the Griffon works best. That and Griffon Diving for speed leads to some really fun flying. Consider Skyscale your 'legendary' mount and your Griffon as your 'ascended' mount (I'd throw the roller beetle in there as well as an ascended mount for how quick it is on land). All things considered each mount has its usefulness where they shine, and you should get all of them eventually.
  21. > @"Fueki.4753" said: > > @"Lan Deathrider.5910" said: > > Pistol/Pistol would be more realistic > > And my point was solely about spears, Pew/Pew wasn't related to it in the slightest. > > My point was realistically that Pistol/Pistol would be easier on the Dev's part to make work not about Pew/Pew specifically as opposed to Chuck Magic Spears/X.
  22. What I found that worked best in WvW was to run Sentinel stats with Arms and Strength to make up for the loss in Precision, Ferocity, and Power. The stat set lets you tank the opening burst. A Bulls charge as you mentioned coupled with a stunbreak if needed and a well timed condi clear/resistance followed by bursting as hard as you can will then work if the thief is even remotely a glass cannon. If the thief is running something like Trailblazers you might not finish them before the knockdown ends unless RNG favor's your crits. YMMV of course, and this won't work in PvP due to stat availability, but its what gave me the most consistent positive outcomes versus thieves in WvW (they either die or teleport away). The third traitline can be anything fwiw, but Defense will give you the most damage reduction and is what I was running at that time. EDIT: This was roughly what I was running then: http://gw2skills.net/editor/?PKwAEdflJwSYXMMWJOWLWHVA-zVZYBRMoFFcpiBZNINTgwlQkIQ90IgNNA-w I didn't have my Legendary rings yet and hadn't gotten Vision yet hence the Marauder Trinkets. ~4k power. ~50% crit chance with Fury. 100% crit on burst or versus CCd targets. Condi Cleanse on Bursts. Some extra ferocity due to signet mastery procs. Extra damage reduction from Thick Skin and Spiked Armor. Its a hard build to spike down 1v1.
  23. > @"Fueki.4753" said: > > @"Lan Deathrider.5910" said: > > > @"Fueki.4753" said: > > > > @"Lan Deathrider.5910" said: > > > > I cannot conceive of how the current scepter models would work at all with that plan unless you are summoning javelins Dark Souls style, which I can't see warrior doing ever at all. > > > There are Spear and Scythe skins in the Staff category, so Arenanet could simply add Sceptre skins that look like Javelins. > > > Also, there already are some Sceptres that _somewhat_ resemble Javelins, like Coldsnap, the Stonehard Sceptre and the Sunspear Rod. > > > > Yeah, no. Besides a Javelin would be closer to the spear skins already in game, at which point just give us land spear as a thrown weapon and give us back Paragon as the new espec for warrior. > > I would very much welcome actual Javelins as a new weapon category myself. > But I just can't see Arenanet implementing a new weapon category, even if they just have to take the existing spear skins (and some of the Staff skins) and downscale them into a one-handed size. > Therefore, repurposing the Sceptre category in a way befitting for Warrior seems more realistic to me. Pistol/Pistol would be more realistic, but we'll have to agree to disagree there :+1:
  24. > @"Fueki.4753" said: > > @"Lan Deathrider.5910" said: > > I cannot conceive of how the current scepter models would work at all with that plan unless you are summoning javelins Dark Souls style, which I can't see warrior doing ever at all. > There are Spear and Scythe skins in the Staff category, so Arenanet could simply add Sceptre skins that look like Javelins. > Also, there already are some Sceptres that _somewhat_ resemble Javelins, like Coldsnap, the Stonehard Sceptre and the Sunspear Rod. Yeah, no. Besides a Javelin would be closer to the spear skins already in game, at which point just give us land spear as a thrown weapon and give us back Paragon as the new espec for warrior.
  25. I had a LONG spell of time where WvW rained rings and weapons on me, but now I've had a long dry spell where I haven't gotten any at all. That's RNGesus for you.
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