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Ayrilana.1396

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Posts posted by Ayrilana.1396

  1. > @"Evandar.3678" said:

    > Are you sure of that?

    >

    > I checked the video, and even if the "eligibility" stays here after the portal, we don't see the achievement pop up, and visually it really doesn't seems like she destroyed ten.

    >

    >

     

    I looked at the achievement "buff" and it's supposed to give credit when entering Fissure of Woe. You're right that it doesn't show the achievement as I thought it was briefly shown after the cutscene of Kralk falling.

  2. > @"Evandar.3678" said:

    > > @"Ayrilana.1396" said:

    > > > @"Evandar.3678" said:

    > > > Well, if you can direct me to a video, that would be really appreciated. I tried to find one but did not succeed. It seems like there is no video of that achievement :O

    > >

    > > https://www.google.com/search?q=gw2+salt+on+wound+achievement

    > >

    > > Go to the video tab and pick one. Ayin Maiden's guides are usually a great option. You can also go to YouTube and do a search as I'm sure there are several videos of people doing it.

    >

    > I don't want to sound rude, but did you check before sending this?

    >

    > What I see are 10 videos, only 4 are about the correct instance, and all of those are the full instance, without achievement.

     

    Ayin Maiden got the achievement in her video. Hers is probably the first video listed.

  3. > @"Evandar.3678" said:

    > Well, if you can direct me to a video, that would be really appreciated. I tried to find one but did not succeed. It seems like there is no video of that achievement :O

     

    https://www.google.com/search?q=gw2+salt+on+wound+achievement

     

    Go to the video tab and pick one. Ayin Maiden's guides are usually a great option. You can also go to YouTube and do a search as I'm sure there are several videos of people doing it.

  4. > @"allshallperish.4620" said:

    > > @"Ayrilana.1396" said:

    > > > @"allshallperish.4620" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"allshallperish.4620" said:

    > > > > > idk why anet dont just make eotm a map for people wanting to 11111 gates and get there gift of battle/ mount etc , this way they dont to afk for exp in queued wvw maps, where actual wvw communities need numbers to be efficient or competitive.

    > > > >

    > > > > They can already do that.

    > > > >

    > > > > Edit: Well the war claw collection does technically require players to outages an item with 50 skirmish tickets and claim one camp.

    > > >

    > > > Why do they go to wvw if eotm is available as an alternative? once you knwo the reasons, then anet need to make it so it is the beter option of the 2, noone wants people in wvw that have no interest in the game mode and are only there for a skin. Sure you can say maybe they come into wvw do the reward track and enjoy it and stay and play it more, realistically though does anet think they will make more money from a wvw player or a pve player or option C do they care. If your telling me peopel can type in the lfg and go eotm and get there gift of battle and mount from eotm faster than in wvw then G G we got a result. Then this will also resolve the OP issue that they wish to not fight in pvp but rather prefer to gain a daily, and can tag along in eotm with others to gain pve stuff.

    > >

    > > Why do they need the warclaw if they’re not going to do WvW?

    >

    > you can use it in pve idk ask them why lmao. all i know is i heard many times, once i got the warclaw i leave this gamemode #fashionwars

     

    Warclaw was developed solely for WvW, even though they never asked for it, and is inferior to every other mount in PvE. I wouldn’t consider a players desire to have it as a hard requirement to being forced to do WvW. Even then, the amount of time they have to spend on WvW maps for that collection is fairly limited; perhaps a couple hours.

  5. > @"allshallperish.4620" said:

    > > @"Ayrilana.1396" said:

    > > > @"allshallperish.4620" said:

    > > > idk why anet dont just make eotm a map for people wanting to 11111 gates and get there gift of battle/ mount etc , this way they dont to afk for exp in queued wvw maps, where actual wvw communities need numbers to be efficient or competitive.

    > >

    > > They can already do that.

    > >

    > > Edit: Well the war claw collection does technically require players to outages an item with 50 skirmish tickets and claim one camp.

    >

    > Why do they go to wvw if eotm is available as an alternative? once you knwo the reasons, then anet need to make it so it is the beter option of the 2, noone wants people in wvw that have no interest in the game mode and are only there for a skin. Sure you can say maybe they come into wvw do the reward track and enjoy it and stay and play it more, realistically though does anet think they will make more money from a wvw player or a pve player or option C do they care. If your telling me peopel can type in the lfg and go eotm and get there gift of battle and mount from eotm faster than in wvw then G G we got a result. Then this will also resolve the OP issue that they wish to not fight in pvp but rather prefer to gain a daily, and can tag along in eotm with others to gain pve stuff.

     

    Why do they need the warclaw if they’re not going to do WvW?

  6. > @"Luthan.5236" said:

    > Oh I see. Didn't notice this at first but now after reading page 1 of the thread I saw someone mentioned it that a player admitted that he placed the orders. (And also sold chak infusions cheap.) I wonder what they get from this? Just bragging that they have tons of money? (And they really most have not other hobbies besides GW2 if they earned that much money just from playing without doing anything against the rules.)

    >

    > The thing with legendaries ... really is risky - to speculate on some higher price. The thing is: If prices increase ... then others might as well just keep the coins - instead of selling them. (Cause it might be more trouble buying them again later if you might need some for yourself.)

    >

    > + I guess there are already players using more than 1 paid account to farm coins. If the prices go up ... there will just be more incentive to do an additional anomaly (I ignore them atm - too much other stuff to play) or to buy a 2nd account just for daily logging in.

    >

    > It will balance eventually. In the end there will still be enough people that ignore legendaries even with some legendary armory system.

    >

    > ---

    >

    > As for the fee: I think there are 2 fees? (But I don't remember them without checkin the wiki.) 1 when the transaction get's done. And one for just listing. Yeah ... the one placing the order should pay both. (While the one for listing always is paid. And the other one gets refunded if you remove the listing.)

    >

    > Becasuse the one placing the listing is actually using the most of the service the TP provides. (In extreme cases the listing is active there pretty long.)

     

    It was someone throwing a tantrum because they got banned from some external trading sites.

  7. > @"allshallperish.4620" said:

    > idk why anet dont just make eotm a map for people wanting to 11111 gates and get there gift of battle/ mount etc , this way they dont to afk for exp in queued wvw maps, where actual wvw communities need numbers to be efficient or competitive.

     

    They can already do that.

     

    Edit: Well the war claw collection does technically require players to purchase an item with 50 skirmish tickets and claim one camp.

  8. > @"uberkingkong.8041" said:

    > > @"Dawdler.8521" said:

    > > EoTM is all servers (sided by color).

    > >

    > > And no there isnt any real point of EoTM since it was a solution to a problem (completely broken queue system) that wasnt there anymore (it was fixed some months before EoTM came out).

    > >

    > > Anet should have incorporated the map in WvW proper long ago (replacing one of the duplicate alpines) but here we are in 2020, 2 expansions and 4 or so LS worth of PvE content later with next to no new WvW content.

    >

    > > @"gousgou.5438" said:

    > > EotM is a missed opportunity to shake things up a bit with WvW. They could give it the same rewards and rotate buffs/debuffs weekly (like no downstate etc). No mounts and no gliding as well to bring back the old WvW feeling as well.

    >

    > EoTM was a huge success.

    > GW2 nerfed the rewards

    > **GW2 killed EoTM**

    >

    > I remember the days of 5+ instances of EoTM FULLY PACKED ALL SIDES

     

    There really weren’t any rewards. It was just excluded from having additional rewards added which was the skirmish reward track.

     

    EotM died when they removed the ability to gain XP there are the majority of players used it to level up their characters. This was over a year before skirmish reward tracks.

  9. > @"Luthan.5236" said:

    > Might be a network of bots then. I doubt a single (or a few) players would do that. There is probably a lot more interesting stuff to do in the game and if they already had that much money they wouldn't try to manipulate anything.

    >

    > But maybe bots/farmers that want to make legendaries and later selling them at the TP are trying to order huge amounts of coins now? It surely should be investigated by ArenaNet ... considering that that many happened in such a short time and that a lot of money is needed to place those orders.

     

    A player admitted to doing it already.

  10. > @"Astralporing.1957" said:

    > > @"Ayrilana.1396" said:

    > > I'd go for Mursaat over Cairn. Players can run into issues with Cairn if they don't get to a green and/or if those with agony stack on the group. Mursaat requires little movement so it's basically just a DPS golem.

    > The main problem with Mursaat is that you need to kill Cairn first to even get to him.

     

    True but people can get an opener.

  11. > @"Apolo.5942" said:

    > > @"Ayrilana.1396" said:

    > > > @"Apolo.5942" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Apolo.5942" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > Nowhere in what you linked, just as I stated before, does Anet mention that the issue is on their end.

    > > > > >

    > > > > > yes they do, the fact they are working on their infrastructure implies they know its on their end.

    > > > > >

    > > > > > >The reality is there's no single sweeping change that can fix latency issues for all players, or even most players. There are a large number of factors and situations that can >cause lag, and so members of our Engineering, Infrastructure, Design, QA, and Production teams are working with a group of affected players to help identify underlying >causes and find solutions.

    > > > > >

    > > > > > >We’ve made a number of changes that have improved general performance, but as we mentioned in our previous update, there are a lot of factors that cause lag and our >changes haven't had the impact we were hoping for.

    > > > > > >We know the persistent issues are frustrating and we want them improved as much as you do, so we're now looking into bigger changes with broader impact on the >problem. These changes take longer to test and implement, and we appreciate your patience as we continue working on solutions.

    > > > >

    > > > > No it doesn’t. Trying to do what they can on their end doesn’t mean the issue is on their end.

    > > >

    > > > Yes right, because that is exactly how internet based corporations that can simply get away with implying the issue is with your isp, work. No they clearly don't do that, they instead rework their infrastructure just in case...

    > >

    > > It’s best to try to resolve the issue at all angles.

    >

    > Lol, sure whatever floats your boat.

     

    Them trying to improve performance on their end isn’t admitting that the issue is actually on their end. Especially when the specifically stated that there are a large number of factors which can cause lag and they’re working with players to identify the underlying causes.

  12. > @"Apolo.5942" said:

    > > @"Ayrilana.1396" said:

    > > > @"Apolo.5942" said:

    > > > > @"Ayrilana.1396" said:

    > > > > Nowhere in what you linked, just as I stated before, does Anet mention that the issue is on their end.

    > > >

    > > > yes they do, the fact they are working on their infrastructure implies they know its on their end.

    > > >

    > > > >The reality is there's no single sweeping change that can fix latency issues for all players, or even most players. There are a large number of factors and situations that can >cause lag, and so members of our Engineering, Infrastructure, Design, QA, and Production teams are working with a group of affected players to help identify underlying >causes and find solutions.

    > > >

    > > > >We’ve made a number of changes that have improved general performance, but as we mentioned in our previous update, there are a lot of factors that cause lag and our >changes haven't had the impact we were hoping for.

    > > > >We know the persistent issues are frustrating and we want them improved as much as you do, so we're now looking into bigger changes with broader impact on the >problem. These changes take longer to test and implement, and we appreciate your patience as we continue working on solutions.

    > >

    > > No it doesn’t. Trying to do what they can on their end doesn’t mean the issue is on their end.

    >

    > Yes right, because that is exactly how internet based corporations that can simply get away with implying the issue is with your isp, work. No they clearly don't do that, they instead rework their infrastructure just in case...

     

    It’s best to try to resolve the issue at all angles.

  13. > @"Apolo.5942" said:

    > > @"Ayrilana.1396" said:

    > > Nowhere in what you linked, just as I stated before, does Anet mention that the issue is on their end.

    >

    > yes they do, the fact they are working on their infrastructure implies they know its on their end.

    >

    > >The reality is there's no single sweeping change that can fix latency issues for all players, or even most players. There are a large number of factors and situations that can >cause lag, and so members of our Engineering, Infrastructure, Design, QA, and Production teams are working with a group of affected players to help identify underlying >causes and find solutions.

    >

    > >We’ve made a number of changes that have improved general performance, but as we mentioned in our previous update, there are a lot of factors that cause lag and our >changes haven't had the impact we were hoping for.

    > >We know the persistent issues are frustrating and we want them improved as much as you do, so we're now looking into bigger changes with broader impact on the >problem. These changes take longer to test and implement, and we appreciate your patience as we continue working on solutions.

     

    No it doesn’t. Trying to do what they can on their end doesn’t mean the issue is on their end.

  14. > @"Apolo.5942" said:

    > > @"Ayrilana.1396" said:

    > > > @"Apolo.5942" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Apolo.5942" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"Apolo.5942" said:

    > > > > > > > > @"Kichwas.7152" said:

    > > > > > > > > It's been insane lately...

    > > > > > > > >

    > > > > > > > > Even after restarts of my system and network.

    > > > > > > > >

    > > > > > > > > It seems to LOVE hitting me on jumping puzzles in groups like fractals. I will jump, and the screen freezes. and I come back to being dead somewhere...

    > > > > > > > >

    > > > > > > >

    > > > > > > > My connection has nothing to do with this, i have checked pinging other US sites and i get my regular latency.

    > > > > > >

    > > > > > > That's like checking traffic to drive to Best Buy or the Apple Store and then expecting the bus ride to Target to have no issues.

    > > > > >

    > > > > > Not quite, if your connection work ok with the rest of your day to day task, but one in particular, it is clear the issue lies with that one task.

    > > > > >

    > > > > > Im just calling it a day for today, im not playing today with this issues.

    > > > >

    > > > > A TCP connection, which the game uses, is very different from the connection you'd use to visit various websites as well as do any ICMP pings. The game requires a stable, constant connection while those day-to-day tasks you mention do not.

    > > > >

    > > > > Like the roads and streets, no single route will take you everywhere. Just because the route to X and Y are fine, this does not mean the route to Z is the same. Servers are located all across the world and the ISPs route the connection from your home to your destination. Generally the more distance you have to cover, the greater the latency. If you're in Idaho, the latency to a server in Seattle will be considerably less to a server in Florida.

    > > > >

    > > > > This is why pinging other websites doesn't really mean all that much.

    > > > >

    > > > >

    > > > >

    > > > >

    > > >

    > > > You are partially correct, when i said ping i did not actually mean just ping google a be done, no it was a more thorought test.

    > > >

    > > > The result however its the same, my connection works as usual with several test to server sites Except GW2.

    > > >

    > >

    > > And my response is till the same: your connection to one company's servers is very rarely going to be the same connection for another company's.

    > >

    > > > My guess is they are having issues with either their ISP, or the last stretch of the connection to their network, either that or faulty equipment/software.

    > > >

    > > > Specially considering they have a post admitting this.

    > >

    > > Please link this post. If you're referring to the sticky from several months ago, or the recent update, they did not state what you claim.

    > >

    > > EDIT:

    > >

    > > I did a search for all lag related threads and it seems that this issue is relatively recent. I didn't find anything before October of last year and I think there were only two to three small threads during the last few months of last year. It wasn't until March when the pandemic hit the issue escalated beyond what it was before. So there's a possibility that they did something around October of last year that only gets worse when networks are congested. Perhaps it's something completely unrelated that you wouldn't think would be the cause such as build templates. I'm not seriously suggesting that this is the reason.

    >

    > Stop being a fanboy, this is from 2 weeks ago.

    >

    > https://en-forum.guildwars2.com/discussion/111982/an-update-on-game-performance-issues#latest

     

    Stop with the personal attacks.

     

    Nowhere in what you linked, just as I stated before, does Anet mention that the issue is on their end.

  15. > @"Apolo.5942" said:

    > > @"Ayrilana.1396" said:

    > > > @"Apolo.5942" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Apolo.5942" said:

    > > > > > > @"Kichwas.7152" said:

    > > > > > > It's been insane lately...

    > > > > > >

    > > > > > > Even after restarts of my system and network.

    > > > > > >

    > > > > > > It seems to LOVE hitting me on jumping puzzles in groups like fractals. I will jump, and the screen freezes. and I come back to being dead somewhere...

    > > > > > >

    > > > > >

    > > > > > My connection has nothing to do with this, i have checked pinging other US sites and i get my regular latency.

    > > > >

    > > > > That's like checking traffic to drive to Best Buy or the Apple Store and then expecting the bus ride to Target to have no issues.

    > > >

    > > > Not quite, if your connection work ok with the rest of your day to day task, but one in particular, it is clear the issue lies with that one task.

    > > >

    > > > Im just calling it a day for today, im not playing today with this issues.

    > >

    > > A TCP connection, which the game uses, is very different from the connection you'd use to visit various websites as well as do any ICMP pings. The game requires a stable, constant connection while those day-to-day tasks you mention do not.

    > >

    > > Like the roads and streets, no single route will take you everywhere. Just because the route to X and Y are fine, this does not mean the route to Z is the same. Servers are located all across the world and the ISPs route the connection from your home to your destination. Generally the more distance you have to cover, the greater the latency. If you're in Idaho, the latency to a server in Seattle will be considerably less to a server in Florida.

    > >

    > > This is why pinging other websites doesn't really mean all that much.

    > >

    > >

    > >

    > >

    >

    > You are partially correct, when i said ping i did not actually mean just ping google a be done, no it was a more thorought test.

    >

    > The result however its the same, my connection works as usual with several test to server sites Except GW2.

    >

     

    And my response is till the same: your connection to one company's servers is very rarely going to be the same connection for another company's.

     

    > My guess is they are having issues with either their ISP, or the last stretch of the connection to their network, either that or faulty equipment/software.

    >

    > Specially considering they have a post admitting this.

     

    Please link this post. If you're referring to the sticky from several months ago, or the recent update, they did not state what you claim.

     

    EDIT:

     

    I did a search for all lag related threads and it seems that this issue is relatively recent. I didn't find anything before October of last year and I think there were only two to three small threads during the last few months of last year. It wasn't until March when the pandemic hit the issue escalated beyond what it was before. So there's a possibility that they did something around October of last year that only gets worse when networks are congested. Perhaps it's something completely unrelated that you wouldn't think would be the cause such as build templates. I'm not seriously suggesting that this is the reason.

  16. > @"Apolo.5942" said:

    > > @"Ayrilana.1396" said:

    > > > @"Apolo.5942" said:

    > > > > @"Kichwas.7152" said:

    > > > > It's been insane lately...

    > > > >

    > > > > Even after restarts of my system and network.

    > > > >

    > > > > It seems to LOVE hitting me on jumping puzzles in groups like fractals. I will jump, and the screen freezes. and I come back to being dead somewhere...

    > > > >

    > > >

    > > > My connection has nothing to do with this, i have checked pinging other US sites and i get my regular latency.

    > >

    > > That's like checking traffic to drive to Best Buy or the Apple Store and then expecting the bus ride to Target to have no issues.

    >

    > Not quite, if your connection work ok with the rest of your day to day task, but one in particular, it is clear the issue lies with that one task.

    >

    > Im just calling it a day for today, im not playing today with this issues.

     

    A TCP connection, which the game uses, is very different from the connection you'd use to visit various websites as well as do any ICMP pings. The game requires a stable, constant connection while those day-to-day tasks you mention do not.

     

    Like the roads and streets, no single route will take you everywhere. Just because the route to X and Y are fine, this does not mean the route to Z is the same. Servers are located all across the world and the ISPs route the connection from your home to your destination. Generally the more distance you have to cover, the greater the latency. If you're in Idaho, the latency to a server in Seattle will be considerably less to a server in Florida.

     

    This is why pinging other websites doesn't really mean all that much.

     

     

     

     

  17. > @"Apolo.5942" said:

    > > @"Kichwas.7152" said:

    > > It's been insane lately...

    > >

    > > Even after restarts of my system and network.

    > >

    > > It seems to LOVE hitting me on jumping puzzles in groups like fractals. I will jump, and the screen freezes. and I come back to being dead somewhere...

    > >

    >

    > My connection has nothing to do with this, i have checked pinging other US sites and i get my regular latency.

     

    That's like checking traffic to drive to Best Buy or the Apple Store and then expecting the bus ride to Target to have no issues.

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