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Ayrilana.1396

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Posts posted by Ayrilana.1396

  1. > @"Super Hayes.6890" said:

    > Increase the drop rate of these items. They have done it before. Yes they should raise the cap but increasing the drop rate for a handful of items seems easy enough. Items worth more than the TP limit invites people to put buy offers at the limit then sell them outside the TP for huge profit and this simply should not be possible. It takes advantage of players that are unwilling to break the rules and can only sell for the max TP amount.

     

    Which wouldn’t be an issue if the cap was higher.

  2. > @"Teratus.2859" said:

    > > @"Ayrilana.1396" said:

    > > > @"Teratus.2859" said:

    > > > > @"Vavume.8065" said:

    > > > > > @"Ubi.4136" said:

    > > > > > There are items that drop in game that are worth more than 10k gold.

    > > > >

    > > > > I don't think any item should be worth over 10k gold.

    > > >

    > > > Have to agree, how many people will ever have that kind of cash?

    > > > Very very few i'd say so these items would end up sitting on the store unsold.

    > > >

    > >

    > > If you look at all of the items that sell for more than 10K through trades, you’ll notice that they all have many buy orders set at the price cap. Considering that, and people routinely trade these items, I doubt they’d sit on the TP unsold unless they put a price higher than its market value.

    >

    > Probably still counts as a few considering the overall population.

    > Most players will probably never see more than a few hundred gold in their wallet at any given time.

     

    And there are those who do and routinely trade these items.

  3. > @"Nazarick.9653" said:

    > > @"Starbreaker.6507" said:

    > > > @"Krzysztof.5973" said:

    > > > > @"Aceofsppades.6873" said:

    > > > >

    > > > >

    > > > > I pug strikes every day and I've literally never seen an lfg requesting LI. On NA if that helps.

    > > > >

    > > > > Is this a really such a widespread issue on eu?

    > > >

    > > > It's worldwise-spread issue to be annoyed by other people's LFG requirements instead of making your own.

    > >

    > > One of truest statements you'll find on any forum where something like this comes up

    >

    > And along with it you'll find the most ignored statement - not everyone has the knowledge to lead a squad. (FS is fine because anything will do, but the rest all require a specific squad make-up)

     

    You don’t need knowledge to lead a squad. At least not when it comes to strikes.

  4. > @"Teratus.2859" said:

    > > @"Vavume.8065" said:

    > > > @"Ubi.4136" said:

    > > > There are items that drop in game that are worth more than 10k gold.

    > >

    > > I don't think any item should be worth over 10k gold.

    >

    > Have to agree, how many people will ever have that kind of cash?

    > Very very few i'd say so these items would end up sitting on the store unsold.

    >

     

    If you look at all of the items that sell for more than 10K through trades, you’ll notice that they all have many buy orders set at the price cap. Considering that, and people routinely trade these items, I doubt they’d sit on the TP unsold unless they put a price higher than its market value.

  5. > @"Astralporing.1957" said:

    > > @"Ayrilana.1396" said:

    > > How would raising a cap which only impacts like three items be harmful to the economy?

    > If the impact is so low it doesn't matter, why bother increasing the cap in the first place?

    >

     

    I don’t personally care either way. I was just responding to some people on here making the claim that raising the cap would somehow be detrimental to the economy.

     

    > But the real reason is that increasing the cap might influence Anet to introduce _more_ of similar items.

     

    They have been doing that over the years since the chak egg although it’s incredibly uncommon. It’s entirely dependent on the drop rate, how many players are participating in the event that drops the items, and demand for the items.

     

    > It might not have any immediate result, but could easily cause a longterm shift in the market economy. The cap is one of the things that keeps the market relatively stable longterm, because the mere knowledge that this cap is there and won't be raised is a stabilizing factor.

     

    I don’t believe this to be true. The current prices for the vast majority of existing items are not dictated by whether there’s a price cap or not. Those items that exceed the cap are typically traded outside of the TP at prices which exceed the price cap. I don’t see the price cap playing any role in stabilization.

  6. > @"Scratchpaw.1069" said:

    > > @"Ayrilana.1396" said:

    > > > @"Scratchpaw.1069" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Scratchpaw.1069" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"Scratchpaw.1069" said:

    > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > > @"Scratchpaw.1069" said:

    > > > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > > > > @"Ototo.3214" said:

    > > > > > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > > > > > So if statuettes are added at the same cost as keys for those regions, they have zero rights to complain about the costs to acquire the items with the statuettes then. They cannot request a lower cost for statuettes nor can they request items to require less statuettes.

    > > > > > > > > > > >

    > > > > > > > > > > > Unless they also made statuettes purchasable in all regions for cheaper than a key, than sure I guess.

    > > > > > > > > > >

    > > > > > > > > > > Which would devalue keys. It may also cause Anet to earn less as well.

    > > > > > > > > >

    > > > > > > > > > This discussion really is going in circles. Ample arguments have been made against this. I suggest you to reread through earlier comments as this has already been discussed.

    > > > > > > > >

    > > > > > > > > And ample arguments have been made against your assertion. Yes, I have read earlier comments and disagree with them.

    > > > > > > >

    > > > > > > > And you may disagree with it all that you want. Doesn't change the fact that in the CURRENT situation players in anti-lootbox regions, who want items from a Black Lion Merchant bought with statuettes, are at a huge disadvantage.

    > > > > > >

    > > > > > > VPN or appeal to your government about it. Unless the statuettes are sold at the same price as keys, there will be issues.

    > > > > >

    > > > > > You don't know that for certain. And I find most arguments for to outweigh the arguments against that opinion.

    > > > >

    > > > > I’m 95% certain. The second those regions are able to buy statuettes directly at a lower cost, there will be complaints on the forums and reddit from all the other regions about wanting that option as well.

    > > >

    > > > And I'm 100% certain it won't if pricing would be the same. Sjeez, I just want my statuettes like everyone else plz...

    > >

    > > Why do you keep flip flopping between statuettes being the same price as keys or not?

    >

    > Because after all of this discussion, you still haven't gotten the point of this thread...

     

    I’ve stated I see no issues with statuettes being available for purchase directly if the cost is the same as keys. This provides those players in regions that cannot purchase keys to get the items that are only accessible from them.

     

    There’s only an issue if statuettes are made cheaper than keys as this will lead players to request that option as well and potentially cause Anet to take a loss.

  7. > @"Scratchpaw.1069" said:

    > > @"Ayrilana.1396" said:

    > > > @"Scratchpaw.1069" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Scratchpaw.1069" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"Scratchpaw.1069" said:

    > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > > @"Ototo.3214" said:

    > > > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > > > So if statuettes are added at the same cost as keys for those regions, they have zero rights to complain about the costs to acquire the items with the statuettes then. They cannot request a lower cost for statuettes nor can they request items to require less statuettes.

    > > > > > > > > >

    > > > > > > > > > Unless they also made statuettes purchasable in all regions for cheaper than a key, than sure I guess.

    > > > > > > > >

    > > > > > > > > Which would devalue keys. It may also cause Anet to earn less as well.

    > > > > > > >

    > > > > > > > This discussion really is going in circles. Ample arguments have been made against this. I suggest you to reread through earlier comments as this has already been discussed.

    > > > > > >

    > > > > > > And ample arguments have been made against your assertion. Yes, I have read earlier comments and disagree with them.

    > > > > >

    > > > > > And you may disagree with it all that you want. Doesn't change the fact that in the CURRENT situation players in anti-lootbox regions, who want items from a Black Lion Merchant bought with statuettes, are at a huge disadvantage.

    > > > >

    > > > > VPN or appeal to your government about it. Unless the statuettes are sold at the same price as keys, there will be issues.

    > > >

    > > > You don't know that for certain. And I find most arguments for to outweigh the arguments against that opinion.

    > >

    > > I’m 95% certain. The second those regions are able to buy statuettes directly at a lower cost, there will be complaints on the forums and reddit from all the other regions about wanting that option as well.

    >

    > And I'm 100% certain it won't if pricing would be the same. Sjeez, I just want my statuettes like everyone else plz...

     

    Why do you keep flip flopping between statuettes being the same price as keys or not?

  8. > @"Scratchpaw.1069" said:

    > > @"Ayrilana.1396" said:

    > > > @"Scratchpaw.1069" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Scratchpaw.1069" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"Ototo.3214" said:

    > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > So if statuettes are added at the same cost as keys for those regions, they have zero rights to complain about the costs to acquire the items with the statuettes then. They cannot request a lower cost for statuettes nor can they request items to require less statuettes.

    > > > > > > >

    > > > > > > > Unless they also made statuettes purchasable in all regions for cheaper than a key, than sure I guess.

    > > > > > >

    > > > > > > Which would devalue keys. It may also cause Anet to earn less as well.

    > > > > >

    > > > > > This discussion really is going in circles. Ample arguments have been made against this. I suggest you to reread through earlier comments as this has already been discussed.

    > > > >

    > > > > And ample arguments have been made against your assertion. Yes, I have read earlier comments and disagree with them.

    > > >

    > > > And you may disagree with it all that you want. Doesn't change the fact that in the CURRENT situation players in anti-lootbox regions, who want items from a Black Lion Merchant bought with statuettes, are at a huge disadvantage.

    > >

    > > VPN or appeal to your government about it. Unless the statuettes are sold at the same price as keys, there will be issues.

    >

    > You don't know that for certain. And I find most arguments for to outweigh the arguments against that opinion.

     

    I’m 95% certain. The second those regions are able to buy statuettes directly at a lower cost, there will be complaints on the forums and reddit from all the other regions about wanting that option as well.

  9. > @"Scratchpaw.1069" said:

    > > @"Ayrilana.1396" said:

    > > > @"Scratchpaw.1069" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Ototo.3214" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > So if statuettes are added at the same cost as keys for those regions, they have zero rights to complain about the costs to acquire the items with the statuettes then. They cannot request a lower cost for statuettes nor can they request items to require less statuettes.

    > > > > >

    > > > > > Unless they also made statuettes purchasable in all regions for cheaper than a key, than sure I guess.

    > > > >

    > > > > Which would devalue keys. It may also cause Anet to earn less as well.

    > > >

    > > > This discussion really is going in circles. Ample arguments have been made against this. I suggest you to reread through earlier comments as this has already been discussed.

    > >

    > > And ample arguments have been made against your assertion. Yes, I have read earlier comments and disagree with them.

    >

    > And you may disagree with it all that you want. Doesn't change the fact that in the CURRENT situation players in anti-lootbox regions, who want items from a Black Lion Merchant bought with statuettes, are at a huge disadvantage.

     

    VPN or appeal to your government about it. Unless the statuettes are sold at the same price as keys, there will be issues.

  10. > @"Scratchpaw.1069" said:

    > > @"Ayrilana.1396" said:

    > > > @"Ototo.3214" said:

    > > > > @"Ayrilana.1396" said:

    > > > > So if statuettes are added at the same cost as keys for those regions, they have zero rights to complain about the costs to acquire the items with the statuettes then. They cannot request a lower cost for statuettes nor can they request items to require less statuettes.

    > > >

    > > > Unless they also made statuettes purchasable in all regions for cheaper than a key, than sure I guess.

    > >

    > > Which would devalue keys. It may also cause Anet to earn less as well.

    >

    > This discussion really is going in circles. Ample arguments have been made against this. I suggest you to reread through earlier comments as this has already been discussed.

     

    And ample arguments have been made against your assertion. Yes, I have read earlier comments and disagree with them.

  11. > @"Ototo.3214" said:

    > > @"Ayrilana.1396" said:

    > > So if statuettes are added at the same cost as keys for those regions, they have zero rights to complain about the costs to acquire the items with the statuettes then. They cannot request a lower cost for statuettes nor can they request items to require less statuettes.

    >

    > Unless they also made statuettes purchasable in all regions for cheaper than a key, than sure I guess.

     

    Which would devalue keys. It may also cause Anet to earn less as well.

  12. > @"Ototo.3214" said:

    > > @"Ayrilana.1396" said:

    > > > @"Ototo.3214" said:

    > > > > @"kharmin.7683" said:

    > > > > What's in it for Anet to make this change? Sure, we all want easier access to things in GW2, but the current model earns the company profit. How would this change benefit Anet?

    > > >

    > > > Adding an item for sale in a region where you can't buy keys means more people buying an item that didn't previously exist for people in that region.

    > >

    > > And then people in the other regions that are able to buy keys will then request that item to be made buyable in their regions as well.

    >

    > Not if it's roughly the same price as a key. You technically can already buy statuettes by simply buying keys. You are guaranteed 1 statuette per key. Why is that so hard to understand?

     

    So you’re saying that those who want the option to buy statuettes would accept buying them at the cost of a key?

     

    Those same players are willing to accept to pay the their currency’s equivalent of $63 to $94 USD (based on key bundles) in order to get the special items for 60 statuettes when others can potentially get them for significantly less through keys?

  13. > @"Ototo.3214" said:

    > > @"kharmin.7683" said:

    > > What's in it for Anet to make this change? Sure, we all want easier access to things in GW2, but the current model earns the company profit. How would this change benefit Anet?

    >

    > Adding an item for sale in a region where you can't buy keys means more people buying an item that didn't previously exist for people in that region.

     

    And then people in the other regions that are able to buy keys will then request that item to be made buyable in their regions as well.

  14. > @"Zok.4956" said:

    > > @"Ayrilana.1396" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"maddoctor.2738" said:

    > > > > > > > I did a few tests in Thunderhead Peaks and what I found is puzzling. my usual ping is 70-80ms but while waiting at the door to the keep I got spikes between 180 and 230ms. The spikes were sudden and made no sense because although I went there when the meta was active game wide, I went 5 minutes later so there was no meta running on my map. Going from 70-80 to 180-230 is very very noticeable, which **reinforces my belief that those saying they don't experience any lag spikes, actually do.**

    > > > > > >

    > > > > > > I’ve watched the ping in game and tracked it on Pingplotter at the same time. No spikes. I’ve done this numerous times for that map and others over the course of the past several months.

    > > > > >

    > > > > > It's normal not to get issues using an external application if the problem is inside the server itself (pings won't be affected, but in-game performance will)

    > > > >

    > > > > In-game performance was not affected.

    > > > >

    > > > > I find it odd that you quote a post about ping and then say it reinforces your belief that everyone experiences lag. You get countered by someone saying that they had no ping issues, and then you do a 180 and say it’s normal for ping to not be affected. It’s as if ping only matters if it fits the narrative.

    > > >

    > > > I wasn't countered though as I find no reason to believe you when you say in-game performance was not affected, given your post history on the subject. Or that you even cared to use pingplotter to verify you aren't affected. I'd rather see numerous pictures confirming it. As for ping, if the server has issues you will find out that you can have good fps/ping and still have a horrible experience, I'm not sure how is that contested.

    > >

    > > I’ve stated numerous times in the past that I have gone to Thunderhead Peaks, Sandswept, and other maps, gotten the IP and tracked them as I played on the maps. I played during the same metas on the same map instances of people claiming in map chat about lag and yet I had no issues. All of my skills went off as they should. My ping was stable and normal.

    >

    > I believe you.

    >

    > But the fact that you do not experience the problems of others only says something about what you experience and nothing about those other players (and what they experience).

    >

    > Or do you want to say that the problems of others are caused by themselves (or do not exist), because you do not see/have the same problems?

    >

     

    I’ve never once claimed that others were not experiencing lag.

     

    > > I find it odd that **I’m** the one being told to provide evidence when all of those experiencing lag don’t. Why don’t you ask them for their ping traces? Why don’t you ask them for video evidence of their lag? It’s a bit of a double standard, don’t you think?

    >

    > There are players that have shown proof/evidence, that there is a problem on Anets side that is causing lag.

    >

    >

     

    That’s just you that has and maybe one or two others. The majority of people claiming lag do not back their claims up. Just to re-emphasize what I said above, I’m not disputing people who state they’re experiencing lag. The whole thing about proving came about due to a double standard being imposed.

     

    EDIT:

     

    I’ll just add that I have no desire to get in another discussion in regards to lag itself like in previous threads. My only intent, with my recent post in this thread, was to correct an incorrect assumption that a poster made.

  15. > @"maddoctor.2738" said:

    > > @"Ayrilana.1396" said:

    > > > @"maddoctor.2738" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"maddoctor.2738" said:

    > > > > > I did a few tests in Thunderhead Peaks and what I found is puzzling. my usual ping is 70-80ms but while waiting at the door to the keep I got spikes between 180 and 230ms. The spikes were sudden and made no sense because although I went there when the meta was active game wide, I went 5 minutes later so there was no meta running on my map. Going from 70-80 to 180-230 is very very noticeable, which **reinforces my belief that those saying they don't experience any lag spikes, actually do.**

    > > > >

    > > > > I’ve watched the ping in game and tracked it on Pingplotter at the same time. No spikes. I’ve done this numerous times for that map and others over the course of the past several months.

    > > >

    > > > It's normal not to get issues using an external application if the problem is inside the server itself (pings won't be affected, but in-game performance will)

    > >

    > > In-game performance was not affected.

    > >

    > > I find it odd that you quote a post about ping and then say it reinforces your belief that everyone experiences lag. You get countered by someone saying that they had no ping issues, and then you do a 180 and say it’s normal for ping to not be affected. It’s as if ping only matters if it fits the narrative.

    >

    > I wasn't countered though as I find no reason to believe you when you say in-game performance was not affected, given your post history on the subject. Or that you even cared to use pingplotter to verify you aren't affected. I'd rather see numerous pictures confirming it. As for ping, if the server has issues you will find out that you can have good fps/ping and still have a horrible experience, I'm not sure how is that contested.

     

    I’ve stated numerous times in the past that I have gone to Thunderhead Peaks, Sandswept, and other maps, gotten the IP and tracked them as I played on the maps. I played during the same metas on the same map instances of people claiming in map chat about lag and yet I had no issues. All of my skills went off as they should. My ping was stable and normal.

     

    I find it odd that **I’m** the one being told to provide evidence when all of those experiencing lag don’t. Why don’t you ask them for their ping traces? Why don’t you ask them for video evidence of their lag? It’s a bit of a double standard, don’t you think?

  16. > @"maddoctor.2738" said:

    > > @"Ayrilana.1396" said:

    > > > @"maddoctor.2738" said:

    > > > I did a few tests in Thunderhead Peaks and what I found is puzzling. my usual ping is 70-80ms but while waiting at the door to the keep I got spikes between 180 and 230ms. The spikes were sudden and made no sense because although I went there when the meta was active game wide, I went 5 minutes later so there was no meta running on my map. Going from 70-80 to 180-230 is very very noticeable, which **reinforces my belief that those saying they don't experience any lag spikes, actually do.**

    > >

    > > I’ve watched the ping in game and tracked it on Pingplotter at the same time. No spikes. I’ve done this numerous times for that map and others over the course of the past several months.

    >

    > It's normal not to get issues using an external application if the problem is inside the server itself (pings won't be affected, but in-game performance will)

     

    In-game performance was not affected.

     

    I find it odd that you quote a post about ping and then say it reinforces your belief that everyone experiences lag. You get countered by someone saying that they had no ping issues, and then you do a 180 and say it’s normal for ping to not be affected. It’s as if ping only matters if it fits the narrative.

  17. > @"Mokk.2397" said:

    > > @"Ayrilana.1396" said:

    > > > @"Mokk.2397" said:

    > > > > @"Ayrilana.1396" said:

    > > > > You're missing the fact that the T2 is also in exotic which only requires tickets.

    > > >

    > > > T2 is not exotic , its ascended . Teir 1 is the exotic you receive doing the reward track .

    > > > Teir 1 (Triumphant armour) is exotic [https://wiki.guildwars2.com/wiki/Triumphant_armor](https://wiki.guildwars2.com/wiki/Triumphant_armor)

    > > > Teir 2 (Triumphant Hero's armour ) is ascended [https://wiki.guildwars2.com/wiki/Triumphant_Hero%27s_armor](http://https://wiki.guildwars2.com/wiki/Triumphant_Hero%27s_armor) Which can be used for legendary

    > > > Teir3 (Mistforged Triumphant Hero's armour ) Is Ascended Similar to Triumphant Hero's armour but with a blue glowing animation [https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero%27s_armor](https://wiki.guildwars2.com/wiki/Mistforged_Triumphant_Hero%27s_armor) but not necessary for legendary .

    > > >

    > > > Now look under Skirmish Supervisor Items offered Triumphant Hero's Ascended Armour [https://wiki.guildwars2.com/wiki/Skirmish_Supervisor](https://wiki.guildwars2.com/wiki/Skirmish_Supervisor) " Each Triumphant Hero's armour (tier 2) piece can only be bought once the equivalent Triumphant armour (tier 1) piece has been unlocked through the Triumphant armour reward track. These pieces can be upgraded to Legendary armour. " These require Grand Master Marks

    > > > Mistforged Triumphant Hero's Ascended Armour " Each Mistforged Triumphant Hero's armour (tier 3) piece **can only be bought once the equivalent Triumphant Hero's armour (tier 2) piece has been purchased**, and have a minimum WvW rank requirement of 500. These pieces can be upgraded to Legendary armour.YOU CAN NOT SKIP THE PURCHASE OF T2 and go directly to T3 on the first time around .

    > > > Once all T3 Have been unlocked once for your account Then you can skip T2

    > > > I've gone through this twice already for Medium and Heavy Armour All T2 armour are unlocked Light Medium and Heavy I have unlocked T3 Heavy and Medium because I have purchased the T2 but not light T3 because I have not purchased the T2 Light yet . The T3 light remains locked . In order unlock and to purchase the T3 you must purchase the T2 with Grand Master Marks First . NO EXCEPTIONS

    > > > Again When you go through the process of unlocking the tiers you CAN NOT get around buying or crafting the Grand Master Marks .

    > > >

    > >

    > > I highly suggest reading all of the wiki pages before you actually link them as backing up your claim.

    > >

    > > >Each Mistforged Triumphant Hero's armor (tier 3) piece can only be bought once the equivalent Triumphant Hero's armor (tier 2) piece has been purchased, and have a minimum WvW rank requirement of 500. These pieces can be upgraded to Legendary armor.

    > >

    > > https://wiki.guildwars2.com/wiki/Skirmish_Supervisor#Mistforged_Triumphant_Hero.27s_Ascended_Armor

    > >

    > > > Triumphant Hero's armor is a level 80, WvW-exclusive Exotic, Ascended or Legendary armor set.

    > >

    > > https://wiki.guildwars2.com/wiki/Triumphant_Hero%27s_armor

    > >

    > > You can even easily verify this in game.

    >

    > Why are you arguing with me . You confirmed every thing I stated .

    > Teir 1 is the exotic Triumphant Armour (These pieces cannot be upgraded to Legendary armor.) you receive these from the reward track which once acquired unlocks Tier 2 ascended Triumphant Heroes armour (These pieces can be upgraded to Legendary armor.) which you must Purchase with Grand Master Marks to to make the legendary armour . Upon purchase of the tier 2 Triumphant Heroes armour the Mistforged Triumphant Hero's armour (Tier 3 ) is unlocked . T3 is not unlocked unless you purchase the T2 first at least once. T2 requires GRAND MASTER MARKS . YOU CANNOT jump to the T3 unless it's unlocked with the purchase of T2 pieces first .

    > Have 2 sets of legendary armour one set of medium and one set of Heavy. The Light Mistforged Triumphant Hero's armour (Tier 3 ) pieces will remain locked until I purchase the T2 pieces first . This is confirmed in game . ALL T2 pieces require Grand master marks .

    > I suggest YOU read the the wiki pages before making your claim.

     

    No I didn't. I confirmed that you were wrong and that T2 is both exotic and ascended. **READ THE WIKI PAGES**

     

    It's also fairly obvious you didn't even read my post as I quoted a part of the wiki that specifically states that Triumphant Hero's armor (T2) can be exotic.

     

    Here's a picture to help.

     

    https://i.imgur.com/QQsPsPa.png

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