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Ayrilana.1396

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Posts posted by Ayrilana.1396

  1. > @"maddoctor.2738" said:

    > > @"Ayrilana.1396" said:

    > > Is your monitor connected to your motherboard or your GPU? The spikes seem more to do with the CPU but may as well eliminate other potential causes. This was the cause for someone’s FPS issues a few months ago.

    >

    > F Processors do not have a integrated GPU so the possibility of that can be ruled out.

    >

     

    Ah. I didn’t know that about that particular series.

  2. > @"Firebeard.1746" said:

    > I get the mentality, I really do, but here's issue: I've **seen all bosses except maybe 6-8 total**.

     

    > @"Firebeard.1746" said:

    > I've posted in many places looking for a static and no one seems to want me, even though I've done many wings, **seen almost all of all of them except two** and have 12 boss kills under my belt.

    >

     

    ~~So which is it? You've seen all but two bosses as you stated earlier in the thread or you've seen all but 6-8 which you just now stated?~~

     

    Never mind. It looks like I missed that one was referring to wings and not bosses.

  3. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Firebeard.1746" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"Firebeard.1746" said:

    > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > There’s a difference between players offering to teach you and expecting all of them to teach you.

    > > > > > > > >

    > > > > > > > > Board games are also very different as players are not driven for rewards compared to those doing raids/fractals. Progress for board/card games is nonexistent in the sense that you’re simply playing the game whereas progress in fractals/raids can be slowed or even halted with having new players.

    > > > > > > >

    > > > > > > > I don't expect all of them to teach me. The teaching doesn't happen enough. If I'm wrong the raiding community would grow. And I'm completely fine with being wrong.

    > > > > > >

    > > > > > > You’re assuming that the reason that the raiding community isn’t growing is because veteran players are not teaching new players every chance that they get. You’re wrong.

    > > > > >

    > > > > > I never said every chance. That's narrative control hun.

    > > > >

    > > > > You became so hyper-fixated on training coming only from the LFG. If you see no training groups in the LFG then that apparently meant that veteran players do not train new players. You then brought up KP for some reason, in regards to training, when groups that require that are looking to do clears. They are not looking to train players.

    > > > >

    > > > > > I've posted in many places looking for a static and no one seems to want me, even though I've done many wings, seen almost all of all of them except two and have 12 boss kills under my belt. I'm fairly experienced, I feel I'm experienced enough to get through mechanics fairly quickly and I wouldn't be a drag to a static. In fact i know I won't because I've been invited to statics and we've still succeeded without wipes. You can't erase that fact. and Who knows, maybe just no one plays when I do, but most posts looking for more raiders are looking for people with tons and tons of KP. I'm done sitting through training sessions for hours with no intention of actually getting a kill.

    > > > >

    > > > > Sorry but 12 boss kills is nowhere near experienced. This is exactly why groups require KP. It's also why a lot of static groups won't take you because you're still in the learning process. I don't hold much weight to an individual player's performance in a static solely based on whether the static was successful without wipes. This is because it's very possible for a static to carry a player so using that as a basis is unreliable.

    > > > >

    > > > >

    > > > > > I'll still go my guild's every now and then, but your toxicity, assumptions about me etc, combined with my struggles getting a static when i believe I'm fairly skilled, based on my experience has me thinking "I should just pay those raid sellers to finish the coalescence collections just in case I ever get the LDS, and say screw it and WvW for the rest of my trinket leggies, slumbering conflux and conflux are equipable at the same time".

    > > > > >

    > > > >

    > > > > Exactly where have I been toxic? Disagreeing with you is not toxicity.

    > > > >

    > > > >

    > > >

    > > > How about assuming my methods for finding groups for one? It's been ages since i used lfg for raids.

    > >

    > > Assuming that you used LFG to find training groups isn’t toxic. The only reason I came to that conclusion was because you were so hyper-fixated on them in the first place. Every time options that new players had to be trained by veterans were given, you always went back to how the LFG didn’t have training groups. In another instance you brought up The advertisements that requires KP which were for clears and had nothing to do with training.

    >

    > I take it you don't look at postings looking for people for statics or RA much, do you? I believe when i looked on guild postings here too the ones I found were also requesting highly experienced people. Funny you think you're so qualified to talk about this but don't seem to be interacting with other avenues.

    >

     

    So you were referring specifically to the "Looking for Group" sub-forum on these forums and not the LFG in the game? When you said LFG, it's the in-game one that I immediately think of. The vast majority of players do not visit the forums and the very few that do go to that sub-forum. This is evident by the frequency of threads/posts and the views.

     

    > >

    > > > Your automatic assumptions assume i'm picking the worst possible method. That's basically assuming i'm an idiot. There's other things i could go into, but you just aren't worth my time. Any intelligent person can see them.

    > > >

    > >

    > > I’m sorry but this isn’t my fault. Nowhere in my posts did I equate someone’s intelligence to the method that they find training groups.

    >

    > You kinda do, you're assuming that they don't know what they're doing. Whether intended or not, you're assuming that the other person must be doing everything wrong and is only having issues due to *THEIR* problems. That is the most toxic way to approach anyone having issues with anything.

    >

     

    Not knowing how to do something in the game is not the same as someone's intelligence. Someone's intelligence is not measured by them being able to do X in a game.

     

    > >

    > > > This isn't the first time you've made assumptions about me. I absolutely LOVE that someone, probably Cy, upvoted your comment. Like kitten all of you.

    > > >

    > >

    > > I make assumptions based on the information that’s made available. The reason that I asked for your raid experience was because you made comments about the impact an inexperienced player would have on a group doing clears.

    > >

    > See comments about interactions with community.

    >

     

    Sorry but I'm not going to go out and find some random post of yours and especially that it likely would not have anything to do by someone that could be potentially inexperienced with raids making claims on how an inexperienced player would impact groups which take them. There are mechanics in a large percentage of raids where a single player could potentially harm the group if not cause an outright wipe.

     

    > > > I'm so glad anet can see your toxicity in full display at the top of this forum page for who knows how much longer. It'll do wonders for their will to crank out more raid content i'm sure. Who knows mayne they won't let a bad apple spoil the bunch. Or maybe they will....

    > > >

    > > > Tot ziens!

    > >

    > > Well so far the toxicity isn’t coming from me. All that I have done is disagreed with you which isn’t toxicity.

    >

    > You've done far more than that.

    >

     

    Nope. I haven't. It's possible you're reading a little too much into what I said instead of just taking it at face value.

     

    > Also, come to think about it, plenty of guilds in WoW when posting for new players, even like really good guilds, will just state the role they're looking for. They don't talk about "Mythic last season" etc. That doesn't mean they don't vet at all, but alot of the constructs in the GW2 community are just plain weird. Like the idea of a training run. No one raids in WoW not trying to kill the boss. (o kitten, the one DPS died, everyone, GG now!) I mean sure, if the person is critical there's not a lot of choice, but outside that?

    >

     

    > One time, I got invited to a mythic level raiding guild, just for being on a mount that was exclusive to heroic mode. And they didn't even ask me if I bought the run. I didn't raid with them because of the time commitment that entailed, but these barriers people throw up, are just insane. The WoW community is toxic in a lot of other ways, but strangley enough, the culture around raiding is actually not that bad.

    >

     

    This isn't WoW. GW2 raids are not the same as WoW raids. WoW also has a bigger community so there will be more visibility for things. If GW2 had the population of WoW then certainly the number of raiders would increase proportionally which would mean more opportunities for players to get trained. Unfortunately that's not the case and the PvE game is designed where the pinnacle of open world content is standing at a boss' foot with a mass of players auto-attacking it until it dies. That are swarming around a map with a group of players from one area to another while greatly overwhelming any enemies in the path. Riveting...

  4. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Firebeard.1746" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > There’s a difference between players offering to teach you and expecting all of them to teach you.

    > > > > > >

    > > > > > > Board games are also very different as players are not driven for rewards compared to those doing raids/fractals. Progress for board/card games is nonexistent in the sense that you’re simply playing the game whereas progress in fractals/raids can be slowed or even halted with having new players.

    > > > > >

    > > > > > I don't expect all of them to teach me. The teaching doesn't happen enough. If I'm wrong the raiding community would grow. And I'm completely fine with being wrong.

    > > > >

    > > > > You’re assuming that the reason that the raiding community isn’t growing is because veteran players are not teaching new players every chance that they get. You’re wrong.

    > > >

    > > > I never said every chance. That's narrative control hun.

    > >

    > > You became so hyper-fixated on training coming only from the LFG. If you see no training groups in the LFG then that apparently meant that veteran players do not train new players. You then brought up KP for some reason, in regards to training, when groups that require that are looking to do clears. They are not looking to train players.

    > >

    > > > I've posted in many places looking for a static and no one seems to want me, even though I've done many wings, seen almost all of all of them except two and have 12 boss kills under my belt. I'm fairly experienced, I feel I'm experienced enough to get through mechanics fairly quickly and I wouldn't be a drag to a static. In fact i know I won't because I've been invited to statics and we've still succeeded without wipes. You can't erase that fact. and Who knows, maybe just no one plays when I do, but most posts looking for more raiders are looking for people with tons and tons of KP. I'm done sitting through training sessions for hours with no intention of actually getting a kill.

    > >

    > > Sorry but 12 boss kills is nowhere near experienced. This is exactly why groups require KP. It's also why a lot of static groups won't take you because you're still in the learning process. I don't hold much weight to an individual player's performance in a static solely based on whether the static was successful without wipes. This is because it's very possible for a static to carry a player so using that as a basis is unreliable.

    > >

    > >

    > > > I'll still go my guild's every now and then, but your toxicity, assumptions about me etc, combined with my struggles getting a static when i believe I'm fairly skilled, based on my experience has me thinking "I should just pay those raid sellers to finish the coalescence collections just in case I ever get the LDS, and say screw it and WvW for the rest of my trinket leggies, slumbering conflux and conflux are equipable at the same time".

    > > >

    > >

    > > Exactly where have I been toxic? Disagreeing with you is not toxicity.

    > >

    > >

    >

    > How about assuming my methods for finding groups for one? It's been ages since i used lfg for raids.

     

    Assuming that you used LFG to find training groups isn’t toxic. The only reason I came to that conclusion was because you were so hyper-fixated on them in the first place. Every time options that new players had to be trained by veterans were given, you always went back to how the LFG didn’t have training groups. In another instance you brought up The advertisements that requires KP which were for clears and had nothing to do with training.

     

    > Your automatic assumptions assume i'm picking the worst possible method. That's basically assuming i'm an idiot. There's other things i could go into, but you just aren't worth my time. Any intelligent person can see them.

    >

     

    I’m sorry but this isn’t my fault. Nowhere in my posts did I equate someone’s intelligence to the method that they find training groups.

     

    > This isn't the first time you've made assumptions about me. I absolutely LOVE that someone, probably Cy, upvoted your comment. Like kitten all of you.

    >

     

    I make assumptions based on the information that’s made available. The reason that I asked for your raid experience was because you made comments about the impact an inexperienced player would have on a group doing clears.

     

    > I'm so glad anet can see your toxicity in full display at the top of this forum page for who knows how much longer. It'll do wonders for their will to crank out more raid content i'm sure. Who knows mayne they won't let a bad apple spoil the bunch. Or maybe they will....

    >

    > Tot ziens!

     

    Well so far the toxicity isn’t coming from me. All that I have done is disagreed with you which isn’t toxicity.

  5. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Ayrilana.1396" said:

    > > > > There’s a difference between players offering to teach you and expecting all of them to teach you.

    > > > >

    > > > > Board games are also very different as players are not driven for rewards compared to those doing raids/fractals. Progress for board/card games is nonexistent in the sense that you’re simply playing the game whereas progress in fractals/raids can be slowed or even halted with having new players.

    > > >

    > > > I don't expect all of them to teach me. The teaching doesn't happen enough. If I'm wrong the raiding community would grow. And I'm completely fine with being wrong.

    > >

    > > You’re assuming that the reason that the raiding community isn’t growing is because veteran players are not teaching new players every chance that they get. You’re wrong.

    >

    > I never said every chance. That's narrative control hun.

     

    You became so hyper-fixated on training coming only from the LFG. If you see no training groups in the LFG then that apparently meant that veteran players do not train new players. You then brought up KP for some reason, in regards to training, when groups that require that are looking to do clears. They are not looking to train players.

     

    > I've posted in many places looking for a static and no one seems to want me, even though I've done many wings, seen almost all of all of them except two and have 12 boss kills under my belt. I'm fairly experienced, I feel I'm experienced enough to get through mechanics fairly quickly and I wouldn't be a drag to a static. In fact i know I won't because I've been invited to statics and we've still succeeded without wipes. You can't erase that fact. and Who knows, maybe just no one plays when I do, but most posts looking for more raiders are looking for people with tons and tons of KP. I'm done sitting through training sessions for hours with no intention of actually getting a kill.

     

    Sorry but 12 boss kills is nowhere near experienced. This is exactly why groups require KP. It's also why a lot of static groups won't take you because you're still in the learning process. I don't hold much weight to an individual player's performance in a static solely based on whether the static was successful without wipes. This is because it's very possible for a static to carry a player so using that as a basis is unreliable.

     

     

    > I'll still go my guild's every now and then, but your toxicity, assumptions about me etc, combined with my struggles getting a static when i believe I'm fairly skilled, based on my experience has me thinking "I should just pay those raid sellers to finish the coalescence collections just in case I ever get the LDS, and say screw it and WvW for the rest of my trinket leggies, slumbering conflux and conflux are equipable at the same time".

    >

     

    Exactly where have I been toxic? Disagreeing with you is not toxicity.

     

     

  6. > @"Firebeard.1746" said:

    > > @"Trevor Boyer.6524" said:

    > > > @"Cyninja.2954" said:

    > > > > @"Trevor Boyer.6524" said:

    > > > > > @"yann.1946" said:

    > > > > > > @"Cyninja.2954" said:

    > > > > > > > @"Firebeard.1746" said:

    > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > No, other games invalidate old content allowing skill less players to have a sense of success by beating content which otherwise would be unbeatable to them at a later point. Or they introduce difficulty tiers which are barely above free loot, to make even the worst players feel accomplished.

    > > > > > > > >

    > > > > > > >

    > > > > > > > Nox100. I agree but you're moving what i was saying a different direction. The refresh helps make getting into groups easier.

    > > > > > > >

    > > > > > >

    > > > > > > No, it doesn't. Players who did not properly tackle challenging content gain NOTHING with gear depreciation in other MMOs in regards to improving game skill wise. What they gain is the ability to out-gear old content and experience it.

    > > > > > >

    > > > > > > In that regard GW2 is actually superior. There is no required "cut-off" point one has to wait for. If you want to take on challenging content, you can start doing so at any point in time. Most often all it requires is a different approach to content in this game, often ideally paired with a more social approach and making contacts, but even that is only beneficial and not needed.

    > > > > > >

    > > > > > > Simply put:

    > > > > > > If you lacked the knowledge, experience and underlying understanding how to approach challenging content, you are/were in the exact same spot in every other MMO even after a new gear set.

    > > > > > >

    > > > > > > > @"Firebeard.1746" said:

    > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > We have that in GW2. We have that in lower tier fractals. What we do not have is the gear deprecation and dumbing down of content to the same extent, though power creep is certainly present.

    > > > > > > > >

    > > > > > > > > If you want to be successful in other MMOs and take on challenging content, the approach there is exactly the same as here: join a guild, practice, improve, succeed.

    > > > > > > > >

    > > > > > > > What % of guilds are doing progression runs?

    > > > > > > >

    > > > > > >

    > > > > > > Irrelevant in that most players who want to get into CMs never even take that approach. They demand others take them "as is" via LFG groups. You are demanding just that in this very thread. I linked you youtube video of a fractal training guild member/leader. There obviously are discord and guilds.

    > > > > > >

    > > > > > > Even if not, here is what I did:

    > > > > > > I asked guildies in one of my more casual guilds which were already doing T4 semi regularly if they would be interested in-trying CMs. I did so AFTER actually spending a ton of time as duo with a friend in learning how to run CMs. I trained up 3 roster worth of guildies to be able to run CMs because eventually people don't have time or take a break from the game or fractals, etc.

    > > > > > >

    > > > > > > The point is: the key in succeeding at this content is playing with other players regularly.

    > > > > > >

    > > > > > > > @"Firebeard.1746" said:

    > > > > > > > As for your comment on time, if nourishing the community around raiding is too time consuming then the game mode isn't sustainable.

    > > > > > >

    > > > > > > No, a game mode becomes unsustainable if the amount of players playing it drops to far or the developers decide that they have to move on due to technical reasons (dungeons were by far not underpopulated but a mess code wise) which is far more related to updates that content receives.

    > > > > > >

    > > > > > > Nourishing happens, just not the way you like it: between random parties all the time constantly. It happens in social groups of different degree most of the time.

    > > > > >

    > > > > > I agree with you.

    > > > > > It seems to me people always seem to confuse being friendly with being social.

    > > > > >

    > > > > > People don't just stroll to random people playing boardgames and ask then to teach it to them.

    > > > >

    > > > > Actually, that is usually how people learn new board games or card games. You go somewhere and people are playing a game and they want you to play so they sit you down and teach you. I've been watching it happen for 35+ years.

    > > > >

    > > > > I have never once sat down and read a ruleset for monopoly or scrabble or poker or hearts, nor basketball or soccer or baseball. I learned these games because there were people around who wanted to get others involved in them, rather than push them away.

    > > > >

    > > > > Strangely enough, I can't help to imagen that people wanting to teach other people these games, must have something to do with why these games are undying and have stood the test of time. And as much can be said in contrast for why raids are dying Guild Wars 2, because people want to isolate instead of create community cohesion.

    > > > >

    > > > > It truly is an interesting difference in sociology to evaluate. The difference between how things work IRL vs. an online video game, and why.

    > > >

    > > > So, if I was now to make the case that every person you walk up to is unsocial because they might not be interested to teach you a board game right at that very moment in time, I'd have a strong argument?

    > > >

    > > > Yes, friends or family teach each other new board games. It's a social interaction. Or people go to comic/board game/trading card game shops and play and teach others. That's on their terms. That is akin to taking a guild member along or doing a training run.

    > > >

    > > > At no point in time does this happen though when the other party is not interested or lacking time.

    > > >

    > > > The differences between RL and online video game are not that different, IF one accounts for the fact that in RL you have spacial distance which manages interest and goals. In online games you do not since it's basically a binar state: online or offline.

    > > >

    > > > All you have to imagine is this:

    > > > Players who are not in the mood to train others are basically not in your spacial vacinity. In real lifey, you wouldn't have met them at that point in time, aka they wouldn'thave shown up to that game night. If you want something from them, do so at the appropriate time and place, just as you would when interacting with them im real life. Easy peasy.

    > >

    > > This conversation has somehow deviated far far away from where it started.

    > >

    > > My OP post was never about player reluctance to take the time and effort to train someone new.

    > >

    > > My OP post was about experienced players discriminating against experienced players because someone has 9000 LIs and someone else only has 6000.

    > >

    > > A veteran wanting to get his clear done quickly on a night rather than taking hours and hours to train new players is certainly reasonable. But veterans discriminating against other veterans over some diminutive difference in skill value, could only be viewed as ridiculous at best.

    > >

    > > Big difference there.

    >

    > They're kind of the same problem though: The veteran is so paranoid about having to help someone they're enforcing KP requirements above and beyond what is necessary. With willing people, sitting there in front of them. With at worst, slight issues clearing the content. They probably spent more time waiting than it would have for them to take that TINY chance on even an experienced player and explain something if necessary.

     

    What is your raid experience in this game?

     

    What is your fractal experience in this game including with CMs?

  7. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > There’s a difference between players offering to teach you and expecting all of them to teach you.

    > >

    > > Board games are also very different as players are not driven for rewards compared to those doing raids/fractals. Progress for board/card games is nonexistent in the sense that you’re simply playing the game whereas progress in fractals/raids can be slowed or even halted with having new players.

    >

    > I don't expect all of them to teach me. The teaching doesn't happen enough. If I'm wrong the raiding community would grow. And I'm completely fine with being wrong.

     

    You’re assuming that the reason that the raiding community isn’t growing is because veteran players are not teaching new players every chance that they get. You’re wrong.

  8. > @"Pifil.5193" said:

    > A rehashed August festival, disappointing (to me) September release and now a rehashed October again. They really want to bring something a lot more interesting in November as Wintersday will be even more recycled content. Woo. Hoo.

     

    It’s been like this since like 2005 for festivals. I don’t see why you’d expect anything different this year.

  9. There’s a difference between players offering to teach you and expecting all of them to teach you.

     

    Board games are also very different as players are not driven for rewards compared to those doing raids/fractals. Progress for board/card games is nonexistent in the sense that you’re simply playing the game whereas progress in fractals/raids can be slowed or even halted with having new players.

  10. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > >

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Firebeard.1746" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"Firebeard.1746" said:

    > > > > > > > You totally sidestepped the fact that people who did the cms already were in lfg. Those backflips are amazing.

    > > > > > > >

    > > > > > >

    > > > > > > Since when were CMs part of the discussion? CMs are for experienced players, not new ones...

    > > > > > >

    > > > > >

    > > > > > The op is about cms. It extrapolates quite well though. Should i report your posts as off topic?

    > > > > >

    > > > >

    > > > > The CMs had nothing to do with whether veteran players are obligated to train new players. That's why it seemed odd that you suddenly brought them up.

    > > > >

    > > > > > > > Vets don't have to do anything and anet doesn't have to do anything in return if the game mode dies.

    > > > > > >

    > > > > > > Unless they have officially stopped supporting it then they still do.

    > > > > > >

    > > > > > > Your posts are kind of going all over the place with what you're saying and grasping at whatever you can. If that doesn't work then you twist things around.

    > > > > >

    > > > > > Well still waiting for that next wing....

    > > > > >

    > > > > > You're right i'm not responding to every little thing you say, but i think it's funny that you think taking someone with 50 kp in the group isn't a smooth run.

    > > > >

    > > > > I never said that 50 kp was or wasn't a smooth run. Why are you saying that I did when it's fairly clear that I didn't say that?

    > > > >

    > > > >

    > > >

    > > > You did:

    > > >

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Firebeard.1746" said:?

    > > > >

    > > > > > 100 kp is not "i'm willing to teach " especially when there's people in LFG who have already cleared it. At least 50 times.

    > > > >

    > > > > As I said before, veteran players are not obligated to train new players. Those KP runs are veteran players looking for quick and smooth clears. You do not get that if you have to train one or more players.

    > > > >

    > > > >

    > > >

    > > > That's your response to me talking about the op.

    > > >

    > > >

    > > > So people just spontaneously do cms at some magic moment with no help from others after doing non cms. Got it.

    > >

    > > This is you taking the post out of context. You can clearly see that I was responding to your post when you stated that 100 KP is not willing to teach. I then replied that those KP advertisements were for those not looking to train but instead looking to have quick and smooth clears.

    > >

    > > You added that statement which didn't make sense to what was being discussed, I responded to it, and now you're twisting it around. Seriously?

    > >

    >

    > Even if that's your line of thinking i was still referring to that. You're claiming people willing to teach when there's crazy kp requirements including others in the lfg, capable of clearing the content, sounds pretty far fetched in context. I don't feel the toxicity is isolated to cms. In fact it's not. I've had other experiences. And you're ignoring what i'm typing. That was your response to me referring to 2 experienced groups in lfg.

    >

     

    **THE LFG HAS NOTHING TO DO WITH TRAINING** (bolded and capped for emphasis) Those with advertisements with KP are strictly for clears. You keep conflating the the LFG with training. For raids there are discords available and even guilds. For the fractal CMs, I believe there are the same as well. You can also just grab other players to do learn the CM.

     

    > > Edit: Come to think about it, you probably brought up the KP thing because you were trying to equate all of the KP advertisements in the LFG as there not being anyone willing to train. This is obviously false.

     

    > >

    > > You're also ignoring that, when it comes to fractals, anybody can post a LFG looking to attempt the CM and players with similar experience can join them. You don't need veteran players to teach them.

    >

    > Apparently you can't get groups together at certain times of day that way, and as i game late i'm in the ops boat.

     

    It depends. for NA you typically have to do them during prime time as that's when the most players are on. That still has nothing to do with veterans being obligated to train new players.

  11. > @"Firebeard.1746" said:

    >

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Firebeard.1746" said:

    > > > > > You totally sidestepped the fact that people who did the cms already were in lfg. Those backflips are amazing.

    > > > > >

    > > > >

    > > > > Since when were CMs part of the discussion? CMs are for experienced players, not new ones...

    > > > >

    > > >

    > > > The op is about cms. It extrapolates quite well though. Should i report your posts as off topic?

    > > >

    > >

    > > The CMs had nothing to do with whether veteran players are obligated to train new players. That's why it seemed odd that you suddenly brought them up.

    > >

    > > > > > Vets don't have to do anything and anet doesn't have to do anything in return if the game mode dies.

    > > > >

    > > > > Unless they have officially stopped supporting it then they still do.

    > > > >

    > > > > Your posts are kind of going all over the place with what you're saying and grasping at whatever you can. If that doesn't work then you twist things around.

    > > >

    > > > Well still waiting for that next wing....

    > > >

    > > > You're right i'm not responding to every little thing you say, but i think it's funny that you think taking someone with 50 kp in the group isn't a smooth run.

    > >

    > > I never said that 50 kp was or wasn't a smooth run. Why are you saying that I did when it's fairly clear that I didn't say that?

    > >

    > >

    >

    > You did:

    >

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:?

    > >

    > > > 100 kp is not "i'm willing to teach " especially when there's people in LFG who have already cleared it. At least 50 times.

    > >

    > > As I said before, veteran players are not obligated to train new players. Those KP runs are veteran players looking for quick and smooth clears. You do not get that if you have to train one or more players.

    > >

    > >

    >

    > That's your response to me talking about the op.

    >

    >

    > So people just spontaneously do cms at some magic moment with no help from others after doing non cms. Got it.

     

    This is you taking the post out of context. You can clearly see that I was responding to your post when you stated that 100 KP is not willing to teach. I then replied that those KP advertisements were for those not looking to train but instead looking to have quick and smooth clears.

     

    You added that statement which didn't make sense to what was being discussed, I responded to it, and now you're twisting it around. Seriously?

     

    Edit: Come to think about it, you probably brought up the KP thing because you were trying to equate all of the KP advertisements in the LFG as there not being anyone willing to train. This is obviously false.

     

    You're also ignoring that, when it comes to fractals, anybody can post a LFG looking to attempt the CM and players with similar experience can join them. You don't need veteran players to teach them.

  12. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > > You totally sidestepped the fact that people who did the cms already were in lfg. Those backflips are amazing.

    > > >

    > >

    > > Since when were CMs part of the discussion? CMs are for experienced players, not new ones...

    > >

    >

    > The op is about cms. It extrapolates quite well though. Should i report your posts as off topic?

    >

     

    The CMs had nothing to do with whether veteran players are obligated to train new players. That's why it seemed odd that you suddenly brought them up.

     

    > > > Vets don't have to do anything and anet doesn't have to do anything in return if the game mode dies.

    > >

    > > Unless they have officially stopped supporting it then they still do.

    > >

    > > Your posts are kind of going all over the place with what you're saying and grasping at whatever you can. If that doesn't work then you twist things around.

    >

    > Well still waiting for that next wing....

    >

    > You're right i'm not responding to every little thing you say, but i think it's funny that you think taking someone with 50 kp in the group isn't a smooth run.

     

    I never said that 50 kp was or wasn't a smooth run. Why are you saying that I did when it's fairly clear that I didn't say that?

     

     

  13. > @"Firebeard.1746" said:

    > You totally sidestepped the fact that people who did the cms already were in lfg. Those backflips are amazing.

    >

     

    Since when were CMs part of the discussion? CMs are for experienced players, not new ones...

     

    > Vets don't have to do anything and anet doesn't have to do anything in return if the game mode dies.

     

    Unless they have officially stopped supporting it then they still do.

     

    Your posts are kind of going all over the place with what you're saying and grasping at whatever you can. If that doesn't work then you twist things around.

  14. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Firebeard.1746" said:

    > > > > > Honestly this is probably the biggest proof that the end game systems here are broken. People have played the content so long they are no longer willing to teach new players, which in turn discourages them from participating and encourages the vets to give up too because no one is playing any more. Which is the opposite of how an mmo should be. The best solution i can come up with is anet bags leggie based achievement collections tied to any end game and severely limits the number of raids, fractals, strikes available at once, cycling through every 3-6 months. On top of this, tweak mechanics to keep the difficulty about the same but different enough to trip up vets to the point everyone will be learning at once.

    > > > >

    > > > > Veteran players are not obligated to teach new players. It’s rather entitled to believe that. There are also many veteran players who do teach through LFG or various discords.

    > > >

    > > > I'm not suggesting that. I'm saying trip everyone up so they can work together, everyone is new. It's just as entitled to play an MMO expecting to be carried all the time as experienced players by other experienced players. THE WHOLE POINT of an mmo is cooperation. The moment you're soullessly playing for rewards, you need to find a new game.

    > >

    > > You’re pretty much suggesting that. You state that end game systems are broken because veteran players do not want to teach new players. You’re making it out as if veteran players are obligated to teach new players otherwise the end-game system is broken.

    > >

    > > There is also plenty of cooperation in raids. Cooperation doesn’t mean just teaching new players.

    >

    > If veteran players are not creating an environment where new players feel welcome they are essentially killing the game and/or game mode. There must be some level of help in an mmo if it's to thrive. You're right it doesn't but in a game like gw2 where all progression is permanent something needs to be done to put everyone on the same level if you want to open the door to the rest of the community participating.

    >

     

    Veteran players are not required to train new players just as veteran fractal players are not required to train new fractal players just as veteran sPvP players are not required to train new sPvP players and so on. That said, many veteran players do train newer players and have set up discords for this. This isn't what is "killing" the game mode.

     

    > Again this is so funny for you to be saying while expecting anet to crank out more content in raids specifically.

    >

     

    It's a game mode that Anet still supports so it should continue to receive updates.

     

    > Other games essentially do what i stated by introducing new raids each season and making the okd gear obsolete.

     

    I'm sure everyone would appreciate gear treadmills...

     

    > And players will usually even take new people in the guild around the turn of a season freely because everyone is essentially new. I never see the vets complain. What you're advocating by disagreeing with me is that you never want to learn anything new. Why do you even want new raids then?

    >

     

    That's some crazy weird logic there

     

    Edit: I also forgot that none of the fractals are new as they're W7 is well over a year old. There's also a big difference between trying a new raid with experienced raiders and trying them with those who have never raided before.

     

    >

    > >

    > > >

    > > > Edit: it is both stupid and offensive to tell me that i expect to be carried. I'm the one who will solo carry noobs through gold tier rewards on the easy strikes, set up fault tolerant WoJ comps that pass on the first try. I like helping people win. I've never asked for kp either unlike other strike leaders. I don't do strikes much because i want legendaries these days, but dude, i carry people and judge people who don't.

    > >

    > > There’s a difference between expecting veteran players to teach you versus expecting them to carry you. I said the former.

    >

    > If you're implying i'm not willing to learn that's also a false statement. Do you really think that the barrier is just people not willing to learn? How is the ridiculous setup in the op NOT proof that's not the issue.

    >

     

    I said "expecting them to teach you" and nothing about you not willing to learn.

     

    There are discord set up for players to learn. How many that want to actually take advantage of those? How many are willing to play meta builds? How many are open to critique and willing to make adjustments?

     

    > 100 kp is not "i'm willing to teach " especially when there's people in LFG who have already cleared it. At least 50 times.

     

    As I said before, veteran players are not obligated to train new players. Those KP runs are veteran players looking for quick and smooth clears. You do not get that if you have to train one or more players.

     

     

  15. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > > Honestly this is probably the biggest proof that the end game systems here are broken. People have played the content so long they are no longer willing to teach new players, which in turn discourages them from participating and encourages the vets to give up too because no one is playing any more. Which is the opposite of how an mmo should be. The best solution i can come up with is anet bags leggie based achievement collections tied to any end game and severely limits the number of raids, fractals, strikes available at once, cycling through every 3-6 months. On top of this, tweak mechanics to keep the difficulty about the same but different enough to trip up vets to the point everyone will be learning at once.

    > >

    > > Veteran players are not obligated to teach new players. It’s rather entitled to believe that. There are also many veteran players who do teach through LFG or various discords.

    >

    > I'm not suggesting that. I'm saying trip everyone up so they can work together, everyone is new. It's just as entitled to play an MMO expecting to be carried all the time as experienced players by other experienced players. THE WHOLE POINT of an mmo is cooperation. The moment you're soullessly playing for rewards, you need to find a new game.

     

    You’re pretty much suggesting that. You state that end game systems are broken because veteran players do not want to teach new players. You’re making it out as if veteran players are obligated to teach new players otherwise the end-game system is broken.

     

    There is also plenty of cooperation in raids. Cooperation doesn’t mean just teaching new players.

     

    >

    > Edit: it is both stupid and offensive to tell me that i expect to be carried. I'm the one who will solo carry noobs through gold tier rewards on the easy strikes, set up fault tolerant WoJ comps that pass on the first try. I like helping people win. I've never asked for kp either unlike other strike leaders. I don't do strikes much because i want legendaries these days, but dude, i carry people and judge people who don't.

     

    There’s a difference between expecting veteran players to teach you versus expecting them to carry you. I said the former.

  16. > @"Firebeard.1746" said:

    > Honestly this is probably the biggest proof that the end game systems here are broken. People have played the content so long they are no longer willing to teach new players, which in turn discourages them from participating and encourages the vets to give up too because no one is playing any more. Which is the opposite of how an mmo should be. The best solution i can come up with is anet bags leggie based achievement collections tied to any end game and severely limits the number of raids, fractals, strikes available at once, cycling through every 3-6 months. On top of this, tweak mechanics to keep the difficulty about the same but different enough to trip up vets to the point everyone will be learning at once.

     

    Veteran players are not obligated to teach new players. It’s rather entitled to believe that. There are also many veteran players who do teach through LFG or various discords.

  17. I have the feeling that those arguing against Snow Crows do not raid. At least one person has a post from back in April where they stated they only got as far as Xera and stopped. No mention how many times they had done those wings either.

     

    So we then have players with minimal to no raid experience commented about issues with raids and suggesting builds that very obviously would not work well.

     

    What’s the difference between learning a meta build versus learning a sub-optimal build? Either way you’re going to commit resources to get the gear and hopefully learn to use the build. You’ll also still need to know the mechanics for each of the raid encounters as well.

     

    It’s as if they’re trying to offer a solution to a “problem” that they don’t even understand.

  18. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Firebeard.1746" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > > @"Firebeard.1746" said:

    > > > > > > > > @"Ayrilana.1396" said:

    > > > > > > > > Such entitlement to expect others to teach you how to play the game.

    > > > > > > > I think it's entitlement to defend terrible metas, people teaching them and then whine when no one plays the game mode. Gee whose fault is that?

    > > > > > >

    > > > > > > I think it would be beneficial to look up what entitlement actually means. Your usage of it in your post is incorrect.

    > > > > >

    > > > > > It's completely correct. You want the devs to use precious resources on something that isn't valued by the community. Because of the community's behavior. You're literally a 1-2% of the population being asked to be catered to.

    > > > >

    > > > > First off, what you just said doesn’t dispute the previous post. You still missed the term.

    > > > >

    > > > > With this post, you’re still misusing it as well. It’s not entitlement to expect Anet to maintain a part of the game, which they added, when they routine update other areas. Equality is not entitlement. Otherwise, by your definition, sPvP and WvW players must be entitled for wanting support in their game modes when the active player base in open world PvE dwarfs theirs.

    > > >

    > > > Except I bet you more players dabble in those than raids as a % of the population. They have limited resources. Expecting them to expend massive resources disportionate to the playerbase is the very definition of entitlement: you expect resources to be spent on YOU instead of other players, when it would benefit way more people than you. YOu see yourself entitled to anet's resources.

    > > >

    > > > I blame the player base more than the raids themselves for this downturn in activity.

    > >

    > > It’s not massive resources for raids as the raid team, when it existed, was fairly small. I’m fairly certain that you are already aware of this and your usage of “massive” was just a gross exaggeration.

    > >

    > > As I said, you’re twisting what entitlement actually means in the context of what I had said. It’s not entitlement to expect Anet to maintain a part of the game that they haven’t formally stated they would no longer maintain (e.g. dungeons).

    >

    > No you're just blatantly refusing to acknowledge what I'm saying. That's fine. Your chance, and the community's chance is if Strike missions work in funneling players into raids. I bet it doesn't happen, with how little response I've gotten when I've tried lately.

     

    Refuting what you’re saying is not the same as refusing to acknowledge it. There’s a big difference.

  19. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Ayrilana.1396" said:

    > > > > > @"Firebeard.1746" said:

    > > > > > > @"Ayrilana.1396" said:

    > > > > > > Such entitlement to expect others to teach you how to play the game.

    > > > > > I think it's entitlement to defend terrible metas, people teaching them and then whine when no one plays the game mode. Gee whose fault is that?

    > > > >

    > > > > I think it would be beneficial to look up what entitlement actually means. Your usage of it in your post is incorrect.

    > > >

    > > > It's completely correct. You want the devs to use precious resources on something that isn't valued by the community. Because of the community's behavior. You're literally a 1-2% of the population being asked to be catered to.

    > >

    > > First off, what you just said doesn’t dispute the previous post. You still missed the term.

    > >

    > > With this post, you’re still misusing it as well. It’s not entitlement to expect Anet to maintain a part of the game, which they added, when they routine update other areas. Equality is not entitlement. Otherwise, by your definition, sPvP and WvW players must be entitled for wanting support in their game modes when the active player base in open world PvE dwarfs theirs.

    >

    > Except I bet you more players dabble in those than raids as a % of the population. They have limited resources. Expecting them to expend massive resources disportionate to the playerbase is the very definition of entitlement: you expect resources to be spent on YOU instead of other players, when it would benefit way more people than you. YOu see yourself entitled to anet's resources.

    >

    > I blame the player base more than the raids themselves for this downturn in activity.

     

    It’s not massive resources for raids as the raid team, when it existed, was fairly small. I’m fairly certain that you are already aware of this and your usage of “massive” was just a gross exaggeration.

     

    As I said, you’re twisting what entitlement actually means in the context of what I had said. It’s not entitlement to expect Anet to maintain a part of the game that they haven’t formally stated they would no longer maintain (e.g. dungeons).

  20. > @"Firebeard.1746" said:

    > > @"Ayrilana.1396" said:

    > > > @"Firebeard.1746" said:

    > > > > @"Ayrilana.1396" said:

    > > > > Such entitlement to expect others to teach you how to play the game.

    > > > I think it's entitlement to defend terrible metas, people teaching them and then whine when no one plays the game mode. Gee whose fault is that?

    > >

    > > I think it would be beneficial to look up what entitlement actually means. Your usage of it in your post is incorrect.

    >

    > It's completely correct. You want the devs to use precious resources on something that isn't valued by the community. Because of the community's behavior. You're literally a 1-2% of the population being asked to be catered to.

     

    First off, what you just said doesn’t dispute the previous post. You still missed the term.

     

    With this post, you’re still misusing it as well. It’s not entitlement to expect Anet to maintain a part of the game, which they added, when they routine update other areas. Equality is not entitlement. Otherwise, by your definition, sPvP and WvW players must be entitled for wanting support in their game modes when the active player base in open world PvE dwarfs theirs.

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